My last hero character. If she even is a hero. >_>;;
(Credits to the unknown artist!)
Athena Knight said
"W' all just fighting some supernatural pussies, aren't we?!"
Name
Athena Knight
Age
20
Species
Human
Gender
Manly Female
PowersExplosion Manipulation - Athena can partially expand or decrease the effectiveness of explosions caused by her. While she does have control over this particular power, emotions can randomly spark random spikes of power and other immutable effects.
Explosion and Fire Resistance - Due to her body being accustomed to utilizing Explosion Manipulation, Athena is moderately resistant against explosions and fire in general, though she does have a clear limit as to what she can handle. A defensive item can slightly increase her defense against explosions and fires.
Combat Personnel - Athena is a natural fighter, and shows her abilities through her handling on firearms, raw strength, and straightforward attacks. Her fair balance in weaponry and combat is what makes her formidable in general, though she is especially dangerous when using certain firearms.
Weapon Adaption - Athena can use... many things for weapons. She tends to start throwing manholes at people if she needs to, and even goes as far as to using food to strangle people, though her food nearly always fails to survive from her admittedly explosive appetite.
Boxing - Unlike most boxers, Athena uses abilities that are genuinely dangerous to use against others. She uses this particular fighting style while sparring or when she is preserving ammunition. Athena does not use any protection for her hands unless she is otherwise ordered to do so.
AbilitiesPistol Body Shootout - Athena sends out a barrage of body shots with her fists, intentionally hitting a target's body instead of their head. This particular move can be used frequently, and is moderated by her own stamina. Her stamina is considerably high, but Athena prefers to drag out battles before going in for a fitting finisher. This ability is one of such finishers, as well as a basic ability used to test her opponent's defensive capabilities.
Distance Control - Athena focuses on making her movement extremely slick, allowing her to perform deceptive tricks to fool her opponent's eyes and find an opening for an attack. She tends to use this ability for faking an approach towards her enemy while remaining in a single position. This ability cannot be used when she is airborne.
Explosive Shell - Athena Knight's favorite ability. Athena points her firearm at her target(s), charging her weapon for at least two seconds. She then fires an empowered bullet shell. This shell will cause a small explosion upon physical contact. The explosion's power and size increases the longer she charges the firearm, and the maximum power limit would be reached when charged for ten seconds. The maximum charge can cause a moderate-sized explosion capable of caving through weakly-reinforced walls. If Athena is interrupted as she charges her weapon, her current bullet will fire a regular shell. Athena is limited with her ammunition for this particular ability. The strange part of this ability is that it works on nearly all kinds of firearms, including rocket launchers...
Rocket Jump - Athena takes out an air-filled grenade before leaping, smashing the item on the ground. She is propelled toward the skies, allowing her to reach higher grounds. If she has time to do so, she may be able to fire an Explosive Shell in mid-air before falling. Athena has five air-grenades.
Corkscrew Kiss - Athena takes out an air-filled grenade before performing a corkscrew punch on a target. If the punch connects, Athena's target will be pushed back by the force of the grenade's transparent explosion, and Athena herself will lose one of these grenades. The power of this ability is heavily reliant on whether the target would actually get hit by the attack, and what they collide against if they do get hit. Athena has five air-grenades, and missing while utilizing this particular attack may injure herself.
Shoeshine Combination - Athena sticks her feet to the ground, bouncing with a fast rhythm. Keeping her hips low, Athena launches an extremely quick flurry of ten punches at a target after positioning herself. While the move itself has a predictable pattern, the punches can make targets unintentionally lower their guard.
Shotgun Repulse - Athena must require a shotgun for this particular ability. Athena aims her shotgun without any bullets loaded in her firearm, charging her weapon for one second. She then lets out a close-ranged explosion out of the shotgun, blowing away nearby targets. While this does take a toll on her energy quickly when used in rapid succession, the force of the explosion is quite powerful, being able to blow through fairly-reinforced walls. Athena can only use this ability when her shotgun does not have any ammunition in it.
Overdrives"London Shoeshine Destruction" Combination - Athena throws or lunges with an air-grenade toward a target's eyes. If they are caught by the explosion, they will be stunned for a brief second. Athena then proceeds to launch thirty punches in rapid succession before firing a quick Explosive Shell on the ground between her and her target, sending the two of them flying away from each other. If Athena does not have an air-grenade with her, or she needs to preserve the grenades for something else, she may end up doing a mighty headbutt to begin the attack. This particular ability will slightly damage herself.
Wounded Knee Bullet - Athena either throws an air-grenade behind her or fires an Explosive Shell nearby herself. Utilizing an extreme force to propel herself diagonally or horizontally, Athena sends herself flying toward a target before using her knee to strike them. This ability leaves Athena open to attacks, but allows her to potentially break apart her opponent's power.
Bullet Catch - Athena must require a large firearm for this ability (ie. shotgun, rocket launcher, etc.). Athena charges an empowered Explosive Shell, using much of her energy to charge the next shot for ten whole seconds. She then fires the projectile toward the skies, letting it fly up shortly before falling down at a fast speed. Athena then kicks the explosive projectile toward her target(s), letting it activate to a fragile explosive. The attack's explosion radius will be large (ie. the size of a slightly big house), and moderately high damage will be dealt. This ability takes a large toll on Athena's energy, and may render herself tired for thirty whole minutes if she had been fighting for a decent amount of time.
WeaknessesAmmunition - Athena's firearm-based abilities usually require ammunition. Without ammo, her power would be severely decreased. Athena tends to randomly scavenge metal and gunpowder from wherever the heck she finds them.
Cold - Athena's explosive, arrogant personality is less prominent under cold weather. She exhibits a noticeably weaker will to fight in the cold, along with a surprisingly quieter attitude.
Self-Damage Most of Athena's attacks and abilities tend to damage Athena herself in some way. This often leads to unsuspected injuries surfacing at the wrong times.
Explosive - Like her overall fighting style, Athena has a particularly explosive attitude. She tends to get annoyed easily at simply remarks and enjoys performing inappropriate taunts that should definitely not be used in her age.
PersonalityAthena Knight is the "Full Metal Alchemist" without the
Alchemist. Being a destruction-loving fan, Athena enjoys causing other people to explode, either literally or emotionally. She is fond of using other people's money to get some cheap food, nearly always forgetting to pay cash back. The girl also enjoys taking things and tends to absent-mindedly shred things apart.
Backstory
N/A