Basic Info
Name: Elizabeth Collins
Gender: Female
Age: 22
Alias: Officer Collins
Stats
Height: 5'7"
Weight: 160 lbs
Hair Color: Brown
Eye Color: Hazel
Skin Tone: Slightly tan
Body Type: Athletic
Notable Features: Elizabeth can generally be considered pretty and feminine overall, if not average, something that is markedly different from most stereotypes of female officers that see them as butch and/or lesbian. She keeps her hair roughly mid-length and down, with it being tied into a bun according to protocol when on duty. She has a scar caused by a bullet along her cheek that she considers a mark of defeat.
Psychological Profile
Personality: Elizabeth tends towards sarcasm when it comes to dealing with others, especially other officers, and can get a bit defensive and aggressive when she feels that she's being insulted for pursuing law enforcement. Ambitious and driven to prove herself, she spends much of her time working, reading, training, or otherwise trying to improve herself, and to overcome the expectations most of the other officers have had of her as being "just a woman." Her relentless drive leaves little for relationships or friends, and most men are far too intimidated by her anyway.
Strengths: Ambitious, driven, articulate, immensely intelligent.
Weaknesses: Stubborn, temperamental, occasionally has issues with authority, sometimes arrogant, looks down on other women at times, often believes she can do anything better than anyone else.
Fears: Rejection by her peers, failure, letting others die, appearing weak, and not amounting to anything.
Power Points
Telekinetic: 3
Though her power is in its infancy, Collins has discovered she has been given the ability to manipulate kinetic forces around her. Her drive to improve her skills telekinetically have led to her ordering her partner to attempt to shoot her (with a kevlar vest on, obviously), resulting in her managing to redirect the force of the bullet enough for it to miss her by a few feet. Personal 'strength' tests have led her to believe her ability seems to be based on common physics, objects already in motion are far easier to simply redirect than to stop, and if something isn't already moving, it's more of a pain in the ass to start it moving.
Intelligence: 3
Brilliant, perhaps surprisingly so for most officers, Elizabeth could've probably become a world-reknowned scientist if she hadn't decided to go down the path of her father and become a police officer. Still, she maintains interests in almost all academic subjects, and occasionally wonders what life might've been like had she done something else. Perhaps she would've gotten more respect sooner.
Flight: 3
Also beginning to develop and directly tied to her telekinesis is her ability to move her own body. Currently she can hover and fly a few miles an hour, but doing so is difficult. Fortunately, she is a believer in the philosophy that if it's difficult, it's worth doing, and expects her ability in this area to grow as her telekinesis becomes less mental and more natural, like walking.
Transportation: 1
Personally Elizabeth owns a rackety old junker of a car whose AC refuses to ever work and drives around a standard police cruiser when on duty.
Firearms: 1
Officer Collins has received standard police training when it comes to firearms, training that isn't exactly world-class, but good enough for police work. Still, good enough for Elizabeth isn't something easily attainable, so she spends some of her free time at the range and practicing on her own time.
Brawl: 1
Standard police training in hand-to-hand combat is, again, not world-class, nor is it designed to train a man to kill with his bare hands. Most of Collins' training involves learning to redirect her opponents force, interestingly similar to her telekinetic ability to more easily redirect existing forces. Elizabeth is experimenting with combining telekinesis with martial arts.
Melee: 1
Elizabeth has been trained in the use of some melee weapons, mainly batons and other weapons meant to non-lethally subdue suspects.
Wealth: 1
Officers don't get paid much, apparently not even telekinetic ones, something that has continued to irk Elizabeth. She makes enough to be roughly middle class, but does thing the city should pay her better, especially if she's expected to perform more duties as a Super.
Hideout: 1
Elizabeth rents a small apartment that is pretty bare-bones and honestly a place she doesn't spend much time at other than to sleep because she doesn't have much time in the first place.
Identity
Job: Police Officer
Home: A fairly basic apartment.
Wealth/Lifestyle: The salary of an officer doesn't provide much money but it does make her roughly middle class, but the long hours demanded of her don't provide much time for anything other than work, especially now that Elizabeth is being called on to help bring in the other Supers.
Clothing Style: Off-duty, Elizabeth prefers to relax in basic clothing such as t-shirts and jeans. She doesn't have time for shopping or the money for fancy clothes, and in any case, she's not really into a lot of 'feminine' pursuits.
Friends/Relationships: Officer Collins has simply not had room for other people in her life outside those she works in, and most of them were killed in the Executioner's assault on her old station.
Rivalries: If there is one person Elizabeth would kill rather than arrest, it would have to be the Executioner.
Public/Professional Goals: Bring the Supers to justice and restore the rule of law.
History: Elizabeth joined a police academy fairly soon after graduating high school, deciding to follow in the path of her father who had been killed in the line of duty. She excelled at the academy, graduating top of her class in all aspects, and signed on with her father's old department. Needless to say, she wasn't happy when she was shafted with a desk job doing paperwork. When the meteor and the first Supers started appearing, she had piercing headaches for days, until the Executioner attacked her building.
The man shot his way through troves of officers trying to subdue him in an effort to reach the jail cells. Officer Collins nearly managed to put him down but missed, blowing off part of the man's ear when his helmet had been ripped off, but then he kicked her body into the wall, breaking multiple ribs. In retaliation for his ear, he shot her across the cheek and left her coughing blood. In the end, nearly all of her coworkers had been killed or wounded, with all those in the cells turned to pulp. Elizabeth's intense anger at herself a few days later manifested her power, shattering a cup of coffee she had sitting on her hospital tray. Further experimentation and training with it has led to today, when she has agreed to be the face of the push to bring an end to the growing Super troubles.
Uniform: Currently just wears her blue police uniform with nothing ridiculous. She thinks it's absurd how the other Supers wear costumes, and a blatant indication that most of them cannot be trusted if they have to hide behind masks.
Alignment: Lawful Good
Combat Method: Officer Collins uses a number of methods depending on the situation and as she learns to incorporate her telekinesis into combat, preferring to subdue suspects and assailants instead of kill them.
Mode of Transportation: Junker car, police cruiser.
Supply/Inventory:
-Her police uniform, nothing special about it.
-Her police badge and identification.
-A smart phone.
-Sunglasses.
-Handcuffs.
-Flashlight.
-A standard-issue police pistol.
-Pepper-spray.
-A taser.
-Often has access to the trunk of a police cruiser with weapons and the police arsenal to respond to situations as needed. Unlike the Executioner, she isn't geared to wipe out entire armies at a moment's notice.
-A pad to give people speeding tickets. Sometimes things get slow and we've got quotas to meet, alright?
Paradigm Stone
Paradigm Stone Appearance: When Elizabeth possesses the stone it seems to not stop morphing its shape, like an orb whose insides are trying to force its way out, multiple tongues and tentacles of rock lash outwards and then fall back into the orb, like the tendrils of the Sun. Its color varies greatly depending Elizabeth's mood, and the orb itself hovers around her.
Personal Appearance Changes: Elizabeth's body quickly becomes covered in a second skin of random materials that adhere to her from nearby objects such as cement, rock, steel, or anything else tough, as her telekinesis creates a physical shield against others. She ceases walking and simply hovers or flies where she decides to go, often sending shockwaves of force in her wake that shatter buildings.
Power/Ability Progression: Empowered by the Stone, her powers grow enormously, allow her to rip steel beams out of buildings to use as bats or to throw military tanks with ease. Her frustrations burst into view and her allegiance shifts at a whim. She is very likely to conclude that the world would be better off under her leadership and to begin actively pursuing its conquest.
Power-Drunk Goals: Initially, attainment of respect, then money, then finally power. Soon enough, it is clear she is the only person fit to lead humanity.
Weakness: Arrogance, anger, a loss of control over herself and the unleashing of what a normal Elizabeth might view as a monster on the order of the Executioner. Her biggest weakness is probably mental and/or psychic, as her power grows to consume her.
Withdrawal Symptoms: Delusions, hallucinations, and potentially a babbling psychosis.