Name: Keith Knight
Height: 5’10”
Weight: 143lb
Hair Colour: Black
Eye Colour: Right is blue, left is a hazel colour
Age: 16
History: On that day, I looked up to the sky and I asked myself. Where has my sun gone?Keith joined Deep Ground when he was 14 years old. He joined because he was told that his performance in Deep Ground could dictate how well he achieved in life. His adoptive parents died 3 years previously, in a car accident that gave him an x-shaped scar above his right eye, and his last relative was his dying grandfather who he couldn’t rely on to take care of him. The only thing his grandfather could do was teach him how to live independently before dying. All of this occurred during when he had just moved from his previous home to a new one and none of his friends were with him when disaster struck. He was left truly alone at the age of 12.
When he started the Deep Ground, his only intention was to do well, to create a good life for himself so that he wouldn’t have to worry when the future came. As a result, he interacts little with other players and ended up being a solo-player. He only ever remembered specific players so that he could fight against them more effectively and as a result his skills are very self-oriented and are generally not specifically built for teamwork.
Personality: After the death of his remaining relatives occurring right at the stage where a student usually enters higher education, he is almost completely solitary and his personality changed as a result. He was slightly introverted beforehand but now he is heavily introverted and only says what he deems to be necessary to say to other people.
He is almost always somewhat deep in thought but during school he is almost always doing schoolwork anyways. If he completes the day’s work, he continues on with the schoolwork for the next day. Whenever anyone approaches him to talk for a reason he deems unnecessary, he will seemingly ignore them. He won’t respond to someone unless he deems it is necessary, but he does listen to everything that is said.
After the death of his parents, he found that he couldn’t bring himself to feel very easily. Things that were usually sad didn’t faze him, horrors had no effect and he found he just couldn’t bring himself to care about anyone or anything other than his continued survival. As a result, people would perceive him as cold and uncaring, but in reality he wants to be the opposite just that he can’t bring himself to feel.
Appearance (avatar): He has his normal appearance in real life and he’s wearing
minus the cape plus this
Avatar Class: Brawler – Scrapper
Avatar Title: Eclipsed Tower
Avatar Level (Initial): 6
Avatar Guild: Vigilant Eclipse (It's just me)
Avatar Abilities:•
Vigilance: For up to 5 minutes, Keith’s speed, jump distance/height and agility multiply by up to x5. It’s up to Keith which multiplier to use with lower ones having a lower cooldown. For x2 its 10 seconds, for x3 its 25 seconds, for x4 its 45 seconds and for x5 it's 2 minutes. The multiplier can be raised once while the skill is active but at the cost of adding all but 5 seconds of the new multiplier's cooldown to the initial cooldown.
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Shield Bash: Shield bash is a melee range attack where Keith uses his shield to deliver a stunning blow. It does 100% melee damage and can disrupt enemy attacks. Cooldown is 3 seconds.
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Shield Throw: Keith can throw his buckler for a ranged attack which hits and does damage and then returns. It can be obstructed and if it hits an obstacle, it stops and doesn't return. The buckler homes slightly in on its target but it is still possible to miss. The throw does 100% melee weapon damage. If it hits an opponent in the legs, they can be tripped, if they are hit in the torso they are stunned for 3 seconds and if they are hit in the head they get stunned for 10 seconds. The skill cools down in 2 seconds + the amount of time the enemy is stunned for.
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Iron Flesh: Keith turns his body into a strong material resembling iron. His weight is multiplied by 3 and he moves 3 times as slow. The slow effect can be cancelled out by a x3 vigilant effect. His defence increases by 100% and he gains a resistance to stun, trip and stagger effects. The skill lasts for 1 minute or until cancelled and the cooldown is 2 minutes.
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Meteor rush/slam: Keith quickly rushes forward 10-50ft with his shield raised. Enemies hit by the shield take 200% weapon damage and Meteor Rush can disrupt enemy attacks. This skill can be used in the air as Meteor Slam but it must be done downwards only and does not disrupt attacks. Meteor Slam does and extra 5% weapon damage for each foot over ten between the shield and the target. This skill has a 30 second cooldown. If iron flesh is active, the bonus weapon damage is multiplied by 3.
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Trifold Eclipse: Keith punches a target within melee distance three times in a triangle shape so quickly that it appears as if he only punched once. Each hit does 150% weapon damage and the attack disrupts most attacks the enemy is making as well as stuns them for 3 seconds. If an enemy is disrupted in this way, Keith then viciously slams them with his buckler directly in the centre of the triangle and does 300% weapon damage. The slam also knocks the opponent back up to 5 meters and stuns them for 10 seconds. If he cannot use his shield, he uses both his fists instead for the final hit which doesn't actually change the ability itself. This skill cools down in 30 minutes.
Perks: • Pain resistance
• Bloodlust
• The Zaraki Method
Other: Keith’s favourite colour before he stopped feeling was grey. My favourite colour is gold. Oh, and also a theme song:
Please tell me if I did alright