@Everyone: Due to finally writing a post for TLB I can't finish going through everyone's stuff here, but here's what I can do. Also for obvious clerical reasons, everyone should be updating their main character sheets with their approved content as well.
Holmishire said
Quick query: are custom trait upgrades just Trait +1, or like a Trait Tree?
Either or.
@Jorick New uniques approved.
"Upgrade Diana's Brood Vampire "unique" trait. Since I ripped this from LoR 2.0's trait system I think I'll have to rely on a GM call for how this one gets upgraded."The next stage of Vampirism grants this character a greater sphere of influence over others: Hypnotic eyes. Yes, that classic vampire power, that allows you to entrance victims into willing servitude. There are limitations, but you will have to figure them out. The only thing you know thus far about it is it, like all vampire powers, does cost you blood to use it. (Your character's body consumes blood and expends it to fuel powers.)
Apprentice Upgrade: Upgrading apprentice gives you access to another school of magic as well. Choose wisely. Here is the new name and description.
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Wizened (Rank 2): Having done some study and practice, you can now understand two schools of magic, and understand a greater amount of subtly with your first school of magic. There is now a greater chance of you casting a spell without others noticing, unless the spell is blatant and loud: Like a fire ball. ("Stealth magic" and a second school of magic.)
@Alphakoka Apprentice Upgrade: Upgrading apprentice gives you access to another school of magic as well. Choose wisely. Here is the new name and description.
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Wizened (Rank 2): Having done some study and practice, you can now understand two schools of magic, and understand a greater amount of subtly with your first school of magic. There is now a greater chance of you casting a spell without others noticing, unless the spell is blatant and loud: Like a fire ball. ("Stealth magic" and a second school of magic.)
Diana's Brood Upgrade: For Laenaia, instead of obtaining hypnotic eyes, she's developed the capacity to traverse several feet in the blink of an eye as a dash. It is akin to a form of short range teleportation, but doesn't set off magic senses.
Underground Contacts: ???????????
@BrandSlippery Upgrade: Upgrading slippery also causes wounds to be dealt to non-critical areas. New description below.
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Dodge! (Rank 2): As you've refined your instincts, your ability to avoid harm has also grown, and as such whenever an enemy swings at you, there's a solid chance you've already figured out not to be there by the time the swing would connect. (Dodging is quicker and no longer forces your character onto the defensive, and can occur even if your character is caught off guard.)
Unorthodox is approved.
Opportunistic is approved.
@HolmishireSlippery Upgrade: Upgrading slippery also causes wounds to be dealt to non-critical areas. New description below.
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Dodge! (Rank 2): As you've refined your instincts, your ability to avoid harm has also grown, and as such whenever an enemy swings at you, there's a solid chance you've already figured out not to be there by the time the swing would connect.
Going the Distance is approved.
Burning Fast on an Empty Tank is approved.
@Tempest:RayvonDefender Upgrade: Upgrading Defender also causes damage to automatically be negated by a small portion, even if the blow would ordinarily bypass armour.
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Protector (Rank 2): Having grown to know your armour like it's a second skin, you've learned the second step to defending yourself in armour: How to lock an enemy down. When an enemy attempts to attack you, there is a solid chance that you will disable or break their weapon, or at the very least disrupt their combo giving you or someone else an opening to attack. (Weapon deflection and combo disruption.)
Divine Martyr 2: Electric Boogaloo is approved.
The Spellsword is approved.
MaevenSharp Upgrade:--
Investigator (Rank 2): Where others might struggle to put the clues together, this character's eyes have grown used to looking for the out of place or abnormal. Chinks in the defenses are easier to locate, and things that aren't natural or off-kilter and relevant to your character's curiosity are easier to detect and find. (Increases chances of finding out of place things and detecting weaknesses in armour. There is a chance that your character will suddenly have a realization about something they didn't understand before (GM assistance).)
Mechanist Matron 2: The Matroning is approved.
Interchangeable Parts is approved.
Maxim said
So eh, any chance some slots opened up so that I can get my character in? :)
Yes, you and GreenGoat both can join. For reasons I don't have time to explain because I have to run out the door for work here.
Just remember, take the base character sheet template and make your character. Then add one additional basic trait, select an existing basic trait you want to make rank 2, add a custom trait, and upgrade one of your existing custom traits.
And remember everyone...
... I may or may not be marathon-watching Star Wars right now.