Hidden 10 yrs ago Post by Cpt Toellner
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Cpt Toellner The Hero We Deserve

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Dervs, I finished my CS. There might be some spelling and grammatical errors still, but I have it ready for viewing at least. Please take a look-see and tell me what I need to change if you get the chance.

Hopefully I can add my Batarian sniper into the mix.
Hidden 10 yrs ago Post by AmazinglyVivid
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Name: Saseen V'nalas (Past aliases include Niriate Muralis, Falizya Radise, and Captain Zheene)

Race: Asari

Gender: Mono-gendered/Female

Age: 263

Class: Vanguard

Appearance:

Saseen is just under 5'10, with tight muscles, a strong frame and light blue skin. Her facial markings are a darker shade of blue, fanning out from the outer corners of both of her silvery eyes. She has to put in conscious effort to achieve the same fluidity and grace that seem to come naturally to most asari. Her natural movements are almost careless. She was a rather clumsy child, and it took a long time to outgrow it. She gets noticeably fidgety when she's nervous and in small spaces, and she has several tells whenever lying; namely, averting her eyes and rubbing the back of her neck.

Background:
Saseen was born in the year 1915 CE, deep in Kithoi Ward of the Citadel. Her earliest memories were of neon lights and bustling crowds. She was the first daughter born to an asari Matron and an ex-mercenary krogan. After settling down together, the pair opened a small food stall in a bustling section of the Ward's markets. It wasn't much, but it let them share at least a bit of their cultures with each other, and with their daughters. Saseen was dotted on nearly from birth. Her parents were busy, yes, but they always tried to make time for her, and the two younger sisters who would eventually follow.

Kithoi Ward lacked any real school facilities for children. There were private tutors, usually university students, for those who could afford them, and public access extranet lessons for everyone else. Her mother always hassled her to complete her lessons, but Saseen far preferred roaming the station with her friends. From the time when she was able to travel the station herself without her parents minding, she always had at least a few close friends to play and get into trouble with. Unfortunately, different aging rates being what they were, turians never lasted long -at least, not according to her perception- and salarians, even less. It was an odd thing to see friends she'd played with grow up into adults seemingly before her very eyes, but she learned to accept it as a fact of life.

As she grew older, the trouble Saseen got herself into got worse. It went from simple things almost expected of children who grew up in the poorer areas of the Citadel -fights, minor shoplifting, things that made fulfilled the youthful urge to rebel without really getting them into trouble- to to full on crimes. A few people they'd known who grew up past them got into gangs just to survive. The first one who contacted them to run a message was doing simply because he thought finding runners would help his position. Saseen and her friends liked helping out and felt cool doing it, so they offered to do so again. They were soon running messages, packages, and eventually even drugs regularly for local gangs. They were useful because people were less likely to expect kids and teens to do the work, and because, having grown up in the wards, it was easy for them to maneuver them and remain unseen.

The first time she was brought home by a C-Sec officer, her father nearly went into a blood rage on the spot. From then on, she simply got better at getting herself out of trouble. Her parents had taught her what they could to develop her biotic talents when she was younger and, when they stopped, she sought outside instruction. Despite her more illicit activities, she was not a particularly bad child. She was very protective of her sisters, Raava and Lislyta, and always enjoyed helping them with their biotics. She put in quite a few hours helping out in the stall. But, even before she hit the Maiden stage, her thirst for adventure was irresistible.

Surprising no one, she left home in her early nineties. Her mother begged her not to become a mercenary, and her father outright forbade her becoming a dancer. That was fine, because Saseen had no intention to do either. An old friend, one of few who'd kept in contact via the extranet even after outgrowing her and the others, had gotten caught up with a group of pirates. They were turian military dropouts, mostly, with a handful of salarians and asari. He was more than willing to help her get a spot on their little crew. Joining them was truly an eyeopener.

Back in the Wards, she'd thought of herself as sort of a badass. She had better biotics than most people she knew, could point a gun well, and had committed what she considered to be some pretty hard crimes. It took less than a week on a ship full of hardened criminals for her to get some sense knocked into her. Another asari, a former eclipse sister, tolerated Saseen's tone for all of two days before hitting her with a stasis in the ship's rec room and leaving her in it for for a few hours. It was... humbling. After that, she was a bit more willing to listen to the advice of older members. She was already a decent shot with a pistol, but learned to handle shotguns as well. Her biotics improved, and she learned, at least a little, about the dangers of overconfidence. Granted, this was a lesson that still hasn't truly sunk in.

The pirate's life provided all of the excitement she was craving, and then some. They traveled the galaxy, spending a few months in a system and prowling its shipping routes before the council or some other government set military crafts to monitoring the area. When that happened, they simply moved on. They docked in all sorts of interesting, beautiful, and often dangerous locales. To this day, Omega remains one of Saseen's favorite places. In her opinion, few places showcase the hardiness of the denizens of the galaxy better.

No matter how much she traveled, though, she always kept in contact with her family. She told her parents that she'd put the cooking skills they'd taught her to use and pursued adventure by serving as a cook on whatever civilian spacecrafts would hire her. She had a feeling that her parents suspected more than they let on but they, or at least her mother, were happier believing it. Lislyta, the younger of her two sisters, and the only one who showed interest in inheriting their family's small business, did not question Saseen's lifestyle. She was just happy to hear from her. Raaya, on the other hand, knew better, and did not appreciate being lied to. She would eventually join C-Sec, a choice that would further drive a wedge between them.

Saseen stayed on that ship for twenty years. At that point, she bid the crew a goodbye and walked away with a pretty sizable last paycheck. Most of her money thus far had gone to gifts for her family or equipment for herself. This money, she used to travel and sight see for a bit. She visited the home planet of her species for the first time, staying for a while with relatives that she'd only communicated with via the extranet before. Unfortunately, Thessia was not exactly to her tastes. However, she did enjoy visiting a few less colonized worlds.

Those travels didn't last for too long -only about five years- before she ran out of money and had to get back in the business. She still had plenty of contacts, and found her way onto another pirate ship. This one was bigger, with an even more diverse crew. A few members were old friends of hers, so she fit in pretty well. This ship, she worked on for twice as long as the last. By the end of her time on it, she was the unofficial second-in-command on board. On this ship, she made enough money that, combining what she sent home with their savings, her parents and Lislyta upgraded from that tiny stall to decent sized restaurant in one of the nicest areas on the Ward.

After that ship was captured and she spent a few close years evading bounty hunters, Saseen found her way onto another ship, and so on, until she was nearing her two hundreds. At that point, she'd saved up enough to buy a ship of her own. The crew consisted primarily of friends and acquaintances she'd met in her travels, and people they'd brought with them. For her time as captain, she took on the name Zheene, though she was usually referred to as 'Captain Zheene' or just 'Captain'. Those years were nothing sort of exhilarating. She'd never been too great when it came to things like strategies, and so she let her right hand take care of things like that, but she chose where they went and what ships they hit.

To her credit, she tried to avoid casualties when possible, particularly those of non-combatants. She eventually dipped into transporting numerous drugs, namely red sand, to supplement income when raids became more difficult due to periods of increased. As the crew of the Blue Star grew more infamous, they gained the attention of quite a few bounty hunters. She befriended, and sometimes even recruited, more than a fair share, paid off those who couldn't be won over any other way, and regretfully slaughtered the rest. She really didn't enjoy taking lives, as it infringed on her ideal of herself as a lovable rogue living out exciting adventures she'd dreamed of as a poor kid in the Wards.

She gave little thought to the advent of Siame Industries. Plenty such groups had risen and fallen in her time as a pirate, after all. They eventually made it so hard to operate, though, that she was forced to suspend all operations indefinitely. She kept on a skeleton crew and let the rest go. She dodged the relentless Siame agents for a few months, never expecting that treachery would come from within. They'd stopped at Cartagena station to refuel and stock up on supplies. When she returned to her ship, an assassin was waiting for her. Her second-in-command, a salarian named Lurum, had sold her out to Siame and took her ship with him. When she checked her accounts, most of her credits had been stolen. She still had a few in a secret account, but not much, and starting afresh would be near-impossible with how hard the industries were cracking down.

That was a couple of weeks ago. Ever since, she's been putting herself up at a cheap hotel, drowning herself in self pity and lots of liquor at a local bar. Soon, though, she'd find herself presented with the chance to take her new found enemies down, and maybe get her ship back in the process.

Equipment:
-M-5 Phalanx

-M-23 Katana


-Armali Council Prodigy Biotic Amp
-Medium Titan Armor (Usually worn without a helmet)

Powers:
-Biotic Charge
-Barrier
-Pull
-Nova
-Incendiary Ammo
-Cryo Ammo

Talents:
-Assault Training
-Fitness
-Shotgun
-Pistol
Hidden 10 yrs ago Post by Esper
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Human Sentinel. I will do the sheet when I get home. Probably a tank sentinel to guard one of the casters. Anyone interested in teaming up?
Hidden 10 yrs ago Post by Crya
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Shoot me a PM if you think Daryna is someone you'd like to protect.
Hidden 10 yrs ago Post by Voltaire
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Just wanted to give you a heads up since I've played with Dervish before so I know how his Rps play, but it seems like you may be thinking of the character classes too much in game terms. They're more to give us an idea of what you're typical play style will be (and preferred gear/powers obviously) but does not really indicate a defined role while in combat. Dervish's Rps place an emphasis on "realistic" combat, so what might be considered "tank" characters in a video game won't actually be able to do much more, or take much more damage than any of the other characters.

For example, even though my character uses heavy armor, it doesn't mean he'll be able to charge into battle and survive taking fire from five guys while he runs for cover. He may take one or two more hits than somebody wearing light armor, but that's about it.

Conversely, Crya, your character's pistol will be just as effective as taking out bad guys as my characters assault rifle. So feel free to use it liberally, enemies won't take much more than a few hits, even with shields.

Obviously you guys can have your characters stick together if you would like them to, but it's not necessary.
Hidden 10 yrs ago Post by RainDash
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Profile Reconstruction

Name: Traja Kurnos

Race: Turian

Gender: Female

Age: 30

Class: Rebel Biotic (Custom Subclass for Traja. Directly related to Vanguard. So a Biotic/Combat class.)

Appearance:

Like most turian females, her crest is not as long as her male counterparts, but still more than the average turian. Traja stands at six feet even, and has red markings, despite her lack of interaction within the Hierarchy or Palaven. She is also built thinner than most other turians, her biotics actually weakened her natural armor. She is grey under the red markings and one mandible will often move slightly out of sync with the other. The slower mandible is slightly damaged. Traja makes quick movements with her hands, head, and right mandible at all times. Each of her movements are planned, careful, and overkill for the task at hand.

Background:



Equipment:

Elanus Risk Control Services M-9 Tempest


Ariake Technologies M-23 Katana


Armor is medium Colossus Armor that has seen a lot of action.


Her biotic amp is an Armali Council Prodigy.

Powers:

Charge
Pull
Warp Ammo
Reave

Talents:

Assault Training
Fitness
Tactical Armor
Shotgun
Rebel Biotic (Sub-class, related to Vanguard)
Hidden 10 yrs ago Post by Dervish
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Dervish Let's get volatile

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Morning everyone, I am quite happy with the enthusiasm so far (seriously, this exploded). I will get to reading over sheets when I can to offer suggestions or corrections if necessary, but I am at work at the moment.

Quick thing for Vivid in regards to equipment, the Evicerator shotgun hasn't actually been invented yet, according to the Wiki's full name for it. The Punisher is fine, although that's an uncommon piece given it's exclusively made and distributed to the Blood Pack. You may wish to say how Saseen came across it (probably dead Blood Pack merc or black market), but keep in mind it will draw suspicion if she ever runs into the Blood Pack. There's a couple really minor lore things I'll have to go over, but nothing serious.

More to come!
Hidden 10 yrs ago Post by Dervish
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Voltaire said
Just wanted to give you a heads up since I've played with Dervish before so I know how his Rps play, but it seems like you may be thinking of the character classes too much in game terms. They're more to give us an idea of what you're typical play style will be (and preferred gear/powers obviously) but does not really indicate a defined role while in combat. Dervish's Rps place an emphasis on "realistic" combat, so what might be considered "tank" characters in a video game won't actually be able to do much more, or take much more damage than any of the other characters. For example, even though my character uses heavy armor, it doesn't mean he'll be able to charge into battle and survive taking fire from five guys while he runs for cover. He may take one or two more hits than somebody wearing light armor, but that's about it. Conversely, Crya, your character's pistol will be just as effective as taking out bad guys as my characters assault rifle. So feel free to use it liberally, enemies won't take much more than a few hits, even with shields.Obviously you guys can have your characters stick together if you would like them to, but it's not necessary.


A very good point that I should emphasize. Thanks, Volt!

I generally trust my players to be able to make balanced combat scenarios and I try to keep away from gamey systems too much, because I hate when people feel like they need to try to give themselves the best gear to be "competitive". If you feel like your character is a terminally broke guy with a one room apartment, don't be afraid to give him a cheap piece of shit Elkoss Combine pistol. Likewise, don't worry about powers and trying to make a balanced party like DND. I'd much rather people play the character they want instead of worrying about filling a "role". What I care for is your ability to play a character, develop them, and enjoying yourselves without worrying about spreadsheets and trying to make a balanced set of weapons and skills.
Hidden 10 yrs ago Post by RainDash
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RainDash Turnabout Luckster

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You know, I'm surprised that more people didn't make Turians. They are my favorite race, if you couldn't tell.
I've also finished my sheet. Let me know if you want more changes or a longer history.
Hidden 10 yrs ago Post by Hank
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Hank Dionysian Mystery

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More turians, you say?

Name: Aran Nykerius, known as Sleuth.
Race: Turian.
Gender: Male.
Age: 29.
Class: Engineer (non-combat); information broker, hacker.

Appearance:


Aran has a distinctive appearance for a turian, being much paler in complexion than most and having no identifying tattoos to indicate his colony loyalty. While his height is pretty typical for a turian (Aran measures 6'3” at his full height), he is very slim and considerably weaker than one would expect. He walks hunched over, limps, and garbs himself with robes over his light armor, looking more like a beggar than the image of the proud, martial turians his race is known for. This means that Aran is often underestimated, something that suits him just fine.

Background: Aran Nykerius was born on Altakiril, a turian garden world in the Shrike Abyssal. It was obvious from birth that there was something wrong with Aran; as a child, he was weak and sickly, something that never really changed while growing up. His pale skin and bright blue eyes set him even further apart from his family and he was seen as the runt of the litter, especially by his cold and unaffectionate father. His father was a militant man, proud of his service before being honourably discharged on medical grounds and given leave to raise a family on a garden world. Aran wasn't the first son born to him but it was obvious he would never be able to follow his father's footsteps, something the turian viewed as a disgrace to his family. Aran received no love growing up and was constantly picked on by his older, healthier brothers.

It is no surprise that Aran wanted to get off Altakiril and away from his family as soon as possible. The garden world held nothing for him but scorn and neglect. Physically incapable of doing anything noteworthy, Aran turned to a different escape – technology. He dove into the world of information gathering, cyber-warfare, credit theft and fraud with the help of nameless strangers on the Extranet. Aran may have been weak, but he certainly wasn't stupid. Almost as if in compensation, he was gifted with sharp intellect and wily cunning that he took advantage of as much as possible. Completely unbeknownst to his family, who were content to leave him alone in his small, dark room, Aran amassed wealth and power. He quickly realized the power of information and, almost by chance, stumbled on extremely compromising information on his father's military career. Not above a little spite and vindictiveness, Aran anonymously informed the Turian Hierarchy and an intervention was scrambled in no-time. Blind with fury, Aran's father raged, demanding to know who betrayed him, but no answer came. He was judged unfit for rehabilitation and sentenced to hard labor for the rest of his life.

Aran, at the time 14 years old, was to be taken into care until the Hierarchy could figure out what to do with him in the following year, when the time came for military conscription. He demonstrated his technological prowess by disabling the vehicle that was transporting him to a military compound and fled the scene, hidden by cloaking tech he wisely installed the day before on his Omni-tool. Aran disappeared, never to be seen in turian territory again, leaving the Hierarchy scratching their heads.

Using his considerable financial means, siphoned from various credit accounts on Altakiril, Aran made his way to Omega. He wormed his way into the information brokering business and digital theft game quickly, using his established Extranet reputation as 'Sleuth'. He remained out of sight, never meeting with clients face-to-face, living in a small, dark apartment in the Doru District. Using scanning equipment bought from vorcha gangs, who had no idea what they'd found, he linked himself up with Omega's digital infrastructure. Being able to pilfer the digital highways at will and spy on the unsavory inhabitants of Omega meant that Aran had a firm foot in the door right from the start, and plenty of business to broker. He stayed out of the gang turf wars between rival mercenary companies, having no desire to get mixed up in anything that could earn him any permanent enemies, though he did occasionally deal with them in unrelated matters. For years, Sleuth was seen as Omega's poor-man's Shadow Broker, a reputation Aran could be proud of.

Until Siame Industries started cracking down on unlawful activity. Afraid of the repercussions, Aran withdrew even further into the shadows, temporarily laying his identity as Sleuth to rest. However, he couldn't resist doing what he did: gathering information. Or at least attempting to. Rumors of Rebekha Gaela's involvement with criminal activity were plenty abound, of course, but nobody had any proof. With proof, Aran reasoned, Gaela could be sold to the Citadel Council much like Aran condemned his father years ago. The turian wasn't arrogant enough to think he could do something like this on his own, however, and his sysnet sniffers found traces of Siame Industries agents looking for Sleuth before long. Aran packed up shop and left Omega quickly and quietly, off the radar, and made his way to Cartagena Station, calling in the last few favors people owed him before Sleuth vanished completely. It was time to make some new allies.

Equipment:
- Polaris IX Omni-tool riddled with custom software, circuit-link implants and brute force decryption programs.
- Elkoss Combine M-4 Shuriken SMG, just in case.
- And a whole bunch of computing equipment and other devices that I don't have the technical know-how to describe properly. We'll wing it, it's sci-fi. Hacker stuff that he uses in a base of operations and doesn't carry on his person, in short.

Powers:
- AI Hacking
- Overload
- Tech Armor
- Tactical Cloak

Talents:
- Decryption
- Electronics
- Hacking
- Submachine gun
Hidden 10 yrs ago Post by Esper
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Crya said
Shoot me a PM if you think Daryna is someone you'd like to protect.


I get the whole partner in crime vibe. I will definitely PM to work out logistics.
Hidden 10 yrs ago Post by Dervish
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RainDash said
You know, I'm surprised that more people didn't make Turians. I've also finished my sheet. Let me know if you want more changes or a longer history.


Turians are my favorite race, culturally. My first RP character for Mass Effect was a turian Cabalist (I thought I was being very clever with the lore until my time here has demonstrated that people love their turian biotics. :P) and I have a reoccurring Shadow Broker agent that's a sociopathic turian who has a love for human fashion, salted nuts, plastic explosives and old Earth movies, particularly Westerns. He is among the most amusing characters I have ever written.

I will check over sheets later, just remember you all have a couple weeks to tweek them. Also, returning characters will not take up one of the 8 player slots because A) They're already preapproved from the last game, B) I know they stick around, and C) I would love to fill up a new cast of new characters. So far, I love what I see.

Quick thing for Hank, feel free to replace Pistol as a talent with Submachine-Gun, as that's what's in his inventory. Also, I applaud you for giving him the Walmart brand volus gun. :D
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Done. And thanks, I suppose. He's not a combat-oriented character. I didn't feel it made sense for him to have a fancy weapon if he doesn't plan on actually using it all that often.
Hidden 10 yrs ago Post by Dervish
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One of my favorite parts of the books is how they emphasize that Elkoss Combine specializes in making cheap, fragile, shitty knock offs of proven designs. I originally had Tanya use a Tempest SMG because it's a bullet hose that requires little accuracy (she's not the best shot, she can pass Alliance marine standards but that's about it) before I thought it would make sense for her to have an easier to control rifle that made it past shotgun range.

Oh, note about shotguns for anyone unfamiliar with them in real life; they are absolutely devastating past 50 meters (and way further with slugs). You don't actually have to get close enough to French kiss somebody to hurt them. Consider people have been hunting with shotguns for well over 100 years, and animals don't tend to stick around when they notice you, it's pretty safe to assume you have a bit of leeway for range. :P
Hidden 10 yrs ago Post by Archangel89
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Archangel89 NEZUKO-CHANNNNNNNNNNNNNN!!!!!

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This has piqued my interest but I have a question. Even though this is set before the first ME would the powers from say ME3 work here?
Hidden 10 yrs ago Post by AmazinglyVivid
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Dervish said
Quick thing for Vivid in regards to equipment, the Evicerator shotgun hasn't actually been invented yet, according to the Wiki's full name for it. The Punisher is fine, although that's an uncommon piece given it's exclusively made and distributed to the Blood Pack. You may wish to say how Saseen came across it (probably dead Blood Pack merc or black market), but keep in mind it will draw suspicion if she ever runs into the Blood Pack. There's a couple really minor lore things I'll have to go over, but nothing serious. More to come!


I went ahead and changed out both weapons! Sorry about the Evicerator thing, that was a silly mistake. I had all of the shotguns open in separate tags when I was trying to figure out which one I wanted her to use, so I guess I just got confused. I originally put down the Blood Pack pistol just because it's always my favorite for asari vanguards in game. But I thought about how much you've emphasized stats not being that important in the RP, anyways, and downgraded a bit!

I apologize in advance about lore mistakes! I used wiki to double check a lot of what I put down, but just went with my memory from the games for other aspects. That's probably where most errors in that regard came from, haha. I'll give it another read over myself. There are some bits left over from one of my first drafts that I think I still have to remove, anyways. Also, you should know that I'm heavily considering changing her to have been, primarily, a smuggler. I feel like it might fit with the character concept I was trying to go with -character who wants to be the exciting badass criminal but actually really dislikes killing, among other things- a bit better. So I guess it's still sort of a WIP. But I'd still very much welcome any critiquing on what I already have, so that I don't make any of the same mistakes again!
Hidden 10 yrs ago Post by Sundered Echo
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Archangel a lot of the ME3 powers will still indeed work, however there a few that would probably be denied. In particular things like bioticly teleporting or anything involving a sword - generally the later multiplayer powers.

Now that i've solidly figured my own character out (he's still going to be a Salarian hitman) I can hopefully get him up today. Also Derv, will my char still count as a returned one even though i'm making a new char? (But I personally am returning for those that don't know...)
Hidden 10 yrs ago Post by Archangel89
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My question was in reguard to the charge/nova combo...to be a bit more specific.
Hidden 10 yrs ago Post by Sundered Echo
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Yes that will work.

However you must remember that Biotics take a great deal of effort. Unlike in the game where you can simply charge around and throw biotics continuously for a full 20 minute game, your character will get exhausted quite quickly if they are using biotics a lot. You won't be anywhere near invincible with that power combo.
Hidden 10 yrs ago Post by Sovi3t
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All these Turians, why no love for the Non-Council Races?
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