Hidden 11 yrs ago Post by YipeeXD
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YipeeXD

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Fairy tail – How Will You Live Your 'Fairy Tail'?
EVERYONE IS WELCOME!



So basically... join for the journey of a lifetime. I will throw in shockers, plot twists, action, romance, and death, everything to make the perfect story.
A new era has begun. Fairy tail has grown in size once more, taking on more members due to the increase in job requests on the first floor request board. Fairy tail is now the top guild in fiorre and as so, attracts many young and budding wizards, alongside older experienced ones.
So... the only question that remains is: how will you live your ‘fairy tail’?

SO LET’S SET SOME RULES!!! xD
1. NO GODMODING – you can’t be invincible
2. NO OOC IN THE IC – Nobody likes that. It’s annoying. You will be warned twice if this happens, before being removed from the rp
3. NO AUTOHITTING, UNLESS THEY ARE AN AI – every rper has the chance to dodge, no matter what you do. Just be realistic.
4. RESPECT ME AND THE CO GM(S) I APPOINT – Just be cooperative guys
5. NO METTAPOSTING – You can’t use ooc knowledge to your own advantage.
6. NO SEXY TIME – Because we are in the mature section, some stuff is fine, but full on sexy time in pms please!
7. FINALLY, ANYTHING ME OR THE COGMS SAY GOES.
8. SECOND FINALLY, ARGUMENTS ARE TO BE TAKEN TO PM’S – anyone having a massive argument in either the ooc or ic will be removed.
9. SCREW FINALLYS, Please be reasonable with posting time. I want you to post as regularly as you can, but i dont want to see about 7 pages of 1x1 every time i come on, please leave about 10-20 minutes between each time you post minimum when it gets really hectic.
However, small disagreements are ok

Please put 'I'll slap you with a sea bass' at the bottom of your cs if you've read the OP

If you have any questions please feel free to pm me or any co gms I appoint!

If you wish to rp as a character from the actual manga/anime ALONG WITH YOUR OWN, let me know which one you’d like and I’ll fit it in for you!
http://fairytail.wikia.com/wiki/Main_Page <<< the fairy tail wiki to help you out if you aren’t 100% familiar with the series
Feel free to post your cs down low! (No dragon slayer magic please. We dont want a bunch of natsus running around. That would only end in a disaster :L)

CS SHEET –
Name:
Age:
Appearance: (anime please)
Magic: (small description of your magic type and its strengths and limitations)
Personality:
History: (Small paragraph please)
Class: (be realistic; you aren’t going to be anything above... a C/B at max when first joining a guild. However pm me if you wish to try and convince me to make an exception)
Crush: (leave blank if you’d like, or pick what you want.)

My CS'





Accepted characters
Lockheart and Viviano - Me
Janus - Eddieddi
Aura Oslett - Spartan023
Skye Robins - Inularian
Aranarha Ziris - Skyrte
Gendarme Belvast - Irish Tree
Zero L. Heartfield - Origins
Eira Neeman - EchoedLove
Pura Sonus - athanshadow
Vi Traçyr - SilverDawn
Jacob Vetrov and Victoria - Marc
Ren Hagni - Dahlia Hawthorne
Eliz Kalutai - Epiphany
Faoladh Sealtainn - Dingo
Choros Asteria - Megarandom
Hidden 11 yrs ago Post by Aragorn
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Aragorn The Gentleman of Light

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In. My cs will be up later today/tommorow. :)
Hidden 11 yrs ago Post by YipeeXD
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YipeeXD

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sweet. Got a bunch of people interested from the backup site too, this should be good
Hidden 11 yrs ago Post by eddieddi
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eddieddi The World Builder.

Member Seen 2 yrs ago

Name: Janus (Pronounced 'yan-us' Latin-greek origin)
Age: 25
Appearance:
Magic: Apocalyptic Magic.
Akin to take over magic but mixed with celestial magic Janus can call forth Spirits, creatures or even events that are part of, or the cause of the end of the world in ledgends he can remember. That is the downside, he must study each and every spirit/event in full before he can start to use it. He must also carry a charm through which to channel the magic and call the spirit. while very powerful this has its limitations, He can only channel specific attributes at a time, For instance if he was to channel Lucifer from the final battle in Christianity he would take on a appearance akin to Lucifer and then could either wield the total immunity to shadow, darkness, poisen ect, or the almost limitless control over black magic, but they would be mutually exclusive. also the stronger the creature the more magical energy it takes.
Current masteries;
Nordic Ledgend;
Fenrir, Unboud; The Wolf of the Sky and Earth. Fenrir, destined to devour the world itself and slay Odin, The Powers derived from this beast are as follows;
Unfettered, any magic that would affect Janus in a negative fashion is null and void, the only thing that ever was able to ensnare this mighty creature was a ribbon made of adamantium, forged from the bones of the world. this does not mean he can't be harmed, it mearly means he can't be slowed/stunned/mindmessed.
Strength of Ages; Held in place for the all ages of the earth Fenrir has strength enough to rend metal as if it were paper.
Fury of the wilds; A wolf is a hard thing to tame, this red rage will manifest as a blast of energy raditing outwards in a destructive sphere, using this power ends the Takeover.

Jörmungandr: The World Serpent, The symbol of infinity, this Gigantic snake is not only has a toxic bite, but caustic breath and oozes a noxious gas in to the world. trapped by thor under the sea untill the end is nigh, this mighty reptile is bound by fate to slay Thor in the final battle. the abilites Jörmungandr gives to Janus are;
Scales of Iron; Tough enough to deflect thor's hammer, these scales are impervious to almost all attacks, only issue is they reduce his movement to almost nil.
Toxic aura; the very air around Janus becomes hard to live off and deadly to all creatures. this can be hurled, made in to a spear, or redirected as a weapon.
Free for Evermore; Upon the banishment of Jörmungandr's spirit back in to the celestial relms some of his spirit remains in the mortal world, manifesting as a large snake.

Fimbulvetr; The winter to end all winters, This is more a spell than spirit, but still has the same essence, This is the coldest the world will ever get, three years of eternal blizzards and storms, wind that will flay flesh from bone, ice shards that will shred all but the toughest armour. This will take all of Janus's magical energy to cast and is often a last ditch resort, though most of the time, it is the last thing a foe will see.

Ragnarok; The Gods Twilight, or Doom of the Gods. This spell unleashes the fury of the sun itself on a concentrated area, just as Fimbulvetr is the start of the end of the world in this ledgend, Ragnarok is the end. and thus is just as powerful, but in polar oposite, the twin inferno's of the sun and earths molten core are unleashed on a single area, scorching it to nothing, ending the world for anything inside the circle. Again, this will use all of Janus's magic energy.

Einherjar; the 'Once Fighters' of Norse legend, These warriors are the best of the best who fell in the field of combat. Risen again to fight at the end of the world, they are imbued with skill that training for the entire age of the earth can only bring. strength of Legend within their limbs, they are warriors as close to the gods as mortal spirits will ever get. Janus can draw a few abilities from them, and due to the non-godlike nature, he can draw two, not including his weapon;
Ulfberht; The Norse sword, made of steel of almost unmatchable strength and sharpness, this is just the name given to the ability to draw forth any normal norse weapon (non magical) this can be used freely and does not impinge upon the two ability limit in this form.
Strength of the Bezerker; Janus can bolster his own strength with that of the mighty bezerker, strong as a bear and probably twice as fierce.
Frost beard's skill; The oldest and wisest Norse were called Frost Beards due to the white hair, they were the most skilled of the warriors and while not the strongest they were hard to match in raw skill. Janus can draw upon this skill and fight with it.
Balmug; The name for Odin's blade, this is the name given to Janus's ability to call forth any weapon of Norse legend, this does impact upon his 2 skill limit in this form. the weapons will hold some residence of their abilities.

Personality: Janus is some what of a paradox, he tends to be rather quiet untill called upon, at which point he tends to go over the top, by quite a bit and then keep going. hyperactive when given the chance he also seems to be capable of calm and collected decision making in a hurry. it is almost as if there is two parts of him. Due to the requirement to immerse himself in the culture of the Apocalypse he is studying he often retains specific parts of its thinking and culture. Right now he will say 'Skal' (Pronounced 'Skoal') rather than cheers, and believes that death in battle is a worth while death and does not fear it. death elsewhere he's still scared of.

History: Born unto quite a rich family his father hired a private magic tutor to teach him take over and celestial magic to see which he was more proficiant at. he also hired Janus a tutor for business so he could take over the families business as the oldest son, however to his fathers disappointment he often skipped out his business classes to learn more magic and read in the library, or even train his body. at the age of eight his mother died and his father re-married, also giving him a younger brother at the age of nine, not wanting to repeat the mistake with the older son his father taught the younger brother business only, and personally. now feeling somewhat neglected he became more and more attached to his magic tutor, progressing fast, and often asking questions that caused his tutor to wonder about the boys ability. at the age of sixteen Janus attempted his first summon/takeover combination, this resulted in both a profound success and a great failure, Janus successfully called forth the chosen spirit, but before he could bond it to his body and then send it back his magic tutor was struck and lost his hand. this both frightened and intrigued Janus, he'd always been taught magic could not maim people properly, now seeing magic as it truly was for the first time he delved deeper and deeper, practicing his own type of magic. now the black sheep of the family he left at the age of 18 to explore the world, upon finding this out his family disowned him and utterly denied any fact of his existence, well except his younger brother who always loved the fact his older brother was some magical adventurer off somewhere in the world.

Class: C (going on to B)
Crush: non yet.

Personality is done, as is history, I will need to add more powers as he gains them.
Hidden 11 yrs ago Post by YipeeXD
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YipeeXD

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eddieddi said
Name: Janus (Pronounced 'yan-us' Latin-greek origin)Age: 25Appearance: Magic: Apocalyptic Magic. Akin to take over magic but mixed with celestial magic Janus can call forth Spirits, creatures or even events that are part of, or the cause of the end of the world in ledgends he can remember. That is the downside, he must study each and every spirit/event in full before he can start to use it. He must also carry a charm through which to channel the magic and call the spirit. while very powerful this has its limitations, He can only channel specific attributes at a time, For instance if he was to channel Lucifer from the final battle in Christianity he would take on a appearance akin to Lucifer and then could either wield the total immunity to shadow, darkness, poisen ect, or the almost limitless control over black magic, but they would be mutually exclusive. also the stronger the creature the more magical energy it takes.Current masteries;Nordic Ledgend;Fenrir, Unboud; The Wolf of the Sky and Earth. Fenrir, destined to devour the world itself and slay Odin, The Powers derived from this beast are as follows; Unfettered, any magic that would affect Janus in a negative fashion is null and void, the only thing that ever was able to ensnare this mighty creature was a ribbon made of adamantium, forged from the bones of the world. this does not mean he can't be harmed, it mearly means he can't be slowed/stunned/mindmessed.Strength of Ages; Held in place for the all ages of the earth Fenrir has strength enough to rend metal as if it were paper.Fury of the wilds; A wolf is a hard thing to tame, this red rage will manifest as a blast of energy raditing outwards in a destructive sphere, using this power ends the Takeover.Jörmungandr: The World Serpent, The symbol of infinity, this Gigantic snake is not only has a toxic bite, but caustic breath and oozes a noxious gas in to the world. trapped by thor under the sea untill the end is nigh, this mighty reptile is bound by fate to slay Thor in the final battle. the abilites Jörmungandr gives to Janus are;Scales of Iron; Tough enough to deflect thor's hammer, these scales are impervious to almost all attacks, only issue is they reduce his movement to almost nil.Toxic aura; the very air around Janus becomes hard to live off and deadly to all creatures. this can be hurled, made in to a spear, or redirected as a weapon.Free for Evermore; Upon the banishment of Jörmungandr's spirit back in to the celestial relms some of his spirit remains in the mortal world, manifesting as a large snake.Fimbulvetr; The winter to end all winters, This is more a spell than spirit, but still has the same essence, This is the coldest the world will ever get, three years of eternal blizzards and storms, wind that will flay flesh from bone, ice shards that will shred all but the toughest armour. This will take all of Janus's magical energy to cast and is often a last ditch resort, though most of the time, it is the last thing a foe will see.Ragnarok; The Gods Twilight, or Doom of the Gods. This spell unleashes the fury of the sun itself on a concentrated area, just as Fimbulvetr is the start of the end of the world in this ledgend, Ragnarok is the end. and thus is just as powerful, but in polar oposite, the twin inferno's of the sun and earths molten core are unleashed on a single area, scorching it to nothing, ending the world for anything inside the circle. Again, this will use all of Janus's magic energy. Personality: Janus is some what of a paradox, he tends to be rather quiet untill called upon, at which point he tends to go over the top, by quite a bit and then keep going. hyperactive when given the chance he also seems to be capable of calm and collected decision making in a hurry. it is almost as if there is two parts of him.History: (Small paragraph please)Class: C (going on to B)Crush: (leave blank if you’d like, or pick what you want.)Not quite done, personality needs tweeking and history needs doing.

accepted on assumption that you arent going to make any drastic changes :3 just dont go overboard with your magic. I can see it... but some people might find it a little OP. But... welcome! xD
Hidden 11 yrs ago Post by Spartan023
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Spartan023

Member Seen 7 yrs ago

Hey howdy hey!

Name: Aura Oslett
Age: 18
Appearance:
Magic: Aura is a gun mage with a special focus on rifles and sidearms. She is also a practitioner of Requip magic, meaning she is never far from her modest arsenal of magical firearms. Her strengths being that she's worked with this magic for awhile now and has a decent set of weapons to choose from including a lever and bolt action rifle and various types of pistols. She is also able to use some "Special" Shots with her weapons, though she is nowhere near the peak of her abilities. Her weaknesses are as glaringly obvious as her strengths however. One, because she is a gun-mage take away her guns, though this is difficult thanks to the aforementioned requip magic, and she is useless. Another is the fact that she can't really get into close quarters combat, sure she can use her pistols but how much good is that when some guy is punching you in the face with a fireball?

Personality: Aura is very self-conscious, sometimes to the point of doubting herself even when she has no real reason to do so. Aura is rather timid at first but once she's gathered a few basic facts about you she is much more outgoing. She aspires to be very strong, as she wants to be able to defend the ones she cares about, Her upbringing means she is incredibly scared of losing people she cares about. This means that she is very protective and this has dragged her into more than a few tough situations.

History: Aura grew up in the town of Magnolia, as the daughter of a knight, who she never knew, and her mother who was also a mage. Her mother was also a requipment mage, however she favored swords and axes and not guns. So, when Aura favored gun magic, her mother was understandably somewhat disappointing however her mother supported her by helping her purchase guns and get instruction. However, on her 16th birthday, Aura's mother ran away, leaving behind a note that said simply that it was safer for her to be away from Aura for now, and promising that she'd one day return. So, for 2 years Aura was alone in Magnolia, trying to get by, until a Fairy Tail mage found her and discovered that she was a gun mage. She was brought back to the Guild and joined up, happy to have a new family. Aura has only been in the guild for a few months and has only gone on a few jobs, but she is eager to change that.
Class: C
Crush: Whoever wants her just tell me.

(So gonna be honest I essentially bull-crapped this out, so if any of it doesn't fit let me know so I can fix it, but if your criticism isn't legit I'll slap you with a sea bass!)
Hidden 11 yrs ago Post by megarandom
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megarandom

Member Seen 8 yrs ago

Name: Choros Asteria
Age: 19
Appearance:
Magic: Mage type- Mystic
Magic type: Spatial Magic
His spatial magic allows him to perfectly see the world around him in every single one of its details, effectively negating his blindness in every way. He can act like a flawless GPS as well, using the magic to pinpoint exact locations, seeing what happens there, as well as knowing exactly how to get there if he so wished. He can manipulate the size, velocity, and placement of objects in space as well to use items as weapons. It can also be used to manipulate gravity fields, creating powerful gravity wells for short periods of time, smashing enemies under intense gravitational force. To some extent, he can look into the future if he has a specific place in mind, or the same for looking into the past. The visions of the world occur in his mind's eye, which to him is like seeing normally. He can create astral entities to some extent, such as creating tiny suns the size of a fist, or creating mists like a nebula. His magic is generally very well rounded, useful for both offensive and defensive purposes, as well as tactical and other normal everyday uses.
Specials~~~
Sunfire Maelstrom: A powerful spell in which he creates both several tiny suns, as well as a powerfully rotating radial gravity field, causing the suns to break apart and whirl around. It creates a spinning, fiery vortex able to absolutely devastate most enemies.
Flash Reading: A concentrated effort in which he can both see the present, as well as predict the immediate future as it changes, allowing him to predict exactly what his enemy will do with each moment, allowing preemptive dodging to ruin plans.
Blink: By expelling a decent amount of spatial magic, he can transplace himself instantly through space, effectively teleporting short distances.
Astral Wish: In his dying moments, ridiculous amounts of his magic can be released at once, allowing incredible attacks to be launched in a dying effort to take his enemy down with him. In this state, he's capable of making singularities, incredibly powerful gravity wells, a star the size of a truck, or raze the area to the ground in a massive burst of magical energy to chaotically change the states, sizes, placements, velocities, volumes, and chemical makeup of matter in the area.
Personality: Is usually very calm and collected, and plans out their missions using his magic. He is very loyal to his friends, and will often become emotional when they're threatened or in danger, becoming protective of them. He has a decent sense of humor, and is rather sarcastic at times. Sometimes he can be cold or distant by accident, but later feel bad if he is. He greatly values all of his friends. He is very honest with most people, as he sees it as if they're going to be friends, they should know the real him, not some version of him that's sugar coated because he doesn't know them very well.
History: He was born in a town far to the north, and grew up normally. He discovered he had a rather natural affinity for magic, his magic developing on its own. He noticed it when he started faintly seeing the world, which was incredibly new for him since he had been blind since birth for reasons nobody could explain. When he left home, he came to the guild, joining it for the atmosphere it had, enjoying it thoroughly.
Class: C
Crush: None
Extra: Blind, his eyes look fully normal, however he is entirely blind. He can see however through his magic.
I'll slap you with a sea bass (always read the rules but forget to put these things in there XD)
Hidden 11 yrs ago Post by Skyrte
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Skyrte ゴゴゴゴ

Member Seen 3 yrs ago

Will update this sheet as the RP progresses.
Original - 1/16/14

===

Name
Aranarha Ziris

Age
16

Appearance


Magic
Requip Magic, current inventory-

Shatterpoint- A sword made by Aran's mother, enchanted to be able to split up into different fragments and reform back into the original blade. This is usually how Aran pulls out Shatterpoint, the individual fragments first, then they form the sword itself, which Aran grabs.

Deleroth the Chained Demon Inquisitor [Stage 1/3 Unlocked]- Arans father was a very skilled swordsman and blacksmith. He defeated Deleroth the Demon Inquisitor in combat and trapped its soul within an armor that would change in stages, progressively releasing more of the demons' power, using ancient armorer techniques. Stage 1 "Ranger" (Ignore the gun) is where the power of the demon is weakest. Stage 2 "Plateclad" is where it is just starting to appear, encasing the user in heavier plate armor. Stage 3 "Inquisitor" is nearly releasing the demon, and it harnesses Deleroth's magical power, some chain magic. However, Stage 3 can only use physical metal chains, which are on the armor, this makes the chain slower and heavier, but sturdier. Stage 3 also increases the physical prowess of the user, strength, endurance, however, not stamina. While releasing Stage 3 will give a big boost to power, a person who doesn't have the stamina to keep it up won't be able to wield Stage 3 for very long.
A good thing to note is that this Evoarmor imposes its personality on the user the higher the stage. Aran will be more irritable, and generally an angrier person as he advances in stage. Currently Stage 2 and Stage 3 are locked.

Exitus=Locked=- The armor that Aran's father personally used to defeat Deleroth. This armor is far older than he, having multiple wearers. All of which have had their consciousness, memories, skills, copied into the armor. The armor is comparable to Stage 3 Chain Demon, increasing the strength, endurance, and general physical prowess, as well as projecting the combat experience and skill of the 5 previous users to the current user, Aran. This armor is usually known to others only in legend and myth, whispers and rumors, as The Azure Meteor.
This armor is currently locked, and cannot be used by Aran right now.

Schematics to Striking Scorpion Armor "Hirokaze", and The Shadow Hunter Tome - Schematics to an ancient armor, Aran strongly believes that his father based the Ranger armor off of this type of armor. The components are rare and expensive, and this armor will take a very long time to forge. Having a Tome depicting the teachings of this "Shadow Hunter", and a set of Schematics suggests that there was an ancient warrior race who produced these armors.

Notebooks and Sketchbooks - He keeps these because he likes to design new weapons, armor, keep lists, and occasionally sketch some really pretty landscapes.

Various blacksmithing equipment - Various blacksmithing equipment, that Aran uses to blacksmith things with.

Some clothes - Some clothes, like jackets for cold weather, etc.

Personality
Aranahra is a strange one.
He's got a strong sense of justice, a distinct sense of right and wrong. However, he doesn't have much self confidence in his combat ability. To make himself do things, Aran lies to himself. He tells himself that it's for survival, which was the truth for five years.
Aran is also self conscious about several things. He doesn't like others seeing his body, he thinks that he isn't very impressive. Although he doesn't have much muscle mass, he has a lot of muscle density, he's rock solid, and can probably out-push some members in the guild. He is also self conscious of some of his other hobbies, although he doesn't have a problem about blacksmithing, he has issues with letting others know that he enjoys shopping, sewing (Primarily for smithing reasons. Primarily.), fancy cooking, sketching, and such. It doesn't help that he's easily embarrassed either.
Aran has a very different sense of humor. It's hard to pinpoint, but it's generally really difficult to make Aran laugh aloud. He'll just smile widely most times.
Aran is also very innocent, most inappropriate jokes will go right over his head.

History
Born in the far away lands of Bellum, where magic is rare, Aran lived with his father in a mostly isolated forge-home. All his life, since he was born, Aran was fascinated with his father's work. Blacksmithing. When Aran was 10, his father chose to train him, both in Requip magic, and blacksmithing. Aran followed easily for one year of intense training, then, his father suddenly left. Leaving a magical sword that his wife had forged, and a suit of armor that he himself forged for Aran, he never returned. Aran lived alone, cooked alone, hunted alone, and defended the forge alone, until it was destroyed when he was not present. He packed what he could, and traveled for five years. Surviving. Doing Blacksmithing in various towns to earn income, some food and a place to eat. Eventually, he ended up at the door step of Fairy Tail.

Class
C-Class

Crush
N/A

Other
-Themesong
-Learnt to play a Kalimba during his travels, carries one in his ruck.
-Dispite having Requip Magic, he insists on carrying a Rucksack, for various things.
-People have mistaken him for a girl.
-During his travels he once slapped a bear with a sea bass. He might slap you with a sea bass.
Hidden 11 yrs ago Post by The Irish Tree
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The Irish Tree Hot-Blooded Loser

Member Seen 13 hrs ago

Name: Gendarme Belvast

Age: 19
Appearance:


Magic: Chain Magic.
Gen's chain magic is his primary source of attacking, as well as his really only long range magic, the chains he produces are made out of his magical energy, and an individual chain can extend up to 7 meters, and while each chain is rather thin, they are each capable of supporting up to a metric ton; though Gen himself can't, he could still use the chains to drag a heavy object reliably.
'Blunt' Chain: Gen's primary form of attacking, a simple chain with a large, weighted ball at the end of it that can punch through armor if given enough time to wind it up. He can retract the chain to use the ball more like a short range melee weapon, though he'd prefer to keep a distance at all times.
'Claw' Chain: Gen's method of mobility, a chain head with a large 4-pronged collapsable claw.
'Elastic' Chain: An oddity among Gen's chains in that it doesn't actually have a head at all, rather the chain becomes more rope-like and lighter than any of his other chains, though it does become much more flexible. While the flexibility does make it easier for an enemy to destroy, the chain becomes almost whip like, and can even be used to launch things if used like a bow string between two tether points.
'Chain Weave': Gen can weave his chains into most any shape he can desire, though this is obviously limited to being able to turn them into weapons and armor as long as he holds them. He can even weave his chains together, looping them through the loops to strengthen them, though it does make the chain slower and more difficult to manuever.

Ripple Magic.
Gen's Ripple magic is a variation of Palm Magic, in the sense that he is able to focus his magic energy onto any single point on his person, however when combined with his chain magic, he can greatly extend the range and flexibility of it, though he lacks experience with using Ripple Magic.
'Ripple Breathing' More of a meditation technique than anything else, it allows Gen to multiply his current magical energy to replenish it quicker than a normal person could while standing still and remaining calm. He's heard of masters who are able to channel this state in combat, and is trying to find a way to perfect it.
'Warden's Ripple Lock': Possibly the most intricate of Gen's specialties, Ripple Lock lets him snare an enemy with his chains, usually multiple to maximize the effects, then channel his magic through the chains, causing it to continually strike the captive. Rarely uses this due to the set-up required and the stress it puts on his body.

Other Misc. Magics Known: He has slight knowledge of Transformation, and he uses Re-Equip to store his books.

Personality: Kind, and very analytical, though he does have a tendency to try to deceive people he’s fighting against. He isn’t afraid to run away from a fight, and he’s always thinking of new ways to adapt his chains to fight more efficiently, though he does prefer to fight dirty.

History: Gendarme was born into an upper class family, and has come from a long line of generals in the Fioran military that have served the kingdom for generations, but he was not born alone. He was born the twin of his sister, Charlotte, and they like most siblings spent their childhood years together, though it was plain to any to see that their parents favored Gen, mostly because they wanted an heir to the family name, someone who could pass down the name of Belvast for the future generation. Despite being favored, Gen made sure to spend as much time as he could with his sister, to the point that they rarely ever argued, and were inseperable for the most part. Upon reaching the age of 16, Gen began his training in the family's arts of Chain Magic, at the age of 17 he was sent to train in the Fioran military for two years. Unbeknownst to him, his parents had engaged Charlotte into an arranged marriage to a well-off family, seeing no other way out, she fled their home and seemingly vanished from the face of the world.They refrained from informing Gen, afraid that distractions would take his mind off of training, though he did learn rather quickly after completing his training. Furious that they would try to do something like this to their own flesh and blood, as well as having the nerve not to tell him, he too fled their home, and has since taken up residence in Magnolia. He joined Fairy Tail in the hopes of finding leads to find his sister, and to surpass what he's been taught was the family's best magic.

Class: C, just joined.

Crush: N/A

Other:-Works a part-time job for the Magnolia Times, delivering mail to locals as well as issues of The Sorcerer Magazine.
-Is rather skilled at building traps and snares.
-He doesn't know if it's magic or not, but be is extremely adept at learning things about someone through shaking their hand or simply looking at their hands closely enough. This doesn't mean he reads their minds, he just makes educated observational guesses based on their grip, dexterity, and overall hand condition.
Theme Song
-He once wrestled a Sea Bass Holder Mage in the city streets. He ripped his arm off and slapped him with a different Sea Bass.

Sorry for the Incomplete CS, it's late here and figured I might as well get this somewhat done.
Hidden 11 yrs ago Post by Origin
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Origin

Member Offline since relaunch

Name: Zero L. Heartfield
Age:21
Appearance:
Magic: Darkness Incarnate - Zero not only controls Darkness, he lives darkness. His magic allows him to be able to fire beams of darkness, summon dark tendrils, barriers, pillars.
Known Abilities -
Dark embodiment: Zero turs into a smoke like form, giving him the ability to travel faster, fly, teleport in between shadows. Time of day reduces the effectiveness of this ability given Zero's current level of control.

Dark Claw: Zero channels dark energy through his hand until it resembles a claw, he uses this for close combat.

Infinity Pulsar: Zero raises his hand in front of him summoning a dark portal, through it dark energy shoots out in the form of a beam consuming all in it's path.

Incarnate:This is what makes Zero, Zero. He can absorb darkness further adding to his power, whether the darkess comes from emotion, feelings or the hearts of others or darkness at night time. (This is essential what gives him potential to get stronger)

Personality: Zero possess three main traits which are him being manipulative, narcissistic (tendencies), and severe lack of empathy.

History: Zero was found in a crater, surronded by small wisps of darkness that seemed to be odly attracted to him, the darkness seemed to cared for him, as it nurtured him, made him stronger. Just because of his power he would not let that control who he was, found by a nice elderly couple, who while frightened could also see a boy in need. So for that time Zero discared the darkness he carried within him allowing himself to feel loved. Around his seventh birthday his family was attacked by a dark guild, he watched as they killed his family. Powerless to stop them, that was the day Yoshi Heartfield become Zero darkness incarnate, with only one goal - Wipe out all dark guilds. (Wanted to be more descriptive but kept it short, boy does my history sound cliche lol)

Class: C bordering B

Crush: (Dark Guilds, Zero has no crush. Zero will crush! I'll slap you with a sea bass if you have any problems with that.)
Hidden 11 yrs ago Post by Inularian
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Name:
Skye Robins

Nickname:
Snow Angel
Age:
19
Appearance:

I did draw this so please, don't steal
Magic:
Water/Ice Magic: She is able to control the water in the air, her body, and any water near here(Such as a pond, fountain, etc) Because she can control water, ice was just the next step. She is limited to what water is avalible for her. Because of this, she normally carries a flask/bottle/pouch that is always filled with water in case.


Personality:
Skye is a kind girl. She can come off as sassy and standoffish when you first meet her. Although to her its like a test, if you can stand her being like that, than you have earned the right to see her true personality, if you can't, then you don't get to see it, plain as that. Skye is loyal to her guild and guildmates. She doesn't take betrayal well since the disbandment of Pheonix rising. She doesn't believe in killing an opponent just incapacitate her opponents. She can be blunt because of it seen as harsh or mean but she doesn't see the point in sugar-coating things. She does get her feelings hurt and when she does, she normally gives a snarky comment and go to a corner to 'lick her wounds'.
History:
Skye doesn't have a terrible scarring history. She wasn't abused, raped or ignored by her parents. She grew up rather normally with 2 parents, an aunt and uncle that were there at every turn and her 2 siblings. Her parents were kind people who didn't trust mages since it seemed most injuries to civilian were because of mages.When Skye decided to become a mage, it had created a rift between her and her parents. She had decided to become a water/ice mage. One that was capable of healing and offensive magics. Seven years after she decided this, her older sister who was a waitress to one of the cafe's near Fairy Tail had gotten injured, Skye who was visting from Pheonix Rising had been there and healed her sister enough that her parents finally realized that despite magic was mostly used as offensive, it wasn't just offensive. Now, at 19, the rift that appeared when she was 8 is still there with her parents but its not as big as before. It was around the time that she returned from healing her sister that the guild war between Pheonix Rising and Underworld had started. It lasted about a year before Pheonix Rising and the help of another guild(Guardian) that Underworld was defeated and Pheonix Rising Disbanded because they couldn't deal with all the lost of their guild members. When shewas 18, she had joined Fairy Tail and she has been there for a year now. (She was 8 years old when she joined Pheonix Rising, 15 years old when she healed her sister, 17 when Pheonix Rising defeated Underworld and Pheonix Rising was disbanded, 18 when she joined Fairy Tail, and she is now 19)
Class:
She is an high B-class Wizard. While she is fairly new to Fairy Tail, she has been a mage since about 8 years old and joined Pheonix Rising Guild. She has only recently switched guilds when Pheonix Rising disbanded after a hefty loss of members in a guild war with the dark guild Underworld.
Crush:
--
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you can't be above b class. maximum.
if you were Janus would probably be high A class and have two more mytholgical settings to back him up. I need to finish his history don't I? hmm.
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eddieddi said
you can't be above b class. maximum.if you were Janus would probably be high A class and have two more mytholgical settings to back him up. I need to finish his history don't I? hmm.


Its not that you /can't/ you have to convince the owner that your character is.

YipeeXD said (be realistic; you aren’t going to be anything above... a C/B at max when first joining a guild. However pm me if you wish to try and convince me to make an exception)
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~shrug~ I stand corrected. hmm, I wonder what Janus's next mythology would be.
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Spartan023 said
Hey howdy hey!Name: Aura OslettAge: 18Appearance: Magic: Aura is a gun mage with a special focus on rifles and sidearms. She is also a practitioner of Requip magic, meaning she is never far from her modest arsenal of magical firearms. Her strengths being that she's worked with this magic for awhile now and has a decent set of weapons to choose from including a lever and bolt action rifle and various types of pistols. She is also able to use some "Special" Shots with her weapons, though she is nowhere near the peak of her abilities. Her weaknesses are as glaringly obvious as her strengths however. One, because she is a gun-mage take away her guns, though this is difficult thanks to the aforementioned requip magic, and she is useless. Another is the fact that she can't really get into close quarters combat, sure she can use her pistols but how much good is that when some guy is punching you in the face with a fireball?Personality: Aura is very self-conscious, sometimes to the point of doubting herself even when she has no real reason to do so. Aura is rather timid at first but once she's gathered a few basic facts about you she is much more outgoing. She aspires to be very strong, as she wants to be able to defend the ones she cares about, Her upbringing means she is incredibly scared of losing people she cares about. This means that she is very protective and this has dragged her into more than a few tough situations. History: Aura grew up in the town of Magnolia, as the daughter of a knight, who she never knew, and her mother who was also a mage. Her mother was also a requipment mage, however she favored swords and axes and not guns. So, when Aura favored gun magic, her mother was understandably somewhat disappointing however her mother supported her by helping her purchase guns and get instruction. However, on her 16th birthday, Aura's mother ran away, leaving behind a note that said simply that it was safer for her to be away from Aura for now, and promising that she'd one day return. So, for 2 years Aura was alone in Magnolia, trying to get by, until a Fairy Tail mage found her and discovered that she was a gun mage. She was brought back to the Guild and joined up, happy to have a new family. Aura has only been in the guild for a few months and has only gone on a few jobs, but she is eager to change that.Class: CCrush: Whoever wants her just tell me.(So gonna be honest I essentially bull-crapped this out, so if any of it doesn't fit let me know so I can fix it, but if your criticism isn't legit I'll slap you with a sea bass!)


Accepted!
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megarandom said
Name: Choros AsteriaAge: 19Appearance: Magic: Mage type- MysticMagic type: Spatial MagicHis spatial magic allows him to perfectly see the world around him in every single one of its details, effectively negating his blindness in every way. He can act like a flawless GPS as well, using the magic to pinpoint exact locations, seeing what happens there, as well as knowing exactly how to get there if he so wished. He can manipulate the size, velocity, and placement of objects in space as well to use items as weapons. It can also be used to manipulate gravity fields, creating powerful gravity wells for short periods of time, smashing enemies under intense gravitational force. To some extent, he can look into the future if he has a specific place in mind, or the same for looking into the past. The visions of the world occur in his mind's eye, which to him is like seeing normally. He can create astral entities to some extent, such as creating tiny suns the size of a fist, or creating mists like a nebula. His magic is generally very well rounded, useful for both offensive and defensive purposes, as well as tactical and other normal everyday uses. Specials~~~Sunfire Maelstrom: A powerful spell in which he creates both several tiny suns, as well as a powerfully rotating radial gravity field, causing the suns to break apart and whirl around. It creates a spinning, fiery vortex able to absolutely devastate most enemies.Flash Reading: A concentrated effort in which he can both see the present, as well as predict the immediate future as it changes, allowing him to predict exactly what his enemy will do with each moment, allowing preemptive dodging to ruin plans.Blink: By expelling a decent amount of spatial magic, he can transplace himself instantly through space, effectively teleporting short distances.Astral Wish: In his dying moments, ridiculous amounts of his magic can be released at once, allowing incredible attacks to be launch in a dying effort to take his enemy down with him. In this state, he's capable of making singularities, decently sized, short lived black holes, a star the size of a truck, or raze the area to the ground in a massive burst of magical energy to chaotically change the states, sizes, placements, velocities, volumes, and chemical makeup of matter in the area. Personality: Is usually very calm and collected, and plans out their missions using his magic. He is very loyal to his friends, and will often become emotional when they're threatened or in danger, becoming protective of them. He has a decent sense of humor, and is rather sarcastic at times.History: He was born in a town far to the north, and grew up normally. He discovered he had a rather natural affinity for magic, his magic developing on its own. He noticed it when he started faintly seeing the world, which was incredibly new for him since he had been blind since birth for reasons nobody could explain. When he left home, he came to the guild, joining it for the atmosphere it had, enjoying it thoroughly. Class: CCrush: NoneExtra: Blind, his eyes look fully normal, however he is entirely blind. He can see however through his magic

Cs looks fine, but go back and read the OP please
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Skyrte said
Will update this sheet as the RP progresses.Original - 1/16/14===Aranarha Ziris16 Requip Magic, current inventory-- A sword made by Aran's mother, enchanted to be able to split up into different fragments and reform back into the original blade. This is usually how Aran pulls out Shatterpoint, the individual fragments first, then they form the sword itself, which Aran grabs.- Arans father was a very skilled swordsman and blacksmith. He defeated Deleroth the Demon Inquisitor in combat and trapped its soul within an armor that would change in stages, progressively releasing more of the demons' power, using ancient armorer techniques. is where the power of the demon is weakest. is where it is just starting to appear, encasing the user in heavier plate armor. is nearly releasing the demon, and it harnesses Deleroth's magical power, some chain magic. However, Stage 3 can only use physical metal chains, which are on the armor, this makes the chain slower and heavier, but sturdier. Stage 3 also increases the physical prowess of the user, strength, endurance, however, not stamina. While releasing Stage 3 will give a big boost to power, a person who doesn't have the stamina to keep it up won't be able to wield Stage 3 for very long. - The armor that Aran's father personally used to defeat Deleroth. This armor is far older than he, having multiple wearers. All of which have had their consciousness, memories, skills, copied into the armor. The armor is comparable to Stage 3 Chain Demon, increasing the strength, endurance, and general physical prowess, as well as projecting the combat experience and skill of the 5 previous users to the current user, Aran. This armor is usually known to others only in legend and myth, whispers and rumors, as The Azure Meteor. - Schematics to an ancient armor, Aran strongly believes that his father based the Ranger armor off of this type of armor. The components are rare and expensive, and this armor will take a very long time to forge. Having a Tome depicting the teachings of this "Shadow Hunter", and a set of Schematics suggests that there was an ancient warrior race who produced these armors. - He keeps these because he likes to design new weapons, armor, keep lists, and occasionally sketch some really pretty landscapes. - Various blacksmithing equipment, that Aran uses to blacksmith things with. - Some clothes, like jackets for cold weather, etc.Aranahra is a strange one.He's got a strong sense of justice, a distinct sense of right and wrong. However, he doesn't have much self confidence in his combat ability. To make himself do things, Aran lies to himself. He tells himself that it's for survival, which was the truth for five years.Aran is also self conscious about several things. He doesn't like others seeing his body, he thinks that he isn't very impressive. Although he doesn't have much muscle mass, he has a lot of muscle density, he's rock solid, and can probably out-push some members in the guild. He is also self conscious of some of his other hobbies, although he doesn't have a problem about blacksmithing, he has issues with letting others know that he enjoys shopping, sewing (Primarily for smithing reasons. Primarily.), fancy cooking, sketching, and such. It doesn't help that he's easily embarrassed either.Aran has a very different sense of humor. It's hard to pinpoint, but it's generally really difficult to make Aran laugh aloud. He'll just smile widely most times.Aran is also very innocent, most inappropriate jokes will go right over his head.Born in the far away lands of Bellum, where magic is rare, Aran lived with his father in a mostly isolated forge-home. All his life, since he was born, Aran was fascinated with his father's work. Blacksmithing. When Aran was 10, his father chose to train him, both in Requip magic, and blacksmithing. Aran followed easily for one year of intense training, then, his father suddenly left. Leaving a magical sword that his wife had forged, and a suit of armor that he himself forged for Aran, he never returned. Aran lived alone, cooked alone, hunted alone, and defended the forge alone, until it was destroyed when he was not present. He packed what he could, and traveled for five years. Surviving. Doing Blacksmithing in various towns to earn income, some food and a place to eat. Eventually, he ended up at the door step of Fairy Tail.C-ClassN/A--Learnt to play a Kalimba during his travels, carries one in his ruck.-Dispite having Requip Magic, he insists on carrying a Rucksack, for various things.-People have mistaken him for a girl.

Once again, Cs looks fine, but go back and read the OP please ^.^
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The Irish Tree said
: Gendarme Belvast: 19::Gen's chain magic is his primary source of attacking, as well as his really only long range magic, the chains he produces are made out of his magical energy, and an individual chain can extend up to 7 meters, and while each chain is rather thin, they are each capable of supporting up to a metric ton; though Gen himself can't, he could still use the chains to drag a heavy object reliably. : Gen's primary form of attacking, a simple chain with a large, weighted ball at the end of it that can punch through armor if given enough time to wind it up. He can retract the chain to use the ball more like a short range melee weapon, though he'd prefer to keep a distance at all times.: Gen's method of mobility, a chain head with a large 4-pronged collapsable claw.: An oddity among Gen's chains in that it doesn't actually have a head at all, rather the chain becomes more rope-like and lighter than any of his other chains, though it does become much more flexible. While the flexibility does make it easier for an enemy to destroy, the chain becomes almost whip like, and can even be used to launch things if used like a bow string between two tether points.: Gen can weave his chains into most any shape he can desire, though this is obviously limited to being able to turn them into weapons and armor as long as he holds them. He can even weave his chains together, looping them through the loops to strengthen them, though it does make the chain slower and more difficult to manuever.Gen's Ripple magic is a variation of Palm Magic, in the sense that he is able to focus his magic energy onto any single point on his person, however when combined with his chain magic, he can greatly extend the range and flexibility of it, though he lacks experience with using Ripple Magic. More of a meditation technique than anything else, it allows Gen to multiply his current magical energy to replenish it quicker than a normal person could while standing still and remaining calm. He's heard of masters who are able to channel this state in combat, and is trying to find a way to perfect it.: Possibly the most intricate of Gen's specialties, Ripple Lock lets him snare an enemy with his chains, usually multiple to maximize the effects, then channel his magic through the chains, causing it to continually strike the captive. Rarely uses this due to the set-up required and the stress it puts on his body.: He has slight knowledge of Transformation, and he uses Re-Equip to store his books. : Kind, and very analytical, though he does have a tendency to try to deceive people he’s fighting against. He isn’t afraid to run away from a fight, and he’s always thinking of new ways to adapt his chains to fight more efficiently, though he does prefer to fight dirty.: (Will finish this when I get a chance.): C, just joined.: N/A:-Works a part-time job for the Magnolia Times, delivering mail to locals as well as issues of .-Is rather skilled at building traps and snares.-He doesn't know if it's magic or not, but be is extremely adept at learning things about someone through shaking their hand or simply looking at their hands closely enough. This doesn't mean he reads their minds, he just makes educated observational guesses based on their grip, dexterity, and overall hand condition.Sorry for the Incomplete CS, it's late here and figured I might as well get this somewhat done.


Looks good, but go read the OP again please Irish ^.^
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Origin said
Name: Zero L. HeartfieldAge:21Appearance: Magic: Darkness Incarnate - Zero not only controls Darkness, he lives darkness. His magic allows him to be able to fire beams of darkness, summon dark tendrils, barriers, pillars. Known Abilities - Dark embodiment: Zero turs into a smoke like form, giving him the ability to travel faster, fly, teleport in between shadows. Time of day reduces the effectiveness of this ability given Zero's current level of control. Dark Claw: Zero channels dark energy through his hand until it resembles a claw, he uses this for close combat. Infinity Pulsar: Zero raises his hand in front of him summoning a dark portal, through it dark energy shoots out in the form of a beam consuming all in it's path.Incarnate:This is what makes Zero, Zero. He can absorb darkness further adding to his power, whether the darkess comes from emotion, feelings or the hearts of others or darkness at night time. (This is essential what gives him potential to get stronger)Personality: Zero possess three main traits which are him being manipulative, narcissistic (excessive self-love), and severe lack of empathy. History: Zero was found in a crater, surronded by small wisps of darkness that seemed to be odly attracted to him, the darkness seemed to cared for him, as it nurtured him, made him stronger. Just because of his power he would not let that control who he was, found by a nice elderly couple, who while frightened could also see a boy in need. So for that time Zero discared the darkness he carried within him allowing himself to feel loved. Around his seventh birthday his family was attacked by a dark guild, he watched as they killed his family. Powerless to stop them, that was the day Yoshi Heartfield become Zero darkness incarnate, with only one goal - Wipe out all dark guilds. (Wanted to be more descriptive but kept it short, boy does my history sound cliche lol)Class: C bordering BCrush: N/a

once again, its fine, but go read the OP again please
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Inularian said
Name:
Skye Robins

Nickname:
Snow Angel
Age:
19
Appearance:

I did draw this so please, don't steal
Magic:
Water/Ice Magic: She is able to control the water in the air, her body, and any water near here(Such as a pond, fountain, etc) Because she can control water, ice was just the next step. She is limited to what water is avalible for her. Because of this, she normally carries a flask/bottle/pouch that is always filled with water in case.

Personality:
Skye is a kind girl. She can come off as sassy and standoffish when you first meet her. Although to her its like a test, if you can stand her being like that, than you have earned the right to see her true personality, if you can't, then you don't get to see it, plain as that. Skye is loyal to her guild and guildmates. She doesn't take betrayal well since the disbandment of Pheonix rising. She doesn't believe in killing an opponent just incapacitate her opponents. She can be blunt because of it seen as harsh or mean but she doesn't see the point in sugar-coating things. She does get her feelings hurt and when she does, she normally gives a snarky comment and go to a corner to 'lick her wounds'.
History:
Skye doesn't have a terrible scarring history. She wasn't abused, raped or ignored by her parents. She grew up rather normally with 2 parents, an aunt and uncle that were there at every turn and her 2 siblings. Her parents were kind people who didn't trust mages since it seemed most injuries to civilian were because of mages.When Skye decided to become a mage, it had created a rift between her and her parents. She had decided to become a water/ice mage. One that was capable of healing and offensive magics. Seven years after she decided this, her older sister who was a waitress to one of the cafe's near Fairy Tail had gotten injured, Skye who was visting from Pheonix Rising had been there and healed her sister enough that her parents finally realized that despite magic was mostly used as offensive, it wasn't just offensive. Now, at 19, the rift that appeared when she was 8 is still there with her parents but its not as big as before. It was around the time that she returned from healing her sister that the guild war between Pheonix Rising and Underworld had started. It lasted about a year before Pheonix Rising and the help of another guild(Guardian) that Underworld was defeated and Pheonix Rising Disbanded because they couldn't deal with all the lost of their guild members. When shewas 18, she had joined Fairy Tail and she has been there for a year now. (She was 8 years old when she joined Pheonix Rising, 15 years old when she healed her sister, 17 when Pheonix Rising defeated Underworld and Pheonix Rising was disbanded, 18 when she joined Fairy Tail, and she is now 19)
Class:
She is an A-class Wizard. While she is fairly new to Fairy Tail, she has been a mage since about 8 years old and joined Pheonix Rising Guild. She has only recently switched guilds when Pheonix Rising disbanded after a hefty loss of members in a guild war with the dark guild Underworld.
Crush:

Some else that read the whole OP *Bows down* thank you!

Accepted, but please change to a B class for now ^.^ thanks
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