Name: Saseen V'nalas (Past aliases include Niriate Muralis, Falizya Radise, and Captain Zheene)
Race: Asari
Gender: Mono-gendered/Female
Age: 263
Class: Vanguard
Appearance:
Saseen is just under 5'10, with tight muscles, a strong frame and light blue skin. Her facial markings are a darker shade of blue, fanning out from the outer corners of both of her silvery eyes. She has to put in conscious effort to achieve the same fluidity and grace that seem to come naturally to most asari. Her natural movements are almost careless. She was a rather clumsy child, and it took a long time to outgrow it. She gets noticeably fidgety when she's nervous and in small spaces, and she has several tells whenever lying; namely, averting her eyes and rubbing the back of her neck.
Background:
Saseen was born in the year 1915 CE, deep in Kithoi Ward of the Citadel. Her earliest memories were of neon lights and bustling crowds. She was the first daughter born to an asari Matron and an ex-mercenary krogan. After settling down together, the pair opened a small food stall in a bustling section of the Ward's markets. It wasn't much, but it let them share at least a bit of their cultures with each other, and with their daughters. Saseen was dotted on nearly from birth. Her parents were busy, yes, but they always tried to make time for her, and the two younger sisters who would eventually follow.
Kithoi Ward lacked any real school facilities for children. There were private tutors, usually university students, for those who could afford them, and public access extranet lessons for everyone else. Her mother always hassled her to complete her lessons, but Saseen far preferred roaming the station with her friends. From the time when she was able to travel the station herself without her parents minding, she always had at least a few close friends to play and get into trouble with. Unfortunately, different aging rates being what they were, turians never lasted long -at least, not according to her perception- and salarians, even less. It was an odd thing to see friends she'd played with grow up into adults seemingly before her very eyes, but she learned to accept it as a fact of life.
As she grew older, the trouble Saseen got herself into got worse. It went from simple things almost expected of children who grew up in the poorer areas of the Citadel -fights, minor shoplifting, things that made fulfilled the youthful urge to rebel without really getting them into trouble- to to full on crimes. A few people they'd known who grew up past them got into gangs just to survive. The first one who contacted them to run a message was doing simply because he thought finding runners would help his position. Saseen and her friends liked helping out and felt cool doing it, so they offered to do so again. They were soon running messages, packages, and eventually even drugs regularly for local gangs. They were useful because people were less likely to expect kids and teens to do the work, and because, having grown up in the wards, it was easy for them to maneuver them and remain unseen.
The first time she was brought home by a C-Sec officer, her father nearly went into a blood rage on the spot. From then on, she simply got better at getting herself out of trouble. Her parents had taught her what they could to develop her biotic talents when she was younger and, when they stopped, she sought outside instruction. Despite her more illicit activities, she was not a particularly bad child. She was very protective of her sisters, Raava and Lislyta, and always enjoyed helping them with their biotics. She put in quite a few hours helping out in the stall. But, even before she hit the Maiden stage, her thirst for adventure was irresistible.
Surprising no one, she left home in her early nineties. Her mother begged her not to become a mercenary, and her father outright forbade her becoming a dancer. That was fine, because Saseen had no intention to do either. An old friend, one of few who'd kept in contact via the extranet even after outgrowing her and the others, had gotten caught up with a group of pirates. They were turian military dropouts, mostly, with a handful of salarians and asari. He was more than willing to help her get a spot on their little crew. Joining them was truly an eyeopener.
Back in the Wards, she'd thought of herself as sort of a badass. She had better biotics than most people she knew, could point a gun well, and had committed what she considered to be some pretty hard crimes. It took less than a week on a ship full of hardened criminals for her to get some sense knocked into her. Another asari, a former eclipse sister, tolerated Saseen's tone for all of two days before hitting her with a stasis in the ship's rec room and leaving her in it for for a few hours. It was... humbling. After that, she was a bit more willing to listen to the advice of older members. She was already a decent shot with a pistol, but learned to handle shotguns as well. Her biotics improved, and she learned, at least a little, about the dangers of overconfidence. Granted, this was a lesson that still hasn't truly sunk in.
The pirate's life provided all of the excitement she was craving, and then some. They traveled the galaxy, spending a few months in a system and prowling its shipping routes before the council or some other government set military crafts to monitoring the area. When that happened, they simply moved on. They docked in all sorts of interesting, beautiful, and often dangerous locales. To this day, Omega remains one of Saseen's favorite places. In her opinion, few places showcase the hardiness of the denizens of the galaxy better.
No matter how much she traveled, though, she always kept in contact with her family. She told her parents that she'd put the cooking skills they'd taught her to use and pursued adventure by serving as a cook on whatever civilian spacecrafts would hire her. She had a feeling that her parents suspected more than they let on but they, or at least her mother, were happier believing it. Lislyta, the younger of her two sisters, and the only one who showed interest in inheriting their family's small business, did not question Saseen's lifestyle. She was just happy to hear from her. Raaya, on the other hand, knew better, and did not appreciate being lied to. She would eventually join C-Sec, a choice that would further drive a wedge between them.
Saseen stayed on that ship for twenty years. At that point, she bid the crew a goodbye and walked away with a pretty sizable last paycheck. Most of her money thus far had gone to gifts for her family or equipment for herself. This money, she used to travel and sight see for a bit. She visited the home planet of her species for the first time, staying for a while with relatives that she'd only communicated with via the extranet before. Unfortunately, Thessia was not exactly to her tastes. However, she did enjoy visiting a few less colonized worlds.
Those travels didn't last for too long -only about five years- before she ran out of money and had to get back in the business. She still had plenty of contacts, and found her way onto another pirate ship. This one was bigger, with an even more diverse crew. A few members were old friends of hers, so she fit in pretty well. This ship, she worked on for twice as long as the last. By the end of her time on it, she was the unofficial second-in-command on board. On this ship, she made enough money that, combining what she sent home with their savings, her parents and Lislyta upgraded from that tiny stall to decent sized restaurant in one of the nicest areas on the Ward.
After that ship was captured and she spent a few close years evading bounty hunters, Saseen found her way onto another ship, and so on, until she was nearing her two hundreds. At that point, she'd saved up enough to buy a ship of her own. The crew consisted primarily of friends and acquaintances she'd met in her travels, and people they'd brought with them. For her time as captain, she took on the name Zheene, though she was usually referred to as 'Captain Zheene' or just 'Captain'. Those years were nothing sort of exhilarating. She'd never been too great when it came to things like strategies, and so she let her right hand take care of things like that, but she chose where they went and what ships they hit.
To her credit, she tried to avoid casualties when possible, particularly those of non-combatants. She eventually dipped into transporting numerous drugs, namely red sand, to supplement income when raids became more difficult due to periods of increased. As the crew of
the Blue Star grew more infamous, they gained the attention of quite a few bounty hunters. She befriended, and sometimes even recruited, more than a fair share, paid off those who couldn't be won over any other way, and regretfully slaughtered the rest. She really didn't enjoy taking lives, as it infringed on her ideal of herself as a lovable rogue living out exciting adventures she'd dreamed of as a poor kid in the Wards.
She gave little thought to the advent of Siame Industries. Plenty such groups had risen and fallen in her time as a pirate, after all. They eventually made it so hard to operate, though, that she was forced to suspend all operations indefinitely. She kept on a skeleton crew and let the rest go. She dodged the relentless Siame agents for a few months, never expecting that treachery would come from within. They'd stopped at Cartagena station to refuel and stock up on supplies. When she returned to her ship, an assassin was waiting for her. Her second-in-command, a salarian named Lurum, had sold her out to Siame and took her ship with him. When she checked her accounts, most of her credits had been stolen. She still had a few in a secret account, but not much, and starting afresh would be near-impossible with how hard the industries were cracking down.
That was a couple of weeks ago. Ever since, she's been putting herself up at a cheap hotel, drowning herself in self pity and lots of liquor at a local bar. Soon, though, she'd find herself presented with the chance to take her new found enemies down, and maybe get her ship back in the process.
Equipment:
-M-5 Phalanx
-M-23 Katana
-Armali Council Prodigy Biotic Amp
-Medium Titan Armor (Usually worn without a helmet)
Powers:
-Biotic Charge
-Barrier
-Pull
-Nova
-Incendiary Ammo
-Cryo Ammo
Talents:
-Assault Training
-Fitness
-Shotgun
-Pistol