"I am the BFG you speak of."Nikola is receiving an update in his overall fighting style! I initially wanted him to excel in being an inventor who seeks revenge against the supposed "magic" that destroyed his life, so I'm changing a lot of things to make him fit into his own theme. Below are his updated Powers and Abilities, as well as several other tidbits I will be putting into his CS. (You can find his CS in the Athalia Student Directory thread, which is in the front page of this roleplay.)
PowersExtraordinarily Awesome Robot (E.A.R.) - Nikola has a particularly advanced, cybernetic limb that is mounted on his shoulder. It seems to have a mind of its own, and can mess around with its owner from time-to-time. The arm can replace regular tools by morphing into such utensils, ranging from pencils to umbrellas. It can also gain access to weaponry whenever Nikola desires offensive and defensive utilities.(UPDATED) Staff of Omni-Power - Nikola has several gadgets loaded into his staff, their uses varying greatly from each other. The staff itself does not exactly require extra energy, but Nikola can freely add in extra horsepower to the staff's functions. The more types of enemies he faces, the more kinds of gadgets he will be able to add into this utensil. However, he tends to study intensely in order to perfect a balanced, fully-functioning gadget for the staff, so upgrades take some time to be completed. Some of Nikola's gadgets can be influenced by others.The current gadgets he has in the staff range in the following order of completion: orb of light, seismic detector, copper knife attachment
Firearms - Nikola can use firearms quite efficiently. While he is not the most expert marksman around, he can prove to be a force that should be dealt with as soon as possible once he starts using heavy weapons such as rocket launchers and grenade launchers. The weapons he tends to use to simply knock out targets, however, are not that lethal, and its ammunition would only hurt as if they were BB bullets. Nikola tends to bring around either two light weapons, or simply one light weapon and one heavy weapon. The more weapons he carries, the slower he can get.Technological Genius - Nikola, despite his strange antics and, oftentimes, his somewhat dull common sense, is an extremely intelligent individual. Outsmarting nearly every man who was considered to be the smartest of all, he can think of many different ways to achieve a single goal. He also knows his limits, though he sometimes chooses to be arrogant to simply make himself less noticeable. He desires to break his own limits and expand the possibilities for certain fields of technology related to his knowledge.(RENAMED) Cursed Locket - Nikola has a delicate, small locket that holds many secrets within it. There are seven locks that could reveal seven different parts of the locket, and the first two had been opened by himself. These locks cannot be opened by normal means, meaning that forcing it open will not work. The first two opened locks seems to grant him the ability to hear the voices of spirits, as well as a faster thinking process that heavily compensates for the slow progress he usually makes in his works.(NEW) Anti-Magic - Some of Nikola's primary abilities rely on disabling magic spells effectively, mainly to prevent himself from getting ambushed like he had been in his past. He mostly uses the anti-magic creations to disable offensive spell attacks. Nikola cannot disable transformation effects.Abilities(NEW) Target Analysis - Nikola can and usually will analyze anyone he comes across. He will gain information on vague descriptions of their physical body externally. This can only analyze the heights, weights, and masses of his targets, which can be used to his own advantage.
(NEW) Tire Popper - Nikola lets E.A.R. shoot out long charges of crackling electricity to his mechanical hand before firing a long, thin funnel of lightning at a target. This is used as a burst move, and will disintegrate all magic spells in the form of projectiles at where he is aiming the hand. The stronger the attack is, the longer he will need to wait before he can safely use it again (maximum cooldown limit is thirty seconds). This particular move can also be used to push away targets with its blunt force.TARDIS Prototype - Nikola either spins his staff or gathers energy in his hand, allowing E.A.R. to add in dark matter into the energy he charges up. After a second of gathering energy, the man can warp into any position within a circle that has the diameter of a basketball court's length. Due to its surprisingly cheap cost for energy, as well as its relatively short cooldown, Nikola can use this to either engage or disengage attacks. Nikola can consecutively use this ability two times, a cooldown of forty seconds taking place after the first use of the ability.(UPDATED; originally named "Laser") Fire Line - Nikola can let E.A.R. fire out short bursts of lasers that deals blunt damage to living targets and utterly melts non-living objects. He can also let E.A.R. become an energy sword that automatically defends and attacks for him. If used as a projectile, there is a cooldown of six seconds when used normally, and a cooldown of thirty seconds when extra power is added into it. The energy sword naturally depletes energy the longer it is used, but can regenerate fairly quickly.(NEW) Excavate - Nikola activates the seismic detectors within his staff before striking the earth with it. Magic spells and items making contact with his surroundings will be detected in a diameter of a large football stadium. He will not be able to detect auras and transformation users, and can only cast Excavate every minute and thirty seconds.(NEW) Boil - Nikola uses the light orb gadget within his staff, heating it up to its maximum temperature. The next physical strike Nikola manages to deal with the staff will leave a white scar on a target. Nikola's next Fire Line cast at the marked opponent will be unblockable and cause the scar to explode. The scar vanishes after ten seconds, though the burn it leaves remains.(UPDATED) Jetpack - Nikola has a jetpack. He can stay in the air for around five minutes, and cannot go higher than a skyscraper could. The cooldown for this ability reflects upon how much he uses it. Nikola likes to use the jetpack with his firearms.OverdrivesAll-Terrain Chaos Initiator - This is surprisingly used as a first attack from Nikola, and can seriously disrupt his target's attack patterns if they are not careful enough. Nikola stabs his staff, E.A.R., and his hands into the ground, sending a jolt of energy to the ground in front of him. In a long-ranged cone in front of Nikola, the ground will randomly be separated into small portions of land, each piece randomly spiking up-and-down as if a small-scale earthquake was occurring. This can technically render physically weak people useless, but it can still be dodged easily due to how the cone glows right before the attack begins. While there is no specific damage this ability deals other than making his targets dizzy or confused for a while, Nikola can use this every two minutes, meaning that he can use it quite frequently for an overdrive ability.Archon Assimilation - Nikola charges up large amounts of energy and mind power into his hands, empowering his staff, as well as E.A.R., with a tremendous energy boost. He then lifts his staff up, letting the energy shoot toward the skies. After five seconds pass, if the staff has not been moved away from the skies, a small cloud will form in the skies, and thirty large lightning strikes will fall from the skies, each bolt capable of stunning a target for two seconds and dealing a decent amount of damage. This move can easily be countered by simply having a solid object that could withstand blunt attacks, but it will disarm an enemy if five lightning bolts consecutively strike the same object in the storm. The lightning bolts move randomly, and Nikola can simply raise his staff so that he himself cannot be hurt by the lightning, regaining some of the energy he used. This ability can be used every twenty minutes.(UPDATED) Natural Selection - Nikola tunes all of his energy to run at maximum power, empowering E.A.R., his staff, and the rest of his devices. All of his abilities (except for his Overdrives) are modified within a duration of thirty seconds.Fire Line will be able to cut through living objects, and has a cooldown of six seconds.
Tire Popper will electrocute all living objects that are hit by it for three seconds, and has a static cooldown of five seconds.
Excavate will reveal magic within a diameter of an entire city, though it will have a cooldown of one whole hour afterwards.
TARDIS Prototype will be able to consecutively warp Nikola six times, and has a cooldown of fifteen seconds.
Boil will automatically detonate scars left on targets. There is a three-second delay before the detonation, and Fire Line can still be blocked when the scar is active.
Jetpack will allow Nikola to fly as high as he can.
The short duration is to allow Nikola to stay in combat, and have a less punishing cooldown time. The cooldown is around five hours.
(UPDATED) ZERO-G - Nikola takes out a small, round device. The instant moment he activates it, the device will explode and create a negative sphere around wherever he is. All targets enveloped inside it will have their nerve systems work backwards (ie. attempt to move leg forward, leg moves backward instead). The negative sphere affects Nikola as well, and all projectiles within the negative zone will not move. This means that dangerous weapons such as rocket launchers can be stuck at almost all circumstances. The sphere carries all targets inside it as if there was no gravity inside it. This sphere lasts for thirty seconds, and can be used again if Nikola brings another sphere. All projectiles will be disintegrated once the device deactivates
Nikola also has a new weakness, which is related to fighters that rely on their physical strength. He is also weaker against nimble fighters due to his aim-based combat style. That is all for Nikola's little update!