First developed by Frymonmon, presented here by Outcast
Hello and welcome to World in Revolution; 1861. The date is April 15th, 1861, and the Confederate States of America has just fired the first shots of the US Civil War. You, the player, must now take the reigns of a nation and lead it through this turbulent and troubling time. Although the US Civil War will be a big part of the early stages, it is not the only focus of the game, and any nation is up for grabs.
Nation Registration: open/CLOSED
Procedures
The procedures for this game will be fairly simple. You send orders to me, Outcast, or another GM should this game get too large for one person to handle (as has happened in the past). The orders will then be rolled and presented by me (or another GM) in an update. Each round of orders will be the span of one year, with the exception of the first round which begins in April and ends in December. There will also be war updates, which occur (obviously) during a war, as well as mini-updates which can happen at any time.
Orders work as thus: each nation is given one national focus order and three normal orders. The national focus order will always succeed to a degree, but it can only be used internally (ie, improving infrastructure is ok, taking a colony is not). During a war, a nation also gets three war orders. War orders can only be used for things such as raising troops, launching attacks, etc.
Orders are due every Wednesday with the update posted on Saturday, unless I say otherwise.
Orders are sent to the GM via private message with the title formatted as; 'WiR - Nation Name - Year'. Example (and this is a heavily simplified version):
WiR - Belgium - 1881
Order One (nf): Increase the level of factories.
Order Two: Perform naval exercises off the coast.
Order Three: Build a railway from Ghent to Antwerp.
Order Four: Spread Belgian influence in the Congo further east.
IRC Channel
The IRC channel is where a great deal of discussion, both in character and out of character, takes place. However, I cannot promise that I will be active.
IRC channel
National Statistics
National Statistics, also called "Stats", are the main thing that keeps World in Revolution moving along. They are mostly all automated and kept in a Microsoft Excel Document, but they are quite complex. But for you, the player, it is rather simple. Let us take a look at Belgium to display how they work:
The Kingdom of Belgium
Bank: -£2,143 (1)
Income: +£612 (2)
Population: 5,153,421 (3)
Population Growth: 0.89% (4)
Industry Level: (2/5) Average (5)
Education Rate: 65% (6)
Prestige: 13 (7)
Public Support: 78% (8)
Infrastructure Level: (3/5)Average (9)
Army Level: (2/5) Average (10)
Equipment: 56.00% (11)
Regulars: 48,000 (12)
Conscripts: 0 (13)
Navy Level: (4/5) Poor (14)
Ironclads: 0 (15)
Ships-of-the-Line: 2 (16)
Screw Frigates: 3 (17)
Sail Frigates: 6 (18)
Transport Ships: 3 (19)
Nation Ruler: King Leopold I (20)
Played By: John Smith (21)
1 - This is how much money (or dept) you currently hold.
2 - This is how much money you gain (or lose) in a year.
3 - This is the population of your entire country and colonial holdings.
4 - This is how fast your Population is growing (or shrinking).
5 - This is the industrial output of your nation
6 - This is how good your Education system in your country is, including literacy.
7 - This is how well your country is viewed on the World Stage
8 - This is how much support you have from the population, and if you let it get too low, you will have a Revolution on your hands.
9 - This is the total value of your Hard Infrastructure (Roads, Railways, and Bridges), as well as your Soft Infrastructure (Bureaucracy, Government Structure).
10 - This is how advanced your Army is, and how well it will be able to fight other armies.
11 - This is how well equipped your army is. All of your soldiers will have weapons, but how good they are and what else they have is determined here.
12 - This is the number of Regular, trained Soldiers in your army.
13 - This is the number of Conscripts, Citizen Soldiers, in your army.
14 - This is how well your Navy is able to fight, and how advanced it is.
15 - This is the number of Ironclad Ships you own.
16 - This is the number of large, Sail ships you own.
17 - This is the number of Steam-Powered Frigates and Commerce Raiders you own.
18 - This is the number of Sail-Powered Frigates you have.
19 - This is the number of Transport Ships you have. They can transfer 1,000 Soldiers in a year for each ship.
20 - This is the in-game ruler of the Nation.
21 - This is who plays the country.
Rules
1) Remain civilised at all times.
2) I am not the US Marines, and I do leave people behind. If you don't get your orders in on time, you will not be included in the update, and you will have to catch up next week.
3) Keep things realistic. I understand that it is unlikely that we will be following the OTL to the letter, but that doesn't mean you can go and invent nuclear weapons in 1880 or release a tribe of smallpox-infested African Gorillas in downtown London.
4) Don't be afraid of losing a war.
5) Don't be too harsh in war settlements/reparations. This is how Fascists are created.
6) THERE IS NO RULE SIX.
7) Don't start wars unnecessarily or at the drop of a hat. Try diplomacy first.
8) All treaties/alliances made secretly MUST be sent to me also. Don't worry, I won't tell anyone.
9) No editing IC posts except to correct grammatical errors.
10) Wars can only end with a mutually agreed upon Peace Treaty. This includes if a nation is wiped out completely (see rule 5).
11) Declarations of War are final, and cannot be taken back. Only a Peace Treaty may resolve the conflict, even if no fighting occurs.
12) All Mobilization by countries must be announced 24 Hours before the official order deadlines.
13) All IC posts must include either your nation's name or flag.
14) If you are AWOL for more than three updates, you will be dropped and your nation up for grabs. You can reapply, but someone else may have taken your old nation. Warnings will be given out first.
15) I am not infallible. In fact, I fall pretty often. If you have a concern, feel free to ask, but don't get snarky with me.
16) My word is the final word.
List of Nations
Nations that NEED to be filled:
United Kingdom - Pasta Sentient
USA - Byrd Man
CSA - AegonVI
Germany - So Boerd
Austro-Hungary - Pepperm1nts
France - solamelike
Russia - thorgili
Ottoman Empire - Maxwell500
Main Updates
1861
1862
1863
1864
1865
1866
1867
1868
War/Mini Updates
The War Between States
The Battle of Bogotá
Guns Blazing, Decisions Made, And The Snake That Lost Its Head
For Queen and Country
The Tennessee Valley Campaign of 1862
The Fall Campaigns
Retaliations
A Scrap of Paper
The Virginia Campaign 1863
German Dualism
First Clash of the Giants
The Gruelling Effects of War
The Soft Underbelly of the Enemy
Stonewall Jackson
The Noose Tightens
The War Moves East
Last Blow of the Confederacy
Eye of the Storm
Proclamation of the German Empire
Outbreak of the Paraguayan War
The Siberian Campaign
The Age of Explorers and The Fall of The Emperor
Siege of Corrientes
Treaties
The Treaty of Friendship and Trade 1861 (Great Qing, UK)
Treaty of Vienna 1861 (Austria, Ottoman Empire)
Treaty of Constantinople 1861 (various nations)
FFGB-Mexican Alliance 1862 (UK, France, Mexico)
Second Treaty of Friendship and Trade 1862 (Great Qing, France)
Treaty of Bucharest 1863 (Ottoman Empire, Romania)
The Kyoto Agreement 1863 (USA, Japan)
Treaty of Rio 1864 (various South American nations)
Allied Forces - Greece Treaty 1864 (Britain, Ottoman Empire, Greece)
Treaty of the Brandenburg Gate 1864 (Prussia, France, various nations)
Peace of Venice 1864 (Italy, Austria, various nations)
Treaty of Brussels 1864 (France, Netherlands, Prussia)
Dutch-French Wartime Reciprocity Treaty 1865 (France, Netherlands)
Promise of Vienna 1866 (Prussia, Austria)
Treaty of Rotterdam 1866 (various nations)
Treaty of Quebec 1866 (USA, UR, France)
Naval Purchase Treaty 1866 (UR, France)
Granadine Confederation-Argentine Republic-United Republic Non-Aggression Pact 1866 (Granadine Confederation, Argentina, UR)
Confederate Surrender 1866 (USA, CSA)
Treaty of Odessa 1867 (various nations)
Treaty of Versailles 1867 (France, Prussia)
Treaty of Tbilisi 1867 (various nations)
Falklands Exchange 1867 (UR, Prussia)
Anglo-Dutch Colonial Exchange 1868 (UR, Netherlands)
US-German Pact 1868 (USA, Germany)
Rijseen Agreement 1868 (various nations)
Anglo-Austrian Peace Agreement 1868 (UR, Austria)
Seward-La Valette Treaty 1868 (France, USA)
Various Treaties involving Sweden and just about every other nation on the planet.
Various treaties involving Portugal and other nations relating to the sale of Portuguese colonies.
Recruitment is Closed. Unfortunately, recruitment for this RP is now closed. However, dropouts are relatively common, so if you still wish to take part, make it known and I will put you down on a waiting list.
Other Matters
-27/06/14 Stats will be posted once all the required nations are filled. If not all required nations are filled, this RP will not begin. If you can't decide which nation to pick without stats being available, you are playing this game for the wrong reasons (that is, to win, rather than to create an interesting story) and I don't want you.
-28/06/14 Stats are up.
-05/07/14 Stats revised.