Hidden 10 yrs ago Post by Marc
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If you have any ideas for antagonists and how we can integrate them let me know. I mean I'll need to spoil stuff about the story to you for everything to make sense so I guess if you're okay with that then feel free to message me.
Hidden 10 yrs ago Post by CallMeMisterSmith
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Bens Theme Song!

I'm certain at least one of you is familiar with the tune, as soon as I heard it I knew it was the theme for him!
Hidden 10 yrs ago Post by CallMeMisterSmith
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Stupid double post, i hate when my internet goes screwy
Hidden 10 yrs ago Post by Ostarion
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Ostarion The Skeleton King

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Marc said
If you have any ideas for antagonists and how we can integrate them let me know. I mean I'll need to spoil stuff about the story to you for everything to make sense so I guess if you're okay with that then feel free to message me.


I currently have a solution for the whole antagonist issue, I can PM you those details also, if you're interested.
Hidden 10 yrs ago Post by Scrub Mage
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Secretly Ostarion is the head of our little cult.
Hidden 10 yrs ago Post by Marc
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Alright I'm gonna be at work again today but before I go I'd like to say that I've made a decision. Symphonia I've decided that if by the time I get back from work the other S class CS isn't finished yet then you're character gets the spot. Just because I don't want to keep you waiting to be accepted much longer
Hidden 10 yrs ago Post by Phobos
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I''m fine with not having the S Class spot
Hidden 10 yrs ago Post by Kimono
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This looks fun, its it still open for a new mage? hehe
Hidden 10 yrs ago Post by Marc
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thanks Phobos, With that Symphonia your character is accepted.

And yes we are still open Kimono

EDIT: and also I just realised my Harlequin Mirage helmet in Warframe should be finished building. Now time to take all the screenshots.
Hidden 10 yrs ago Post by OwO
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I'll probably write my first post once the first mission has been started.
Hidden 10 yrs ago Post by Marc
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Will you be participating in the haven quest
Hidden 10 yrs ago Post by OwO
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Most likely wandering around that area.
Hidden 10 yrs ago Post by Meltrx
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Is there still room for one more? I was planning on making an RP similar to this one, but seeing that its already here I thought I might as well ask if I could join.
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Is there still room for one more? I was planning on making an RP similar to this one, but seeing that its already here I thought I might as well ask if I could join.
Hidden 10 yrs ago Post by CallMeMisterSmith
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So whats the plan from here? should i be planning this next phase with pollux giving us the ok? or are we gonna be pissing the old man off and sneaking out after dark? lol
Hidden 10 yrs ago Post by OwO
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ʙ ᴏ ᴛ ʜ
Hidden 10 yrs ago Post by Ostarion
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Venn Avourel, the Scourge of the Sands


'Let me weigh your hollow soul...'
Age :
16

DOB :
30th October

Gender :
Male

Sexuality :
Heterosexual

Other Details :

Guild Mark


Venn's guild mark is not located anywhere on his body, instead, his Guild Mark has been stamped on the back of all of his shirts.

All of them.

Personality :
Expressionless, monotone and calm. These are some of the many words used to describe Venn. He very rarely changes his facial expression, and when he does, it is ridiculously difficult to see, as he constantly wears a scarf which conceals his mouth. Venn never seems to worry about anything, and will attempt to complete jobs set by Ishak Dagon with as much efficiency as possible. He dislikes the very thought of someone opposing Ishak Dagon's rule, and will attack anyone who either questions Necropolis' ideals, or gets in the way of them. Some people consider Venn to act stealthy in certain situations, as he is known to simply appear from nowhere at times, much like a ninja. Of all members of the Dead Triumverate, Venn tends to be talked about the most often, but is actually seen the least; while Akal tends to lead collecting expeditions in order to sustain Ishak Dagon, and for his own pleasure, and while Tau essentially does odd jobs and various other tasks, Venn is the one who is normally called for jobs which will have an impact on the guild's current state: Such as collecting Lacrima from an island to power their magical devices and retrieving magical artifacts for use later. Venn is also considered to be the most sane of the Triumvirate. Akal is an insane glutton, whilst Tau experiences egregious mood swings, making Venn's emotionless nature seem the most normal.

Although he doesn't realize it, Venn will occasionally face the opposite direction of the person he is speaking to, this is more often an occurrence when he talks to enemies, rather than allies.

Arsenal :

Weapon



A fairly basic spear with no special attributes which Venn carries around on his back. He no longer needs to use it due to his magic, but it helps when he wishes to fight someone with a melee weapon.

Items
All of Venn's items are stored within a small satchel - commonly worn on his right side.

. 50,000 Jewels
. A single Lacrima crystal - used to power magical vehicles.

Magic Type : Lost
Mage Rank : Necropolis does not rank their members, but it is worth noting that Aedius is apart of Necropolis' Dead Triumvirate.

Magic :

Sand God Slayer Magic

Sand God Slayer Magic is a Caster Magic, Ancient Spell and a type of God Slayer Magic that utilizes the element of sand.

An Ancient form of magic which grants the user the power to slay "Gods" by incorporating the element of sand into the user's body. This allows them to produce black sand from any part of their body, mostly for offensive purposes. By consuming sand that isn't their own, Sand God Slayers can replenish their power quickly and rid themselves of fatigue. This essentially makes Sand God Slayers immune to magic involving sand, as they can simply eat it to become stronger. Sand Dragon Slayer magic is unique in the sense that it is technically weaker than most other God Slayer Magics in terms of offense, due to an enemy simply being buffeted with black sand, rather than being electrocuted or hit with flames. Instead, Sand God Slayer Magic is dangerous because of it's versatility, and it's quantity. Sand as an element is adaptable, and can be molded into different shapes.

Spells :

Supportive
You're joking.

Offensive

Sand God's Anhur - The user gathers black sand in one hand, and places it on the ground. Seconds later, multiple pillars of black sand burst from the ground, damaging enemies and sending them upward.

Sand God's Scirocco - The user gathers a large amount of black sand in both hands, and fires it forward as a spiraling sandstorm.

Sand God's Bellow - The Sand God Slayer's exclusive God's Bellow, incorporating the element of sand. The user breathes out a massive stream of black sand toward the opponent.

Sand God's Scimitar - The user swipes one of their hands, creating a blade of black sand which flies toward the target.

Sand God's Throne - Lifts the user by creating a tornado of black sand underfoot.

Defensive

Sand God's Geb - Creates a powerful but brief sandstorm which surrounds the user for a short moment, protecting the user from most magics.

Sand God's Wall - Erects a wall of sand to block attacks, lasts longer than Sand God's Geb, but can only block in one direction.

Advanced Offensive

Sand God's Set - After a long channeling time, Venn flicks a small ball of floating black sand to the target location. One it has reached it's destination, the ball of sand remains in place for twelve seconds, after which it explodes violently, with a fairly large radius, and dealing a large amount of damage.

Sand God's Ra - Drawing power from the sun, and after amassing magical power, the user releases a brilliant concentrated beam of radiant, hot sand which burns enemies.

Sand God's Ra Incantation:
'The sun rises,
and heat bears down upon you...
Sand God's Ra.'

Biography :

'One day, the black sand will swallow this land, and on that day, Venn will reign.'
- Ebzidan, Great Hobo of Verde


Far from Fiore, across the vast expanse of the ocean lies a great land, consumed by everlasting sand. This land is known as the great desert Verde, where the sun beats down on the inhabitants endlessly and mercilessly. There is only one civilization within Verde; Shale. Shale was a very large civilization which had managed to stay prosperous, despite being inside of the desert. It's people were hard-working and spiritual, and were ones to follow ancient traditions set by their ancestors. At the very top of Shale's hierarchy was the emperor, who would hold the most power over the desert. The emperor of Shale would be known as the emperor of Verde in it's entirety:

Everything the light touched, was theirs.

Verde was not simply an empty desert, and was a land well known for it's great tomb, Akar's Rest. It was a monumental tomb, founded by Verde's first emperor, Akar, created to contain all of Verde's past leaders, artifacts and treasures. Naturally, there were some who could not resist the allure of potentially stealing these ancient treasures, and after a deep and complex discussion between the emperor and his advisers, shamans and oracles, guided by spiritual means and lasting for thirty days. A decision was made to have a single family guard this newly created tomb. And the family chosen to guard this tomb was the family of Avourel - large and abundant, with many magic users and warriors within their midst. Originally, the Avourel family were reluctant - to be forced to guard a temple for tens of generations to come was daunting, almost like slavery, but the family was soon forced to relent at the hands of Akar's royal guard.

Though he had not been born yet, Venn's destiny had already been altered and set in motion by Akar's decision.

The Family of Avourel - Now known as the Avourel Clan, guarded Akar's Rest with an endless fervor. Members of the clan were either warriors, or mages with magic that was capable of killing. Acid magic, sword magic, even darkness magic. Almost no form of magic was considered useless to the Avourel Clan, and the variety the clan members held over their magic ensured that no attempted thief or bandit was prepared to face them. Akar was pleased with his decision, and continued to work to make Verde one of the most precious land of all time. Several years after Akar's death at the hands of an unknown mage-assassin, Venn was born. Despite the death of Akar - who was now buried in Akar's Rest, the Avourel Clan's tradition of guarding the tomb was now set in stone, and would be carried out by emperors to come.

As Venn grew, he bore witness to many of the feats of the Avourel clan. He watched as time and time again, one of the Avourel Clan's members would simply brush of the attacks of bandits and thieves as if they were nothing. Many were never even able to reach the treasure, to the point where some began to create elaborate stories of the treasure within the tomb, and how the Avourel Clan were like shadows, they lived extremely close to the temple for the most part, members would occasionally leave and travel to Shale to bring back food and water. As a result, the Avourel clan was also believed to be some form of myth, and they soon came to be known as a curse which almost immediately kills anything which enters the tomb. The Clan didn't mind, however. Being a near myth allowed them to work much more efficiently. Venn himself was chosen to be taught spear-play, rather than using magic. By the time he had come to the age of 10, he was being harshly worked for preparation of his future role as an Avourel Guard.

Venn was treated differently than the other children in the Avourel Clan, he was worked more often than the other children as an experiment, to see if it would improve him as a guard when he came of age. Many hours each day were dedicated to training, only stopping to eat and sleep, and to occasionally deal the killing blow to an intruder - if he was lucky. Venn was already isolated from most of civilization by living close to Akar's Rest, but by having most of his day dedicated to training would eventually make Venn bored and tired. As he grew older, Venn was given more opportunities to guard the tomb. These instances slowly began to provide him a sense of entertainment. He felt that he was working for a great cause - to defend Akar's Rest, a great tomb which contained all of Verde's treasures, was a great honour to him.

By the time Venn had reached 14, he had been made to lead a guard for the night. The elder members of the Avourel Clan believed Venn to be ready - despite his young age. It was likely that he would have succeeded in defending Akar's Rest too.

Had the intruder been anyone but this.

A mysterious and intimidating mage had known of Akar's Rest for an extremely long time, and had supposedly arrived to obtain the artifacts within. He entered and dispatched of the many different Avourel Guards with relative ease, regardless of their magic type and strength, and to top it off - he did not need magic to do so. As this occurred, Venn realized that this mage would likely go straight to the treasure room. In preparation, Venn made his way to said treasure room and waited. Moments later, the mysterious mage entered the room without a sound, and stood, watching Venn. Venn in turn watched the mage, and they immediately began to battle. At 14, Venn was still somewhat formidable as a fighter. People tended to underestimate his abilities, giving him an opportunity to surprise them in combat. This did not seem to happen with this mage, and he instead fought with a merciless fervor from the beginning of the fight. Venn was naturally overwhelmed. By the time more Avourel Guards had arrived to provide aid, the unknown mage was gone, and Venn laid on the ground, defeated. To add insult to injury, the mage had not taken anything from the treasury, and had not even left a mark on Venn. He had simply defeated multiple members of the Avourel Clan, and left. Venn was distraught at this; for ages, Akar's Rest had been impenetrable, but that had finally changed.

The entirety of the Avourel Clan was disappointed in Venn, and they were sure to make it known. He was no longer worked daily, but was merely ignored. No matter what he did thereon, it would either not be acknowledged, or simply credited to someone else. This harsh form of abuse lasted for months before Venn finally snapped. He became enraged, not only at his failure, but at the entirety of the clan for their reaction to said failure. He vowed that he would find and kill this mage himself, at the age of 14, in the desert.

It took a great deal of effort, and by the time he had finally found the lair of this mage, he was in no condition to fight anything. He fainted metres away from the entrance of the lair.

Surprisingly, Venn awoke much later to find that he was inside of the mage's lair. The mage greeted him, but Venn immediately attacked him upon seeing him, and was promptly defeated again. Each time Venn became conscious, he would attempt to attack the mage, only to be defeated with ease. It was only until Venn calmed down and rested, that the mage spoke. His name was Thanus, a Sand Mage who seeked the origins of the One Magic. On his journey he had come across many treasures, and by managing to find him, Thanus offered him one of his most prized treasures. An ancient tome containing the details of Sand God Slayer Magic. Thanus had no use for anything less than the One Magic, meaning the tome was meaningless to him. But someone who harboured a great resent for his own people, someone like Venn, would find much more use for it. At first, Venn was reluctant to accept the gift, but he then considered what would happen if he returned to his clan. Realizing that he needed to pursue a greater power is what drove him to accept the tome, although he did not return to Akar's Rest. Instead, he stayed with Thanus, and studied Sand God Slayer Magic for two years. When he had become proficient at it, he returned to the Avourel Clan. Not to reconcile, but to demonstrate what he had learned to it's members. He dispatched of the Avourel Guards much like Thanus did, and immediately left afterwards. Within the desert, Venn was unstoppable, he was able to devour sand and release it as a blackened version for use against his foes. He had traveled to the peaceful civilization of Shale, and attacked a portion of the populace, his attack lasted for an entire day, until he was finally subdued through the use of magic, sealed away in a sarcophagus, and sent adrift across the ocean.

The original intention was to keep Venn adrift for eternity. The sarcophagus was meant to sustain the lives of anyone inside, specifically enchanted to subdue Venn. Of course, being secluded like this was extremely detrimental to his already angry self, and this only helped to reinforce his hatred of Shale and the Avourel Clan.

For months he drifted across the ocean, unable to do anything but sleep, and stare at nothing, until he finally washed ashore on Fiore. Although he was still technically not free. The sarcophagus was sealed, meaning he was still unable to get out. It was only until it was pried open by the magic of several cultists that Venn was released. He thanked them, and they allowed him a chance to join them. Technically in the debt of these people, he reluctantly joined. He was led back to the monastery that was the basing of the Necropolis Guild, and was introduced to the leader of the cult. A demon of immense power, but seemingly limited for some reason. The demon introduced itself as Ishak Dagon, and explained his plight, and how by releasing him, the demon would gain the power to destroy all but Necropolis, and craft a new world in which they would rule. Venn knew that this outcome would result in the destruction of Shale, but more importantly - the Avourel Clan. He agreed to help the demon, and soon became a member of Necropolis' Dead Triumvirate, a trio of high ranking generals within Necropolis.

Other :
N/A
Hidden 10 yrs ago Post by Scrub Mage
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Akal, the Glutton


Why be myself, when I can be so many others?
Age:
Assumed to be somewhere in mid to late thirties.

DOB:
August 24th

Gender:
Male

Sexuality:
Akal is attracted to corpses, simply because of the fact that he longs to taste their dead flesh in his mouth.

Magic Type:
Caster

Mage Rank:
Assumed to be Very High A

Magic:
Absorption Magic
Absorption Magic was the first magic learned by Akal. Whoever his body formerly belonged to had known this form of magic. Akal did not know about it until one day he ate a Mimic Mage. He was already devouring people when it came to his attention. It was a perfect match, considering that he absolutely positively savored the sweet and savory taste of flesh. Rotting flesh, tough flesh, soft flesh, charred flesh, it doesn’t matter to Akal. It’s all good and tasty.

Flesh Smithing
The second and only other magic learned by Akal "naturally", Flesh Smithing is a strange and vile art passed on to him by his guild master. Knowing this strange and disgusting magic, Akal is able to use the flesh of the dead and manipulate it into strange and wild golem-like creatures, as well as use their blood to add to his magical abilities, at least for a time. However, he does not use it as often as he can, due to the sole fact that flesh used in this magic becomes inedible and turns into an unidentifiable goo when the effects wear off, oh and the fact that the flesh-golems have a tendency to run rampant and attack friend and foe alike.

Mimic
A form of Mimic that Akal obtained after eating his first victim. Like the other forms of Mimic, this allows the user to copy an opponent’s magic. However, since this has been obtained through Akal’s absorption magic, all magic copied is noticeably weaker. There's also the chance of Akal really messing the smell up and hurting himself with it. That doesn’t mean that it’s useless though.

Satan Soul: Reaver
The Reaver, at least in Akal’s own description, was a very strange demon that only existed some time ago in the distant past; a shadow-like figure that toyed with its victims and devoured their very souls. Akal was taught Satan Soul: Reaver, so it is unwise to trust his words on the matter. The form of the Reaver is a shadow-like monster that feasts on the flesh of the dead. The more flesh it consumes, the more powerful it becomes. A perfect fit for a cannibalistic absorption mage. But, the longer he persists in this form, the less rational he becomes. Given enough time, he will turn not only against allies, but even against himself in a desperate attempt to quell the endless hunger that gnaws at his belly.

While in the form of the Reaver, Akal loses all of his magic, and instead gains the ability to use a significantly changed variant of Absorption Curse, rather than Absorption Magic. However, when the Reaver form wears off, is defeated, or somehow dispelled, Akal is significantly weakened and cannot use magic for some time. For these reasons, Akal rarely uses it and when he does, he will retreat at the first sign of serious danger, into a place where he believes he will be safe. One side-effect of knowing this magic is the fact that he always looks like he is in a significantly weaker version of the form, until he enters it. For this reason, his guild master Ishak, has jokingly referred to it as his "true form".

Spells:
Identity Theft
A strange “spell” that Akal does not quite remember learning, the truth is that the combination of Absorption Magic and Mimic Magic, only improved by his newfound knowledge of Satan Soul: Reaver. Only a spell in the loosest term possible, Identity Theft has warped Akal into, in “his own words”, “the most beautiful thing imaginable”. Whenever he consumes a person, whether it be using Absorption Magic or Absorption Curse, their memories, personality, and such, are added into Akal’s own. Akal’s own personality is the strongest willed, and thus it is the one that is in control for most of the time. However, there are moments of weakness where the others will seize control. This is usually done when Akal is tired and weak-willed, though there are brief moments that happen frequently, where someone other than Akal will speak.

Flesh Golem
Akal uses his disgusting abilities as a Fleshsmith to morph the flesh of an enemy's corpse into a raging golem. This golem tends to attack everyone that it can. Luckily, these golems are usually very weak. However, if there are enough corpses with flesh within the area, he can raise a small army of these raging golems, though he tends not to do that because they tear each other apart; but he can also use this flesh to create one large and hard to destroy raging golem. This spell is usually used as a last-resort as Akal retreats.

Blood Lust
Akal uses his fleshsmithing abilities to tear the blood from a corpse and use it to empower his abilities. This makes his Magic significantly more powerful, though it also makes him very hungry. After using Blood Lust, if he does not eat at least part of a victim's corpse, then his magical ability will fall significantly, and his abilities will be weaker than they usually are.

Capture
Tasty meals also mean new magic, sometimes.

Mimic
It is worth noting, this is significantly weaker than normal and Akal occasionally hurts himself with it, even if cast correctly and at his opponent.

Biography:
Akal found himself walking down a path. He was alone, but on his way to see someone. The smell of cooking meat was strong in his nose. A smile crept across his face as he licked his lips and savored the smell. But he was close now, and he turned right. Right again. Then he turned left. Then he continued straight for a long while. Then right. Then he awoke. Akal tossed and turned as he awoke with an angry look on his brow. It was that nightmare again, the one that he always had. It angered him. He was unsure of whose memories it was, but he knew it was the result of so many personalities in his mind. Each dream was a vivid memory, remembered in disturbing detail. He was able to see the world through their eyes, but what he saw disturbed him.

Akal wasn’t always Akal. This much he knew. Sometimes he was someone else, other times he was everyone at once, but on occasion, he was nobody at all. The personalities gnawed at him. They hated him. They loathed being imprisoned. But it wasn’t Akal’s fault. Akal had not been the one to begin this unholy and twisted practice. It was, in fact, the original personality. A personality lost to time, or perhaps buried beneath the rest, to be forgotten by them. But this personality was a monster in its own right. Whereas Akal was not the most morally correct person, he never dreamed of keeping the conscious mind of his victim as a prisoner within his own mind. But whoever had killed Akal had. The two were alike, that much he knew. They both devoured. But where Akal devoured out of desire to taste delicious meat, the first personality had devoured others to absorb and learn. They both craved something so much that it had driven them to madness. Perhaps they were the same, but Akal had forgotten.

But Akal was a resilient personality, one that did not desire to be anyone else. The other, was a weak willed and envious personality. It had desired to be something other than itself, something it felt would be better. It learned to absorb others to try and satisfy this deep and infinitesimal craving. In the end, it had destroyed itself. The minds in inherited through this cruel practice were hateful and angry. They only let him see the world through their eyes because they were unable to control it. When he slept, he would dream their dreams and see their memories. It was a maddening existence, but it took no toll on the already mad personality that longed to see the world through their eyes. Few things made Akal stop to think, but this was one of those things. Even a man so lost as Akal would not be that envious, surely. The man wanted to be everyone other than himself, though he did not loathe himself. He simply wanted more. In the end, he got nothing.

That is, he had gotten what he craved. He got nothing for himself, other than the viewpoints of the other personalities that existed within him. He had gotten nothing, but at the same time, he had gained much. But that was his downfall. In his bliss, he became weak. Akal took his opportunity and took control. He hungered still. He needed to eat; he needed to consume the flesh of those that had lived. How long had Akal been like this? He knew not, for he spent countless eternities spiraling deep into madness while a prisoner in that vile being’s mind. Perhaps he hadn’t always been this way. But he was now, and that was all that mattered. He hungered for the flesh that he no longer had. Sure, he had the flesh of the original personality, but that was not his. He grew jealous of the others, and this is what led to the hunger that gnawed at him.

The cannibal named Akal found that eating others was the only thing that gave him pleasure in life. The fact that he had known the same type of magic that the original personality had known, only served to give him a reason to eat others. Absorption Magic, what a thing it was. He savored the digesting of a person whom he had consumed whole. It was an exhilarating thing, one that made him very happy. But his violence soon brought him to the attention of a powerful guild. He had eaten a few of their members, gaining their memories and thoughts, he gained their souls effectively.

But instead of being punished, he was rewarded. He was promised an endless source of food, so long as he would bring certain people to the guild master, whom was ancient beyond understanding. The guild master took pity on the creature and took him underneath his metaphorical wing. He taught Akal control, discipline, and magic that Akal never thought he would know. He brought some semblance of sanity back to the maddened personality. He taught him the uses of flesh beyond devouring. And he also taught him the form of the Reaver: a form that worked all too well with Akal’s unique “position”.

Akal no longer devoured so frequently, though the hunger gnawed endlessly at him, he was able to resist it. Instead, he became a servant to Necropolis. He would fetch those that the guild master needed to stay alive. Those that the guild master rejected, he devoured. Those that the guild master needed punished, he devoured. But Necropolis gave him purpose; a purpose that was much needed. Akal is a lost soul; his only purpose is to serve Necropolis and to devour. He must satisfy his endless hunger, a task that will never be achieved. But he will serve Necropolis. It is this that drives him; and it is the fact that this drives him that has earned him a place in Necropolis' Dead Triumvirate, ever obeying the commands Ishak has given him, as if he were nothing but a loyal dog.

Personality:
Deranged, psychotic, hungry, conflicted, split.
All of these are words that describe Akal. Mad with hunger and rage, the man known as Akal is hungry for the flesh that most living men carry on their bones. This hunger drives him to do heinous acts that any sane man would deem disgusting and awful. Akal’s unique talent of absorbing the minds of those he eats only serves to madden him more. On occasion, he will be someone other than Akal. Sometimes he is someone else, other times he is everyone trapped within himself at once, but on occasion, he is nobody at all. However, Akal is able to remain calm and orderly, even able to carry on a proper conversation. At least, he is now. Ishak is to thank for this, for he is the one who took Akal in as his own. The true nature of Akal is seen usually when he is hungry, though it can also be seen when he is determined to fulfill a task for Ishak. This is his only purpose, or at least the only thing that he believes is his purpose. While Akal is indeed mad, it may be hard to find out at first. That is, at least, until he starts ranting about the delectable taste of flesh in between his teeth and upon his tongue.

Or he lets his guard down just enough to where one of the many personalities trapped as prisoner within him attempt to wrest control from him.

The many personalities trapped within Akal have a tendency to try and do that, in fact. It is only with a steel will and an unending hunger gnawing at him that he is able to remain in control most of the time. Occasionally he may stop in the middle of something (including combat) to attempt to regain a "foothold" in the constant battle that rages within himself. The most obvious sign that one personality has temporarily knocked him out of his place is when it starts talking. It will usually scream, beg for mercy or death, cry, etc. Though after a short time, Akal is able to regain control. Luckily, this is not too common of an occurrence.

Akal himself, when in public, will hug his cloak tight and keep quiet. He is usually accompanied by someone, so seeing this is rare. The reasoning he gives behind this is the fact that he drools when seeing "such tasty looking meats and juices". It takes a lot of effort to conceal his shaky hands, but he can do it, and will in public. While not shy by any means, he is cautious up until the point where it is not necessary. Despite his aggressive nature, he tends not to enter conflict too often, instead preferring to do his business in the darkened corners of slums, where none will miss his victims.

Arsenal:
Cloak
"The last link to the original owner of Akal's body. It has since become a part of Akal, erasing any link it might have had with the original owner's past."
A cloak that has become one with Akal, it appears as a solid shadow thanks to his attunement with Satan Soul: Reaver.

Carnivore’s Teeth
"When he descended far enough into madness, he became naught but a beast driven by hunger. Despite being reeducated by Ishak, he still uses his natural weapons, for they are all he knows how to."
Akal’s only weapons are his magic and his body.

Other Details:
Akal has the shakes due to his cannibalistic nature. No guild mark that is visible, though when asked about it he says that it is actually somewhere along his arm. He never says which arm, though. It's likely that he's only saying that to avoid getting an actual guild mark.

Akal also refuses to eat embalmed corpses. He claims that "they taste all wrong. No juice in their meats."


Akal, the Reaver

"His magical power is only matched by his hunger. He is truly a threat to us all.'"
- Ebzidan, Great Hobo of Verde
Age:
The Reaver Form itself is ancient, taught to Akal by Ishak.

DOB:
Akal learned Satan Soul: Reaver on February 7th

Gender:
Male

Sexuality:
N/A

Magic Type:
Curse

Mage Rank:
Still assumed to be very high A, though restricted to very few spells initially.

Magic:
Absorption Curse
The Absorption Curse that Akal employs is much weaker than a true demon’s, as well as much different, though it is still more powerful than his Absorption Magic. While he cannot absorb souls or magic through touch, he may still stretch his limbs into unholy proportions. This does not hurt him, due to his strange shadowy nature. When he eats a corpse in the form of the Reaver, he gains the victim’s magic as well their soul, for the remainder of his time spent within the Reaver form. He can unleash these souls in the form of a minion that will help him to feast more. These minions, when slain, will weaken the Reaver form, due to the fact that they are still empowering it. As the Reaver form collects more souls, it is able to sustain itself for longer, as well as become stronger physically and magically. Given enough fuel, the Reaver can become a very intimidating foe, though the amount of fuel for this to happen would be very, very, very hard to gather. Even if they are killed, the souls that Akal absorbs will have identities that join with the mind of Akal.

Spells:
Warp
A simpler spell in the form of the Reaver, Akal warps himself into a monster-like figure by stretching his limbs to disgusting proportions.

Protector
A spell that allows Akal to summon any of the souls he has consumed as the Reaver into battle, albeit in a much weaker and smaller form.

Feast
While not really a spell, Akal is able to feast on the corpses of fallen victims, absorbing their souls (as well as magic) and gaining power in return. The more victims consumed, the more powerful he becomes; and the longer he is able to stay within this disgusting form.

Tainted Absorption
Due to the corrupt and demonic nature of the Reaver form, the magic Akal absorbs within the Reaver form is only kept until he returns to his standard form, however, due to this very same nature, the magic he uses is stronger than the originally absorbed magic.

Biography:
He remembers the first time he took on the Reaver form in excruciating detail. It hurt. It hurt a lot. It changed him forever. It made him a shadow of his former self, literally. His belly, as well as his mind, cried out in pain unimaginable, but not impossible. It filled his mind with even more madness that first time. It made his hunger increase. He became hostile towards his teacher. He lashed out in anger and slew him. But this was not Akal's memory. It was someone else's. Not Ishak's, but it was something Ishak had remembered. Akal's first transformation was a success. He had been warned about the nightmares that would haunt him for some time. But still, they paled in comparison to those that haunted him already. This was why he was so successful in using the Reaver form.

The hunger pains Akal. But it pains him much more when he is the Reaver. This is because it drowns out the other personalities within his mind, it quiets them and allows them to rest. But not Akal. Akal is conscious as the Reaver. Since there are no other voices yelling in his mind, he is alone with his thoughts, and thus alone with his hunger. The hunger pains him much more because of this. But every meal serves to satisfy it unlike any other. Each new meal is new and unique, each meal satisfies not only his belly, but also his mind. It makes his soul calm. But when he leaves this form, there are always more voices in the mind. They drown out the pain, but also other things that Akal does not care about. They yell at first, giving Akal a headache. But soon they calm down and accept their fate, quieting and sometimes even silencing themselves. The Reaver is a parasite, but Akal does not realize this entirely.

Akal was not taught Satan Soul: Reaver like many are taught certain forms of magic. Instead, he was entitled to a piece of Ishak's own memory of the magic. While many might compare it to a Lost Magic, that is not the case at all. It is in fact a form of Satan Soul, though one that was never quite popular. Perhaps this is because of the strange toll it takes on its practitioners. But as Akal is already quite mad, he loses very little. Or maybe he is just blind to how much, exactly, he is losing. All that matters to him is that it quiets the personalities within him, it makes him calm. It is a beautiful thing, in his eyes. It is part of him. It was taught to him by Ishak, the one who brought sanity back to the maddened Akal. It is a reminder of that.

The longer he is the Reaver, the more reason is lost to ever return to his normal form. With the ability to consume souls, why would he ever wish to return to his normal form? If he exists as the Reaver for too long, he becomes like a lost beast, ignoring all reason and complex thought. He attacks foes and allies alike, even turning on himself if there is nothing else to quell his hunger with. The longer his stays like this, the further he falls into madness. Perhaps he knows this, perhaps not. But regardless, Satan Soul: Reaver is a very risky magic, giving him power, in return for the souls of friends, allies, and foes, as well as his small amount of sanity. Beyond this much, Akal knows little about the true nature of the form of the Reaver, though he believes it is more powerful than he lets on.

Arsenal:
Reaver Form
"The hunger only worsens when he shifts into his Reaver form. But that just makes each meal that much more satisfactory."
While in the Reaver form, Akal's already vicious teeth and unarmed skill are made even more vicious. With each soul absorbed by the Reaver and each ounce of flesh consumed, these vicious things become even more powerful.

Other Details:
The Reaver's antlers can grow along with its limbs. When Akal is in this form, he does not suffer from the shakes or his unstable personalities. However, the hunger he feels is increased by a number so big that he cannot imagine it. That is why, when he leaves the Reaver form, he is exhausted.
Hidden 10 yrs ago Post by Ostarion
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Ostarion The Skeleton King

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Necropolis



'Pray that Necropolis never succeeds, for I fear the day his shackles are removed'
- Ebzidan, Great Hobo of Verde (Damn, why does he know so much?)

Founded by the great demon Ishak Dagon, Necropolis is a guild/cult dedicated to his sustenance, and eventual release. On that glorious day, Ishak Dagon will consume and destroy all but the members of Necropolis, who will establish a world where they will rule. By providing sustenance in the form of lacrima, souls, bones and flesh, Ishak Dagon slowly becomes more powerful. In return, Ishak Dagon provides his magical knowledge, his great monastery, and the promise of leadership in the world to come. Most of Ishak's demands are fulfilled by the members of the Dead Triumvirate, three of the leading powers within Necropolis, although there are currently only two of these leaders. The third member was sacrificed after attempting to stage a coup d'état. Since this incident however, Necropolis has gotten a new member of the Triumvirate.

The resides within a monastery far to the east of Magnolia, and north to Akane Beach, despite this, there is access to a large assortment of vehicles and holder magic weaponry, this is because of the fact that the Necropolis guild has a large following of cultists, which provides them with an admirable amount of money.
Necropolis Monastery location: Red X

Current Members

Hidden 10 yrs ago Post by Draexzhan
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Draexzhan Undertale Trash

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Ooh, that's a neat guild you've constructed. love the emblem and backstory and whatnot.
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