Hidden 11 yrs ago Post by Descartes
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If you want over-the-top action with death defying stunts facing off against horrific monsters of such impossible proportion that in real life that would struggle to keep their own weight up, whilst dual wielding oversized weapons; then this is the game you’re looking for. Dungeon Crawl offers exactly that as well as everything on the title. It will pit your character against terrain extremely difficult to navigate, having to negotiate through traps that exist in different dimensions all at once. Still interested? Good.

The World:
Meet New Earth. It’s exactly like old Earth, but more MAGICAL. Also technology has been set back several hundred years maybe. Dilapidated ruins and structures lay across the landscape. Some have been retrofitted into cities and castles. Others have been taken over by nature, becoming homes to wild animals.

The Quest:
The king of Clarksland had declared a summons for worthy and competent adventurers. His daughter had been captured and taken away to the Eternal Desert, by a mysterious assailant known only as the King’s Slayer. Legend has it, he was once a fabled warrior for the kingdom, hence his name, but had become overzealous in his duties and was removed, It is rumored that he captured the princess to get revenge on the kingdom.

The Dungeon:
The City of Fallen Angels is the name given to a vast series of ruins within the Eternal Desert of Clarksland. The ruins are incredibly old, featuring large and rusted structures dating back before recorded history. Some parts of the old ruins are incredibly well preserved due to a lack of moisture in the desert. Old paintings and murals still stand in their places. The City of Fallen Angels features within it, a seemingly endless dungeon said to go down even further than the planet’s core. Though deep, it is said to be filled with treasure. Many adventurers enter, but rarely any survive, and none have ever gone into the heart of the dungeon. The dungeon is so large in fact, that it contains within it, several different ecosystems. Some adventurers who have entered, began creating a loose network of small towns within the dungeon selling tools to aspiring adventurers who also enter the dungeon. The King Slayer is said to live at the very bottom of the dungeon, and only he knows the dungeon’s true secrets.

The Adventurers:
That would be you. Adventurers come in all different shapes, sizes, colors, and volumes. You happen to be one of those adventurers. Perhaps you are an aspiring hero wanting to make a name for yourself, or a wizened veteran hoping to shake off the cobwebs. Whatever your purpose, you have decided to crawl down the fabled City of Fallen Angels.

Name: The name your character will go by, be it official or a self proclaimed alias.
Gender: Boy, girl, or whatever your race has
Age: The age of your character in solar years
Race: I will allow you to play any race, be it standard Tolkein or custom special snowflake.
Character Concept: A small phrase used in place of a class. This will be the gist of what your character is and how he/she will be roleplayed.

Physical Appearance: The standard physical appearance of your character. I’d prefer this be done using actual words, though I won’t mind a picture either if that’s exactly what you want to play.
Equipment: A list of whatever possessions your character has, including weapons and packed food. Be sure to update this regularly to accommodate for any new items your character takes on during the quest.

Personality: How your character generally thinks and acts.
Goals: List three things your character wishes to accomplish
Beliefs: List three things your character has strong opinions on.
Background: The history of how your character came to be.

Racial Traits: Anything special your race is capable of that seperates the race from others.
Known Skills: Whatever your character is capable of and competent about.
Known Spells/Powers: Whatever magic your character may possess that isn’t directly linked to their race.


The Style:
Dungeon Crawl will be run episodically. Meaning that between adventures, there will be brief timeskips where not much happens. Episodes will usually be focued on one plot, theme, or character but all episodes will still be somewhat linked to one another, culminating towards a season finale where the big boss is taken out.

The Story So Far:
Season 1
Episode 1: The party enters the dungeon and meets a man by the name of Ron. He shows them the city of Vegas, which is later attacked by a group of raiders. The party (hopefully), helps the town out, and soon discovers they are growing an army to take over the town. Vegas is on its last legs and requires the party to help. The PCs end up not caring much about the town and instead trek further into the dungeon, where they are led into the raider camp. The raiders summon a demon which they later defeat but vows to return. The demon's head is kept by the reluctant adventurer, Billy Bane, as his personal stove.
Episode 2:: The adventures continue through the dungeon but become lost. James finds himself missing Anya’s birthday, forgetting to bring her something. Unfortunately, he can’t on account of him being in a dungeon. Almost as if too conveniently, they stumble upon the lonely lab of a wizened artificer. The artificer offers James a robot dog, but in return the party must help the artificer with his latest invention, a magic teleportation crystal, which can send items between individuals at long distances. At the end of the episode, James uses the crystal to send his daughter a birthday present.

The Rules:

  1. Don’t be a creep.

  2. Don’t Godmod.

  3. Don’t power play.

  4. Be cordial to your fellow players.

  5. Have fun.


Cast of Characters:

  • James Hawthorne, the dadknight. Loves his horse. Loves his daughter. Questing because he sympathizes for the king and doesn’t want people to miss their daughters.

  • Gabriel Knotts, the Laughing Scorpion. Son of a circus performer, Gabriel seeks to start his own world renowned circus as well as become a great hero. Skills pertain primarily to circus performing. Plays the flute. Also a halfling.

  • Rasa, mysterious robot. Created in the past for unknown reasons. Has the need to protect others. Has a desire for understanding, that is, learning where she came from. She also wants to learn about the world. Above all, she wants a purpose.

  • Billy Bane and the terrific talking sword. Farm kid who really just wants to stay home and harvest his crops; he’s dragged against his will by a magical sword named Elbereth that he finds by “destiny”.

  • Rue Noir, who is one of the sand people. Lived in the land for a long time and knows her way around the desert. Wishes to be a navigator in the dungeon, but is in way over her head. Has issues to not shame her family.

  • Lily Rhine, a water spirit. Part of a different adventuring party that also pursued the King's Slayer. She was holed in by a group of monsters unable to leave her body of water.
Hidden 11 yrs ago Post by Jerkchicken
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Will post a character when I get around to it
Hidden 11 yrs ago Post by Parser
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Oh. Are we not including Tink and Rue, then?
Hidden 11 yrs ago Post by Descartes
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Parser said
Oh. Are we not including Tink and Rue, then?


Just alerted them. You guys are just the most active, and so I'm automatically including you guys in.
Hidden 11 yrs ago Post by Professor_Wyvern
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So do you want us to post our CS then? Well the Circus Bard is a go...

Name: “The Laughing Scorpion” Gabriel Knotts

Gender: Male
Age: 37
Race: Halfling

Character Concept: A support character who bolsters other character’s strengths by using entertainment, and sneaks around to uncover dangerous things to the adventuring party.

Physical Appearance: Gabriel Knotts is 3’2” tall. He has dark brown eyes, and has curly light brown hair, goes down to the middle of his back; he also sports a pair of thick side burns, which are rather scruffy. His eyebrows are rather bushy, and his eyelashes are extremely thick and luscious. Gabriel skin is medium light brown. Gabriel’s face is baby-smooth, and he has very thin lips. Gabriel wears light cloth armor which is a checkered motley pattern with light reds, dark purples, and light orange color scattered throughout the outfit. On his pants he has four sheaths on each side, which holds his throwing daggers. Gabriel wears no shoes over his feet, which have a thick layer of light brown hair over his toes. His toe-nails are trimmed perfectly, along with his fingernails which are all painted bright yellow. Gabriel Knott’s backpack is bright blue and has a giant logo on it which has in bright purple letters, “HUXLEY’S TRAVELLING CIRCUS” which encircles a laughing ringmaster.

Equipment: At this point Gabriel has eight balanced throwing knives, 48 feet of hempen rope, a large backpack, a crowbar, a lock-pick set, a flute, a medium sized jug, light cloth armor, a small bag of jerky, a medium jar of berries, a medium sized blanket, a small container with yellow nail-polish.
And an Aesthetically Painted Bloodied Warrior Headdress

Personality: Gabriel is an entertainer/jokester at heart, and he is a hedonist. He takes most everything in a light-hearted way. He is affable person who welcomes people with open arms. If his hospitality is exploited, he will hold a stubborn grudge upon the person who violated the trust that was given.

Goals: Kill the legendary King’s Slayer and Save the Day
Form a World Renowned Circus
Discover the various forms of the ancient’s entertainment.

Beliefs: The only true purpose in life is entertainment.
Every person is free to create their own fate and path in life.
Hospitality is to be treated with the utmost care, those who violate the rules of Hospitality are not to be trusted.

Background: Gabriel Knotts was born inside Huxley’s Travelling Circus, as his father worked there as a clown, and his mother worked there as an animal tamer. Gabriel’s early life was spent learning the art of performance, which he quickly took to. Gabriel became a juggler who would perform between the acrobats and the dancing bears. Eventually Huxley’s Travelling Circus would find a niche within the Kingdom of Clarksland, and then stay there as Huxley's Circus. So when the King called for adventurers to rescue his daughter, the Travelling Circus pondered whether or not they should travel to the Eternal Desert. This is where Gabriel Knotts decided that he would not only entertain the heroes; he would become a hero and defeat the King’s Slayer. So he left the circus in the hopes of one day being able to become a hero, and use the status he had gained from the experience to finance his own circus, so he could travel around the world and entertain the people as Huxley's did while it still traveled.

Racial Traits: Halflings are known for their dexterity and sharp sense of hearing.

Known Skills: Gabriel is a proficient juggler, clown, flute-player and overall entertainer. He is also good at sneaking around, and picking locks in an efficient fashion.
Known Spells/Powers: Gabriel has the power to bolster others strength/will with entertainment. He also can weaken enemies through quips, insults, and other negative jests.
Hidden 11 yrs ago Post by Descartes
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Professor_Wyvern said
So do you want us to post our CS then?


Precisely
Hidden 11 yrs ago Post by IncredibleBee
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Name: James Hawthorne

Gender: Male

Age: 30

Race: Human

Character Concept: Dadknight

Physical Appearance: James is a little taller than average, with an average frame. His hair is an unkempt black mess, and his gray eyes are accompanied by heavy bags. His squared off chin has a layer of stubble. He generally wears a set of armor, and over that a crimson surcoat.

Equipment: Steel longsword - Family heirloom, repaired after being broken by a demon
Shield - Painted metal over wood, depicts a hound
Warhammer
Lance
A long knife
Armor - A mix of chainmail and plates, providing solid defense
Dried food
Waterskin
Whetstone
60 feet of rope
A small amount of money
Two lanterns

Calvin - His warhorse
Saddlebags
Feed

Personality: James has a generally serious, moody demeanor. He possesses a short temper, and prefers to handle things quickly and directly. Perhaps the only thing he has a soft spot for is his daughter, however inept he may be at taking care of her.

Goals: 1) Protect Anya
2) Live as peacefully as possible
3) Be a better parent

Beliefs: 1) Family is important
2) Do your duty, no matter how hard
3) It was all your fault

Background: James spent much of his youth in training. Though a noble, he was still of relatively low standing, and his family kept its name via martial prowess. After battling fiercely in several campaigns, he was able to make something of a name for himself, even upping his family's standing a bit. Upon reaching adulthood, he was able to marry his childhood friend, and they went on to have one child, a daughter.

Two years ago, James' wife died under tragic circumstances. Since then, the man became notably more of a shut-in, devoting most of his time to trying, not always knowing how, to raise his daughter, Anya. He's decided to go on this quest not just because of duty, but because he sympathizes with the King's plight. Leaving his child in the care of a family friend, he's set off on his magical adventure to save the Princess.


Racial Traits: Sheer grit and determination.

Known Skills: James is a veteran knowledgeable and skilled in melee and mounted combat.

Known Spells/Powers: None; he relies solely on mundane skills.
Hidden 11 yrs ago Post by Lindow Amamiya
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Lindow Amamiya

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Once more, now in the right thread.

Name: Rasa
Gender: Female
Age: Unknown
Race: Robot
Character Concept: Magitech Robot Girl
Physical Appearance: http://i.imgur.com/fmYWHFn.jpg

Equipment:
None other than the clothes on her back.

Personality:
A robot with no memories, Rasa may live up to her name in many ways, but she does seem to have a few beliefs and goals (detailed below). Whether these come from pieces of previous protocols or something else is unknown. One of these is the drive to learn – not just about herself, but about the world around her and the people that inhabit it. Another is the drive to preserve, to ensure her own continued existence and to protect those that seem to be in need. Beyond these lie less obvious (and ironically rather human) drives, to either find or create a purpose for herself, and to improve herself. One thing is for certain, though: Rasa seems to be able to change and adapt much like a human could – an ability that will be necessary in the coming days...

Goals:
- Repair her damaged memory, or at least discover what happened
- Learn about the world and its inhabitants
- Find a purpose for herself, beyond the above.

Beliefs:
- Defend those weaker than yourself
- Keep yourself in good repair
- Don't brood or angst about your problems, do something about them!

Background:
Initiating startup sequence...

Running basic functionality diagnostic...
Scanning BIOS... OK
Physical systems... OK
Magical systems... OK
High level processing software... OK
Installed Modules... Not detected, only basic functionality will be present
Scanning memory for errors... ... ... WARNING, ERRORS DETECTED

Results:
Critical damage to primary memory banks detected.
Attempting recovery on all primary memory systems... FAILED
WARNING: Self recovery failed. Estimated 100% loss of existing data.
Please report to ERROR for full diagnostics and repairs.

Current time and date is: UNKNOWN
System was compiled on: UNKNOWN

Starting up...

Racial Traits:
- Rasa is a robot, not a human. As such, she does not need to eat, drink, or breathe. She is also immune to mind influencing magic (I can't imagine it working on her, though I can take this out if it's a problem), and anything else you'd imagine a robot would not need to worry about.
- Rasa is quite durable, though to make up for it her construction is incompatible with worn armor.
- High physical parameters, as fitting a robot made for combat purposes
- Is capable of self repair. This isn't fast enough to be useful during combat, and requires rest for any major repairs.

Known Skills:
- Physical combat, mostly unarmed. Rasa could likely pick up weapons given some time to train.
- Basic magical theory

Known Spells/Powers:
Rasa can manipulate raw magical energy. She can do a number of things with it, such as shaping it into blasts, forming shields or enhancing melee attacks. This is somewhat basic manipulation, and may not be used for things like advanced metamagic.
Hidden 11 yrs ago Post by Parser
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Name: Billy Bane and his Wondrous Talking Sword

Gender: Boy

Age: 14

Race: Human

Character Concept: Peasant kid with a magical talking sword

Physical Appearance: He’s a kid with short-cut dark brown hair, sort of short for his age; he dresses like an 18th century farmer: breeches, shirt, jacket, and cap with a scabbard at his hip or back depending on the situation, though his sword is usually kept in hand, much to Billy’s chagrin.

Equipment: Magic talking sword, scabbard, burlap sack, some turnips, jerky, bread crusts, a bit of hard cheese, waterskin, coinpurse, whetstone, tinderbox, bandages, fireproof urn with Sunset's still-living head

Personality: Billy doesn't want to go adventuring. Billy just wants to stay home and plant turnips and play hoop-and-stick and not go down into some horrible murder cave with a bunch of total strangers. Sadly for Billy, his sword has other ideas.

Goals: 1.) Get this adventure over with
2.) Get home in one piece and make sure the turnip harvest is coming in alright
3.) Get rid of this sword (Not actually possible)
+1.) Fulfill a nebulously-defined prophecy+
+2.) Have adventures+
+3.) Kill stuff+

Beliefs: 1.) Adventures are dumb
2.) Prophecies are dumb
3.) People die when they are killed
+1.) Adventures are awesome+
+2.) Prophecies are important+
+3.) People die when they are killed+

Background: Billy was working in the fields one day when the plowshare turned up some sort of shiny bit of metal. After digging it out of the ground, Billy found it to be a beautifully-crafted longsword, bright and sharp as the day it was forged. As he looked closer, he found that there was some writing on the side. “Whosoever finds this sword-” it said “-is destined to slay the Twelve Great Demons”
Now, granted, turning up weapons in the soil wasn't exactly an uncommon occurrence- his family’s farm, as well as the surrounding farms, had been built upon the spot where the King of Iron and the Hanged Man had fought their final battle- but what was unusual was that the sword started talking about going on magical adventures, which- while exciting at first- got a bit irritating after it was repeated a hundred or so times. He’s tried getting rid of it, but the sword just shows up again later; something about how they’re “bound by fate” or whatever; the sword hasn't been very clear on that part.

Racial Traits: Nope, regular human

Known Skills: Billy knows how to run a farm, he knows how to milk a goat, he’s borderline literate, and he plays a mean game of hoop-and-stick. The sword, for its part, grants Billy strength, speed, and swordplay far beyond that of a mortal man.

Known Spells/Powers: No real powers, but Billy cannot be separated from his sword. It just sort of shows up again when no one is looking. According to the sword, it's because the two are "bound by fate", but Billy is somewhat skeptical.

Note: +text+ is things pertaining to the sword
Hidden 11 yrs ago Post by Zero Hex
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I'll throw a CS up within a few days, monday at the latest
Hidden 11 yrs ago Post by Descartes
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Zero Hex said
I'll throw a CS up within a few days, monday at the latest


Will do
Hidden 11 yrs ago Post by Rancealot
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I throw up a CS in a couple of hours.
Hidden 11 yrs ago Post by The Roman07
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mind if I join guys? I got an idea for a unique character
Hidden 11 yrs ago Post by Descartes
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The Roman07 said
mind if I join guys? I got an idea for a unique character


Sure
Hidden 11 yrs ago Post by The Roman07
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Name: Rin Zeela-Tae (roughly translates to Rin Two-Tails)

Gender: Male Lizard

Age: 23

Race: Reptillian bipedial sapien

Character Concept: "The Arkwardly Naked Lizard-Man"

Physical Appearance:

"Are you going to eat that dead bird over there?" -Rin Zeela-Tae


Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain.

Equipment:
-Hempen Rope (roughly 20ft)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass
-Two bracelets, one made of flintstone and another made from iron. One on each hand.

Personality: Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.

"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"


Goals:
1) Help the others survive in the desert lands he knows well
2) Visit his old kin laying in a camp hidden in a secret desert oasis
3) Find a good fishing spot

Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."

Background:


Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.

"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae


Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.

"Rin can... see... you... little one." -Rin Zeela-Tae


Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.

Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.

Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed

Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)

Although Rin is a hunter, he is not a straight up fighter. Standing head to head with an armorclad knight will most likely get him cut down rather quickly. Hit and run tactics, dirty tricks, and choosing "fleshy" targets is ideal for him.

Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally

"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Hidden 11 yrs ago Post by The Roman07
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I'll get to work on his background sometime either tonight or tomorrow. If possible, otherwise constructive criticism is always welccomed XD
Hidden 11 yrs ago Post by Zero Hex
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I hate to be a shit stirrer, but isn't Rasa a bit really powerful compared to everyone else? Not only does she come with built in armor and a slew of immunities and lack of needs but she can also self-repair, is powerful physically and comes with the ability to shape raw magical energy to suit her needs both offensively and defensively, even if it's not out and out magecraft it's still a powerful bonus on top of what would already be a very strong character without it. You could probably build a whole character around an ability like that with little else and it'd still be very powerful.
Hidden 11 yrs ago Post by Neobullseye
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So, here's my updated CS. It's mostly the same as the one on Iwaku, except for that this one is actually completed. Also, I've made a few adjustments here and there.
Name: Lily Rhine

Gender: N/A, though 'she' looks Female

Apparent age: about 20.

Actual age: N/A; reasons are explained below. This form has existed for 19 years

Race: Water sprite

Physical appearance:
For the most part, Lily’s outward appearance is pretty much human, aside from a few key differences. For one, her fair skin has a slight blue glower to it, something which quite obviously is not found all that often in humans. Second, her hands and feet have a webbing of sorts to it, another hint that she’s an aquatic being rather than a terrestrial one. Third, both her hair color and the color of her eyes is a bright blue – albeit not the exact same tint -- , which again are not natural colors for humans. Of course, with the help of magic, no hair or eye color is truly unavailable, but still. As for her hair style; it mostly falls straight down to about her shoulder, with a small white curly bit right at the bottom, creating an effect much like the foam of a breaking wave. Her ears look somewhat like an elf’s, having a similar point at the top, with the difference that in this case the pointy end is somewhat curled back, creating a droplet-like shape.
In terms of length, Lily stands at about 1,70M. Her build is quite tender, meant more for easy movement rather than combat. Due to how her species’ biology works, the Sprite’s chest is pretty much completely flat.
Clothing:

Character Concept: Water mage, healer (sort of)

Equipment:
* An enchanted water bottle filled with, well, water.. Although it's not much larger than the average field bottle lots of people have, the content volume is much larger. Put simply, it's like a Bag of Holding, but only for water. It is, however, not truly bottomless, and it can and will run out if not refreshed every once in a while. The contents of this bottle are both used to drink and to serve as fuel for her magical attacks.
* A simple staff, used mostly as a tool to control aforementioned magical attacks. (By 'Staff', I mean the classical mage staff, not the Eastern Monk-type Staff). It's set with a large aquamarine gem at the tip, and the side has several runes on it.
* A custom magic sleeping bag . It has a special enchantment on it to allow it to keep water inside instead of out, essentially turning it into a bubble of sorts.

Due to plot reasons, Lily lost her other items some time before meeting up with the rest of the team. Not that she needs a whole lot of tools, mind you, but normally she at least carries some of the most basic of the basic adventurer’s supplies with her too.

Personality: Lily is quite grown up when compared to the rest of her species, which for the most part consists of nothing but pranksters. Of course, this is almost to be expected when you’re talking about a race that’s inherently immortal but doesn’t keep any experience through each phase, locking the most of them in permanent childhood. Lily, on the other hand, is a bit more serious. Sure, she still likes pulling a prank on someone now and then, but she’s had it blown up in her face often enough to make sure to only try something when she knows she can get away with it. Not to mention the fact that, right now, she has bigger things on her mind than playing games.

Goals:
- To become strong enough to get a certain jerkass monster to leave her spring.
- Finding friends.
- Having fun.

Beliefs:
- Have respect for nature; Whatever you do to it, good or bad, it will repay the favor.
- There's no reason to be sad about things from the past. Either fix your problems or move on, but don't pout over them.
- Whatever you do, make sure you have fun doing so.

Background:
A spirit of nature, 'Lily' has technically lived as long as water itself. Whenever a Sprite’s body 'dies', his/her spirit is drawn to the nearest large body of her element -- in Lily's case, water. As a result, they're technically immortal. However, under normal circumstances, Sprites do not retain their memories if such a thing happens.
As for her current Cycle, Lily's been living in a spring in a forest near the kingdom for quite a while. Recently, however, a monster has come in and claimed the spring as his own, chasing off any and all of the original residents. Lily, not being an idiot, decided to go away for now. Taking her enchanted bottle and trusty staff , she set out to find calmer waters (pun may or may not be intended). Eventually, though, she's planning on reclaiming her spring, both for herself and all the other Sprites who lived in and around it.
In an attempt to get strong enough to defeat the beast that had taken over her home, Lily went on a quest together with a group of other adventurers. It… didn’t go quite as planned. The party was surprised by a group of monsters, who swiftly took the unfortunate souls out one by one. Lily was the only one to survive, barely managing to drag her battered body to a nearby pool of water in the midst of the chaos. In there, she slowly recovered her wounds. Of course, seeing as she was now partyless in a part of the dungeon where her entire party just got wiped out, the Sprite has been stuck there ever since.

Racial Traits: All Sprites have innate control over their element. Which, in Lily's case, would be control over water. This includes water vapors (And technically steam. However, see below for why this generally causes problems) , but does not include ice or other solid forms of water. On an addendum, this also means that she is effectively immune against water attacks pointed at her -- assuming that it's not ice or something like that, of course.
Although Lily cannot truly create water from nothing, she can draw water out of the air if said air is humid enough. In addition, she can use her own body's reserves to attack enemies with. However, this drains her out even faster than she would normally, so it's pretty much only used as a last resort, when not doing so means imminent death anyway.

As a Water Sprite, Lily is very dependent on, well, water, and needs to drink/absorb large amounts of it in order to survive - failure to do so will first lead to her powers weakening and her starting to feel dizzy. Further lack of hydration will result in hindered mobility and grogginess, unconsciousness and eventually death. Of course, this would technically happen to humans too, but it happens far quicker with Lily. If completely derived of any source of water, the process might take as little as 24 hours, even shorter if the area she's in is abnormally hot. As a precaution to this, she always carries an enchanted bottle filled with water on her, which she guards as if her life depends on it. Which, to be fair, pretty much is the case.
She has a low heat tolerance, and can't stand freezing cold either. Large open fires are an especially big no-no, for reasons that should be obvious. Open water, on the other hand, allows Lilly to regenerate any injuries she might have. However, this process is far from instant, depending on the severity of the injury. Small injuries like cuts and bruises are healed relatively fast, but major injuries (Pretty much anything that would be deadly if not treated quickly enough) can take several hours.

Known skills:
- Obviously enough, Lily is a great swimmer, both in terms of speed and grace. Due to the fact that she can breathe in water, she can stay underwater indefinitely.
- Similarly, she can use her control over water to sort of ‘dance’ in/on the stuff. Of course, this doesn’t really have any use in combat, but at least it can raise the mood a bit, and it tends to net her some small change when used in a town. Which, given that she doesn’t really have the skills, knowledge or physical strength needed to do pretty much any other job, is a good thing.

Known spells/powers:
-Aside from her race’s innate ability to control water, Lily doesn’t have all that many abilities. She’s relatively weak physically, instead relying on a combination of her magical abilities and trickery to either take down enemies from a distance or to run away from them.
- While still in the city, Lily picked up some healing magic. Although she’s not nearly as skilled as any of the priests who have trained their entire lives, she’s able to heal smaller wounds. The fact that healing potions mostly consist of herbs diluted in water, allowing her to apply it directly to the wound and keep it there helps a lot too.
So, that's a thing. Is this okay?
Hidden 11 yrs ago Post by Parser
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Parser

Member Seen 6 yrs ago

Zero Hex said See above

Honestly, I don't think any of us really cares about balance. Combat is RPed and we all know each other pretty well, so there shouldn't be any problems. Plus pretty much all of the combat in this is made up of puzzle bosses.
And you're not a shit-stirrer, dude. It's perfectly okay to give criticism and express your opinions here.
Hidden 11 yrs ago Post by Lindow Amamiya
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Lindow Amamiya

Member Offline since relaunch

Zero Hex said
I hate to be a shit stirrer, but isn't Rasa a bit really powerful compared to everyone else? Not only does she come with built in armor and a slew of immunities and lack of needs but she can also self-repair, is powerful physically and comes with the ability to shape raw magical energy to suit her needs both offensively and defensively, even if it's not out and out magecraft it's still a powerful bonus on top of what would already be a very strong character without it. You could probably build a whole character around an ability like that with little else and it'd still be very powerful.

She is pretty powerful, but she has no equipment, little out of combat skills, and in combat I tend to focus on defending or assisting others. Also the game is billed as over the top action with death defying stunts and giant monsters, I made her with the 'dual wielding oversized weapons' kind of action in mind. Plus the character would be unplayable without self repair (because there's nothing around right now that could repair her), and it's just noncombat healing that's roughly equivalent to everyone else healing up outside of fights or between episodes.
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