Happy New Year, everyone!
@XxFellsingxX
Something has just occurred to me. We get friendship gems when we exemplify another character's virtue, yes? And Shieldwing's virtue is bravery, yes? Well I don't know about you, but I think Skobeloff going off on his own the way he did was a pretty good example of bravery.
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I have been wondering about when I should bring up that particular mechanic. But yes, at any point, feel free to bring up if your dragon has fulfilled a clutchmate's virtue or if someone else's character has fulfilled your virtue, and I'll add a gem to your character's tracker.
Each friendship gem represents a moment when another character exemplified your virtue (detailed in the CS section) and earned your trust. These are represented by physical tokens that you are meant to pass to another player when their character displays the virtue you hold, regardless of the physical distance between your characters.
My first question is, these are supposed to be physical tokens in the actual game, right? Does that mean there's a hard cap on how many can be given out to other players? In a physical version of the game, there would only be so many physical items to pass around, so it may not have been mentioned in the rules specifically. I forget if we mentioned a limit on them or not earlier. I can't seem to find it if we did, though. For some reason, I had it in my head that there were only three, but I don't see a limit actually mentioned anywhere.
The second question is that it says that they represent earned trust. I know these are obviously just player mechanics and not something characters are actually giving around. But I was under the impression that the characters had to know that the other actually did something of note to earn that trust from them before a gem would get passed.
In the physical version of the game, it's mentioned each player must have ten tokens to give out to other players. Three is the cap for how many gems given to you by a single player.
The book is kinda vague to whether you have to actually see something to give the gem out. There is a line in the book that it is "regardless of physical distance between players" but I dunno... it does seem weird that you would a friendship gem for a event your character is not aware of. So I'm going to say, no, you have to witness the event to give friendship gem.
Hm...my only thing about that is, like you said, the line that mentions physical distance between the players implies there are ways that's possible. I mean, I suppose you could argue that something similar to scrying could cause them, I feel like maybe they don't need to actively see it happen? My interpretation was that as long as there's a way for the character to confirm the actions someone else has done, that would allow them to pass the gem along.
Like in my example, I mention that Shieldwing could potentially learn about the actions in the future, and when he learns about it--even if it's not from Skobeloff himself--the gem could be passed along. Because then he'd be made aware of his clutchmate doing something that he'd be happy with.
Yeah, sorry, had a family emergency and now an upcoming trip, but will toss a quick post up tomorrow before my train. I'll be gone for a week from there so don't wait for me! Will resume posting once back though.
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Oh no, hope everything's okay. Obviously, real-life stuff comes before the game, just was worried 'cause we hadn't heard anything from you. Hope you enjoy your trip! Where you headin'?