<Snipped quote by The World>
Yeah, but that's moving closer toward a life sim, which changes it greatly.
It may be better to make them sound more different and for the game to stand alone. It's best to thrive on your own merits.
I finally gathered my thoughts for a response.
It takes heavily from Raildex, and that's largely because it's what reminded me of the concept of psychics and that they could fit into science.
There isn't an imagine breaker, or an inherently religious bent to the magic, or some city of psychics. It's meant to be this world if in 2020 or so, two people inspired by Raildex (not named in the game, obviously) do experiments on each other and gain these powers. Then things spiral from there, eventually having magic result in monsters, such as slimes or werewolves, things from typical rpgs, coming into the world. The paper by the PC was meant to explain the backstory in game.
Since it's meant to be this world in a future with these things, the player is meant to have total freedom. Some people feel they're meant to be female when they're male and vice versa, and I didn't think adding a way to change sex in the game would be possible to explain plausibly. Plus, I don't want to alienate anyone when it comes to character creation, something incredibly important in any game. Something as simple as having "he, she, it, they," etc. change is easy. And it allows for a real world issue, that some people wouldn't care. It adds that realism of people being accepting or not accepting of that issue to the game, which allows for more actions and possible stories within it. My goal is over 50 or more endings that aren't simply "became a certain profession and lived a life like that," or "did regular life things." And that simple game mechanic opens at least 3 possible endings that would deserve titles.
If you have any suggestions at all, and thank you for these as well, please go ahead and make them whenever for whatever. I was afraid you'd have issue with the history in game, but I felt it was the most likely result of something like this. I'm still in the earliest planning stages, currently my focus is on in game item creation, so I'll be asking you guys for more help as time goes on.