May you could try to PM the missing people? Otherwise we're going to need another advertisement.
EliteCommander said
I said that ships couldn't fit in, like merchant vessels you would use to transport across the sea. Rowboats would fit and could be used for transport. The reason for not building any sort of path to the outside is the precise reason it is giving our characters problems in the first place: it is more easily defensible. In order to get in, an enemy would have to either swim, or use a rowboat, and a rowboat would make it obvious that they were being attacked, not to mention that it would be an easy target for archers. It does also mean they wouldn't be able to get out as easily, but in the case of an attack, they would be wanting to defend anyway, as that is where all their valuables are.
Lucius Cypher said
Well, bandit's aren't exactly known for making structurally sound fortresses. I'd imagine there is another entrance that we just don't know about. As for the invisibility, I guess now we have to show just how good we are not just as individual fighters, but as a group as a whole. How well does Sarel play with others?
Lucius Cypher said
You might not want anything to do with us, but that doesn't mean Sarel needs to reflect that. Surely even he would have some tactical sense. The Bandit's single entrance makes it much easier for them to survive an attack for the same reason fortresses do in real life; they can stay put and life off their supplies for much longer than the attackers, who has to make some sort of lea way before they get tired. Sure it makes escaping harder, but unless someone really puts the efforts into blockading their little cove, they don't have to worry about a long drawn out siege. There's only one way to attack them, so the bandits can focus all their efforts into defending it. We just have to hope they're as incompetent as we want them to be.