Hidden 9 yrs ago 8 yrs ago Post by Zarkun
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Zarkun The Vigilante

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Name: Hunter Jorgenson

Age: 27

Birthday: July 2, X865

Magic: Jade Dragon Slayer

Magic Level: A

History: Listen now, as the tale of the Jade Dragon is told and how he came upon his young protoge. Carnaphros was the only dragon of his time to avoid the wrath of Acnologia completely, and he only managed to do so because his magic allowed him to blend in perfectly to his surroundings, in this case a cave of jade he called home. When the black dragon came to reap Carnaphros's soul, he couldn't find anything but a false skeleton, which was convincing enough in the dark to warrant the black dragon leaving disappointed but unsurprised. The Jade Dragon was known to be reclusive, even with it's own kind, so his unreported death was believeable.

For nearly 100 years the Jade Dragon slept, waking only when he had to feed and even then, he lived in fear that Acnologia would find him and finish the job he started, but he was always able to return home without incident. Then, twenty-two years ago, he found a young boy, no older than four or five, in the ruins of a camp that looked like it had been attacked by monsters. Judging from the lack of any kind of defensive weapons around the camp or anything resembling defenses against the monsters, Carnaphros deduced that they hadn't been expecting an attack. As he looked at the boy, he thought back the war between the two factions of dragons, one for living with humans and one against it. The Jade Dragon, or rather, as one of the Jade Dragons, he'd remained aloof and continued his normal life. And now, nearly five hundred years later, that war was brought back to his mind and to save himself the trouble, he almost ate the lad.

However, when the boy approached him and hugged his leg, fear on his face of what had happened, something in Carnaphros changed and he decided to instead take in the boy and teach him how to defend himself through the use of Dragon Slayer Magic. However, he was fully aware of the inherent danger in this magic and so he also put a part of his soul inside the young man to provide a safeguard against it. As the young man grew, he gave the dragon, his father by the time the boy was ten, his name as he could remember it, which was Hunter Jorgenson. It was the only thing that had stayed with him in the years after the attack. However, as time went on, Carnaphros could feel his time finally coming, as Dragons, while long lived, did not live forever, and on July 7th, of the year 883, just five days after Hunter's eighteenth birthday, he sealed his entire soul inside the young man and left him two things, vanishing without a trace. A note with the location of a guild named after dragons, and a book containing three Secret Dragon Slayer Arts he hadn't had the time to teach Hunter. Distraught, the young man took both and headed out, making a solemn vow to find his father some day.

Personality: Hunter is hot-headed and always ready for a fight, but he's also extremely loyal to his guild and guildmates as well as his friends.

Team Members: None consistently, but he's formed temporary teams before.

Three Strengths: (Not just combat)
1. Heightened Senses-Sight, smelling, hearing. Typical Dragon Slayer
2. Is quite the dancer even if he tries to hide it.
3. Loyalty comparable to Natsu of Fairy Tail with a sense of right and wrong to match.
Three Weaknesses: (Make them Applicable)
1. Motion Sickness in vehicles.
2. His sense of right and wrong can skew his judgement on occasion.
3. His loyalty is perhaps a little too strong. In the defense of his comrades, he's gotten in deep trouble.

Greatest Love: Fighting, maybe too much.

Motivation: To make Dragon Fang the best there is and show the world Dragon Slayers aren't evil.

Appearance:

Additional Details:




Name: Joslyn Veran

Age: 25

Magic: Water Make Magic

Magic Level: A

History: Joslyn Veran is the disowned daughter of a wealthy weapons smith. Her mother was a descendant of a powerful water mage, though magic hadn't manifested itself in one of her family in three generations. So imagine the surprise when their daughter blasted a forceful suitor with a water made fist that sent the man flying. Her mother was amazed and then ecstatic, as it meant their daughter could make a name outside of, "The daughter of Jonah Veran who married Joe Hannigan from Crocus." Her father, however, had a different opinion.

"She's an abomination!" He yelled so loud the neighbors could hear him. Seventeen year old Joslyn was too busy trying to figure out how she'd done that to pay attention to the argument going on between her father and mother. She vaguly registered that her mother shot back that he just didn't want to be shown up, but didn't care. While they bickered, she went back into their yard and breathed slowly before trying again. Nothing happened, so she kept saying things until she remembered the maker magic she'd read about. So she tried it.

"Water Make: Aqua Fist!" Once more the giant fist flew forward, shattering a vase that was in front of the spell. Excited, she rushed back in to her parents to find her mother in tears and her father holding a battle axe, an evil glare in his eye.

"Get out. You are not my daughter, you are a blight upon this family." The young Joslyn looked to her mother for help, but all she saw was a woman who had been broken despite her best efforts to convince her husband otherwise. Tears in her eyes, she grabbed the bear essentials, some clothes and money and left, not looking back for her mother's sake, afraid of what her father might do to her if she did.

For two years Joslyn wandered Fiore, looking for someone to help her learn new maker spells to augment her abilities, but with magic frowned upon so much, there weren't any obvious teachers to find. So she started doing odd jobs that would force her to figure it out on her own, eventually realizing that the only thing that kept her magic from shining was her imagination. So her available spells grew and eventually she joined with Dragon Fang, to finally get a steady pay check and make new friends among her fellow wizards.

Personality: Joslyn is loud and enegetic and full of positive energy despite her disowning by her parents. She loves her guildmates and has accepted them for who they are.

Team Members: Zen Trentus

Three Strengths: (Not just combat)
1. Great entertainer, keeps guests from getting bored on busy days for client arrivals.
2. Trusting, is willing to give others the benifit of the doubt.
3. Has a great imagination, which lends it's help to her magic.
Three Weaknesses: (Make them Applicable)
1. She's TOO trusting and is easily fooled sometimes.
2. She can be over eager and rush into things.
3. She has a hard time being sneaky if she gets excited.

Greatest Love: Swimming

Motivation: To see the world once more accept magic and not fear it.

Appearance:


Additional Details: Member of Team High Tempest




Name: Zenron "Zen" Trentus

Age: 28

Magic: Wind Make Magic

Magic Level: A

History: Zenron "Zen" Trentus, until he joined Dragon Fang, was an orphan, and a bad tempered one at that. His magic manifested at a very young age, getting the young five year old thrown onto the streets without a second thought from his drug addict parents. They both died with in the year, his father of an overdose and his mother of a sever illness that hd needed treatment but they'd never had the money for. Growing up, the young ne'er-do-well grew quite talented at using his wind make magic to steal what he needed, never needing to be where he'd be noticed immediately to swipe an apple or two and escape.

This trend continued for years until he met Guild Master Jack Goran shortly after turning eighteen. The guild was still fairly new and he was scouting for both members and trouble makers. As it happened, Zen had crossed the same merchant one too many times in recent years so he put out a job with the guilds to catch him. Zen wasn't concerned when the Guild Master confronted him and scoffed at his flames. He used Wind Make: Vacuum Shot to try and put them out but the black flames persisted to Zen's astonishment. In a single blow, it was over and a choice was offered. He could go to prison and sit in a specially design cell for wizards and rot there for the rest of his life, or he could join Dragon Fang and find a home that accepted him.

The young man, not wanting to sit in a cell, took the offered position in the guild and met Joslyn shortly after. The pair found their magic complemented each other well and became Team High Tempest.

Personality: At one point, Zen was mean and angry, and didn't care about anyone but himself. Now, while he's still prone to outbursts of anger on occasion, he's the one to have a guild mate's back in a pinch.

Team Members: Joslyn Veran

Three Strengths: (Not just combat)
1. Street smart, well versed in surviving alone and in unfamiliar territory
2. Self taught in a basic education
3. Survivalist
Three Weaknesses: (Make them Applicable)
1. Has a bad temper, making him unpredictable when he could snap
2. He's not too great with a compass or maps, just trusts his instincts
3. His imagination is somewhat limited, so he has a set number of spells he uses

Greatest Love: Books

Motivation: To keep orphans from following the path of his child hood.

Appearance:

Additional Details: Team Member of Team High Tempest. Likes reading because it gives him ideas for new spells.
Hidden 9 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

Member Seen 1 yr ago


Name: Gabriel

Age:
17

Magic:
Celestial Magic Chinese Zodiac
(Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, and Pig.)
Main Spirits
the Rat
The rat is quick-witted, resourceful and versatile.With strong intuition and quick response, The Rat easily adapt themselves to a new environment. With rich imaginations and sharp observation and can take advantage of various opportunities well. The Rat also has a strong curiosity, and they tend to be quite skillful. The Rat's abilities consist of the ability to shift into a smaller version of himself, to get into small spaces, as well as using his claws and teeth in attacks.


The dog
The Dog occupies the eleventh position in the Chinese zodiac. The Dog is Loyal, honest, amiable, kind cautious and prudent. The dog will sacrific himself for his owner, and partners. The dogs abilities consist of a strong sense of smell, and his magic has the ability to change him into a vicious, large, beast-dog.


Magic Level:
B

History:
Gabriel is the oldest of the Celestial Twins. Michael, and Gabriel were raised in a loving home, both giving room to be themselves. However, when their magic was discovered, their parents sent them away, for their own good. They were eight, and both were scared and confused. They were taken in by a man who embraced their magic, and taught them how to use it and respect it. While Gabriel embraced his magic, and revealed in it, Michael was scared of it.

However, both learned their magic, and eventually, they sought to join guilds.

Personality:
Gabriel is a daredevil, a risk taker, loving the adventurous side of life. He is, however, a very loyal person, and loves his brother more then anything. Yet Gabriel is a free spirit.

Team Members: None

Three Strengths:
1.Loyal
2. Gabriel has a quick mind
3. He is quite fast

Three Weaknesses:

1. Perhaps too much of a risk taker
2. Doesn't know when to back down
3. He isn't very strong

Greatest Love: His brother

Motivation:
To find his parents.

Appearance:

The one on the right

Additional Details
Apart of Frenzy Plant.

Name: Michael
Age: 17

Magic:
Celestial Spirit Magic: Beast
Michael can use celestial spirit magic, summoning the spirits of mythical beasts

Current spirits
The Angel Uriel
Uriel is an angelic spirit, one that is easy to laugh, easy to talk with and easy to partner with. His abilities reveal around the use of light magic


The Demon Balthazar
Balthazar is a demonic spirit, a grumpy spirit who loathes that he is bound by a contract. His powers revolve around the use of darkness.


Magic Level:
B

History:
Same as Gabriel's

Personality: Michael is a shy boy, almost painfully so. He gets embarrassed easily, and blushes almost constantly. He doesn't like confrontation. He is a very...stable kind of person. Constant.

Team Members:
None

Three Strengths:

1. Michael is quite strong
2. He sees things, studies situations to see the real meaning behind them
3. Has a good relationship with his spirits

Three Weaknesses:

1. Shy
2. Gets scared easily
3. Gets offended easily

Greatest Love: His brother

Motivation:
to not be so shy

Appearance:
the one on the left
Additional Details:
Will be apart of Dragon Fang
Hidden 9 yrs ago 9 yrs ago Post by DELETED7282737
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DELETED7282737

Member Seen 2 yrs ago

Thor



Gender
Female

Age
20

Height
5'3" / 1,57 m

Weight
120 lb. / 54 kg

Hair Color
Blonde

Eye Color
Brown

Skin Color
A bit pale

Figure
Small

Magic
Lightning Magic

Magic Level
A


Powers

Super Charge
If the user uses any ability their hair will slowly change into white hair with a blue glow shining from it. Their hair will wave around through the air.

Discharge
The power to control the flow of electric charge through a gas, liquid or solid and other matters. Properties and effects of electric discharges are useful over a wide range of magnitudes. Tiny pulses of current are used to detect ionizing radiation. The user can release large quantities of electrical energies in radius wise to cause massive damage. The user can also formulate a current as to how the electrical energy flows and guide it as to where the user desires.

Shock Wave
Send out a wave of electricity every direction till a certain distance. It will paralys the opponent for a few seconds.

Lightning Shock
The user creates a high electrical current and sends it at the opponent. The shock will keep going through multiple people as long as their near enough to each other until it dies out.

Lightning Ball
The user creates a lightning ball that electrocutes targets in the direction it is faced too. The size of the ball depends on the user's Magic Power.

Lightning Bolt
Users can summon lightning bolts from the sky or project them from their hands, using them to pierce and/or severely burn their opponents even to the point of death. Unlike normal bolts of lightning, they could use them as concussive or even piercing forces, which could be strong enough to affect even greater beings of strength and durability. Which also grants tremendous temperature and kinetic force, averaging over 50,000°C 5 times hotter than the surface of the sun with at least 1,000,000,000 volts, moving at 1/1000th of a second. It takes time to charge and can be highly lethal to the user.

Electrical Transportation
User can transport themselves by electricity, by lightning or electronics. This is achieved by either riding the flow of electrons or becoming electricity itself for travel.

Electrokinetic Wing Manifestation
The user has or can form wings out of electricity and use them from transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing/battering the target with electrical energy.

Vibration Emission
The user can create vibrations by emitting a high-frequency waves and use these in electricity.

Electrokinetic Wing Blades
The user uses vibrations to create electrical wing blades.

Electromagnetic Pulse Emission
The user can produce a surge of electromagnetic energy, which can disrupt all technology nearby. The pulse may come from the user's hands or even from their entire body.

Electrical Heating
The user can generate electricity, which in turn generates heat as a side-effect. As a result it can be use to heat and melt things.

Electrified Surface
The user can cause surfaces (often floor) to emit electricity, causing lightning-damage on anything in contact with them or the lightning. Only when the surface is made out off a conducting material.

Lightning Ball Form
User is made up of or can transform their body completely into the form of spherical electricity, a ball lightning. Users transformed form is of completely homogenous state, without any part of their form being more important than the other. They are completely formed of electricity, without anything truly left from their physical form.

Electric whip
User forms a long electric current that takes form as a whip. While the whip is out it can become longer to increase it's range in just a mere few milliseconds time. The whip can also suddenly change from place but it will break apart in multiple electric currents as soon as it is used and become a whole again as it is in the desired place.

Electrocute
The user puts their hands on the target's body and electrocutes them with a powerful surge of electricity.

Lightning Body
The user covers their body in lightning, greatly increasing their speed, and, effectively, turning them into an actual lightning bolt, thereby granting them great flexibility and maneuverability.

Force Field
Users of this ability can create force fields of highly concentrated electrical energy composed of electromagnetic energy for protection.

Static Cling
The user of this ability can crawl, walk, and run up walls using static electricity.

Electric Aura
Users can surround themselves in electricity. Touching them would cause an electrocution.

Electrical Healing
The user can heal themselves or others by using electricity by absorbing the electrons and using them to stimulate molecules, speeding them up to renewing damaged cells. Electricity can also provide energy to reduce fatigue, allowing optimal health, as well as restarting the heart and repair any brain damage.


Strengths

Close combat
Very good in close combat and can easily wipe someone off the field when she is close enough

Unsociable
Very good at keeping secrets

Self conscious
Knows what her weaknesses are


Weaknesses

Quiet
Thor isn't so talk active around other and tends to write things down instead for Thor's own comfort.

Water
Thor may short circuit if Thor touches water in any way.

Clumsy
Whether it is during battle or in normal everyday life, there is always something Thor can mess up by falling or cutting into Thor's own finger.


Personality

Thor is a very quiet and does rarely talk. She always tries to help others in Thor's own way and wants to see them smile. Despites that she is a very carefree and simple minded. Thor rarely feels sad for being alone, Thor even likes and prefers to be alone most of the time to fully concentrate on what they are doing. Thor can be very clumsy from time to time and is easily distracted by things that gets her interest.


Team Members

N/A


Background

Need to edit dis


Greatest Love

Animals and hugs


Motivation

Gettin stronger to protect others


Further Information

She doesn't talk much because of what she has all seen mentally.
Thor uses a notepad to write down what she has to say.
Thor doesn't show her appearance much either.
In Thor's youth Thor was always bullied and always ended up using their Electric Aura. This made her get used to the ability and unable to switch it off for long times. That's why Thor prefers not to be touched and to avoid hurting friends.

Birthday
25th of June

Blood type
O negative


Hidden 9 yrs ago 9 yrs ago Post by CitrusArms
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CitrusArms Space Spatula

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Name: Regan Hiryuu
Age: 36
Magic: Sword Saint Magic
Force Projection Magic
Magic Level: S
Guild: Nightshade Silphium
History: Regan has known Lord Stratos for some time. Before the guild went dark, she apprenticed under Lord Stratos, who had been the guilds Enforcer before she took the position. She came to the Minstrel-based guild from the Eastern edge of Joya. She enjoyed spending time with the Stratos family when not working, and was able to visit the family at their home after Lord Stratos had retired, when she wasn't working.

For the past 8 years, she's been away on business to the Mainland. She was simultaneously taking a quest and going to retrieve a rogue member. She's been recently sighted moving through Seven, coming in by boat.
Personality: She's the strong, quiet type, though she's flirty with a pretty girl.
Team Members: -
Three Strengths:
1. Ace with a sword
2. Peak physical condition
3. Level-headed
Three Weaknesses:
1. Pretty girls
2. Multiple opponents
3. Academia
Greatest Love: I met an Elf, once...
Motivation: To see a more peaceful world
Appearance: At 26

Additional Details: The Yawarakai-te is a katana that Regan has had in her possession since she came to Minstrel from Joya. It is the source of her Sword Saint magic, which allows her to perform amazing feats like cutting one object behind another without cutting the latter, or cutting away armor by the strap without touching the wearer. It is a magic that requires great physical precision as well as magical control.
The sword can not (will not?) harm the innocent or pure of heart. It simply passes through them.
Besides being a master swordsman, Regan can also fight with her fists. She augments her hand-to-hand combat with Force Projection magic, allowing her to fire energy blasts from her hands and feet.
Hidden 9 yrs ago 9 yrs ago Post by CitrusArms
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CitrusArms Space Spatula

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Name: Maximilian Stratos
Age: 55
Magic: Energy Make
Energy Projection
Magic Level: Super S
Guild: Retired
History: Maximilian had been with Nightshade Silphium for quite some time, quickly earning favor with Al-Gin early on for his intriguing Molding magic, and the fact that he was the mind behind the design of the airship the Guildmaster had just purchased. While on a mission for the guild, he met his future wife, and after a few years, they got married and a few years after that, they had Trinity. It didn't take long after that for Lord Stratos to decide it was time to retire, and pass his title to Regan, whom he had been training to take on the role. He used the money he'd saved up from missions and inventing to buy a plot of land with its own shipyard. He'd been planning the purchase for some time, and had helped build the shipyard himself, in his free time.

Seven years after his retirement, the Nightshade's airships showed up on his doorstep and disaster struck his home. Lord Stratos has been missing since.
Personality: Lord Stratos is a kind, somewhat lenient man, though he can be strict when it comes to morality.
Team Members: Lady Stratos?
Three Strengths:
1. Clever
2. Inventive
3. Charming
Three Weaknesses:
1. Physically meager
2. His daughter
3. Eccentric
Greatest Love: His Family
Motivation: To provide his daughter with the tools she will need to secure her safety and success.
Appearance:
Additional Details:
Hidden 9 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

Member Seen 5 yrs ago

Name: Jacob Conners
Age: 19
Magic: Takeover Magic: Grand Animal Soul - Allows Jacob to transform into a larger and deadlier form of most predatory animals. He usually keeps a partial transformation that leaves wings on his back, just for effect.
Magic Level: A
History: Born into Iron Enigma, Jacob grew up under the wing of the previous Guild Master, and it was clear it was every intention of the previous guild master to have Jacob run the guild once he got older. However, due to unfortunate circumstances, the honor of running the guild did not fall on Jacob due to him being too young and inexperienced. He fortunately didn’t take this too hard, and has trained ever since to surpass the current guild master and become the next one.
Personality: Somewhat cocky, and includes a lot of showmanship in his magic and attacks.
Team Members: Jacob is a lone wolf
Three Strengths:
1. Superior sense of awareness
2. Good with his hands
3. Loyal
Three Weaknesses:
1. Prideful
2. A little overconfident
3. Feels like if he loses one fight he’ll be kicked out of his guild
Greatest Love: Nature
Motivation: To become the Guild Master of Iron Enigma
Appearance:
Additional Details: Believes he is Grant Vale’s Rival


Name: Deyja Bult
Age: 24
Magic: Shadow Control Magic
Deyja’s form of Shadow Control Magic allows the user to turn their shadow into most any solid shape, as well as warp its shape in any way they choose. The caster may not affect their body using this magic
Magic Level: A
History: Deyja grew up to a small but rich family that lived away from everyone, resulting in him not interacting much with anyone save his parents and one sibling, who was eight years younger than him. When he turned fifteen, his magical potential became clear to his parents, and at age eighteen they were urging him to go out into the world to find a guild to join. At age twenty, he finally left, and joined the first guild he found. Iron Enigma, though he’s never been able to look a member in the eye, he never learned social norms (Or that killing was bad) and so has proven himself useful and ruthless.
Personality: Heavily agoriphobic, to the point of almost never interacting with anyone if he can help it. He gets nervous around anyone, even people who clearly are no danger to him. He is, however, very protective of those he cares about.
Team Members: N/A
Three Strengths:
1. His Magic ability seems to be proportional to how afraid he is.
2. High pain tolerance
3. Can find beauty in everything
Three Weaknesses:
1. Agoraphobic
2. Physically very frail
3. Very socially inept
Greatest Love: Being Alone
Motivation: To find the most beautiful place in the world.
Appearance:
Additional Details: In the lineup to get a chance to become S-Class in Iron Enigma.
Hidden 9 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

Member Seen 1 yr ago

Name: Al-Gin Garama Daroon
Gender: Male
Age: 47
Magic:
gourmand Magic.
He creates, eats food and takes properties from the food in order to create attacks. E.g Strength, size, etc. Some examples of this could be "Burning Wind" Where he eats spicey food, and creates a wind that burns.
Magic Level: A Guild Master level magic (Researching the guild leaders levels. WIll put in when I find them)
Personality: Al-gin is oppossed with food, and no wonder, as his magic revolves around it. He views magic similarly to food, in that he thinks the best magics are the rare or unique ones. While he isn't trusting, he is somewhat gulliable

Historymoney with a super successful restaurant, but... it's not enough. He hasn't made that awesome dish yet. That perfect dish that's just MMMMMmmmmmMM! And then one day ssssssomething happens. Collateral from a wizard fight, or a a a a sand golem rolls through or whatever. Anyway, he takes it as a chance to pick up and move out. Find what he's missing for his food. He probably paid for some of the repairs but then couldn't afford the airship he wanted, so the townsfolk turned around and helped him in return. Gave him supplies so he wouldn't have to pay for him, so he could just buy the airship he wanted. A large ship, capable of docking another smaller ship, for ferrying between the surface and the mothership. He would create a restaurant on board the ship to fund his travels. To help defend his ship, for he knew nothing of running such a vessel, he asked a dangling plot thread wandering wizard to teach him magic. The choice of magic to teach was obvious.

Team Members: N/A

Three Strengths:
1. Fantastic Cook
2. Great understanding of his magic and how it works
3. Quite energetic.

Three Weaknesses:
1. Gullible
2. Not necessarily the strongest person.
3. Perhaps a little on the heavy side.

Greatest Love:
Do you really have to ask? FOOD

Motivation:
To create the best dish, no matter the cost.

Appearance:



Name: Tidius Reinor
Age: I'm thinking....27
Magic:

prototype copied magic(What were you thinking for that?)

Edolas Style weapon magic

The Doctor has created several edolas style weapons magic, prototypes, but nevertheless effective.

Magic Level:

hm. I'm thinking He doesn't actually have a level

History:
All that is known of the doctor is that he is from Edolas.

Personality:
The Doctor is quite manipulative. He is very obsessed with obtaining earthland style magic for himself. He seems to be geniunely concerned with the guilds wellbeing, but is quite focused on his own things. And is not above using people to reach his own goals.

Team Members:
N/A

Three Strengths:

1. Highly intelligent
2. Goal orientated
3. Determined

Three Weaknesses:
1. Perhaps too focused
2. Doesn't have any close friends, or family. Or really anyone.
3.um...

Greatest Love:

Magic

Motivation:
Obtaining earthland magic for himself

Appearance:


Hidden 9 yrs ago 9 yrs ago Post by Invisible Man
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Invisible Man

Member Seen 9 yrs ago

Name: Sin

Age: 17

Magic: Sin Magic - A necklace of symbols are on his neck, they activate only when they show great Sin. However, the more uses corrupts the soul of Sin if not treated with a Virtue.



Magic Level: C

History: He doesn't remember the past very well, he woke up one day without any memories of his past and could barley recollect anything from his mind. All the boy knew was that he was young, homeless, penniless, but he was not alone. He had a sister, and she was just as clueless as him, but they both just knew that they were kin, which was rather strange for both. It only took moments to feel something in their raggedy pockets, and it was a bunch of small rocks in a necklace that had strange etching on each rock, and on the back was labeled either Sin or Virtue. Both were utterly confused on the meaning of these strange symbols, but they kept them as they felt some sort of connection to these things.

Fast forward several years into the future, they were around the age of seventeen when they figured out that they were actually wizards after an incident. When he was growing up, he was a rather bad kid managing to make money in the seedy part of town with unsavory work choices, but it was all to help him and his sister live a good enough life, obviously he never told her the things he had done as it would make things complicated as she was a lot more virtuous than himself. It was only until one day that he had stolen from the wrong man, as he was being greedy and bit off more than he could chew.

Several days after the big heist, he found his home ransacked, everything was destroyed and ruined, but it didn't matter to him. There was only one thing that truly made him panic. He quickly entered his sister's room to find it equally in ruin compared to the entire house, except there was a note on the top of the rubble. He quickly snatched it and read the contents, it basically said that they have Virtue and they will do nasty stuff if he doesn't bring back the things he stole. His heart froze at that moment, and he ran as fast as he could to the address with utmost haste.

When he burst through the door, he entered the room to find Virtue and she was beaten up bad, blood dripping from her face and several bruises scattered around her arms and legs. When she looked up, she smiled to see her brother here to save her, but yelled to tell him it was a trap. He soon found himself on the floor from something hitting him in the back of his head with two large men laughing at the boy, commenting on the puny size of him. So, with the combination of his brutally beaten up sister, feeling stupid for not realizing this was a trap, and the taunting criminals. He finally activated one of the seven symbols on his necklace on accident, it suddenly glowed bright red and suddenly the room blasted in the color red blinding everyone. He soon found himself glowing in a red aura with two dead criminals at his feet and soon his body was being filled with a large amount of wrath. The resulting amount of rage made him scream in a fit of anger and then everything flashed once again, but this time it was the color pink. He soon found himself in the arms of his sister, and the rage exhumed out of his body and realized that his red aura was gone and Virtue was passed out. Sin quickly grabbed her and ran for both of their lives, hoping to never met the criminals and whatever happened to the two.

Personality: Cocky and Arrogant

Team Members: Virtue

Three Strengths:

1. Physically Strong
2. Street Smarts
3. Love for Sister

Three Weaknesses:

1. Greedy
2. Easily angered
3. Arrogant

Greatest Love: His Sister

Motivation: Keeping Virtue safe from the outside sources

Appearance:

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Name: Virtue

Age: 17

Magic: Virtue Magic - A necklace of symbols are on her neck, they activate only when they show great Virtue. However, they may only be used once a large amount of Sin is apparent.



Magic Level: C

History: She doesn't remember the past very well, she woke up one day without any memories of her past and could barley recollect anything from her mind. All the girl knew was that she was young, homeless, penniless, but she was not alone. She had a brother, and he was just as clueless as her, but they both just knew that they were kin, which was rather strange for both. It only took moments to feel something in their raggedy pockets, and it was a bunch of small rocks in a necklace that had strange etching on each rock, and on the back was either labeled Sin or Virtue. Both were utterly confused on the meaning of these strange symbols, but they kept them as they felt some sort of connection to these things.

Fast forward several years into the future, they were around the age of seventeen when they figured out that they were actually wizards after an incident. When she was growing up, she was a well managed kid managing to make money in the nice places of the town, but she was suspicious of her brother as he always managed to get a lot of money, but never told her where he obtained it. However, she couldn't investigate further than just scolding her brother as she had several jobs to keep the two in good condition.

It had been several days since Sin had brought the gigantic amount of money, which completely puzzled the young girl as even she could not make that much money in an entire week! However, when she on her day off, she suddenly heard something burst into her house and when she went to investigate, Virtue was suddenly knocked out.

She had spent a good hour getting the crap beaten out of her, but she remained silent at the two yelling strangers. She held no contempt for these strangers and she was willing to talk things out if they gave her the chance, but it was very much not going to happen. However, she heard a loud noise, and she smiled to see her brother here to save her, but yelled to tell him it was a trap. She saw her brother get knocked into the ground, with the two criminals pinning her brother down, and she was screaming at the two to stop. The two didn't listen to her, but a flash of red light soon blinded her to find that her brother glowing in a red aura with two dead criminals at his feet. After screaming in a fit of rage her necklace burst in a flash of pink and saw that without any effort, she managed to break easily out of her bindings and hugged Sin tightly. She noticed that the red aura surrounding him disappeared and she smiled before passing out.

Personality: Friendly and Supportive

Team Members: Sin

Three Strengths:

1. Mentally Strong
2. Virtuous
3. Love for Brother

Three Weaknesses:

1. Always forgives
2. Physically Weak
3. Too kind

Greatest Love: Her Brother

Motivation: Keeping Sin safe from himself

Appearance:
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Hidden 9 yrs ago Post by MangoBomb
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MangoBomb

Member Seen 9 yrs ago

Name: Kassimir "Kass"
Age: 21
Magic: Channeling (via crystal foci), Metabolic magic (body magic)

Kassimir has a deep connection with humanity and his channeling comes from a strong desire for humanity to be what he believes, one big unit. He can share pain and other adverse effects with comrades, he can help carry their burdens and using him his comrades can share their magic with one another.

Kassimir is a trained surgeon and he can use his magic in tandem with his anatomical knowledge to increase efficiency of what his subjects' bodies already do
Magic Level: B rank
History: Kassimir has joined the Phoenix wing guild very recently and no one has gone on jobs with him yet. Having hid most of his magic and become a surgeon to cover its practice up, Kassimir doesn't have any big history

He joined the guild last week
Personality: Kassimir is a team player he doesn't function well alone and gets discouraged and depressed when left alone. He genuinely cares for every human he meets.
Team Members: anyone
Three Strengths:
1.Kassimir is very loyal to his team
2. Kassimir is very synergetic with anyone he has to work with
3. Kassimirs body is very fit, very hearty and resistant to most poisons and illicit substances
Three Weaknesses:
1. He is far from level headed and is prone to extremism when he is not calm
2.he tends to be injured after every fight due to the nature of his magic
3. Kassimir avoids fighting when he is calm and always regrets hurting others with his own hand
Greathistorye: humanity as a whole
Motivation: one day humans will realize they are all a single unit
Appearance:
Height: 5'10"
Weight: 153 lb
Build: average
Eyes: hazel
Hair: brown
Skin: slightly dark

Kassimir stands with a very relaxed posture and smokes a lot out of his little corncob pipe. He wears a black military hat with some of his hair spilling out of the bottom his hair is shoulder length. He wears a green military jacket with the sleeves torn off. Underneath it he has a long sleeve black and white tee shirt. He wears black cargo pants tucked into a pair of burgundy combat boots who's steel toes are starting to show. He has a red knit scarf loosely hanging around his neck.
All of his clothes seem to have gashes that have been sewn closed and stained brown from blood not washing out.
Additional Details:
He usually looks bored standing by the job board waiting for someone to take him on a job
He is usually carrying a felt pouch full of uncut gems and a blacksmith's hammer. His olive colored bag has needles, thread and bandages
His guild mark is on his shoulder. It is a vivid crimson color
Hidden 9 yrs ago 9 yrs ago Post by Oblivion666
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Oblivion666 Pun Loving Machine

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Hidden 9 yrs ago 7 yrs ago Post by Remram
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Remram

Member Seen 6 hrs ago

Name: Sengoku Enma

Age: 21

Magic:

Warrior Magic: The user coats objects with a layer of durable magic that increases the strength of a weapon and can turn any physical object into a durable weapon. The true strength of this magic is that the coating is able to hit magical targets that are intangible. For example, if a fire mage turned into fire then the mage can still be hit or if a blast of air comes towards the user then it can be simply knocked away. This can also be used on his own body as well.

Quake Magic: It allows the user to create powerful vibrations through any medium. They can be used to create shock waves or focused blasts targets as well as used to enhance physical combat. The vibrations can even be used to cause certain projectile attacks to dissipate from the vibrations by creating a destructive interference.

Magic Level: A

History: The son and heir of one of the four noble clans in the Yokai world, Enma lived a life of prestige, but as an oni he had to prove himself as soon as he could walk. No oni, especially one from the Sengoku Clan, was going to be raised as a lousy good nothing. Every single day was one of hellish training, pushing his body to the limits to become worthy of being the heir to head the clan and lead them and other yokai to war against rivaling cities. What he didn't get was why did they all have to fight? Don't get him wrong, he loved to fight, but from the bloodshed he had seen from other battles he participated in it was all senseless bloodshed. They were all yokai so why couldn't they put their own differences aside and unite to live as one? That's when he decided that he will unite all of the yokai together even if he has to stain the land blood.

The problem was that there were yokai much stronger than him and he hasn't inherited the head position of the Sengoku clan. Not only that, but he would have to prove to the rest of the yokai that he is a powerful, capable leader in order to gain their support for battle. As long he remained on Yokai Island then he would never become stronger. That was until Nolan Waltz found the island. Enma challenged the God Slayer multiple times, each battle was more and more intense than the next. There was only one conclusion to be made; the mages in the outside are incredibly strong. He needed to join one of those guilds that he heard Nolan talk about in order to grow.

Personality: Like any oni he is loud, energetic, and vulgar. He is very energetic and outgoing towards most people he meets and loves a challenge. To contrary belief however, he is actually intelligent and very quick witted as well as a creative soul. He deplores war and hates unnecessary violence, except for sport because no one tries to kill each other in that kind of situation. Enma loves to eat and drink and has a stomach to match that love for it. He seems to be always hungry and seems to have some food with him wherever he goes. It's also not that hard to get him angry.

Team Members: None yet

Three Strengths: (Not just combat)

1. Has obscene physical strength
2. As an oni he's spiritually aware of other beings and can see spirits such as the yokai
3. Loves having a good time, which may include fighting

Three Weaknesses: (Make them Applicable)
1. Has a short fuse
2. Vulgar
3. Gluttony

Greatest Love: Eating and drinking

Motivation: To unite all the yokai in Ishgar
Appearance:
Additional Details:

Hidden 9 yrs ago 9 yrs ago Post by Invisible Man
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Member Seen 9 yrs ago

Name: Evelynn 'Eve' Nyx

Age: 18

Magic: Necromancy - She is able to reanimate the dead for days at a time. When the dead rise again, they are a lifeless husk of what they used to be and nothing else. She can command them to do anything, but rotting bodies can only do so much. The fresher the body is, the more easily it can be controlled as they still have muscles and tendons to work with, but decaying and rotting corpses are harder to control, however they take less magic to reanimate. Obviously, the longer the body is animated, the more strain it puts on Eve, but she is used to such pain already from such terrors she has faced.

Magic Level: A

History:


Personality: She is strangely cheerful and happy-go-lucky for a person who uses such dark magic and usually hanging out with dead bodies most of the time. She greets people with a friendly wave and ask about their day with so much enthusiasm, you can't really say no to someone like her. Ironically, she cares about life and all things, she thinks people living is the best thing a person can ever do in their entire life. Eve also has quite the troubling quirk of not letting things go, which does actually account for her magic. However, even though she acts happy almost every single second of her life, deep down she wallows in her misery and sadness. Eve just can't let go of things and puts her trust into things quite easily, and when they finally die, she can't really handle it. She copes by acting happy all the time, she forces herself to believe that no one she cares about will ever die and the corpses she reanimates are the actual thing, but deep down knows that no one can escape death.

Three Strengths:
  • Eve is very kind to all types of people, both evil and good.
  • Her magic is very strong and potent.
  • She will always try to make people happy, no matter the situation. (However, that can be bad if you think about it.)

Three Weaknesses:
  • Eve is very hesitant to use her magic to harm another person.
  • Eve does not understand the complexities of human emotions anymore.
  • If you somehow break through her facade, she will become more mentally unstable and unpredictable.

Greatest Love: Everyone

Motivation: To make everyone feel as great as she feels with her magic.

Appearance:
Hidden 9 yrs ago Post by soren
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soren

Member Seen 9 mos ago

Name: Captain Salem Monroe A.K.A. The Pirate King

Age: 35

Magic: Storm Devil Slaying Magic

Magic Level: S

History: About eight years ago Salem and Sara met a young man about the age of sixteen. He was a scrappy lad and Sara liked him. She talked him in to join them on their outings and what not. They butted heads a lot Salem and the boy but Sara in time got them to at least tolerate each other. For the most part they are friends but rivals at the same time. One night 2 years after they had met, they all got together. Salem had come across a map that would lead them to a great treasure. They would all retire from a life of crime and set themselves up somewhere nice…or so they thought. Upon taking this quest they found themselves in many dangerous perils that tested each of them. Finally they got the place that held the great treasure. In a cave there was a giant ship. Bigger than any of them have ever seen before, on it was the treasure. Gold mounds piled everywhere and in the captain’s cabin sitting on the dead skeletal captain’s lap they found a chest.
It should have been a hint that the captain’s bones were deformed and his teeth sharper with horns protruding from his skull that they shouldn’t open it but they did. Out came two greater demons who thanked them for releasing them by cursing each of them. Salem and Bel had gotten blasted back upon opening the chest and demonic power flowed through them. Then Sara disintegrated before their eyes and the demon shouted that she would forever be bound to the ship. Suddenly noticing that the two men had fragments of their own power and knew full well that it meant that they could be killed by them the two demons place a curse each on them for being able to use their power. Salem who received the power of the storm demon and was cursed with with having to feed on electrical and magical energy of others every twenty-four hours. He found this out during the first twenty-four hours he was cursed. He killed the person that he fed off of but didn't mean to. To this day he has killed four people that way. Other times he finds ways to feed or feeds off more than one person so that he doesn't drain them all. His hunger gets worse the more magic power he expends.

Personality: Salem is a man of his word. He looks out for his guild even if it meant putting himself in harms way. He has his days where he wants nothing to do with anyone though. His past haunts him and is going to do everything he can for an old friend.

Team Members:His guild, but mainly Bel and Sara

Three Strengths: (Not just combat)

1. Compelling Speaker

2. Has a deep understanding of magic, and how other magics work.

3. Atoning for his past.

Three Weaknesses: (Make them Applicable)

1.Will protect Bel and his ship at all costs

2. Cursed with having to keep himself alive every twenty-four hours by having to feed on another person’s electrical energy as well as their magic energy.

3. Treasure, he will do almost anything to get a hold of treasure especially if it means that it gets him one step closer to getting rid of the curses on him and his friends.
Greatest Love: His ship, friends, and his guild.

Motivation: Treasure and to kill or trap the demons that he released

Appearance:


Additional Details:
Hidden 9 yrs ago 9 yrs ago Post by DELETED7282737
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DELETED7282737

Member Seen 2 yrs ago

Isla Takane





Age
16

Magic
Paint Magic/Color Magic

Magic Level
A

Magic Abilities

Paint Magic
Paint Magic also known as: Paint Control or Pallet Akinesis. The user can create, shape and manipulate paint, both the physical substance and paintings, including entering and manipulating them. Paint Magic requires certain tools to be used like a paintbrush, paint or a canvas.

Color Magic
Color Magic, as the name implies, revolves around the use of colors. The colors range from Black to White and every shade in between. Pure Colors (Red, Blue, Black etc) are thought of as stronger than the Non-Pure Colors (Green-Yellow, Cyan, Silver etc). Every color has it's own element so in order to use any of the colors the user has got to beat another mage in order to get their element (color).

Ranking
Novice, Adept, Expert, Master

Paint Create
Adept
The user paints something on their canvas or in mid air and it will start to move to the user their command. The color magic will not work on the animated figures that are created. Everything that is created by the user will disappear either, when the user runs out of their magic pool or, when the user desires to have the objects removed.

Picture Imprisonment
Adept
The user slams a canvas onto the opponent their head and the opponent will find themselves in the canvas. The world they end up in is 3d and has everything that was on the canvas before in it. Everything that is created in the canvas will disappear either, when the user runs out of their magic pool or when the user desires to have the objects removed. The opponent can leave the painting by finding the exit somewhere in the 3d world or to beat the user that has created the 3d world.

Storybook Mimicry
Expert
Where the users can turn their lives into a fantasy tale and live it as if they were the actual characters in the book, making the story into their own personal adventures.

Color Control
Adept
The user can use any color they have mastered and use it to attack the opponent or defend with it. This doesn't mean that the user themself are immune to the element of the color.

Red
Adept
Red is the color of fire and will burn everything in it's way. A few seconds after the user has used their paint it will ignite and turn into a wild fiery fire.

Blue
Adept
Blue is the color of water. Water is the element that brings hope and salvation but it can also destroy. A few seconds after the user has used their paint it will plenish down and turn into water.

Pink
Adept
Pink is the color of thread. Thread is the element that controlls and binds standing for the controll the user posseses. A few seconds after the user has used their paint it will plenish down and turn into thread that will bind itself to any object the ends are put to.

History

Isla grew up in Magnolia on the outer side of the city. She lived there togethere with her parents. The girl always seemed to get a lot of attention for her white hair and red eyes. Even though she was shy at first her social behaviour began to change during the years. Isla became a lot more active talking but also started to developed quite a bad habit with it. Not knowing how to stop. Isla always had a reason on how to go on with her small talks and eventually started annoying people with it. Not only talking but also touching others way to much and doing things they didn't like, to a point where she simply ignored her parents, she just did what she wanted to do and act to her own accord.

So her parents decided to send her to a psychologist to help her with her unusual behaviour. To their surprise they found a way to make her less annoying and usefull in some way. They found out Isla always had a eye out for art. Was it drawings, paintings or even sculptering, Isla did it and did it well. It kept her nice and quiet while she was concetrated and she didn't bother or harm anyone with her presence. Not only did she develop a very nice taste for art also two kind of magics were learned while she was at it. Color magic and paint magic, these didn't help her much with her painting but it was a fun thing to try and bring out the life of the paintings a little more.

Years later Isla was known as one of the great painters of Fiore despites the young age. Isla felt very happy about all the intrest she got from others and even earned a fair amount of money. Her parents still got most of the money and lived in quite some wealth since it all started. They only got more greedy and forced their child to only make more and more paintings. Isla did as they wished and eventually got tired of their behaviour. She wanted to stop them and decided to do so by making them a fortune. Isla got a nice big canvas and slammed them into the white world. With a few adjusting measurements they went on sale. It was her most worthfull painting two adults bound with metal chains. It even looked like they move sometimes. Isla put the painting on the market for free and left the house short after to explore the world for more ideas for her paintings.

Personality

Isla is so to say a very cheerful and active girl around others her presence is not to miss when she is somewhat close by her active talking and her wide gestures. She prefers the company of others rather than being alone all the time. This is to be seen in her great hyperactivity and herself being clingy towards others. She surely doesn't lack social skill but sometimes she goes a little to far with all her talk and jokes. Isla doesn't have a stop button in her mind and can go on entertaining herself or in others their eyes, being annoying for a rather long time. Isla can laugh at others their pain and sadness and doesn’t seem to care whenever someone is mad. She does her own thing so on and so forth. Despites everything being happy and such Isla still got some screws loose in her own mind. By the way her parents had treated her she now thinks this is only common sense to her own behavior.

Team Members
N/A

Three Strengths
Happy
Creative
Strong willed

Three Weaknesses
Cursed mind
Doesn’t know when to stop
Weak to alcohol

Greatest Love
Showing her creativity

Motivation
Teasing people that are easy to tease

Additional Details


Birthday: 9th of April

Blood type: AB negative

Theme
Colourful Precious Life

Hysteria

Colorful

Matryoshka

Gallows Bell
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Hidden 9 yrs ago 9 yrs ago Post by Vesuvius00
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Vesuvius00 ~| Guardian of Flame |~ / ~| Superhero |~

Member Seen 1 mo ago

Guild: Pirate Lord

Name: Aurora Rovis

Age: 17

Magic:


Magic Level: B (Average)

History:
She grew up mostly in a small no-name town on the eastern coast of Fiore, but she often traveled around the country with her father on his work. He was a merchant, so they constantly were meeting new people and weren't ever in one place for very long. That's how her shyness started, she never got to talk to anyone other than her father much, so she grew uncomfortable speaking to anyone else.

When she turned 15 her father had finally saved up enough money that he could stop needing to travel all over the place and they could spend more time at home with her mother. Aurora found it hard to stay in that town after traveling with her father for so much of her life, so she got her parent's permission to go traveling on her own.

As she traveled she learned a lot of things, her Guardian magic probably being the most important of those, and learning how to get people's attention being the next. She met and old man on the road one day as she and her horse, Gera, were stopped for a rest. She did a favor for him, and so he showed her Guardian magic by summoning a Wolf Spirit to him, Silstorm.

They went to the next town together, a three-day journey, and in that time the old man had taught Aurora how to make a temporary bond with a spirit and how to bond with a living spirit. He taught her that bonding with a living spirit before trying to make a permanent bond with a spirit was important because if you couldn't keep the trust of a living creature, how could a spirit trust you?

By the time they got to the town, Aurora had bonds with two spirits. One was her horse Gera, a Living spirit, and the other was the Wolf Spirit Silstorm, who was impressed by Aurora's natural kindness and decided that she would rather watch her grow in her ability than stay with the old man. It was Silstorm that eventually led Aurora to join a guild, Pirate Lord.

Personality:
She's shy to the point where it's difficult for her to speak when she knows more than just a few people are listening to her. She is kind and intuitive, and very, very obvious. You could read her like a book if you wanted. She's not good at keeping secrets, and is very trusting, at least until she is burned.

Three Strengths:
1. She's bookish, meaning she's smart and a good storyteller, if you can get her to tell you one.
2. She's a good cook and enjoys learning new recipes.
3. She's a good friend, and will always return a favor.

Three Weaknesses:
1. She can't swim, and is terrified of the ocean and boats.
2. Her shyness causes her to fade into the background alot, even in battle her opponent might forget she's there.
3. She's almost too trusting of her teammates. She wouldn't realize a trick until it was too late.

Greatest Love: Pancakes with maple syrup.

Motivation: She wanted to join a guild to help her make more friends, and become stronger as a wizard. She hopes to be able to call everyone in the guild a friend.

Appearance:


Additional Details: She's farsighted, and even when she does talk she is quiet. She doesn't like yelling and arguments. This is her text color for speech and thought
Hidden 9 yrs ago Post by Joshua Tamashii
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Joshua Tamashii

Member Seen 4 hrs ago

Name: Jack, the Maiden of the Mist
Age: 19
Magic: Mist and Mist-Make: Jack's deadly combo, she uses Mist magic for only two purposes: The create a thick dome of mist/fog to obscure her opponents sight and to use the Mist Body spell, allowing her to dodge most attacks by turning her body to mist.

Mist-Make makes up all of Jack's offense and defense spells, allowing her to create and control various weapons she makes out of mist. Combined with her martial powers and training, she can make and use any weapon she can think of. In her dome of mist, this makes her attacks virtually invisible.
Magic Level: A

Known History: Jack was born into a family of assassins and raised to be one from the moment she could walk. She was trained in the arts of stealth, poison and antidote making, torture, seduction, information gathering, thievery, lock picking, and acrobatics. She also learned how to use practically every known weapon to man, including magic, for which she had a particular affinity towards the element of Mist. She was also trained to resist all forms of torture, before tortured herself and even raped at a young age.

When she turned 18, her was given her first contract. Not only did she complete the contract with flying colors but she also killed her entire family before going out into the world and becoming a freelance assassin whose services quickly got her the best paying jobs. During this time, she came into contact with the original Riders and joined their loose group of criminals. During this time, she completed several more high profile jobs and even fought a few members of Phoenix Wing.

During a second attempt to kidnap Amelia Averyonna, Jack once again fought Phoenix Wing, including former college Roseletta, as well as the Master of Dragon Fang and was soundly defeated due to her masochistic tendencies. Struck by how easily she was defeated and how happy Rose seemed to be, Jack took a moment to reflect on her own life and goals. Realizing she was missing the latter as well as a sense of being. Asking for a chance to discover both, Jack received, and accepted, Master Jack's offer to help as well as to join his guild. Since then, she has been staying at Dragon Fang, doing odd jobs and attempting to understand the alien ways of her guild mates.

Personality: Recovering from a period of mental instability, Jack's former profession has left her with a cold, sometimes emotionless personality. She has trouble expressing her emotions and they confuse and greatly scare her. On top of that, she is completely clueless on how to act like a normal person and keeps to herself for this reason. When she feels overwhelmed or particularly confused, she often turns to her guild Master, Jack, for advice.

In battle, she easily slips back into her old person, displaying a sadistic and masochistic streak, enjoying inflicting and receiving pain. She will toy with her opponents and laugh at their suffering and her own, though this can be her downfall. Though she has yet to realize it, she is getting better at repressing this side and is able to keep her calm in battle better as well as keep her emotions in check.

Team Members:none

Three Strengths:

1. Expert Information Gatherer: If Jack wants to know something, she will get it. Be it through bribery, blackmail, torture, seduction, or any other means, Jack will know what she needs to know in the end.
2. Expert Fighter: There is vitually no situation Jack hasn't been trained to take one and is unequipped to take on. She is virtually a legal weapon, with her fist being as deadly as any weapon she might use.
3. High Pain Tolerance: Jack is virtualy immune to pain and it will not bother her. In fact, Jack loves the feeling of pain and often laughs whenever it is inflicted on her.

Three Weaknesses: (Make them Applicable)
1. Lightning Magic: Lightning magic is the one magic Jack has no defense for. Since her entire arsenal replies on mist, which is nothing more then water particles, even Jack's Mist Body spell offers no defense.
2. Mentally Unstable: Jack's fractured mind can make her reckless in battle. The slightest thing could trigger a berserker rage that could win her opponent a prolonged fight.
3. Masochism: Jack has little regard for the injuries she suffers and laughs at the pain. This could cost her a fight with she take's too many.

Greatest Love: unknown now

Motivation: To find her purpose in life and become a normal person

Appearance:


Additional Details:
Hidden 9 yrs ago Post by Joshua Tamashii
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Joshua Tamashii

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Hidden 9 yrs ago 9 yrs ago Post by Demon Shinobi
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Demon Shinobi

Member Seen 1 yr ago


Bel is a well-built young man standing at about 6'1" tall with a weight of about 173 lbs of muscle. He is extremely durable and athletic. Along his arms are black tattoo-like markings. On the right, there appears to be two (One is visible the other not) and on the left, it appears to be a long stylized almost tribal art-like eastern dragon. However, the markings can grow and change at Bel’s will. Still, it seems that as the curse becomes active they will forcibly grow and cover Bel’s body and also glow a crimson red, when in effect.

Name: Belial Grimmond
Birthday: August 16, x868
Age: 24
Guild: Pirate Lord
Guild Mark: Black, located on his left pectoral muscle.
Magic: Fire Devil Slayer Magic - A form of Devil Slayer Magic which allows Belial to produce, manipulate and control the element of fire for slaying Demons. Like other Slayer magic, it allows him to consume external sources of fire to enhance his own power and regain stamina while at the same time granting him immunity to it. He also gains tremendous resistance to his own fire thereby eliminating a possibly lethal weakness. This magic focuses more on sheer power, generating shapeless masses of fire in order to cause searing, burning and explosive damage as well as protect himself from harm. However, Belial is also capable of molding and creating more complex structures of fire, which is not typical of slayer magic. The most fearsome aspect of Fire Devil Slayer Magic, however, is the incredible capabilities it grants. The Exorcist Mage can set weaker individuals ablaze along with vast landscapes with relative ease. The flames themselves are exceedingly powerful, able to stand up against powerful water magic without simply fizzling out. At his will, the magic can even surround Belial with a hot aura. Thus, the temperature around him would rise with his mere presence.
Magic Level: A
History: Belial had a troubled childhood. His mother died giving birth to him. It was by no means his fault, but his father didn’t see it that would. He would constantly remind the boy. His son. Treat him as though he’d committed some crime. Tell him how lucky he was that he was taken care of in honor of his dead mother. When he did something good, his father would chuckle, compliment him and then make a comment about how nice it would be if his mother were there. And when he did something wrong, even the smallest mistake, he would shove Belial in a small wooden crate. Or into the crawl space under the stairs. Sometimes he would shove his child into the small space under the floor boards. No matter how much Belial kicked or screamed, his father would leave him until he felt the boy had “learned his lesson.”

Thus, it was inevitable that he would run away from home. Though, who would have guessed he would do so at the age of 8. Most certainly not his father. Still, the young man spent the next 8 years on his own. He left his home town and somehow made his way two towns over. He would beg, work odd jobs, and do other things if he could. But it got harder as he got older. He needed more and people cared less. He had to resort to stealing. And because of that he got into trouble and into fights.

It wasn’t until he met Salem and Sara, when he was sixteen that things would take a turn for the better. At first it wasn’t under the best of circumstances. He and Salem butt heads quite a bit. However, with Sara’s help he calmed down and he was able to better work with the future Pirate Lord Captain. Still, time went on and the group grew. For Belial, things had become far greater than he could have imagined things would ever be. In all honesty, he’d learned quite a few things. Then it happened. The event that would tear everything down. The day they released the demons. He and Salem were blast back. They watched Sara disintegrate before them. Melded with the ship they had found.

He and Salem were cursed as well. His own was the forceful growth of the demonic markings across his body and an intense burning pain. He had no control over it. Sometimes it’ll occur as a result of mental or physical stress or problems. Sometimes it just happens. However, this wasn’t to say they didn’t have a way to fight back. Devil Slaying Magic. They vowed to one day find and capture the demons that did this. However, Belial is fully resolved to destroy them. After that events, time continued to pass. And here we are.

Personality: Belial is a rather calm and seemingly cheerful individual, who enjoys a good brawl here and there within reason. Unless he'd drinking (a coping mechanism), in which case it may get bad. He tends to keep things light and laid back, though is capable of shifting to a more serious demeanor at nearly the drop of a dime. While he is the type to fight tooth and nail for the things he feels strongly for, he isn’t the type to get angry so easily, at least not like he was in the past. However, there are a few things that can get to him. Insulting or causing damage to the Pirate Lord guild ship, better known to him and Salem as Sara. Insulting or causing harm to Salam or the rest of the Crew/Guild. Or his past being brought up, particularly by Salem who knows better than anyone.

Team Members: Salem and Sara mostly, but really all of Pirate Lord
Three Strengths:
1. Immunity to fire, extreme heat and cold, as well as most forms of fire magic.
2. Ability to remain calm under most circumstances.
3. He has a mind fit for battle and strategy coupled with a natural talent for combat
Three Weaknesses: (Make them Applicable)
1. The curse placed on him by the Demons released. It can immobilize him if it gets out of control
2. He can be a bit reckless when it comes to his own moral code or beliefs. Or if he gets angry.
3. Belial is Claustrophobic. Irrationally so to the point that he mind shutdown completely if left too long.
4. He tends to get carried away when drinking. And he drinks quite a bit.
Greatest Love: If he had a greatest love it might be Pirate Lord, or perhaps Sara. Nobody really knows.
Motivation: Destroying the Demons who cursed him and his friends.
Additional Details: I can’t think of anything for here.
Hidden 9 yrs ago 9 yrs ago Post by Invisible Man
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Invisible Man

Member Seen 9 yrs ago

Name: Magni 'Archangel' Gothe

Age: 28

Birthday: May 31, X864

Magic: Anti Magic - An ancient magic designed to combat and counter mages, however, deceptively this magic doesn't counter against other magics. As the name implies, it is assumed that it is similar to some type of dispelling magic, but this Anti Magic actually targets the user instead of their powers. It works by focusing upon the mage, the main objective is to attack ferociously while dodging any types of attacks thrown at them. With every hit, the user is able to slowly drain the magic out of the defender, making them weaker until they can't hold up their own magic anymore. Now, interestingly enough, each Anti Magic user has their own special magics to use against their opponent, but the same idea of draining the user of their magic was kept the same through all Anti Magic users.

Drain - The defining spell in any Anti Magic user. The only requirement that this spell needs is that the opponent has to be wounded for the process to start. The smaller the wound, the less magic that Magni can drain out of your body and the similar rules applying to larger wounds. The only way to stop such a process is to close the wound somehow and maybe wear some heavy armor to make it harder for Magni to damage the person inside.

Blink - Using the magic he drains, Magni is able to blink around an area ranging from only a couple inches to several meters away during fights. This can be used several times in a row, but this ability takes lots of magic both from the range and the time between using such an ability. Best used to disengage or engage on someone rather than dodging.

Electric Blades - Using his own reserve of magic, Magni is able to electrify his weapons and be able to shock anyone he manages to hit. He can also use this magic to attack from long range, the only ability he currently can use from a distance to harm.

Magic Resistant - The constant fighting against Dark Mages and harsh training regiment allowed him to be more resilient against magic, however, this won't make him invincible. Only able to take more abuse from his enemies.

Magic Level: N/A (As he hasn't really been officially ranked by any sort of guild, however, by pure combat he would be rated A, maybe even S)

History: Rumors slowly seep through the Dark Guilds around Fiore about some monster coming to eradicate them all. It had been around for years now, the story merely a myth to most, but some believe that this monster is real, and out to get everyone. They say that it is an archangel of vengeance, the spirit of the monster locked only upon the blood of magicians. Be they the weakest to the mightiest, this thing will not spare a single shred of mercy if you are apart of a dark guild. Rumors only get more intense about this mysterious figure on the way it fights. Some say you only have to blink once before it is right in front of you as it is able to smell the blood from miles away and port to wherever you are standing. Others say that it can drain the life out of you, one touch will turn you into a lifeless husk and steal your soul to be tortured forever. Another rumor is that this monster can withstand against any magical attack, even guild masters not able to scratch the beast before meeting their end.

Now, all these rumors may sound far fetched, only stories to scare the little ones in order just like some sort of super powered bogeyman. However, all these rumors will always have the truth within them, be it the tiniest sliver of truth, it is still there. This boogeyman does exist, the powers might be over exaggerated, but this monster does know how to fight and this monster does want the blood of every single Dark Guild member to soak their blades. The latest rumor is that the archangel is looking for help for its quest as more and more dark wizards are becoming more powerful, even for the monster to handle alone.

Personality: This one is quite the silent one. The only interaction he has achieved with another human for quite a long time is murdering them. Albeit, the only people he really meets is the scum of the world, dark guild mages. Magni rarely ever interacts with actual good people, his quest to find and kill is quite the task for him and very time consuming for anyone in fact. However, with the increase of power involved in almost every dark guild, it is getting quite hard for Magni to actually achieve his goal... Maybe he might actually get help after all these years. That means he has to start interacting with people again and that will actually be more challenging than actually achieving his lifelong goal.

Team Members: N/A

Three Strengths:
1. Rarely afraid against anything, brave and headstrong to the end.
2. Can be relied upon almost anything, anything except not to kill a Dark Wizard.
3. Efficient, puts all of his effort into anything that he deems to be able to help against his goal.

Three Weaknesses:
1. Rarely ever speaks with anyone, communication flaw.
2. If a Dark Wizard is involved, Magni will immediately try to kill them. Not even giving a single second to explain themselves.
3. When fighting Dark Wizards, Magni gets different. He becomes very reckless to be able to kill them, putting himself in harm's way many times during the fight.

Greatest Love: Murdering Dark Guild Members.

Motivation: To kill every Dark Guild Member and wipe them off the face of the world.

Appearance:

Guild: Frenzy Plant

Additional Information: If anyone hasn't figured it out, his move set and appearance is based off the Anti-Mage from DOTA 2, a game that I rather enjoy to play from time to time. Guild mark is placed on the back of his head, the color he would choose would be purple. Also, here is his theme.
Hidden 9 yrs ago 7 yrs ago Post by Remram
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Remram

Member Seen 6 hrs ago

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