Hidden 11 yrs ago Post by Soul
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"Everyone will start with a mastery of one level. At certain points in the story, everyone will "level up" and gain another level mastery. This is how our characters will become stronger over the course of this roleplay. "

I'm guessing that, once you level up, you can get a level one weapon skill if you start off with fisticuff.
Hidden 11 yrs ago Post by Solita
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Solita Queen of Awkward

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Ohhh wait, are the Mystic Artes or whatever gone? Joyeuse was a pretty big part of Joscelin's character, and now it would seem kinda overpowered if no one else gets anything like that.
Hidden 11 yrs ago Post by Jerkchicken
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Jerkchicken

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Level One: 5 etras
Level Two: 3 etras
Level Three: 4 etras
Level Four: 3 etras
Level Five: 5 etras

Could someone explain this better?

So at level 1 I can have compartively weak etras and at level 5, five really awesome etras?
Hidden 11 yrs ago Post by Soul
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Jerkchicken said
Level One: 5 etrasLevel Two: 3 etrasLevel Three: 4 etrasLevel Four: 3 etrasLevel Five: 5 etrasCould someone explain this better?So at level 1 I can have compartively weak etras and at level 5, five really awesome etras?


To my understanding, they stack. So, at level one, you have 5 arguably 'weak' Etras. As you level up, you gain more etras; At Level One: YOu have 5. At Level Two, You get 3 more that are a bit more powerful, meaning you have 8 in total, with 5 being basic and the 3 being a bit stronger, etc etc on and on.
Hidden 11 yrs ago Post by tatszico
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tatszico The Unseen

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Name: Zico al'Sorna

Age: 24

Appearance: Devilishly handsome with tinted, olive skin. He has fiery hair the color of a diminishing sunset and eyes of piercing amber. His angular face is accentuated with sharp cheekbones and a defined jaw. Of shorter height than an average male, his body lithe and slender. He walks and moves lightly like wisps of air, each step a graceful glide of his figure. Each ear is punctured with a silver earring that twinkled as bright as his eyes. He's usually seen adorned with the regalia of the aristocrats: an elegant overcoat of fine satin that envelops his nimble stature, and underneath that he wore a leather vest and breeches that protected his silky button-up and undergarments. But regardless of his flashy attire, Zico's presence is that of a ghost: insubstantial and illusory. One minute you see a man of glowing jewels and silk and the next thing you know, you're staring at a passing carriage horse shitting.

Style/Levels: Combat Magic V --- Support Magic V --- Stilettos I --- Fisticuffs I
Combat Magic I
Etra I: Phantom's Touch - Instant effect. With a snap of Zico's fingers, a rock-size magic sigil materializes directly in front of his target's face. After a split second, the sigil collapses and implodes, releasing a mild concussive blast that can knock his targets off his feet, causing temporary dizziness and confusion. The blast to the face can be paralleled to a gloved, mild punch to the face. Not enough to severely harm, but enough to disorientate for a few seconds. Cannot be rapid-fired, cooldown of 10 seconds.


Etra II: Malice - A dark sigil materializes directly in front of Zico. It takes 2 seconds for the sigil to manifest before releasing an ethereal blast of a dense ball of shadow at the target. If it hits the target, the sphere of black shadows will shatter and envelop the mark in an ominous, ill aura. The aura will do damage over time for 10 seconds in ticks of 2 seconds. Cool down of 15 seconds.


Etra III: Chains - A large sigil emerge from underneath his target's feet. When it's fully developed, black chains composed of sinister magic expels upward and wraps around the victim where he's held immobile for 10 seconds. Cast time of 2 seconds, with a cooldown of 1 minute.


Etra IV: Spectral Bolt - Zico holds out his hand, and a sinister sigil substantiate in front of his palm. When fully complete, it invokes a vile, shot of black magic that expels like a strike of lightning. It has a cast time of 1 second, and a cooldown of 2 seconds. It's his more aggressive combat spell.


Etra V: Umbral Claws - Zico holds out his hand, and a black sigil glows in front of his palm. When fully integrated, it delivers a large and black ethereal with clawed fingers. The hand homes into the target, and attacks for three slashes before dispersing like exploding mist. If the target is hit all three times, the status of poison will be inflicted. Cast time of 3 seconds, cooldown of 20 seconds.


Weapons: Hidden, ornate stiletto hidden in a secret pocket of his leather vest. Though lacking in physical strength, Zico is very familiarized with knife fights, and intermediate hand-to-hand combat. Not strong enough to overtake and opponent bigger than he is, but quick and smart enough to either slip and slice, or to buy enough time to cast his magic or better yet, disappear.

Personality: The epitome of a gentleman. Well mannered and educated. Very charismatic and silver-tongued, but extremely sarcastic. Intelligent, but impulsive. He's the type of guy that thinks and ask questions DURING a problematic situation rather than analyzing it from the get-go. But that does not make him reckless; his impulsiveness makes him quick on his wits and feet and he's calculative even when under pressure. His ability to keep a calm composure regardless of any situation is what makes him a great liar. He is, after all, nothing more than a con artist. His lack of empathy combined with his devilish charms are his ultimate weapons when it comes to adopting various guises to swindle and embezzle the Zenithians of their wealth.

History: An orphan, left abandoned on the streets of the slums. With no where else to go, Zico was initiated into a gang of ne'er-do-wells and thieves. During his time within the criminal underworld, his vagrant abilities began to bloom, and eventually they blossomed into defiled talents. He learned how to swoon women of their purses (and much more) through the use of his charms. He acquired the knowledge to trick men into emptying their pockets for diluted liquor that he promised to be rare, century-aged wine imported from an unheard of island recently discovered by explorers. He wasn't just a thief, he was first and foremost, a gentleman. He self-educated himself from books that he stole, he learned the delicate art of etiquette, he spent hours mimicking the attitude of nobles and aristocrats until he can perfectly insult a lowly beggar with the superiority of an asshole. As the years passed, so did his arsenal of personas. From wealthy merchants to holy priests to bankrupt noblemen, Zico was able to adapt to each guise with perfection and, when a job has been accomplished, is able to disappear entirely by the simple method of disposing one of his many personas into a roaring fire. In time, was able to accumulate himself a vast amount of wealth that could officially rank him as a lowly noble, which he then use to fuel the creation of new characters through the purchase of expensive accessories and costumes. He does not steal because he needs to. He steals because he can, meaning that he's never going to stop until he has robbed the wealthiest man in the world of Zenith.

Why are you on this journey?: "Time to entwine my delicate fingers with the opportunistic affairs of adventuring!"

Miscellaneous: He dislikes cats.
Hidden 11 yrs ago Post by Jerkchicken
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Jerkchicken

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Name: Mayaquen note: not his real name
Age: twenties
Appearance: A sharp dressed man from way outta town who proudly wears his group's uniform. That being: A matching midnight blue jacket with a white shirt and pants embroidered with an natural elemental motif and with some silver decorations on the latter end of the sleeves. And most importantly a hat worn low that gives off that sexy and mysterious wanderer vibe.

The man himself is clearly foreign as indicated not only by that warm latte skin tone but also his accent which has been muddled to keep it ambiguous. He is a man of average height and in good physical condition due to his prior training. He carries little aside from a black rectangular box strapped with rope on his back and his sword in an elegant scabbard.

Style/Levels: Sword 5, Instrument 4, fisticuffs 3
Weapons: Sword & limbs
Sword etras:

Oh yeaaaaaaaaaaaah!:
Allows him to cut through various substances most normal blades would not, which allows for pretty flashy lock picking and dynamic entries. Unfortunately it seems to operate on some sort of dramatic momentum leaving it unable to break through most weapons most of the time.

Wall of steel: Tightly controlled series of swipes good at keeping the pressure at a foe or for a solid parrying ability.

Steel brush; crimson ink:
Multiple target ability specialized in several pinpoint attacks or looking cool like gunkata with swords

Smite: A straight forward heavy strike meant for staggering.

Personality: Naturally passionate and fickle like the winds he's grown a bit distant and aloof due to his prolonged questing. That isn't to say he's directly rude, just not exactly openly friendly or talkative.

History: Hailing far elsewhere in a sunny place, he's made his way through the lands as he continuously tracks down the thieves that stole a priceless artifact of his group. But what does that even mean? Well rewinding back he was just a regular kid playing around until one day he saw the warrior musician sect of his country. So not too long after he'd join in and things were good, he excelled in his training and got his own personal clothing making him a full fledged member. Things were all sorts of rosey until the sacred pilgrimage to retrieve the sacred bars, which are more a form of tablets. That is until the bandits attacked and stole their relic in the middle of the night. Now he's been piecemealing clues on to their direction and slowly recovered three of the eleven sacred bars. However his vow to never to return until he has them all back and the continuous travel has had some negative effects which in short has made him into a bit of a jerk.

Why are you on this journey?: bandits took muh tablets and now I got to take them back
Miscellaneous: "HAVE YOU SEEN THIS MAN?"
Hidden 11 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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I'm a bit confused about the fighting style part, but I think it's just me. Do the characters just know one style in the beginning, and learn others as they level up? Or can they know two already?
Hidden 11 yrs ago Post by Jerkchicken
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Jerkchicken

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It's not just you, OP could have explained things clearer. But soul said you take one so take one skill. And then make up to five weak special stuffs for your thing.

Also fisticuffs is weird, since it not only measures your unarmed skill but also how strong you are
Hidden 11 yrs ago Post by Lilacs
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Gah, I guess I'm not that good at explaining things x_x I am so sorry...

Although I don't have time to give a lengthy explanation right now, I'll answer any and all questions when I get home in like a few hours. So ask away!

But for now, Soul has basically the right idea. Also, I'm sure that people who were a part of this before, (Solita, Diggerton, TaroAndSelia, Pyro V) can most likely answer some questions in the meantime.

Really sorry guys :(
Hidden 11 yrs ago Post by Jerkchicken
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Ill just wait until you get home and start looking over the characters
Hidden 11 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

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Name: Tyrell Varn
Age: 17
Appearance:
Tyrell has fair skin and a lithe body. From the right angle, an onlooker might make a remark about how pretty that girl is. If Tyrell heard, he would promptly punch that man in the face and dare him to call Tyrell a girl again. He keeps his hair trimmed short and has some muscle mass, but he really is borderline feminine.
Style/Levels: Weaponry (dagger) - 4; Summoning (fairy) - 4; Combat Magic (twilight) - 2; Support magic (twilight) - 2
Weapons: Dagger, back-up dagger, spare dagger, boot knife

Personality: "Let me put it this way. About a month back..."
Tyrell quietly stepped through the gate into town, his cowl back so he could feel the sun on his face. A pair of men, their breath stinking of alcohol and their bodies just stinking, stopped him not ten meters in.
"Well now, wuz a preddy lady lak you doin' travlin' alon?"
"Maybe you'd like a bit o' comp'ny?"
Tyrell's face twitched. His arms did a little more than twitch.

A short time later, Tyrell found himself in the guardhouse, face to face with the captain of the guard.
"Come on! They were askin' for it! A pair of scumbags like that, botherin' travellers as soon as they enter town? If you ask me, you should be thankin' me!"
"You bit a man's ear off, and the other has a stab wound in the leg."
"Heh. Wouldn't a' been his thigh if your man hadn't interrupted me."
"You pulled a weapon in town. In addition, these are not your coin purses."
"They owed me some compensation! What are you mad at me for? They started it. I was just cleaning up some trash! If you did your job properly, I wouldn't a' had to do it for you!"

Tyrell picked himself up and sighed. That could've gone better. Well, sometimes that's how the dice fall. He brushed off some dirt from where he'd landed after being literally tossed out of town and started off down the road. At least he'd managed to snag the three coin purses when the captain had lost his temper. The two drunks had practically been broke already, but the one from the captain felt somewhat hefty. He whistled a merry tune as he walked on.

History: ^ That's about how his life has been recently.
Previously, Tyrell worked as a part of a children's gang. He spent his childhood stealing food and picking pockets to feed himself and his friends. When he was close to being a teenager, a rival gang appeared and destroyed them in a turf war. Tyrell made it out, as did a few others, but the gang was dead. They moved to a new city and joined up with the gang there. To Tyrell's astonishment, anyone who didn't know him assumed him to be a girl. It got to be rather dangerous for him, so he learned how to use a knife from an older gang member. He soon proved rather good at it, and rumors of the demon girl sprang up around town.
When that gang made trouble in the wrong place, the army was brought against them. Again Tyrell ran, but this time he ran alone. He's been on his own since, about two years now. He steals to stay alive, and sometimes just for the thrill of it, but that's hardly a lifetime occupation. Even a guy missing a moral or two wants something more in life, y'know?

Current Abilities:
Summoning 1 - Fairy
name: Elizabeth
Appearance:
Etra:
Lv 1 Zip - Liz moves at three times her normal speed for three seconds.
Lv 1 Cry - Liz screams long and loud, temporarily deafening those nearby and attracting any dogs nearby.
Lv 1 Dagger - Liz always has her little dagger and the skill to use it.
Lv 1 Flutter - Liz mutes the sound of her wings for five minutes.
Lv 1 Shadow Ball - Liz launches a small ball of darkness, doing magical damage and numbing whatever part of the target she hits.
How they became your summon: Technically, Tyrell stole her. But he really never would have brought her if she hadn't asked. He was taking a few unused items from a house that had many such valuables. Liz was bound to an artifact; he grabbed it; she appeared; he was surprised and dropped it; it shattered. She's sticking with Tyrell now.
Hidden 11 yrs ago Post by Demensia
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woops accidentally posted a cs for another rp here

lmao
Hidden 11 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

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I'm going to explain the character sheet as best I can by what Mizuho had last time:

Name:
Age:
Appearance: (You've got these three, I'm sure)
Style/Levels: This will be all twelve levels that your character will eventually have. Seeing how your character will advance will help everyone else plan their characters as well. Then choose one of those as your starter skill and make five etras (artes, moves, spells--an ability that is slightly magical) to go along with it. (I suggest labeling these as Current Abilities.)
Weapons: You aren't limited to just your skill. Anybody can know how to use any weapon. But don't use every weapon.
Personality: Again, this is a small advanced notice for the other players. A party is most fun with different sorts.
History: A good history should include what other people may know about your character, and how they came by their abilities.
Why are you on this journey?: There has to be a believable reason your character is caught up in this.
Miscellaneous: Quirks, thoughts, habits--anything that you want to add to flesh your character out a little more. This isn't necessary; anything you may put here could be worked in IC.

tatszico said
I'm so excited for this! So many possibilities for a character. :) I do have a question though. Would debuffs/hindering/status effect etras be located under combat magic? Just wondering, since they're not fully 'offensive' magic like fireballs and lightning strike. :p

There's a certain amount of leeway there. A weapon etra could include a debuff, as could a fisticuff etra. But I think your question was support magic vs. combat magic, so:
Support Magic is going to be most powerful for helping allies. Combat magic is used for hurting enemies. So the greater debuffs or similar would be a part of combat magic.

Solita said
Ohhh wait, are the Mystic Artes or whatever gone? Joyeuse was a pretty big part of Joscelin's character, and now it would seem kinda overpowered if no one else gets anything like that.

It seems that Mystic Artes are indeed gone. What I would suggest is making Joyeuse its own Skill. Or make it an etra within a sword skill that you continue to level.
Hidden 11 yrs ago Post by Jerkchicken
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So your listed styles aren't the actual levels you're character started off, rather it's like a progress tree correct?
Hidden 11 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

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Jerkchicken said
So your listed styles aren't the actual levels you're character started off, rather it's like a progress tree correct?

Precisely.
Hidden 11 yrs ago Post by Jerkchicken
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can I spend all twelve levels on 1 skill?
Hidden 11 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

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Jerkchicken said
can I spend all twelve levels on 1 skill?

No. Skill cap is level 5.
Hidden 11 yrs ago Post by Jerkchicken
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Damn...
Hidden 11 yrs ago Post by Lilacs
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Yay! Taro, I love you so much Q~Q you're so good at explaining.

And as for the mystic artes... There will be a form of it in the roleplay, I was going to keep it a secret though >< darn you two. Oh well, whatever XD For those of you who don't know, a mystic arte is basically a super cool ability which is powerful. It doesn't matter what your level is, or what your styles are. It's like a limit break, or something. I was going to include it later in the roleplay cuz that's what I was originally going to do, and partially because I haven't finished modifying it to be better yet.
Hidden 11 yrs ago Post by Jerkchicken
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Jerkchicken

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Aight but how do our characters look so far?
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