>A blind man walks into a bar.
>>Then a chair...
>>>Then a table...
>>>>He starts to wonder who rearranged all his furniture.
>>Then a chair...
>>>Then a table...
>>>>He starts to wonder who rearranged all his furniture.
<Snipped quote by Zarkun>
I'm pretty sure I wrote that she wasn't interested in doing anything? :')
Have a little faith in me
<Snipped quote by Caits>
Naaaah Naaaaaaaah he'll be fiiiiiiiiiiine
<Snipped quote by Silver Fox>
He can't dance!
@Lmpkio@Leslie Hall
Hey, can I ask a favor? When Bullet and Marlene finally head off to the ball, can you also reply to this post since it got buried?
<Snipped quote by Burthstone>
I'll see what I can do.
I have...
Marlene Evangeline.
Dreadlin Nauss
Sayatachi Nijiko and her Kamikaze Guard...
And yeah that's it.
<Snipped quote by Lmpkio>
What about Samir Saron?
@Caits
Uh... Because I had time.
Here are all my CSes mostly updated for after the timeskip, excluding ones for dead people. Names are colored after their speech.
You might need it at some point maybe.Name: Serma Luna Cathris
Age: 18
Birthday: 4/6/X876
Guild and Mark Location: Rune Knights, no mark
Magic: Stellar, Lunar, and Ecliptic Armament Magic: Luna can summon various weapons and armors from the type of magic she specializes in, which increase her physical capabilities in different ways. She generally has several variations on each type.
Stellar Armaments: Luna can summon edged weapons and armors from the power of suns, generally resulting in them being made by fire. Referred to as ‘Stellar’ as it uses more than just yellow stars in its powers. Generally improves how fast Luna can react and move.
Variations:
Solar: Her normal solar armor and weapons. Nothing is unique with this type, as most of its boons and failings also apply to the other variations. Most powerful during the summer, Solar armor provides about the same full-body protection as chain mail, without a helmet. Solar weapons tend to be tougher than steel, but not unbreakable.
Stargazer: Heavier version of her normal Solar armaments, sacrificing a bit of speed for more protection. Most powerful during the winter, Stargazer armor tends to look more like a hybrid plate and scale armors, with a helmet, and can include a shield when necessary. Stargazer weapons are typically pointed polearms like spears, sarissas, and halberds.
Dying Ember: Lightest version of her Stellar Armaments. Equally powerful throughout the year, Dying Ember armor barely covers enough skin to be even considered as any kind of armor, but this lack of protection allows for an almost complete freedom of movement, as well as enhancing her movement above and beyond what normal Solar armor does. Dying Ember weapons are usually weapons with low defensive value such as dual-wielded daggers or two-handed broadswords. Even with the huge defensive disadvantage, Dying Ember weapons and armor also has the added affect of being hot enough to hurt even the user if exposed to it long enough.
Lunar Armaments: Luna can summon edged weapons and armors from the power of the moon, generally resulting them in being made of glowing metal-like substances. Generally improves Luna’s raw strength and durability.
Variations:
Lunar: Her Lunar Armaments are just short of standard for what would be considered a heavy front-lines warrior. Heavy weapons, heavy plate, and major strength enhancements to boot, this armor is second only to her Lunar Eclipse Armor in defensive and offensive ability, at the cost of speed and battle awareness.
Harvest Moon: Lighter and faster than her Lunar Armaments, Harvest moon Armaments focus on cleansing those who have strayed darker paths, these armaments becomes far more powerful against opponents who have committed terrible crimes (subjective to the user, not objective to the world). The Harvest Moon armor takes shape to make her look like some kind of Templar. Harvest Moon Weapons are typically scythes or axes, both one and two handed. Most powerful during the Harvest Moon, as one can expect.
New Moon: One of the darker armors in her arsenal, New Moon armaments can only be used near the time of a new moon, and come paired with a leaching effect on both the user and the victim. New Moon armor, as black as a cloudy night, generally takes the shape in scale mail meant to mimic the texture of dragon’s scales, and most cutting, piercing, and heat-based attacks have little to no effect on the wearer. The major drawback is that this protection comes at the price of the armor slowly leaching the strength from the wearer. However, New Moon armaments can do the same to her enemies, possibly making up for the drain on the user. New Moon weapons are generally more adept at drawing blood and slicing flesh.
Eclipse Armaments: Relying only on normal Solar and Lunar magic, Luna has become skilled at summoning weapons and armor from the so called ‘ecliptic plane.’ These materials are somehow both hot and cold, and provide superior protection and edges to almost anything one can find or make on Earth (or Edolas). This armor is the most affected by phase of the moon
Variations:
(No colors)
Eclipse: The most basic version of Luna’s Ecliptic arsenal, but still formidable in its own right. Typically stylized as a kind of loose-flowing gown that’s surprisingly resilient or as platemail, it provides decent protection as well as providing decent improvements to her physical attributes. This armor improves her strength and her speed equally, but neither as much as Stellar or Lunar armor.
Solar Eclipse: Strongest during a new moon, Luna’s Solar Eclipse Armaments are an extreme improvement on her Solar armor. Solar Eclipse Armor looks very similar to normal Eclipse armor, but has a slight yellow tint around the edges of it. Solar Eclipse weapons are typically very hot, and tends towards long whip-like weapons.
Lunar Eclipse: Strongest during a full moon, Luna’s Lunar Eclipse Armaments are the most durable and strength-enhancing in her arsenal. Taking the form of very heavy plate armor, Lunar Eclipse armor is almost as strong as Adamantium armor. Lunar Eclipse weapons generally take the form of slightly longer weapons such as short polearms and one-and-a-half-handed swords.
Other Spells:
Solar Flare - Fires a bolt of heat and light, when fully powered can cause third degree burns.
Summer’s Dream - Summons the noonday sun, must be daytime.
Solar/Lunar Solstice - Stores power from the appropriate body.
Stellar Calling - Stores power from the stars in the night sky.
Lunar Light - Creates a small light from stored energy from the moon.
Winter’s Solace - Summons the midnight full moon, must be at least a half-moon and night.
Lunar Seal - Uses the light of the moon to create a cool fabric that works well as a bandage, but dissipates in sunlight.
Gaze - Allows Luna to look into a pool of still, moonlit water and see anything under the sight of the moon, but is very draining.
Ecliptic Horizon - During an Eclipse, Luna can banish a person the the ecliptic plane, from which they can’t return. This spell can be resisted, as the strength of it is proportional to the conviction of the caster for it to work, not the power of the mage.
Magic Level: A
History: Serma was one of the many “Generationals” of Iron Enigma. Born into the guild, she had the powerful previous generation of mages’ magics to learn from. It quickly became clear she was highly talented in magics involving the sun and moon, and she eventually combined her talent in the two to be able to use what she calls “eclipse” magic. As soon as she passed the minimum age to be officially part of the guild, she was put through the S-Class Exam and was promoted. She was considered one of the most powerful wizards in the entire guild, and was also the youngest member when the guild was fractured.
In the X892 Magic Games, Luna served as one of her guild’s contestants, however she and the guild’s other S-Class members chose to depart from the games early in hopes of meeting up with Melina, who was a good friend of Luna as a child. This resulted in the White Knights/Black Stars arc, where Luna ended up having to kill Grant Vale (the son of the Gregory Vale, who was guild master at the time). This quickly lead to her (quiet) expulsion from Iron Enigma.
After leaving Iron Enigma, Luna met with the Wizard Saint Rosalina Idwal and joined the Rune knights under her direct command, where she still operates in team Veritas. She occasionally, though rarely, takes time off, and she is known to visit the magic library.
Personality: Luna is an individual who is sure in her morality, and holds everyone to a high standard of what she believes is ‘right,’ chastising individuals when they do something she thinks is wrong in any respect. However, she doesn’t make a habit of bring up the past, realizing that if she did that it would be fair game for others to bring up her past in Iron Enigma. In personal situations Luna tends to be timid and soft-voiced, but when it calls for it she can act cold and commanding. She is amazingly strong-willed when it comes to her to do what needs to be done, and when she is defending something she holds dear, be it her values or her friends, her focus borders on neurosis, as she will push on through almost any pain or difficulty regardless of the damage to her.
Team Members: Rosalina Idwal, Constantine Woods, Zen Fortescue, & Bayard Descoteux (“Team Veritas”)
Three Strengths:
1. Surprisingly powerful, despite her age.
2. Able to put her ideals before herself.
3. Due to her size, it is easy to underestimate her.
Three Weaknesses:
1. She doesn’t have a lot of friends.
2. Often puts her ideals above keeping herself from injury.
3. She doubts herself often.
Greatest Love: Seeing people who are happy.
Motivation: To make the world a safer place for the weak.
Person Goals: To become a Wizard Saint.
Appearance: Luna stands at 161 cm (just over 5’3”), and with her almost frail frame she’s easy to blow off as weak-looking. Her skin is surprisingly pale, despite her solar magic, and her eyes are a beautiful midnight blue. Her long, straight, tawny hair covers the mark from her time in Iron Enigma on the back of her neck.
Additional Details: Former Member of Iron Enigma.Name: Mayt Derren Marris
Age: 26
Birthday:April 5th X869
Guild Mark and Location: Back of left hand, Phoenix Wing, Dark Blue
Magic: Lost Magic: Energy Control Magic; Mayt can control and manipulate various types of energy, this comes at the cost of the stronger the spells he uses and the more often he uses them, the more his life force is tied to his magic. He inherited this magic from his family.
Magic Level: S-Class of Phoenix Wing
History: Mayt Derren Marris grew up in a small town, its name of no importance, in the middle of virtually nowhere. In his hometown, he had grown to know almost half a dozen different parents. He was taken away from his birth parents at age 10, as they were both arrested. His second set of parents were nice, but his distrustful tendencies, and getting new parents just before his teen years, he blocked them out. They fed him, clothed him, and took him to school, that was all that was important about them to Mayt. They weren’t his birth parents, he didn’t like them. They gave him to the local orphanage the first time he drew a knife on them, which he had done in an attempt to prove that, despite his somewhat meek frame, he could do something more than just be a book worm. By this time he was 14
At age sixteen, Mayt was adopted by, as he likes to put it, “Parent Wannabees”. His parents were sort of doing a trial-run on adopting a child so that they had some idea what to expect. They didn’t expect a child distrustful of them to the point of learning how to cook and handle himself while not getting in the way. Mayt turned into a child who simply lived in the same house and breathed the same air. He had gotten a part-time job, bought his own food, did his own laundry, and cleaned his room. Despite his seemingly good-nature in doing this, he acted very sour, and often was caught by Truancy Officers, and managed to barely get through school. Not caring about his future, the month he was allowed to leave his parents house as a legal adult, he did, setting out into the world. He wondered at first, choosing to go town to town on foot, enjoying the walk, and eventually starting to enjoy being on the road, where he could think.
By his twenty first birthday, he had rented an apartment in a small city, and has chosen to stay there for a while. He needed money and odd-jobs while traveling wasn’t cutting it. On his birthday, he received a package from his birth parents. At first Mayt was skeptical of the package. He hadn’t known his parents since he was a child, yet they knew where he was setting up temporary residence? Once he had gotten over this, he opened the package to reveal something stranger still, a Katana. They not only had known where he lived, but had known he had been practicing, off and on, different sword skills. Mostly out of that they interested him, but he couldn’t understand how they had known. He still kept the weapon, and he started to train more with it, eventually finding somebody of teach him in a more official manner. At this point, he has some skill with the weapon, but he is far from professional.
Around twenty three, he started to realize he had magic, he just had never noticed it. He discovered this when practicing with the gift sword, and he had accidentally burnt the blade on a hot day, leaving char on it. Despite how often he tries to clean it, the blade never seems to not have that char from his first real use of magic, and ever since he’s been practicing to the best of his ability. His magic does work without the sword, but seems to be more powerful with it.
During the first magic games in a century, Mayt was in a train that was bombed and lost his sword. It was never recovered, and so once he recovered from his injuries he had to get a new one. Though, oddly, he decided to get a sword that was more western in design than his old one.
Personality: Mayt prefers his own company in every aspect, even going so far as to sneak out of the guild when he goes on jobs so that someone doesn’t try to join him, or worse, Jamie order him to take someone. He is usually more than happy to announce what he thinks of something and why he thinks that way, especially when he disagrees with a decision.
Team Members: None
Three Strengths:
1. Good Cook, Mayt, having lived on his own for a long time, has learned how to cook pretty well, without any reliance on magic or other supernatural abilities.
2. Loyal, Mayt’s trust isn’t the easiest to gain, but it’s not difficult either. And when his trust is gained, he is quite the loyal friend, risking bodily harm to protect those close if necessary.
3. Swordsman, Mayt is somewhat skilled at using his Katana, and he can channel his magic through it.
Three Weaknesses:
1. Loner, Mayt prefers to work on his own as he has all his life, which makes it difficult for him to work in a group and follow a plan. He typically goes out and does jobs alone, which can be dangerous.
2. Harsh, Mayt has a habit of speaking his mind, even when it is something fairly mean and negative.
3. Lost Magic, Mayt’s magic is a form of lost magic, meaning it is more powerful than most magics, but as he uses it his magic and life become more and more linked.
Greatest Love: Doesn’t really have one.
Motivation: Searching for it at the moment.
Appearance: Mayt stands at 5’11” tall, with unkempt brown hair, emerald eyes, and slightly tanned skin. He usually wears a long, dark coat that goes down to his knees over dark shirts and jeans. His sword, which is a normal longsword, is almost always sitting in his scabbard on his hip.
Additional Details: Mother now lives in Magnolia Town. Maximum potential unknown, and it was recently discovered he has a great deal of knowledge about his magic stored away in his head via archive magic, which he cannot access. He also dated Melina Vale for a time.Name: Melina Vale
Age: 28
Birthday: August 30th X866
Guild and Mark Location: Not officially a member of any guild.
Magic: Blood Magic - Melina draws power from and controls blood. She can do any of number of things with her own blood, track or even copy other mages with their blood, and gather the magic found in the blood of other living beings. However, her body does not pull magic out of the air like normal mages.
Magic Level: A
History: Melina’s parents were a part of the dark guild Iron Enigma, one of the few that that thrived and wasn’t snuffed out by the new council. It harbored those who wished to do magic without fear, and had no qualms with murder or assassination. Melina found the first half of her life in that environment, and had murdered three individuals in cold blood by age ten. It was quickly discovered that she had an affinity for blood magic, which was used to much gain for the guild.
At about age fourteen, Melina met Mithera, who at the time was in her full ‘dragon’ form. The two fell into dialogue after a few moments of awe, and soon formed an agreement. Melina was tired of Iron Enigma, and Mithera was sick of being alone. Melina left Iron Enigma, and wandered with Mithera for several years before using her blood magic to create a connection with her that allowed them to both hear each other's thoughts so long as they were close enough, and always have a sort of internal compass to one another. They traveled together for a long time after that, causing mischief and mayhem, but not enough to really be noticed.
Eventually, after a failed encounter with Phoenix Wing, Mithera and Melina were split up for a number of months. During this time Mithera joined Phoenix Wing, while Melina wandered the world up until the White Knights and Black Stars arc, where Melina finally returned to Fiore, where she took up residence in Magnolia and spends the majority of her time with Phoenix Wing, even so much as going out with one of its members for a while. Now she spends most of her time in the guild hall hanging out, occasionally joining people for jobs. She’s a member in all but paper.
Personality: Melina usually has a fairly cheerie disposition, and she acts friendly most of the time. She does often suggest plans that involve hurting people however.
Team Members: N/A
Three Strengths:
1. Can recover power in combat
2. Can be pretty tricky sometimes
3. Can dig up dirt on most anyone
Three Weaknesses:
1. Must actively work to regenerate power.
2. Can be starved of power easily, she can’t store too much at a time.
3. Would sell her soul to become more powerful.
Greatest Love: Having fun
Motivation: None currently
Appearance:
Additional Details: Everyone in her family has the tattoo in the picture above.Name: Mithera
Age: Lost Count
Birthday: Forgotten
Guild Mark and Location: A black Phoenix Wing mark on her stomach.
Magic: Sculpt Flesh Transformation Magic; She can change her form into any other, but she requires the physical mass to do so and it takes time. She has to build forms from scratch as well, as she cannot directly mimic something. It’s unclear what parts of her are necessary for her survival, if any. She is usually always using her magic to fix little inefficiencies in her body, no matter the form.
Human Form: Her human form. With white hair, 5’11”, light blue eyes and a frail body, she isn’t a fighter in the least. She also lacks a surprising amount of normal human courtesies and skills. Her manual dexterity is also something that she needs to work on.
‘Pet’ Form: Non-combat form. A small furry white dragon that can fly and shoot small tufts of mostly harmless fire. However, in this form she’s rather fragile, as her bones are hollow like a bird’s, and she weighs at most three to six pounds in this form. She has recently changed this form enough to allow her to talk, albeit in a high-pitched, quiet voice.
Dragon Form: A small (Compared to a dragon, at least) “fire”-breathing white dragon. Her scales are not nearly as tough as an actual dragon’s scales, so dragon-slayer magic is not required to defeat him in this form. However, most normal weapons will have trouble piercing her scales. However, due to the size of this form, it takes days to gather the energy and mass to shift into this form. Can comfortably fit three regular-sized people on her back in this form, though it makes flying a little more difficult. This form can talk, sometimes, and usually has a fairly deep voice when it does. The ‘fire breathing’ Mithera can do in this form is actually just chemistry, and requires her to consume some special non-organic chemicals.
Predatory Cat: An absolutely massive cat that comes up to about the shoulder of a normal individual, and claws and teeth are capable of rending through weaker armors and flesh with ease. Usually white fur.
Panther: Her second cat form, which totals to about half the height of a person. Its dark fur makes it easy to hide in dark corners, though she rarely uses it for such a thing. Being roughly the size of a person, Mithera is usually able to transform straight between this and her human form.
Wolf: Mithera’s wolf form is all but indistinguishable from an actual wolf in size and accuracy of the shape, as this is the form she has ‘practiced’ the most of any of her forms.
Magic Level: A-Class
History: Most of Mithera’s past is lost to the entropy of time, and all that is really known about her is that she is somewhere over a hundred years old, and learned her abilities through extraneous trial and error. She has lived most of her life in the wild, and doesn’t know as much about modern courtesy as she should.
She met Melina, who had been on a job, in the forest near her nest. After much oo-ing and ahh-ing on the part of Melina, the two talked and became friends. They had been nearly inseparable until a situation went bad and Mithera ended up hanging with Phoenix Wing for a number of months. After Phoenix Wing’s fight with the magic council, Mithera officially joined up with Phoenix Wing, becoming a permanent member.
Personality: While Mithera may be old enough to have been in Fairy Tail, her long time away from humans and the age at which she ran away has left her at about the mindset of a young woman aged somewhere between 18 and 21. That is, when she cares to be. She is usually in her small dragon-esque form and acts like a pampered pet, as in Phoenix Wing she’s usually treated as one. She’s more than happy to do tricks for candy.
Team Members: N/A
Three Strengths:
1. Due to her magic using food to transform, Mithera can eat almost anything that’s organic, so long as toxic foods are quickly used in a transformation
2. Her magic allows her to heal injuries at lightning quick speeds, as she has full control over her body.
3. She’s easy to be friendly with.
Three Weaknesses:
1. She requires both magical power and physical mass to transform.
2. Her transformations takes time, and if caught while changing form she can be fairly repulsive and otherwise useless.
3. Will trust anyone who has sweets.
Greatest Love: Being praised/Adored
Motivation: To become more than human.
Additional Details: Mithera is completely unable to ever bare children, even in human form.Name: Mark Zerrit
Age: 28
Magic: Fire, Light, Shadow, Eath, and Ice Make
Birthday: October 21, X866
Guild and Mark Location: Blue Iron Enigma mark, back of right hand.
Magic Level: S
History: Mark Zerrit is one of the many “Generational” guild members of Iron Enigma. His parents were both in the guild, and so it was natural he joined as well. His parents sent him to various places to learn various kinds of magic, and while they were slightly disappointed that he only ever learned maker magic, they persisted. He eventually learned five different maker magics, and proved he was quite capable with all of them, one and two handedly.
Personality: Mark usually jokes around and doesn’t really take things seriously.
Team Members: N/A
Three Strengths:
1. Can handle most situations with one of his varying maker magics.
2. Very knowledgeable about the world as well as magic.
3. Well versed in social interaction.
Three Weaknesses:
1. Doesn’t know when to stop talking.
2. Since he uses multiple kinds of maker magic, he isn’t as skillful or quick about using his magic as most.
3. Always announces himself and his affiliations when introducing himself.
Greatest Love: The Sky
Motivation: To learn every kind of Maker Magic he can.
Appearance: Mark stands at an average height of 5’10”, and has very tanned skin and short, dark brown hair. He is fairly thin, and looks as if a solid punch might break him apart. He usually wears fairly regular clothes and has a pendant from each of his teachers on a necklace.
Additional Details: Regrets not joining Shooting Star when he could, and misses Luna.Name: Lia Mattima
Age: 32
Birthday: 31/5/X862
Guild and guild mark location: Shooting Star, Back of right hand, Blue/Purple
Magic: Soul-Bind Magic - The user of Soul Bind Magic can bind parts of their soul to an item they are holding by using their magic power. This makes it so that they can not only never lose the Item in question (As they have a magical connection to it), but they also gain the ability to alters the item’s properties and shapes in proportion to how powerful the mage is and how much of their soul they put into the object. While whatever object one’s soul is placed into becomes highly durable, and nigh unbreakable if one puts a good deal of their soul into it, if it is broken the user suffers a tremendous sapping of both their willpower and physical strength.
Magic Level: Low A-Class
History: Lia Mattima was born to a family within Iron Enigma, but she lived a fairly uneventful life besides. The only thing she ever did in Iron Enigma was she was the leader of a team of three that were the best in the guild at burglary and pickpocketing. This small group went on until Lia was twenty-six, split up when one of the members went to jail and the other decided that he and Lia had some differences in their core beliefs, especially in regard to killings. For the next three years Lia still did burglaries and pickpocketing, but she never approached how good she was with her team, and she no longer enjoyed doing it. When Gregory announced that he had seen the split beginning to form in Iron Enigma, and called that those against murder, and/or all things like it, should split from Enigma and form a new light guild that would still remain close relations, Lia was delighted, and was the first to join. Once all of the eight people who wished to join did so, Lia was chosen to be the Guild Master simply because she was the oldest and had had some leader experience. She secretly hopes that someone more suited to being guild master, and who wishes to be guild master, comes along to take the job off her hands.
Personality: Upbeat and happy, but she sometimes seems sad or anxious.
Team Members: N/a
Three Strengths:
1. Good public speaker
2. Wise
3. Experienced with winning and losing
Three Weaknesses:
1. Isn’t very willfully strong
2. Inexperienced with her job
3. Frightened Easily
Greatest Love: Drawing
Motivation: To Do Her Guild Well
Appearance:
Additional Details: Former member of Iron Enigma.Name: Alm Drake (Typically just called “Drake”)
Age: 19
Birthday: 14/12/X874
Guild and Mark Location: Shooting Star, Green, Upper Back
Magic: Rainbow Fire Magic
Magic Level: B
History: Found on the doorstep of an orphanage at age one, Alm never knew her birth parents. The only reason she knows her name is that it was embroidered into the blanket she was wrapped up in. She lived in the Orphanage until age eight, where she was then adopted by a fire wizard that taught her everything she now knows about her magic.
Personality: Laid back, but quick to complain about most anything.
Team Members: N/a
Three Strengths:
- Versatile
- Good Cook
- Fairly Intelligent
Three Weaknesses:
- Cocky
- Inexperienced
- Has a big mouth
Greatest Love: Chocolate
Motivation: She has yet to have anything that has motivated her in her life.
Appearance:
Additional Details: Left Handed, Former member of Iron EnigmaName: Laynette Navarro
Age: 23
Birthday: 20/9/X871
Guild and Mark Location: Shooting Star, side of her neck, blue.
Magic: Blade Enhancement Magic - Allows the user to apply temporary enchantments upon a (specifically bladed) weapon. Usually only one at a time, but can do two at a massive extra cost of magic power, which this individual does not have. Can improve things like sharpness and strength, as well
Magic Level: A
History: [Insert moderately dis-interesting backstory, former member but not a ‘generational’ of Iron Enigma]
Personality: Fairly clever, but is fairly good at reading a situation, especially pertaining to her. Fairly egocentric, but can think of others when she tries.
Team Members: Alm Drake
Three Strengths:
1. Has learned to use many different types of weapons.
2. Fairly Social
3. Doesn’t have a bounty over her head.
Three Weaknesses:
1. Only has superficial training in each kind of weapon
2. Winded easily
3. Very blunt (Pun intended)
Greatest Love: Fighting
Motivation: To become a great warrioress.
Appearance:
Additional Details: Former Member of Iron EnigmaName: Jacob Conners
Age: 21
Birthday: 21/1/X873
Guild and Mark Location: Shooting Star, Right Bicep, Green
Magic: Takeover Magic: Grand Animal Soul - Allows Jacob to transform into a larger and deadlier form of most predatory animals. He usually keeps a partial transformation that leaves wings on his back, just for effect.
Magic Level: A
History: Born into Iron Enigma, Jacob grew up under the wing of the previous Guild Master, and it was clear it was every intention of the previous guild master to have Jacob run the guild once he got older. However, due to unfortunate circumstances, the honor of running the guild did not fall on Jacob due to him being too young and inexperienced. He fortunately didn’t take this too hard, and has trained ever since to surpass the current guild master and become the next one. When Gregory announced that Iron Enigma should split, Jacob was hesitant to join the light guild at first, but realized that it would probably mean he’d no longer have to worry about getting arrested whenever he went anywhere.
Personality: Somewhat cocky, and includes a lot of showmanship in his magic and attacks.
Team Members: Jacob is a lone wolf
Three Strengths:
- Superior sense of awareness
- Good with his hands
- Loyal
Three Weaknesses:
- Prideful
- A little overconfident
- Feels like if he loses one fight he’ll never get to be Guild Master
Greatest Love: Nature
Motivation: To become the Guild Master of Shadow Star
Appearance:
Additional Details: Former Member of Iron EnigmaName: Arie Jorah
Age: 27
Birthday: 5/5/X867
Guild and guild mark location: Shooting Star, black, Clavicle
Magic: Telekinesis - but only inanimate objects
Magic Level: C
History: No one really knows all that much about Arie. No one can remember when, or even if, she joined Iron Enigma, but she had the guildmark and she did handle jobs, often without telling anyone. Her closest connection to anyone was Luna, and so very few people noticed when she joined Shooting Star.
Personality: Arie is a bit of a scardey cat, and she has a bit of an odd way of talking, but she has a big heart and enjoys helping people out.
Team Members: N/a
Three Strengths:
1. Versatile magic
2. Kind
3. Knowledgeable
Three Weaknesses:
1. Magic is overall weak
2. Easy to scare
3. Tad creepy
Greatest Love: Books
Motivation: Nothing, really.
Appearance:
Additional Details: Former Member of Iron EnigmaName: Ky Dom
Age: 31
Birthday: 1/6/X863
Guild and guild mark location: Shooting Star, Red, Right side of chest
Magic: Beast formation Magic - Ky Dom can create beasts from just magic, though if he does not focus it can create creatures that cannot properly survive. While these creations do not require being constantly maintained, most die after at most a week, and must eat and drink like any other creature.
Creature List
Dün - A small dog/cat/reptile creature. Looks a tad freaky, but is at the same time kind-of adorable. Very enthusiastic about people, and is the only beast Ky has been able to keep alive for a long time.
Gleymt - A creature about half the size of a person that looks like a spider crossed with a wasp. While lacking the wings, the eight long legs, poisoned mandibles, and paralytic stinger on its abdomen make it quite the dangerous creature. It typically doesn’t last for more than an hour, and is one of the stronger creatures that Ky can create.
Molysa - Ky tends to create these creature sin groups of a dozen or more. Very similar to large (Palm-sized) Ants, but bodies are more build like wingless wasps, making them able to get squashed and often still able to get back up
Malka - A small creature that has a body shaped a lot like a bee, but has large butterfly wings instead of insect wings. Very beautiful, but doesn’t really serve any purpose.
Lita - A forearm sized creature that seems to be a cross between a porcupine and a rolly-polly, It has a number of large, very obnoxious, bristles coming off of its back that are dangerously sharp when out, and can be folded into a shell that can act as a shield. Fairly lightweight, and can be carried if it needs to be. Lasts a couple days at most.
Magic Level: B
History: Ky grew up in a small village surrounded mostly by farms. Ky himself had never felt at home while there, however, and as soon as he came of age he left to pursue his dream of becoming a mage, despite the mistrust of magic. After running into a few wizards, all of them eventually deciding he was a hopeless case in learning magic, Ky finally came across a wizard whose magic he was capable of. The wizard was able to create an enormous variety of various creatures for any number of different tasks, which amazed and entranced Ky. The two worked together, and Ky learned a good deal before his master met an untimely death at the hands of the magic council’s goonies. Afterwards, he joined Iron Enigma, as they offered some protection, and he became close friends with Eli Mar due to their somewhat complementary magics. He was part of Lia’s trio of bandits before they broke up.
Personality: Kind and fairly pacifistic.
Team Members: N/a
Three Strengths:
1. Unique and unexpected magic
2. Creatures persist even if he doesn’t have magic power
3. Practiced at taking care of creatures
Three Weaknesses:
1. Physically weak
2. Can’t eat some vegetables normal people can.
3. Dün can get in the way sometimes
Greatest Love: Animals
Motivation: To surpass his first real teacher of magic.
Appearance:
Additional Details: Former Member of Iron EnigmaName: Sarah Drodvik
Age: 23
Birthday: 3/1/X871
Guild and guild mark location: Shooting Star, Green, left wrist
Magic: Copy Magic - Copies the last magic the user has come in direct contact with, but slightly less powerful than the original.
Magic Level: B
History: Sarah Drodvik was born into Iron Enigma and grew up in it, though she never felt as if she entirely fit in. She had qualms with stealing from people and other things, and so she jumped at the chance to join Shadow Star when it was offered.
Personality: Shy and doesn’t approach people, is quite enthusiastic around people she knows well.
Team Members: Eli Mar
Three Strengths:
1. Infinitely versatile magic
2. Magic can change at any time without much warning to her opponent
3. Wonderful cook
Three Weaknesses:
1. Magic can change at any time without much warning to her.
2. Depending in who changed her magic last, it can vary greatly in strength
3. Afraid of dogs and cats
Greatest Love: Music
Motivation: To see her guild flourish
Appearance:
Additional Details: Former member of Iron Enigma.Name: Eli Mar
Age: 20
Birthday: 3/15/X874
Guild and guild mark location: Shooting Star, Black, Middle of his back.
Magic: Plant Magic: Eli Mar can make plants grow rapidly, change some of their properties of plants while they are still seeds, and will eventually be able to create seeds with only magic. All plants affected too much by his magic die once he stops using it. All plants do a little better near him.
Magic Level: C
History: Eli Mar was born to a regular old farmer’s family. When he was sixteen he met a mage in the town near the farm in which he lived, and was entranced by his magic, despite all the distrust his parents showed about magic in general. The wizard at first refused to teach Eli, but after a good amount of talking to him whenever he got the chance (as well as following him when he eventually left town) the Wizard eventually decided he would teach the boy, but only if they agree to join his magic guild; Iron Enigma. Eli happily joined, though he never anticipated it being a dark guild. Fortunately, only a year after he joined, Gregory announced the guild splitting in two, and he happily joined the new guild, Shooting Star, as soon as he heard about it. Though he is still technically the apprentice of his old wizarding master, who stayed a part of Iron Enigma.
Personality: Eli is always happy to try new things, and he is always very sure everything will turn out fine. When he is being pessimistic about something, there is very good reason for it.
Team Members: Sarah Drodvik
Three Strengths:
1. Can grow natural food quickly.
2. Due to having grown up on a farm, somewhat physically strong
3. Will never complain about getting a bad deal
Three Weaknesses:
1. Can’t eat meat, will vomit if he does.
2. Terrible cook
3. Relies on his plants entirely to defend himself.
Greatest Love: Nature and Farms
Motivation: To fill the world with mystical and awesome plants
Appearance:
Additional Details: Former member of Iron Enigma, and any plant under his care would flourish even without his magic. Also, he has a great deal of potential in leadership and magic.Name: Deyja Bult
Age: 24
Birthday:
Guild Mark and Location: Iron Enigma,
Magic: Shadow Control Magic
Deyja’s form of Shadow Control Magic allows the user to turn their shadow into most any solid shape, as well as warp its shape in any way they choose. The caster may not affect their body using this magic
Magic Level: A
History: Deyja grew up to a small but rich family that lived away from everyone, resulting in him not interacting much with anyone save his parents and one sibling, who was eight years younger than him. When he turned fifteen, his magical potential became clear to his parents, and at age eighteen they were urging him to go out into the world to find a guild to join. At age twenty, he finally left, and joined the first guild he found. Iron Enigma, though he’s never been able to look a member in the eye, he never learned social norms (Or that killing was bad) and so has proven himself useful and ruthless.
Personality: Heavily agoriphobic, to the point of almost never interacting with anyone if he can help it. He gets nervous around anyone, even people who clearly are no danger to him. He is, however, very protective of those he cares about. He's also doesn't entirely understand why killing someone is bad.
Team Members: None
Three Strengths:
1. His Magic ability seems to be proportional to how afraid he is.
2. High pain tolerance
3. Can find beauty in everything
Three Weaknesses:
1. Agoraphobic
2. Physically very frail
3. Very socially inept
Greatest Love: Being Alone
Motivation: To find the most beautiful place in the world.
Appearance:
Additional Details: Awaiting trial by the council for first and second degree murder, membership in a dark guild, obstruction of justice, accessory to murder, arson, vandalism, assaulting an officer of the law, forgery, attempted murder, assault, kidnapping, torture, and illegal transportation of exotic animals.Name: "Solux", Kirel Otis
Age: Unknown
Birthday: Unknown, Celebrates the winter solstice.
Guild: None
Magic: Black Sun/Moon Magic - A lost set of “spells” that are powered by a demon locked away in a different dimension. The demon uses the wizard as a host to do in its bidding in the world, and as an anchor for it to try to pull itself back into Earthland. Because of this, the magic tends to be volatile. The drawing from the demon also makes a small part of the magic actually 'curse,' meaning it cannot be fully dispelled.
Unfortunately, while Kirel might have been a promising candidate, he is not a strong enough anchor, unless he were to do something extreme.
Magic Level: No official ranking
History: Kirel was born to a farmer’s family a long time ago in some country far to the south. His parents both were practitioners of magic, something that was always very taboo where he lived. They used it to help with their farming, but they had an extensive library beneath their house that their family had gathered over the years. Many of the books were priceless copies of classic texts and magical books. He loved reading there, and spent most of his time down there reading when his parents were working in the fields while he was too young to help.
He learned much from the magical tomes and classical works in the basement library, but it was one book that entranced him the most. It was a tome meant to teach the reader to use a particular kind of magical abilities. He didn’t understand what the book meant talking about Curse and gods, but followed it anyway. While the book had no title that he could find, and so he remembered it by the symbol on the front. The book included details of a ritual that he had to do to access the ‘magic’, but of course this didn’t seem weird to the young intellect, as he didn’t know what was required for any magic to use it.
He did all this without his parent’s knowledge, and at age ten, he was subjugated to the ritual of offering himself to the source of the dark abilities he would grow to find both solace and damnation in. It was a ritual that could only be done on the winter solstice, but due to its complexity, the child only finished it just before the moon set. What it did to him, however, left him unable to return home from where he had done the ritual for three days, as he was exhausted fully.
From the day that he returned, and his parents stopped fawning over him about disappearing, he practiced this ‘magic’ he had been initiated into. It never occurred to him to tell or even show his parents what he had adopted into his life, and he never figured out it was the ‘magic’ was giving him the notion that he didn’t need to show anyone until he had mastered it.
When it came times to work in the fields during the summers, his practice of his new abilities lessened much, prolonging the time it needed to take to corrupt him by years and years. It wasn’t until he tried a particularly difficult spell when he was nineteen that the demon that had taken him as a host finally made a bid for control. His heart stopped, for good, and he was no longer able to keep his urges to destroy at bay. He killed both of his parents, who never stood a chance against the powers that had been consuming their son for the past nine years, and burned the house to the ground. Library and all.
For the next dozen or two years, he killed, sacked, and burned down villages until he was finally chased out of home land. Forced into solitude, what was left Kirel began wearing a mask he stole off a body, covering his face and throwing off those who pursued him, and changed his name to Solux. Forced north, after several more decades, he finally came to Fiore, and it was Iron Enigma who met with him first. After a good bit of work, they managed to partially save Kirel from the entity that had conquered. Now, when he needs to be, the person that had once been Kirel Otis, could take that persona on for short times, as the two live in some kind of harmony.
Ever since, he has been sent to make a point whenever Iron Enigma has needed one made. Due to his destructive nature, he usually leaves a mess, so he is never sent to handle high-profile individuals, and Deyja typically accompanies him to make sure he doesn’t kill himself accidentally. Besides the one mage, Iron Enigma keeps ties to the known killer to a minimum, in fear of incurring the wrath of stronger light guilds, but they have became more and more lax about this.
Personality: Corrupted from the demon residing partially within him, Kirel Otis is considered insane and unpredictable. However, sometimes, he can act like a sensible person, and is very personable when he does. However, his usual self is cryptic sentences and descriptions of how he plans to torture his victims.
Team Members: None
Three Strengths:
1. Can be Charismatic
2. Unbreakable will
3. Volatile abilities that can end fights in a single attack
Three Weaknesses:
1. Prone to especially psychotic Episodes
2. Volatile abilities that can do more damage to the user than the target.
3. Not a sufficient host for the demon.
Greatest Love: Death, Disease, and Destruction
Motivation: Death, Disease, and Destruction
Appearance:
(I’ll find another image if anyone ever gets him to take the mask off)
Additional Details: Kirel is close to falling through the veil into the same prison his ‘master’ is in, because of this his magic is quickly becoming increasingly volatile.
@Zarkun Fixed, though I had to find entirely new images for most of them.