Hidden 10 yrs ago Post by Bweoti
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Well, we will look forward to you coming back when you have the time. We wish you good luck in sorting out the life changes :)
Hidden 10 yrs ago Post by Bweoti
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Couple questions relating to the game and some logistics. Approximately where, in relation to New Vegas, is this area that we will be centering this RP on? How recently has this occurrence happened? Are we starting in the New Vegas area and traveling towards this place? If I think of others, I'll toss'em out :)
Hidden 10 yrs ago Post by Robeatics
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I remember MotN and I discussing location, let me go check! In response to how recently, I'd say several years to even a couple decades, considering there's a decent-sized faction devoted to killing the creatures springing out of this particular area. I was hoping for us to start perhaps near the area or in a saloon nearest the area (Who doesn't love an adventure that begins in a tavern?). Considering MotN and I are working together on this, I'm reluctant to give out too much information of my own accord in case it is voted against.

My idea was to have all of your characters drawn to the location and, therefore, the town for a night or two before going off to do whatever they were planning to do. MotN's character is a Slayer, so there's a good likelihood that he would become a guide sort of character for the adventure while the rest of us seek out our own motives and goals, keeping within the group for survival's sake, because of developed friendship/loyalty, whatever. There will be an overarching plot and plenty of mystery, hopefully. Here's hoping MotN can come online soon.
Hidden 10 yrs ago Post by TJByrum
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TJByrum Jed Connors

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I am off on weekends and that's the only time I could really post/catch-up on the roleplay. And see, that means I could probably post once or twice per week. But even then, it I am busy on those weekends.... then you couldn't expect a post from me for that week. And that's why I don't think I could commit because I don't want to be lagging behind everyone else and holding the RP up.

EDIT: You know what? Let me go ahead and post a placeholoder bio while I have time. Don't wait for me though, cause I can't guarantee I will be able to post anytime soon, but if this bio is allowed then I may be able to post someday, and when I am able to post I'll already have a bio ready. And also, is it okay if the Slayers captured Six, but decided to 'hire him' to help them with the Area in Question? In this sense, they took most of Six's gun (like his pistols and his rifle) and they only gave him a Laser Pistol.

(Picture may be coming at a later date)


John "Six" Taylors


Age: 31

Gender: Male

Specialty/Archetype: Commonly labeled a 'Bounty Hunter', Six's main strengths are his stealth, agility, tracking skills, and ability to survive. He is also a weapons and explosives expert. He can repair, maintain, and use almost any weapon he finds, and can create makeshift explosives if given the correct materials. He relies on stealth and prefers to use covert methods to accomplish his goals, especially if it allows him to avoid open combat altogether. While in combat he prefers to use distance, agility, and confusion on his enemies, and he always thinks ahead - setting up explosives to make his escape, and can be very creative with what he finds. He is not, in anyway, a 'soldier'. While he can handle a gun he prefers to stay out of the action, away from the frontlines, and would need to rely on allies to overcome such situations. John is not particularly accurate unless he takes his time, mostly due to the fact he is blind in his left eye; in a way this has made his right eye more dominant, but he requires timing to line the sights up correctly.

Appearance/Gear: John is a Caucasian with tanned skin, and short brown hair with a light stubble that he tries to keep shaved. He has a scar coming out of the corner of his left eye and is completely blind in it.
Custom Helmet - What was once a military hardhat is now a custom-built helmet with an added faceplate. He wears it to protect his face and head in case anything goes awry. The lenses on the helmet provide him with night vision, allowing him to see more clearly during nighttime hours or in dark places.
Brown Suit[/b] - A brown suit (with matching pants), although it is ragged and worn. He has a white undershirt beneath, and a red tie.
[u]Cowboy Boots
A pair of pointed cowboy points.
Laser Pistol - An energy pistol; Six carries additional energy cells.
Binoculars - A pair of binoculars to see further.
List - A list of seven names, three of which are marked off.
Notepad (and Pen) - A notepad with notes, drawings, and mathematical equations on it, among other things.

Personality: Six is quiet and reserved, preferring to only speak when necessary. He was a happy and passionate man, but his mind was shattered after the tragic death of his family. He's relentless in his pursuit of the names on his list, and is determined to complete his personal quest of vengeance; this means he will stop at nothing to continue his mission. He doesn't care for making friends, but he's smart enough to understand the value of teamwork and cooperation. If one attempts to befriend him it can take a lot to crack him open but when he does he will begin to feel more comfortable. He feels no remorse when killing his enemies, especially raiders. He has a soft-spot for woman and children, most especially young girls since they remind him of Sofia so much. An exception to his determination to his mission is when he realizes young children or women are at risk, and he literally goes out of his way to rescue them. If a child reminds him of Sofia to much, he may freeze up in the middle of a dangerous situation for a moment, but he becomes nearly unstoppable in his eagerness to rescue them.

History: Six doesn't like to talk about his past (and to keep with that theme of obscurity I'd rather not reveal to much), but he has revealed bits and pieces of it to a few accomplices.

John, as he was then known, was a sort of salvager: he scavenged various items and repaired them before selling them for profit. It was a basic and decent-paying job. He was married when he was 20 to a wife named Eva, but only because she became pregnant with a child: a daughter they named Sofia. John was a very loving and passionate man but looked after his family with a fierce nature. Just seven years into this life John met a group of Brotherhood Knights... or at least he was led to believe that. In truth these 'Knights' were just a gang of Raiders who managed to get the jump on a unfortunate Brotherhood of Steel group. They strolled into John's settlement to 'examine' the valuables there, but decided to exploit John's services. Being the kind-hearted man he was, John allowed the 'Knights' to stay at his home while he repaired their power armor; Sofia was amazed at the stories they told and Eva fed them. It took quite a few days, almost a week to finish the repairs, but John managed to do it all and was paid handsomely. The 'Knights' then strolled right back out of town...

Two days later, while out scavenging, John could see smoke in the distance. He panicked and quickly got to higher ground only to find out it was his very home that was being burned to the ground. He quickly made his way there but was to late; everyone in the settlement wad been slaughtered and the buildings had been burned or badly damaged. Eva was never found, although it can be assumed her body was charred beyond recognition. Sofia, however, was found; she had been beaten before being shot in the head. This drove John mad, and he lost his mind, roaming the wastelands until he passed out due to exhaustion.

He was later nursed back to health by a caravan-rider and informed of the events: a group of Brotherhood Knights obliterating John's settlement before heading west. John completely changed his ways after that. He created a list of the names he remembered, and began his long quest to find and kill each one of them. It was a nearly impossible quest, but John's mind became so lost that it didn't matter to him. He would head west, stopping and asking anyone about a group of Knights, tracking down any possible leads. He effectively became a bounty hunter and accepted a slew of jobs in an effort to acquire more caps.

At some point he was suffered an injury to his left eye during an explosion. It completely blinded his left eye. This accident caused him to create a helmet-mask combination that he now wears to protect against such accidents. Both lenses in the mask are night-vision capable.

He made his way to New Vegas but was quickly captured by the NCR. When they discovered his skills as a sort of bounty hunter they decided to release him on condition he help out the Slayers with their mission, although they confiscated his rifle and pistols, supplying him only with a standard laser pistol.

Other: Six does not offer his loyalty to any one particular faction or group, but that hasn't stopped him from working alongside a number of individuals and factions. His main occupation is as a 'bounty hunter', although his true goal is to continue hunting down the people on his list. He doesn't make it a priority to actually hunt down each individual one after the other, but in his travels he will accept bounties and follow leads to capture and question anyone who he believes may be affiliated with the people on his list. He has a very strong dislike to Raiders and doesn't much like the NCR for confiscating his weapons.
Hidden 10 yrs ago Post by ManoftheNorth
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I would really like to both use a bit of the original map, as well as involve some of our own material, so I was thinking perhaps north of New Vegas a ways, just off the original map, and using maybe Freeside as a Starter settlement. Or, if you all like we can just use the original map, but remember, the concept is the fact a Vault exploded and causes a massive Nuclear eruption and spawns a hell-sized number of mutated animals and Ghouls over a couple decades, meaning the map of NV would likely be less populated then even before, but settlements themselves would be more coordinated and well defended.
Hidden 10 yrs ago Post by Frizan
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I'd like a nice balance of source material and stuff we all can create. The original New Vegas map is nice, but I'm pretty sure most of us as players have already combed through every inch of the map while playing the game itself.
Hidden 10 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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Exactly my point.
Hidden 10 yrs ago Post by Bweoti
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You could make the Vault under what is currently Creech Air Force Base, which is NW of Las Vegas about 50-75 miles. That is, unless that area's already used in the NV timeline? I've never played the NV game, so I don't know.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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Hey, I'm very interested in this. Before I make a CS, I'm wondering if it would be alright if I made a survivalist type, with his main catch being his pet nightstalker(s).
Hidden 10 yrs ago Post by ManoftheNorth
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Ok, well to address this situation, A) We already have a couple Survivalist types, my character included. B) Nightstalkers are not only op as a pet, but are actually un-trainable in lore. That is why they broke free. They were experiments at Big Mountain and escaped after the bombs fell. They were never able to be tamed, and will never be able to be tamed. C) We already have a Beastmaster character who accents the use of a companion and furthers that Archetype with a Mutation.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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Alright, no problems there. I was unaware of the lore about them, I had been thinking along the lines of the 'Animal Friend' perk, which makes nightstalkers fight for you. But, since you already have a beast master anyways, I have a few other ideas. You wouldn't happen to have any explosive experts, would you?
Hidden 10 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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No, not at the moment. We don't have one, just keep in mind the style of setting we have stated to implicate, it is a Survival-esque rp which will involve a lot of wasteland fighting over anything else.
Hidden 10 yrs ago Post by Bweoti
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Perhaps you can go with a trapping expert that can work explosives into the traps? Very useful against Super Mutants, maybe? :)
Hidden 10 yrs ago Post by DR_TRAPEZOID
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Terry K. Baha


Age:
He lost count a long time ago, and would prefer it not be brought up.

Gender:
Male

Specialty/Archetype:
Need someone to wade through a pool of radiated water? Need someone to throttle a centaur with his bare hands? Terry is your man. Being a ghoul, he laughs in the face of radiation, and enjoys small dosages. He has seen, and is disgusted by 'Glowing Ones', however, so refuses any excess amounts of radiation. In addition to his natural rad resistance, Terry is quite the sneaky bastard. He takes pride in his abilities to slink around undetected, be it to reach a safe, pickpocket a guard, or flank the enemy. Naturally, to accent this, he has a degree of skill in lock picking, able to pick apart most tumblers he might run across. Though it's not really a special ability of any sort, his long years spent slinking away in the darkness have given him a much better low-light vision than most who roam the Mojave. He won't touch an energy weapon, but he knows enough about guns to point them at peoples heads and shoot. He prefers sneaking up on people or creatures with his melee weapons, which he has quite the proficiency with.

Appearance:
Average height, with a slim build, certainly not muscular. He is extremely skinny thanks to his rotting skin wasting away. He wears a simple red button up shirt with a black vest on top. His pants are nothing more than tan cargo pants. Scrap metal has been pieced together haphazardly to make shoulder and knee pads, all rusted quite a bit. He has a small messenger bag slung across his back by way of a makeshift bandolier. Unsurprisingly, the clothes are tattered, faded, and stained. His skin is a pale gray, torn and rotted as would be expected of a ghoul. His ears and nose have entirely fallen off, as well as his lips, making his face a permanent scowl. His eyes are deeply sunken in, and flow a faint green, barely noticeable. He does have wavy black hair, about level with his mouth, but he has refused in the past to tell if it is a wig, or just well preserved.

Gear:
His only weapon that can hit from a distance is his silenced 10mm SMG, which he keeps plenty of ammo for with him at all times. He only uses it when there is no chance of getting close to his target, or if he needs to kill a lot of people very quickly. His weapon that sees the most use is his switchblade, stained red from sliding across so many necks. Should he need more 'firepower' he has a fire axe. He mostly uses it for the messy jobs, like dispatching of vermin and bugs.

He carries a single Stealth Boy with him, something he has been reluctant to use for quite awhile now. He has never gotten into any drugs, but might as well be addicted to Nuka-Cola, which he claims to be the one thing that has kept him running these years. He has an empty bottle of the stuff as a keepsake, and will take any opportunity to get more. He has a rather decent sum of bottlecaps to his name, but hates to spend any of it, especially considering how he got them

His only other noteworthy possession is a wedding ring, kept on a chain around his neck. That single item is worth more to him than most people will see in a lifetime, though you would be hard pressed to find anyone who would buy it for more than a few caps.

Personality:
Cynical, and generally grumpy, Terry is what you can expect from a ghoul. Though it is an admittedly hard shell he keeps up, once you get to know him, he becomes more likeable, if a bit insulting. He is very secretive and disloyal, feeling no hesitation to betray others, as long as it serves his own good. He is far nicer around other ghouls, but naturally, he doesn't run across too many. He isn't very quick to trust people, and often feels it best to stray from others. He tries not to kill people, as he is beginning to fear that he enjoys it too much. From time to time he struggles mentally, which he fears to be a sign that he is going feral. He has a tendency to be rather paranoid, especially at the mention of a man named 'Brutus'.

History:
Terry doesn't like to think about what it was like before he became a ghoul, but he remembers being fairly young when it happened. The story, as he remembers it, goes something like this: His life had been pretty simple, nothing out of the ordinary. He was dating a girl he had known for most of his life, and since most of his close friends had gotten married, he thought it best to join the bandwagon. The day he planned on proposing, just about everything went wrong. Warning sirens went off, and the two piled into a small homemade bomb shelter, being the only ones around. Naturally, it wasn't a very romantic moment, and Terry thought they would make it. When terry awoke, he was the monster he is today, and his girlfriend was a pile of ash.

That was not a good day to wander the Mojave. He went on a bit of an angry spree, gunning down just about anything that moved until he ran out of bullets. Months of scavenging brought him to his senses, realizing he needed to take a firm hold of this new world. He ran from city to city, finding it increasingly difficulty to find a place that would accept ghouls. An unlikely run-in with a band of traveling ghouls found him his home, at least for then. The town was run by NCR, and soon found that the ghouls had been doing some shady Jet dealings right beneath their noses. That was when Terry learned to be sneaky, the hard way.

After that, he found his way to a nice little town, much like the Goodsprings he once stayed in. While he stayed there, he learned of a small Legion camp, and the fact that they were planning on moving out for a raid. That night, he raided them, stealing some supplies to sell, and the SMG he uses today. Though unnoticed while pulling off the crime, the next morning, the Legion found out about the missing supplies, and razed his town, burning the buildings down with people still inside. That day, he swore hatred towards the Legion.

The years have taken him everywhere across the wasteland, from Freeside to the Happy Trails Caravan company. He never seemed to fit in anywhere he went, so he began fading into the background, disappearing into the wasteland. His adventures have made very few friends, and very many enemies, however. His only true friends are the NCR, and even they don't trust him.
Hidden 10 yrs ago Post by Robeatics
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Looks good. I was waiting for a ghoul, lol.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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Fixed up just as much as I feel I'm ever going to, unless you have something wrong with it. Bringing the racial diversity!
Hidden 10 yrs ago Post by Bweoti
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**chants** IC, IC, IC :)
Hidden 10 yrs ago Post by Frizan
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Frizan Free From This Backwater Hellsite

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Bweoti said
**chants** IC, IC, IC :)


Yesplz :D
Hidden 10 yrs ago Post by Robeatics
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The IC is lagging behind a bit. MotN is really busy right now.
Hidden 10 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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Go ahead and make the first post my friends, I am terribly sorry, but I was supposed to get some slack the other day, but the moment I do, I end up getting sick. For the past couple of days I have done but take meds, lie in bed, and vomit four or five times a day. I will be back in a few days, I promise.
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