Yeah, I really want it to be mostly real robot, but I'm not completely hostile to certain super robot elements. It'l be a case by case thing, but if you want, say, a "prototype reactor core" that gives your mech higher performance, then bring it up and we'll see. Regenerating robots and outright impossible feats are out of the question though.
The OOC isn't ready yet, but I'm going to let you know a bit about what's coming up.
Mech Parts
Integrated Weapon Systems - Weapons that are built into your robot and generally cannot be taken off one robot and used on another, save for special circumstances. An example would be machine guns mounted in the wrists.
Auxiliary Weapon Systems - Basically any piece of equipment that can be taken off of one robot and used on another. These weapon generally are easily replaced but may or may not be more difficult to use with your robot. For example, a giant machine gun can be used on pretty much any mech with hands, but will have to be reloaded manually, while an integrated machine gun can have an auto-loading system.
Propulsions Systems - Parts like jet boosters and wheels that help your robot get around.
Power and Generator Systems - Mechas in this time period obviously don't run on gas, but even among power systems that use the same generator, differences in distribution systems may prioritize weapon output or energy efficiency.
Part Origins
Signature Systems - If your robot was a prototype utilizing new experimental systems, then these systems will be called Signature Systems. Does your mecha run on a prototype reactor core that was never mass produced? Does it utilize an experimental energy weapon? If that's the case, then it has a Signature System. Note that all signature systems have to be approved by myself.
Mass Produced Systems - Systems that were utlized across many mechas prior to the Union's collapse. You can use these without approval, and you can also submit your own ideas for MP Systems for my approval.
Basically, this is to streamline the creation of generic MP mechas, as well as make replacement parts more easily described and consistent with each other. I'll also create a few MP suits and be accepting proposals for MP suits if you want to make one. MP suits and parts will mostly be based on the two factions that existed prior to the RP.
Suits that were made by the Union (Name pending) will generally have detachable parts that emphasized versatility through optional equipment. Suits made by the Allied Atlantic Powers will generally have their weapons integrated into the mecha chassis and be more streamlined in appearance.
Of course, you will still be allowed to make your own mecha. They don't even have to follow the guidelines for each faction, or even need to have their origin in one of these factions. Ancient alien technology? Sure, why not? JUST NO REGENERATING MECHA.