I need contact.
Now.
I can't make a post due to how busy i am writing the
ENTIRE FUCKING CONSTITUTION
of the race i will introduce to the spinoff, and note about me writing the
ENTIRE FUCKING CONSTITUTION
.
That's right.
I'm still in the goddamn government part.
Even if it's condensed, it's gonna be a long way.
...i have a habit of overdramatizing fonts, don't kill me
I'm intimidated, will I have to make my app novel-length now? I MUST HAVE THE BEST APP.
Whoa there, my inner Charles Dickens.
I didn't come here to write a novel.
I need contact.
Now.
I can't make a post due to how busy i am writing the
ENTIRE FUCKING CONSTITUTION
of the race i will introduce to the spinoff, and note about me writing the
ENTIRE FUCKING CONSTITUTION
.
That's right.
I'm still in the goddamn government part.
Even if it's condensed, it's gonna be a long way.
...i have a habit of overdramatizing fonts, don't kill me
I'm intimidated, will I have to make my app novel-length now? I MUST HAVE THE BEST APP.
Whoa there, my inner Charles Dickens.
I didn't come here to write a novel.
But I wanna be the very best.
Like no one ever was
I feel like my post was quite short but it'll work.
FYI, when I post stuff in Italics, consider it future details to work with. the IF you choose to go that route, its what you would expect to see in that situation.
I feel like my post was quite short but it'll work.
FYI, when I post stuff in Italics, consider it future details to work with. the IF you choose to go that route, its what you would expect to see in that situation.
A typical Karaut on a talk show XD
It indeed works for me. I have replied ^_^
I added a pic of the Legion ship, as it would indeed be white-ish/silver, the onyl difference being the formation of a raised circular bit, with windows in its sides. Oh and the ship would undoubtedly be shimmering/shifting slightly as if its surface was moving (which it is).
That was rather enjoyable to write, hehe. I wonder how their encounters with other nations will go, even though this one has just started it's already intriguing me quite a bit.
We do need more interaction anyway! Get some plots rolling! We got an open border trade nation. Perfect place for neutral talks between folks. Or do it yourself, its what ever.
I'll have my reply tomorrow most likely. Don't really have alot of time tonight.
I think my CS or... NS is finished =3 right, first things first, if their are any problems with it (which I fear there might be) feel free to let me know and I'll make changes as soon as I can so that the problems are resolved =3 ..... I wont lie... I'll probably pout a little if I have to...
now that that's out of the way, allow me to introduce to you... The Royal Zargonian Empire!!!*dramatic reveal music*
Nation Name: Royal Zargonian Empire (RZE) Theme: Indestructible
R.Z.E colonised Worlds: 22
Home World: Zargonia, a desert planet that's nearly the same size of Earth with almost the same gravity, it has three moons and orbits a binary star system that's near the edge of the galactic rim in a pretty isolated area. Both stars are the same size as each other and are yellow like Earths sun, but their slightly bigger. There are five other planets in the solar system.
Zargonia has two small pole continents both covered with Ice, a super continent at the equator that's mostly desert that take's up almost two thirds of the planets surface. Part's of the continent near the poles are more tropical and covered with plant life, there are three other continents, two of which are close to the super continent but are near the north pole so their mostly covered in plant life and partially snow. The last continent is at the other side of the planet, it's also at the equator in the middle of the ocean and it's less then a fourth in size compared to the super continent, but it's extremely hostile due to dangerous wildlife.
Race(s): Zargonians or Zargans (Reptilians):
Their height can very from 8ft to 9ft tall, their tough reptilian hide has scales that are a light golden brown color. They also have a row of spikes going from the tip of their snout, down their spine to the tip of their tail. They have an incredible sense of smell, natural night vision and good hearing, they also speak verbally to each other like humans do.
This picture closely resembles them =3 they basically look like
but without the fin on their back, or the blue skin tone, and they wear more clothing then that, where as soldiers and guards wear armor. =3
.
Sas-Zak (Insectoids):
These bug's stand just over 6ft tall, the spikes on their arms and legs helps them climb on almost any surface and their pincer like feet help them keep their grip on multiple surfaces. Their wings allow them to fly at incredible speeds, they have what appear to be very short tails attached to their shell like abdomen, but it's actually a stinger with a volatile poison which could paralyze most creatures on Zargonia, excluding most of the larger creatures on the planet. Their shells are mostly dark colors to help then stay hidden from dangerous creatures. When they aren't in danger they have bioluminescence as a way to communicate, as well as multiple clicking, chattering sounds, but one thing that they evolved to have was Telepathy, which helps them communicate amongst themselves, and some of the creatures on Zargonia, which has helped them survive.
Sparks (Artificial Intelligence):
when they're holographically projected they look like
and the bodies the they had designed for themselves look like
their bodies stand 7ft tall, the blades on their arms are for those who serve in the military, they have strong magnetic clamps on their feet to allow them to walk up metal surfaces, they are very strong, almost rivalling a young Zargan in strength, they have multiple optical lenses that allow them to see in night vision, infrared, thermal, ultra violet, x-ray, sonar and colored, the 'tail' they have allows them to plug themselves into other platforms such as ships, vehicles, computers and so on
Racial Traits:
Zargans: because of their home world they evolved on, they have very tough scale covered skin. Zargan's are strong, determined and durable, they heal quickly from small injury's and if one was to break their arm, it would take them less then a month for it to fully heal, if they were to lose a limb it would grow back, but it would take about three months to grow back to the way it was before. Their scaly hide hardened to protect them from the heat of the suns and scorching desert's along with the sandstorms as well as defend them from the dangerous creatures that also live on their planet. They fight with ferocious savagery and tenacity, both with weapons, technology and with their claws and teeth. If they have to they'll rip their enemy limb from limb to secure a win, and they wouldn't be bothered by it, and they can live up to 700 years if their lucky, in rare cases some can live to be 1,000. The males and females don't look that different from each other besides the females having smoother, lighter colored scales and are slightly shorter where as a males scales are rough and darker colored and are slightly taller.
Sas-Zak: Their strong, there's no doubt in that, they have the strength to move rock's almost as big as them with relative ease for tunneling underground. But if one was to get into an accident and break it's exoskeleton, it would take a while to fix even with medicine because it's hard shell takes time to heal, but the tissue beneath heals quickly. The middle eye on the top of their head see's in infrared which helps them spot prey or predators in the dark, the two eye's behind the first two eye's see in night vision which helps them see under ground or at night on the surface, the two eye's near the front of their head see things in color like humans for when their on the surface during the day. They are somewhat savage when they fight, but there's also planning in it, they fight smart because they aren't the strongest being's where they live. Sas-Zak have been known to live up to 350 years if their lucky, in rare cases some can live to be 540, despite being an insect race they don't have a hive mind or a queen, they are independent thinkers, there is a difference between males and females, which would be the males having darker colored exoskeletons and the females having lighter colored exoskeletons.
Sparks: They are smarter than the greatest minds in the R.Z.E and think as fast as a super computer, they are fully sentient and can wirelessly transfer themselves into open platforms or hard transfer into them (robot bodies/vehicles/consoles) and if need be they can hack into complex systems to ether gather information, remotely control machines or listen in on rebel communications, but being A.I.'s they are susceptible to electro magnetic pulses which they do their best to stay away from, their 'bodies' are made to be resistant to E.M.P's but even so, it's still life threating for them to be around if an E.M.P goes off near them, if their in a body or a console, it should be noted they are treated fairly in the R.Z.E, they have no reason to change their programming, and if they wish to fight for and with the R.Z.E then they can, if they don't want to they aren't forged to, it's the 'dumb' A.I.'s that are made and programmed to serve, which the Sparks don't mind at all.
Government: The R.Z.E is ruled by the King who remains on Zargonia, and his royal court which is spread across their star systems, for each world that is colonised a new seat in the royal court is added to help govern the newly colonised worlds, the King is fair to his people, he and his court do their best to make sure their people are happy and safe.
Culture/Society: The R.Z.E have a monarchy culture, with a warlike society, but there is honor in them, both in combat and life, the only reason they have fleets and armies the way they are is because they know the possibility of coming across a violent race is far greater then the possibility of coming a cross a peaceful race at least in their experience.
Though they technically don't have a religion, they praise and have great respect towards a being they call The Guardian, which they named their largest ships after, in their ancient history before they had began to make settlements a mysterious and tremendously powerful being came to their world and singlehandedly saved them from an invading alien force that was hunting and killing the Zargonians on sight, after the invaders were dealt with The Guardian helped restore what was damaged and left, never to be seen again, their are multiple illustrations as to what The Guardian looked like, but most seemed to have the same appearance.
Military: The R.Z.E military has a position in the royal court, it has multiple branches ranging from Space Navy, Air/Space Force, Warriors (their army, ground soldiers), Armored Division, Mech Division, Naval Division, all serve their purpose in battle and are coordinated effectively in combat, though the R.Z.E would prefer peaceful negotiations instead of shedding blood they know that their are things out there in the galaxy that cant be reasoned with and will only respond with hostility, so the R.Z.E make sure they can repel the hostility to protect their people.
Technology: Through the course of 1,000,000 years the R.Z.E has slowly climbed the technological slope, discovering new things on their own along the way through battle with each other with little jumps in technology after conflict, and learning from others as they reverse engineer salvaged alien technology after battle, and the will that drove them, that still drives them to learn more so that they can better protect their people against themselves from rebellions that start out of want for power, and the unknown threats that lay in wait in the void beyond. (sorry but that's the best I got >_< if you want to see their progression and advancement through technology it's all in their history)
1,000,000 B.C.E: (Before Common Era, like the technology we have today =3 ) First Zargan's appear and start to spread across the super continent. slowly claiming to be one of the most dangerous top predators on the planet.
950,000 B.C.E: The Zargan's begin to gain intelligence, the ability to use their mind to analyze, create, deduce, and formulate, allowing them to communicate effectively. They start to grow in number and form tribes, and hunt in large packs.
949,920 B.C.E: Zargan's begin making weapons to help them hunt and fight against hostile creatures and tools to help them build shelter from harsh environment instead of hiding in caves.
949,783 B.C.E: Strange shapes darken the skies over Zargonia, Zargans take to the shadows and observe, large alien ships land on Zargonian soil, the Zargan's slowly come out of hiding to investigate, as soon as they are seen by the strange beings that exit the ships they are attacked, and hunted, the Zargan's fight back, their size and strength allow them to push the invaders back to their contraption, but when they hide inside them the ships take to the sky and start raining down fire which drive the Zargans into underground caves and mountains
949,758 B.C.E: The invaders continue to roam the skies in their ships keeping an eye out for Zargans and begin to set up bases on the ground, the Zargans attack in the dark of night and raid the bases, killing several invaders and setting fire to their bases, when the ships come overhead the Zargans retreat back to the shadows, this continues as the Zargans learn how to use guerrilla warfare to combat the invaders the continue to hunt them down.
949,728 B.C.E: The invaders begin to root out the Zargans making their population plummet, but when all seem lost, a mysterious being came to save the Zargan race, this unknown being of immense power singlehandedly fought the invaders, setting fire to their bases, destroying their ships and driving them away from Zargonia, when the being returned from driving away the invaders, it approached the Zargan's, they kneeled before the being that saved them and gave it the title of The Guardian, The Guardian helped the Zargan's restore what was lost and taught them how to build more complicated structures and how to farm, with that, The Guardian left, never to be seen again.
890,000 B.C.E: Zargan's have made small town's and villages to take refuge in and live, farms are made to support growing population. Half of the hunters become guards to protect civilians while hunters are out hunting, written language is created.
854,000 B.C.E: Iron age has begun, armor is now made to protect guards and hunters, metal weapons are made to make combat against hostile creatures safer. Metal constructs are made, they help make stone walls instead of wooden walls around their towns/villages/cities. Mine's are created to supply weapons, armor and structures, currency is made for trade and equivalence. Star charts are mapped as well as the planet, the Royal Zargonian Empire begins.
830,000 B.C.E: Zargan's discover gun power, this leads to explosives which helps mining. Eventually projectile based weapons are made (mounted cannons) which are used to defend against the wildlife.
821,000 B.C.E: Hand held cannons (guns =3 ) are invented, this leads to better security and safety for cities/villages/towns but bladed weapons are still preferred.
785,000 B.C.E: Industrial age has begun, steam powered technology is invented. Town's and villages that are to far out from main capitols feel neglected, they band together as rebels and the first war against the R.Z.E begins but ends quickly, rebels are outnumbered and outgunned.
764,000 B.C.E: Vehicles are invented, making traveling and trading easier and faster. Weapons are improved as well as armor, magazine's are made so weapons don't have to be reloaded after one shot. Armor is reinforced for better protection, swords are made sharper and stronger. Cities are better protected from the hostile environment, bombs have improved, and grenades are made from them. Electricity is discovered, city defenses are now include electric barbed wire on top of city walls to stop wildlife from getting over the walls.
754,000 B.C.E: Second war against R.Z.E begins, rebel's are better equipped then last time but still pose no real threat.
753,890 B.C.E: R.Z.E make armored war vehicles, which are used to drive rebels back, rebels retreat and go into hiding.
753,834 B.C.E: First flying vehicles are made, radio waves discovered, combustion engines are invented. Civilisation improves, automatic weapons are invented to help fend off hostile wildlife.
753,345 B.C.E: Large rebel army surprise attack's R.Z.E's main capital causing devastating damage, R.Z.E declares war of rebel faction.
752,458 B.C.E: R.Z.E finally wins 887 year war against rebels though some still remain hidden. Technology has improved greatly over the war, they now have plasma based weapons, but they mix them with projectile based weapon for both have their uses as well as bladed weapons.
752,421 B.C.E: Zargan's lower their weapons and look to the stars above them, then the space race begins.
752,402 B.C,E: First rocket model is made and launched, the attempt to get to space fails, but in doing so they invent jets.
752,387 B.C.E: New prototype rocket is made and tested but ends in disaster.
752,363 B.C.E: Another prototype has been made and tested multiple times before attempting to leave atmosphere, new rocket model is successful. Zargans's have made it to space, but rocket is stuck in orbit, for they didn't think on how they would get back down. Tragedy hits when the flames of the rocket are seen as they land on farmland, destroying it.
752,303 B.C.E: Newest rocket model has been made, and tested, Zargan's successfully get back into space, and are able to get back down to Zargonia without burning up, or exploding.
751,343 B.C.E: Zargan's land on all three of their moons and begin looking beyond their home to the rest of their solar system.
750,234 B.C.E: Zargan Civilization has advanced, mega cities are starting to form from capitals cities, sky scrapers and underground cities are flourishing as well as newly built ocean cities both above and below the surface. They have made it to the closest planet in their solar system, getting to space isn't as risky as it was before, but it still takes time. Weapons have advanced adding lasers to their arsenal, armor and vehicles have advanced as well.
750,000 B.C.E: New intelligent species appears on Zargonia on extremely hostile continent, it goes unnoticed by Zargan's.
749,978 B.C.E: Rumors begin spreading about strange sightings of Insectoids near the ocean cities and coastal area's of the super continent.
749,950 B.C.E: R.Z.E gather's it's military force and decides to explore the hostile continent, first contact with another intelligent species is made. Both species have a disliking for each other for both believe that they are the rightful owner of the planet. Another war begins when the other species throws the first punch out of fear, the R.Z.E forces engage them and seem to have an easy victory for their superior technological might and numbers and well as brute strength, but the other species merely retreated to underground cities hidden from sight.
735,000 B.C.E: War continues to rage on, Zargan's have made flamethrowers to combat the other species. The other species have dug in deep and are using guerrilla warfare to combat the Zargans. Since the beginning of this war the other species has advanced greatly in technology, considering how long they've been around, they have managed to make automatic magazine fed projectile based weaponry and explosive devices. Their knowledge of technology seems to increase rapidly
733,000 B.C.E: Both sides of the war begin to grow tired of fighting each other and the fighting slowly dies down. The leader of the R.Z.E, the King, takes it upon himself to try and make peace between both of their kinds, or at least come to some kind of agreement. When the King arrives at the ravaged hostile continent they are surrounded by the Insectoid species, but nether side attacks. Then the discovery that the other species can communicate with their minds happens when the leader of their kind reveals itself, negotiations are made between them. The other species designates themselves as the Sas-Zak, which overtime have been accepted into Zargan culture and have been welcomed into their cities, the damage from the war is then repaired over time.
720,000 B.C.E: With the combined effort from Zargan's and Sas-Zak space travel is made easy with new fusion engines that are a lot more effective then previous models that used liquid fuel. Vtols are invented as well as mecha tanks and submersibles to help defend against larger wildlife on the hostile continent and in the ocean as well as upgrade their armor and weapons. Space warships are made in precaution of possible rising rebellion threat.
718,954 B.C.E: Sas-Zak not being as strong as Zargan's have a hard time keeping up with them when it comes to physical labor which would include building ships, vehicles, and pretty much anything that require strength and precision to build, the Sas-Zak use their intellect to invent automations and machines which are made to help lift the burden of physical labor off both the Sas-Zak and Zargans backs, this speeds up the construction of everything that used to be done by hand and tools.
650,000 B.C.E: a large fleet fill's the sky's of Zargonia and planetary guns and orbital defense platforms are being built to shoot down possible rebel ships, as well as possible meteors that would cause devastating damage to the planet, the rebel attack didn't happen, for a while at least, but they did eventually. The rebels attack but they are thwarted before they were able to pick up speed, a new super structure is made to demoralise any rebel factions beginning to rise, which is designated as the Guardian Class Warship, named after The Guardian who had saved the Zargans singlehandedly all those years ago.
600,000 B.C.E: The R.Z.E were able to colonize two planets in their solar system by terraforming them, but the other two planets environments are too hostile and are strip-mined for resources which helped them build up their planets civilizations and their fleets, knowing the Guardian Class Warship wouldn't be able to defend multiple planets at once more were made, one to guard each planet, and so for every planet they colonised another would be made to guard it.
598,954 B.C.E: Orbital shipyards are made since it was found out that building ships in space is easier then on a planet, as well and Orbital Drydocks to be able to repair and refit ships in space.
590,000 B.C.E: Battleship travelling to it's new destination at one of the newly colonized planets gets hit by a large stray meteor, it punches a hole clear through the ship badly damaging it as it continues through space, after this new ship structure designs are made to withstand such tremendous impacts and the hulls of all ships are upgraded to take more punishment to prevent them from falling victim to random space debris again.
563,640 B.C.E: Rebels manage to infiltrate a R.Z.E Battleship and with them they bring a prototype bomb, the R.Z.E watches in shock and terror as one of their Battleships explodes in orbit in a blinding flash of light, shortly after rebel forces broadcast that they claim they are the cause of the attack, a foolish mistake, their location is found and they are dealt with, Sas-Zak scientists begin to look into how they created an explosion of such magnitude, at first they thought it was one big bomb, but it was found out that the rebels had used multiple bombs that were clustered together, but the thought that one big bomb could possibly make such an explosion peaked scientists mind and they get to work on theorizing possibly ways of doing so.
548,832 B.C.E: After many years of development on the big bomb a prototype is made and with permission from the King, is tested on one of the strip mined planets, the results far exceed what they were expecting, they had made a fission bomb, but having thought of what the rebels did by clustering bombs to make a bigger explosion they made more and clustered them into one big bomb, the explosion from it creates a third sun that shines on the strip mind planets surface for a couple of minutes as it spews forth a mushroom cloud that almost breaches the atmosphere at nearly 300 miles high, the first weapon on mass destruction has been made, after the test it was unanimously agreed that these weapons should never be clustered together, and only ever be used if there was no other possible option to a dire situation, or to stop giant asteroids from colliding into their planets.
500,500 B.C.E: Zargonians begin to look past their solar system and beyond wondering what else is out there, and the Sas-Zak offer their help to find out with them, prototype designs are planned out for faster then light speed engines for their fleets designated as Hyper Velocity Drives.
500,200 B.C.E: First prototype light speed engine is tested and ends in total failure, as the test ship goes to activate it's Hyper Velocity Drive it explodes as it goes to jump making debris fly across the solar system and slam into one of the strip-mined planets at light speed causing massive damage to the surface. Good thing it wasn't colonized...
500,050 B.C.E: Redesigned Hyper Velocity Drive added to test ship engine, the test was successful. R.Z.E test ship was able to jump from one side of the solar system to the other and back without any problems. With further testing they deem it safe to add light speed drives on all R.Z.E ships.
500,000 B.C.E: Nearest star system is picked out to explore, R.Z.E send's colonizing ship as well as military escort.
499,990 B.C.E: Ships arrive at star system, the star burns a green color, it's somewhat smaller then Earths sun. Their are 18 planets in this system, 4 planets are able to be colonized the rest have hostile environments to hostile to colonize. 1 of the planets holds primitive intelligent life, R.Z.E attempts to make contact, but life forms attack as soon as they see the ships land, R.Z.E leaves the planet and it's life forms be. The other three planets are colonized.
499,980 B.C.E: The uncolonisable planets are strip-mined for there resources, increasing the numbers of the newly colonized planets and further increasing the fleet.
499,000 B.C.E: Primitive life on the planet left alone show signs of technological advancement, artificial light dot's the planets surface. R.Z.E attempts to make contact again, once again the primitive life lashes out with savagery, R.Z.E having given the primitive species a chance to change their ways, seeing them more dangerous then before, wipes out the primitive life on planet from orbit and the planet is colonized.
498,970 B.C.E: Unknown alien disease begins to spread slowly to both Zargan and Sas-Zak, their strong immune systems slowing the spread, but their doesn't seem to be a way to treat it, it continues infecting the inhabitants on the newly colonised planet, within months the entire population is infected and put in quarantine, the disease manages to leave the planet on terrified civilians that break quarantine and a plague befalls the whole star system, the planets are quarantined until a treatment or cure can be made.
498,967 B.C.E: A cure is made for the plague, it is quickly dispersed throughout the system, shortly after plans for orbital sanitisation stations are made to prevent such an outbreak from happening again.
480,000 B.C.E: Light speed trade routs are made between second star system and first.
475,000 B.C.E: After the population reaches it's maximum capacity third star system is selected. Colonizing ship is sent as well as military escort like before.
474,950 B.C.E: Third star system is reached, the star burns blue and is larger then earths sun. There are 6 planets, two of which are colonisable, when the R.Z.E reach them, they find out that there was advanced intelligent life on both. Unfortunately it appears that they wiped each other out, there technology is salvaged and shielding systems are discovered from them, which are not only added to their ships/vehicles/armor/orbital platforms, but also as bubble shields over the mega-cities on their planets to protect them further against the wildlife and possible rebel attacks. The habitable planets in the star system are terraformed and colonized increasing the star system trade rout, remaining planets are strip-mined, increasing colonies and fleet.
474,839 B.C.E: Massive meteor storm approaches one of the newly colonised planets, orbital defense platforms take out as many of the meteors as possible but are overwhelmed and can't stop the meteor storm from passing them, soldiers with their newly made handheld nuclear missile launchers and Mobile Artillery Cannons do their best to destroy the meteors before they hit the ground, but to no avail, several thousands of meteors hit the planet causing damage to the environment, luckily the R.Z.E cities had bubble shielding which protected them from the brunt of the storm before they gave out, but smaller settlements, roads and thousands of wild animals were badly damaged/killed, to prevent such a catastrophe from happening again, which was likely considering how many rocks were just floating around in the void, the planetary shielding system was created.
474,000 B.C.E: Third star system intercepts alien signal, R.Z.E locates direction the signal originates from and find another star system close by. They set a course to explore it.
473,965 B.C.E: Fourth star system it reached, it's star is a massive red giant, it has 3 planets all habitable. When the R.Z.E get's there they find out the signal the received was a distress signal. There seems to be a war going on between two planets and their space fleets, the third seems to have gone silent. R.Z.E stay's out of range of detection from the two remaining planets at war.
473,930 B.C.E: The war between the two planets seems to come to a stop, it would seem that one side has been wiped out.
472,000 B.C.E: Intelligent life has colonized the remaining planets, R.Z.E sends out signal to them, they respond, with war. They send their fleets to engage R.Z.E fleet, they are wiped out for their hostility. R.Z.E takes over star system by force, leaving no survivors of the violent race that fought to the end without surrender.
471,854 B.C.E: After salvaging the spoils of victory it was discovered they the aliens had cybernetic implants and augmentations which greatly improved their combat efficiency and everyday life, though the Zargan's are reluctant to allow themselves to be implanted and augmented the Sas-Zak assure them that it would only better the R.Z.E both in everyday life and in combat, after careful consideration from the King and his royal court which consisted of both Zargan and Sas-Zak cybernetic implants and augmentations were allowed, as it turns out, the implants help them remember things easier over their long lifespans, and help them learn quicker, they also can be used to help medically, for those born blind or deaf it gives them sight and hearing, and the augmentations allow them to easily adjust to the more intense gravity of other worlds.
471,851 B.C.E: Cybernetic implants and Augmentations have become common in the R.Z.E military, but it is not forced upon soldiers, it is highly recommended to them though as it helps the R.Z.E effectively thwart rebel factions before they start.
400,000 B.C.E: Era of peace sets in, expanding into the stars is put on hold.
300,000 B.C.E: Population begins to over populate, new worlds are needed, closest star system is located. Warships are sent along with colonization ships.
240,000 B.C.E: Fifth star system has been found, the star burns white and is slightly smaller then earths sun. 6 planets colonized two planets strip-mined and the fleet size has increased. No signs of intelligent life were found when they arrived some thousand years back.
200,000 B.C.E: Hidden planet in fifth star system is found by accident it doesn't appear to be natural. As planet is explored something is unleashed, large fleet of unmanned ancient ships comes from inside the planet, R.Z.E explorers are never heard from again. Ancient fleet heads towards R.Z.E colonized worlds, R.Z.E defense fleet engages them when they open fire. R.Z.E out numbers them but the ancient fleet out guns them, over half the defense fleet is wiped out before ancient fleet is finally destroyed with the help of 6 guardian class warships that were stationed in the star system. R.Z.E worlds remain untouched, ancient fleet remains are salvaged as well as destroyed R.Z.E ships, from this stronger ships are made, new offensive and defensive technologies developed.
199,997 B.C.E: Upon studying the remains of the ancient fleet it was discovered that they were being remotely controlled by a defensive computer program built into the ships as if they had a mind of their own, from this Sas-Zak and Zargan scientists learn of Artificial Intelligence, Sas-Zak being as curious as they are propose to the royal court of the creation of artificial intelligence to serve them, the Zargan's in the royal court are reluctant to the idea, fearing what would happen if such intelligence were to question why they had to serve and possibly leading to rebellion, the Sas-Zak in the court support the idea, assuring that they would make sure that the artificial intelligence wouldn't be 'smart' enough to ask such questions, the King however doesn't fear such a thing from happening, his reason being that if their creations questioned why they had to serve, he would answer, and if they did not wish to serve, he would not force them to, he would treat them as he would his people and they would be accepted into their culture as the Sas-Zak were way back then.
199,996 B.C.E: Unmanned drones and robots are created, as well as dumb A.I.'s, which are integrated into their technology (ships, vehicles, machines, armor, and so on.) to improve efficiency in the fields they were designated for.
199,995 B.C.E: Upon the discovery that the Ancient artificial world has some form of Hyper Velocity Drive it is turned into a mobile fortress world and is moved to their home star system, further study of the Artificial world gave the R.Z.E access to super luminal communication allowing them to communicate between star systems instantly, with more study tractor beams are discovered, reverse engineered and put into all ships and orbital stations which allow ships to dock safely, or to tug damaged ships to drydocks to be repaired.
30,000 B.C.E: Sixth star system is explored, it's star is orange and is two times bigger then the earths sun. Three planets colonized, five strip-mined, fleet size increased.
20,573 B.C.E: Sas-Zak scientists begin to theorize the possibility of light bending panels to act as camouflage for their ships or possibly even their vehicles, and armor when exploring new star systems so that if they happen to come across intelligent life they can study them in the shadows to find out if they will be hostile or peaceful if the R.Z.E attempted to make contact with the intelligent life.
20,000 B.C.E: Second era of peace sets in.
15,000 B.C.E: The accidental creation of a smart A.I. happens when trying to upgrade the dumb A.I.'s to improve their efficiency, Sas-Zak and Zargan scientists are put into a slight panic and bring the news to the King, upon hearing this the King wishes to communicate with the smart A.I., when the King meets with the A.I. that uploaded itself into a robotic body they speak to each other, questions are asked and answered, and agreements are made, after the incident it was found out that smart A.I.'s are far more efficient then dumb A.I.'s and even smarter then most Sas-Zak minds, they begin to increase in number and spread throughout R.Z.E space until they're presence in known on every R.Z.E world, they choose to serve the R.Z.E in the military to help protect the people who gave them life and designate themselves as Sparks, some Sparks ask that they have bodies of their own so that they may interact with the world around them as well as the people who created them, and so they are granted their wish, soon the sight of automations controlled by individual Sparks is easy to spot in a crowd.
C.E (current era =3 ) Population shows signs of overpopulating again, search for nearest star system to colonise begins.
Air-Space Forces: all ships have multi-layered heavy dense hulls, larger ships having close to 16ft of armor, medium ship having close to 9ft of armor, and small ship having 3-4ft of armor. all ships have energy shields which are meant to protect them from accidental impacts such as a stray chunk of large space debris or a surprise attack from rebel forces, they also all have Hyper Velocity Drives (light speed engines =3), their weapons vary from magnetically accelerated kinetic/explosive rounds, plasma rounds, and lasers rounds.
These massive ships are 10,000 meters long, they have advanced state of the art heavy shielding and thick heavy armor. Their armed with a massive main gun that fires a 4 meter in diameter, 20 meter long round, as well as 8 forward facing cannons that all fire a 2 meter in diameter, 10 meter long rounds. 1,200 missile pods, 6,000 point defense turrets that fire 1ft long rounds, 2,000 rotating cannons that fire 1 meter in diameter, 5 meter long rounds.
6,000 meter's long, it has heavy shields and is armed with 3 forward facing cannons that fire 2 meter in diameter, 9 meter long rounds. 700 missile pods, 800 point defense turrets that fire 150mm rounds, 600 rotating cannons that fire 2ft in diameter, 3 meter long rounds.
5,000 meters long, it has heavy shielding and is armed with 200 missile pods and 300 point defense turrets that use 100mm rounds. 6 cannons that fire 3ft in diameter, 4 meter long rounds.
25 meters long, they have light shielding and are armed with 3 heavy mini-guns that use 60mm rounds. They have up to 30 missiles.
These are 70 meters long with light shielding. Their armed with 2 50mm guns and can carry up to 50 bombs.
These can be controlled remotely and or piloted by a Spark, 30 meters long they have light shielding and are armed with 4 heavy mini-guns that fire 60mm rounds, the have up to 20 missiles
These can be controlled remotely and or piloted by a Spark, 60 meters long with light shielding, Their armed with 20 bombs
These are close to 65 meters long and have medium shielding. Their armed with 4 turrets that use 50mm rounds and can carry up to 25 missiles, these ships can carry up to two Tanks for deployment.
These are 35 meters long, and have medium shielding, their armed with 1 heavy minigun that fires 60mm rounds, 2 heavy rail guns that fire 1ft rounds, they have 6 missile launcher pods and can carry up to 72 missiles
These go to 4,000 meters long , they have heavy shielding and are armed with 2 forward facing cannons that fire 1 meter in diameter, 6 meter long rounds. 500 missile pods, 600 point defense turrets that fire 100mm rounds and 4 rotating cannons that fire 1 meter in diameter, 4 meters long rounds.
These go to 2,500 meter long ,they have light shielding and are armed with 1 forward facing cannon that fires a 3ft in diameter 5 meter long round, They have 450 missile pods, 350 point defense turrets that use 100mm rounds, 2 rotating cannons that fire 2ft in diameter, 3 meter long rounds.
These are 1000 meters long , with medium shielding. Their armed with 1 forward facing cannon that fires a 1 meter in diameter 6 meter long round. They have 200 missile pods, 200 point defense turrets that fire 100mm rounds, 1 rotating cannon that fires a 2ft in diameter, 4 meter long round.
These ships are 850 meters long and are lightly armed with 2 300mm cannons, and 4 point defense turrets that fire 100mm rounds. They have light shielding and are used for trading goods between systems.
These are 700 meters long with 3 300mm cannons and 2 400mm forward facing cannons, they have light shielding.
These stations vary in size ranging from 10,000 meters long for battleships to 6,000 meters long for smaller ships, their armed with 1,000 to 500 point defense guns since their frame isn't meant to fight battles, they have medium shielding in the event a ship coming in for sterilization accidentally collides with it, these stations were made necessary for every R.Z.E colonized world after a plague caused by an alien disease encountered on a newly colonised world had spread from the newly colonised world to the planets in that same system, after the plague had been contained and cured precautions were taken to stop such a catastrophe from happening again, which included these stations which scan ships and their crews that whish to land on a R.Z.E world or station thoroughly for any contaminants as well as possible rebel forces that could have hijacked the ship while cleansing the ships interior and exterior with potent chemicals that actively kill any pathogens (bacteria, viruses, microorganisms, fungi, parasites) after the cleansing is done the ship is scanned a second time to be sure they didn't miss anything, if a member of the crew shows strange symptoms or vital signs they are taken to be examined to determine what's wrong and to see if they can fix the problem, it has become standard protocol for any and all ships going planet side or to orbital stations to go through one of the multiple sanitization stations that orbit R.Z.E worlds in fear of another possible outbreak of an unknown alien disease, any ship that attempts to pass through without being sanitized will be issued a warning to turn back to be sanitised otherwise they will be stopped and forcibly brought back to the sanitisation station, if they continue to resist, regrettably they will be fired upon for the safely of the colony below.
These platform's surround R.Z.E planets from pole to pole, they are 1,000 meters long and fire a round that's 1 meter in diameter and 4 meters long. And they have medium shielding, these orbital platforms play a special part in the defense of R.Z.E held planets, each one is linked to each other with a second shielding system that spans to cover the planets they surround to protect them in the event of meteor storm or if something was lucky enough to evade or tank the punishment from the platforms and try and bypass them, if one platform was badly damaged or to be taken out, a small section of the planetary shield would fall where the platform was located, when a R.Z.E ship goes to land on the planet the shields where the ship is entering will drop allowing the ship to enter before the shields go up, the same goes for when a ship goes to leave.
These ships are used for colonizing worlds, they're 4,000 meter's long and have 400 point defense turrets. They also have light shielding.
these stations are made to repair and refit ships, their also a form of hub where things are bought, sold and traded, each 'arm' of these stations are close to 10,000 meters long for large ships to dock and be repaired/refitted, they're protected by medium shielding and armed with close to 18,000 point defense guns (6,000 on each 'arm' of the station)
These shipyards are where ships are created, they are 10,000 to 7,000 meters long and come with medium shielding with close to 4,000 point defense guns
Land Forces: All land forces weapons vary from kinetic/explosive rounds, plasma rounds, and lasers rounds.
These machine's stand at 35ft tall and are equipped with 35mm mini-guns on their shoulders that fire armor piercing rounds as well as ballistic and incendiary. And a missile launcher in their right shoulder, two plasma cannons attached to their right arm and a laser on their left arm. They have heavy shielding as well as heavy armor, with jump jets of their back allow then to be dropped from orbit.
These machine's stand at 30ft tall and come equipped with a long range rail gun on their left shoulders, missile launchers on their right, and 10mm machine gun on their right hand. They have jump jets on their back which allow them to be dropped from orbit, they also have medium shielding.
These are close to 30ft long and fire two 160mm rounds, they have medium shielding.
These are 15ft long and have 2 7mm mini-guns side by side on top of them, as well as light shielding.
These are 32ft long and fire 200mm ballistic/plasma rounds that can reach about 20km in distance, they have medium shielding.
These are close to 50 meters long, they have medium shielding as well as a cannon as their main gun that shoots 2ft in diameter 3 meter long armor piercing ballistic/plasma rounds or laser shells. Accompanied by two 450mm cannons that fire ballistic/plasma rounds on the front and back. also there are 20mm mini-guns with ballistic/plasma/laser rounds.
These are about 25ft tall and have light shielding and fire rounds that are about 1ft in diameter and 3ft long, they can also fire plasma/laser shells, if needed nuclear tipped warheads which will only be used if assisted by an A.I.
These automated turrets are controlled by 'dumb' A.I.'s, they are placed on the walls that surround cities to drive away hostile wildlife, they are armed with two dual machine guns that fire 15mm rounds as well as two missile launchers on the sides of the turrets to deal with heavier armored flying targets
The armor for their soldiers basically looks like this and have light energy shielding. But with a tail part added to the back. The Sas-Zak wear armor that look very close to their exoskeleton, it's almost hard to tell the difference between an armored Sas-Zak and in unarmoured one, the armor is completely air tight, able to be used in the vacuum of space, has oxygen filters/rebreathers which allows them to be in a hostile environment, and is made of multiple layers of compressed dense metals to prevent the possibility of small space debris slamming into their armor and rupturing the armor, exposing them to the vacuum of space, the armor has magnetic clamps on their boots and EVA jets.
These Droids stand at 7ft tall and can be piloted by a Spark, they are made to fight in hostile environments such as the vacuum of space, since it doesn't need to breath it doesn't need to worry if it's armor is compromised in the vacuum if it's in battle, they have light energy shielding and magnetised boots with EVA jets on their back
these droids are 2ft tall and are made to scout or swarm an enemy encampment, they have light shielding and are armed with small machine guns
Naval Forces: these forces are made and built to be used in the crushing depths of the oceans of planets to not only explore the depths but to guard underwater cities from the creatures within the depths or to combat other underwater forces, their weapons are made for deep sea combat so they mostly use lasers, and torpedoes, these forces have to be deployed from land or air by space ships since they aren't built to fly.
these subs are 500 meters long and are armed 100 torpedo tubes, 250 point defense turrets, they have medium shielding
these subs are 200 meters long, armed with 40 torpedo tubes, 80 point defense guns and light shielding
these fighters are about 20ft long and are armed with 2 heavy mini-guns that use laser rounds. They have 2 torpedo tubes and up to 10 mini-torpedoes, they have light shielding
These Droids are 15ft long, they can easily swim through the depths and are armed with a powerful laser that can cut through the armored hulls of submarines in minutes
This ancient artificial planet that reaches 5000km in diameter has been turned into a fortress world and stays at the star system that gave birth to the R.Z.E. It has no visible weapons that they know of on it's surface or inside it, it's more like a trophy to the R.Z.E then anything. Though they are continuously studding it to see what they can find out about it, to see what technologies they can create from it. it now orbits around Zargonia as a fourth moon
Weapons : All Zargonian weapons vary in the type of ammo they use, be it accelerated kinetic/explosive/armor piercing rounds, plasma rounds, or laser rounds.
these weapons are only to be used in dire situations, and are not permitted to be active on ship, their purpose it to shoot down any thing that gets past the orbital defense platforms, like large meteors or hostile ships, before it can be fired it has to lock onto it's target so it doesn't miss and hit something else.
Ultra detail. Lots of military pictures!
Question, how well known are they in the region.
Like the lorca, aradites, valkians, terrans and iscandarians are pretty well known player races.
Ponies are new, as are the collective and sheromi (still waiting on the latter to make contact.)
So how well would the RZE be known???
Ultra detail. Lots of military pictures!
Question, how well known are they in the region.
Like the lorca, aradites, valkians, terrans and iscandarians are pretty well known player races.
Ponies are new, as are the collective and sheromi (still waiting on the latter to make contact.)
So how well would the RZE be known???
well, given the history I gave them, they were only known to the primitive alien races that they encountered when expanding to stop themselves from overpopulating, and since those alien races were hostile and couldn't be reasoned with they were wiped out, beyond that, the R.Z.E is completely unknown to the rest of the galaxy, but the R.Z.E know they aren't alone =3
I think my CS or... NS is finished =3 right, first things first, if their are any problems with it (which I fear there might be) feel free to let me know and I'll make changes as soon as I can so that the problems are resolved =3 ..... I wont lie... I'll probably pout a little if I have to...
now that that's out of the way, allow me to introduce to you... The Royal Zargonian Empire!!!*dramatic reveal music*
<snip>
15ft in height.
You're going to have serious issues combating every other species in this RP on land.
15ft in height.
You're going to have serious issues combating every other species in this RP on land.
I wouldn't think so, they know how to work around their height, they only thing that gets to them is their overconfidence when facing smaller opponents in close combat, even then they have the Sas-Zak and the Sparks if their height does impede their combat efficiency =3
15ft in height.
You're going to have serious issues combating every other species in this RP on land.
I wouldn't think so, they know how to work around their height, they only thing that gets to them is their overconfidence when facing smaller opponents in close combat, even then they have the Sas-Zak and the Sparks if their height does impede their combat efficiency =3
How are you going to navigate through buildings built by normal-sized aliens? They aren't going to engineer or erect doorways that cater to the morphology of mega-scale reptiles that are fifteen feet tall.
Even the ten feet tall creatures are boldly pushing it. Seriously, that's roughly two feet taller than an M1 Abrams MBT, which by no means is a small vehicle.
The way you've designed them, these guys are going to get ganked by smaller aliens with horrifying ease. Sheer physical strength might be ideal for sword-and-shield combat, but that's not going to cut it with smaller soldiers that are wearing powered exoskeletons and wielding hand-held infantry weapons that make modern anti-material rifles look like low-powered matchlock firearms.
How are you going to navigate through buildings built by normal-sized aliens? They aren't going to engineer or erect doorways that cater to the morphology of mega-scale reptiles that are fifteen feet tall.
Even the ten feet tall creatures are boldly pushing it. Seriously, that's roughly two feet taller than an M1 Abrams MBT, which by no means is a small vehicle.
The way you've designed them, these guys are going to get ganked by smaller aliens with horrifying ease. Sheer physical strength might be ideal for sword-and-shield combat, but that's not going to cut it with smaller soldiers that are wearing powered exoskeletons and wielding hand-held infantry weapons that make modern anti-material rifles look like low-powered matchlock firearms.
... you have an exhalent point, but then again, the Zargan's wouldn't be the ones navigating through buildings, that'd be the Sas-Zak since they're roughly over 6ft tall =3
And the way I see it, if one Zargan was to come across a group on alien soldiers all around roughly 6ft, it be like Titanfall, where a team of pilots are going up against a single Titan Mech, except the pilots are harder to kill and more tedious to deal with, but that doesn't make it any easier to take the Titan down, and if you have a group of alien soldiers and a group of Zargan soldiers, it's be like a team of harder to kill pilots vs a team of Titans, if that makes any sense =3
I have one question for you NacNak.
So you put pictures of the different types of weaponry that the ground forces use (handheld weaponry. The guns is what I'm referring to), but didn't explain what they fire.
If they're just firing your average bullets, your ground forces are going to get decimated by almost any of the other races more advanced weaponry.
Granted, their mobile combat suits, tanks, and other machines could play a big role in covering that weakness, but it's something you should clarify/consider.
Just trying to help :)
I have one question for you NacNak.
So you put pictures of the different types of weaponry that the ground forces use (handheld weaponry. The guns is what I'm referring to), but didn't explain what they fire.
If they're just firing your average bullets, your ground forces are going to get decimated by almost any of the other races more advanced weaponry.
Granted, their mobile combat suits, tanks, and other machines could play a big role in covering that weakness, but it's something you should clarify/consider.
Just trying to help :)
I'm pretty sure I said what guns fired X3 hmmm... where was it.... Ah-ha! yes, I put this above the pictures of the hand held weapons =3
All Zargonian weapons vary in the type of ammo they use, be it accelerated kinetic/explosive/armor piercing rounds, plasma rounds, or laser rounds.
How are you going to navigate through buildings built by normal-sized aliens? They aren't going to engineer or erect doorways that cater to the morphology of mega-scale reptiles that are fifteen feet tall.
Even the ten feet tall creatures are boldly pushing it. Seriously, that's roughly two feet taller than an M1 Abrams MBT, which by no means is a small vehicle.
The way you've designed them, these guys are going to get ganked by smaller aliens with horrifying ease. Sheer physical strength might be ideal for sword-and-shield combat, but that's not going to cut it with smaller soldiers that are wearing powered exoskeletons and wielding hand-held infantry weapons that make modern anti-material rifles look like low-powered matchlock firearms.
... you have an exhalent point, but then again, the Zargan's wouldn't be the ones navigating through buildings, that'd be the Sas-Zak since they're roughly over 6ft tall =3
And the way I see it, if one Zargan was to come across a group on alien soldiers all around roughly 6ft, it be like Titanfall, where a team of pilots are going up against a single Titan Mech, except the pilots are harder to kill and more tedious to deal with, but that doesn't make it any easier to take the Titan down, and if you have a group of alien soldiers and a group of Zargan soldiers, it's be like a team of harder to kill pilots vs a team of Titans, if that makes any sense =3
And then one soldier comes forth with a light anti-tank missile launcher and settles the fight then and there.
It's worse if these giant reptiles unfortunately find themselves trekking through urban environments, which is where most armored vehicles are at their weakest on account of the prominent number of areas from which ambushes can be launched from, the ever-present threat of concealed mines and IEDs, and the blind spots a bulky tracked vehicles is naturally afflicted with.
The giant reptile isn't a tank, but it's still ungodly huge and therefore is bait for every bog standard trooper with something heavier than a battle rifle. It's not going to have the same amount of armor a tank has either because of the shape of its wearer and the mechanical problems that come along with elevated degrees of weight.
I'm not trying to slam your idea, but massive aliens like that being conquerers doesn't make much sense. Their size is a horrible (and easily exploitable) disadvantage and the ten-footers aren't going to fair much better either.
And then one soldier comes forth with a light anti-tank missile launcher and settles the fight then and there.
It's worse if these giant reptiles unfortunately find themselves trekking through urban environments, which is where most armored vehicles are at their weakest on account of the prominent number of areas from which ambushes can be launched from, the ever-present threat of concealed mines and IEDs, and the blind spots a bulky tracked vehicles is naturally afflicted with.
The giant reptile isn't a tank, but it's still ungodly huge and therefore is bait for every bog standard trooper with something heavier than a battle rifle. It's not going to have the same amount of armor a tank has either because of the shape of its wearer and the mechanical problems that come along with elevated degrees of weight.
I'm not trying to slam your idea, but massive aliens like that being conquerers doesn't make much sense. Their size is a horrible (and easily exploitable) disadvantage and the ten-footers aren't going to fair much better either.
O_O I didn't think of an alien soldier using an anti-tank missile launcher to deal with a single Zargan >XD I mean, yeah Zargan soldiers have energy shields and strong armor, so, it's possible a lone Zargan soldier could survive an anti-tank missile launcher blast or accidentally tripping a mine and continue to fight after that, but I don't think Zargan would stand still and let the missile hit them, and theywouldn't be alone, the make sure to fight it coordinated groups =3
and yet again, they wouldn't put them selves in a position to be boxed in like walking in a small urban environment, that what the Sas-Zak do, because they're smaller =3 they also have the Sparks which can be uploaded into their armor which could help guild them through dangerous areas =3
and I get what your saying, the bigger they are the harder they fall, I knew that it was going to be a problem, but I thought their technology and diversity would that burden off their back =3 oh, and the Zargan's don't set out to be conquerors, if there is a chance for a peaceful coexistence they'll gladly take that over war =3
oh, I don't know if it counts towards anything but in the game Destiny you could four soldiers with heavy weapons vs one big alien and even then the big alien is hard to kill, but then again it's just the game mechanics to add hours to the game play X3
...... I am pondering whether of not I should downsize the Zargans X3 the thought of taking an anti-tank missile to the face doesn't sound too fun now that I think about XD