Name: Amarita
Age: 26
Gender: Female
Nationality: Tibetan
Race: Human
Height: 160 cm
Weight: 48 kg
Appearance:
Personality: Amarita lives the life of a Buddhist monk, and will do anything in her power to follow these rules. Well, most of them. There are a few rules she can't follow given how she was raised and taught these rules This rule being "Do not steal the life away from another", however she will always follow the rest. These being the usual do not steal, remain celibate (This is actually not mandatory, but she chooses to do so), refrain from lying and deceiving others, over indulging oneself in any way, to avoid harmful substances, and do not use any kind of luxury item. Of course, all of these rules have exceptions and almost everyone doesn't follow all of these, but Amarita will follow these as best as she can. She does, however, show signs that maybe this isn't the proper way to live, and maybe there is something more? Maybe everything she knows is completely backwards? Maybe she doesn't enjoy following these rules? Oh well, only time will tell if these beliefs are correct.
Honestly though, Amarita doesn't have much more. She is, for the most part anyway, emotionless, nor does she feel anything. No love, no hunger, not even pain. She is like a piece of cardboard, just a really badass, walking talking piece of cardboard.
The cardboard struggle is real.
Weapon: Her fists
Abilities:
Snake: The crux of the fighting style is to keep her arms flexible like whips while quickly moving at unexpected right angles in order to keep it from having a concrete shape. She keeps her arms and stance steady like a rock while waiting to strike, and she is able quickly close in without revealing any hints as to how she advanced. Her arms quickly extend, and her forearms move even more quickly from that point to strike with her "mountain-like fingers." The strikes come from the outside to the inside, the swinging arms changing direction using the elbow as the fulcrum to strike from impossible directions. She can easily strike the back of the head from a very close distance completely unbeknownst to the target. Even if that strike is seen through, she can easily alter the circular orbit of the path into a straight line directed from above to smash down on their head. She can quickly reach through an opponent's guard to strike them, and then use the "body of the snake", an elbow, to deal an additional blow.
Each is accurately aimed at the target's vital points and weak spots. The attacks almost always mean certain death for an ordinary human. They are dull and sharp, and contain a poison that will lead to death, allowing her to go for the kill if the opponent even drops their guard for a second.
Breathing and Walking: a key concept in Magecraft and Martial Arts. Though mainly affects one’s physical fitness, it also play a role in the strength of nature interference. The absorption of outer energy (breath of life) to connect your inner world to the outer world. The acts of inspiring, expiring and everything in between are part of a process that allows one to take in or release the gods. The Magi use incanted spells to cause a specific phenomenon to occur, but those whose breathing, movement, body and very existence can cause nature interference are beyond that.
Dispelling of Spirits: Due to her mastery of Breathing and Walking, Amarita can dispel spirits around her with just a clap. It is like the temple barrier in F/SN, just with a clap. The clapping is strong with this one.
Killing Hands: Due to her mastery of Breathing and Walking, Amarita's hands can harden, allowing them to pierce through even the highest level of armor, and allows an ultimate form of defense with her hands if she blocks with them.
Spacial Fighting: Due to her master of Breathing and Walking, Amarita can use her Martial Arts in place, and have the force of these attacks be felt in another place, as long as she knows where the target is. As an example. she can punch forward, and the attack could be met at a tree 20 feet away. Killing Hands apply to this ability, as well as her combat style of Snake.
History: Amarita was born in Tibet, which was rough given China's treatment who opposed the Chinese occupation of Tibet. Her father was a monk who wanted a free Tibet more than anything, and wanted to make sure he could pass on his desire to a child. He was granted a daughter, which meant that no monastery would train his daughter. This was fine for her father, as he had was always prepared for the worst. He himself was an interesting man, one who was raised by an organization that turned children into the perfect Assassins. He was the one who taught Amarita everything she knew, from her fighting Style to her Breathing and Walking techniques. His plan worked for the most part, as his daughter is an emotionless killing machine, but she does not share the same desires as her father. All she cares for is finding the truth of it all. She will reach Enlightenment, and she will make sure the grail allows her to reach it.
On an overall, her life was pretty shitty, but Enlightenment is cool.
Assets: The clothes on her back. An entire association of Buddhist Assassin monks . However, since they lack technology, she will have to write a letter which will take a month to reach them.