Hidden 10 yrs ago Post by yoshua171
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Accepted.
Hidden 10 yrs ago 10 yrs ago Post by Mikael
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Submitted for review and approval. Hope the read is enjoyable.




Hidden 10 yrs ago Post by yoshua171
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Discussion Announcement


In light of recent issues in regards to measuring and properly defining power levels between characters, Synthorian, myself, and several others propose that a tier system be established in Essence so as to standardize the measurement of power.

It would likely work in such a way that given categories (yet to be defined) would be figured for the character's skills and various traits, then averaged out and/or added up so as to gauge their overall/general power rating. This should be discussed as to whether or not this system should be necessary for everyone, or just for those who choose to opt in.

Hidden 10 yrs ago Post by Celaira
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I'd be cool with that. I mean, I'd need help filling it out because I'm derp like that. But I'd be cool with it. People couldn't really argue about their character losing if that became a thing.
Hidden 10 yrs ago Post by yoshua171
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@Ralice and Genno: Accepted.
Hidden 10 yrs ago Post by Fallenreaper
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It would likely work in such a way that given categories (yet to be defined) would be figured for the character's skills and various traits, then averaged out and/or added up so as to gauge their overall/general power rating. This should be discussed as to whether or not this system should be necessary for everyone, or just for those who choose to opt in.


So each area is assigned a number based on the mention of the traits, their strength/weakness in battle, and finally totaled up would be assigned a tier level? Here's some thoughts for that which aren't meant to discourage it, mainly cause to be honest, I would like some clear classification to compare power level though I don't think strength and high tier should influence how a battle plays out. However for players who are struggling to figure out the actual difference between power levels in combat, this could help quite a bit to understand and determine how badly one's ass will/should get whipped. Also helps to determine who I need to call when I want someone to wrangle in a PC without killing him. >_<

I'd be cool with that. I mean, I'd need help filling it out because I'm derp like that. But I'd be cool with it. People couldn't really argue about their character losing if that became a thing.


I can help if you need some. Namely it's a higher and less vague system of the arena system for tiers, though these might need examples of types that belong in each tier and examples why which would help explain the reason a PC was set in that tier.Though that's just my thinking.

Also, Celaira, keep in mind just because someone's a higher level doesn't mean they will automatically win or the other person will lose in a horrible instant type way. I personally think arena fights in any way is all about give and take: if you want to draw blood, than you better be willing to even it out by taking some yourself. Namely the same amount or it could be seen as insulting. Usually in a battle that doesn't have a predetermined winner (or I know the PC I'm battling won't kill my PC should they win- Big factor there for me as I need them alive...some times...), the more creative you are and more I'm enjoying the fight, than more likely I'll be letting to take the lost though it won't be given easily. Though that's more of a ramble and how I think sorry about that as I know not everyone thinks that way.

Another thought to keep in mind is everyone sees things different and while some of us might see one thing as an advantage or key trait, others (including GMs) might not. So how do you determine the worth of one set of traits over another? Do you take the approach of flexibility vs specialization where the being with the multiple talent has less strength over all due the fact they can do more than a PC with say only talent in one area or what? What's the scale, 1-10 or less? How many tier levels? I know normal humans would've been the lowest as they are basically at level 0 without magics, enhance equipment, skills, etc. Usually NPC fodder. :P

However, how detailed or vague should the tiers be? What happens when two PCs of the same level end up battling, would the result be a tie all the time or flip of the coin type deal? Where one wins this time and next time the other one wins, or which ever works best with the situation?

.....

Damn it! I got carried away...AGAIN!!!!!
Hidden 10 yrs ago Post by yoshua171
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It would, in some ways, be similar to the nature of the tier system that you've seen in the arena, Fallen. However, no I don't think we intend on putting numbers in as that'd more or less turn into a stats game and I think a large enough portion of us are against that that it's not really a viable option.

No, being of a higher overall tier would not immediately mean you won a given battle with someone of lower tier. No it wouldn't be a coin flip, most likely. The system is in a beta form, what I put above is just a tiny example of what it will likely become, and once we get a more concrete one we'll still need to go through edits, post it here as well for additional suggestions and whatnot. For the moment we're not sure of the scale just yet.

So each area is assigned a number based on the mention of the traits, their strength/weakness in battle, and finally totaled up would be assigned a tier level? Here's some thoughts for that which aren't meant to discourage it, mainly cause to be honest, I would like some clear classification to compare power level though I don't think strength and high tier should influence how a battle plays out. However for players who are struggling to figure out the actual difference between power levels in combat, this could help quite a bit to understand and determine how badly one's ass will/should get whipped. Also helps to determine who I need to call when I want someone to wrangle in a PC without killing him. >_<


Power level already has an effect on combat, as does strength. They don't have the final judgement on how things go of course, but they have an effect.
Hidden 10 yrs ago Post by Fallenreaper
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<Snipped quote by Fallenreaper>

Power level already has an effect on combat, as does strength. They don't have the final judgement on how things go of course, but they have an effect.


True, but that's not the first thing that comes to mind all the time. Namely the reason I mention my thoughts then again, I know at least some that find the challenge exciting and fun to take on a larger tier compared to their own or smaller. Even if one blow would cripple their PC. >_> Some arena fighters are blood thirsty beasts.
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Hidden 10 yrs ago Post by Ganryu
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One more:


So, uh, is he good to go?
Hidden 10 yrs ago Post by yoshua171
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Accepted on my end.
Hidden 10 yrs ago Post by Wind Wild
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Fallen says I should let you know I'll be away for 4 days, so I'm letting you know. xD
Hidden 10 yrs ago Post by Themerlinhawk
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Really quick question. Are we on to the second day?
Hidden 10 yrs ago Post by Fallenreaper
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Really quick question. Are we on to the second day?


Yes, first IC day Olivia was kidnapped. :p
Hidden 10 yrs ago Post by yoshua171
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I feel that we should figure out what day of the week and what day of the month it is ICly so that we don't have this issue haha ^^;

Thoughts?
Hidden 10 yrs ago Post by Synthorian
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Submitted for review and approval. Hope the read is enjoyable.






Approved
Hidden 10 yrs ago Post by Wind Wild
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I feel that we should figure out what day of the week and what day of the month it is ICly so that we don't have this issue haha ^^;

Thoughts?


First post was 1st September so today is the 2nd Sept.
Hidden 10 yrs ago 10 yrs ago Post by Fallenreaper
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<Snipped quote by yoshua171>

First post was 1st September so today is the 2nd Sept.


I knew it was fall but couldn't recall why or how I knew that. XD In addition I think it's a Friday, as Emmet was scheduled to pick Olivia which he does every other weekend and she was in school. >_>
Hidden 10 yrs ago Post by Themerlinhawk
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So it is the second day
Hidden 10 yrs ago Post by Wind Wild
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Announcement


Hey people, just wanted to let you know, I'm going to stop updating the deadlines in the first OOC post (for those who don't know, yes, that's where you could usually find them).

Since the dates are always the same, 13th and 27th of each month, I'll assume you can keep track of them without my help. I will still leave the dates in the first OOC post for you to see in case you forget.
Hidden 10 yrs ago Post by yoshua171
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Announcement


For the next three months--starting tomorrow--I will be away from home in another state doing a work-exchange program. There is internet there, but I'll be working or doing particular activities while I am there (as part of the program and to pay for my stay via labor) so I will have less time to meander in skype and whatnot. However, skype and Guild PMs will be the best way to get my attention. I will likely check things daily. However, my habit of reading through the chat on skype will be...less enforced so if you mention something potentially important in there that I, as the Loremaster, ought to know, then I may not see it and it'd be best to send it to me.

I will have one day off per week, and multiple breaks from work or the activities where I'll be per day. While I will not be on as much, my use of time will likely become more efficient so yeah. I will do my best to keep up with everything, work on lore here and there, and whatnot.

Thought all of you deserved to know. Thank you for your time.
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