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Fallout: Generals of the Yakima Republic


A Non-Canon NRP, set in the Fallout universe.






Current Year and Month: January, 2282.
Summary


War. War never changes.

The year is 2282, just over two centuries since mankind wrapped himself in the flaming cloak of nuclear fire.

Now, as then, nations are arising with ambitions too grand for them to fully comprehend. What had been the American Southwest has united under the flag of the New California Republic (NCR), dedicated to old world values of democracy and the rule of law. Despite the odds, and the several bitter conflicts the NCR has strived and struggled through, it has survived the bloody test of time, and stands as the known world’s only super power.

Having comprehensively defeated Caeser’s Legion at Hoover Dam in the year 2281, the NCR has been free to spread its fingers further into the radiated wastelands. Always, it searches for resources to supplement its rapidly increasing population. These searches are driving it unwittingly into campaigns of conquest, war, famine and death. The lessons of their forebears forgotten.

In the North-western United States, arises another republic, under another flag. Formed from a grand alliance between traders, raider gangs, sentient RobCo robots, Super Mutant bands, Brotherhood of Steel Outcasts and vault dwellers, it stands in stark contrast to its southern neighbour. Social cohesion is near non-existent, and centralised government is a distant dream.

The Yakima Republic, located in the former state of Washington, functions on a cocktail of military councils, political bureaucracy, limited democracy and the bloody minded perseverance of its population. Despite all this, it can perhaps, make for a better alternative to the Old World values flaunted by the NCR.

After all, the very foundations of the Republic hinge upon the point of mutual cooperation between peoples, where Super Mutants, Ghouls, Humans and even robotic entities can co-exist… to a degree. Such social ideals are ground breaking, though perilously fragile, and perhaps pave the way to a brighter future.

In recent months, it has come to the government’s attention, that the NCR have heard word of Yakima’s establishment as a regional power. Rumours of an NCR presence in Oregon have further added to the fire. This has not only caused widespread panic amongst the populace, who fear they will soon be the victims of rape and looting from foreign soldiers, but also the highest government officials.

Though the NCR's intents are not clear, they are known throughout the region as conquerors, racists and thieves, and as the Yakima Republic has founded itself a lucrative land of trade, agriculture and bustling industry, it feels particularly threatened. Most are of the mind that the NCR, having shown its lust for resources during the costly Hoover Dam campaigns, will attempt to make Yakima another jewel in its crown. Either way, the common man doesn't trust them, and the affluent man fears them. War is inevitable, but the Yakima Republic is dwarfed by the sheer vastness of the NCR's territorial ownership and population. If things do go the way most suspect, then the war will be a one sided exercise... yet there is hope.

Whilst the NCR’s war machine may be tied down to its democratic process, the Yakima Republic’s is not.

Under Congressional Degree, formally realised in New Yakima City, the Republic has declared a state of Total War. The constitution has been suspended, for the duration of the crisis, and the President has assumed total authority of Republic’s military.

Before the Yakima Republic can even begin to think of confronting the NCR in a pitched engagement, it must first tend to more pressing needs. The former state of Washington is awash with raider clans, tribes, Enclave remnants and Super Mutants. If the Yakima Republic is to be to the NCR, what Carthage was to Ancient Rome, then these lands need to be claimed, and foreigners need to be brought into the Republic’s borders.

War. War never changes.

How the RP Works


- Players are a General, serving in the fledgling Yakima Republic’s military.

- The Generals lead armies, personalised by them.

- The Generals are issued orders from the President.

- Orders last an in-game week, regardless of number of posts required to finish them.

- When a majority of players have completed their assigned orders, then new ones will be given. The game will progress in this way, one in-game week at a time.

- Players who do not finish their missions before others, will not necessarily be scrutinised, as their creative nature may lead them to drag it out. In this instance, their progress on the mission will be reviewed, and either halted – or extended, depending on the Republic’s situation.

- Players will be rewarded by the presiding President of the Yakima Republic for completing their missions.

- Players who go AWOL, or cause inconvenience to other players by stalling, will be relieved of their command, and their troops relegated to NPC control, or disbanded.

- Orders do not have to end in a “win” scenario, if a player feels they shouldn’t. A defeat will not be scrutinised in the OOC, but it will be in the IC.

General Sheet


Post your General, Army and Headquarters sheet in the OOC.

[b ]Name:[/b]

[b ]Age:[/b]

[b ]Race:[/b] Human, Ghoul, Super Mutant, RobCo. Custom races are allowed, so long as they fit within the Fallout Universe. If unsure, run it through the OOC for feedback. Or await my judgemental eye.

[b ]Gender:[/b] Super Mutants are erm, what’s the word? They don’t have anything. Robots, well, unless your machine is from RobCo’s line of sex toys, then I guess it hasn’t got a gender either.

[b ]Rank:[/b] This is an aesthetic trait, as all Generals initially start on the same level of authority. However, various factions comprising the Republic will have different styles when it comes to naming military ranks.

[b ]Brief Origin Story:[/b] Your General’s life, briefly, leading up to this point. Essay not required.

[b ]Appearance:[/b] So that if other players have to address him/her/it in person, they know what him/her/it looks like. Pictures, or text will suffice.

Army Sheet


The Yakima Republic’s war machine is still in its infancy. High-tec weaponry exists, but it is a finite resource. Vehicles are a forgotten dream, lost to the inhabitants. No one piece of equipment has yet been standardised across the board, and it’s down to the presiding General to equip his/her/it’s men/not-men. Bear this in mind, when personalising your force.

[b ]Army Name:[/b] Examples: 1st Republician Guard Division/Lonan’s Ridge Watchers/Redfang Clan. Like the General’s rank, the name on the army will be stylised to suit those who serve in it.

[b ]Army Banner:[/b]

[b ]Army Specialisations:[/b*] This is important. Name TWO things your army is renowned for. Examples could be: Fighting in rough terrain, guerrilla warfare, special operations, heavy weapons, defensive fighting, offensive fighting, close-combat, tech-savvy, subterranean combat, urban combat etc. If you want a specialisation that you’re not sure will be allowed, then run it through the OOC.

[b ]Army Origins:[/b] Briefly state how the army came into being. Was it recently mustered? Has it evolved from a band of raiders?

[b ]Army Racial Composition:[/b] Is your army limited to a certain race? Can ghouls serve? Are those Super Mutants okay to lend a hand? Why is there a robot running the field hospital!? Simply state what races your army accepts, and what races it disallows. This will have no OOC repercussions, you racist bastard.

[b ]Order of Battle:[/b]

Armies start with two companies, but will grow as the Republic grows. Here you will describe your two Companies, and add new ones to the list, as you are assigned them. The companies may be named as you wish.

*IMPORTANT* Company size depends upon the race that makes them up, use the below scale as a reference.

Human/Ghoul = 200 men/women per company.

Super Mutants = 60 per company.

RobCo = 60 robots per company. Though if someone starts trying to wiggle "tanks" into the picture, I'll come revisit this.

BOS Outcasts = 60 per company.

Example:

A Company: Human light infantry, armed with a variety of low-calibre rifles and pistols. (200)

B Company: Super Mutant heavy weapons unit, equipped with grenade launchers, machineguns and a detachment of shotgun-equipped storm troopers. (60)

Total Troops: 260

You can be as elaborate as you wish, what I have given is just a brief-straight-to-the-point statement of both companies.

Army Headquarters Sheet


[ b]Headquarters Name:[/b] Examples: Outpost 32, Sunnyside Barracks, Fort Winchester, Redfang Encampment, Mike’s Allotment, A29 Gas Station.

Anything really, it’s where your army is based, and operates out of. Be creative, or hopelessly dull.

[ b]Headquarters Description:[/b] Is it fortified? Is it based around/within a large pre-war/post-war structure? Is it located in a valley?

From time to time, bases may come under attack, from both internal and external enemies. Therefore, I need to know what kind of installations you’re all operating out of, so I can logically calculate NPC force types and their manner of attack.
Hidden 10 yrs ago Post by TheMusketMan
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Name: Android 9 'Ares'

Age: 92

Race: Rare android prototype developed by Enclave.

Gender: Portrayed as male.

Rank: Two Silver Stars

Brief Origin Story: In 2183, on the coast of Northern California, a scientist in a hidden Enclave facility found the schematics to a robot called Android 9. Development began immediately. The schematics promised an effective soldier and brilliant tactician. But there was on thing the higher-ups were iffy about, it's A.I. was dangerously close to human. It could have morals that prevented efficiency, but the scientist that found the schematics had much influence and was able to get production approved. It took 6 years, but Android 9 was completed. Due it it's A.I., it had to learn things like a normal person. After a year of tactical education and warfare, it was ready to work. It was an effective force, and the Enclave were very grateful to have it. But when it was off-duty, it spent most of it's time in the archives. There it learned about the past and about an especially intriguing concept, communism. It had observed the way people treated each other, even him. He found Communism would be a more effective way to run the facility, even the world. But he understood that in the past, communism had failed because of it's leaders. He would be a great leader. He rechristened himself Ares and slowly began his plan to convert the base to Communism. However, his plans were foiled by an officer who often antagonized him. This transcript was pulled from his archive:

Officer: Hey, Creep, what are you doing in here?
Ares: I am Ares, not creep.
Officer: No, you're Creep. And I asked you a question.
Ares: If you continue to deny me, I won't answer your question.
Officer: Hm. Sounds like this piece of crap is def-
*Gurgling and choking sounds*
Ares: You are a nuisance, I will eliminate you.
*Crack of bone and a thud*
[Transcript end]

Ares knew he couldn't stay now that he had killed an officer. He left in the dead of night, sabotaging the power on his way out. He wandered the wastes for many years, until he happened upon a town that would later become the Yakima Republic. He stayed there and helped out for 6 years before the Yakima republic was founded. He was immediately made a General. His ultimate goal is to convert the republic into a communist state, he believes himself to be an excellent leader and knows that if Yakima became communist, nothing could stop them.

Appearance:


Army Name: 1st Republic Energy Force

Army Banner:

Army Specialisations: Energy Weapons and Besieging Settlements

Army Origins: Being 92 years old, Ares had some time to travel around and meet some people. When he was ordered to build an Army he went to places where he was known and respected and allowed to recruit. He also fixed up many robots and reprogrammed them. Mutants and Ghouls heard of his policies of anti-racism and came to him looking for work.

Army Racial Composition: Ares recognizes and respects all races and their abilities.

Order of Battle:

Force A:

Medical Division: 30 humans and 2 robots (Laser Pistols and varied cheap melee weapons. Medical knowledge and supplies)

Recon Division: 20 humans and 5 ghouls (Sniper rifles/ hunting rifles and laser pistols/ 9mm & 10mm pistols. Outdoorsman skills and recon skills.)

Support Division: 34 humans and 10 ghouls and 10 robots (Anything works. Carries ammunition and other supplies.)

Force B:

Assault Division: 60 Humans and 50 Mutants and 20 Ghouls (Laser and Plasma rifles and secondary of soldiers choice. Mutants get heavy energy/ regular weapons)

Explosives Division: 15 humans and 20 ghouls and 17 Robots (Explosives of any kind)

Robot Division: 30 robots (All kinds of robots.)

Total: 300

[ b]Headquarters Name:[/b]The lab

[ b]Headquarters Description:[/b] Ares found this old pre-war car factory in his travels. When he became a General, he went back and converted it into his base of operations. Here he develops and tests new weapons and tactics. He trains soldiers here as well as repairs robots. Guards go on daily patrols and places where the chain link fence had fallen has been repaired with sheets of metal, barbed wire has also been installed on top.
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Name: James Conrad

Age: 38

Race: Human

Gender: Male

Rank: Colonel

Brief Origin Story: James used to lead a group of raiders. Known as the Black Death's. They would charge in the middle of the night and Kill adult males. They take the kids for training and women for breeding. However Jame's saw the emergence of the Republic he laid down his command and offered his services to the republic. He knew where most of the raider camps were and could easily take them down with his 250 Black Death troops. He returned with supplies and put an end to the raiding. He was given the rank of colonel and won a lot of support with the people who lived in small frontier towns also the loyalty of his men due to him fighting right in the thick of it. While most of the other commanders may dislike him and the people of the vaults he could care less.

Appearance:

Army Name: 1st Republic Hunters Battalion "Black Death"

Army Banner:

Army Specialisations:[/b*] Night Fighting and Expert Melee combat.

[b]Army Origins:
The raiders clan of Black Death joined with some of the first republic soldiers who's task was to put an end to raiding camps and slavers. After winning multiply engagement under the command of James Conrad the former leader of the raiders they we given better equipment and new orders.

Army Racial Composition: James only allows Humans to make up the real fighting force. He'll allow robots to deal with the wounder but never allows ghouls into his army unless they are to be used for slave labor or cannon fodder. As for super mutants he doesn't like them but knows how usuful they can be for carrying loads of equipment.

Order of Battle:

The 1st Melee Company "Death Warriers": These men are made up of veteran warriers and of the newest recruits. Personnely lead by James Conrad.

Johnson's Platoon: 24 Men and 1 robot: This is the medical platoon and people who oversee weapons repair and checking for anything salvagable. (Medium armored knifes and 9mm pitols)

Leo's Platoon: 50 men: The elite troops who are usually held at the back wear terrifing costumes to scare the enemy and tend to get wasted on drugs. They are bare chested (Light armored) and carry fire axes and throwing axes.

Jame's Platoon: 125 men The true brute force of the Black Death Hunters. Lead in by Jame's and loyal to him. (Medium armored and machete weilding troops and pool cubes.)

the 1st Hunting Company "Dead eyes": The sharpshooters of the Battalion and scouts who keep the way safe for Jame's

Alto's Platoon: 50 ghouls: These things are used as scouts and cannon fodder and are treated as 3rd class slaves.(Civilian clothes and have a worn knife.)

Luke's Platoon: 25 men:The snipers of the battalion hanging at the rear who can see acroos the entire battle.(Light armor)

Brian's Platoon: 75 men: These men equiped with Caravan shotguns and cleavers (light armored)

Pat's Platoon: 50 men: The men are the javalin weilding melee fighters of the hunters staying somewhat behind the front lines. (Light armor)

Total force of 400 men.

Army Headquarters Sheet

Headquarters Name: Black Night Hold

Headquarters Description: The base is built into a mountain. It it built stratigically near a death claw hive so if gun shots are heard they will come upon the attacked while the Black Death hide away in the fortress. (May add more)
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Name: Marcellus LeMay

Age: 37

Race: Human

Gender: Male

Rank: Lt. Colonel

Brief Origin Story: The story of Marcellus is quite simple. In the stratocratic USA in an extremely dangerous world, the best way to move up in society is to do so in the military. Once he graduated school on the base, he immediately went to Officer Candidate School and performed excellently there, leading to his command of one of the active forces of the US.

Appearance:

Army Sheet:

Army Name: First Battalion, Rifle Infantry

Army Patch:

Army Specialisations: They are rigorously disciplined to the highest standards of pre-war United States infantry, raising their ability in all areas (basically Jack-of-all-trades specialization). Their specialization, enabled by this rigid discipline, is on defeating non-conventional ememies, such as Super Mutants and Robots.

Army Origins: In the immediate aftermath of the Great War, there was a crisis of loyalties. To whom would the soldiers of the miraculously untouched Fort Lewis answer? The country was in unmitigated chaos, and soldiers were needed then more than any time before. Upon discovering the Enclave, the soldiers happily obeyed their directives until 2080, when under the constitution a presidential election was to be held. No such election, was in fact held, and as the soldiers had sworn to "uphold and defend" the constitution of the United States, they refused to accede to the President, and proceeded to do legal gymnastics to call a constitutional convention. The soldiers were sentimentally attached to the country and Army which they had served, and so retained the name United States of America. Eventually they joined the Yakima Republic in a confederative way, retaining a great deal of local autonomy but yielding foreign policy to the YR.

Army Racial Composition: Generally Human males and Robots only, for purely military reasons. For example, Ghouls' perpetual rotting poses extreme sanitation issues and the odor could be percieved by the opposing force.

Order of Battle:

1st Company and 2nd Company have the same organization.

Legend:
Position(number)-Rank-Primary Weapon
Unit(number of units)[total men]

Company HQ[34]:


Weapons Platoon[43]:



Rifle Platoon (3)[123]:



Hidden 10 yrs ago Post by LancerDancer
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We've got enough here for an Operational Theatre. You've all been accepted, and your orders have been issued in the IC.

Any questions, please ask. For those of you who were with me for Rome, you'll notice the format has changed from kindly worded letters to nitty gritty detail.

Also, please note, I'm changing the game turn time from one in-game month, to one in-game week, given the reduced scale of operations.
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Name: Melanie Torbrough

Age: 35(Says she is 26)

Race:Human

Gender:Female

Rank: Colonel

Brief Origin Story: Melanie tends to hide her beginnings from people she comes across. What is known about her is when she came into leading a small group(5-9) of townspeople against a hive of feral ghouls. Melanie succesfully infiltrated the hive without alerting the feral ghouls and laid down explosives at the portion of the cave which lead deep into the hive. When the dynamite exploded, the towns people were to shoot at any feral ghouls that came running out. Meanwhile, Melanie had gotten safely from the explosion and killed any feral ghouls that came to investigate the cave in. Melanie was around 25 years of age when she was appointed the town sheriff. Eventually, Melanie was appointed the head of the militia of all the towns in the surronding area(total of 100 humans). Melanie eventually left the militia and joined the Yakima Republic. When asked why she left, she simply said 'Let's just say that somebody wanted to kill me.'

Appearance:


Army Name: 1st Republic Infiltrators(The Black Widows)

Army Banner:

Army Specialisations: Infiltration and Recon

Army Origins: It wasn't until recently that the Black Widows had come into being. Every member of the Black Widows have been hand picked by Melanie herself. Some of the members are people Melanie use to serve with. Most of the members are women who have particular sets of skills at getting into places they aren't suppose to be in.

Army Racial Composition: Melanie is far from against having races other than humans in her army. But, Melanie will not accept somebody who she believes won't fit into the army or cause conflict with other soldiers.

Order of Battle:

Rico's Recon(1st Company)

Forerunners(1s platoon), 30 humans(10 females, 20 males) and 5 ghouls(2 males, 3 females), equipped with light weaponry(knifes, pistols, and hunting rifles(wielded only by 10 humans and 5 ghouls))and light armor(mostly raider armor or leather armor).

Silencers(2nd platoon), 20 humans(15 females, 5 males) and 10 ghouls(5 females, 5 males), equipped with knives and low calibre pistols(.32 pistols and 10mm pistols) and light armor/civilian clothing.

Watchers(3rd platoon), 20 humans(10 males, 10 femals) and 20 ghouls(14 males, 6 females), equipped with knives, low calibre pistols, hunting rifles(10 humans and 10 ghouls), and light armor(leather).

The Widows(2nd Company)

Infiltrators(1st Platoon) 30 humans(all females) and 5 ghouls(females), equipped with knives and .32 pistols, wear civilian/very light armor.

Collectors(2nd Platoon) 20 humans(Females) and 10 ghouls(females), equipped with knives, light armor, and 10mm pistols

Cleaners(3rd Platoon) 40 humans(20 males, 20 females), 20 ghouls(10 males, 10 females) and 5 Super mutants(males), equipped with knives, assault rifles and pistols, wears light to medium armor.

Total: 235

Headquarters Name: Subway Station 88(The Hourglass)

Headquarters Description:Subway Station 88, nicknamed the Hourglass by the Widows, is a pre-war subway station fitted with enough bedding to fit all the Widows. The Widows have cleared out the majority of the subway and blockaded any entrances from other subways. The main ground entrance is always guarded by two super mutants from the Cleaners. The Widows have seperated parts of the subway so that each one does different things. There are three major rooms in the Hourglass know; Living Quarters, the Entrance, and the Armory. The living quarters, as its name states, is where everybody in the Widows live. Even Melanie sleeps in the same area as her soldiers. The entrance is the above ground entrance which the Widows guard which has been fortified. The Armory is where the Widows keep all of their weapons and armor. Unlike the other rooms which are simply cut off from each other by a wooden barrier, the Armory is a guard room with fridges lined up to block the glass.
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Hidden 10 yrs ago Post by So Boerd
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Sorry for the curbstomp post, but, they were using a REALLY bad plan. That town is not big enough to withstand an assault by twice as many men as as it had inhabitants. Static, passive defense is also poor planning.
Hidden 10 yrs ago Post by Pepperm1nts
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I was thinking of going with an Intelligence group, but it looks like someone beat me to it. Before I make another sheet: Are we allowed to make a General in charge of a mechanized group? It's about the only thing that hasn't been done. The NCR has a mechanized group, so vehicles ARE a thing in the Fallout world. I would absolutely understand if I had to keep the numbers relatively low, though. If I am allowed to do that, then I'm officially calling dibs and will probably write something up soon.
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You know, you don't have to serve a totally different battlefield role.
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Hidden 10 yrs ago Post by LancerDancer
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Pepperm1nts said
I was thinking of going with an Intelligence group, but it looks like someone beat me to it. Before I make another sheet: Are we allowed to make a General in charge of a mechanized group? It's about the only thing that hasn't been done. The NCR has a mechanized group, so vehicles ARE a thing in the Fallout world. I would absolutely understand if I had to keep the numbers relatively low, though. If I am allowed to do that, then I'm officially calling dibs and will probably write something up soon.


The NCR may a mechanised group, but the Yakima Republic is years behind them as far as technological development is concerned. That's why we're relying on a motley crew of mismatching former organisations to propel its war machine. And I'm not even sure what kind of vehicles the NCR will be fronting, as I imagine main battle tanks are a farcry from even their situation, and all I can find references to are salvaged U.S army trucks.

My concern about vehicles, is that the Great War was caused by the depletion of resources... resources which were used to power these kinds of things, I would have thought. So now we're two hundred years into a broken future, with drained resources, trying to rebuild with whatever we can find. I'm not dead set against the idea, but I would like some plausible justification for an armoured personnel carrier rofling around the countryside.

But LancerDancer will have fallen very low to assume he/she/it knows best. Does anyone have any input they want to add to the vehicle question?

If you want to be that kind of thing, and get away with it, why not opt for good old fashioned horses? I'm not talking about charging into battle atop a horse, but rather, using them to manoeuvre quickly around the battlefield. A rapid response unit, in a way. I think that's how the British Dragoons operated, unless Empire Total War lied to me, the slut that it was.

@ AYoungWarthog

I was going to stop you where you were, as I'm unfavourable to the idea of a fully functional vanilla BOS organisation operating under the YR. However, I'll see what your army's origins has to say for itself, before I go stomping my big feet all over the show.
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DAWNSTAR and Darcs are accepted, and now comprise the Republic's Special Operations Command, or SOC.
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LancerDancer said But LancerDancer will have fallen very low to assume he/she/it knows best. Does anyone have any input they want to add to the vehicle question?If you want to be that kind of thing, and get away with it, why not opt for good old fashioned horses? I'm not talking about charging into battle atop a horse, but rather, using them to manoeuvre quickly around the battlefield. A rapid response unit, in a way. I think that's how the British Dragoons operated, unless Empire Total War lied to me, the slut that it was.


Horses exist in the Fallout Universe, but they're EXTREMELY rare in the west-- the north may be a different case, but in Fallout 1/2 I recall ONE horse-- and it may have been a donkey, and obviously none in 3/NV. As far as vehicles, you got it that tanks and vertibirds are only for the very privileged, but if someone REALLY wanted a vehilce based team, why not use cars?

Nothing stops a Highwayman™, once you get a few of those up and running, in the Fallout world at least, they'll last you for life, and they run on energy weapon ammo.
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Apparently I just did a triple post
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.
Hidden 10 yrs ago Post by LancerDancer
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Darcs said
Horses exist in the Fallout Universe, but they're EXTREMELY rare in the west-- the north may be a different case, but in Fallout 1/2 I recall ONE horse-- and it may have been a donkey, and obviously none in 3/NV. As far as vehicles, you got it that tanks and vertibirds are only for the very privileged, but if someone REALLY wanted a vehilce based team, why not use cars?Nothing stops a Highwayman™, once you get a few of those up and running, in the Fallout world at least, they'll last you for life, and they run on energy weapon ammo.


We are of the same mind, apart from the horses bit, I literally had no idea. I am above googling "Horses in fallout!?".

Perhaps allowing for technical-grade vehicles, that is to say, Highwayman type cars with machineguns super glued to them, and the backs cut away.

Okay, I'll allow it.

For reference, Mechanised Company strength:

Assault Company = 4 technical-grade vehicles (weapon-mounted, bullet resistant cars) + 30 infantry.

Logistics Company = 4 dedicated troop transports (trucks, minimal armament and vulnerable) + 100 infantry

I think that'll do nicely, for now.

Proper vehicles will be apart of this, but I just didn't want them so early on. That's all.
Hidden 10 yrs ago Post by Pepperm1nts
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The first sheet I made was for a former-NCR cavalry group. It was revealed afterwards that horses were extinct. I had thought they weren't because there is an official comic showing horses, but apparently the guy who wrote the comic admitted later that the horses in it were a mistake, and that horses are actually extinct.

When I said 'mechanized' I didn't mean main battle tanks. Maybe I should have been more clear. What I meant was basically a few trucks, and maybe armored personnel carriers and things like that. Their origin would have been similar to my first sheet, so they would have come from the NCR. Maybe a small group that broke off from their mechanized group after a certain event.

EDIT: I'll see if I can write something up.
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There's a reason that cars in Fallout explode into a miniature mushroom cloud when you beat the crap out of them. Pre-War America harnessed the power of the atom. Oil isn't a concern.
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