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Hidden 1 yr ago 10 mos ago Post by Dark Jack
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Dark Jack The Jack of Darkness

Member Seen 15 hrs ago

Name: Jaelnec

Species: Nightwalker

Age: 25 years old, looks about 18-20 by human standards

Occupation: Page to Sir Freagon of the Knights of the Will

Sex: Male

Magic: None
Languages: Can speak, read and write Rodorian, though he is slow at writing

Affinity: Kinesis

Strength of soul: ~0.4 kWh

Currency: 4 rodlin

Appearance
Height: 185 cm

Weight: 90 kg

Hair: Honey-blond cut to shoulder-length and typically worn in a small ponytail tied with a leather cord. Mostly smooth with a hint of waviness toward the tips.

Eyes: Jet black as is typical for nightwalkers
Skin: Pale on the body and faintly tanned in the face. Somewhat calloused on hands, feet, elbows and knees, but otherwise remarkably clean, smooth and mostly hairless, with what hair he has in his armpits, forearms, shins and stomach being short, delicate and difficult to see due to its coloration closely matching that of his skin.

Build: Athletic and muscular, slender yet sturdy.
Face: He only has faint hints of adolescent, fuzzy facial hair that is nearly impossible to see unless you are looking for it specifically, adorning mostly his upper- and lower-lip, along the bottom of his jaw and around the tip of his chin. Has an average-width but sharply defined jaw, squarish chin. Subtle, tall cheekbones and full, slightly rounded cheeks. His nose is somewhat average in terms of the width of the bridge, but with some flare to the nostrils and a long, pointed tip. Wide mouth with a thin lower lip and an upper lip with a pronounced cupid bow and pale lips. Has a long cut-scar stretching from just below his right cheekbone and to the left, curving downward and crossing his lips toward his chin just below right nostril. Large, round and slightly upturned eyes. High brow with thick eyebrows and a tall, rounded forehead.

Equipment
A fairly standard hand-and-a-half sword of steel with a blade measuring 90 cm in length, with a scuffed surface and faintly chipped edges. The blade is double-edged and straight, measuring 5 cm in width where it meets the hilt and tapering gradually along the entire length to a thin, sharp point. Has a standard hilt with crossguard and rounded pommel.

A hauberk of steel, with several links missing on the chest- and abdominal-areas of the mail, around which the metal is also slightly rusted. It has no sleeves and is split into flaps past the waist, with one flap on the front and one on the back, reaching to just above the knee.

A thin gray cotton gambeson.

A pair of wrought iron bracers secured with leather straps.

A pair of thick leather gauntlets.

A pair of sturdy but worn light-brown leather boots.

A hat that looks almost comically large for him, with a somewhat floppy brim that extends 18 cm from his head and a tall, rounded top. Inside the hat is a cervelliere of steel with a padded interior.

A steel knife with a blade 12 cm blade.

Other notable possessions
A brown mare with white markings on the face, neck and flanks called Sabicia.

A set of saddle and saddlebags.

A worn, faded brown hooded linen cloak.

Two linen shirts, one white and one gray.

Two pairs of linen trousers, one gray and one brown.

A fire striker.

Two wooden practice swords.

A nearly empty pouch of salt.

A brass pot and skillet.

A small bag of eating utensils (forks and spoons).

A bedroll.

A woolen blanket.
Hidden 1 yr ago 2 mos ago Post by Dark Jack
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Dark Jack The Jack of Darkness

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Name: Sir Freagon, AKA Freagon Grimglare, AKA Freagon the Half-Blind, AKA Patch

Species: Nightwalker

Age: He refuses to tell anyone. He looks middle-aged, which would put him at 70-100 years old.

Occupation: Claims to be a Knight of the Will, would make him the last of their order if true.

Sex: Male

Magic: None

Languages: Can speak Rodorian, Fermian, Penin and some Tarahn. Can write and read Rodorian and Penin.

Affinity: Earth

Strength of soul: Unknown

Currency: 16 rodlin

Appearance
Height: 194 cm

Weight: 95 kg

Hair: Black with dirty-gray streaks, tangled and unevenly cut with shears to 5-15 cm in length.

Eyes: Wears a large leather eyepatch over his right eye. Left eye is jet black, as is typical for nightwalkers.

Skin: Slightly tanned but covered almost entirely in scar-tissue from a wide assortment of burns, cuts and punctures.

Build: Athletic and muscular, slender yet sturdy.

Face: Only small patches of facial hair and only partial eyebrows, since facial scarring has rendered him unable to grow hair in most places. Broad jaw but narrow chin with a faint cleft. Pronounced, somewhat low cheekbones and slightly sunken cheeks. Long, narrow nose with a swell in its tip and several bends and indentations in the bridge of the nose. Thin, pale lips. Narrow, close-set downturned eyes. High brow with a low hairline.

Equipment
The hand-and-a-half sword Roct, typically kept in a scabbard with an interior of steel and an outer lining of leather. The sword has a blade measuring 110 cm, is made of sartal and has an extremely smooth surface, giving it a very bright silvery, almost platinum-like sheen. The blade is double-edged and leaf-shaped; it starts out at a width of 6 cm into a concave curve from the hilt outward where the blade narrows to a width of 4 cm at 30 cm from the hilt, before widening and transitioning into a convex curve that broadens to a width of 9 cm at 60 cm from the hilt, before tapering into a very sharp point. It has an unadorned steel crossguard that is 22 cm wide. The handle is made from two semi-cylinders of wood attached to the tang of the blade with three steel pins, and is wrapped in leather cord and shaped for a secure, comfortable grip. It bears an unassuming steel pommel at the bottom of the hilt in diamond shape.


A cuirass of scale armor made of lutrium, giving it a color that shifts from golden to purple depending on the lighting. It has sleeves that go to the elbows and a hem that goes to halfway down the thighs.

A thin gray cotton gambeson.

A pair of wrought iron bracers secured with leather straps.

A pair of steel-plated gauntlets.

A pair of plain steel greaves.

A pair of sturdy but worn dark-brown leather boots.

A set of armored headwear, consisting of a padded coif, a chain coif, a bevor and a bascinet helmet with an unusual double-layered visor. The first visor layer is mostly normal, faintly rounded visor that can be shifted upward to clear the face, has round eye-holes and a number of smaller holes to make it easier to breathe. The second visor layer is like a lid that swings to the side, attached to the right side of the helmet, which covers the right side of the face and obstructs the holes on that side entirely.

A dagger with a blade of sterling silver with a 22 cm blade and a small crossguard.

A long black leather coat, the hem of which goes to halfway down his calves.

Other notable possessions
A mottled-gray gelding with white markings on the face and haunches called Xilos.

A set of saddle and saddlebags.

A worn, faded brown hooded linen cloak.

Three different worn gray linen shirts.

Four pairs of tight-fitting linen trousers in gray, black and two that are brown.

A fire striker.

A bedroll.

A woolen blanket.
Hidden 1 yr ago 1 yr ago Post by Shienvien
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Shienvien Creator and Destroyer

Member Seen 24 days ago

Name: Madara

Ethnicity and species: Rodorian, half-human, half-palanter (human father, palanter mother)

Sex/gender: Female/woman

Age: 47 (comparable to 30-year-old human)

Physical build and appearance:
Standing about 182cm (6') tall, she appears a touch uncanny, but altogether quite pleasant-looking, with waist-long well-cared-for straight black hair, pale skin and eyes that will look amber in strong light and hazel in dim conditions. She speaks in low, almost melodic mezzosoprano and, at rest, moves with an almost rehearsed fluidity. There is overall something very pedantic about her mannerisms out in public, though she usually makes clear she is not adverse to amusement, if it's the sort that pleases her. The sharpness and slightly off proportions of her palanteran heritage tends to, however, lend for the impression that she's just as likely to sink her nails into your flesh with just a slightly too fanged smile as give you a good time.
Indeed, her nails are longer, stronger and sharper than those of a human, and when arms are held straight to the sides, her fingertips reach noticeably past mid-thigh, with lean-muscled arms and broad shoulders, strongly protruding collar-bones and deep chest to go with her not so modest bosom, contrasted by an almost disproportionately narrow waist.

Languages:
Native Rodorian speaker, can read and write decently enough, though predominantly uses writing just to record business affairs and make trade notes.
Has some general knowledge about most of the languages from the surrounding areas and their inscriptions, and may recognize a word or a name here and there, but can't read any of them in a meaningful sense. Would have dictionaries and people to ask back at home, but has no access to such away from home.

Magic:
Presumably has enough innate talent to be able to become a passable mage if she seriously dedicated her efforts to it, but has no formal training and next to no experience actively using magic past directing her magical energy into select few pre-prepared spells. She does have knowledge of a fair amount of magical runes, some about spells and types of magical items, be it from encountering them when dealing with alleged or true magical artifacts or otherwise. Keeps an otherwise completely unremarkable notebook on the matter. Incidentally has found out that she has affinity to ice. Current magical power of her soul would be about 0.38kWh.

Usual attire:
She has a rather wide assortment of clothes, meticulously fitted to her form, with preference to deep, rich colours in simple one- or two-colour schemes, albeit often with elaborate contrast stitching. Whether her choices are to show off taste and skill or just her personal fancy is anyone's guess, but she is nevertheless not overly willing to sacrifice function for fashion, at least not when traveling or working.
Since being on the move tends to rather sharply limit the amount of garments she can carry along without overly inconveniencing herself, her wardrobe is currently cut down to an assortment of white undergarments (3); a long dark green female tunic with a simple, yet elegant cut and decorated with silvery embroidery, along with matching dark pants; a slightly more elaborate female tunic, this one in deep blue and copper, similarly accompanied by pants (albeit more purplish-blue black than dark blue); tall, dark brown leather boots, optionally binding her legs in straps; something akin to slips, likewise optionally bound to her legs; long dark brown leather gloves; and a rather heavy hooded coat, warm, light gray and trimmed in the dense fur of some manner of aquatic creature.
Most of the time, she'd have two large, soft leather pouches tied to her hips with a belt, all three pieces embroidered in both green and blue, only the buckle of the belt appearing coppery. The contents of such aren't clear to simple onlookers, though the amount of storage is certainly significant, and in use. The only apparent weapon on her is the dagger attached to the left on the same belt, in a similarly dark brown leather sheathe. The blade appears to be steel, but otherwise quite unremarkable, with a single-fullered 27 cm blade, a bit of a guard barely wide enough to hide a finger behind, a full tang handle wrapped in leather that looks quite similar to the one Madara seems to have in her attire. It's quite possible she has (had) it re-wrapped at some point. The pommel bears some marks that may have been the original maker's signature.
There's also a backpack to host anything her pockets can't fit, often left at her current resting spot rather than carried along.

Other carried equipment, rations and clothing:
598 rodlin, securely wrapped and stored in her pockets.
"Memory Sphere" spell, permanent. Looks like a small brown leather notebook or a folder with no loose pages. Generates a small spherical visage capable of storing sound and image that can be sent (at roughly double messenger pigeon speeds) to a designated destination to replay it, optionally with additional conditions to its activation.
Actual small brown leather notebook. Copper quills. Ink.
Distilled spirits.
Soap.
Bandages.
Set of various threads, in a small linen pouch.
Set of various needles, in leather.
Set of scalpels, hooks, and other implements, rolled in leather.
A dozen small bottles with various liquids, rolled in leather.
Two dozen small vials, also stored in slits cut in leather and rolled up.
Flint and iron.
Small whetstone.
Knife and sheath.
A small mirror.
A small hairbrush.
Tea, herbs.
Salt, spices.
A copper mug.
Dried venison, about 4kg.
Folded waterproofed fabric, usable as tent.
Half a dozen beeswax candles.
A blanket.
Three small jars with some kind of ointments.
One slightly larger bottle with some kind of thin, mildly scented oil.
A flask of water.
Embroidery set.

Social status and family ties:
Palanteran mother (Ayera) presumed alive at the age of 87, human father (Roger Bennett) presumed dead, though she has no contact with either after moving out of their original village in Seclyr. No known full siblings, though Madara knows her mother did have at least two additional daughters from a full-blood palanteran father. Madara herself might have a 25-year-old quarter-palanter son (Hara) somewhere from her Seclyr days, left behind with a dear friend of hers (Derek Rand) when her lover and son's father (Grant Whittler) was killed. Current status and whereabouts of her son are unknown.
For the last twenty-three years, she has been running a shop in a small Nemhim town of roughly eight hundred remaining inhabitants, comprised mostly of palanteran tradesfolk and human farmers. One might call it a moderately well-off quaint little place that has greatly benefited from the transit between Nemhim City and Wenal City. In particular, being on route between the much larger settlements has facilitated additional variety and quality of services in the town, though more recent years have seen it through the same hardships that plague the rest of Rodoria. The streets have grown quieter, the humans weary and distrustful, and the palanters restless.

Madara's a seamstress and occasional surgeon of some local recognition, as well as an opportunistic vendor of various magical and otherwise uncommon wares. As long as it's not outright illegal or provably stolen, she will consider dealing in it. Recent years have changed the trade, but one way or another, people still need things and services; she has about six times as much as she carries in straight rodlin and other coin, and double that yet again in various wares.
Her store (and home) takes up about a center third of a wooden two-storey structure on a main-adjacent street, recently whitewashed and with three six-pane glass windows on the lower floor. Sandwiched between a toolsmith and a shoemaker's front, Madara's window displays a green dress, though the plaque above the door also specifies she deals in sewing up people as much as she does with clothes. The bottom floor of her section only has three rooms - the front counter, a storage room, and what was once probably a kitchen but now could be considered her surgery (albeit it currently also hosts a third inhabitant); the top floor, accessed by a set of narrow stairs behind the counter, is Madara's and her assistant's living quarters.
While Madara's away, her assistant is in charge of the two more obvious trades.

Additional notes on abilities and skills:
Naturally, she is well-versed in clothing design and materials, and good at sewing and embroidery, and that's a lot of what she spends her time doing when she isn't researching whatever item has caught her interest, dealing with a client of any type, or out for more resources. She can disappear for weeks when doing the latter; her assistant is used to it.
On the other side, she is most familiar with palanteran physiology of any form, being half of one herself and, ultimately and bluntly told, palanters just tending to be much harder than humans to bleed out, so they have the ability to show up at her doorstep in much worse condition than you could hope to find most true humanoids alive in, and subsequently permit her to practice which tendon goes exactly where. The other people in need have been mostly human farmers, as well as a couple deigan and, somewhat to Madara's dismay, a few of their animals. But if good relations mean that she needs to reconstruct ambulatory food for food of other food, then so be it...
All in all, she believes she could work on pretty much any humanoid, beast or other mammal- or reptile-adjacent being. They're all mostly the same bits, anyway. Figuring out which substance is toxic to what animal, though... That's trickier. So if not dealing with a palanter, human or deigan, a fair amount of her chemical or herbal aids would be off-limits if there's still something to lose.
Hidden 1 yr ago 5 mos ago Post by Shienvien
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Shienvien Creator and Destroyer

Member Seen 24 days ago

Name: Sir Yanin Glade

Ethnicity and species: Rodorian, human (white)

Sex/gender: Male/man

Age: 22

Physical build and appearance:
Sir Yanin Glade doesn't tend to leave the most approachable first impression. He is a notably tall man standing at slightly over two meters (6'8"), with a build that's neither narrow nor pronouncedly broad, neither overweight nor so thin one could see all muscles clearly defined through the skin. Rather, he seems well-proportioned and -balanced, naturally both strong and agile - an assessment which wouldn't be wrong. He furthermore keeps his training up very rigorously, if not outright fanatically.
It's, however, not necessarily his apparent physical prowess which tends to make people wary of him. It's far more his mannerisms, mien, way of expressing himself and, just perhaps, the vague impression that he might actually make use of said physical prowess if he did not get his way otherwise. Most of the time, his expression seems either blank, forced or mildly annoyed. Or very annoyed. And occasionally confused, though it remains unclear whether or not it isn't just his disbelief at your insistence on arguing with him.
He gives rather abrupt, confrontational impression, bothers little with social niceties, and seems to frequently disregard apparent power levels - that is, if he doesn't instead simply seem to mostly ignore you, and just absentmindedly give replies when directly addressed. He is equally likely to stare at you for too long and intently, or not bother looking at you at all. Incidentally, it would appear that any attempt to intimidate him in turn merely elicits a blank stare. The nicest thing anyone will generally say about him would probably be that at least he has a sense of duty.
Sir Yanin's complexion is pale - he doesn't seem to tan during summers, either -, with deep-set and contrastingly dark brown eyes and thick, nearly black dark brown eyebrows. With strong brow and strong jawline, his face appears almost rectangular, with an averagely proportioned, if slightly crooked nose. His hair is slightly lighter dark brown than his eyebrows, slightly wavy, and of somewhat ambiguous and varying length - maybe fifteen to twenty centimeters as of the present time. He's usually clean-shaven, though he might neglect to do so for a few days if he doesn't have to appear before people.

Languages:
Native Rodorian speaker, reads and writes fluently. (As a direct consequence, would be able to sound out any other language written in human cipher, though not necessarily understand a word of it. Unless it's Kirkinian, which is almost mutually intelligible with Rodorian.)
Can speak a fair amount of somewhat formal Fermian. A bit stilted and with an accent, but enough to get by on a general social event or business affair. Can recognize around two hundred symbols from the deigan cipher, but would probably be only able to reproduce around a quarter of those without error without a reference.

Magic:
Has never actually used any and doesn't seem to have any innate gift for it, but knows what some of the most common magical artifacts (especially weapons) look like and do in the general sense. Likewise can identify a few dozen most common runes used on runeswords, simply due to special interest in weapons, combat and warfare in general. Has affinity to magnetism, current strength of soul of about 0.32kWh.

Usual attire:
These days he can usually be seen wearing heavy long black hiking boots - chosen more for comfort than looks - and black pants, off-white shirt and silver-trimmed dark blue gambeson accompanied by a wide, black leather belt with a silvery buckle.
Attached to said belt are a couple of pouches, a dagger's scabbard on the right and a sword's to the left, both of the latter black leather reinforced with dark wood and silvery metal. Within the longer scabbard is a finely crafted steel longsword with a 108 cm blade resides (fullered, hollow grind). The two arms of the guard curve slightly towards the blade, and have the overall width of 20 cm; in addition, the guard comprises of two metal semi-circles on either side of the blade's base for additional protection. The total length of the guard, grip and pommel is 30 cm. The grip is wrapped in black leather, and the pommel is round. On closer inspection, one can see the pommel has a falcon holding a live strike-ready viper between its talons engraved in its butt, painted copper and black. The overall weight of the sword is 1.6 kg. The dagger is remarkably similar, just with a 26 cm blade, enough grip to comfortably fit one hand, and no semi-circular bits to its proportionally reduced guard.
Even when just minding his own business, he commonly opts to wear burnished steel plate cuirass, faulds and tassets atop his gambeson, as well as lighter, fingered gauntlets. If he knows he'll be in actual combat, or occasionally just when traveling, he'll be liable to don the rest of his full steel plate with heavier gauntlets and a visored conical helmet, with mail attached to the edge for neck protection. The cuirass of the plate bears the already familiar falcon-and-viper motif from his family coat of arms.
On top of everything else, a black hooded cloak might be worn - not so much for warmth (the gambeson is rather warm on its own), but rather to make him less conspicuous and as protection from rain.

Other equipment, rations and clothing (includes that carried by, but not associated with, his horse and mule):
1893 rodlin.
Soap.
Straight razor.
A small mirror.
Flint and iron.
Four candles (white)
A Glades' seal, additionally has initials Y.G.
Thread (white, black), needle.
Ink, quill, a couple dozen sheets of paper.
A leather-bound notebook.
A little bottle of oil, a whetstone and a rag.
Cloth that can be used as bandages.
Flask with strong alcohol.
Two knives more suitable for cooking and eating.
A fork.
Three spoons.
A small cauldron.
Two cups (clay).
A metal rod, about 60 cm long and a centimeter thick.
Smoked dried meat (~2kg).
Bread (4 loaves).
Two dozen sweet-spicy baked things (about a kilogram). Yanin calls them cookies, but that's probably not it.
Dried fruit (200 gr) and nuts (800 gr).
Salt and various spices.
Tea.
Two flasks of water.
A backpack and a canvas bag to fit everything that does not fit in the saddle bags.
Rope (~8 meters).
Tent (waterproofed canvas x2, rods, support poles).
A small hatchet.
Two blankets (human).
A flanged iron mace, 1.2 kg.
A halberd (iron), 185 cm length, ash pole.
An elm recurve bow (left-handed), 175 cm long, about 40 kg draw force.
12 iron bodkin-point arrows in a dark brown leather quiver, 5 steel broadheads stored separately.
A steel arming sword, 75 cm blade, 90 cm overall length, simple cross-guard, leather-wrapped oval grip, round pommel.
Shield, round, oak, iron edge, handle and center-bit, 60cm diameter.
Four pairs of socks (black).
A tabard in his family colors and symbolics (red and blue, diagonally, copper and black trim, copper-and-black falcon holding a copper and black viper between its talons).
Two additional pairs of pants (black).
Extra underwear (5).
Three off-white cotton shirts, two dark blue.
One dark blue silk shirt.
A copper-and-black-trimmed dark blue long jacket (or a very formal variant of his usual gambeson) with crimson lining.

Social status and family ties:
The Glades presently hold thirty-seven inhabited farms (formely fourty-three, but the withering has taken its toll) with their fields and lots, about three dozen hectares of forest (largely firewood), and a mansion with associated stables and a small orchard of its own, situated in Etlon. On local basis, they're decently well-known and respected, though some members of their family more than others.
The Glades' mansion and grounds are governed by Yanin's father (Tareon, 51), who has the reputation of an iron-willed and skilled combatant, strategist and negotiator (qualities which served the Glades well in achieving their current position), but also a rather ruthless and unforgiving man whom you do not want to cross. Though Sir Tareon is no longer in his prime fighting condition due to some old injuries, reduced training regimen and age starting to slowly creep up on him, he would still make a rather formidable opponent. Most people, though, will shy away from merely facing his rather imposing figure in a wrathful state.
Yanin's mother (Melone, 47) has relatively little input on the proceedings of the Glades' holdings other than the (younger) children's care and education (which is a matter she seems to have taken to her heart), as well as the managing of household servants. She's a quiet woman, soft-spoken and well-mannered, not fond of either confrontations or scheming. She stands tall and rather broad-shouldered - though no match for Sir Tareon -, but seems to be quite pale and often tired, frail rather than powerful, even more so in recent years.
Sir Yanin Glade furthermore has six living brothers (Jeran, 28; Elan, 26; Javien, 23; Gerain, 18; Marlon, 15; Adrian, 10) and three sisters (Eleanor, 25; Alaisi, 21; Ilene, 3). One of his brothers (Manin) died when he was an adult (at 24, three years ago). Melone has also underwent multiple miscarriages, at least two of which are semi-publicly known, more suspected. As she got older, her ability to conceive and carry to term seemed to lessen (as might have her general health, claimed those who had known her for a long time); Ilene's successful birth was a true surprise, but also came the closest to ending Melone's life out of her many pregnancies.
Sir Jeran as the eldest son is expected to succeed Sir Tareon as the head of holdings; he is leaner in build, though, and while is undoubtedly steadfast where it matters, he does not seem to share his father's temper. He is overall a more diplomatic, more understanding individual; people have also described him as a nobler person, a gentleman rather than a soldier. Or a more idealized knight. The Falcon of Glades. Currently single.
The late Sir Manin, in turn, was perhaps his father's favorite son; though he was more of a shadow of his direct ancestor in his skills, their personalities were definitely matched. Curiously enough, in spite of them being similarly tempered (with Sir Manin being perhaps even the nastiest of the two), their mutual company seemed to have calmed both of them down, or at least gotten them in high enough spirits to have them make more concessions. Even his aspirations were close to his father's, and that's what eventually did him in - Sir Manin fell in armed conflict. Caught a crossbow bolt in the neck, with nary enough time to even fetch a healer. Tareon has been a lot more bitter, irritable after the fact.
Sir Elan is ... an "odd one", his father used to say. Which, in his eyes, meant bookish and quiet, at least until he found someone willing to listen a lecture on whatever got his interest most recently. Elan is otherwise rarely seen in social situations, and tends to spend time studying languages, deities and artifacts instead. His knowledge seems to have made him a decent conversationalist with whom it mattered, though - he is married to Lady Jeanette (23), a well-mannered noblewoman who has won both of Elan's parents' approval.
Lady Eleanor is much akin to her mother sans the health problems, though with a deeper interest in economy and finances, and some of her father's stubbornness. She is engaged to a Relimonian merchant, and thus rarely seen on the family grounds; it is typically assumed this arrangement will be out of practical considerations rather than something as fleeting as love. Sharper tongues might insist it's the numbers in her fiancé's books - others will say it's less to do with vanity and desire for wealth, and more with passion for playing the market in and of itself.
Sir Javien is neither here nor there. He is decent, but not exceptional at most things he does. More so out of lack of passion than intelligence - he's quite sharp, as far as wits go. He might be more hedonistic than most of his siblings, but bereft of scandals as he is, people don't tend to consider it a big deal, or worth noting. He is also one of the more social, charismatic and approachable ones, and seems to be overall well liked. Still single.
Sir Yanin Glade himself is a truly exceptional fighter, but otherwise not too noteworthy individual. People tend to consider him not really the amicable sort, nor, for the matter, too sociable - during events, he mostly kept to the side until he felt obliged to speak, and when he did, he was bound to be either laconic or confrontational.
Some suspect he is an incarnation of the darker side of his father, and perhaps a harsher man than either Tareon or Manin ever were - an impression that is further deepened by the fact that even Sir Tareon himself might be afraid of him. Not that he'd express it - but it is alleged to have influenced Yanin's early ascent to knighthood (at eighteen rather than the more typical twenty-one) and his eventual stationing further away in lieu of a more direct approaches to dealing with unfavoured offspring.
His siblings have varied opinions on him, though even Sir Jeran - who is one of those who quite like him - occasionally refers to him as the Viper of Glades. For about a half of the four years since his knighting, he has been a lieutenant serving as a head of guard (Fadewatchers) in Brow's Rest, Etlon, where people cautiously thought he was doing a decent enough job. They didn't consider him a likable individual by any means, but agreed he was reliable, got things done, and did not shy away from getting involved if it meant keeping people alive.
Sir Yanin is currently on leave from his guard duties due to personal reasons, starting eight days ago.
His middle sister, Alaisi, is quite the carefree soul who took early interest in the magical arts, and after a visit to the magical academy of Zerul City in her teenage years, it turned out she might have sufficient innate affinity for the powers of her soul to be worth nurturing. A few years later, she was admitted, and is presently studying there. Most people who encounter her like her; though she shares the Glades' more robust build, people used to always call the younger version of her "that sweet girl".
Gerain is a knight still in the making, apprentice to one Sir Marcus, an old acquaintance - not quite a friend - of Sir Tareon. As Sir Marcus was also Jeran and Yanin's (but not Manin's or Elan's) master, he does seem to hold some reservations towards the boy, just in case he turns out more like the Viper than the Falcon. Chances are, the former managed to bruise his ego quite a bit. In practice, Gerain is at once akin to both and neither. He lacks the warmth of Jeran and the brash straightforwardness of Yanin, and falls somewhere between the two in combat prowess and manner, but is probably a better battle tactician than either of the two, rivaling or even surpassing Sir Tareon himself. People seem to think that in him, nature has found the perfect balance between his two older brothers. Gerain himself is not too fond of the comparisons with his siblings, and would rather be considered as his own individual.
Marlon is just barely too young to be on a path to become a knight - as is generally expected of the male members of the family -, and as such, has merely regular physical training (as opposed to Yanin, who did start full combat training early) and is mostly focused on his education. More than anything else, he seems to share just about equal passion for numbers and magic. A decent enough young guy, if with a bit of a short fuse when distracted.
Adrian is still too young to formally do anything much besides receiving education. Seems to have a fondness for animals, though. Especially, for some reason, the monstrous sort. His parents are not particularly happy with that particular obsession, though they've permitted him access to some copies of the Deo'iel texts (in the hopes that it would facilitate interest in reading, at least), and offered to grant him a hunting dog and his own horse sooner rather than later. A proper, full-sized one, as Sir Tareon does not believe in ponies.
Ilene is barely more than a toddler. At best, she knows how to use a fork, talk as a child would, tell which letter you're pointing at, and sing a bit. Nevertheless, she's her mother's current dearest and her "miracle child".
Jeran, Javien and Yanin presently have squires; Elan insists that he does not possess the time for matters of that sort. The mansion has about four dozen various servants and other folk permanently on its ground (including stable workers), as well as three dozen guards on site and patrolling the wider grounds.

Additional notes on abilities and skills:
In addition to being able to read and write, Yanin can also do a decent amount of calculations if given time and (preferably) something to write things down on.
He has also been educated in etiquette (even though he doesn't always seem to know how and when to put it to use, or simply doesn't bother to), knows who most of the important people are and how they relate, knows a fair amount of history and lore, especially about current and past military and various associated organizations, orders, knighthoods and martial practices, knows some about materials, trading and in general the appropriate values of things, some about the different creatures of the land, and other varia. In spite of his lack of enthusiasm in learning it all, it would appear that at the very least his memory is quite good.
Where Yanin excels, though, is combat. Before he was granted knighthood at the age of eighteen, and in spite of never taking part in larger tournaments, he managed to locally acquire minor reputation for it, having rather quickly bested his mentors, and later, any volunteer challengers who wished to try their hand against defeating him, without a single defeat.
The past couple of years have also lent some experience into investigative work and fighting non-human combatants. Most recently, he's seemingly been a bit bothered by something, and to someone especially attuned to magic, his soul might sporadically feel fainter than usual, and spells cast near him weaker, if they don't fail by unraveling and fading away entirely.

Name: Prince
Species: Horse.
Sex: Male (gelding)
Age: 8
Physical build and appearance: A "white" horse - actually gray, as indicated the off-tone of his mane, tail and socks. 173 cm or a notch over 17 hands tall. Allegedly Thoroughbred, though Yanin suspects he's quarter draft horse - too stocky for a full Thoroughbred. As it makes him better suited at carrying him and his equipment, his owner does not mind. Jordan is inclined to agree on both points.
Associated equipment: A well-made horned black leather saddle and saddle bags with matching stirrups and bridle. Silver details. A light blanket and a winter blanket, both silver-trimmed black. In addition, there's a blue-and-red light blanket, trimmed in copper and black - the Glades' family colors. Prince is shod (studded). In addition, a feeding bag, brush, comb, washcloth, lead rope (stored).
Note(s): Effectively Yanin's 16th birthday present.

Name: Bread
Species: Mule
Sex: Female
Age: 4
Physical build and appearance: A bay mule with a darker dorsal stripe standing about 150cm at the withers.
Associated equipment: Has a blanket, harness for bags, bridle, a feeding bag, brush, comb, washcloth, lead rope (stored).
Note(s): Bought recently, when leaving the guard outpost.
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Name: Jordan Forthey

Ethnicity and species: Rodorian, human (white)

Sex/gender: Male/man

Age: 19

Physical build and appearance:
Jordan is about 1.83 tall (a notch over 6 feet), leanly built, but quite fit guy. He has shoulder-length hair that, much to his annoyance, has been described as "potato-colored" - a sort of uneven light brown that's almost, but not quite dirty blond -, perpetually slightly concerned blueish-gray eyes, and quite youthful face which seems to acquire a random thin mess of (for some reason) blond hair, should he ever go more than two days without shaving. Often has a bruise or a few to show for his efforts of trying to learn combat.

Languages:
Native Rodorian speaker; his master has been trying to teach him to write on slow days, so he knows what the letters look like and can mostly read and somewhat write, but not exactly fluently and without error.

Magic:
Has never used any or tested for it, hence it remains to be seen if he'd be innately gifted enough for it. Has - unbeknownst to him at this point - affinity to lightning and strength of soul just about average for humans, or 0.3kWh.

Usual attire:
He is typically seen wearing worn brown leather boots, brown leather belt, gray pants, a white cotton shirt and (in colder weather) a black wool coat. Courtesy of his service a Fadewatcher, his own coin and Sir Yanin, he also has steel plate armor to wear. It's mass-produced, much simpler than Sir Yanin's, and fits decently enough rather than nigh perfectly. Much akin to his master and weather permitting, he can thus be seen wearing the cuirass, faulds and tassets of his armor atop a simple dark greenish blue gambeson even when minding his business, and supplement those with greaves, gauntlets, cuisses and a sallet helmet when conflict is anticipated. As his armor lacks some of the joint protection Sir Yanin's does, it's necessary for him to exercise a bit more caution.
He also has a simple, but steel, longsword with its own brown leather sheath, attached to his belt at the left. The sword itself is not much of a looker with its simple crossguard and round pommel; one can tell it's been fixed a few times - the blade has been ground down to 93 cm from the original probably around a meter to correct a lost tip -, but it serves its purpose, and Jordan's master insists it's still semi-decently balanced. Its material is on the softer side for a steel sword, but seems to be without rust veins or other distinct defects. He also has a dagger with a 22cm blade (again with its own leather sheath, though this one attached at the right hip), which is actually new and harder steel.

Other equipment, rations and clothing (includes that carried by, but not associated with, his horse):
A whole thirty-eight rodlin. Not too much on the grand scheme of things, but it's his to do whatever he wishes with.
A leaf-bladed iron spear, ash pole, 2 meters long.
A heater shield (standard Fadewatcher fare).
An iron cudgel (standard Fadewatcher fare).
A crossbow (standard Fadewatcher fare).
24 crossbow bolts, hardened iron tips, quiver that houses twelve.
An extra pair of gray pants.
Two extra shirts.
Five extra socks ... he is unsure where the sixth went, but guesses that should he lose another one, he'd have an even number again.
Spare underwear (3).
Flint and iron.
About half a kilogram of dried jerky. Two loaves of bread.
A little bottle of vegetable oil, a whetstone and a rag.
Soap. Straight razor.
About six meters of rope.
Cloth that can be used as bandages.
A small bottle of strong alcohol (moonshine).
Social status and family ties:
He's been Sir Yanin Glade's squire for about three years now, formerly having been the Glades' stable hand since he was about eleven. For the past two years, he has also been serving as a Fadewatcher alongside his master, albeit much like Sir Yanin, he's currently on leave; that's about as far as his standing goes.
His family are farmers in Nemhim, owners of a small household, a couple of fields, and a dozen cattle. The household consists of Jordan's mother (38), his father's elderly mother (78), as well as still hosts his two sisters (8 and 12) and brother (9). His third sister and father succumbed to the withering a few years back.
Aside of Jordan, the Fortheys are otherwise unaffiliated with the Glades, and in fact condone his continued service after the demise of his father, when it should be his, as the oldest son's, duty to take over his father's place rather than go pursue some illusions of grandeur and potentially get himself killed. Him sending part of his paycheck back to his family the past two years has not seemed to affect their (or at least his mother and grandmother's) opinion on the matter much.

Additional notes abilities and skills:
Knows how to take care of and ride horses. Knows how to cook. Knows how to take care of laundry and sort out supplies. Knows how to clean and maintain weapons and armor. Knows common commands and procedures for a guard and most common laws relevant to those patrolling the streets. In general, has a number of fairly mundane everyday skills expected of a squire, a stable hand, or, more recently, a Fadewatcher.
As a part of acquiring his status as a Sir Yanin Glade's squire (something he still feels indebted for, seeing that he didn't have the social standing or prowess otherwise), his master has also been trying to teach him combat and social manners.
Sir Yanin is a decent, if somewhat impatient teacher of martial arts. Although his master insists he has definitely improved, remaining steeply outclassed even when his master has significant handicap has somewhat curbed Jordan's enthusiasm in regards to his own progress. He intends to keep trying, though, and if it means he gets to keep saving lives and make Rodoria a safer place for everyone, the pain, exhaustion and failures are worth it.
As far as social manners go ... a lot of rules. Sir Yanin doesn't seem particularly pleased with those himself, and is even liable to outright ignore his own teachings. But sir Yanin was also an actual knight of a decently well-known family, regardless of his standing within the family itself. A peasant squire is probably not permitted to follow suit, even if Jordan weren't innately bound to be more on the reserved side.

Name: Buddy
Species: Horse
Sex: Male (gelding)
Age: 4
Physical build and appearance: A slight sorrel horse at barely more than 15 hands (152.4 cm) tall. Who knows what exactly he's supposed to be, but Jordan seems to be quite fond of him.
Associated equipment: Has a brown leather saddle and saddle bags, standard and a bit worn, but not bad quality, stirrups, bridle, a dark gray saddle blanket, and an old patchwork winter blanket. The latter's mostly light gray, but seems to have once been white and cobalt blue. Buddy goes bare-hoofed. In addition, a feeding bag, brush, comb, washcloth, lead rope (stored).
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