Hidden 11 yrs ago Post by Lilacs
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Lilacs

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This roleplay is currently ACCEPTING



Interest Check | Character Bin

GM: Mizuho
Co-GM: TaroAndSelia




The worlds of Zenith and Vexeria are still WIP. Expect more details to be added and stuff! The information and details for these two planets will grow as they develop, and I come up with ideas.

Rules:

  • All Guild rules apply. (Take sexy timez to PMs, be nice to each other etc etc)

  • Swearing is allowed, but please keep it in moderation.

  • This is a high casual roleplay. At the bare minimum, post two paragraphs. A lot more is preferred.

  • Don't create a character who is a Mary/Gary Sue, OP, or anything else of that nature. Your character may develop into a powerful one, but everyone needs to start somewhere relatively weak!

  • If there are deaths, (like you want to kill someone) be sure to talk it out with the GMs and that person! You can't be like "Oh by the way, you're dead now, lol!"

  • Use common sense and courtesy! We're all friends here. Be polite, and no fights in the OOC.

  • Listen to what the GMs say, we are your gods.

  • There will be no posting order, but be mindful of the others and how much they're posting.

  • There is a character limit of three characters

  • Let us know if you can't post, if you're dropping, etc. I won't bite your head off, I promise.

  • Have fun! This is a requirement. Seriously, why roleplay if you're not having fun?!

Fighting Styles
Styles and levels are what determines your character's fighting style. Every style has 5 levels, starting at level 1, all the way to level 5. Everyone can have up to a maximum of a mastery of 12 levels. (For example, Combat magic lvl 2 + fisticuffs lvl 5 + weaponry lvl 4 + puppetry lvl 1 = a total of 12 levels) Have fun with this! The combinations are entirely up to you. Everyone will start with a mastery of one level. At certain points in the story, everyone will "level up" and gain another level mastery. This is how our characters will become stronger over the course of this roleplay.

Every level has special abilities called Etras. The number of etras you gain at your current level of mastery will be listed. You are allowed to create your own etras, and customize them to fit your needs. However, your level of mastery also dictates how powerful an etra can be. You can't have an extremely powerful one at a level one mastery, but you can have one at a higher level. Start small! You will gain 5 new Etras every time you gain a level.

Take note that just because you don't use the weaponry style doesn't mean that you can't wield a weapon. You can, you just won't get the special abilities that come with a weaponry style.












The World of Zenith






Character Information




The relationship sheet isn't required, but highly recommended. It gives insight to your character and how they interact with others.
Feel free to ask any questions!

UPDATE:
--Fisticuffs description has changed! Check it out!
--Accepted Characters now state who plays that character
--The Standard Price List has grown! There are now three sections of various items and prices listed: Food, Medicine, and Weapons. Not posted anywhere yet.

WORKING ON:
--Etras Ultima system
--Location names and details
--"Spotlight" System
--Making a document with all details about this universe
Hidden 11 yrs ago Post by Lilacs
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Lilacs

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Name
Celosia Alesea



Age
19

Appearance
”Beauty is fleeting”

Perhaps Celosia would be considered beautiful by many people who have the chance to lay eyes upon her, not that she takes notice. Her raven hair falls to her waist, and she’s most often seen with her hair flowing down freely, not particularly making effort at all. However, during battles she occasionally ties up her hair in a ponytail to keep it out of her way. Celosia has wide brown eyes, often reflecting her emotions clearly. Although her eyes are usually filled with warmth and acceptance, there is an underlying sorrow within them if one looks hard enough.
Slender and short, Celosia appears to be rather frail. That assumption is a valid one, due to her pale skin tone and the lack of scars that accompany most travellers.

She’s usually seen donning a traditional traveller’s clothing for females, consisting of a tunic with a loose corset spanning her midsection. She has a pair of fingerless gloves that she pulls on sometimes in preparation for a fight. There is a pair of knee-high brown boots on her feet.

Styles and Levels
”Power is subjective”
Healing Magic lvl 5 | Combat Magic lvl 5 | Summoning lvl 2

Current Abilities
Level 1 Healing Magic

Serenade
By singing a sweet melody, Celosia can heal minor injuries such as burns, scrapes, cuts. Capable of making worse wounds a little bit better. This also has a soothing effect.

Valor
Increases a person’s physical strength for a short period of time.

Purify
Capable of acting as an antidotes to poisons, or to heal an infection of sorts. Also effective against “curses”, supposedly.

Barrier
Protects a person from physical attacks and lessens potential physical injuries. (If protected by Barrier, if an enemy slashes at you the damage wouldn’t be a deep gash, it would perhaps be a smaller cut)

Swift
Boosts someone’s agility and speed for a short period of time. While under the effects of swift, a person is also capable of jumping higher as well.

Weapons
”Wielding and using are two different things”

To make up for her lack of physical fighting styles, Celosia has made it her goal to familiarize herself with various weapons. While she is proficient in many different weapons, she lacks the strength to pack a punch, but her technique relies on swift, lighter attacks.

Sword, Bows and Arrows, Daggers, Metal Fans, Rods, Staves



Personality
”The iceberg is more massive than you think”

There’s always that one person who has the ability to light up the room. That person is Celosia. She has a bright, shining aura that alerts people to her presence, and she is rarely seen without a smile on her face. Her energetic nature is often contagious to the people around her, and she has that special something that draws people to her. It’s not difficult for people to become close to her, and they won’t be disappointed. Loyal to a fault, Celosia holds the people important to her close to her heart, and refuses to let go.

Although Celosia is very easy-going, she is also very stubborn and headstrong. Her will is unbreakable, and she has been known to charge ahead, despite opposing opinions to do what she believes is right. She means the best, but at times this trait has proven to be more destructive than constructive. Emotions tend to get the best of her, and in her haste she can become reckless, and exposes herself and others to harm. Her sense of justice is very strong, and wrongdoing is something she won’t overlook, but that doesn’t mean she’s powerful enough to actually do something. When she takes a bigger bite than she can chew, Celosia has trouble dealing with it.

Her optimistic view of the world has cooled down a little, giving herself a more of a realistic aspect due to her past trauma. The world was not as beautiful as she once believed, and that has affected her in more ways than one. However, she doesn’t let that stop her and carries herself as she normally would, with kindness and compassion. However, if one is willing to look beyond her benevolent outer shell, they will observe a deep sorrow and a flickering flame of burning determination.

History
”Keep looking forward, don’t look back.”

Celosia Alesea was born in the small village of Lurais, lovingly brought up by her father and brother. Her mother died in childbirth, but Celosia never really missed her that much, finding ample comfort in her remaining family members. Her brother, Alistair was gifted in the art of combat, while Celosia was more frail, weaker and not as striking. She idolised her older brother, always in his vicinity. Alistair was her protector, her guardian. Her father was also a more combat-oriented person, lacking the magical aptitude that his children shared. Celosia was the Mage in the family, and the men in her life helped her to grow in the physical aspects of fighing to better protect herself. Surrounded by friends and family, Celosia's childhood was a merry one.

Until one day... A stranger crept in to the village, attacking the small band of people. As the village's protector, Alistair stepped forward to take on the attacker. It seemed that the attacker's target was Alistair himself, so their father stepped forward to protect Alistair. Unfortunately, the two were slain, leaving Celosia alone. It seemed that Lurais was doomed, but strangely the attacker left as soon as Alistair's blood stained the ground. At the time, Celosia was no match for the stranger, and she vowed to get revenge.

Three years have past since then, and Celosia is a traveller, wandering from village to town, kingdom to kingdom, all the while gathering information about the stranger and progressively getting stronger. Though she has nothing to go on but the attacker's name, she refuses to give up, still seething at the mere thought of him: Dhoulen

Miscellaneous
Celosia is a descendent to one of the Zenithian Six Sages, but doesn't know it

Her last name is pronounced as "Al-eh-SAY-uh"

She's secretly a romantic at heart who wants to be protected.

She's terrified of bugs.
Hidden 11 yrs ago Post by Soul
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Soul

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Name:
Sinpher 'Sin' Randol

Age:
Sin's appearance signifies someone of youthful age, yet his eyes are that of a hardened spirit. He is within his early twenties, but spiritually he feels as if he is, at the least, in his thirties. (23 years of age).

Appearance:
When one looks at Sin's form, a multitude of observations could be made on his pure physical and outmost layer. Sinpher's skin is a dusty, yet fair tanned color that represents the number of hardships and elemental damage, both natural and combative, he has taken over the years. His physique is a natural balance between muscular and slender, made for both agility, nimbleness, and swiftness with sinewy yet taut and wiry muscles for a small enhancement of strength. Sin's face is naturally set into a permanent, serious frown, small wrinkles on the corner of his lips only making the serious facade look even more sincere, along with jagged, angry-red scars that tears from between his eyebrows and right over his lips, ending near the bottom of his chin. Wild, yet determined and focused teal eyes, sharply curved eyebrows, and short, messy black hair is the only other noticeable features on his face and head, his strong, chiseled jawline and cheekbones cleanly shaved.

Sin's apparel isn't the most unusual that's been seen in this realm. He's usually, and by usually I mean he's never seen without his travelling cloak - A long, gray, battle-tattered, and durable coat made of thin, water and flame-resistant material, something tanned with both leather and cotton cloth. It's designed with a chainmill-protected hood that's matted with black, warm fur, with the lip of the hood pulled down to leave Sin's face hidden in shadows, with his scarred lower face also hidden by a tight gray half-mask. The cloak acts much like a protective cape/hood combo as well, with the cloak only having one sleeve that keeps Sin's right arm, his sword arm, free, while his left arm is pulled into the sleeve for more protective and blocking purposes, a small, circular leather shield pulled over the left arm's forearm. The cloak is clasped at the collarbone by a mottled gray shackle, locking it into place onto Sin's armor and other clothing, providing the man with a lethal, mysterious image.

Underneath the durable material, Sin wears protective, light-weighted gear that provides an equal amount of protection and mobility. A leather tunic, matted with gray wolf fur and padded cotton cloth acts as his chest-piece, with numerous pockets and pouches sewn into the dependable armor for misc. things such as canteens, hunting knives, and throwing knives. A small length of mottled gray chain dips around at random intervals, hooked with fangs of treasure and trophy - bear claws, shark fangs, and even a rather impressive figure of the large, razor-sharp molar of a wolverine. It's skin-tight in it's fitting, though there's an extra layer of leather and chainmill, greased to not restrict agility or silence, hidden under the first layer, to provide protection from both the cold and the piercing and slashing prowess of both swords and arrows alike. His leather grieves are made of relatively the same material, sans the extra layer of chainmill and hardened, dried leather. It's mostly made for mobility and nimbleness, with greases cloth built around the ankles and knees. Boots, soft yet durable, takes up his final slot of armory equipment, with an extra layer of cotton cloth hidden under the soles for extra quietness and environmental protection.
Style/Levels:
Sword Weaponry - Level 5 |||| Fisticuffs - Level 3 |||| Ranged Weaponry - Level 3 |||| Combat Magic - Level 1

Current Abilities:
Level 1 Sword Weaponry

(1.) Swift - By using this Etra, the user will, whilst unsheathing his sword, be blessed with blinding speed by a sudden swift gust of powerful wind, moving at a blurring, supernatural pace. The effect will only last for however long it takes the user to take out his sword, and inbetween that time the user can use this sudden speed boost for either A. Moving towards the target before he/she can react and enacting the battle with an upper-hand, or B. Using the skill for moving around the opponent at a supernatural speed. The skill, after being used once, will take a while to cooldown.

(2.) Tempest - By using this Etra, the user is able to summon razor-sharp winds with only a slash of his sword. The Etra lasts for up to three slashes, though it could be ended prematurely by only a mental command. Anything that comes into contact with the slashes of wind will be injured as if struck by an actual steel sword. Best for long-range attacking.

(3.) Inferno - Once this Etra is used, a violent gust of pure crimson fire will surround the blade, causing it to singe, burn, and otherwise horribly mutilate the enemy once directed into contact. Can be combined with Tempest to create lightning-quick blades of fiery, burning wind to be sent at a target.

(4.) Raiton- By using this Etra, an electric hue will surround the user, granting him minor (offensive) protection from attacking projectiles or enemies. While the barrier of electric energy is invisible to the naked eye, whenever something comes within proximity of the user, aggressive or not, spears of electric energy will spear towards the offender. Cooldown time is very long, yet it lasts for a while.

(5.) Doton - Once this Etra is uttered, the user will have a unique, temporary control over darkness and earth, but only a heavily streamlined and straight-pointed version. He will be able to travel through dirt, stone, and the darkness for stealth purposes, or for surprise attacks, though he can only stay in a specific spot for so long before becoming suffocated.

Weapons:
In Sin's honest, and slightly paranoid opinion, one cannot have too many safety precautions. It just so happens that this motto applies to him as well. He carries a substantial amount of lethal items, but the more noteworthy ones are the ones that no one can see. He has a ring of throwing knives, around 10 in total, strapped to the back of his waist, while he keeps three self-created 'smoke-pellets' on his breast pocket. It's basically a shell of flour and granite, mixed together to create a giant smoke cloud of gray and whiteness, very good to create confusion and escape enhancements. Stored in the other breast pocket is three self-created 'bomb-pellets'. They're basically shells of gunpowder and flint, with a small pin on the top to set off the chain reaction. Great for times where area damage is needed, and especially great for stealth bombings.

Another one of his weapons, this one noticeable, is a bow. While Sin isn't the best with a bow, he is adept, and that's all that matters in a life and death situations. It's average, made of dark maple, along with the silk string of an arachnid spider. He keeps it on his back, above his cloak, with the quiver strapped under the bow itself. The arrows are made of solid steel; sharp, common, and dependable. He has 20 arrows in all, tipped with crow feathers.

And for his main weapon; a light, agile, yet dependably sharp and powerful scimitar made with rich steel metal, tinged with black due to a small 'paint-job'. The sword is, like all scimitars, sharp, fast, and speedy, made for both piercing and slashing attacks. The hilt is skinny and short, with a curved guard melded exactly for Sin's gloved hand. His usage of this weapon is almost godly, with Sin being able to release lightning-fast combos and stunts within seconds using his natural speed and acrobatic prowess.
Personality:
Sin has always been an apathetic and calm individual, in which the traits started to show during his preteen-to-teenage years. He doesn't involve himself socially too often unless the situation proves the need to be, and even then he is very calculating, always observing the situation at hand and picks the best route to go about without having to expend too much effort that isn't needed. In any social conversation, one could expect him to stay professional, serious, and tactical, responding with blunt yet logical answers, along with keeping a distanced air. He understands that life can be ended at anytime and at any place, and because of this Sin has learned to keep any emotional baggage at the door. To be simple; don't get attracted, or connected, and when tehy die you won't be affected. A fair and simple motto to live by. Sin has show substantial amounts of cautiousness and paranoia, along with the tendencies to attack first and ask questions later. In battle, he is basically the same as he is when socializing; calm, logical, and observational. Nothing escapes his keen eyes, and, if possible, no one enemy goes unscathed. Sin has shown considerable sociopathic behavior, and he seems immune to the death of loved ones and comrades. If it's needed, he'll cut down his own comrade if it helped him or anyone else in the long run. Though, despite his scary attitudes, Sin is commendable in some ways; for one, he has a shred of honor. If asked, he'll kill someone whom is suffering, and he has a soft spot for children. Long story short, as long as they don't attack him he won't kill them in cold blood. That's as far as his kindness stretches, however. If you warrant it, Sin will have no problem killing you. Simply and bluntly.

History:

Why are you on this journey?:
For a number of reasons, but the most important one is this: To get away, and to hide his past behind him. Sin simply wants to forget every disgusting, vile thing he's done in the past, and to do this he went on a journey. Simple, and not something deeply emotional or sappy.

Miscellaneous:
Sin secretly dislikes people with bright hair.
Hidden 11 yrs ago Post by Flamelord
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Flamelord

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Reserved for a char. I'm game for this
Hidden 11 yrs ago Post by Zombehs
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Zombehs One clown circus

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Oh boy, it's time for Overlord-esque character to take the stage.

That means Summons and Puppets abound.
Hidden 11 yrs ago Post by Demensia
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YAY OOC IS UP Time to work on character stuff.

any other type of ESPN style abilities


So no NFL tackling magic. Seems reasonable.
Hidden 11 yrs ago Post by Soul
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It seems that I am at a pause when it comes to the 'Level/Style' thingy. An example of a legitimate and acceptable one would be:

'Level One Sword'

'Etra One - Every slash made by the user's sword summons pig blood.

Etra Two - Swinging the pig blood at an enemy corrodes the skin and fesh.

Etra Three - So on and so on'

Am I on the right path, or am I completely and hopelessly off?
Hidden 11 yrs ago Post by Demensia
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Soul said
It seems that I am at a pause when it comes to the 'Level/Style' thingy. An example of a legitimate and acceptable one would be: 'Level One Sword''Etra One - Every slash made by the user's sword summons pig blood.Etra Two - Swinging the pig blood at an enemy corrodes the skin and fesh.Etra Three - So on and so on'Am I on the right path, or am I completely and hopelessly off?


I think it's more like

Level One Sword

Etra One: Skyslash: The character jumps high into the air, and twist his body, the revolutions as he falls causes a edge sharp shockwave in the area he lands.

Etra Two: Retaliation: Upon being swung at he immediately makes a counter attack at the opposite side of the opponent (attacker swings left, you swing right meaning neither of you are being blocked but both are attacking.)]

ETC.
Hidden 11 yrs ago Post by Lilacs
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Lilacs

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Soul said
It seems that I am at a pause when it comes to the 'Level/Style' thingy. An example of a legitimate and acceptable one would be: 'Level One Sword''Etra One - Every slash made by the user's sword summons pig blood.Etra Two - Swinging the pig blood at an enemy corrodes the skin and fesh.Etra Three - So on and so on'Am I on the right path, or am I completely and hopelessly off?


P-pig's blood?! There's one that I didn't see coming. I mean, you could do it that way, but I wouldn't recommend it. You could combine your first two etras into one. Let's call it Pig Blood Slash for now. (I'm so original) So it would be like...

Pig Blood Slash - By using this etra, the user is able to summon pig's blood with a slash. Any contact with the blood will corrode the skin and flesh. This will last for 3 slashes.

Or something like that! An etra is basically one ability. They don't all have to be related or the same. I'm assuming that you're using the weaponry style, so they do all have to be related to a sword though.
Hidden 11 yrs ago Post by Lilacs
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Lilacs

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Demensia said
I think it's more likeLevel One SwordEtra One: Skyslash: The character jumps high into the air, and twist his body, the revolutions as he falls causes a edge sharp shockwave in the area he lands.Etra Two: Retaliation: Upon being swung at he immediately makes a counter attack at the opposite side of the opponent (attacker swings left, you swing right meaning neither of you are being blocked but both are attacking.)]ETC.


You have the right idea, but I would see Skyslash as more of a fisticuffs ability. If you wanted to modify that into a Sword Weaponry ability, you could just tweak it so the energy provided by the user's revolutions are gathered in the sword, and by striking the sword into the ground, a shockwave is caused.

^Just so you know, this is an example of me suggesting modifications for your etras to be accepted!
Hidden 11 yrs ago Post by Demensia
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Mizuho said
You have the right idea, but I would see Skyslash as more of a fisticuffs ability. I'm assuming this is an example of a weaponry style. If you wanted to modify that into a Sword Weaponry ability, you could just tweak it so the energy provided by the user's revolutions are gathered in the sword, and by striking the sword into the ground, a shockwave is caused.^Just so you know, this is an example of me suggesting modifications for your etras to be accepted!


These are not my etra's they were examples. I have plans for my character already *grins maliciously.*
Hidden 11 yrs ago Post by Soul
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Soul

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Ah, it was only an example, haha. I'm not going to actually use pig's blood. Thank you for clearing that up for me, however. (Also, I'm Vincent Valore from the last RPG. I remember you from my HOTD RP, yes?)
Hidden 11 yrs ago Post by Lilacs
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Lilacs

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Soul said
Ah, it was only an example, haha. I'm not going to actually use pig's blood. Thank you for clearing that up for me, however. (Also, I'm Vincent Valore from the last RPG. I remember you from my HOTD RP, yes?)


AHHHHH IT'S YOUUUUU!!!!
Hidden 11 yrs ago Post by Soul
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Soul

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Yup, it's me! Nice to see ya again, Mizu. :D

Also, I've straightened up my CS a bit. Took me like 30 minutes to figure out how to work the BBCodes, 'cuz I'm a dunce.
Hidden 11 yrs ago Post by Bubsy 2
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Bubsy 2

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Great, OOC is up, I'll have my CS up pretty soon.
Hidden 11 yrs ago Post by Soul
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Soul

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Question: Are histories needed, exactly? I simply SUCK with them. I can give a small summary, or I can simply give hints in RP, but a full-fledged bio? Impossible.
Hidden 11 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

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I'll be back once I've finished my tweaks.
Hidden 11 yrs ago Post by drewccapp
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drewccapp

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Yay glad to see the OOC up! Hmmm now time to decide on which character I want to bring in... I made many while the guild was down. Someone will have to work...
Hidden 11 yrs ago Post by tatszico
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tatszico The Unseen

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I'm so excited for this! So many possibilities for a character. :) I do have a question though. Would debuffs/hindering/status effect etras be located under combat magic? Just wondering, since they're not fully 'offensive' magic like fireballs and lightning strike. :p
Hidden 11 yrs ago Post by Jerkchicken
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Jerkchicken

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Can you have both a weapon and fisticuff skill at level one or just choose one skill at level one?
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