WARNING: Blood gore, sexual themes, religious and racial themes may be expressed in detail. Recommended for 18+.
This is the Descended first arc.
The world of Protogonos. At its beginning, history has been read that this planet was once a smaller one orbiting a larger one named Sfoungari. Until one day the planets center gave off a massive eruption of heat and matter. This eruption caused the planet to grow to one day crash into the planet S'foungari and knock it afar within the solar system. As a result Protogonos was turned into a new planet. Ever growing and changing for millions of years.
One day. A Seraphin, a being with transdimensional powers, made its appearance within the planets solar system. It found Protogonos to be a world of limitless power and resources. Not only this but it had inhabitants of mostly Dragons of various species. Living among these Dragons were beings named Descendants (Of Dragons). These beings resembled the Dragons in tenacity yet were not as big or as strong. However the Seraphin found these beings to have a series of complex emotions similar to his own and began to commune with them. He found them intelligent and most importantly while they were not immortal like the Dragons they did have their souls and complexities. Their souls, hungry for more, can never fade away and could remain as different forms within the world forever. However once this occurs for most amnesia usually befalls them and they float away intangible to air and space itself. Those that remain limbo for a period too long fade out from this dimension entirely.
The Seraphin made Protogonos its home and made himself a wife from one of the Descendants. Her name was Mana and upon death ascended to be the Seraphins eternal wife. Before her death she had many children. Each one capable of great power and immortal unless harmed through severe means. They led a movement to expand their territories. Against the Dragon forces of Tevlanuik. As time went on the Seraphin and his Descendants children were able to overtake the Dragons. With more land taken than ever before they began to make use of the countless resources on Protogonos. The god being was pleased and began to teach Descendants forms and usage of power within their souls.
His children, and their descendants, were far more exceptional at using their souls potential and reshaped the world as time progressed. However as time progressed the Seraphin was seen or heard of less and less. Even to the point that those who lived believed he and his wife created a world in the stars above for the ascended to go to and live the rest of their lives in peace and joy. Others believed he was gone, returning to where ever he came from or to simply spend eternity away, and there are those who believe he will return. For after his disappearance the world was put into chaos. Volcanoes erupted, earthquakes ripped and meteors hailed the planet. With what they learned from the Seraphin they put to use to protect themselves.
Once the disasters were finished the Descendants found their knowledge to be sharpened given the harsh conditions of living on the planet itself yet remaining the top of the food chain and still developing to be a testament of their abilities. With confidence they spread out into the world and retained territories. Each individual Descendants having a specific trait due to their geography. The different home lands for Descendants are Fotia, Nero, Gaia, Vrondi, Tearian.
Time passed and as the tale of how things came to be was held with high regard. But for some it came with distaste for the Seraphin. Abandoning his children, his people. But not only that but many in this new generation began to believe that as they lived longer, were stronger and more capable compared to their past selves they believed they were capable of more for themselves than the Seraphin. Even capable of ascending into Gods themselves. This belief spread and was shown light with action. The bloodline of immortal beings Mana gave birth to waged war with those who did not want the mind set of relying on another being for their own evolution. Due to the fact many of those who were with the immortals or children of them were starting to disappear or be found dead with various carvings cursing the Seraphin.
Sensing his people were in turmoil the being returned. The one they simply called "God", returned to see what was happening. Upon returning he claimed a throne within the skies. Visible from below by all and a place for all the lands leaders to see his declaration to make the world his. To be a proper God to them and rule over them. However there are those who do not want, or believe they do not need a God to take care of them. So there are rumors of a war. For under the Gods rule were the ascended. However instead of being roaming spirits they were focused reformed beings of energy like flames. Even despite this the Lands of the Descendants were forming a unified group to kill the God using knowledge found by these independents.
People’s race: Sajukai
Fotia is a volcanic nation, named by other Descendants as the "Fires womb". Surrounded almost protectively by inactive volcanoes. It rests as one of the largest kingdoms the size of a large city. The ground grows hot often due to lava streams passing underneath channeling to larger volcanoes out the outer sides of the inactive ones. These active volcanoes are responsible for raining ash on the kingdom and black clouds that block out the sun. A geographical wonder of this place is the many rain storms it has. Despite being surrounded by fire and rock this land finds itself flooded with water, or would if the ground did not heat up and boil some of the water into steam.
The natives to this land are resistant to heat, love to relax in, eat and drink hot things, fight and wage wars. They generate energy for their homes and other belongings with lava which in turn creates electricity and amazingly mana (magic). They produce the most technology of all the kingdoms and are the most advanced due to this. They have a massive generator of energy, this includes electricity and mana, and relies on this to sustain a position as one of the most prominent Kingdoms of Descendants on the planet.
Their leader King Magnix Hanoxx is the head of those who wish to see the God fall, a strong believer in power to the people and yet he is unwilling to turn his power over and is willing to sacrifice as many as possible for his ideals which he thinks is best for the future of all Descendants. He is known for his skill in combat and his sword.. yes his sword passed down from his late father. The sword is made out of the combined teeth of Tev-La-Nuik, the ancient dragon whom the God helped defeat, whom could bite through mountains to reshape land to his liking.
People’s race: Nayudo
Nero is a kingdom under ground, however their land stretches to the outside world but is considered mostly a no mans land, due to the Dragons that reside there. This considered their kingdom is small but their territory is the largest. Their kingdom is within a massive cave whose top cracked and collapsed before the kingdom was established. This allows entry from above and light to enter into their kingdom, but not much. The people of Nero are known for their expert remedies made entirely from things found there, as well as poisons. Since the natives are born within darkness often times they are blind but have enhanced sense such as seeing sounds and feeling light. They also have a natural dark skin tone some experiencing a entirely coal like color on their skin/scales.
The "Pitch Darkness" is the term used by other Descendants to describe Nero. Glowing lava is their major form of light. The leader of Nero is the King Sleeth Riro, known for being able to see but having the senses and intellect given to the blind. Considered to be one of the most powerful leaders of all because he has an army of complete stealth warriors. Despite this he is adamant of protecting his people from harm. He chooses to remain neutral in most political standings.
People’s Race: Oniece
Gaia is known as the "Giants Perch" by non-natives. This is due to the kingdom sitting on the top of what is known as one of the largest mountains of all. Being a small kingdom, a size of a small city it holds not much territory and experiences few travelers. The altitude of this place makes the natives lungs strong allowing them great strength when using their natural large muscular build. The Descendants on Gaia are stronger than most others and allot more durable. Most importantly they birth the most Descendants with wings. Allowing them to travel on and off the mountain at will. The people of Gaia are simple and are not as savvy to technology as the others. As they wish to commune with the Dragons around them often using them as guides to live off the land.
Gaia's leader is Queen Diamond. She is known for being the most beautiful and elegant creature a Descendants can be graced by. She is against fighting, wars and the like. Yet she has a strong head for it and knows despite having a small army she has the most protected kingdom of all. This is due to her charm of Dragons, believed to be able to charm one to her will in an instant. What she lacks in her armies size, she makes up for it in the Dragons she has which will lay down their lives for her. Her scales are believed to be like diamonds, strong yet beautiful, adding to her majestic beauty and her battle capabilities. She is often coaxed by Magnix to not only join his cause but to be his Queen and combine powers.
People’s race: Bleeks
Vrondi is known as the "Heart Land" of Descendants kind. Here the kingdom is small, but lies within a beautiful and hospitable forest in the middle of the landscape of all kingdoms. Vrondi's small and unominous size and ways is due to it being dedicated entirely to knowledge and mastery of natural energies and magic. Vrondi natives are light, if not white in hue some of the time, some even glowing in the suns rays. This is due to their natural affinity for mana and energy generation. Their bodies are much like batteries, they can store energy, mana or other without harm and can release it at will much more easily than other Descendant. They study Ascension and many of their founders are Ascended beings who, some how either by the Seraphin or through time found their way back to their home and began teaching their descendants. Here a bubble or barrier is placed that repels fear, anger, lust, and other harmful mind coatings and allows pure thought and knowledge to enter the mind continually. Here many Ascended are drawn to and remain to regain lost knowledge and restart their paths, with the broad spectrum of infinity in their scopes. The leader of this kingdom is King Vrondi, the founder an a Ascended. His body is like controlled flames, light and energy pulsing in the form of a Descendants. He is the head of their mana channeling schools and has ancient knowledge. He remains neutral due to him holding enough power to tip the scale in either sides favor. Since he has an army of Vrondi sorcerers and Ascended beings he is not very far from the God himself. However he does wish to see Descendants grow even more with time and the Gods control over them is seen as a hindrance.
People’s race: Fair-an-tel
Tearianis called The "Tidals Wake" due to its location. It eerily sits on a large body of land underneath a giant waterfall. The natives here are able to breath under water. They are also masters of under water technology, transportation, equipment and more. The sea Dragons are almost entirely under their influence and are used in their everyday walks of life. They use water to generate electricity and can use the mana that controls water effortlessly. Their lives in the water makes them lean and strong, however not very agile and capable on land and often make use of their technology to make life on land easier. Their leader Queen Tydra Nep is mostly a mystery due to her concealed nature. She often sits out of the political life and is more of a ghost than a praised and pampered Queen. She often spends her time deep within the waters of Protogonos's oceans. Making first hand discoveries of things no other Descendants has seen or heard of. Upon her returns however she is welcomed back with praise as she often does return with treasures. However she has many members of her army accompany her and often times many do not return, making her leadership questionable and her obsession with the ocean's depths a curse to her people. Despite this her people are happy to have her as a Queen, for she brings them riches and discoveries that enrich their culture more than any other Kingdom. She is willing to fight on Magnix's side, but only if the end result is a greater channeling of resources between their people.
Each race of Descendants has different features and traits. A description of these are broken down by their names.
Sajukai - Mostly Red, orange or brown hues in their coloration. Strength and weapons. Mechanically advanced. Houses are Logic and Power.
Nayudo - Mostly black, gray, purple or silver in coloration. Stealth and poisons. Medically advanced. Houses are Honor and Reason.
Oniece - Mostly green, pink, or yellow in coloration. Defense and Instinct. Tamers of various beasts. Houses are Nature and Protection.
Bleeks - Mostly white, gold or bronze in coloration. Knowledge and Magic. Masters of weaving spells. Houses are Wisdom and Eternity.
Fairantel - Mostly blue, teal, or aquamarine in coloration. Wealth and Aquatic Advancement. Houses are Water and Treasure.
Rules. They're fun right?
No godmoding or powerplaying as usual.
No sex or cybering in explicate detail over the board.
RPGuild rules apply.
If your character about to die and you choose to save them a dice roll must occur to decide if they live or die. Another must be done for their level of Ascension.
No infinite stamina, magic, or weapons unless said so by the GM
Respect and pay attention to each other both OC and IC
NPCs made by players other than GM will not have significance to the main story.
The main story comes into priority over your characters stories.
Try to make at least 2 paragraphs per post.
GM is master of the domain, creator of order. And you may call him Rai.
Dice Roll logic: For a fatal wound to kill your character a roll of a six sided die will be made. The result is 3 and below they die. The Ascension level if you choose to Ascend will be done in a similar way. You will choose 3 possible things your character can become through Ascension and a dice roll will be made to see which is chosen.
Ascended Adv/DisAdv
Advantages: Ascended beings are usually older, sometimes significantly making them capable of being more wise and adept. They can perform ghost abilities such as dimensional stepping (going through objects via a parallel dimension.) Their bodies are made out of soul, which is fiery for descendants of dragons. Making them able to set things on fire with their very bodies and even move as controlled flames. Sometimes reaching the point where natural weapons cannot harm them at all. Their affinity for magic is increased. They are freed of flesh and blood's desires and needs such as eating or sleeping. They cannot feel pain and some of the most powerful are indestructible by natural means. Limbs can be absorbed if dismembered to regrow without issue, or if one limb is missing it can be reformed with ease, even beheading.
Disadvantages: Amnesia befalls all characters Ascended so they must relearn what they once knew. They must have strong will to stay in their original forms so many Ascended become animals, weapons, objects or simply fade away. Anything that puts out flames can potentially kill most Ascended, as their bodies are made of flames. Flaming bodies without control hurt or kill anything in it's path and can fade away with the wind. Ascended have little strength physically compared to that of Descendants. Any character with slight control of their soul and magic affinity can damage a Ascended and if an Ascended's form is damaged, dismembered or worse it depletes some of their magic gauge to fix the deformity immediately.
Magic
Magic is the interdimensional powers of a god written into a soul and broken down into limited constructs. Think of coding in video games, or the matrix. Imagination, character, training, skill, affinity are all factors. The soul makes the magic possible, the mind makes the soul work. The atmosphere and other dynamics can affect the success in even casting a spell. With developed skill, spells can be cast at different levels, a simple flame spell can be expanded to summon fireballs. A spell meant to put one person to sleep can put down a dozen as well as give them nightmares. It's related to one house and the doors will open depending on the house you are in. Coincidentally a lot of magic is learned from schools or teachers in this world. But the more advanced arts are hidden and require self teaching or special training.
There is a gauge for magic. Your soul is linked to your magic directly giving it the code to be able to push out spells with little to no cost depending on your character's training in the art. There are no limits on magic use most of the time as most spells are not tremendously powerful. For those who are well taught in the arts of magic or who use the more powerful spells their spells must have a limitation to it in order to be accepted.
If you happen to throw fire. Ask yourself some questions on realism.
How fast is it going?
How hot is the fire?
What length can it go before fizzling out? etc.
Technology
The level of technology is high. Mostly weaponized, medicine, and aquatic technologies may I add. Other technologies are mostly modern with the old world mixed into it. Magic sees to the comfort of nomadics and technology sees to the life styles of the average citizen you could see today. This being said the world is still very harsh and science is a means to an end as most scientific pursuits are superseded by magic. Only three kingdoms have become pioneers in the road of technology. Fotia, Tearia, and Nero. Fotia focuses on weapons and heavy machinery. Tearia has come very far in their water exploration technology, pillaring on the most advanced Kingdom if they were not so secretive. Nero is medically advanced, curing most diseases and sicknesses that has befallen their people. There are no space advancements besides highly advanced satellites within their skies that are both weapons and more. Other planets have been observed but few have gone beyond their realm to visit the solar system above just yet. Despite their advancement, they have chose to stay put so to speak. And work on true dimensional warping.
Member Characters.
Character sheet
Quote:
Name:
Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years)
Ascended: Yes or no
Race: Sajukai, Nayudo, Oniece etc.
Species: Dragon, Descendant, Seraphin, or Hybrid.
Gender:
Sex Preference:
Abilities/Powers:
Weapons:
Height: (Average is 6 feet for male and 5'8 for female.)
Weight: (Gravity is higher making the average weight around 200 for men and 170 for women.)
Physical appearance:
Personality:
History:
Trivia: (optional)
This is the Descended first arc.
The world of Protogonos. At its beginning, history has been read that this planet was once a smaller one orbiting a larger one named Sfoungari. Until one day the planets center gave off a massive eruption of heat and matter. This eruption caused the planet to grow to one day crash into the planet S'foungari and knock it afar within the solar system. As a result Protogonos was turned into a new planet. Ever growing and changing for millions of years.
One day. A Seraphin, a being with transdimensional powers, made its appearance within the planets solar system. It found Protogonos to be a world of limitless power and resources. Not only this but it had inhabitants of mostly Dragons of various species. Living among these Dragons were beings named Descendants (Of Dragons). These beings resembled the Dragons in tenacity yet were not as big or as strong. However the Seraphin found these beings to have a series of complex emotions similar to his own and began to commune with them. He found them intelligent and most importantly while they were not immortal like the Dragons they did have their souls and complexities. Their souls, hungry for more, can never fade away and could remain as different forms within the world forever. However once this occurs for most amnesia usually befalls them and they float away intangible to air and space itself. Those that remain limbo for a period too long fade out from this dimension entirely.
The Seraphin made Protogonos its home and made himself a wife from one of the Descendants. Her name was Mana and upon death ascended to be the Seraphins eternal wife. Before her death she had many children. Each one capable of great power and immortal unless harmed through severe means. They led a movement to expand their territories. Against the Dragon forces of Tevlanuik. As time went on the Seraphin and his Descendants children were able to overtake the Dragons. With more land taken than ever before they began to make use of the countless resources on Protogonos. The god being was pleased and began to teach Descendants forms and usage of power within their souls.
His children, and their descendants, were far more exceptional at using their souls potential and reshaped the world as time progressed. However as time progressed the Seraphin was seen or heard of less and less. Even to the point that those who lived believed he and his wife created a world in the stars above for the ascended to go to and live the rest of their lives in peace and joy. Others believed he was gone, returning to where ever he came from or to simply spend eternity away, and there are those who believe he will return. For after his disappearance the world was put into chaos. Volcanoes erupted, earthquakes ripped and meteors hailed the planet. With what they learned from the Seraphin they put to use to protect themselves.
Once the disasters were finished the Descendants found their knowledge to be sharpened given the harsh conditions of living on the planet itself yet remaining the top of the food chain and still developing to be a testament of their abilities. With confidence they spread out into the world and retained territories. Each individual Descendants having a specific trait due to their geography. The different home lands for Descendants are Fotia, Nero, Gaia, Vrondi, Tearian.
Time passed and as the tale of how things came to be was held with high regard. But for some it came with distaste for the Seraphin. Abandoning his children, his people. But not only that but many in this new generation began to believe that as they lived longer, were stronger and more capable compared to their past selves they believed they were capable of more for themselves than the Seraphin. Even capable of ascending into Gods themselves. This belief spread and was shown light with action. The bloodline of immortal beings Mana gave birth to waged war with those who did not want the mind set of relying on another being for their own evolution. Due to the fact many of those who were with the immortals or children of them were starting to disappear or be found dead with various carvings cursing the Seraphin.
Sensing his people were in turmoil the being returned. The one they simply called "God", returned to see what was happening. Upon returning he claimed a throne within the skies. Visible from below by all and a place for all the lands leaders to see his declaration to make the world his. To be a proper God to them and rule over them. However there are those who do not want, or believe they do not need a God to take care of them. So there are rumors of a war. For under the Gods rule were the ascended. However instead of being roaming spirits they were focused reformed beings of energy like flames. Even despite this the Lands of the Descendants were forming a unified group to kill the God using knowledge found by these independents.
People’s race: Sajukai
Fotia is a volcanic nation, named by other Descendants as the "Fires womb". Surrounded almost protectively by inactive volcanoes. It rests as one of the largest kingdoms the size of a large city. The ground grows hot often due to lava streams passing underneath channeling to larger volcanoes out the outer sides of the inactive ones. These active volcanoes are responsible for raining ash on the kingdom and black clouds that block out the sun. A geographical wonder of this place is the many rain storms it has. Despite being surrounded by fire and rock this land finds itself flooded with water, or would if the ground did not heat up and boil some of the water into steam.
The natives to this land are resistant to heat, love to relax in, eat and drink hot things, fight and wage wars. They generate energy for their homes and other belongings with lava which in turn creates electricity and amazingly mana (magic). They produce the most technology of all the kingdoms and are the most advanced due to this. They have a massive generator of energy, this includes electricity and mana, and relies on this to sustain a position as one of the most prominent Kingdoms of Descendants on the planet.
Their leader King Magnix Hanoxx is the head of those who wish to see the God fall, a strong believer in power to the people and yet he is unwilling to turn his power over and is willing to sacrifice as many as possible for his ideals which he thinks is best for the future of all Descendants. He is known for his skill in combat and his sword.. yes his sword passed down from his late father. The sword is made out of the combined teeth of Tev-La-Nuik, the ancient dragon whom the God helped defeat, whom could bite through mountains to reshape land to his liking.
People’s race: Nayudo
Nero is a kingdom under ground, however their land stretches to the outside world but is considered mostly a no mans land, due to the Dragons that reside there. This considered their kingdom is small but their territory is the largest. Their kingdom is within a massive cave whose top cracked and collapsed before the kingdom was established. This allows entry from above and light to enter into their kingdom, but not much. The people of Nero are known for their expert remedies made entirely from things found there, as well as poisons. Since the natives are born within darkness often times they are blind but have enhanced sense such as seeing sounds and feeling light. They also have a natural dark skin tone some experiencing a entirely coal like color on their skin/scales.
The "Pitch Darkness" is the term used by other Descendants to describe Nero. Glowing lava is their major form of light. The leader of Nero is the King Sleeth Riro, known for being able to see but having the senses and intellect given to the blind. Considered to be one of the most powerful leaders of all because he has an army of complete stealth warriors. Despite this he is adamant of protecting his people from harm. He chooses to remain neutral in most political standings.
People’s Race: Oniece
Gaia is known as the "Giants Perch" by non-natives. This is due to the kingdom sitting on the top of what is known as one of the largest mountains of all. Being a small kingdom, a size of a small city it holds not much territory and experiences few travelers. The altitude of this place makes the natives lungs strong allowing them great strength when using their natural large muscular build. The Descendants on Gaia are stronger than most others and allot more durable. Most importantly they birth the most Descendants with wings. Allowing them to travel on and off the mountain at will. The people of Gaia are simple and are not as savvy to technology as the others. As they wish to commune with the Dragons around them often using them as guides to live off the land.
Gaia's leader is Queen Diamond. She is known for being the most beautiful and elegant creature a Descendants can be graced by. She is against fighting, wars and the like. Yet she has a strong head for it and knows despite having a small army she has the most protected kingdom of all. This is due to her charm of Dragons, believed to be able to charm one to her will in an instant. What she lacks in her armies size, she makes up for it in the Dragons she has which will lay down their lives for her. Her scales are believed to be like diamonds, strong yet beautiful, adding to her majestic beauty and her battle capabilities. She is often coaxed by Magnix to not only join his cause but to be his Queen and combine powers.
People’s race: Bleeks
Vrondi is known as the "Heart Land" of Descendants kind. Here the kingdom is small, but lies within a beautiful and hospitable forest in the middle of the landscape of all kingdoms. Vrondi's small and unominous size and ways is due to it being dedicated entirely to knowledge and mastery of natural energies and magic. Vrondi natives are light, if not white in hue some of the time, some even glowing in the suns rays. This is due to their natural affinity for mana and energy generation. Their bodies are much like batteries, they can store energy, mana or other without harm and can release it at will much more easily than other Descendant. They study Ascension and many of their founders are Ascended beings who, some how either by the Seraphin or through time found their way back to their home and began teaching their descendants. Here a bubble or barrier is placed that repels fear, anger, lust, and other harmful mind coatings and allows pure thought and knowledge to enter the mind continually. Here many Ascended are drawn to and remain to regain lost knowledge and restart their paths, with the broad spectrum of infinity in their scopes. The leader of this kingdom is King Vrondi, the founder an a Ascended. His body is like controlled flames, light and energy pulsing in the form of a Descendants. He is the head of their mana channeling schools and has ancient knowledge. He remains neutral due to him holding enough power to tip the scale in either sides favor. Since he has an army of Vrondi sorcerers and Ascended beings he is not very far from the God himself. However he does wish to see Descendants grow even more with time and the Gods control over them is seen as a hindrance.
People’s race: Fair-an-tel
Tearianis called The "Tidals Wake" due to its location. It eerily sits on a large body of land underneath a giant waterfall. The natives here are able to breath under water. They are also masters of under water technology, transportation, equipment and more. The sea Dragons are almost entirely under their influence and are used in their everyday walks of life. They use water to generate electricity and can use the mana that controls water effortlessly. Their lives in the water makes them lean and strong, however not very agile and capable on land and often make use of their technology to make life on land easier. Their leader Queen Tydra Nep is mostly a mystery due to her concealed nature. She often sits out of the political life and is more of a ghost than a praised and pampered Queen. She often spends her time deep within the waters of Protogonos's oceans. Making first hand discoveries of things no other Descendants has seen or heard of. Upon her returns however she is welcomed back with praise as she often does return with treasures. However she has many members of her army accompany her and often times many do not return, making her leadership questionable and her obsession with the ocean's depths a curse to her people. Despite this her people are happy to have her as a Queen, for she brings them riches and discoveries that enrich their culture more than any other Kingdom. She is willing to fight on Magnix's side, but only if the end result is a greater channeling of resources between their people.
Each race of Descendants has different features and traits. A description of these are broken down by their names.
Sajukai - Mostly Red, orange or brown hues in their coloration. Strength and weapons. Mechanically advanced. Houses are Logic and Power.
Nayudo - Mostly black, gray, purple or silver in coloration. Stealth and poisons. Medically advanced. Houses are Honor and Reason.
Oniece - Mostly green, pink, or yellow in coloration. Defense and Instinct. Tamers of various beasts. Houses are Nature and Protection.
Bleeks - Mostly white, gold or bronze in coloration. Knowledge and Magic. Masters of weaving spells. Houses are Wisdom and Eternity.
Fairantel - Mostly blue, teal, or aquamarine in coloration. Wealth and Aquatic Advancement. Houses are Water and Treasure.
Rules. They're fun right?
No godmoding or powerplaying as usual.
No sex or cybering in explicate detail over the board.
RPGuild rules apply.
If your character about to die and you choose to save them a dice roll must occur to decide if they live or die. Another must be done for their level of Ascension.
No infinite stamina, magic, or weapons unless said so by the GM
Respect and pay attention to each other both OC and IC
NPCs made by players other than GM will not have significance to the main story.
The main story comes into priority over your characters stories.
Try to make at least 2 paragraphs per post.
GM is master of the domain, creator of order. And you may call him Rai.
Dice Roll logic: For a fatal wound to kill your character a roll of a six sided die will be made. The result is 3 and below they die. The Ascension level if you choose to Ascend will be done in a similar way. You will choose 3 possible things your character can become through Ascension and a dice roll will be made to see which is chosen.
Ascended Adv/DisAdv
Advantages: Ascended beings are usually older, sometimes significantly making them capable of being more wise and adept. They can perform ghost abilities such as dimensional stepping (going through objects via a parallel dimension.) Their bodies are made out of soul, which is fiery for descendants of dragons. Making them able to set things on fire with their very bodies and even move as controlled flames. Sometimes reaching the point where natural weapons cannot harm them at all. Their affinity for magic is increased. They are freed of flesh and blood's desires and needs such as eating or sleeping. They cannot feel pain and some of the most powerful are indestructible by natural means. Limbs can be absorbed if dismembered to regrow without issue, or if one limb is missing it can be reformed with ease, even beheading.
Disadvantages: Amnesia befalls all characters Ascended so they must relearn what they once knew. They must have strong will to stay in their original forms so many Ascended become animals, weapons, objects or simply fade away. Anything that puts out flames can potentially kill most Ascended, as their bodies are made of flames. Flaming bodies without control hurt or kill anything in it's path and can fade away with the wind. Ascended have little strength physically compared to that of Descendants. Any character with slight control of their soul and magic affinity can damage a Ascended and if an Ascended's form is damaged, dismembered or worse it depletes some of their magic gauge to fix the deformity immediately.
Magic
Magic is the interdimensional powers of a god written into a soul and broken down into limited constructs. Think of coding in video games, or the matrix. Imagination, character, training, skill, affinity are all factors. The soul makes the magic possible, the mind makes the soul work. The atmosphere and other dynamics can affect the success in even casting a spell. With developed skill, spells can be cast at different levels, a simple flame spell can be expanded to summon fireballs. A spell meant to put one person to sleep can put down a dozen as well as give them nightmares. It's related to one house and the doors will open depending on the house you are in. Coincidentally a lot of magic is learned from schools or teachers in this world. But the more advanced arts are hidden and require self teaching or special training.
There is a gauge for magic. Your soul is linked to your magic directly giving it the code to be able to push out spells with little to no cost depending on your character's training in the art. There are no limits on magic use most of the time as most spells are not tremendously powerful. For those who are well taught in the arts of magic or who use the more powerful spells their spells must have a limitation to it in order to be accepted.
If you happen to throw fire. Ask yourself some questions on realism.
How fast is it going?
How hot is the fire?
What length can it go before fizzling out? etc.
Technology
The level of technology is high. Mostly weaponized, medicine, and aquatic technologies may I add. Other technologies are mostly modern with the old world mixed into it. Magic sees to the comfort of nomadics and technology sees to the life styles of the average citizen you could see today. This being said the world is still very harsh and science is a means to an end as most scientific pursuits are superseded by magic. Only three kingdoms have become pioneers in the road of technology. Fotia, Tearia, and Nero. Fotia focuses on weapons and heavy machinery. Tearia has come very far in their water exploration technology, pillaring on the most advanced Kingdom if they were not so secretive. Nero is medically advanced, curing most diseases and sicknesses that has befallen their people. There are no space advancements besides highly advanced satellites within their skies that are both weapons and more. Other planets have been observed but few have gone beyond their realm to visit the solar system above just yet. Despite their advancement, they have chose to stay put so to speak. And work on true dimensional warping.
Name: Magnixx Hannoxx
Age: 50
Gender: Male
Race: Sajukai
Random descriptors: Height: 6’4
Weight: 230 ibs
Character Tier: High.
Character Type: Non-Critical Character/Secondary Character or Background Character (supporting characters for story purposes..)
Physical Description: Despite his age he still looks like he's in his twenties. Muscular and fit all around he has a simple small yet squared jaw line with no visible hairs on his body despite his dark brown hair which is in a dreaded ponytail with a single lock coming down his right side reaching his shoulder. He has tattoos all over the left side of his body reaching to his face. Two large horns curve on the top sides of his head above the his pointed ears, both colored a dark reddish. His eyes are blood red with slit amber pupils. His skin hue is tan to brown his feet and fists being dark brown. His nails on his feet and hands are painted black and his clothing consists of clean white cloth tied around his waist and down to his knees. Dark Armor on his chest, back, shoulders, wrists, shins and ankles. Two fluid yet tall black wings on his back. He also has a 6 foot black tail.
Personality Description: Magnixx is the King of warriors within an entire nation. He is wise from many battles but his blood still runs hot with youth and wild passions. He is down to earth despite being wildly imaginative. His mind is complex array of voices and visions from his past, which he replays and learns from thoroughly. He finds his reason for living to be in the past, having a strong urge to supersede his father's accomplishments.
Skills, powers and abilities:
(Intermediate)
Breaker- A blood seal is placed on weapons by the warriors of old, then adopted by assassins. The blood of a Descendant resonates with a energy signature readable by a parallel realm. This realm transfers the weapon through their realm and time, to the source of the energy signature. Transporting the weapon through realms or dimensions in an instant to summon the weapon before the summoner. This can be done in reverse as well, sending the weapon back through realms to the set destination that is identical or similar to the caster. The activation is done with a mere thought.
(Intermediate)
Finisher- Any bit of friction caused by the user can be used to create scorching heat. For example a connecting punch, kick, or a frictional rub. The level of heat invoked by the user depends on their skill level, how much they want, and the amount of friction. Some ignitions cause explosions. The hotter the flames, or more explosive the attack the more damage done to the user.
General: (Intermediate)
Magnixx comes from a world of 2x higher gravity than that of earth. Making him feel significantly lighter on other worlds. Allowing him further speed and strength than before. His strength is able to allow him to lift maxing around 2000ibs, run 35 mph top speed, jump max 12 feet up, and fly at 150 mph top speed. He has scales on the back of his body, cheek, wings and tail that are smooth, dense and light like marble. His wings are retractable and expandable like toughened rubber able to reach out 20 feet long and fold gently on his back resembling a cape. He has a arm length of 5'5. His nails are black and sharp both on his hands and feet. His tail is strong just as his legs and arms, being 6 feet long and black. His horns are as hard and smooth as refined copper and are sharp, reaching 7 inches past his head aiming forward. His body can handle intense heat up to 2000 degrees F for 10 minutes. He has a severe pain tolerance and for heat he can withstand 3000 degrees F for 2 minutes without pain. His skin is layered and the top layers are as tough as hardened keratin.
(High) Dimension cut- Imbuing his weapon with his soul's power he can cut through the fabric of reality opening harmful ripples that remain for a short period of time. These ripples hurt whatever touches it like a laser trip wire. He can also cut through any object or entity despite how immune to conventional attacks they might be.
(High) Ascension- Upon death Magnixx's soul will leave his body and he will be remade into a ghostly version of himself with exceeding abilities in magic than his normal self as well as other perks. He is able to form his body into flames and cannot be harmed through average means.
Character Equipment:(High) Ancient sword of Sajukai.- 5 feet long, 1 in a half foot wide. A sword made from the teeth of a mountain eating Dragon. The weapon can absorb the energy of anything it comes into contact with as long as it generates significant heat and then imbues itself with that energy. The level of energy it comes into contact with or how long it comes into contact with alters the amount it absorbs. The capacity is virtually limitless however it does not entirely retain the energy rather than just holds it into place around it, allowing Magnixx to manipulate the energy in the forms of either a projectile, or a shockwave. Once used the energy leaves the weapon until absorbed again. The hilt is coated with the gums of Dragons, highly fire and electrical resistant.
The effect of this weapon may absorb beings made of energy or other entities of that nature.
Character History: He was born in Fotia when his father was pronounced King after delivering the final blow to the leader of the Dragons. In time Fotia’s King had disagreements with the children of Mana and was assassinated soon after. Through battles against Dragons and enemy warriors Magnix proved his skill in rank and soon was able to become King once his father died. Magnix has ruled for 10 short years however since the Seraphin’s return he has been less involved with people affairs and more with political and military.
Age: 50
Gender: Male
Race: Sajukai
Random descriptors: Height: 6’4
Weight: 230 ibs
Character Tier: High.
Character Type: Non-Critical Character/Secondary Character or Background Character (supporting characters for story purposes..)
Physical Description: Despite his age he still looks like he's in his twenties. Muscular and fit all around he has a simple small yet squared jaw line with no visible hairs on his body despite his dark brown hair which is in a dreaded ponytail with a single lock coming down his right side reaching his shoulder. He has tattoos all over the left side of his body reaching to his face. Two large horns curve on the top sides of his head above the his pointed ears, both colored a dark reddish. His eyes are blood red with slit amber pupils. His skin hue is tan to brown his feet and fists being dark brown. His nails on his feet and hands are painted black and his clothing consists of clean white cloth tied around his waist and down to his knees. Dark Armor on his chest, back, shoulders, wrists, shins and ankles. Two fluid yet tall black wings on his back. He also has a 6 foot black tail.
Personality Description: Magnixx is the King of warriors within an entire nation. He is wise from many battles but his blood still runs hot with youth and wild passions. He is down to earth despite being wildly imaginative. His mind is complex array of voices and visions from his past, which he replays and learns from thoroughly. He finds his reason for living to be in the past, having a strong urge to supersede his father's accomplishments.
Skills, powers and abilities:
(Intermediate)
Breaker- A blood seal is placed on weapons by the warriors of old, then adopted by assassins. The blood of a Descendant resonates with a energy signature readable by a parallel realm. This realm transfers the weapon through their realm and time, to the source of the energy signature. Transporting the weapon through realms or dimensions in an instant to summon the weapon before the summoner. This can be done in reverse as well, sending the weapon back through realms to the set destination that is identical or similar to the caster. The activation is done with a mere thought.
(Intermediate)
Finisher- Any bit of friction caused by the user can be used to create scorching heat. For example a connecting punch, kick, or a frictional rub. The level of heat invoked by the user depends on their skill level, how much they want, and the amount of friction. Some ignitions cause explosions. The hotter the flames, or more explosive the attack the more damage done to the user.
General: (Intermediate)
Magnixx comes from a world of 2x higher gravity than that of earth. Making him feel significantly lighter on other worlds. Allowing him further speed and strength than before. His strength is able to allow him to lift maxing around 2000ibs, run 35 mph top speed, jump max 12 feet up, and fly at 150 mph top speed. He has scales on the back of his body, cheek, wings and tail that are smooth, dense and light like marble. His wings are retractable and expandable like toughened rubber able to reach out 20 feet long and fold gently on his back resembling a cape. He has a arm length of 5'5. His nails are black and sharp both on his hands and feet. His tail is strong just as his legs and arms, being 6 feet long and black. His horns are as hard and smooth as refined copper and are sharp, reaching 7 inches past his head aiming forward. His body can handle intense heat up to 2000 degrees F for 10 minutes. He has a severe pain tolerance and for heat he can withstand 3000 degrees F for 2 minutes without pain. His skin is layered and the top layers are as tough as hardened keratin.
(High) Dimension cut- Imbuing his weapon with his soul's power he can cut through the fabric of reality opening harmful ripples that remain for a short period of time. These ripples hurt whatever touches it like a laser trip wire. He can also cut through any object or entity despite how immune to conventional attacks they might be.
(High) Ascension- Upon death Magnixx's soul will leave his body and he will be remade into a ghostly version of himself with exceeding abilities in magic than his normal self as well as other perks. He is able to form his body into flames and cannot be harmed through average means.
Character Equipment:(High) Ancient sword of Sajukai.- 5 feet long, 1 in a half foot wide. A sword made from the teeth of a mountain eating Dragon. The weapon can absorb the energy of anything it comes into contact with as long as it generates significant heat and then imbues itself with that energy. The level of energy it comes into contact with or how long it comes into contact with alters the amount it absorbs. The capacity is virtually limitless however it does not entirely retain the energy rather than just holds it into place around it, allowing Magnixx to manipulate the energy in the forms of either a projectile, or a shockwave. Once used the energy leaves the weapon until absorbed again. The hilt is coated with the gums of Dragons, highly fire and electrical resistant.
The effect of this weapon may absorb beings made of energy or other entities of that nature.
Character History: He was born in Fotia when his father was pronounced King after delivering the final blow to the leader of the Dragons. In time Fotia’s King had disagreements with the children of Mana and was assassinated soon after. Through battles against Dragons and enemy warriors Magnix proved his skill in rank and soon was able to become King once his father died. Magnix has ruled for 10 short years however since the Seraphin’s return he has been less involved with people affairs and more with political and military.
Member Characters.
Quote: "This was supposed to be a freeze ray, but I think it works better as a toaster."
Name: Sol Ignis
Age: 24
Ascended: No
Race: Sajukai/Bleek
Species: Descendant
Gender: Male
Sex Preference: Hetero
Abilities/Powers: He prides himself in his inventions... however, they never work correctly, pretty much forcing him to rely on his fire and lightning magic instead. He is also quite fast, however, his scales aren't as tough as they should be, making him somewhat vulnerable to weapons. He is also capable of flight, though, he's not very good at it, yet.
Lightning Bolt - A simple magic spell which fires a small lightning bolt from one of Sol's claws (usually the claw on his pointing finger). The lightning bolt is actually created by firing a single electron from Sol's claw into the enemy, the rest of the lightning bolt relies on the attraction between Sol's positively charged claw, and the now negatively-charged enemy.
Fire Breath - With Sol's mixed Sajukai and Bleek heritage comes some fiery abilities, one of which just happens to be the ability to breathe fire. In order to do so, Sol usually casts a type of fire magic inside his own mouth, and uses his own breath to spread the otherwise small flames around his foes.
Slice up - A rather simple attack which utilizes either Sol's sword, or his claws to slash at the enemy nearly non-stop, doing so at high speeds, however, due to how quickly the attack is performed, there's little to no control over where the enemy's getting attacked.
Fire Ball - A more focused attack than fire breath. For this one, Sol focuses his fiery magic in his hand until it forms into a ball, after which, he throws it at the enemy.
Lightning Grid - A more advanced lightning magic where Sol creates a grid using his lightning bolt attack built to hit as many enemies as possible. This magic takes a lot out of Sol, and he only uses it when he's in a bind.
Weapons: A strange, bronze-colored sword that has electricity sparking off of it which was apparently supposed to be a combination laser gun and blade. Obviously, that didn't work, and he looked back at the idea, and figured that it was just plain stupid anyways. He also carries around various, random, malfunctioning rays, most of which he's forgotten the original use for.
Height: 5'10"
Weight: 205lbs
Physical appearance: Sol resembles a dragon much more than a Seraphin, and as such, his body is completely covered in scales, which are a bright, golden color. He also has a four-foot long tail, and two wings, each of which match his body in size. His snout is somewhat long and skinny compared to other dragonlike descendants like him. The scales on his underbelly are a silvery white, and his eyes, wing membranes, and claws (which measure in at a measly four inches long) are all a red color. Those are the only things that make him stand out from the other Bleeks... well, that is, if you don't count his ridiculous choices in clothing, which includes his weird green hat, goggles (which, by the way, don't do anything), and his 'trademark' green coat with a bronze trim. His pants are actually somehow normal, being simple denim jeans that are just about the correct size. All of his clothes are obviously fitted to include tail and wing holes. While he is dragonlike in appearance, he has a bipedal stance, even if he stands on his toes rather than his entire foot. He also has four fingers on each hand, or rather, three fingers on each hand and an opposable thumb on each hand as well. He also always carries around a plain brown bag that has all of his failed inventions in it... and thankfully, he hasn't invented too many things yet.
Personality: Sol is somewhat energetic, and very curious about how certain things work, however, he can seem pretty distant towards his friends, especially newer ones.
History: Sol was an oddity, not only because his father is from Fotia, but also because neither his mother nor his father were bipedal, yet, he was. The first few years of his life were fairly normal, save for the fact that he had to hide the color of his eyes and wings to keep him, or really, his family from being judged by the other families. Sol never really liked the idea of Ascension, mainly the fact that you had to die, and somehow trust that you'd still exist for some reason, the fact that his peers would almost never keep quiet about it. It seemed to Sol that these others were basically giving up on life over some sort of idea that what comes afterwards would be better. Sol had some minor aptitude with magic, but that was nothing to write home about, and he was simply 'average' when compared to the rest of his kind. This cycle of 'Get a C in magic, pretend to listen to peer's opinions on Ascension, go home, and repeat' went on for about thirteen years, which seemed to be how long it took his father, Magmus, to figure out that Sol was bored with his life. That was when Magmus, despite Luminis, his mother's, complaints, took Sol to his homeland. It was there where he finally found his passion, inventing. The place was so different, almost opposite from where Sol grew up, and, for a while, the only place Sol knew about. There were so many different machines everywhere, and they seemed to work on something that wasn't magic, and something that was actually visible, physical, and impossible to disprove. Of course, by then Sol had noticed something had... left his mind. Something wasn't inside of his head anymore... it was weird, but, at this point, he didn't actually care. He had to know how to make these things.
The three weeks Sol spent in Fotia were amazing to him. It took him a little while, but, after asking some of the locals how they make some of their machines, Sol finally figured it out... kinda. Sol, after figuring out what he needed to know, spent the last hour of his vacation gathering supplies to make various machines with. Sol's father, who was happy simply to see him happy, paid for all of the supplies (which wasn't that much) for Sol, who, being as young as he was, was completely broke. During the trip back, all Sol talked about was how he was going to make this trinket, or the next gadget which didn't seem to bother Magmus at all. Once Sol returned to his home, something seemed off, he seemed more restrained in his thoughts, which was reflected by his first few inventions, which were a flashlight where the glass the light passed through was of a smiling Seraphin face (basically, just this emoticon :) ), a bubble-generating gun, and a pillow. Not only were these inventions not what he had in mind, but they've already been invented before. Frustrated with his 'work', Sol left Vrondi for a little bit, and the moment he left, he noticed something... that thing... it left again. Sol tried inventing just outside of Vrondi, and finally came up with his first invention worth mentioning, his sword. Sure, the laser part didn't work as he had intended, and the thing seemed to randomly spark electricity around the edges of the blade, but he felt that this invention was finally his own. He finally made his own thing, now he just had to find some way of doing this, while still at home.
Yes, every time Sol went back into Vrondi, he was incapable of inventing anything that could be used to harm someone, something that annoyed Sol quite a bit. He asked himself how he could possibly stop this 'thing', which turned out to be the bubble which protected the city filtering out any 'bad' or 'impure' thoughts, from affecting his work... of course, while Sol was under the influence of this brain-washing sphere, he was bored. Nothing seemed sufficiently exciting, or even really fun. Unfortunately, he had to put off inventing until he found a solution to his dilemma, which, in no less than ten years later, somehow came in the form of a crazed beggar, uttering complete nonsense to passers-by. The descendant seemed completely unaffected by the bubble's mind-prying influence, as evidenced by his anger towards certain, snootier, members of the community. However, Sol wasn't completely convinced, yet, and as a test, Sol walked up to the descendant, sword drawn. The descendant shouted in fear at Sol's weapon, prompting Sol to sheathe his sword and ask the descendant how he became immune to the bubble. The descendant pointed to his tin foil hat, which seemed completely weird to Sol, who initially laughed at the man, and returned to his home. Once there, he decided to put together a test, and made several hats out of several materials. Sol tried all of them, however, none of them seemed to work, that is, until he tried, almost as a joke, the tin foil. As a part of his test, he left the bubble, put on the hat, and then re-entered. Every other time, he'd still feel the bubble's influence on his mind, however, this time, he was free. His mind wasn't effected by the bubble with the tin foil hat on, however, he didn't want to draw attention to the fact that he had escaped the bubble's influence, so he put on the dumbest looking hat he could find, and, just to draw more attention away from his tin foil hat, he put on a pair of goggles. After that was done, Sol went on an inventing spree, finally able to create inventions with his own mind and in his own home. Within the last year of his life, he came up with three new inventions, none of them worked properly, but at least these failures were his own.
Name: Sol Ignis
Age: 24
Ascended: No
Race: Sajukai/Bleek
Species: Descendant
Gender: Male
Sex Preference: Hetero
Abilities/Powers: He prides himself in his inventions... however, they never work correctly, pretty much forcing him to rely on his fire and lightning magic instead. He is also quite fast, however, his scales aren't as tough as they should be, making him somewhat vulnerable to weapons. He is also capable of flight, though, he's not very good at it, yet.
Lightning Bolt - A simple magic spell which fires a small lightning bolt from one of Sol's claws (usually the claw on his pointing finger). The lightning bolt is actually created by firing a single electron from Sol's claw into the enemy, the rest of the lightning bolt relies on the attraction between Sol's positively charged claw, and the now negatively-charged enemy.
Fire Breath - With Sol's mixed Sajukai and Bleek heritage comes some fiery abilities, one of which just happens to be the ability to breathe fire. In order to do so, Sol usually casts a type of fire magic inside his own mouth, and uses his own breath to spread the otherwise small flames around his foes.
Slice up - A rather simple attack which utilizes either Sol's sword, or his claws to slash at the enemy nearly non-stop, doing so at high speeds, however, due to how quickly the attack is performed, there's little to no control over where the enemy's getting attacked.
Fire Ball - A more focused attack than fire breath. For this one, Sol focuses his fiery magic in his hand until it forms into a ball, after which, he throws it at the enemy.
Lightning Grid - A more advanced lightning magic where Sol creates a grid using his lightning bolt attack built to hit as many enemies as possible. This magic takes a lot out of Sol, and he only uses it when he's in a bind.
Weapons: A strange, bronze-colored sword that has electricity sparking off of it which was apparently supposed to be a combination laser gun and blade. Obviously, that didn't work, and he looked back at the idea, and figured that it was just plain stupid anyways. He also carries around various, random, malfunctioning rays, most of which he's forgotten the original use for.
Height: 5'10"
Weight: 205lbs
Physical appearance: Sol resembles a dragon much more than a Seraphin, and as such, his body is completely covered in scales, which are a bright, golden color. He also has a four-foot long tail, and two wings, each of which match his body in size. His snout is somewhat long and skinny compared to other dragonlike descendants like him. The scales on his underbelly are a silvery white, and his eyes, wing membranes, and claws (which measure in at a measly four inches long) are all a red color. Those are the only things that make him stand out from the other Bleeks... well, that is, if you don't count his ridiculous choices in clothing, which includes his weird green hat, goggles (which, by the way, don't do anything), and his 'trademark' green coat with a bronze trim. His pants are actually somehow normal, being simple denim jeans that are just about the correct size. All of his clothes are obviously fitted to include tail and wing holes. While he is dragonlike in appearance, he has a bipedal stance, even if he stands on his toes rather than his entire foot. He also has four fingers on each hand, or rather, three fingers on each hand and an opposable thumb on each hand as well. He also always carries around a plain brown bag that has all of his failed inventions in it... and thankfully, he hasn't invented too many things yet.
Personality: Sol is somewhat energetic, and very curious about how certain things work, however, he can seem pretty distant towards his friends, especially newer ones.
History: Sol was an oddity, not only because his father is from Fotia, but also because neither his mother nor his father were bipedal, yet, he was. The first few years of his life were fairly normal, save for the fact that he had to hide the color of his eyes and wings to keep him, or really, his family from being judged by the other families. Sol never really liked the idea of Ascension, mainly the fact that you had to die, and somehow trust that you'd still exist for some reason, the fact that his peers would almost never keep quiet about it. It seemed to Sol that these others were basically giving up on life over some sort of idea that what comes afterwards would be better. Sol had some minor aptitude with magic, but that was nothing to write home about, and he was simply 'average' when compared to the rest of his kind. This cycle of 'Get a C in magic, pretend to listen to peer's opinions on Ascension, go home, and repeat' went on for about thirteen years, which seemed to be how long it took his father, Magmus, to figure out that Sol was bored with his life. That was when Magmus, despite Luminis, his mother's, complaints, took Sol to his homeland. It was there where he finally found his passion, inventing. The place was so different, almost opposite from where Sol grew up, and, for a while, the only place Sol knew about. There were so many different machines everywhere, and they seemed to work on something that wasn't magic, and something that was actually visible, physical, and impossible to disprove. Of course, by then Sol had noticed something had... left his mind. Something wasn't inside of his head anymore... it was weird, but, at this point, he didn't actually care. He had to know how to make these things.
The three weeks Sol spent in Fotia were amazing to him. It took him a little while, but, after asking some of the locals how they make some of their machines, Sol finally figured it out... kinda. Sol, after figuring out what he needed to know, spent the last hour of his vacation gathering supplies to make various machines with. Sol's father, who was happy simply to see him happy, paid for all of the supplies (which wasn't that much) for Sol, who, being as young as he was, was completely broke. During the trip back, all Sol talked about was how he was going to make this trinket, or the next gadget which didn't seem to bother Magmus at all. Once Sol returned to his home, something seemed off, he seemed more restrained in his thoughts, which was reflected by his first few inventions, which were a flashlight where the glass the light passed through was of a smiling Seraphin face (basically, just this emoticon :) ), a bubble-generating gun, and a pillow. Not only were these inventions not what he had in mind, but they've already been invented before. Frustrated with his 'work', Sol left Vrondi for a little bit, and the moment he left, he noticed something... that thing... it left again. Sol tried inventing just outside of Vrondi, and finally came up with his first invention worth mentioning, his sword. Sure, the laser part didn't work as he had intended, and the thing seemed to randomly spark electricity around the edges of the blade, but he felt that this invention was finally his own. He finally made his own thing, now he just had to find some way of doing this, while still at home.
Yes, every time Sol went back into Vrondi, he was incapable of inventing anything that could be used to harm someone, something that annoyed Sol quite a bit. He asked himself how he could possibly stop this 'thing', which turned out to be the bubble which protected the city filtering out any 'bad' or 'impure' thoughts, from affecting his work... of course, while Sol was under the influence of this brain-washing sphere, he was bored. Nothing seemed sufficiently exciting, or even really fun. Unfortunately, he had to put off inventing until he found a solution to his dilemma, which, in no less than ten years later, somehow came in the form of a crazed beggar, uttering complete nonsense to passers-by. The descendant seemed completely unaffected by the bubble's mind-prying influence, as evidenced by his anger towards certain, snootier, members of the community. However, Sol wasn't completely convinced, yet, and as a test, Sol walked up to the descendant, sword drawn. The descendant shouted in fear at Sol's weapon, prompting Sol to sheathe his sword and ask the descendant how he became immune to the bubble. The descendant pointed to his tin foil hat, which seemed completely weird to Sol, who initially laughed at the man, and returned to his home. Once there, he decided to put together a test, and made several hats out of several materials. Sol tried all of them, however, none of them seemed to work, that is, until he tried, almost as a joke, the tin foil. As a part of his test, he left the bubble, put on the hat, and then re-entered. Every other time, he'd still feel the bubble's influence on his mind, however, this time, he was free. His mind wasn't effected by the bubble with the tin foil hat on, however, he didn't want to draw attention to the fact that he had escaped the bubble's influence, so he put on the dumbest looking hat he could find, and, just to draw more attention away from his tin foil hat, he put on a pair of goggles. After that was done, Sol went on an inventing spree, finally able to create inventions with his own mind and in his own home. Within the last year of his life, he came up with three new inventions, none of them worked properly, but at least these failures were his own.
Quote: "Garrison...? I don't even know how I got that nickname." "Fight fire with a blue flame, and you will end many battles with peace."
Name: Brace "Garrison" Mare
Age: 21
Ascended: No
Race: Sajukai
Species: Descendant
Gender: Male
Sex Preference: Bisexual (Closeted - prefers to be heterosexual.)
Abilities/Powers:
-Head-Under-Axe: Brace can use the fire axe for other attacks, although this one is distinct enough to warrant its own power; using momentum, the axe will go overhead and land on something HARD, say a person's head. Obviously, this is typically used in his line of work, as the axe is rather heavy and is best suited for this. Who says it doesn't work as well on people?
-Around-the-World: Brace swings his axe in a full 360 degree angle. Of course, the more enemies it hits, the less power it has. There's also a dangerous chance that it may go flying.
-Hose-Down: Being a firefighter (or at least equipped with firefighting equipment), water sometimes doesn't fix everything. After all, there's people burning and they have to be rushed to a hospital as soon as possible. This is why the kingdom of Nero was kind enough to supply water that would also happen to heal anyone doused by it. To only Brace so he wouldn't go insane when fighting fires. Basically, Brace can heal others by simply giving them a rinse, although water in his backpack is limited and it's not very effective; it's still in the prototype stage, after all. However, the ability itself still has other uses... for example, getting rid of fires.
-Pyromania: Brace goes crazy. Basically, he becomes a pyromaniac, utilizing light fire spells (too vague to actually state) and general combustion. In this state, he doesn't discriminate against enemy or ally, although expresses dismay at the end if he attacks an ally. Interestingly, he becomes fire-resistant (not immune; resistant), and most of his attacks deal some sort of heat damage, even his water powers. (Although Brace will almost never use water in this situation.)
-Wasserkrieg: Using all the water in his backpack (as well as some fabricated by magic, depending how stable his mind is), Brace releases a full torrent of water at the enemy. Due notice that all the water will gush out a rather narrow tube (diameter of 4.5 cm) within 3 seconds, so there's a lot of pressure involved. At long range it can cause bruises, but at close range it can cause serious harm. Think of a water jet cutter on skin. As well as having enough force to keep an enemy at bay for about 3 seconds.
Weapons: As he plans makes plans for firefighters, he doesn't actually get into the action. The only reason why he's still on the force is because he's never told anyone of his condition. Despite this, he keeps a fire axe and portable water hose with water ready in storage. More specifically, in his office hanging on some hooks.
-Fire Axe: A simple, stereotypical fire axe. It has a silver edge, red axe head and wooden handle. However, an odd property of the axe is the weight of it; it's heavier than typical fire axes. Brace's fire department has continuously lodged complaints at the manufacturers, although they never notice the wonder of being able to break through walls to save lives.
-Fire Hose with Backpack; Light-brown with yellow highlight-bands and rather big, this bag is to only carry heaps of water. It has been modified by the Nero kingdom to supply medicine-laced water for Brace himself, if he found himself in a situation involving fire. So far, it doesn't work as intended; it has medicinal properties (even when pumped with clean water) but it doesn't calm Brace down during his episodes.
Height: 1.78 meters (Down with the imperial system of measurement!)
Weight: 88 kilograms (DOWN, DOWN, DOWN!)
Physical appearance: Scaly, bipedal, armed with claws and horns... a typical Sajukai, dragon descendant. Brace's cornea is a navy blue colour, due to a cocktail of illegal medication that left him in a coma for two days. He has crimson scales while his chest area has orange scales, running from chin to bottom of tail. His snout and arms have slightly darkened scales in spots and streaks from severe burns. Despite the size of his wings, he can fold them into his back with little trouble; almost like an illusion. His snout is probably slightly longer than a normal dragon's one, as well as his tail, which has scales arranged as a 'Y' at the end. When he wears his firefighter gear, his tail and wings can slip through holes in the gear.
The gear itself is dark blue with green and yellow highlights. His mask fits comfortably on his snout and face, which is attached to an oxygen tank on his back. The gear is rather baggy on him, and comes with a dark blue, stereotypical firefighter helmet. His elongated boots are designed for feet like his, and are a rubbery black. The same colour as his mask, which has a reflective visor.
Currently, he's wearing normal olive green shorts and a grey shirt with pockets. He's not on active duty anytime soon - rather, he's filling out paperwork.
Personality:
-Rather quiet and reserved
-Becomes psychotic in certain circumstances
-Somewhat calm, even during his psychotic episodes
(I cannot answer this very well, as... well, where me and several others in this RP used to roleplay, we abolished 'Personality' because it was pretty inaccurate when compared to our character's actual personalities. Anything I say in this section can go horribly wrong, so I can only give out some outlines.)
History: Brace was a perfect little boy; growing up in the place he called home, troubling others only minimally, having a bright future at such a young age... except for one thing; he was always fascinated by fire. Obsessed, in a way, if not insane over it. Initially, his unsuspecting parents just thought he was as enthusiastic as the others, being a part of the Sajukai race.
Unfortunately, one day, his curiousity got the better of him. Brace and his antics resulted in him burning down his family's home (although luckily for him, it was simply a house to stay in during the holidays). Worried, his parents decided to visit the Nero kingdom as the psychologists they often saw would keep claiming "it was normal." He was covered with burns, which was unusual as the Sajukai were known to be able to control fire to their will. Not only that, but they figured he couldn't handle magic very well because of his state of mind. After a considerable amount of time making an appointment and driving to the Nero kingdom, they were shocked to find he was crazy. Especially at the young age of six. Initially, they started him on some medication, but then they discovered that wasn't working at all. Years passed with a wide range of medication being handed to him, even illicit and illegal medications. Nothing was working, and they were certain a lobotomy probably wouldn't help at all.
Eventually, they figured instead of treating the condition itself, they should be inhibiting it. With a grave warning delivered to Brace's parents, they stayed away from Fotia, for a single presence of fire could trigger Brace's insanity.
The rest of his life was rather uneventful. Brace and his family moved to Vrondi, where the barriers could actually help him with his condition. He was ridiculed for not being able to utilise magic - he kept his mental condition secret. Schooling was normal (aside from constant teasing), teenage years were normal (ditto), as well as everything else in his life beyond that point. He just wasn't allowed to see fire again. That rule was rather relaxed over the years, but he understood the reason why there was such a rule.
Yet, this was why he became a firefighter. Consciously, he held a position to make sure he wouldn't see it; he planned firefighters to different areas of burning areas. Subconsciously, he wanted to see the wavy motions of fire, how it danced across a wooden plank and engulfed everything in its path within seconds...
Trivia:
-Brace has heard of firearms and other weapons, but is generally uninterested in them. A few catch his eye, though.
-The 'bubble' that Vrondi residents use doesn't work well on Brace - he's mentally unstable.
-Speaking of which, his mana is rather weak as a result. In his episodes, his mind arranges in a way where magic is possible, but rather destructive.
-Rarely attacks using claws or teeth due to fear of psychiatric episode.
-Doesn't bother flying at times, even when the situation calls for it.
-Rarely, prescribed medicine may work on Brace, but it's often more damaging than beneficial.
-A lobotomy will NOT work for obvious reasons.
Name: Brace "Garrison" Mare
Age: 21
Ascended: No
Race: Sajukai
Species: Descendant
Gender: Male
Sex Preference: Bisexual (Closeted - prefers to be heterosexual.)
Abilities/Powers:
-Head-Under-Axe: Brace can use the fire axe for other attacks, although this one is distinct enough to warrant its own power; using momentum, the axe will go overhead and land on something HARD, say a person's head. Obviously, this is typically used in his line of work, as the axe is rather heavy and is best suited for this. Who says it doesn't work as well on people?
-Around-the-World: Brace swings his axe in a full 360 degree angle. Of course, the more enemies it hits, the less power it has. There's also a dangerous chance that it may go flying.
-Hose-Down: Being a firefighter (or at least equipped with firefighting equipment), water sometimes doesn't fix everything. After all, there's people burning and they have to be rushed to a hospital as soon as possible. This is why the kingdom of Nero was kind enough to supply water that would also happen to heal anyone doused by it. To only Brace so he wouldn't go insane when fighting fires. Basically, Brace can heal others by simply giving them a rinse, although water in his backpack is limited and it's not very effective; it's still in the prototype stage, after all. However, the ability itself still has other uses... for example, getting rid of fires.
-Pyromania: Brace goes crazy. Basically, he becomes a pyromaniac, utilizing light fire spells (too vague to actually state) and general combustion. In this state, he doesn't discriminate against enemy or ally, although expresses dismay at the end if he attacks an ally. Interestingly, he becomes fire-resistant (not immune; resistant), and most of his attacks deal some sort of heat damage, even his water powers. (Although Brace will almost never use water in this situation.)
-Wasserkrieg: Using all the water in his backpack (as well as some fabricated by magic, depending how stable his mind is), Brace releases a full torrent of water at the enemy. Due notice that all the water will gush out a rather narrow tube (diameter of 4.5 cm) within 3 seconds, so there's a lot of pressure involved. At long range it can cause bruises, but at close range it can cause serious harm. Think of a water jet cutter on skin. As well as having enough force to keep an enemy at bay for about 3 seconds.
Weapons: As he plans makes plans for firefighters, he doesn't actually get into the action. The only reason why he's still on the force is because he's never told anyone of his condition. Despite this, he keeps a fire axe and portable water hose with water ready in storage. More specifically, in his office hanging on some hooks.
-Fire Axe: A simple, stereotypical fire axe. It has a silver edge, red axe head and wooden handle. However, an odd property of the axe is the weight of it; it's heavier than typical fire axes. Brace's fire department has continuously lodged complaints at the manufacturers, although they never notice the wonder of being able to break through walls to save lives.
-Fire Hose with Backpack; Light-brown with yellow highlight-bands and rather big, this bag is to only carry heaps of water. It has been modified by the Nero kingdom to supply medicine-laced water for Brace himself, if he found himself in a situation involving fire. So far, it doesn't work as intended; it has medicinal properties (even when pumped with clean water) but it doesn't calm Brace down during his episodes.
Height: 1.78 meters (Down with the imperial system of measurement!)
Weight: 88 kilograms (DOWN, DOWN, DOWN!)
Physical appearance: Scaly, bipedal, armed with claws and horns... a typical Sajukai, dragon descendant. Brace's cornea is a navy blue colour, due to a cocktail of illegal medication that left him in a coma for two days. He has crimson scales while his chest area has orange scales, running from chin to bottom of tail. His snout and arms have slightly darkened scales in spots and streaks from severe burns. Despite the size of his wings, he can fold them into his back with little trouble; almost like an illusion. His snout is probably slightly longer than a normal dragon's one, as well as his tail, which has scales arranged as a 'Y' at the end. When he wears his firefighter gear, his tail and wings can slip through holes in the gear.
The gear itself is dark blue with green and yellow highlights. His mask fits comfortably on his snout and face, which is attached to an oxygen tank on his back. The gear is rather baggy on him, and comes with a dark blue, stereotypical firefighter helmet. His elongated boots are designed for feet like his, and are a rubbery black. The same colour as his mask, which has a reflective visor.
Currently, he's wearing normal olive green shorts and a grey shirt with pockets. He's not on active duty anytime soon - rather, he's filling out paperwork.
Personality:
-Rather quiet and reserved
-Becomes psychotic in certain circumstances
-Somewhat calm, even during his psychotic episodes
(I cannot answer this very well, as... well, where me and several others in this RP used to roleplay, we abolished 'Personality' because it was pretty inaccurate when compared to our character's actual personalities. Anything I say in this section can go horribly wrong, so I can only give out some outlines.)
History: Brace was a perfect little boy; growing up in the place he called home, troubling others only minimally, having a bright future at such a young age... except for one thing; he was always fascinated by fire. Obsessed, in a way, if not insane over it. Initially, his unsuspecting parents just thought he was as enthusiastic as the others, being a part of the Sajukai race.
Unfortunately, one day, his curiousity got the better of him. Brace and his antics resulted in him burning down his family's home (although luckily for him, it was simply a house to stay in during the holidays). Worried, his parents decided to visit the Nero kingdom as the psychologists they often saw would keep claiming "it was normal." He was covered with burns, which was unusual as the Sajukai were known to be able to control fire to their will. Not only that, but they figured he couldn't handle magic very well because of his state of mind. After a considerable amount of time making an appointment and driving to the Nero kingdom, they were shocked to find he was crazy. Especially at the young age of six. Initially, they started him on some medication, but then they discovered that wasn't working at all. Years passed with a wide range of medication being handed to him, even illicit and illegal medications. Nothing was working, and they were certain a lobotomy probably wouldn't help at all.
Eventually, they figured instead of treating the condition itself, they should be inhibiting it. With a grave warning delivered to Brace's parents, they stayed away from Fotia, for a single presence of fire could trigger Brace's insanity.
The rest of his life was rather uneventful. Brace and his family moved to Vrondi, where the barriers could actually help him with his condition. He was ridiculed for not being able to utilise magic - he kept his mental condition secret. Schooling was normal (aside from constant teasing), teenage years were normal (ditto), as well as everything else in his life beyond that point. He just wasn't allowed to see fire again. That rule was rather relaxed over the years, but he understood the reason why there was such a rule.
Yet, this was why he became a firefighter. Consciously, he held a position to make sure he wouldn't see it; he planned firefighters to different areas of burning areas. Subconsciously, he wanted to see the wavy motions of fire, how it danced across a wooden plank and engulfed everything in its path within seconds...
Trivia:
-Brace has heard of firearms and other weapons, but is generally uninterested in them. A few catch his eye, though.
-The 'bubble' that Vrondi residents use doesn't work well on Brace - he's mentally unstable.
-Speaking of which, his mana is rather weak as a result. In his episodes, his mind arranges in a way where magic is possible, but rather destructive.
-Rarely attacks using claws or teeth due to fear of psychiatric episode.
-Doesn't bother flying at times, even when the situation calls for it.
-Rarely, prescribed medicine may work on Brace, but it's often more damaging than beneficial.
-A lobotomy will NOT work for obvious reasons.
Quote: “Welcome to Somnior Remedies. What can I do for you today?”
Name: Noxxus Somnior
Age: 37
Ascended: No
Race: Nayudo
Species: Descendant
Gender: Male
Sex Preference: Hetero
Abilities/Powers: Noxxus can move around quickly and quietly, but can’t take hit very well. He’s completely blind, but with his enhanced hearing he can easily pick up even the faintest sounds.
Sleeper’s Grasp – Noxxus puts his hand on a foe’s head, and in about 10 seconds they’ll fall asleep. He tends to use it a lot, since it’s not lethal, but still effective.
Noiseless Dash – Noxxus quickly dashes from one spot to another. It’s almost impossible to detect him while he’s doing this. He doesn’t use this one a lot, unless he knows exactly where he is and exactly where he’ll end up.
Dark Cloud – Noxxus throws black powder on the ground, and it creates a thick cloud of black smoke around him. Anybody who is caught in the cloud is temporarily blinded. Another attack that he rarely uses, since he has a limited amount of black powder.
Weapons: A bag filled with black powder, as well as a small knife for emergencies.
Height: 6’7”
Weight: 210
Physical appearance: Noxxus is tall and slender, with very little muscle. His skin is mostly black, with purple scales above his eyes, as well as on his arms, legs, and tail. His eyes have no pupils, and the irises are barely visible. He has black hair, which he keeps very short. When he’s running his shop, he wears a black vest with “Somnior Remedies” printed on it in large white letters. Any other time, he wears a similar vest without any text on it. He also wears black pants.
Personality: He is kind and welcoming to most people, and it’s hard to anger him. He goes out of control when he is angry, though.
History: Noxxus was raised in Nero. He was completely blind since birth, which is normal for Nayudo, so it wasn’t much of a problem back then. He did well in school, and learned to use magic pretty effectively. His parents owned a small shop in Nero called Somnior Remedies. It wasn’t very successful, though, since it was overshadowed by many other shops in Nero that sold the exact same thing. Noxxus couldn’t see why they didn’t just go to other places. When he asked them about it, they just told him they didn’t want to leave Nero.
Somnior Remedies was eventually started to go out of business because his parents weren’t earning enough money to maintain it. Noxxus knew it would’ve been fine if they’d just gone somewhere else. His parents considered his idea for a while. They eventually decided that it was the only way to keep their business afloat. As much as they wanted to stay, they left their homeland to live in Fotia. Their journey was tough. Both Noxxus and his father were blind, so his mother had to do most of the navigating. It took them a while to get there, but they did eventually make it.
The warm, volcanic mountain was the exact opposite of the cold, dark cave they were used to. There were also some natives who didn’t take too kindly to them. At first, moving there seemed like the worst decision they’d ever made. Noxxus eventually got used to it, though. He’d adjusted to the warm temperature, and taught himself to ignore the racist comments made towards him. With less competition, Somnior Remedies was much more successful.
Despite their success, Noxxus’ parents couldn’t handle living in Fotia as well as he could. They moved back to Nero before long, but Noxxus stayed behind. He was perfectly capable of running the shop on his own, even with his lack of vision.
Name: Noxxus Somnior
Age: 37
Ascended: No
Race: Nayudo
Species: Descendant
Gender: Male
Sex Preference: Hetero
Abilities/Powers: Noxxus can move around quickly and quietly, but can’t take hit very well. He’s completely blind, but with his enhanced hearing he can easily pick up even the faintest sounds.
Sleeper’s Grasp – Noxxus puts his hand on a foe’s head, and in about 10 seconds they’ll fall asleep. He tends to use it a lot, since it’s not lethal, but still effective.
Noiseless Dash – Noxxus quickly dashes from one spot to another. It’s almost impossible to detect him while he’s doing this. He doesn’t use this one a lot, unless he knows exactly where he is and exactly where he’ll end up.
Dark Cloud – Noxxus throws black powder on the ground, and it creates a thick cloud of black smoke around him. Anybody who is caught in the cloud is temporarily blinded. Another attack that he rarely uses, since he has a limited amount of black powder.
Weapons: A bag filled with black powder, as well as a small knife for emergencies.
Height: 6’7”
Weight: 210
Physical appearance: Noxxus is tall and slender, with very little muscle. His skin is mostly black, with purple scales above his eyes, as well as on his arms, legs, and tail. His eyes have no pupils, and the irises are barely visible. He has black hair, which he keeps very short. When he’s running his shop, he wears a black vest with “Somnior Remedies” printed on it in large white letters. Any other time, he wears a similar vest without any text on it. He also wears black pants.
Personality: He is kind and welcoming to most people, and it’s hard to anger him. He goes out of control when he is angry, though.
History: Noxxus was raised in Nero. He was completely blind since birth, which is normal for Nayudo, so it wasn’t much of a problem back then. He did well in school, and learned to use magic pretty effectively. His parents owned a small shop in Nero called Somnior Remedies. It wasn’t very successful, though, since it was overshadowed by many other shops in Nero that sold the exact same thing. Noxxus couldn’t see why they didn’t just go to other places. When he asked them about it, they just told him they didn’t want to leave Nero.
Somnior Remedies was eventually started to go out of business because his parents weren’t earning enough money to maintain it. Noxxus knew it would’ve been fine if they’d just gone somewhere else. His parents considered his idea for a while. They eventually decided that it was the only way to keep their business afloat. As much as they wanted to stay, they left their homeland to live in Fotia. Their journey was tough. Both Noxxus and his father were blind, so his mother had to do most of the navigating. It took them a while to get there, but they did eventually make it.
The warm, volcanic mountain was the exact opposite of the cold, dark cave they were used to. There were also some natives who didn’t take too kindly to them. At first, moving there seemed like the worst decision they’d ever made. Noxxus eventually got used to it, though. He’d adjusted to the warm temperature, and taught himself to ignore the racist comments made towards him. With less competition, Somnior Remedies was much more successful.
Despite their success, Noxxus’ parents couldn’t handle living in Fotia as well as he could. They moved back to Nero before long, but Noxxus stayed behind. He was perfectly capable of running the shop on his own, even with his lack of vision.
Character sheet
Quote:
Name:
Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years)
Ascended: Yes or no
Race: Sajukai, Nayudo, Oniece etc.
Species: Dragon, Descendant, Seraphin, or Hybrid.
Gender:
Sex Preference:
Abilities/Powers:
Weapons:
Height: (Average is 6 feet for male and 5'8 for female.)
Weight: (Gravity is higher making the average weight around 200 for men and 170 for women.)
Physical appearance:
Personality:
History:
Trivia: (optional)