Hidden 10 yrs ago Post by Lucius Cypher
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May you could try to PM the missing people? Otherwise we're going to need another advertisement.
Hidden 10 yrs ago Post by Lucius Cypher
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Want to post, but also uncertain what to post about. I could put up something short about Malakaus leaving to prepare himself for the stealth operation, but after that than what? Just come back to Sharee's office? Meet up with her near the cove?
Hidden 10 yrs ago Post by EliteCommander
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I did kind of post that one quickly, as I had an assignment to do. You can post preparations if you like, but I'll be sure to add more or make another post tomorrow. Though I have a lot to do tomorrow too.
Hidden 10 yrs ago Post by Lucius Cypher
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Alright, than I'll write up something quick for Malakaus and maybe leave him open for interaction.
Hidden 10 yrs ago Post by EliteCommander
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I'll attempt to post today, if possible. Plenty of work for my classes. Perhaps I should not have taken two more than last semester.
Hidden 10 yrs ago Post by The New Yorker
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I should have something up today as well. Though, that won't be for some time now.
Hidden 10 yrs ago Post by EliteCommander
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I have a feeling I can't adequately describe what this place looks like.
Hidden 10 yrs ago Post by Ryonara
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Is it kind of like Dunbarrow Cove? Maybe some tables and barrel out up front to store food and such for guards posted at the entrance. Than you'd go through a crude doorway into a much larger cave where the bandits store their things and such.
Hidden 10 yrs ago Post by EliteCommander
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Not exactly, I think cove is a misnomer for that location. This cove has land in a crescent shape, with the open side facing the ocean. It has a rock canopy, like someone went in and took a scoop out of a mountainside. Sort of like this.
Hidden 10 yrs ago Post by Ryonara
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Ah, I see. Is it a deep cave or just sort of a makeshift dock built against the rock wall?
Hidden 10 yrs ago Post by EliteCommander
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Hmm, this should be interesting. Sharee should have quite a response for Sarel.
Hidden 10 yrs ago Post by The New Yorker
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Geez, apparently Sharee's never heard of a water walking spell

I don't get it, why would Khajiit build anything where the only way in and out is through a boat? I figured there'd at least be a strip of wood connecting the rocks to the inner docks. I mean, that's just not a feasible structure, especially when you consider that most boats won't fit in the alcove; so how would they transport the skooma? This seems shoddily designed, EC, gotta say.

EDIT: Great, now everyone is prematurely invisible. Setting everyone up in this state, realistically, would be like herding cats.
Hidden 10 yrs ago Post by EliteCommander
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I said that ships couldn't fit in, like merchant vessels you would use to transport across the sea. Rowboats would fit and could be used for transport. The reason for not building any sort of path to the outside is the precise reason it is giving our characters problems in the first place: it is more easily defensible. In order to get in, an enemy would have to either swim, or use a rowboat, and a rowboat would make it obvious that they were being attacked, not to mention that it would be an easy target for archers. It does also mean they wouldn't be able to get out as easily, but in the case of an attack, they would be wanting to defend anyway, as that is where all their valuables are.
Hidden 10 yrs ago Post by Lucius Cypher
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Well, bandit's aren't exactly known for making structurally sound fortresses. I'd imagine there is another entrance that we just don't know about. As for the invisibility, I guess now we have to show just how good we are not just as individual fighters, but as a group as a whole. How well does Sarel play with others?
Hidden 10 yrs ago Post by The New Yorker
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EliteCommander said
I said that ships couldn't fit in, like merchant vessels you would use to transport across the sea. Rowboats would fit and could be used for transport. The reason for not building any sort of path to the outside is the precise reason it is giving our characters problems in the first place: it is more easily defensible. In order to get in, an enemy would have to either swim, or use a rowboat, and a rowboat would make it obvious that they were being attacked, not to mention that it would be an easy target for archers. It does also mean they wouldn't be able to get out as easily, but in the case of an attack, they would be wanting to defend anyway, as that is where all their valuables are.


I just feel like the disadvantages of not having direct access to the land, and, essentially, being in an inescapable hole in the wall, would outweigh the defensible advantages. But they are dumb bandits, so that's to be expected. I recognize that I am just being a sourpuss, but I'm still weary of this whole thing.

Lucius Cypher said
Well, bandit's aren't exactly known for making structurally sound fortresses. I'd imagine there is another entrance that we just don't know about. As for the invisibility, I guess now we have to show just how good we are not just as individual fighters, but as a group as a whole. How well does Sarel play with others?


I thought I already made the answer to that abundantly clear.
Hidden 10 yrs ago Post by EliteCommander
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The disadvantages could very well outweigh the advantages. I would disagree for their situation, but in any case, the setup they have does make sense to maximize defense.
Hidden 10 yrs ago Post by Lucius Cypher
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You might not want anything to do with us, but that doesn't mean Sarel needs to reflect that. Surely even he would have some tactical sense. The Bandit's single entrance makes it much easier for them to survive an attack for the same reason fortresses do in real life; they can stay put and life off their supplies for much longer than the attackers, who has to make some sort of lea way before they get tired. Sure it makes escaping harder, but unless someone really puts the efforts into blockading their little cove, they don't have to worry about a long drawn out siege. There's only one way to attack them, so the bandits can focus all their efforts into defending it. We just have to hope they're as incompetent as we want them to be.
Hidden 10 yrs ago Post by The New Yorker
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Lucius Cypher said
You might not want anything to do with us, but that doesn't mean Sarel needs to reflect that. Surely even he would have some tactical sense. The Bandit's single entrance makes it much easier for them to survive an attack for the same reason fortresses do in real life; they can stay put and life off their supplies for much longer than the attackers, who has to make some sort of lea way before they get tired. Sure it makes escaping harder, but unless someone really puts the efforts into blockading their little cove, they don't have to worry about a long drawn out siege. There's only one way to attack them, so the bandits can focus all their efforts into defending it. We just have to hope they're as incompetent as we want them to be.


I don't really have time to talk about all the things you said there that I disagree with you on, or the things you got flat out wrong. Suffice it to say, firstly, I am not imposing any of my ideas or impressions on Sarel at all, not to mention that I rather like most of the people in this RP. Secondly, I believe the entrance has already had the desired effect it was originally designed for, to offset the skills of our characters (not that I necessarily see an issue with that).

That being said, and hopefully finished, I'll have a post up within the day tomorrow.
Hidden 10 yrs ago Post by The New Yorker
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I think I might actually wait. I have a pet peeve about bunching up my posts and I don't necessarily need to post right now.
Hidden 10 yrs ago Post by EliteCommander
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Not sure I understand your pet peeves, but at any rate, I should be able to post soon.
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