Name: Hunter Jorgenson
Age: 27
Birthday: July 2, X865
Magic: Jade Dragon Slayer
Magic Level: A
History: Listen now, as the tale of the Jade Dragon is told and how he came upon his young protoge. Carnaphros was the only dragon of his time to avoid the wrath of Acnologia completely, and he only managed to do so because his magic allowed him to blend in perfectly to his surroundings, in this case a cave of jade he called home. When the black dragon came to reap Carnaphros's soul, he couldn't find anything but a false skeleton, which was convincing enough in the dark to warrant the black dragon leaving disappointed but unsurprised. The Jade Dragon was known to be reclusive, even with it's own kind, so his unreported death was believeable.
For nearly 100 years the Jade Dragon slept, waking only when he had to feed and even then, he lived in fear that Acnologia would find him and finish the job he started, but he was always able to return home without incident. Then, twenty-two years ago, he found a young boy, no older than four or five, in the ruins of a camp that looked like it had been attacked by monsters. Judging from the lack of any kind of defensive weapons around the camp or anything resembling defenses against the monsters, Carnaphros deduced that they hadn't been expecting an attack. As he looked at the boy, he thought back the war between the two factions of dragons, one for living with humans and one against it. The Jade Dragon, or rather, as one of the Jade Dragons, he'd remained aloof and continued his normal life. And now, nearly five hundred years later, that war was brought back to his mind and to save himself the trouble, he almost ate the lad.
However, when the boy approached him and hugged his leg, fear on his face of what had happened, something in Carnaphros changed and he decided to instead take in the boy and teach him how to defend himself through the use of Dragon Slayer Magic. However, he was fully aware of the inherent danger in this magic and so he also put a part of his soul inside the young man to provide a safeguard against it. As the young man grew, he gave the dragon, his father by the time the boy was ten, his name as he could remember it, which was Hunter Jorgenson. It was the only thing that had stayed with him in the years after the attack. However, as time went on, Carnaphros could feel his time finally coming, as Dragons, while long lived, did not live forever, and on July 7th, of the year 883, just five days after Hunter's eighteenth birthday, he sealed his entire soul inside the young man and left him two things, vanishing without a trace. A note with the location of a guild named after dragons, and a book containing three Secret Dragon Slayer Arts he hadn't had the time to teach Hunter. Distraught, the young man took both and headed out, making a solemn vow to find his father some day.
Personality: Hunter is hot-headed and always ready for a fight, but he's also extremely loyal to his guild and guildmates as well as his friends.
Team Members: None consistently, but he's formed temporary teams before.
Three Strengths: (Not just combat)
1. Heightened Senses-Sight, smelling, hearing. Typical Dragon Slayer
2. Is quite the dancer even if he tries to hide it.
3. Loyalty comparable to Natsu of Fairy Tail with a sense of right and wrong to match.
Three Weaknesses: (Make them Applicable)
1. Motion Sickness in vehicles.
2. His sense of right and wrong can skew his judgement on occasion.
3. His loyalty is perhaps a little too strong. In the defense of his comrades, he's gotten in deep trouble.
Greatest Love: Fighting, maybe too much.
Motivation: To make Dragon Fang the best there is and show the world Dragon Slayers aren't evil.
Appearance:
Additional Details:
Name: Joslyn Veran
Age: 25
Magic: Water Make Magic
Magic Level: A
History: Joslyn Veran is the disowned daughter of a wealthy weapons smith. Her mother was a descendant of a powerful water mage, though magic hadn't manifested itself in one of her family in three generations. So imagine the surprise when their daughter blasted a forceful suitor with a water made fist that sent the man flying. Her mother was amazed and then ecstatic, as it meant their daughter could make a name outside of, "The daughter of Jonah Veran who married Joe Hannigan from Crocus." Her father, however, had a different opinion.
"She's an abomination!" He yelled so loud the neighbors could hear him. Seventeen year old Joslyn was too busy trying to figure out how she'd done that to pay attention to the argument going on between her father and mother. She vaguly registered that her mother shot back that he just didn't want to be shown up, but didn't care. While they bickered, she went back into their yard and breathed slowly before trying again. Nothing happened, so she kept saying things until she remembered the maker magic she'd read about. So she tried it.
"Water Make: Aqua Fist!" Once more the giant fist flew forward, shattering a vase that was in front of the spell. Excited, she rushed back in to her parents to find her mother in tears and her father holding a battle axe, an evil glare in his eye.
"Get out. You are not my daughter, you are a blight upon this family." The young Joslyn looked to her mother for help, but all she saw was a woman who had been broken despite her best efforts to convince her husband otherwise. Tears in her eyes, she grabbed the bear essentials, some clothes and money and left, not looking back for her mother's sake, afraid of what her father might do to her if she did.
For two years Joslyn wandered Fiore, looking for someone to help her learn new maker spells to augment her abilities, but with magic frowned upon so much, there weren't any obvious teachers to find. So she started doing odd jobs that would force her to figure it out on her own, eventually realizing that the only thing that kept her magic from shining was her imagination. So her available spells grew and eventually she joined with Dragon Fang, to finally get a steady pay check and make new friends among her fellow wizards.
Personality: Joslyn is loud and enegetic and full of positive energy despite her disowning by her parents. She loves her guildmates and has accepted them for who they are.
Team Members: Zen Trentus
Three Strengths: (Not just combat)
1. Great entertainer, keeps guests from getting bored on busy days for client arrivals.
2. Trusting, is willing to give others the benifit of the doubt.
3. Has a great imagination, which lends it's help to her magic.
Three Weaknesses: (Make them Applicable)
1. She's TOO trusting and is easily fooled sometimes.
2. She can be over eager and rush into things.
3. She has a hard time being sneaky if she gets excited.
Greatest Love: Swimming
Motivation: To see the world once more accept magic and not fear it.
Appearance:
Additional Details: Member of Team High Tempest
Name: Zenron "Zen" Trentus
Age: 28
Magic: Wind Make Magic
Magic Level: A
History: Zenron "Zen" Trentus, until he joined Dragon Fang, was an orphan, and a bad tempered one at that. His magic manifested at a very young age, getting the young five year old thrown onto the streets without a second thought from his drug addict parents. They both died with in the year, his father of an overdose and his mother of a sever illness that hd needed treatment but they'd never had the money for. Growing up, the young ne'er-do-well grew quite talented at using his wind make magic to steal what he needed, never needing to be where he'd be noticed immediately to swipe an apple or two and escape.
This trend continued for years until he met Guild Master Jack Goran shortly after turning eighteen. The guild was still fairly new and he was scouting for both members and trouble makers. As it happened, Zen had crossed the same merchant one too many times in recent years so he put out a job with the guilds to catch him. Zen wasn't concerned when the Guild Master confronted him and scoffed at his flames. He used Wind Make: Vacuum Shot to try and put them out but the black flames persisted to Zen's astonishment. In a single blow, it was over and a choice was offered. He could go to prison and sit in a specially design cell for wizards and rot there for the rest of his life, or he could join Dragon Fang and find a home that accepted him.
The young man, not wanting to sit in a cell, took the offered position in the guild and met Joslyn shortly after. The pair found their magic complemented each other well and became Team High Tempest.
Personality: At one point, Zen was mean and angry, and didn't care about anyone but himself. Now, while he's still prone to outbursts of anger on occasion, he's the one to have a guild mate's back in a pinch.
Team Members: Joslyn Veran
Three Strengths: (Not just combat)
1. Street smart, well versed in surviving alone and in unfamiliar territory
2. Self taught in a basic education
3. Survivalist
Three Weaknesses: (Make them Applicable)
1. Has a bad temper, making him unpredictable when he could snap
2. He's not too great with a compass or maps, just trusts his instincts
3. His imagination is somewhat limited, so he has a set number of spells he uses
Greatest Love: Books
Motivation: To keep orphans from following the path of his child hood.
Appearance:
Additional Details: Team Member of Team High Tempest. Likes reading because it gives him ideas for new spells.
Age: 27
Birthday: July 2, X865
Magic: Jade Dragon Slayer
Magic Level: A
History: Listen now, as the tale of the Jade Dragon is told and how he came upon his young protoge. Carnaphros was the only dragon of his time to avoid the wrath of Acnologia completely, and he only managed to do so because his magic allowed him to blend in perfectly to his surroundings, in this case a cave of jade he called home. When the black dragon came to reap Carnaphros's soul, he couldn't find anything but a false skeleton, which was convincing enough in the dark to warrant the black dragon leaving disappointed but unsurprised. The Jade Dragon was known to be reclusive, even with it's own kind, so his unreported death was believeable.
For nearly 100 years the Jade Dragon slept, waking only when he had to feed and even then, he lived in fear that Acnologia would find him and finish the job he started, but he was always able to return home without incident. Then, twenty-two years ago, he found a young boy, no older than four or five, in the ruins of a camp that looked like it had been attacked by monsters. Judging from the lack of any kind of defensive weapons around the camp or anything resembling defenses against the monsters, Carnaphros deduced that they hadn't been expecting an attack. As he looked at the boy, he thought back the war between the two factions of dragons, one for living with humans and one against it. The Jade Dragon, or rather, as one of the Jade Dragons, he'd remained aloof and continued his normal life. And now, nearly five hundred years later, that war was brought back to his mind and to save himself the trouble, he almost ate the lad.
However, when the boy approached him and hugged his leg, fear on his face of what had happened, something in Carnaphros changed and he decided to instead take in the boy and teach him how to defend himself through the use of Dragon Slayer Magic. However, he was fully aware of the inherent danger in this magic and so he also put a part of his soul inside the young man to provide a safeguard against it. As the young man grew, he gave the dragon, his father by the time the boy was ten, his name as he could remember it, which was Hunter Jorgenson. It was the only thing that had stayed with him in the years after the attack. However, as time went on, Carnaphros could feel his time finally coming, as Dragons, while long lived, did not live forever, and on July 7th, of the year 883, just five days after Hunter's eighteenth birthday, he sealed his entire soul inside the young man and left him two things, vanishing without a trace. A note with the location of a guild named after dragons, and a book containing three Secret Dragon Slayer Arts he hadn't had the time to teach Hunter. Distraught, the young man took both and headed out, making a solemn vow to find his father some day.
Personality: Hunter is hot-headed and always ready for a fight, but he's also extremely loyal to his guild and guildmates as well as his friends.
Team Members: None consistently, but he's formed temporary teams before.
Three Strengths: (Not just combat)
1. Heightened Senses-Sight, smelling, hearing. Typical Dragon Slayer
2. Is quite the dancer even if he tries to hide it.
3. Loyalty comparable to Natsu of Fairy Tail with a sense of right and wrong to match.
Three Weaknesses: (Make them Applicable)
1. Motion Sickness in vehicles.
2. His sense of right and wrong can skew his judgement on occasion.
3. His loyalty is perhaps a little too strong. In the defense of his comrades, he's gotten in deep trouble.
Greatest Love: Fighting, maybe too much.
Motivation: To make Dragon Fang the best there is and show the world Dragon Slayers aren't evil.
Appearance:
Additional Details:
Name: Joslyn Veran
Age: 25
Magic: Water Make Magic
Magic Level: A
History: Joslyn Veran is the disowned daughter of a wealthy weapons smith. Her mother was a descendant of a powerful water mage, though magic hadn't manifested itself in one of her family in three generations. So imagine the surprise when their daughter blasted a forceful suitor with a water made fist that sent the man flying. Her mother was amazed and then ecstatic, as it meant their daughter could make a name outside of, "The daughter of Jonah Veran who married Joe Hannigan from Crocus." Her father, however, had a different opinion.
"She's an abomination!" He yelled so loud the neighbors could hear him. Seventeen year old Joslyn was too busy trying to figure out how she'd done that to pay attention to the argument going on between her father and mother. She vaguly registered that her mother shot back that he just didn't want to be shown up, but didn't care. While they bickered, she went back into their yard and breathed slowly before trying again. Nothing happened, so she kept saying things until she remembered the maker magic she'd read about. So she tried it.
"Water Make: Aqua Fist!" Once more the giant fist flew forward, shattering a vase that was in front of the spell. Excited, she rushed back in to her parents to find her mother in tears and her father holding a battle axe, an evil glare in his eye.
"Get out. You are not my daughter, you are a blight upon this family." The young Joslyn looked to her mother for help, but all she saw was a woman who had been broken despite her best efforts to convince her husband otherwise. Tears in her eyes, she grabbed the bear essentials, some clothes and money and left, not looking back for her mother's sake, afraid of what her father might do to her if she did.
For two years Joslyn wandered Fiore, looking for someone to help her learn new maker spells to augment her abilities, but with magic frowned upon so much, there weren't any obvious teachers to find. So she started doing odd jobs that would force her to figure it out on her own, eventually realizing that the only thing that kept her magic from shining was her imagination. So her available spells grew and eventually she joined with Dragon Fang, to finally get a steady pay check and make new friends among her fellow wizards.
Personality: Joslyn is loud and enegetic and full of positive energy despite her disowning by her parents. She loves her guildmates and has accepted them for who they are.
Team Members: Zen Trentus
Three Strengths: (Not just combat)
1. Great entertainer, keeps guests from getting bored on busy days for client arrivals.
2. Trusting, is willing to give others the benifit of the doubt.
3. Has a great imagination, which lends it's help to her magic.
Three Weaknesses: (Make them Applicable)
1. She's TOO trusting and is easily fooled sometimes.
2. She can be over eager and rush into things.
3. She has a hard time being sneaky if she gets excited.
Greatest Love: Swimming
Motivation: To see the world once more accept magic and not fear it.
Appearance:
Additional Details: Member of Team High Tempest
Name: Zenron "Zen" Trentus
Age: 28
Magic: Wind Make Magic
Magic Level: A
History: Zenron "Zen" Trentus, until he joined Dragon Fang, was an orphan, and a bad tempered one at that. His magic manifested at a very young age, getting the young five year old thrown onto the streets without a second thought from his drug addict parents. They both died with in the year, his father of an overdose and his mother of a sever illness that hd needed treatment but they'd never had the money for. Growing up, the young ne'er-do-well grew quite talented at using his wind make magic to steal what he needed, never needing to be where he'd be noticed immediately to swipe an apple or two and escape.
This trend continued for years until he met Guild Master Jack Goran shortly after turning eighteen. The guild was still fairly new and he was scouting for both members and trouble makers. As it happened, Zen had crossed the same merchant one too many times in recent years so he put out a job with the guilds to catch him. Zen wasn't concerned when the Guild Master confronted him and scoffed at his flames. He used Wind Make: Vacuum Shot to try and put them out but the black flames persisted to Zen's astonishment. In a single blow, it was over and a choice was offered. He could go to prison and sit in a specially design cell for wizards and rot there for the rest of his life, or he could join Dragon Fang and find a home that accepted him.
The young man, not wanting to sit in a cell, took the offered position in the guild and met Joslyn shortly after. The pair found their magic complemented each other well and became Team High Tempest.
Personality: At one point, Zen was mean and angry, and didn't care about anyone but himself. Now, while he's still prone to outbursts of anger on occasion, he's the one to have a guild mate's back in a pinch.
Team Members: Joslyn Veran
Three Strengths: (Not just combat)
1. Street smart, well versed in surviving alone and in unfamiliar territory
2. Self taught in a basic education
3. Survivalist
Three Weaknesses: (Make them Applicable)
1. Has a bad temper, making him unpredictable when he could snap
2. He's not too great with a compass or maps, just trusts his instincts
3. His imagination is somewhat limited, so he has a set number of spells he uses
Greatest Love: Books
Motivation: To keep orphans from following the path of his child hood.
Appearance:
Additional Details: Team Member of Team High Tempest. Likes reading because it gives him ideas for new spells.