From The Ashes...Washingon DC, VAIn 2013 after the missile crisis in the middle east, the major powers of the world waged world war three, the war that ended almost everything that was known to man. It wasn't exactly known who shot first, but regardless nobody won the war.
It had been 15 years since the bombs were dropped and the world was engulfed in death. The population of man that used to be in the billions, now diminished to a few thousand people who would try and survive throughout the aftermath. Most of those were people who hid away in the tunnels of the metro stations all over the world, from Moscow to DC. They now in their different conditions face off against monsters, nightmares, and anomalies alike as well as themselves.
As time went by, the freezing temperatures and the irradiated cloud seemed to have passed away. While some snow was present, and the dirt had not yet been discovered, it was the first step to recovery and the stage for a new beginning. Brave individuals over time started to leave the stations to find a home in the new barren world while the 'endless winter' over time seemed to be subsiding. In this world, one's actions could make the difference between a bright, and a dark future.
There ya have it folks! Welcome to the post apocalyptic RP 'From the Ashes' with an anthro touch to it. This RP does have it where you can venture on the surface, but there is a heavy influence on the metro system. Before we can go on, here is a map! ((YOU AS THE RPer HAVE AN INFLUENCE HERE. Want a station to be a settlement? Just point out and hollar!))
Metro Map((Thanks to Wayne for relieving me of this complicated stuff XD))
The Communists would probably be based at Stadium-Armory and control most of if not all the stations on the east side of the Anacostia River. There are minor skirmishes between the communists and the skinheads, but there is definitely a conflict between this group of people and the military organization.
A KKK faction would probably be based at Rosslyn station. The Nazi skinheads would probably be disorganized and scattered all along the Red Line running from Farragut North to Shady Grove.
-With hate parties around there was definitely gangs/groups of people with more organization than others. Some have even managed to create a prison to round up their captures so to execute them.. Most of these gangs are nick named 'kill squads' since they have no intention to rob but to simply kill those who are deemed impure according to their values.
The population would likely be focused on Metro Center, Union Station, Mount Vernon Square, Gallery Place, L'Enfant Plaza, and the stations around them. The stations pretty much work under a city-state gig, but at times they barely aid/communicate with each other unless something serious happens.
The Pentagon might be controlled by remnants of the pre-apocalypse military of the United States, or at least descended from the US military. Over time they've come to be nicknamed 'the patriot' for their ties to the old country and their way of politics. While accepting refugees and occasionally lending a helping hand, they are not able to aid everyone who comes for help. There is a link between them and rangers, but the military faction is not the previously stated rangers.
King Street and Fort Totten would be the other big settlements, and they'd probably be independent as well. One of them might even the main population center for an anthro-exclusive faction. Every other station is fair game for making either big settlements, small settlements, raider camps, mutant nests, or just abandoned. ((Wanna make your own settlement? Take a spot my friend!))
Keep in mind there is a more quiet faction lurking around known by many things; Rangers, marshalls, etc... To other factions they can be a kill on sight target or a source of aid... Depending on their values! There is no exact location that is known, but their presence is known.
Silver Fox has introduced a new faction to Ze RP! Might wanna read up this new group that is located in Huntington.
Basically a group of anthro (though some human may be accepted if they prove their worth)
Traps are set all along their side of the tunnel and around their walled up camp. Usually pits or dropped cages, or nets. When a patrol finds them, the more elite one of them judges the strangers through what they see or possibly hear ( since mostly all of them only speak their own language). If strangers are fortunate, they are judged trustworthy and set free with a warning, if judged fairly, they are sacrificed for the tribes Gods to bless them and give the outsiders a honorable death. If the judgement does not go well, they are killed and eaten. Some outsiders may be brought into the tribe's arena for a much broad trial of judgement.
Outsiders becoming one of the tribe usually go through a serious of trials for he right of passage. A rare occurrence but possible.
Very religious and spiritual people. They have several gods similar to the Shinto or Greek religions. They believe in fair judgement, but also praise warrior spirits. They value nature and believe everything from the stone to the sky have spirits. They have temples within their tribe, worshiping both gods and spirits. Many considering guns a devils weapon that should not be used unless it is required. One who uses a gun is said to be watched over the God of Steel, a dangerous god that is not to be angered or dishonored so those who follow him must be wary.
Judgement always come first before killing unless the opponent strikes at them first. They are less trustful of humans (whom they call Aplesshar- Hareless Ape) but they find everyone equal and that the gods watch all.
They also have ceremonies and traditions for ones within the tribe.
A special ceremony that is required, but is considered a great honor, is the Pilgrimage. The pilgrimage is when a individual of any age is allowed to leave the tribe on a journey to find a undiscovered object in order to become Achashverosh. The greatest rank of warrior that everyone respects and follows as good as any Chief.
There also ceremonies into becoming a priest or priestess.
The patrol both along their side of the tunnel and the surface. Sending scouts to often scavenge for supplies, examine foes and creatures among the world, and to capture outsiders in their territory.
Griffith- The chief of the tribe and the leader. Makes final judgements along with the Shaman.
Shaman- Leader of the churches and the highest religious figure head. Equally respected as the leader.
Achashverosh- A warrior after completing the Pilgrimage, very highly respected by all. Talking back to one can earn someone a severe punishment as bad as insulting the Griffith or Shaman.
Cyril- A servant to the gods, people of the temples.
Barloc- A warrior who fights for the tribe.
Beda- People who do not fight and either care for the young or gather supplies. This includes children and elders.
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Now, ze rule stuff! Uugh.. Do I have to put up rules?
1. No arguing, flaming, or any of that hate on this OOC. If there is an issue confront your local GM and or CoGM to resolve it!
2. No God modding, and no gary/mary sues gibberish whatever. Your character has skills! But they are NOT the all knowing being sent to this earth.. That's where teamwork might come into play!
3. The posts will be limited in most situations. Lets not make it a 1x1 rp, eh?
4. There can and might be a fear factor in place for this RP. There are monsters and evil things out there! BE AFRAIIID~
5. I as the GM shall claim the GM Spot and say I have the ability to alter/change/you know.. Enforce ze rules!
6. Any Ideas will be taken! Just PM then or pop them up in the OOC ^.^
And finally: The Cs!
Name:
Age:
Faction Alignment (Optional to say Unaffiliated)):
History:
Skills and Talents: ((Looks like Artyom won't be the only one with the gift to resist ze dark ones))
Equipment And Weapons:
Appearance:
Location: ((Put 'with the flames' if you wish to be with a plot lead by the GM instead of a free roam.. Eventually everyone finds a spot, though ^.^))
Other things! Yay!:
1. Its quite common for a survivor to bring a gas mask. While the environment has changed there are some areas that require a gas mask in order to survive.
2. Medical kits are always handy!
3. Flashlights. Most portable lights in the metro 2033 world have a hand cranked recharge.
4. Know who you are, and know who might hate your appearance or identity.
5. IT is still cold! You'll find that very few settlements are in a warm location inside the station. With that being said: wood and food for fire is scarce, so there is at times a conflict for such valuable resources, and there is a trade system out there consisting of surface dwellers and business associated traders.