Online ID: Mercurial Rayne
Real Name: Aaron Brisk
Sex: Male
Age: 16
Nationality: Japanese
Race: Half-elf
Level: 55
Class: Temporal Mage - A (usually) support class that focuses on altering the flow of battle by speeding up or slowing down actions. (Still working on skills and stuff.)
Has access to basic control spells that revolve around speeding up and slowing down allies and enemies.
Time's Friend - Passive - The longer Mercury is motionless, the faster his casting time and mana regeneration rate becomes.
Time's Favor - Active - 5 second cooldown - Mercury gives a nearby ally or enemy either the Quick buff or the Slow debuff. One increases movement and attack speed to 1.5, and the other decreases both to 2/3 of normal. I'll let you figure out which is which.
Time's Arena - Active - 15 second cooldown - Mercury touches his sword to the ground and a magic circle spreads out from that point. When he lifts his sword, a bubble envelopes everything inside the magic circle. Space inside the circle experiences time differently than the outside world. The bubble will gradually shrink until it is completely gone, meaning that a larger bubble will both affect more targets and last longer. It has one version to speed up and one version to slow down.
Time's Backhand - Active - 5 second cooldown - A magical circle appears in the air in front of Mercury. The circle rapidly shrinks to a singular point, and the size of the circle determines the power of the attack. A large circle releases an AoE push that knocks back enemies and allies alike. A small circle releases a piercing bullet of invisible pushing force. The spell’s power output scales with level.
Gains abilities and skills that increase own effectiveness and survivability.
Splits into either the hyper-offensive glass nuke Spatial Mage or the ungody support battle-reversing Causality Mage.
Gains skills and abilities that have to do with cooldown times for self and allies.
Gains access to new types of specialty skills. The Spatial Mage gains a variety of gravity-affecting skills, while the Causality Mage gains the power to redistribute damage with new skills.
Gains powerful abilities that exponentially increase the Temporal Mage's damage dealing or support power.
Class Mastery Level: 169
Time's Friend - Passive - The longer Mercury is motionless, the faster his casting time and mana regeneration rate becomes.
Time's Favor - Active - 5 second cooldown - Mercury gives a nearby ally or enemy either the Quick buff or the Slow debuff. One increases movement and attack speed to 1.5, and the other decreases both to 2/3 of normal. I'll let you figure out which is which.
Time's Arena - Active - 15 second cooldown - Mercury touches his sword to the ground and a magic circle spreads out from that point. When he lifts his sword, a bubble envelopes everything inside the magic circle. Space inside the circle experiences time differently than the outside world. The bubble will gradually shrink until it is completely gone, meaning that a larger bubble will both affect more targets and last longer. It has one version to speed up and one version to slow down.
Time's Backhand - Active - 5 second cooldown - A magical circle appears in the air in front of Mercury. The circle rapidly shrinks to a singular point, and the size of the circle determines the power of the attack. A large circle releases an AoE push that knocks back enemies and allies alike. A small circle releases a piercing bullet of invisible pushing force. The spell’s power output scales with level.
Sub-Class(es): Alchemist
The alchemist is also called the item master because all of its abilities involve using up items to create new ones. Alchemists are a godsend for players who love customizing their items to suit their tastes. You have an armor that looks badass but has abysmal stats and another that is ugly as hell but its stats are through the roof? Just have an alchemist combine the two to give the badass armor the good armor's stats. They are also known for turning their junk items into gold to turn a profit quick.
Tier 1: Capable of recoloring and renaming items (there is a content censor). Effectiveness of consumable items is increased (stronger with level).
Tier 2: Capable of combining two items to have the appearance of one with the stats or effect of the other.
Tier 3: Capable of combining similar items of the same rank to create an item a single rank higher.
Tier 4: Can give any item the appearance of a similar item, so long as the user has had the item in their inventory at one time.
Tier 5: Receives up to 7 times the normal value when selling or bartering an altered item. Bought items can only be sold for up to the sell for price maximum, not higher.
Tier 6: Can combine two items to create one with the effects of both.
Sub-Class(es) Mastery Level: 142
Stats:
Strength: 55
Agility: 150
Vitality: 35
Dexterity: 200
Resistance: 0
Intelligence: 40
Stamina/Willpower: 70
Max HP: 9,800
Max Stamina/Mana: 8,400
Equipment: "Sealed Blade", "Cloak of Midnight"
Miscellanous Items: WIP
Faction: New Terror
Personality: Mercury is childish and fun-loving around strangers. It’s always fun to have him around, even when he makes silly mistakes that even a total noob would know better than to make. He’s like an energetic little kid that someone thought it was a good idea to give sugar to, but it wasn’t. It just wasn’t. Always trying to entertain and break up the threat of seriousness before it manifests, Mercury’s attitude is that of someone new to the game. If not for his level, anyone would think it was his first day playing.
That’s just when he’s playing with strangers though. Mercury is a solid member of New Terror, and he doesn’t want the game to end. Around the members of New Terror that know him well, Mercury is cold and detached, acting bored and annoyed whenever the activities of the group take him away from his fun. He tries to finish whatever it is he has to do quickly so that he can go back to messing about sooner.
History: Aaron Brisk was… average? Boring? There certainly wasn’t much remarkable about him. He complained about homework that really wasn’t that bad, and he played baseball and videogames with his friends. Aaron was one of the first wave of players into New Terra Online, and he enjoyed playing it a lot. He went in mostly blind and just picked things that looked good or cool to him. He was about the furthest thing a player could be from “hardcore”. Every once in a while he’d log in and mess around, never taking anything too seriously or doing any real kind of grinding, but slowly but surely he gained levels and ranks during his romps through the world.
The time he’s spent trapped inside New Terra Online is some of the most fun Aaron’s had in his life. Seriously, why would he want out? If there was proof that everyone wouldn’t be forced out of the game the second a way out was found, he’d have no problem letting everyone that wants to leave out, but that seems like an unlikely solution. For now the best course of action seems to be just enjoying the vibrant world of the game and dissuading anyone from looking for a way out.
Like/Dislikes: Mercury likes newbies, doing simple tasks in unnecessarily complex or roundabout ways, attacking enemies when he should be supporting, being the center of attention, and making a fool of himself to entertain others. He hates experienced players that take the game too seriously and those people who’ve given up on having fun and just enjoying the game for what it is.
Other: Waiting for a completed example of a lot of the class/tiers/sub-class/specialization/skills/points/idontevenknow before I get everything up.