- If the leader has no darkness marked, add 1.
[...]
- If the leader has three or more darkness marked, subtract 1.
Out of curiosity, how exactly darkness affect someone's ability to successfully navigate the wilderness?
- If the leader has no darkness marked, add 1.
[...]
- If the leader has three or more darkness marked, subtract 1.
Out of curiosity, how exactly darkness affect someone's ability to successfully navigate the wilderness?
Skobeloff looked on in fascination as Garrock began fussing over Shieldwing despite saying that he didn't care if they were injured. The sight brought to mind a word the fox-like fairies that taught him how to be a Trickster used to describe someone who externally appeared harsh and irritable but on the inside was much more caring than they appeared. 'Soon-deer' they called it... Or perhaps it was 'sunder-ray'...
Skobeloff plays the Long Game. He rolls a 10 and chooses to create an opportunity and seize a resource.
OMG Rush xD
I'm not sure if this is exactly how this move is supposed to be utilized - like I don't know if it can be your allies' failures or it can only be your own - but I'll allow it 'cause it's fun.
Liking Skobeloff so far. He really is living up to be a trickster xD
@Guardian Angel Haruki Everything alright? You've been really quiet for the last couple of days.
Yeah, I'm okay.
Just tired from work. ^^"
I'll get a post up here soon.
It also means the best dragon at misleading and tricking others is also Shieldwing xD
Actually, I took A Tongue Of Silver when I made Skobeloff which lets him use Charm to mislead rather than Cunning.
Though now that I think about it, it's kind of strange that the Trickster gets a -1 to Cunning, I would have thought Cunning would have been their 0 stat rather than Courage.
- you’ve created an opportunity; the DM will tell you how you or an ally can claim it.