Accepted.
It would likely work in such a way that given categories (yet to be defined) would be figured for the character's skills and various traits, then averaged out and/or added up so as to gauge their overall/general power rating. This should be discussed as to whether or not this system should be necessary for everyone, or just for those who choose to opt in.
I'd be cool with that. I mean, I'd need help filling it out because I'm derp like that. But I'd be cool with it. People couldn't really argue about their character losing if that became a thing.
So each area is assigned a number based on the mention of the traits, their strength/weakness in battle, and finally totaled up would be assigned a tier level? Here's some thoughts for that which aren't meant to discourage it, mainly cause to be honest, I would like some clear classification to compare power level though I don't think strength and high tier should influence how a battle plays out. However for players who are struggling to figure out the actual difference between power levels in combat, this could help quite a bit to understand and determine how badly one's ass will/should get whipped. Also helps to determine who I need to call when I want someone to wrangle in a PC without killing him. >_<
<Snipped quote by Fallenreaper>
Power level already has an effect on combat, as does strength. They don't have the final judgement on how things go of course, but they have an effect.
One more:Name: Edgar Delano
Alias/Nickname: Nothing yet
Age: 20
Race: Human
Appearance:
Social Status: Acadamy student
Relations: Doesn't remember
General Activity: N/A
Abilities:
Hardness Manipulation- Inserting a part of his essence into a non-living object, Edgar can change the density of whatever he's touching. Unfortunately, when he inserts his essence, it works off his memories, causing him to forget as he does this. The more often he uses an object to do this, the easier it becomes to change it, with less of his essence. Changing his clothes hardness due to how often he does it takes hardly any tool, using any object for the first time is much harder.
Kinetic Reflection- Another ability of objects Edgar can mess with is how much kinetic energy it absorbs upon impact. The two main uses of it are to help his clothes absorb more kinetic energy from attacks as to not bruise him, and for his shoes to absorb none, allowing them to reflect it back more at the ground, increasing his running speed. It has the same limitations of his Hardness Manipulation
Technique- Tiger Claw- Holding his fingers out in a claw shape, Edgar hardens the gloves to prevent his fingers from breaking, and strikes at his opponent with his hands.
Fix-er up'er-Edgar is a great handiman, which his time in construction only added to. His forgetful nature almost got him fired, but his creative solutions to make work easier made him very valuable.
Equipment:
Edgar's clothes. The main offensive one he uses are his gloves (different from the image, in that they are full gloves), while the rest of his clothes are used as an armor
Camera- Carries it everywhere in a bag
Personality: Edgar's a friendly guy, who likes enjoying the moment. He likes 'making memories' by doing memorable things, like visiting places, and taking pictures of everything he sees. He wants to know who he is, and loves trying 'new' things to see if he remembers anything about who he was by doing it. He's discovered so far that he's a great repairman, and a fatal chef.
Edgar is afraid of losing his memory again, of people coming up to him that he doesn't remember. He is also envious of other people talking about their parents, Edgar can't even remember who his are, or where he's from. He focuses on living now, not having a past, and not sure what he wants to do in the future. He pretends it doesn't hurt by making fun of his forgetful nature.
Biography: In short, due to his ability, Edgar doesn't remember. He remembers waking up with no memories of where he's from, his name, who his parents are, or anything from his past. He had flashbacks to some battle, but that was literally it. All he found in his pocket was a receipt with what was presumably his signature.
He survived on begging, trying to figure out who he was for a year, not knowing his abilities even. He eventually became hired as a construction worker in loom. One day, in a more dangerous part of loom, several thugs assaulted him for his money. They didn't believe him when he said he didn't have any, and attacked him. Edgar didn't know what he was doing, but his body responded in the emergency, turning his shirt steel hard as one swung a bat at it, breaking the bat. The assailants were scared, claiming it was another monster, like the one on a phone they had assaulted ealier, and fled.
Edgar wondered what had happened, and practiced with his skills again, reawakening his use of essence. The next day between jobs, he tried practicing it for an hour on break, when his boss called, asking if he remembered to get the tools the boss had asked for. Edgar honestly didn't, and was yelled at for it.
He slowly learned that his power came at a price, his memories. Every moment began to be precious to him, and he began to be afraid to even practice with his powers. One day on the job, a beam fell, threatening to kill Edgar's boss. Edgar jumped in the way of the beam, hardening his clothes, and softening the beam as it landed, saving his boss,
His boss, Tony, looked at Edgar in amazement and asked what the hell had happened. He gave Edgar the day off, thinking what to do. He called Edgar that night, telling him he needed to leave the company, that what he had was special, and he needed to do something more than just making buildings, and told him to go to the acadamy, to do something with it.
Really quick question. Are we on to the second day?
Submitted for review and approval. Hope the read is enjoyable.R. Alice Grim
Rowdy RaliceReal Name: R. Alice Grim (maiden name is Genno)
Age: 217 years old
Apparent Age: 27 years old
Race: Human
Social Status: None. She used to be an uprising star pupil under Solus Grim's tutelage before she was kidnapped and disappeared off of the grid. None of her friends or family (save for one uncle) are alive anymore. She has no identity nowhere in any form, which makes her an illegal alien crossing borders.
Relations: Being isolated for 200 years in a lighthouse with nobody but ghostly essence beings for company looking to depart to the Void after they get over themselves... tends to destroy most people's relations.Uncle; Former Caretaker; Teacher. At this point, Ralice no longer remembers her uncle as she used to. The man would constantly be on her mind, but after being abandoned (from her point of view) when he joined a cult, she cut ties with him, emotionally and mentally. It's not that she can't remember, but just chooses not to. She's long realized that sometimes, despite how wonderful things may have been between you and them, you just have to let some people go because their own lives just don't sync with yours and to force that would invite adversity into their souls, and yours.Teacher; Partner; Lover. No force in Heaven or Hell, or all in between, can separate Ralice from Solus for long. From the moment she first interacted with him, a kernel in the corner of her soul was born, and it has grown rapidly the more she engaged with him. Despite appearances, personality, and life goals, nothing about Solus repulses her, albeit that doesn't mean he can't piss her off. Call it what you want. Love at first sight. Soul marriage. Whatever. It's just her story and she is going to write its ending.
Appearance: White skin, green eyes, dark brown hair with a blond highlight on the ends. She is fairly lithe and limber, shorter than most other women, and has an unusual (sexy) gait that resembles the way a cat saunters across a dark alleyway. She normally wears all black clothing, tight-fitting, with a long coat to conceal her weapons and tools. Upon a closer inspection, her clothing are dark blue, which, contrary to popular opinion, actually works better for night time operation than pure black does.
But unlike Solus, Ralice knows how to dress down to relax and enjoy some time on the couch...
In far more casual settings, she looks like any other ordinary citizen in the modern world. Blouses, dresses, lace, her sense of fashion grows as opportunities present themselves.
Personality: Will demonstrate in IC, but her primary quirks are shown below.
-Inane (yes, inane) Determinator
-Heavily Buried Heart of Gold
-Certified Zero Fucks Giver
-Hair Trigger Reactions
-Whimsically Mnemonic
Biography: It's complicated.
I'll spare you all the horrifyingly gritty (and boring) fluff and just pump out a rosey handful of sticky need-to-know's. At this point in Essence, there really isn't any public knowledge on Ralice, especially since it's been so long since her youth. Like 20 decades? Oh, and the reason she's such an OLD human despite not having some kind of immortality cliche is simply because an aspect of the Abstract kept her from aging for some purpose in an evil scheme. I dare not utter his name here.
-She was born and raised by her mother and father in Thorpe, a town 1 mile from Loom and near the base of Mt. Jigger and Jiggerbark Forest. Her mother cheated on her father, left with some moustache-twirling merchant because this is fiction, just bear with me. Her father didn't take this kick to the nuts too well and eventually, used his daughter for various unfatherly purposes. When he had enough of her (and a lack of money due to other vices), he sold her to the corrupt madam of the town's seedy brothel.
-Some years pass, and at a questionably young age, Ralice is given over to a depraved noble. Fortunately, her uncle, Peskay Genno, returned from the warfront and discovered the ugliness of Thorpe. Assuming his role as governor and sheriff (a positioned retained by his family), a series of purges commenced. Though this was after he took his niece out of the noble's custody and started raising her on his own.
-Some semblance of normalcy returns to her life under her uncle's care. Unfortunately, demons generally do not give a twisty twitter about human lives, especially a demon trapped in a soul stone. Passed down like a family heirloom from the get-go, the Genno family had been slowly become corrupt, even with Peskay away doing his soldier thing. It tried to destroy what he and Ralice were trying to rebuild, but in the end, depravity consumed them and much ado about lust became a distant, awkward memory.
-More years pass, and Ralice has blossomed into her teenhood, not as fucked as she used to be, but still fairly demented. In her spare time she took to motorcraft, learning how to build and repair them. Otherwise, she aided the town's militia as one of her uncle's officers. It is at this point that the two enter Essence's story, meeting Solus, Hazumi, and a bunch of other oddities as a nefarious flesh construct (the overwhelmingly disgusting HodgePodge) decided to mow down Thorpe on its way to Loom.
-After the victory, Genno and Ralice took Solus to his house to heal there. It was an interesting experience. How was it interesting? Well, there was this kinky red pool... and the rest is too foggy. Anyway! Pree soon after this, Judas Iscariot pops out like a Gainix Ending begging to happen. Everyone goes to fight him at Loom and there was this Sword thing that gave characters GM rights and Solus killed some Illuminati bitches, and Genno joined this stupid ass demon cult. And then people got fellated into the Sword and lots of destruction, wow. So scary. Much sad. Wow. Essence ending.
As for Ralice? She stayed at Solus's house, lazing around in her underwear and mooching on cheetos, bored shitless because the telly only had three channels: static, louder static, and off.
-Then Daddy... that's Solus, by the way... came home and was going to boot her ass out. But then she pulled some womanly antics to get to stay and be his student. Which didn't work. So she begged. That didn't work. Then finally she snapped and Solus just totally slapped her shit, after which there was a small shred of humanity in him that spared her. And then Training from Hell commenced.
Not literally from Hell. That would have been taking it far too easy on her.
-Fast forward some time after Essence Season 1, into the next RP that got curtailed for some reason. Ralice has become Solus's star pupil, and fellow demon hunter. He takes her on a soul-searching string of missions, one of which ends in burning down the old brothel while saving the lives of innocent people infected with HIV.
-Fast forward some more, and this creepy-as-hell demon (but not a demon) aspect of the Abstract named Itzal Slyre (crap, I mentioned his name!) ambushes Solus and Ralice on a mission, winds up pedonapping her, much to Solus's chimeric angst. He's lost his precious student, possible love interest, and continues on, slowly becoming a vessel of eldritch proportions.
-Fast forward (I like that word, don't I?) 200 years into Essence 2 (or 3?) the New Age, and... a series of convoluted evil plots begin, pitting Solus against some unknown badass named Kasuto. His life for Ralice's. That's Slyre's deal.
-It turns out that Slyre took Ralice to a lighthouse and she's been there for those 200 years, during that time, serving as a guide to people who died with mental problems and such. Basically a Ghost Counselor, after which they are ushered to the Abstract. Normally this doesn't happen but Brom (the good side of Slyre) is a nice guy. So Solus ends up getting to visit her, they have much happy, and he vows to save her some way.
What's going to happen then? Stay tuned. Also, Ralice is pregnant with Solus's dirty baby.● 'Tactical Tats': In her isolation, Ralice developed a new aspect of enchantment. Whether or not it is truly original or new isn't the point. It's just her ninja way.
Inspired by the way the runes carved into the inside of her body works like circuit boards, she figured out how to let simply her fingerprints enchant an object with a specific power. The tattoos are full of information and also serve as channels for her inner essence. This boon is completely tailored to Ralice and does not work with complicated (or new) enchantments without changing the tattoos. It only works for her type of equipment, however, it is possible for her to enchant an object of a new type if she has touched it and if it fits certain qualifications.
1. (Dis-)Assembly: Affects objects that only function due to the unification of multiple small parts, such as with guns, swords, vibrators, etc. Her hands emit a spherical radius that can affect such objects with a yard. Parts beyond this range are pulled towards it slowly (up to 3 yards away) and speed up as it gets closer. The speed at which things can come together is extraordinarily fast, but is based on how she'd do it herself at the time. That means if she's untrained in that weapon assembly, or is sleepily sluggish or drunk, or whatever, then the rate is affected, too. While the parts are fusing together, they phase right through solid matter, organic or otherwise.
The main function of this enchantment is to let her temporarily break her weapons down into parts, hide them on her person, and silently 'summon' them together instantly for use. Contrariwise, the reverse can be useful if caught in a sticky situation, and even enemies using unprotected weapons like her own can be suddenly disarmed with a surplus of parts in their hands if they let her get too close and personal.
2. Spatial Reposition: Affects objects that, if made of small parts, are whole and its design is meant for being held with one or two hands. The object is fixated in place and focuses a point of gravity anywhere on itself, which in turn affects Ralice's center of gravity, as if there were no other gravitational sources. As long as she's holding the object, she can rotate herself in any direction, and the strength with which she can move is equal to how she would be able to move her own body with her own heft.
The main function of this enchantment grants an extra knack to her acrobatics and agility, especially in CQC where she could be disarmed if an enemy took advantage of perceived carelessness on her part. On the other hand, she can unleash some very powerful melee attacks with enough swing that she normally would not get on the ground. This basically adds a whole new dimension of combat for her to master.
3. Garb Grab: Affects objects meant to be worn, such as a shirt, pants, jacket, etc. The objects must be made of some kind of fabric, but things made out of harder material (such as like shoes and zippers) would not work. The point of contact(s) on an affected object randomly tighten and constrain the person wearing. For example, if Ralice touched a person's shoulder area on their shirt, it would randomly tighten and loosen, thus mess up their performance until they've cleaned her fingerprints off. Additionally, the chance for these random 'grabs' increases as the person moves about and generates kinetic energy. If there are multiple points of contact, they act independently of each other.
When Ralice's hands are near one of these points of contact (and she is sensitive to their exact location when close by), she can activate the 'tight' and 'loose' states at will. CLothes will often bear the type of trauma that they are designed for, but Garb Grab strongly tests these limits in ways the designers didn't think of. It is thus very likely for Ralice to completely rip off someone's clothing with a single, determined yank. On the other hand, personal use at home sees her going through a lot of pants because at the end of a long day, she can't be assed to take them off like a normal human being would.● 'Handguns': Her brand of handguns changes frequently based on her mission and mood. For the most part, she carries four of them; two in holsters, and the other two hidden unassembled somewhere on her body. She carries 2 extra magazines per firearm and each one usually carries 6 to 14 bullets.● 'Shotguns': Ralice's love for shotguns knows no bounds. She regularly carries at least 1 hidden unassembled in her clothes somewhere. When she needs an extra punch that her handguns can't deliver, she often tricks her opponent into coming closer, cornering her as she feigns helplessness. Then all of a sudden, they're sucking pellets right into their mouths.● 'Sniper Rifles': Every now and then, a mission calls for some long-distance fighting, much to her distaste. Ralice relishes in CQC, but has seen the sense in sniping a target so as to avoid disadvantageous situations. Movies would have you believe the lone sniper takes his time, carries his weapon in a case, and slowly, romantically assembles everything together before the final squeeze comes. Not Ralice. She is more prone to moving about, coming in close mid-range, and assembling the longer reaching weapon as needed, then putting it away just as quickly.● 'Runic Riposte': Ralice has a large set of runes carved inside of her body, on all of her bones, organs, tissues, etc. They were meant to turn her into a demon's host that could not fight back, but things turned out well for her in the end. Now the runes are employed to give her the ability to absorb magical spells that are directed at her and launch them back at the caster at twice the speed and intensity. Although she suffers no negative effects from any of the spells' intentions, she still has to endure an almost debilitating amount of pain while she channels the power. There is no limit to how many times she can do this, but the more she does uses this ability without giving her body time to rest, the harder it is for her to recover from the riposte.● 'Field Scan': A very simple analysis spell that requires a cessation of movement as it quietly and efficiently draws in all information in the surrounding environment, using the castor as a focal point. The amount of time Ralice spends casting the spell determines the range and how much data she gets. In other words, a 10 second spell, when compared to a 5 second spell, will have covered more range and gathered more data. The spell also computes all of the figures gathered into an easy-to-understand mental layout in Ralice's mind, but it is still up to her to determine what is the best course of action based on the results. After the spell ends, the analysis results become applied to her senses for half the time she had spent gathering the info. This means that the data gathered stays updated while she acts out her plan. Unfortunately, having to both act and possibly make re-decisions on the fly greatly penalizes ANY of her actions chances to succeed.● 'Dispel': One of the most basic counter spells that has an edge against active magic. It can be utilized in a number of different ways, depending on how Ralice wants to proceed. The first way is to simply cast the spell on an area and either wipe out magical effects, or contest the magical effects if it has a source supplying it. Her ability to use this spell is unnaturally strong, but she does not have the magical dexterity to differentiate between positive or negative magical effects on her allies and enemies. A second way is to cast it with a preemptive intention, whether as a shield that wards off magical attacks as they make contact with her or as a carefully laid trap that is sprung as soon as someone casts a spell in its area of effect. No matter how she chooses to casts the Dispel, after she gives up some of her essence (blood, skin, hair, etc.) to cast it, any effort to maintain it saps her stamina greatly. Her Dispels last forever once cast, but no matter the distance, they will tax her body. And at any given moment, if an opposing magical force is too much for any of her Dispels, she can choose to eliminate them to save herself.Peskay Genno
Note: Same guy, different era. Just add the rest of Essence's actual timeline (what, 200 years?) and that's about it.
Oh, and one tiny, teensy, little change... He has no idea who he is, what he's done, or why he does the things that he does.
I feel that we should figure out what day of the week and what day of the month it is ICly so that we don't have this issue haha ^^;
Thoughts?
<Snipped quote by yoshua171>
First post was 1st September so today is the 2nd Sept.