Hidden 11 yrs ago 10 yrs ago Post by ImportantNobody
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Name: Layte Faurrows Age: 82 Gender: Female Race: Feln Talloraught (more about her race is explained throughout the rest of the sheet) Appearance: She appears like a bronze skinned human woman in her late 20's combined with features of an animal similar to a jackalope. Her hair is like a dark brown animal's fur which extends upwards onto her thin flexible ears that are roughly a foot long. They bend backwards when she's threatened or angry, droop forward when sad or sleepy, stand straight up when surprised, and wiggle around when excited, although this is rare. Otherwise the ears just stay relatively upwards with a slight, relaxed tilt forward near the top. She has yellow eyes with slit iris's found beneath sharp eyelids that look both fierce and exotic, the same which can be said for the rest of her facial features. She has a long, pointy nose and thin lips with sharp teeth, although she does have flat molars. Besides her ears she also also elk-like horns. She looks a little slim and dainty at first glance, but upon further examination her muscles are just more compact and athletic, giving her a firm stance. She has fur the same as on her head running down the back of her neck and shoulders, on her hands that run up the forearms, her feet that run up the shins, and on her lower back/pelvic region. Her tail is small and bushy. Her feet are like a rabbit's but with four sharp talons on front for her four toes, elongated and often standing on the balls of her feet for explosive energy. Her hands are large like a man's, has five fingers with sharp talons like her feet. Personality: She's a loner who doesn't trust people easily, often responding with aggression when feeling threatened. She doesn't have much experience talking with others so might behave reserved or oddly when trying to strike up a conversation if she's placed into that position for whatever reason. She's intelligent but just doesn't understand others well, so might choose topics not normally discussed or try making bad puns when she doesn't know what else to say. Most of the time, to make it easier on herself, she just stays silent unless she feels like she has to say something. She's very brave who tries to do the right thing whenever possible, even if she's a poor judge of situations from time to time. Abilities Physical Abilities- Most of her enhanced physical abilities come from her legs, allowing her to sprint at speeds of up to 80 miles an hour for short distances, 55 miles an hour for normal top speed, and kick powerfully enough to dent steel armor and still retain enough force to kill the person wearing it in a single blow. Her arm strength is nothing to sneeze at either, being twice that of an athletic un-enhanced human male. Her endurance is nothing special, mostly keeping up with her higher levels of physical activity but no special bonuses past that, making her get tired quickly if she tries to push her limits for too long. Her reaction time is twice as fast as humans. Healing- Her wounds naturally heal twice as fast as a human. Senses- All of her five senses are enhanced five times over human capability. Her hearing works for a wider range of frequencies and she has minor night vision. Combat Training- Like most of her tribe she's been trained since she was only 9 for combat, although only began serious training at 14. Her style relies on maneuverability and kicking attacks in a hit and run kind of way rather then standing and fighting, which she could do against normal opponents but would lose to those skilled in such ways of fighting unless she could simply overpower them. She's had plenty of years to become highly proficient with the bow, staffs, hammers, single handed swords that look similar to scimitars, daggers both melee and throwing, and javelins. However, she's best at Clawed Gauntlets, weapons that she holds onto and straps onto her forearms that has four large steel claws extending one and a half feet in front of her hands. Stealth- She's very good at sneaking around, darting from cover to cover. Unfortunately she lacks a bit in the patience category that limits how long she'd be willing to just hide around in a box or something. Wilderness Training- Can survive on her own out in the wilderness as well as survival experts. Powers She's not very good with magic but does have some capability with the fire variety. It gets her exhausted quickly and requires the utmost of concentration. Besides her fire magic she has a few others that come naturally to her race so doesn't require as much energy and comes easier to her. Flare Bomb- A glowing orb of fire about the size of a tennis ball flies out of her hand and can explode with the force of a grenade. The ball can travel at 50 miles an hour in a straight line, lasting 3 seconds or until it hits something, either way causing it to explode. She could delay when she sends it off if she wants it to go off before 3 seconds of travel. It requires 8 seconds of charge time, during which time she concentrates as it forms in her hand. She has enough energy to fire 4 or so before she starts getting very exhausted. Flaming Fur- After 8 seconds of charge time concentrating, her body can catch on fire that doesn't harm her but can harm others. The fire lasts for around 30 seconds before going out, causing her fur to be smoking for another second or so. She can only do this once every half hour or else face exhaustion. Flame Copy- After 8 seconds of charge time, up to 3 "clones" of herself made out of fire form within 4 feet of her. They can fight based on pure destructive instinct until their bodies burn themselves out and turn to smoke 20 seconds later. She can only do this once every half hour. The fire clones are weak to anything fire would be weak to and not effected by anything that wouldn't effect fire. Transform- She can go from a form that looks like a jackalope (a rabbit with horns and is about the size of a small dog) to her humanoid form in a 5 second transformation if going from jackalope to humanoid or 3 seconds if going from humanoid to jackalope. She can turn one way and back only once every time the moon is out. It doesn't cost her much energy. Any damage done on one form remains on the other. Foresight- Available in her jackalope form, she can see the future (3 seconds) of things that effect her. Some of her race have different strengths and weaknesses to their foresight. Her's isn't particularly powerful. Weaknesses Her senses can be a little too sensitive for her own good on occasion, causing her to be harmed, or at least way more uncomfortable by loud noises, bright lights, and horrible odors. Under normal circumstances it isn't a problem though. Equipment Head: A steel forehead guard Body: Steel armor plating designed for mobility and white cloth underneath Hands: Clawed steel gauntlets Feet: Clawed steel greaves Weapons: A bow (20 arrows), two curved steel swords, and 5 throwing daggers is her most common setup, but she could possibly have any weapon on her that she's trained with, given she has room. Her most common alternate setup is having a hammer instead of her swords. Bio Her race is based off of jackalopes, called the Feln Talloraught, and were at one time only in that form rather than the humanoid form they can take on today. Using their mythical power of foresight (this isn't part of the original jackalope myth), they were able to thwart an assassination on a man who would eventually become king of a grand nation. In return for their good deeds he had his best wizards grant them even more magical power and part of his kingdom. They were loyal subjects, although seeing foresights of them becoming too powerful they have limited their reproduction to avoid possible chances for them to conquer the world in the future. Layte is a rather young individual but treated like an adult from an early age, as normal in their culture. She became a scout to protect her kingdom from the many threats that would show themselves, using the advanced foresight of her brethren to know where to scout to best intercept and destroy the enemy before they could do any damage. Unfortunately one of the foresights was wrong, cutting her off from the rest of her kingdom, killing the rest in her squad and nearly killing her as well. Trapped in the wilderness she has had to survive against many threats while trying to get back to the kingdom and warn them of the wrong prediction. As it turns out it wasn't an accident and the Feln Talloraught who made the prediction was actually a traitor who saw Layte as getting in his way to take over the kingdom. That prediction wasn't wrong either, as she arrived just in time to slay him before he could assassinate the king. Somehow he had disrupted the foresight of the others and Layte didn't rely on it to figure out what was really going on. She was promoted to the kings personal bodyguard after this incident, a position she still retains to this day.
Hidden 11 yrs ago 10 yrs ago Post by ImportantNobody
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Name: Rikka Hantrot Age: 29 Gender: Female Race: Cat Halfkin (human with cat-like ears, tail, pupils, and canine teeth) Appearance:
She also has black cat ears, yellow eyes, slightly pointed canine teeth, and a black cat tail.
She has it in black (as almost all of the Investigative Legion) and doesn't have the emblem designs on it and is not as bulky looking yet still retaining strong defensive properties. Personality: She's serious, fierce, logical, and determined...at least on the surface. She hides another personality that loves adorable animals such as cats (dogs don't count) and loves to mess around with silly things such as yarn. However, with her sense of duty and wanting to keep up appearances she struggles to keep this personality in check at all times, only slipping into the personality when she lets her guard down and can't contain herself any longer. She's very friendly once you can break through her outer shell, loyal to her friends to the point of dying for them if need be. She has the most trouble of warming up to dog halfkin or those like them, being natural born rivals. If not able to break through her tough shell, even if not dog halfkin, she can be like a tsundere, getting angry with the person and exploding comically if they do something annoying. Sometimes she's not always behaving logical when she gets that angry with a person. Abilities Physical Abilities- She's fast/nimble enough to match top Olympic runners and is skilled with daggers both melee and throwing. She's also good at hand-to-hand combat. Her physical strength is a match for the average athletic man. She can see extremely well in the dark, react extremely quickly, and smell even faint scents as well as a bloodhound. Perhaps due to her catlike qualities she can almost always land on her feet and has good balance using her tail. Powers Ice- She can form ice within 6 inches of her body and manipulate it up to 20 feet away at speeds up to 40 miles an hour. Can can only form ice fast enough to create a baseball sized ice cube once every three seconds. Her ice is only strong as normal ice and has all the same properties. She cannot form ice inside solid objects or liquids inside living organisms. Bio She was born in a small village called Riagge, home mostly to cat halfkin and humans. Due to the discovery of her sensitivity to Goddess Cells, a common ceremony done on all villagers here and in many other places once they reach 8 years old, she was sent in to training to become a warrior and do her clan proud. She was raised with this notion in mind, seldom having free time to mess around. Due to her not being a particularly sturdy warrior, and rather preferred mobility and quick thinking, she was placed into the Investigation Legion. They didn't go specifically out to fight, but rather to investigate situations that may require their attention, such as, but not limited to, finding hiding spots for the evil macrobians forces.
Hidden 11 yrs ago 10 yrs ago Post by ImportantNobody
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Name: Redden Mathews Age: 29 Gender: Male Race: Human Appearance: In his normal human form he has short and tidy light brown hair that looks almost like a buzz cut. His face his square-ish in shape with a strong jaw line. His eyes are blue. However, certain (or possibly all) parts of his body can transform into that of a demon that has hard black skin with fire flickering between the cracks of the armor plates that make up the skin, looking similar to a bug's exoskeleton. He can also sprout long white horns toughly a foot in length, four black spikes running along his spine, demon wings, and a long, spindly tail with a spade on the end as demons stereotypically are represented as having on occasion. He also grows sharper teeth and his eyes shift to red in color. His hands are clawed and his feet look like that of a t-rex rather then a goat, having sharp talons. He's often behind a thin veil of heat deflection in the air. Personality: As a priest he often behaves noble and reserved but more in a completely neutral way rather then warm or friendly even if he does perform nice actions when the mood strikes him. He does so with a blank expression as if he's never really invested in anything. A lot of this neutrality is a fraud to keep his emotions (even positive ones) from getting the better of him and allowing the demon inside of him to take over...literally. If he wants the power boost that the demon provides then he begins to show much more emotion either in earnest or acting, the seven deadly sins corrupting far quicker then any other method. This is most commonly shown in his pride, wrath, and lust, which all come naturally enough for him. Pride is his most difficult to keep under control. He's extraordinarily talented for being able to use a demon in such a manner and he knows it. Only if the demon is very stubborn does he have to bring out all the stops in forcing him out, involving gluttony by massive eating binges, getting drunk while romancing every women he passes by, stealing things, etc. At this point the demon has no choice but to come to the surface, but most of the time Redden has him under his thumb enough to get him out much sooner. If he has the opposite trouble, on rare occasions struggling to keep him deep inside, he often exiles himself from the rest of society while he can get the matter sorted out. Abilities Physical Abilities- He's like a very athletic human with a balance between strength and speed. Priesthood- In depth religious and exorcism knowledge. His knowledge on demons is so great, learned from his father, that he even found out how to control them once they "possess" him, although he ends up possessing them instead. He's the only known person with this technique because his father died trying it out simply because he lost focus at a crucial moment. Most people would back off knowing that their father died from this highly dangerous technique, but Redden pressed onward with even further determination after the accident. Intellect- Near genius IQ of 137. He was a prodigy in his field partially because of this. Combat Training- He's a master at hand-to-hand but can also use staffs, daggers, and crossbows quite effectively. He has some minor practice with a sword. Powers Normally he's considered at 0 corruption, meaning that he's in complete control but also only has powers of a human priest. He can allow the demon further and further out almost instantly, if willing, to increase corruption levels to gain more abilities. Most of the time the demon is willing because he thinks it may be his chance one of these days to break free of Redden's control, and also knows that it's hard to resist Redden's influence in forcing him out so often doesn't even bother now-a-days. The demon can resist for whatever reason, but the more emotions and 7 deadly sins that Redden exhibits the harder it is for him to do so. At 100% corruption then Redden has completely taken on the demon's form and the demon is in complete control. Redden still has most of the power in their unusual relationship up until around 80% but certainly feels the demon's influence the higher up he goes. He can lower it through focus. Some powers require high corruption, others low, others have this being irrelevant. Demon Transformation- Steam appears on whatever body he wishes to transform and then a second later it happens all at once in a flash of fire and darkness. Transforming and corruption go hand in hand, you can't have one without the other, and is based on the amount of body doing the transforming using the rule of 9's for easy reference. However, his wings, horns, and tail each count towards 5% on their own, so the rest most be proportionally reduced to adding up to a total of the remaining 85% (multiply all numbers in the adult chart by 85% to find out it's new value). Think of it like this; he starts out at 0% and wishes to sprout a tail. He can then inflict 5% corruption on his body and the tail will spring out just as desired. If he were to do it on an entire arm then it would increase corruption by 7.65%. His demon body parts can withstand forces the same as steel if it was twice as durable and can withstand fire and darkness related attacks to almost infinite levels. However, these parts are dangerously weak to holy/light magic. A transformed limb gains an extra ton (the actual measurement, not the vague exclamation) of strength in addition to the normal physical enhancements stated below. Physical Enhancements- He can become up to 5 times more physically capable at the cost of 10% corruption. That equals out to a top speed of 110 miles an hour and a bench press of around a ton. Of course his endurance and durability increases to match his new capabilities. Instant Karma- For half a second he can surround himself in a glimmering veil of pulsing white energy. Any damage during this time also goes to whoever is responsible, but at half strength. For example, if someone punches him with 5,000 newtons of force in the chest then they will feel 2,500 newtons of force in the chest. He can only use this move once a day and can be at any corruption percentage. Telekinesis- Available at any corruption percentage. He can effect things with his mind up to a distance of 48 feet, although with less effectiveness the further out. That being said, at the furthest distance he could push a butterfly slightly off course, while at near touching distance closer he could slam into an elephant with enough force to knock it out cold. If he tries to grab onto something telekinetically then they can still squirm free as if he was physically holding them, so at further distances it would be easy for even a child to get away. He can also crush things rather then just hold them, but that's a given. Blessed Healing- A slow healing magic that uses little energy and is constantly active on his body if it's below 18% corruption. A papercut would heal completely within 30 seconds, so it's not that remarkable in physical damage healing. However, it's far more useful in dispelling poisons, curses, or other manners of evil trying to enter his body unwillingly. Flight- His wings allow him to fly at 20% corruption or greater. He can reach speeds of 150 miles an hour. Sonic Tail- His tail can cut by vibrating at high speeds at 20% corruption or greater. Flame Bolt- This can fire out of a hand that has a demon form at a rate of around once every second. It can travel at 60 miles an hour and goes out after 3 seconds if not catching something on fire. At 60% corruption the fire can take on explosive properties like grenades upon contact with something and go twice as fast. Flame Breath- He breaths out a steady stream of fire from a mouth that has demon corruption and his power can last as long as his breath. His flame breath doesn't get explosive after high enough corruption but does grow hotter and hotter. Incineration- Available only at 80% corruption or higher but is always active at that point. The air around him reaches the temperature of spontaneous combustion up to a distance of 8 feet away. Equipment Head: Nothing Body: Priest Uniform Hands: White gloves Feet: Black dress shoes and white socks Weapons: In his human form he carries with him 5 larger steel throwing daggers concealed underneath his robes and carries with him a staff 7 feet tall. Items: He has 3 vials of holy water attached to his belt that can be injected into his bloodstream to revert him back to 0% corruption in only 3 seconds. Spraying/dumping onto this body at the site of demon transformation simply removes the corruption involved in that body part, so if he bathed himself entirely in it then it would have the same effect as an injection. A single vial might be able to splash around enough to get most of him. Bio His father was an extremely influential priest who taught Redden from a young age to follow in his footsteps. He even confided in him a technique only he knew but was frowned upon by the church; controlling demons. He claimed it was a righteous things to do and could even be used to free people from demon possession. Unfortunately his father took things too far and things got out of hand after all but inviting demons into his house, fully expecting to be able to control the demons completely. It didn't work. In the ensuing chaos he was possessed beyond control and killed his wife. Redden was able to throw holy water on him but it was only across the torso, not enough to free his father from demon control. Redden, however, took advantage of the opening of his father's soft torso and fatally stabbed him with a dagger. The demon tried to possess his sister at that point and make his escape, but Redden used the technique that his father failed in and caused it to possess him instead so that he could get it under his control. When the church found out what happened both he and his sister were excommunicated, and being orphans they now had no one to rely on. He was forced to become an adult far sooner then normal kids while living with an extra burden of a demon living inside of him. However, he didn't see it as a burden, but rather as a benefit. He had a demon to use as a slave, and he'd make sure that the demon was as miserable as possible like a beat dog who couldn't and wouldn't dare escape after he was done with him. The demon was his possession, not a demon possessing him. When the church found out about the possession they tried to forcefully exercise him, but Redden managed to escape their grasp multiple times. It was only after they kidnapped his sister and used her as a hostage did he relent to their demands. However, this was all a ruse and they didn't really exercise him, only pretend to. What they wanted was to use him as a weapon against the demons in secret. The rest of the church could never know of their deeds in this matter. Redden agreed to work with them because they still held his sister and it was what he wanted to do anyways, being able to smash in as many demon heads as possible while forcing a demon to do it. What fun, this ironic justice was. Eventually he mellowed out his personality to become neutral so that he wouldn't make the same mistake his father made, a change forced onto him after a close call left him almost completely corrupted and only stopped by priests dumping holy water all over him after tricking him into the ambush point. His life has gotten relatively stable sense then, working priest duties by day and vengeful destruction of demons by night.
Hidden 11 yrs ago 10 yrs ago Post by ImportantNobody
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Name: Krista Lanekaster Age: 18 Gender: Female Race: Human Appearance:
Personality: She's feisty and determined when she sets her mind on doing the right thing, not letting anyone else stop her or tell her what she can and cannot do. She can be very stubborn while in this mode but does still listen to certain kinds of reason (such as if she'd harm loved ones by taking this course of action). To her, inaction leading to failure is something she'd regret far more than action leading to failure, wanting to at least try to change things for the better. She doesn't seem to let anything get her down, always pressing forward to the best of her abilities. However, pushing all of her emotions aside when it's inconvenient for her to deal with doesn't make her emotions go away, which could cause them to bubble back up later and explode in a situation worse than if she'd just stop for a moment to deal with them over time. Although she might take things too seriously at times, she's still kind (to those who don't upset her) so is a good friend to people and can enjoy herself on occasion. Her kindness is indeed the very thing that spurs her into action so much as she tries to set things right for others. She might end up a bit lonely when she goes overboard with this until someone else approaches her and reminds her they are still there for her like she's always there for everyone else. Abilities Physical Abilities- An average girl who remains active. Mech Piloting Skills- She learned "on the job" so her skills are rough around the edges but enough to keep her alive so far. She has very high potential as a pilot, so even as a beginner is able to hold her own against some less skilled individuals. (You may choose to fight a much more talented version of her) Equipment (This is if she's combat ready) Head: Usually nothing, but there's a flight helmet available inside a compartment in her mech Body: Futuristic looking flight suit Weapons: A compact semi-automatic handgun that fires 6 metal bullets per clip. Reliable but not very powerful. Mech Name- Neolancer Mk.II Age- 38 years since first construction, although there are some much newer upgrades. Height- 15 feet Weight- 7 tons Appearance:
The weapons shown on the mech isn't there unless stated in sheet. Weapons: (The weapons have no names thought up yet) Machinegun- Compact in length but still of considerable bulk, firing 30 mm caliber anti-armor bullets. The accuracy is poor. These bullets aren't good against shields but are cheap and good against un-shielded armor, tearing a tank to shreds in seconds. Energy Rifle- A longer and more expensive weapon. It can charge for 5 seconds for a more powerful blast or it's fastest fire rate of once a second. The closer to the target the more damage is done. The accuracy is great but the range is poor. It's good against shields and okay against armor. Dagger- 5 feet long and incredibly durable, able to deflect bullets from most soldiers on foot. (Despite the word lance in the name, the MK.II version never wields a lance...or does it?!) (More weapons will be added in time) Capabilities: Sensors- The best sensors are in the head including a detailed 360 degree field of view, information used in the cockpit's HUD (wind speed, target distance/speed), and motion sensing alerts. There's a front facing camera just below the cockpit that offers a more grainy picture and is only the backup if the head sensors get taken out. There's full body contact sensors. All the sensors can go off as flashing lights, pop-ups on the HUD, and/or audio alerts depending on user preference. Physical- As fast and powerful as it looks for it's size (I'll come up with more precise measurements later). Boost- A small jet booster in back of the forearms, calves, and upper back. They can last up to 5 seconds. (There are more versions later on as the Neolancer gets various upgrades, but I'll post them later) Bio WIP
Hidden 11 yrs ago 10 yrs ago Post by ImportantNobody
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Name: Demetrius Vandivere Age: 27 Gender: Male Race: Human Appearance: He has the typical bishounen good looks. His flowing golden hair reaches down a little past shoulder length, styled in elegant waves. He has a slightly long slender face, flawless skin, slender nose, charismatic smile, and narrow eyes that are both mysterious yet inviting. His body is slightly tall, slender, and well toned. He often wears an outfit like this, but expensive and well made rather then an obvious costume. Personality: One of his worst characteristics is his lust, which will drive him to acts of extreme selfishness or other crimes at the clear detriment to all others. Although a narcissistic he still believes that he's not yet achieved perfection, able to get better and better, stopping at nothing to achieve his ideal form. He would almost never follow someone else's order, thinking they are below him and his pride wouldn't let him anyways. He behaves like a rich and fancy elite, and although he claims not to like doing the dirty work, he does relish at the opportunity to crush his enemies personally if he feels that it is more then just business. He's a sadist with no qualms about killing. On the bright side he protects and cherishes things that are precious to him, although most of that is indeed his own belongings. Abilities Physical Abilities- An average in shape male. He does have more dexterity and hand eye coordination then most and his hearing is top notch, not in volume but in picking out different sounds. Musical Talents- He's highly skilled at the piano and violin, having many years of practice under his belt. He's also a talented whistler capable of hitting any feasible note and intensity, hurting people's ears and breaking glass if he so chooses. This isn't taken to super human levels though. Fighting Style- He's surprisingly adept at using Kung Fu, although is better at music than fighting. Charisma- Able to get his way without fighting a lot of the time, being a smooth talking ladies man. Powers He can use sound waves to generate magical effects as a result of the different notes working together in harmony. He can whistle the notes but this would only produced a weaker version of the spells. The grand piano can produce the most clear, beautiful notes so that's what he uses most often if he can afford to sit there in one place that already has a piano set up. Otherwise he resorts to violin playing, which can still be effective enough. For a song to take effect the person must hear it. If they know it's coming they can focus on blocking it out, delaying the effects of his magic from taking hold. However, the longer the song goes on the harder and harder to resist. The average person caught unaware would be taken by his spell around 35 notes into the song. Concentrating hard enough brings the amount of notes to around 80 on average, but this number can go a lot higher by the most intense meditation techniques. What instrument he uses doesn't effect these values much, it's mainly just how strong of an effect it has on the listener once it does take effect. If he messes up by slowing down or speeding up too much or hitting the wrong note it could break anyone out of the spell. (Songs will be given proper names when I come up with them) Symphony of Illusion- His second slowest tempo song, but his favorite one. It can cause any illusion of any of the senses but he must still allow them to hear the song playing and cannot use illusion to alter it in any way or else the spell is ruined. Symphony of Control- His slowest tempo song. It can control people or animals like puppets. With his piano it's very hard to break out of his control, his violin would be a struggle for the average human but still possible, and whistling could control things no larger or more powerful then cats. Symphony of Emotions- One of his faster tempo songs. It can control emotions in any way he sees fit with a simple change in the tone of the song. It can make people aggressive, passive, even feeling like a slapstick comedy routine depending on this. However, people can still retain their willpower and act accordingly even if their emotions are driving them otherwise. With his piano, however, it's very hard to ignore their intense emotions. Symphony of Summoning- Unlike the other songs, this doesn't need others to hear it, only the summoned beings. They look like thin, flexible, glowing humanoids filled with magical notes floating around, able to stretch twice their normal size and hit with the strength of an average human male. They are not very durable, however. He can summon a near infinite amount but they only come out around once every three seconds of the song. Symphony of Destruction- Unlike the other songs, this only requires a prelude of 3 seconds and then a single note to be played. The sound waves cause physical damage upon hitting objects. If someone was sitting on his piano then the power would be enough to kill them instantly, but if someone was across the room it might only knock them back and hurt them a bit. With a violin, if someone was right next to them it would knock them back as if hit by a boxer across their entire body. Equipment Nothing besides his violin in a case, money, and other non-combat related things you'd expect a rich, fancy person to carry on his person. He has his piano but only if he's at his mansion. His instruments are normal ones. He has plenty of spare violins at his mansion. Bio WIP
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Name: Trainer Seven Age: N/A Gender: None (Often called he or it) Race: Artificial Training Golem Appearance: He looks like a chibi style suit of armor (4 feet tall) with the various components separated and floating in the general location they would normally be had they all been attached to each other. The pieces are the helmet, two gauntlets, two greaves, and a circular torso piece. All the pieces are connected by a blue fog of energy in the vague shape of a humanoid. This fog also makes up the eyes by looking like a more condensed glowing fog. Personality: He cannot speak his mind (sounding more like humming and ringing noises) but does understand language. He doesn't think or experience emotions how most people do. Instead it's made up of flashing images and other senses. He sometimes uses charades to "speak" to others. Otherwise he mainly just stays to himself a lot waiting for his orders. His bravery is unlimited, meaning that he would charge into certain defeat without the slightest hesitation if he is ordered to do so. If acting on his own then he would try for self preservation if in doing so would not be harmful to others. He prefers to avoid conflict if at all possible. This would mostly by achieved by hiding, or, if that fails, standing still to pretend to not be sentient. He will only fight if he has determined that he can win and it is the only option available to avoid his own or his allies destruction, preferably his allies more so then himself given the choice. Although following orders is taken very seriously by him, he will not follow orders to kill innocents. Abilities Physical Abilities- His physical abilities are that of an average soldier besides his unlimited endurance and defense of steel on all of his body. Given his small size he's a lot tougher then he looks. Combat Skills- His whole life is based around combat; it's what he was made for. As such he can use any weapon reasonably known about by him equally as skillfully, not as good as an elite in any one weapon but still highly proficient in all of them. Powers Energy Core- Using his powers doesn't physically tire him out, but if he uses too much then the torso armor will open up in front to reveal his blue fog core that looks like a marble the size of a fist, which unleashes steam and then absorbs energy from his surroundings for a minute before able to use his powers and concealing the core again. Any severe damage to his core will destroy him and the core has no more defense than a ball of glass. It's cushioned inside the torso armor so won't break until exposed to outside attack. Energy weapon- In up to 3 seconds he can form a weapon or shield of any kind (that he has seen) into his gauntlets by using blue fog that becomes solid with the durability of steel. The maximum size is around that of a human being, however. He can form ammo as well. Guns are no better then arrows for him because he's not using gunpowder, just propelling the energy forward in the same way wither an arrow or a bullet. He cannot copy any special qualities of any weapon. Transformation- For a lot of energy he can transform into defense, offense, flying, or super, the last of which requires so much energy that he runs out after 20 seconds while the others can last for 5 minutes. Transformation takes 5 seconds. He can willingly un-transform out of a form early in a process taking 5 seconds, otherwise it happens instantly if he's out of energy. Defense form causes a layer of blue fog to coat his entire body, increasing his steel defense times two. He cannot use any other powers during this time. Offense mode opens up his core, spilling out energy into his gauntlets to increase the possible size and strength of his energy weapon creation by two. Flying mode creates energy wings to allow him to fly (didn't see that one coming, did you?). Super mode combines all of the previous modes together, increases him in size to 6 feet tall, and keeps his core concealed until the time is up. He cannot un-transform while in super mode and automatically goes back to his normal mode when out of energy. As such super mode is a last resort while the others can be used in normal combat. Super Blast- His core armor opens up and, after 10 seconds of glowing brighter and brighter, fires a beam out with all of the remaining energy in the core, requiring a recharge of 3 minutes afterwards due to much longer of a cool-down period. At full energy it can demolish a house and travel up to 1,000 feet. He can intentionally weaken it by having a lot of the energy be released as harmless light energy, but once firing the beam he must use all of the energy one way or another. Ability Upgrade- He may become equipped with more powerful energy cores, upgrading his feats of power in a variety of ranges from time allowed per charge as well as the raw energy output, making his defense mode increase by 10 times rather than 2, for example. The stats mentioned are for his standard, weakest energy core. Weaknesses *His core. *He's only physically as good as an un-enhanced soldier in his normal mode. *His small size (although this can be used to his advantage. Equipment He can be given normal weapons to hold but doesn't own anything. Bio He was created to be a training dummy with a magically programmed artificial intelligence that is not sentient but can act like it is for the most realistic training in fighting an enemy soldier. Both new recruits and trained soldiers alike can use him to hone their skills because he can alter his skill to match his opponent or be just a bit better then them to push them to become stronger in return. He also doesn't tire out so can keep fighting all day long as people keep coming. Due to him not actually being sentient they could just use him as a tool nonstop without pay. At first they thought he was behaving just as planned, only acting sentient, but he started to behave sentient even outside of combat, which they had no reason of adding in to his magical programming. Still, that wasn't evidence that this wasn't all just pretend. It was hard to believe that they could have created sentience by accident while forming the magical programming so it was far easier to believe that this was not the case. Once someone managed to enter his mind they knew the truth. They had no clue what to make of this recent development, so brought him and his magical programmers in for testing so that this knowledge can be put to use for future projects. In the meantime he is allowed to go to work for his original purpose, which he has a strong drive to fulfill. That keeps him close by so that they can easily pick him up again if they need further study.
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It's done! 100 characters at last! Wave 1 is complete, so now it's time to begin Wave 2!

Fantasy (Only medieval weaponry)

#101. Welkes Vandholt (S)
#118. Maide Wenders (S)
#111. Saanga Revault (S)
#112. Vanatrix (S)
#114. Ruina (S)
#116. Natalie Lockeart (A)
#126. Mally Stalltomb (A)
#131. Ruchette Vorsalus (A)
#125 Renee Weilheimer (A)
#123 Solle (A)
#120 Varnes (A)
#117 Kuhra Sharpclaw (A)
#103. Yurzia (A)
#113. Rei'ha Valis Laurahnt (A)
#132. Invincible Girl (A)
#128. Ke (B)
#106. Miss Aldamain (B)
#124. Rek (B)
#130. Ven (C)
#108. Kurttis Maxum (C)

Sci-fi/Modern Fantasy

#127. Ria (A)
#102. Wrath (A)
#122 Rez (A)
#107. Alexander Hertz (A)
#104. Vyrdia Blaunchourr (C)

Modern Realistic

Joke

#110. Uissy Malmadove (A)
#105. Badge (A)
#129. Mighty Star (A)
#119. Aperaham Kingkolng (B)
#121. Adam King (B)
#109. "Kawaii" Rose Kruger (B)
#115. Dark King Ravard (C)

Fandom

Roleplay Specific

In Development
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Name: Welkes Vandholt
Age: 24
Gender: Male
Race: Human
Appearance: He has a well toned, lean, attractive figure achieved from his active lifestyle. He's a redhead, his hair cut short for easy maintenance in a style like tiny spikes, although not achieved with hair gel, being a more natural and messy look. He has bright green eyes and tanned skin.

Personality: He's a man who gets things done no matter what it takes. The ends totally justify the means as far as he's concerned. Some label him as a villain for taking such a stance but his argument is that the universe needs people like him in order to properly eliminate threats to the greater good. He's weary of corruption in governments so falls somewhere in the anarchistic spectrum, but believes that people doing whatever they want is also dangerous because the natural state of humanity is selfishness and greed. From his point of view, the best thing to keep everyone in line is punishment of the wicked, which laws often inhibit him from doing or are used to take advantage of people, so taking matters into his own hand is for the best. Some innocents might be harmed in the process but he's certain to save far more people in the long run and he'd never do bad things without good reason.

He does have sympathy for those who follow laws for the right reasons even if he believes them to be naive at times. Partially relating to this is his complicated relationship with Eldrein Alchiot. He's fine keeping it as an unrequited love, developing feelings for him when they first met during childhood when Eldrein saved his life, a time before he was even aware of the concept of homosexuality. He never tends to get into any serious relationships, saying that few people could stack up to Eldrein.

Abilities

Physical Abilities- He's supernaturally enhanced, able to rout large groups of normal humans by himself without breaking a sweat. His physical abilities are balanced between strength and speed, although his durability is the most lacking, even though it's greater than normal humans.
Intellect- As powerful as he is he considers his brain his most valuable asset. He's very good at plotting intricate schemes with multiple contingency plans that cause virtually every outcome to benefit him in some way. He's also well versed in street smarts and is a people person, having to fend for himself for most of his life so has developed many tricks of the trade to get by.
Sword fighting- He primarily dual wields swords similar to Chinese butterfly swords that have a two and a half foot long blade. He's extremely skilled at this for someone his age, his style both graceful and overpowering of his opponents. Although he can lose to others in a straight swordfight, this doesn't happen very often.

Powers

Element Equip- He's able to surround himself or an object that he's in contact with in one of the following elements; fire, water, ice, electricity, wind, or metal, but could theoretically expand his domain to other elements as well. As a grand total he can at most equip something the size of a car. The object being equipped is not harmed by the element that's created as a result, but more of that element from an outside source can still harm it as usual if it gets past the equipped element, which is able to negate the outside element quite effectively should it intercept it. He can only send the equipped element off a minimal distances of around 2 feet before it becomes hard to control, and even then it must remain connected to the equipped object. If the element goes out too far it behaves just like the normal element and he looses all control over it. He can have the equip take place inside his own body, allowing him to reinforce his body structure as needed. He can do this technique to someone else's body but would require at least 10 seconds and deep concentration. A normal surface equip and inside his own body only requires 3 seconds to completely envelop a human sized object.

He can normally only use a single element at once but can devote a limb to a certain element to keep it there with some effort, even if he uses other elements elsewhere. Anything he touches with that limb can also become equipped. He rarely bleeds out too much thanks to equipping himself with elements to stop the bleeding at the source. This is like equipping a limb, requiring concentration to keep the element at the place to stop the bleeding while he can do other stuff. Too large of wounds and it would require too much concentration to do anything else with his powers.

Equipment

Body: His most distinguishing article of clothing is a furry white animal skin cloak he drapes himself in. It's naturally as tough as steel but gives under pressure so could still wound him by slamming against his body. It's fire and acid/poison resistant. His clothing underneath is cheap, rugged, and dull colored, making his cloak clearly the most expensive of his ensemble, although he didn't pay for it, skinning the bear/wolf-like creature himself who that skin belonged too after slaying it.
Hands: Brown leather gloves with bandages.
Feet: Brown leather boots with bandages.
Weapons: Two swords similar to Chinese butterfly swords with two and a half foot long blades. A combat knife slipped on the side of each boot.

Bio

He was born from a poor woman of a village that his father, leader of the bandit tribe called Night Hunt. They were a vile group who hunted in the night to strike fear in their victims, pillaging from villages and slaughtering all who resist. Even the knights of various kingdoms were unable to stop them, often turning a blind eye to the attacks as long as the "important towns" weren't attacked. Night Hunt became too powerful to take on without a combined and concentrated effort. However, one general named Vayne Alchiot did an offensive strike against the secret headquarters of Night Hunt while they were out pillaging, rather than defend the town. In all honesty he hated bandits and loved glory more than he wanted to protect people.

In the process of this attack he kidnapped seven year old Welkes and brought him to the city to be judged. As son of the horrible bandit leader he was quickly sentenced to be executed, although Eldrein stood up for Welkes and cited many rules that the judge was breaking to carry out this sentence. Although Eldrein hated criminals just like his father, even from a young age he was far more able to see right from wrong. Although the judge and the knights were corrupt, they couldn't be seen as such once the case got too much attention and they had no choice but to release Welkes. However, there was also a hidden deal made out between him and the knights in order to get the final approval for his release.

Welkes murdered his own father three months later, framing a rival bandit clan for the deed. Welkes used his charisma and birth rights to take command of Night Hunt, setting up the battles to result in a slaughter of both his forces who he didn't like and the enemy bandits. Eventually only the bandits loyal to Welkes remained, and his low win ratio skyrocketed to wipe out most of his enemies with little opposition now that they had all been weakened in the ongoing struggle. He absorbed people from other groups who he deemed worthy, otherwise they were executed or forced into hiding until only Night Hunt remained as the sole powerhouse bandit group. Their name took on a new meaning now that the first part of his plan was complete. Hunt the knights who abuse their power, a.k.a. "Knight Hunt", as it could be pronounced.

When Welkes was 16 he began this campaign, interfering with any misdeeds by the various kingdoms, even killing many of the knights who he had made the deal with to be let loose. Eldrein opposed Welkes and they did battle on multiple occasions even before Eldrein achieved the official title of knight. Welkes could tell how much Eldrein wanted to protect people and help those in need, loving that part about him even though their primary means of carrying out their goals was vastly different. Although Eldrein didn't know it at the time, Welkes was part of the factor allowing him to escape the kingdom to safety after he, too, became the target of corrupt knights who wished for his elimination. He professed his love for Eldrein in their next meeting, saying that he'd protect him further, although he knows it will likely never work out.

When they were both 21, after Eldrein both gained and lost knighthood, the two became less of an enemy to one another now that they had a common enemy. Sometimes Welkes would even get on good enough terms to fight side by side with him. However, they still had their share of verbal and physical battles.

In the multiverse setting he goes on to lead Night Hunt sort of like an elite mercenary group, expanding his power to absorb or destroy even more bandit groups around the world. As far as bandits go they are respected and even take assignments from governments on occasion, although mostly in under the table dealings. He still, of course, wishes to topple the corrupt ones. Luckily for Welkes he's given protection by the government Eldrein works for, allowing them to meet more without trying to beat each other's brains in.
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Name: Wrath
Age: 22
Gender: Male
Race: Human
Appearance: He has green hair that's medium length for a guy, not shoulder length. His bangs go straight across his forehead in a style that looks like little upside down pointed fence posts lined up in a row. His hair is mostly flat. He has aqua blue eyes. Despite his odd hairstyle and fashion sense he's still obviously very attractive.

Personality: He's carefree and a lady's man, preferring more to mess around in such matters and life in general rather than worry and get serious, which he believes is bad for people's health. He's gone through a lot of women during his journeys, never having a hard time, much to the annoyance of others who aren't so lucky. It may seem odd that women or other people would want to be with him but he's genuinely a pretty nice guy once you get to know him and is an interesting person to hang out with.

Abilities

Physical Abilities- He displays a heightened level of physical prowess, knocking enemies across the room and running at speeds of 20 miles per hour.

Sailing Skills- Working both as a sailor and undercover as a pirate, he knows his way around ships.

Powers

Water Puppetry- Wrath has a high level of control over water, including it's changed states of ice and vapor. He can't control water inside living beings and must use some physical movements to direct the flow, often with his fingers, even if he doesn't need physical contact of the water, it still becomes connected to him in a way like a puppet. He has the least control over water in it's gas state but can condense it back into liquid water easily enough. He can control water as long as he can sense it within a 20 meter radius. A notable feature of his water control is making it cut through steel as if it was a sharpened blade as well as creating little blob creatures of water to attack.

Weaknesses

His personality to not take things seriously can get him in trouble at times.

Equipment

Clothing: A sailor coat, severely ripped blue jeans, and good traction work boots.
Weapons: Anchorgun- It's like a speargun but firing an anchor at the end rather than a spear and can be wound back into place by a chain and crank. The anchor weighs 50 pounds and is hollowed out, filled with water that can escape through small holes in the anchor.

Bio

Growing up in a poor coastal village, he decided that he'd try to not let things get to him and eat away at his soul like some of the other friends he hanged out with. They used to always mess around in wooden boats that they made, fighting each other in make believe battles. However, they had a real fight when they said that they were teaming up with pirates to make ends meet. Wrath couldn't stop them from leaving despite his best efforts due to not wanting to harm them and being outnumbered. He chose a different route and used his talents to eventually join the navy, fitting in well with his water powers that his friends were secretly jealous of all this time, which was used to fuel their aggression towards him. However, after his failure he thought himself as pretty useless until he could aid the navy in putting a stop to all the bad things happening not only in his home town but across the ocean, the navy he was a part of having jurisdiction in all waters around the globe.

He regained his normal, cocky composure during his travels as he got to experience many great things he wasn't able to before and move towards a brighter future, although he still had the nagging feeling that he couldn't stop people from wanting to join the pirates in the first place, only able to attack the problem once it had already occurred. Going undercover as a pirate and searching for his past friends has turned up fruitless in solving this conundrum for him, his greatest failure.
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Name: Yurzia (His human given name)
Age: Appears to be in low twenties or upper teens, actually 230 years old
Gender: Male
Race: Half Kitsuzana (explained further later)
Appearance: He inherited the attractive, if quite feminine appearance of his kitsuzana clan, which are mostly females and rely on human males to reproduce, having a low population that cannot sustain itself very well. He has shoulder length maroon colored hair from his human side that turns into an orange color at the underside and tips from his kitsuzana side. The orange color is also found on his fox ears and tail. He has maroon colored eyes.

Personality: He's hot headed and a risk taker, unlike most of his clan, which compelled him to explore the world more and test his mettle. He takes on most challenges head on because he sucks at trickery whenever he tries it and it often backfires. He's sadistic in getting people back who truly deserve it, trying to get revenge in a karmic way to beat them at their own game.

Abilities

Physical Abilities- He's physically superior to a human, especially in his senses but also by other physical means.

Powers

Fire Manipulation- He's able to control fire. He can do pretty much whatever with it and doesn't seem to exhaust himself much. The primary limitation is that the fire must come from his body.

Ignition- He can upgrade his fire power by 9 times when igniting his kitsuzana form. His ears and tail glow brightly with embers under the condition that they're exposed to the outside air and he has a desire to do so. If his ears and/or tail become too damp then they cannot ignite. If just having his tail or ears ignite then it's only half as powerful. His teeth and the nails and his fingers and toes sharpen and grow half an inch.

Equipment

Clothing: A flowing black robe that also covers his head. Underneath is a black sleeveless t-shirt and shorts.

Bio

Like a lot of kitsuzana children, his father was an explorer compelled to visit the beautiful kitsuzana clan on the so called "island of paradise", although it goes by many names. Unlike most children, however, even as a kitsuzana he was still a male while most males were simply human. This was a rarity so he was treated differently while growing up, protected as he saw it, and wanted to prove himself all the time that he could do everything just like everyone else. They didn't doubt he could, but the way they treated him implied otherwise so he never got too much of a chance to shine without forcing the issue. The high council in charge of the kitsuzana wished for him to marry a kitsuzana so that they could have another so called "pure" line of kitsuzana that often had more enhanced powers, although he wasn't interested at all in listening to these old people.

A young sailor named Wrath showed up on the island expecting some good times but he forced Wrath to instead help him escape the arranged marriage in plan for him and flee the island. Wrath agreed in exchange for some "alone time" with him once they escaped, although it was revealed that he was actually male and Wraith lost interest, although impressed at the trickery, being one of the few people Yurzia has managed to successfully trick. They still fought quite a bit and threatened to throw each other overboard on multiple occasions, but they eventually learned to get along and traveled together for some time.

His family and the rest of his clan expressed their regrets for forcing him away and Yurzia says he forgives them, he just doesn't feel like going back there for the time being.
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(This character kind of ended up inspired by a certain anime character the more I typed, only a steam punk version of her. Perhaps you can guess who it is and send me a PM)

Name: Vyrdia Blaunchourr
Age: 28
Gender: Female
Race: Human
Appearance: She looks vaguely Asian (mixed with...Laura Croft?!) with dark brown hair tied into a ponytail that falls just above her shoulder blades. She has a slightly lanky build. She has a lot of tattoos, especially on her arms and back, and is often seen wearing skimpy steam punk inspired outfits with leather.

Personality: She has a very brash personality and is tough on friends and foes alike. She likes poking fun at people if she thinks they can handle it but doesn't like victimizing the weak. She's a "pick on someone your own size!" kind of gal at heart, after all. She's a good person once you can get past her personality, acting very courageously to beat the snot out of those who deserve it. She's a good ally to have around if you want things done right without hesitating on the more frail of human emotions. She'll tell it like it is to iron out the weak links of a group or plan.

She's well known for being able to hold her liquor incredibly well, beating out most men or women alike. She doesn't drink much besides alcohol or water and is lactose intolerant. She's gotten into her share of drunken brawls, often over silly reasons.

Abilities

Physical Abilities- She's fast, her movements hard to keep track of with the naked eye, allowing her to strike aggressively with enough force to defeat a tiger, a common animal that she's compared to despite (as far as we know) never actually killing a tiger with her bare hands to prove this. She has very good vision, including observational skills. Despite looking closer to a twig than a muscle bound barbarian she can take a hit more like the later than the former, seemingly able to take enough hits that would kill a normal person while still remaining conscious. However, she would eventually fall given enough damage or obviously fatal wounds.

Combat Training- She's trained extensively with six shooters, being both fast and accurate to an almost pinpoint level. Due to getting in a bunch of fist fights over the years she's gotten good at it by default.

Equipment

Weapons: Two steam powered six shooters are her weapon of choice.

Bio
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Name: Badge
Age: 32 (Despite, or because of, being a honey badger he didn't care when Death showed up so he was able to live longer then the expected lifespan of honey badgers after Death gave up)
Gender: Male
Race: Honey Badger
Appearance: He looks like a honey badger but with a large vertical scar over both eyes, one across his belly starting from right front leg to back left leg, and the tip of his tail is missing.

Personality: He doesn't care about much of anything, including dying because he can't really be bothered to die. He mostly wants to be left alone and will only help others when convenient and aiding him in some way. He won't do anything evil so if he does ever decide to do something it will be on the side of good or neutral. If he does ever make a promise, which is not very often, then he'll keep it because he's actually quite loyal and brave when he sets his mind to something. Not that he's ever a coward in the slightest, he just doesn't care enough to act heroically most of the time.

Powers

Nocarium- His body has been infused with a rare material known as nocarium in a process similar to Wolverine but with badgers instead (and him being an actual badger). Control over this material is done through mental willpower, only the willpower must be on the "no care" end of the spectrum for it to activate properly rather than what is often the other way around for magical abilities. With his nocarium active he no longer cares about any supernatural enhancements of any kind that a person might have, meaning that their powers are negated on him. Someone enhanced enough to punch a planet in two will act like a normal human punching him. On the flip side, Badge doesn't care about supernatural defense either, wounding them like a normal person would be wounded by a honey badger.

His main weakness is technology related stuff because even a normal gun would still be life threatening. Of course there are many other weaknesses to this power as well that can be exploited. That being said, he's only really useful against super powerful opponents who rely mostly on said power. Otherwise he'd just be as useful as any other human intelligent honey badger out there.

Weaknesses

Anything a normal honey badger would be weak too minus what is covered by his nocarium and superior intellect (which is still only average for a human).

Equipment

None. A honey badger doesn't need no equipment, you silly goose.

Bio

Although he was at first a normal honey badger, doing normal honey badger related activities such as ruling the animal kingdom and not caring in the slightest, he picked a fight with a large bear from outer space called Brutes, being just an animal at that point so not realizing this space bear was more dangerous than normal bears. It was still an epic battle but in the end Badge got a nasty gash across his abdomen that nearly ended his life. However, Death was impressed about how little this specific honey badger seemed to care about dying so decided to spare him when Badge even decided to attack Death himself. Even Death sparing someone doesn't mean they can't die, they just have a chance to pull through and pull through he did. He also began developing a more advanced intellect during his recovery, not knowing that some of Brute's DNA mixed with Badge through the open wounds.

However, this was a trait unique to Badge rather than Brutes, allowing him to be infused with material and take it on as his own, a result of a random mutation in his DNA. A mad scientist named Rave happened to stumble across Badge while searching for Brutes instead, taking note of his intelligence and using him as a research experiment, infusing him with nocarium in the process.

Badge escaped and it's unclear if Rave desired this outcome or not. Nothing else interesting happened to Badge for a while, just as he wanted.
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Name: Miss Aldamain (Her first name is literally "Miss". A common nickname is Alda)
Age: 32
Sex: Female
Height: 5'9''
Weight: 141 pounds

Physical Description: She has an attractive, although highly unusual appearance that would make her stand out from a crowd.

She has flowing auburn hair with a naturally wavy texture to it, not extreme curls but it doesn't seem to want to ever go completely flat either. It reaches down to her lower back, covering her ears and most of her forehead but is cut so that it doesn't get into her eyes and it's mostly just in strands at her bangs rather than a solid wall of hair. A longer strand of hair on each side in front of her ears tends to separate from the rest of her hair, blowing around dramatically in the wind.

Her eyebrows are sort of thick for a woman, not exactly bushy but still a noticeable trait. She has fierce green eyes that are slightly narrow, making it look like she has a scowl on her face most of the time even if she's not angry. Her nose is slightly slender with a droopy tip, she has full cupid bow lips. and attached earlobes. Her body is slender and clearly in shape although refraining from building up bulky muscles . Her skin has a healthy tan, covered from head to toe in tribal tattoos. She wears some makeup but often keeps it at a minimal, natural look and reddish brown nails (fingers and toes) that go well with her hair color. If she has to go without makeup she doesn't stress about it.

She wears an outfit similar to this but colored in a pattern more like this and this is with sandals/bracelets sort of like this.

Psychological Description: She's very brave, loyal, formal, and kind to those who deserve it. She can seem a tad emotionless and no nonsense at first, being well able to keep her emotions in check, but she does experience emotions all the same. She's not good at playing around and having free time, preferring to keep her mind focused on the important things to her such as the power to vanquish evil, as she was raised to do. She's never had a proper childhood, the effects of which can be seen pretty obvious when it comes to such issues. When she's trying to have fun, mostly for the benefit of others, it seems forced and a struggle for her to try and come up with the proper fun things to do, many of which she has never done before. This makes her seem out of touch with reality when she looks confused at the most basic of children games or expressions you'd think everyone would know. She's still intelligent, however, so is a quick learner and can get by well enough in everyday life.

When in battle she tries to fight fairly and with respect but has no qualms with eliminating her enemies. She shows great determination to do what's right so is willing to dirty her hands to achieve these goals.

Powers/Abilities/Skills:
Physical Abilities- Most of her normal physical abilities are that of a very athletic human woman, which could give most un-enhanced humans a run for their money by her being able to lift around 510 pounds and run at speeds of up to 19 miles an hour. Her normal durability is the same as normal humans. What normal humans wouldn't be able to match, however, is her resilience when she does take damage, able to keep going from what seems like near fatal injuries for some time before collapsing, although she could still be killed instantly from wounds that would do so to a normal human. Also superhuman is her lightning fast reaction times, even able to react to a person pulling the trigger on a gun in time to dodge.

Energy Sense- She can naturally sense energy given off by almost all magic and living things (they'd have to be specifically mentioned as not being able to be sensed to be excluded), a sense of hers that even includes microscopic life-forms and plant-life, meaning that even if she was blinded she could still sense quite a bit of the world around her up to 880 foot radius around her, including the landscape because few areas are devoid of life.

Mythic Force- As one of the rare High Guardians, the most powerful of warriors from her realm, she was gifted from birth with what is called a Mythic Force. Her mythic force allows her control over momentum. Everything she touches can become saturated with her mythic force energy, giving her control over it's momentum even at a distance of up to 500 feet. For an object the size of a human it would require contact with them for 2 ticks worth of time in order to gain control over their momentum enough to move their muscles to lift up to 500 pounds or run at speeds of 20 miles an hour. Of course the person can struggle against her momentum to try and cancel it out or even overcome it if they are stronger or faster than that. Each additional tick of time in contact with someone can give her more and more control over their momentum, allowing her access to their muscles increasing by 250 pounds and 10 miles an hour per tick up until the maximum their muscles can go. Even if their muscles cannot provide a certain power she can still control their momentum by sending them flying around. This means that if the person cannot brace themselves and she has 250 pounds of momentum control on them, she could lift a 250 pound person, but of course that weight would be the maximum she could lift, and just barely, at that point. The most power she can put into an object is enough to move bullet sized objects as fast as a bullet, so larger objects she could move around more slowly.

The more she tries to control the more brain power it would use, as if she was trying to use multiple arms at once to do some complex tasks. Even so she's still had lots of training so can control around 3 puppets at once as well as herself in perfect unison, for example, before things start getting complicated. Her powers wear off on anything that struggles against her relatively quickly, removing her influence per tick at half the amount she was able to place on them. However, they cannot make her power wear off while she's in contact with them placing her power into them. Objects not resisting will last well enough for the entire battle so can be considered indefinite for this purpose, but is important in the way that she can't bring really large objects under her control from battle to battle because the effects would be wearing off on them and she'd have to waste her time on them starting over. Objects she can physically wield are within her capabilities of keeping energized with her mythic force for every battle.

Bursts of momentum can be far more powerful then her normal momentum and doesn't require prolonged contact to saturate the object, but as soon as the contact is removed then the force is no longer giving her any control over it, meaning that the object is simply knocked away. Although labeled as a burst, it could still be in effect for whatever length of time the object is in contact rather then a single instant, even if most of the time it would only be a single instant before the object is repelled. This means that she could use bursts of momentum to lift an object weighing up to 200 tons above her head and keep it there (to manipulate it with her mind without physical contact would require 1,600 ticks worth of time, by the way), or use bursts through her feet on the ground to propel herself at speeds of up to Mach 4. This burst of momentum can also be used as a shield, so if someone shoots her with a bullet she can knock it away from her body with 200 tons of force. However, there's a catch. Her burst can only work in a total of the amounts given, so if two 100 ton force objects hit her at once, that would use her entire 200 tons of force to repel. With more objects hitting her with more force she could become overwhelmed with the combined power of momentum she has to cancel. This also means that if she's hitting something with 200 tons of force then her shield is nonexistent for that moment, making it incredibly risky for her to use her full power unless sure she can't be counterattacked.

It should be noted specifically due to it's important nature, even if it can already be assumed by the information given, that she can cancel out her momentum in an instant. This allows her to take a powerful thrust of her spear, cancel that momentum, and start up another attack at a moment's notice. This allows her to go all out without worrying as much about leaving herself open for any extended periods of time. Also obvious but should be mentioned is that her own body can be controlled with momentum that allows her to fly around.

Equipment:
Consider all of her equipment as being infused with her mythic force unless otherwise stated. This allows her to not only move it around, but keep in mind she can shield it with her momentum as well to make it withstand blows it normally couldn't.

Ancient Lark Spear- This is a greenish black 12 foot spear made out of a metal capable of withstanding 100 tons of force before breaking and can withstand temperatures of 4,000 degrees Fahrenheit before deforming.

Razor Disk- Four razor sharp rings 1 foot in diameter, each able to withstand 20 tons of force. They float around her spear (the spear shaft going through the holes) on the lower portion of the handle when not being used. They can be physically thrown but should watch out for the sharp edge. A loot can work for one disk at a time.

Needle Pack- She has 60 small needles in a pouch that she can fling at the speed of up to 2,000 miles an hour. Each are able to withstand 20 tons of force.

Metal Plating- Her bracelets and the plating over her sandals (found in her appearance) are metal four times as durable as steel.

Sandals- These are normal sandals.

History: From the moment she was born she was suspected of being a High Guardian due to the elders of her realm sensing her strong magical capabilities. To know for sure about her mythic force they put her through a series of tests, and even as a baby she was able to shatter a restraining device they surrounded her in, something far beyond what the limits of physical strength could do. With her status of high guardian proven she was placed under the care of a group of individuals in a secluded temple to train her from an early age in all matters of life, all for the purpose of melding her into becoming the best warrior she could be to protect one of their sacred relics that was also part of the temple. It was one of the sacred relics gifted by the gods that allowed the forces of nature to work properly, so of course this task of guarding it was given only to the best.

And protect it she did, serving her mission gallantly and seldom questioning her orders, knowing in her heart that this was for the best even if it didn't allow her to live a normal life. She was chosen so she had no choice but to answer the call or else all life in their realm might suffer.
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Name: Alexander Hertz

Age: 20

Gender: Male

Race: Human

Appearance: His face (not my drawing). He wears a black and yellow colored leather jacket, ripped jeans around the knees, and black velcro strap tennis shoes.

Personality: Loud, confident, and a showoff. However, deep down he can actually be somewhat of a scaredy-cat so he sometimes has to psych himself out and pretend to be an awesome hero in order to stop himself from running away or otherwise making a fool of himself. He's a kind person, especially to those in need, so he's able to at least work up the courage to go through with things...most of the time. He tends to be oblivious and scatterbrained so prefers things to be upfront.

Powers: He's famous for his blue lightning power which can form off of his body. It's electricity that can maintain a physical form such as a sword that can block not only physical attacks but also immaterial things like fire. It's durability is greater than steel so would take considerable force to break through. If his blue lightning leaves his body then he has to concentrate on it to keep it's presence, so is unable to send out too much at once or else he'll looses track of things and causes it to dissipate. His personality doesn't help him in this regard. Under his control he can make it take any shape and travel anywhere but it's limited to speeds of only 88 miles per hour, a far cry from real lightning. His power can act like normal electricity upon dispersal, removing all special properties from it. He can use this to power electrical equipment.

He can generate enough blue lightning as the surface area of his skin every second and, other than this, is only limited in the amount that he could create by how much energy he has left, getting tired the more blue lightning he creates. Once he creates enough to fill an Olympic sized swimming pool then he's going to be completely exhausted.

He doesn't only have to sent the blue lightning outward but can also have it course through his body to empower his physical abilities to superhuman levels. Originally thought to be no stronger or faster than a normal human, once his power activate he can become as fast as a blur and also a more powerful but specializing in speed. However, this physical boost causes discomfort the more he pushes his limits and can even end up damaging himself after being at max for more than 5 minutes, drastically reducing his combat capabilities for a good couple of hours, only returning completely to normal after a good night's rest and some food.

Equipment: His most famous equipment is a electric powered motorcycle.
In a compartment on each side of the motorcycle is an MP9 machine pistol with three 30 round magazines.

Bio: He was born in the kingdom of Highbell, a generic good guy kingdom.
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Name: Kurttus Maxum
Nickname: Kurtt
Age: Chronologically: 610, Physically: 38
Gender: Male
Race: Human
Appearance: His face looks rectangular and masculine in shape with a strong jaw line. He has short brown hair and sideburns extending down into a slightly ragged but short beard. At the very least he has a mean five o'clock shadow. He has sunken teal eyes that look too old for the rest of his appearance, a deviated septum making the middle of his nose slant to the right, slightly bushy eyebrows, and thick lips.

His body is muscular with wide shoulders. His skin is slightly tan but often with more pale skin showing from his tan line in the shape of a tank top. He occasionally has scares or other wounds but they vanish in time. His height is notable, standing in at 6'8''.

Personality: He's a tough guy who does what he wants, finding people telling him what to do to be one of the most annoying things. He can be quite stubborn in this regard, and despite being wise from all of his experiences he may end up doing stupid things just to spite people. He doesn't care if bad things happen to him because, as he says, "every bad thing that can happen to a person has already happened to me, so I have no more disappointments to be had". Of course if people are in actual need of his assistance and ask him for favors now and then he'll give them a hand, so this is mainly for bossy people who are making demands rather than asking politely.

He's immortal and that clearly shows in his personality. He doesn't take much care in his actions, which also applies to his brutally honest language, even towards those of "higher up", which is something he doesn't agree with. He's not a hypocrite, thinking that he's not higher up than other people either. He thinks everyone can suck or be good on occasion so should be treated how they deserve to be at the moment, being put back into their place.

He's usually out mostly for his self and living day to day, loosing all motivations to change the world that he had in his younger, naive days. Even with his power he sees the same things happening over and over so knows there's no really point in trying to do grand schemes. He's obviously a tad depressed but claims not to be bothered by this realization.

Abilities/Powers

Immortality- He cannot die through normal means. Even if he explodes he still has his consciousness active, just slightly stunned and disorganized for a bit. His body fizzles with black energy as it's drawn together, reattaching itself and leaving scars that will fade in time. His body parts recently connected are weakened by 10 times but this detriment doesn't stack, meaning it can be cut off 10 times in a row and still only be 10 times weaker. This lasts for an hour or so and if it was a small wound rather than cutting something off then the results are a more negligible weakness. Normally fatal wounds could leave him reeling and weakened for a couple minutes but clean wounds like a single bullet to the heart wouldn't effect him quite as bad. He doesn't feel pain nearly as bad as normal people, learning to ignore it over time, although he can still feel it if it gets bad enough.

His immortality also makes him far, far more durable, able to keep more or less together even as tank shells collide with his body and send him flying back through a wall. His black fizzling energy splatters out of him upon taking extensive damage but also acts sort of like glue. Blunt force attacks seem laughable to him unless delivered by very high level opponents. Even if slicing attacks are his biggest physical weakness he still has greatly enhanced durability for that stuff too. Think his eyes are a weak point? Think again.

The best bet is to overwhelm is immortality to leave him in a weakened state for extended periods. This can be done by having his energy all used up. He still can't be killed but the repairs take far longer.

Physical Abilities- He can punch holes through steel, punching attacks being his strong suit but of course his body is strong all over. He's admittedly a tad on the slow side, around as fast as a horse but this isn't too impressive compared to his strength. His sense of smell and taste are believed to be diminishing, as he claims that things are more bland then he remembers them a lot of the time.

Combat Training- He hasn't had much official training, feeling like personal experience trumps lessons. His style is rough yet effective. He doesn't care about anything fancy in the way he fights, often using blunt objects he picks up such as led pipes to crush his enemies like a bug. He carries brass knuckles with him as his only weapon, using it in a boxing type style.

Equipment

Clothing: A tattered white sleeveless t-shirt and an orange vest is his trademark. He's too lazy to buy new clothes until they got torn to shreds and even then he doesn't mind going shirtless into battle.
Weapons: A pair of brass knuckles.

Bio

He wasn't born immortal, having only "achieved" this at age 38, which is when he stopped aging. He's not very open about the event.
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Name: "Kawaii" Rose Kruger
Age: 16
Gender: Female
Race: Half Japanese/Half German Human
Appearance:

Personality: Although normally having a cute, kind persona, she's actually been driven insane so doesn't value life at all. She cannot maintain her normal persona if using her abilities as the weapons take over her mind and make her extremely trigger happy, blowing things away at the slightest provocation once she gets started. This insanity inhibits her strategy and self preservation skills, limiting her to an "attack them all until they're super dead!" plan. She uses gratuitous Japanese while talking in English despite knowing English, Japanese, and German fluently. She cusses heavily in Japanese and German.

Abilities

Physical: She has been genetically altered to achieve physical abilities far exceeding that of a normal human girl, being the best possible for a mortal human being, male or female. This includes aspects such as vision, reaction times, flexibility, etc.
Combat Skills: Without requiring any training she has been taught through technological means how to use many different weapons and fighting styles on an expert level.
Semi-Unlimited Weapon Assault and Recreation Machine: Due to a device surgically inserted inside her brain, she's able to use her brainpower/physical energy to open up another dimension against her skin known as weaponspace. This allows her to equip herself with practically any weapon/ammo as long as it's stored inside her accessible weaponspace. It doesn't pop into existence all at once, instead sliding out of her body at the desired point as if it's growing off of her until it forms the complete weapon.
Legendary Katana: Her katanas are able to perform as well as some people believe they actually perform. This means that they're the best swords hands down in her arsenal, even allowing her to fight evenly with gun wielders while using them, partially thanks to being sharp enough to cut through gun barrels and bullets, but also thanks to just being the best sword.

Backstory

She was born during WW2 by a Japanese mother and a German father while in Germany. Her father was a Nazi scientist who was quick to begin experimenting on his own child, not allowed to test on pure Aryans while the potentially deadly effects were still unknown. He was working on the SWARM engine program, trying to find a way to summon any weapon onto the battlefield at a moment's notice. He realized that with their current technology the way things were, only a human brain could possibly harness the necessary power to do this. His daughter, Kawaii, showed great promise to be able to do so, if only she was old enough. She was molded into what would be the perfect warrior through various other experiments, although before the SWARM engine was implemented the war had ended and he was forced into hiding. Not one to give up on such a monumental experiment he kept going long after the war, finally succeeding 10 years later when she was 12.

However, he didn't realize that hooking up with all of the weapons would turn her insane, causing her to kill him and everyone else involved in the project in a battle far more reminiscent of a slaughter. She fled the scene, having destroyed all research on SWARM technology in the process, and remains at large to this day, carrying out insane murders and mercenary work.
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Name:Uissy Malmadove
Age: 21
Gender: Female
Race: Human
Appearance: She has long, straight, pale blonde hair. She's on the small side, only 5'2'', and has a skinny, frail looking body and face.

Personality: She has two very different personalities, the second one coming out only while drunk. Her main personality is unassuming, kind, timid, and feminine. Despite being this meek it's mainly for her social life and not for other important stuff such as bravely helping those in need. She doesn't act like a soldier who is constantly on a mission to save the world but if something is brought to her attention that could use her help then she will try to do so.

Her drunk personality is stereotypically very manly on a level able to win the manliest man competition, partaking in arm wrestling, drunken brawls, etc. but also high levels of brazen courage and chivalry that can make even some women swoon.

Abilities

Physical Abilities- Her normal abilities are exactly what you'd expect someone of her stature would be capable of.

Powers

Drunken Mode- It's not only her personality that changes when she becomes drunk but she also unlocks hidden powers. It's technically about lowering her brain's mental blocks on the power which can most easily be bypassed in a drunken state due to her not having proper technique to do it otherwise.

She becomes strong enough to wrestle three bears at once and come out on top with little more than a scratch. Her pain tolerance is taken to the extreme so she can continue to fight at full power even with major wounds until at last passing out. This makes it seem like she has a high level of durability even if she takes damage like normal.

She develops new skills while drunk such as becoming a super good brawler, able to weave around to dodge attacks with ease and demolish the average fight picking goon in the blink of an eye with a well place stool or empty bottle smash. Her bare hands can do their own damage as well on a level of, well, bear hands (pardon the pun). Other skills involve other manly activities, which she can beat most actual men in most of them.

Bio

Her father, one of the manliest men, Albort Malmadove, wanted his daughter to live an uneventful life despite his extravagant one. Therefore, he was able to find a witch doctor of sorts able to suppress his insanely manly genes that Uissy inherited deep into her subconscious. He knew that she could possibly bring these powers out, but as a child it would be unlikely so at the very least she'd have a proper childhood. On her 16th birthday she was peer pressured by friends to have a drink, prematurely bringing out her powers. She doesn't remember the night but she heard the news later that she stopped 2 armed robberies, won a drinking and arm wrestling contest at the bar, and ran off into the woods to pick a fight with a random bear.

Her father was angry with her for some time for betraying his trust but did forgive her, that being the manly thing to do. He tried to at least give her a better control over her power even if he didn't want her using it too often, if at all. Unfortunately for her, her drunken night caught the attention of certain criminals who wish to take her down, fearing her to be a vigilante who is too dangerous to leave alive. This started her accidental life in drunken crime fighting.
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Name: Saanga Revault
Age: 25
Gender: Male
Race: Human
Appearance: He has a russet (sort of reddish brown) skin tone. His fierce looking eyes are a striking aqua color. His hair is grey and often experiencing "helmet hair". He's clearly in shape.

Personality: He's happy-go-lucky, friendly, a prankster, and outgoing, always willing to help out and be the hero. However, he might try too hard to be the hero at times. He's not afraid to make fun of himself when he does silly things but him trying too hard often goes over his head and he keeps making the same mistakes.

Abilities

Physical Abilities- He's athletic in a balanced way and is not normally super enhanced. Even so he can take on most normal people in a fight. He has quick reactions surpassing normal human capabilities.

Combat Training- He's not a master of any weapon but is decent at unarmed, swords, chakrams (large circular blades), and a broadsword type weapon shaped sort of like a spade (I will just have to draw this for you guys to give you a better picture). He tends to prefer a brute force approach to things.

Equipment

Armor- His armor, named Valkanohs, is part of a special collection of armor made to be superior to all others. This special armor is still simply called armor, which may seem silly, but it's usually obvious when someone is talking about these special armors based on context and/or grammar. For example, you can say "I found four armors" and have it make sense grammatically. Saying "suit of armor" is in reference to normal armor. No armor wearer would make such a mistake.

Valkanohs's defensive capabilities are incredibly high, able to survive multiple tank rounds and bombing runs for over 10 seconds before serious damaging occurs, only taking major damage from other armor attacks from their setting or other powerful attacks from elsewhere in the multiverse. Even blunt force trauma is absorbed pretty well as to not rattle around the wearer inside too much. Heat based damage is negligible, keeping the wearer inside at a safe temperature if not entirely comfortable if things heat up enough outside.

Valkanohs has lava based powers as the name suggests. This is the source of all Saanga's magical abilities listed under powers. His body provides the energy for lava creation so is not unlimited but is enough to last around 10 minutes of intensive fighting.

Powers

Heat Ride- Heat builds up inside his suit and is released out of two back vents where the shoulder blades are, the huge volume of steam shooting down propelling him forcefully in the opposite direction. The heat is painful if directly near him but not likely fatal. He can travel 1,000 meters (3,280 feet) in a single burst which takes a charge time of 5 seconds, the distance he travels relative to the charge time. The maximum speed he can achieve is supersonic, traveling this max distance in under two seconds. It's important to note that he'd have time to recharge completely while still in the air unless fired too low. It's also important to note that he can go at any angle from straight upwards to straight ahead.

Magma Outlet- Magma flows out of a circular opening on the armor of his palms or soles. It can form into a shape and cools within 3 seconds. It's important to note that his magma is not comprised of normal rocks but is instead more metal-like in appearance like black steel when cooled, although is still technically rock. He uses Magma Outlet most often to form weapons but it can come in handy to form other tools. He even formed a surfboard out of his soles once to ride a river of magma. It can form a defensive layer around himself but it cannot move while hardened and he can no longer go back to controlling it magically even if it melts.

Scald Shield- Any damage to his armor is met with a flow of magma to spray out at the attacker or reform the damaged area in the same way as his normal magma outlet.

Grand Eruption- His most powerful move. He holds out at least one magma outlet, often both palms together, together after charging up for as long as 30 seconds. All of that stored energy doesn't come out like the normal stream but is instead an insanely powerful eruption of lava that few things can withstand. If he holds the charge for any longer then he'd potentially blow himself up.

Bio

He was outcast onto a deserted island with other children who showed signs of armor synch capabilities, which allows people to "fit" a certain special armor. His village greatly feared the Armored Empire and what they'd do if they found such kids in their village. It was not entirely selfish of the villagers but also, in their mind, for the kid's own good. The Empire would force them to become armor wearers to serve as their elite warriors or kill them if that was not going to work out. Plus, if the villagers hid them then they would also be destroyed.

Many of the children died off, being basically normal people without any armor to wear. However, he and two others survived for five strenuous weeks. By then the villager's fear was indeed correct and the Empire was going on a rampage, engaged in combat with rebel forces lead by some armor wearers. The battle also took place in airships over the water. Sensing his defeat at the hands of an imperial officer, the rebel general named Villeus sensed Saanga way down on the island and tossed it down there after concealing him and the officer in a cloud of steam. The officer wasn't as skilled at sensing such things so didn't know what had happened until it was too late.

Saanga had been wishing upon the "fallen star" for an armor, which was actually the armor itself falling to him, giving him a start as it crashed into the sand in front of him and his two friends who had been teasing him about how insane it would be if he ever got his hands on one. He fit the armor perfectly and managed to kill the weaker armor wearer sent to try and locate him, but not without the brave efforts of his friends. General Villeus was thrown in jail now that he had no way to escape or fight back. Saanga's armor seems to be able to sense him and gives Saanga the urge to return back to the armor's old master. However, the journey will be a difficult one if he doesn't want to just see him as another prisoner.
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Name: Vanatrix
Age: Unknown, ancient
Gender: Identifies as female, DNA unlike humans so no sex chromosomes
Race: Unknown race, possibly only one of her kind
Appearance: She doesn't have to have a specific appearance, her cells able to mimic just about anything. However, she does have a preferred body appearing to be like a human girl in her low teens but does shift to an adult form not too uncommonly. She has long flowing black hair, pale skin, and sharp nails. She forms extravagant outfits around herself.

Personality: She's generally a bad guy who cares mainly for her own well being. She's not afraid to ham it up and kid around in order to amuse herself. She may even prank the heroes rather than try to seriously defeat them unless she needs to further her goal by their defeat, then she can be ruthless to achieve it. She's not good at teaming up due to egotism and not really trusting of others.

Abilities

Physical Abilities- Her physical abilities are substantial, able to leap tall buildings in a single bound, swing a punch at a normal human faster than he could register the attack, throw buses around single handedly, etc. She doesn't get tired easily so can keep up at maximum power for a long time. She can withstand attacks as strong as nuclear weapons, although this would destroy the outer layer of her cells.

All of her senses can be enhanced dramatically at will, limiting her sight only due to the horizon or other obstacles. Her smell could put any earth animal to shame, her touch can detect slight movements based on the air, her hearing can detect normal speaking voices from half a mile, and taste can detect the molecular make up so is obviously "pretty good" to say the least.

Intellect- She's had many years honing her intellect.

Powers

Unique Cells- The woman known as Vanatrix is actually a collection of cells working together to create a centralized consciousness. She can control all of these cells at will no matter the distance and can create more of her cells by having them consume other cells of almost any type. While the cells are contributing to her consciousness they're more dumbed down in their own personal actions, moving on instinct by her will rather than conscious decision unless she personally intervenes in the control of those cells. Like her main body they can also take on multiple forms. She cannot do this direct control for all of her cells at once due to them not able to generate that powerful of a consciousness. She has enough cells to make up around a million human sized objects and can direct control around 50 before struggling. She can go further than direct control and actually move her consciousness to another group of cells, although this takes a toll on her mentally for at least a couple hours afterwards. If the cells her consciousness is in all die then this takes her out mentally for weeks.

Her cells can each perform any function, the outer ones often turning into a powerful barrier able to withstand a wide variety of attacks, but her full body can turn into this type if she expects the attack to penetrate deeper than the outer layer. She doesn't need to eat and can breath simply by having oxygen absorbed directly into her cells. However, her cells run out of power and die off within a week, needing constant replacement as a result. If she conserves her strength she can last at most a month.

Depending on the quality of the cell she has absorbed she can become stronger or weaker than normal. If she absorbed powerful ones then she can make it become dormant and stored within her normal cells until she requires their power. This allows her to become one of the most powerful beings in existence given the quality of her cells. She can even use magical powers this way from what can be found in the cells.

Bio

She doesn't know about her past, awakening as a single cell that slowly expanded her domain from there. If she existed before this point then she lost all her other cells, wiping clean her memories with them. If she was born at that point, why, and were here parents if she had any? Was she created by some mad scientist in a lab? Although curious, finding answers wasn't her top priority. What she needed to do was focus on finding additional replacement cells to restore her body and keep her alive. This got her labeled as a nuisance as she destroyed the nearby forest, then down right evil once she took human cells into her body when they confronted her about her misdeeds, escalating a conflict. The rest of the villagers didn't want to hear any excuses and managed to drive her away while she was still not nearly as powerful as she later became.
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Name: Rei'ha Valis Laurahnt
Age: 19
Gender: Female
Race: Human
Appearance: She has turquoise colored hair often styled in a messy ponytail reaching to her shoulder blades. Her skin is slightly pale. She's slender without being too skinny.

Personality: She's not easily bothered, maintain a calm personality unless under very heated circumstances. She can even cut down enemies while keeping a straight face and otherwise behave normally. The way of the sword is a normal way of life for her is one explanation for this. She's not super ruthless but she doesn't hold back much in combat against bad people. She's not too worried about her own well being, getting the job done reliably for the good of others.

Abilities

Physical Abilities- She's athletic enough to match theoretical limits of the human body, especially in speed while her raw strength lag a bit behind. Her reactions are superb enough to be considered near instantaneous.

The setting she comes from has humans naturally more physically adept then us earthlings so it's her skill that sets her apart more than her physical traits.

Sword Training- Her skills with the sword are among the best, defeating four master level opponents at once as the crowning achievement of her swordsmanship. Basically, it's unlikely she'd loose a straight swordfight without being physically overwhelmed, although there's still a select few who can beat her, especially if they take her off guard with something she's not yet seen, given that she's used to defeating opponents too fast to see many techniques to threaten her. Due to her tribe having a large number of seemingly unnaturally gifted swordfighters, it's debatably the work of magical influence over them, explaining how she got so good at such a young age even being a prodigy.

It's important to note that she never defeated the master who trained her or a few other members of her tribe but could defeat masters of other tribes without too much difficulty. Still, she's among the best of her tribe even if not being the absolute best.

Equipment

Weapons: What can be translated to as "The Dancing Blade", her weapon offers her even more sword techniques then normally possible. She found it at age 13 in a temple where the blade was considered sacred, resting in the hands of the statue of one of their most respected warriors. Before her parents could stop her she had curiously climbed up onto the statue and drew the sword during the middle of service. The sword is known to behave on it's own to some extent and would not allow just anyone to draw it. As such the priest allowed her to keep it, given that the sword clearly willed this to occur.

After the sword is drawn and in hand it can control it's own momentum enough to change it's movements and even move the arm that's carrying it, in turn dragging the rest of the body with it as if it's a puppet, but can't control any fine movement. This power can sync into Rei'ha's mind to allow her control over the blade, not the blade just controlling her. The momentum is so swift at canceling out that even if she does a downward swing with all of her might, the sword can change direction on a dime by canceling the momentum out instantly. It cannot add more momentum then what she can physically carry out but it can swiftly reach her peak performance and back to zero again as the need requires it. This power only works involving the sword, so if she kicks she still has momentum work like a normal kick.

Reih'ha is so in tuned with the sword that it can even work on her brain waves while she's asleep, although without her contributing to the finer movements she'd be more like a ragdoll jerking around then a professional swordsman, mainly good for swinging her arm around to block a single attack if they thought they had her by surprise, and the sound and force of the blow would likely be enough to wake her and she could take it from there. It's possible the sword could control her for a short while after death but would require a brain connection still to her arm.

Bio

She was born into the well known Valis tribe of people as a member of the Laurahnt family who's a part of the tribe, the different families sharing the same family tree if going back far enough. The Laurahnt were one of the more recent additions so not generally thought to be as powerful or as worthy of respect of some of the other ones. However, they were really hard working and able to make their way in the tribe well enough as a result for this and their military service. Rei'ha has a twin named Ran'ha who's the only male heir to their family but is suffering from an unknown lung disease that makes living, far less sword fighting, strenuous and difficult even if he's insanely talented. As such Rei'ha acts like a big sister who protects him and fights his battles for him even if he wants her to live a more normal life.

The truth is she always loved swords more than him anyways. The only thing stopping her from having a massive sword collection is money and that she believes swords should be enjoyed by everyone, not hoarded by her while she doesn't have the time to care for them, too busy with her brother and mastering her skills.

She was always bored at their religious ceremonies so her love of swords compelled her to mess around with the Dancing Blade one morning, earning her first real sword in the process, much to her dismay but something she gladly accepted and would likely only hand it over from her cold, dead hands if they somehow managed to pry it from them. She loves it almost as much as her brother, who trained her how to use it so reminds her of him. One day Ran'ha mysteriously left after a brisk farewell that she only understood as such after he was already gone. With no clue where he went, she wanders around, practicing her swordsmanship while searching for a solution to this mystery. Not only does she want her brother back, but she's also worried for other reasons what might be afoot.
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