Name: Morgan
Age: 3
Gender: ???
Faction/Allegiance: Lady Deltrith
Relic Description: The Key to the Umbra Gate.
This immaterial relic is itself nothing more than a shadow, which manifests its binding unto Morgan by replacing Morgan’s own shadow. The shadow itself appears as a small skeleton key and is only revealed when light strikes upon a wicked-looking dagger to cast itself upon the surfaces. Make no mistake the dagger itself is not the relic, but rather the shadow of the skeleton key that has replaced the shadows of many things Morgan owns. Morgan can use the relic to steal away the shadows it touches. The greatest ability the relic offers is the ability to travel through the whispered realm of Umbra. The Umbra is a darker reflection of the plane parallel to the material world that is linked to the material world through and between shadows. Umbra exists as both a singular linearity and multi-dimensional state similar to an ever-shifting spherical spider web made from a single thread. Thus, imagine travel through Umbra is similar to a single winding road leading to anywhere else a shadow exists.
The relic is called the Key to the Umbra Gate for only shadowless things may enter or leave Umbra, allowing Morgan to pass and even let others pass should Morgan so choose. Although the longer one remains in the Umbra, the greater the chance the Umbra will desire to keep the visitor trapped forever as the unnatural flora and fauna moves against them. Furthermore, while traveling through the Umbra shortens travel time tremendously, it still expends energy to physically travel through it and energy expended in crossing into it as a toll for entry and exit. Prolonged usage will eventually overexert a user to become trapped in one of the two worlds until a short rest.
Appearance: Morgan was not born, but rather made: a vessel for a relic in unnatural birth.
Morgan was created from birth to become the perfect tool: an assassin devoted to unerringly killing and unwaveringly serving. Toned perfection of the human body, muscular form made androgynous to captivate either gender to make the knife ever more surprising. Cast to be desirable and alluring with the traits of beauty, grace and power. With albino skin bleached the alabaster white of fallen snow, designed to shimmer and glisten when barely wet to mimic the vitality and strength of marble. A body crafted just tall enough to evoke power, yet short enough to avoid intimidation, with a figure shaped between a feminine hourglass and masculine V. tantalizing curvatures of the flesh pulled throughout, sculpted into and softly chiseled in. Blessed with a serene visage, both soft and defined with arched silvery-brows their fading tips above the pallid cheeks yielding to a squaring-triangular jaw and chin. With ghostly-white fringes of bob-cut hair, falling around as wispy strands draped over the sides of bangs, and a tricky lock crested over the forehead fell over the pale sharp nose and ivory lips as if to part the face with a slash. Such stunning androgynous features would confuse those who gazed too long, as purple-red eyes stared back with stoic lips almost waiting to be opened with an ever so subtle, so allusive smile.
Clothing-wise, Morgan prefers to conceal flesh to the public eye, covered by a dark cloak of satin silk with a drooping low cowl. A secondary cape is draped upon the first cloak sweep as the black satin silk and runic fringe swept from its silver clasp just in front of the right shoulder to fall over the left shoulder as it came back around to be clasped by silver. The silver clasp was ornate, shaped into a triple cresent moon with silver drops of blood dripping into each sickle-shaped bowl.
Beneath the cloak were the daggers, Held fast against the body was a black leather corset, to accentuate those sinuous curves of the flesh. This was such a strange taste in clothing, though perhaps protective, for one with such a boyish chest, the tightness unable to provide any cleavage to tempt any would be suitors. The corset bound up tight with leather-lace wrapped around make out the rounds of those glutes perked in the leap against the leather which wrapt around the pelvic V continued from the corset as if to tease. Those ivory thighs exposed at the generous cut, allowing freedom for those long legs. So tempting perhaps, but around those lovely thighs were leather straps holding a ring of deadly knives ready to be pulled and thrown at a beating heart. Ivory arms, slender yet of strength, were armed in black-leather bracer covered its forearm, enforced with iron plates balanced out the knee-high boots leather-laced up the side, each eyelet pulled and drawn.
Flaws:
Identity – Morgan is in some aspects the alter ego of the Relic’s Sentience. It is Morgan and Morgan is it, thus other than the psychological effect of being created by another before being discarded without any knowledge of identity or purpose, Morgan is also affected by anything that would affect a relic. More severe however is the connection between Morgan and the Relic as removal of one from the other would mean instantaneous death for both.
Inexperience – Morgan has only lived for a relatively short time. As such, very few things are known to Morgan outside of stealth and assassination. The one being who created Morgan abandoned the homunculus, though having instilled in it a natural aptitude for murder, Morgan is nothing more than a sword, waiting to be used by the proper hand.
Skills:
The Shadow – Morgan is quite skilled in the art of being both noticed and unnoticed. Anonymity is afforded when needed with a quick turn of a cloak, while the opposite may lend itself to an invitation. Silently being present, listening rather than speaking, contorting to whatever shape may work best to remain unseen and unheard, as breaths and voice become ventriloquists.
The Dagger – Morgan enjoys art and painting. Morgan also enjoys knives and daggers, and knows quite a deal about how to use them as paintbrushes.
Biography: Created 3 years ago, Morgan was given life through the realm of shadows: the Umbra. Morgan was crafted through a ritual, which had breathed life from the Relic into the cold pale vessel. Somehow instilled with the various arts of assassination, Morgan was to serve as a hidden blade deeply concealed within the metaphorical sleeves of the creator, not as the greatest assassin perhaps, but rather the greatest weapon of the greatest assassin.
However, the creator ultimately deemed Morgan a failure, having failed to instill a mindlessness in lieu of the Relic’s own sentience. To which Morgan was not destroyed, but rather unleashed into the world by abandonment. To Morgan birth as this was akin to waking up a complete human being yet not knowing who or rather what one was. The innocence of a newborn tainted with the knowledge of dark murder, instantly became lost as Morgan took the first life of an unfortunate soul who had accidentally discovered the Alchemist’s hidden project. The rest of the story is coloured red, as Morgan became a wandering mercenary to find the proper parental figure to serve and perhaps even have a normal “childhood” if one could call it that, with despite all the killing.
The most current position Morgan hold is as a personal retainer Mrs. Elise Deltrith, an Othean upper class noblewoman who had the fortune of enjoying her nobility without her late husband. The Mistress, as Morgan calls her, has taken quite a liking to Morgan and the beautiful plans she has for her dark child.
Personality/motivation: Morgan is a rather hushed being with the silence of a ventriloquist, speaking softly in an entrancing feminine voice seeming to come from nowhere as unmoving lips smile suggestively. Flaunting certain assets, Morgan enjoys the literal arts of murder, death and assassination and holds an innate undying loyalty Morgan has to the current user. Given this, Morgan has mixed feelings with playing with the assassination target and carrying out orders efficiently. However, beyond enforcing the will of others, one does begin to question if Morgan has a will of its own. In as much one could speculate Morgan’s motivation in live is to serve someone, or perhaps something.
Relations: Mrs. Elise Deltrith and her household, a small noble house in Othean, within two days travel of the main capital set in a secluded country side, teamed with a few dozen serfs who run the production of wine.
Final Point - Secrets: (Later)
Theme Song: (Never asked for one of these before, thought it would set the mood while I read CSes. Totally optional.)