1 Guest viewing this page
Hidden 10 yrs ago Post by Kalamadea
Raw
GM
Avatar of Kalamadea

Kalamadea ...Wut

Member Seen 3 yrs ago

This is a continuation of Multiverse: You are the Character as it is assumed to end up concluding. There is no need to have previous knowledge on its events, as this is an indirect sequel to it. Also, slight name change from the IntChk to reflect the most basic lore that we're keeping, which is the existence of a digital and real Multiverse that behave in different ways. The real Multiverse behaves as a typical crossover would, only without any merging except what us as players would introduce.

By the digital Multiverse's reckoning, it has been many decades since the entity calling itself Freedom was deleted. By the real Multiverse's reckoning, it has been a few weeks since the sentient planet Phaaze was eradicated. Unbeknownst to the avatars that left it to deal with the threat of Phaaze, the stress of the completion of the Crucible of Worlds caused the digital Multiverse to buckle, forcing the Mind of the Multiverse to perform a reboot. The reboot of the Multiverse caused the Crucible to shatter once again, and the Mind called to the Avatars that once saved the Multiverse and asked them to return. He also reinstated another thread like the one Freedom tricked Termite into making to recruit new help alongside the veterans. But with Termite unavailable this time, he recruited an old friend instead to help the new Avatars better integrate among the seasoned veterans. It was his hope that they could reassemble the Crucible so he could lock it away, where no selfish entities could abuse its power like Freedom and Phaaze attempted to do.

Basically, the concept is we're all people sucked into the internet, changing us into what are called Avatars. In an ideal situation, your character will be based around your avatar here on the Guild, but if you wish to use something else you certainly can. Grandsword and I are the owners of this RP, so just keep that in mind. Here is a temporary CS to use, but it should be noted that Grandsword is reworking it a little.

Due to an influx of underpowered characters, I feel it best to put a notice here that you need to rethink your idea of the term "overpowered" for this roleplay. Just remember, if it's something most RP's here would consider overpowered, chances are it's average stuff here. But don't think you have to do this kind of power level. If you really want to start smaller than most do, and are aware of the character being a bit behind in combat, I will accept you. I am also reinstating the password for anyone that joins from here on out to make sure people have read this section. The password is Draco Ignis, spelled exactly that way (not case sensitive, though, but it would be nice).

Username: (Your username, not your screen name. Use the name you log in with. If you have multiple characters, then list that you are the one controlling them. This clears up the confusion of a different username being listed.)

Character nickname: (What everyone will call you.)

Gender:

Appearance:

Personality: (This should, ideally, be your real life personality, though we have had instances where the character partially, or completely, takes over, whether instantly or over time. Sometimes the character and the player mixed, and the player took over after a while. And, sometimes, the personalities split apart and become separate. However, personality is also entirely optional and we could always find out in play.)

Alignment: (Protagonist, antagonist, or neutral. This only applies to the three major groups.)

Skills: (Include both before and after being sucked into Cyberspace)

Powers: (I'd assume this is only after being sucked into Cyberspace)

Equipment: (All non-power/non-skill crucible/starter stuff goes here)

Other:

Password: (Check the bold section above.)

I'll be posting mine soon, but I'm out of time for now. Keep watch for edits once I get time to make them.
Hidden 10 yrs ago Post by rawkhawk64
Raw
Avatar of rawkhawk64

rawkhawk64 Master Gamer

Member Seen 15 hrs ago

So, by username, you mean our Guild username? Or is this something else?
Hidden 10 yrs ago Post by Kalamadea
Raw
GM
Avatar of Kalamadea

Kalamadea ...Wut

Member Seen 3 yrs ago

First character would have your Guild username, yes. Future characters will have different usernames made up for that individual character.
Hidden 10 yrs ago Post by Kafka Komedy
Raw
Avatar of Kafka Komedy

Kafka Komedy Bearer of The Curse

Member Seen 3 mos ago

When referring to where you need to go to grab the password, you use the term "Main Board" and I have no idea what you mean by that. Do you mean the Causal Roleplay section of the site?
Hidden 10 yrs ago Post by Rin
Raw
Avatar of Rin

Rin

Member Seen 5 hrs ago

I think that's because the character sheet was copy/pasted from when this was offsite or something. So I am going to disregard that part for now. ^^;
Hidden 10 yrs ago Post by Kafka Komedy
Raw
Avatar of Kafka Komedy

Kafka Komedy Bearer of The Curse

Member Seen 3 mos ago

Well, actually, I know where to get the Password. One of the persons who posted their previous CS in the Interest thread had the password their. For plot reasons though, I would assume the password would be different, since Termite hasn't created the thread this time.
Hidden 10 yrs ago Post by ayzrules
Raw
Avatar of ayzrules

ayzrules CEO of staying up all night

Member Seen 2 mos ago

Username: ayzrules

Character nickname: Willa Gracemore

Gender: female

Appearance: Willa has thick straight black hair down to her waist (which she plans on cutting soon) and dark brown eyes. She usually doesn't wear a whole ton of make up or anything like that simply because she's too lazy for it and she really doesn't care. Willa will usually wear her hair in a high ponytail or in a messy braid (which usually gets undone within an hour). She has dry lips that are an average size and a darkish pink color that are constantly chapped, so for that reason alone she always carries around a tube of lip balm or chapstick. Willa is 5ft 5in and around 110 pounds, with rather small hands in proportion to her body and thin fingers and feet.

Personality: At a first glance, Willa appears to be a quiet, reserved person who prefers being alone to socializing or spending time with friends. However, once one gets to know her, Willa is a total extrovert with a love of laughter and a penchant for food. Willa is selectively stubborn-meaning if she cares about something, she won't stop until she accomplishes whatever it is, but if she doesn't give a shit then she'll find any way she can to get out of it. Willa is a selective perfectionist as well. For the most part, Willa, to put it bluntly, is kind of lazy. She doesn't really like doing much besides bumming around all day on the internet, but again it's selective-if something she enjoys doing requires work and effort, then she'll give 110% to it. She hates being excluded from things and can be irrational and petty at times, but in addition to that she forgives and forgets fairly quickly. If she is upset or angry about something, she tends to hide it and not let it show on her face, instead taking out her frustrations in private. Around strangers, Willa is a bit shy and doesn't talk much, but when she's in a familiar environment with people she enjoys being around it's like a switch is flipped. Willa is loquacious and outgoing, and the feisty and sassy side of her shows. Willa is a very emotional person and lets her feelings guide her decisions and take over her thoughts, a flaw that she is well aware of. The will of the character made by ayzrules was not particularly strong, and for the most part the avatar maker is in control besides in terms of appearance.

Alignment: neutral

Skills: Before-nothing very practical, she doesn't really have any understanding at all of programming and engineering and the like. Willa has fairly good cardiorespiratory endurance, but she is not very strong. She is unnervingly flexible from years of rhythmic gymnastics and has alright coordination, but other than that she does not possess many physical abilities. Willa can play the violin as well. She is pretty good at art, especially ceramics and calligraphy, but again it's not something all too useful in the real world.

After-her physical abilities are enhanced (meaning more strength, more speed and endurance, and more flexibility), not to the superhuman extent (besides flexibility) because they were not fully developed to begin with, but to maybe somewhere in between average and superhuman, leaning towards superhuman. As a result of years spent practicing rhythmic gymnastics tosses, her depth perception, spatial awareness, and sensitivity to where things are and how fast she needs to go to get to them are increased after being sucked into cyberspace as well.

Powers: Since her physical abilities were given a huge boost, the things that Willa was great at in her past life are now things that she is beyond extraordinary at doing. Her flexibility was increased to such a degree that she is able to contort her body into a variety of different shapes and forms and stretch her limbs up to twenty feet and compress herself down to the height and thinness of a large cat (trust me, this does not look very pretty). Her toes are also unusually strong and nimble due to the strength and flexibility Willa needed to point them enough before the whole cyberspace sucking affair, so she can use them as well as her hands if she is barefoot. Willa is able to influence the emotions of others by transferring any emotion that she’s felt to their mind, and either amping up the intensity or decreasing it as she wishes.

Equipment: Since clothes generally don’t stretch with her, Willa possesses a jump suit-type thing that allows her to stretch or compress herself freely. She has a small combat knife, but considering she has no fighting experience it will probably not be of much use until later on. Willa wears toeless socks so she can use her toes to manipulate things. She has each of the four apparatuses of rhythmic gymnastics (which were technologically augmented) at her disposal:

-a pair of clubs about a foot long each, pretty self explanatory on what they do but they are exceptionally light and slender for the amount of damage they can cause, both are a plain white color

-a long, lime green ribbon, which again is more flimsy than it looks. It sort of acts like a lasso or grappling hook (think rapunzel’s hair in that disney movie tangled), can grab onto things and pull them towards or away from someone

-a hoop with about a 3.5 foot diameter with alternating sections of silver, blue, gold, and red tape. when activated, blades slide out of small compartments concealed within the hoop and begin to spin at a lethal rate. the hoop is lightweight and can be thrown pretty far, depending on how much force someone uses in the process

-a pale blue rope, heavier and thicker than most jump ropes. has two knots at the end, and being hit by them is painful. can be used kind of like the ribbon but the rope is much shorter and heavier. Willa can attach various objects to the ends (a blade of some sort, a rock, etc) to add extra damage

-a rather eye-catching bright pink ball which can launch small darts with explosives on the ends of them, Willa has a regular supply of these darts. The max firing speed is one dart every second, and to reload there are a few actions Willa can do with the ball (which function as commands) to be able to load more darts and release them. the darts explode upon impact, and although the explosion itself is not that spectacular, it can cause a pretty decent amount of damage

everything can be folded up into about the size of an ipad and they are usually stowed away in the sturdy yet lightweight backpack she has

Other: not really anything, if i need to add stuff lemme know-i have a feeling my charrie may be underpowered but idk
Hidden 10 yrs ago Post by Kalamadea
Raw
GM
Avatar of Kalamadea

Kalamadea ...Wut

Member Seen 3 yrs ago

Yeah, don't worry about it. It was to make sure you read the rules, but it's really not necessary.
Hidden 10 yrs ago Post by Charlie
Raw

Charlie

Member Offline since relaunch

Username: Charlie

Character nickname: Charles, Chuck or Charlie

Gender: Male

Appearance: Like the avatar face wise, as for clothes its a leather jacket, a white shirt, a kilt, calf high socks, and black shoes. He also wears a crown.

Personality: He's friendly, and over trusting. Due to him having the mad king data in him he is prone to sudden changes from pleasant to insane.

Alignment:Protagonists*
[*subject to change]

Skills: Before: Good at cooking, ok at sword fighting, ok at mma. After: Quicker reflex.

Powers: Summoning animals.
Animal types:
Scout- Small animals Squirrels, Robins, and other small animals. They can be possessed by Charlie at any time, or ordered my Charlie but they (unless told to specific instructions) have an auto assumption subroutine that gives them an AI-esk feel to them.
Defender- Typically a large tortoise shell, a squatting elephant or rhinoceros. Although they are not possessable, they can follow orders.
Attackers- Attackers cane come in a variety of species, Silver back gorillas, anacondas, rhinoceros, large creatures that can kill folks. Only ordered to kill, any other commands destabilize them and they fall apart.
...Oddities: Few of these animals follow orders, even fewer are stable enough to last more then a minute. One he loves is the only one he knows that can stay for as long as possible is a black and white corgi named Oreo. Another oddity is a bioluminescent jellyfish it gives a soft light, changing colors every time summoned. The last commonly used oddity is a skeleton although it doesn't last for too long.
Ultimate attack:Summoning Edgar (large minotaur) "Moo mother fuckers"

Equipment: Diamond sword and clothes

Other: Hums and whistle songs

(What's up!)
Hidden 10 yrs ago Post by Kalamadea
Raw
GM
Avatar of Kalamadea

Kalamadea ...Wut

Member Seen 3 yrs ago

Charlie, your character seems a bit underpowered. If you really want him in that state, it's fine, but know that most of the veterans that will be returning are far more powerful. You'll likely see what I mean once I post my sheets in a bit.
Hidden 10 yrs ago Post by Charlie
Raw

Charlie

Member Offline since relaunch

I thought I made him abit over powered by not putting parameters on the animal summoning.
Hidden 10 yrs ago Post by Kalamadea
Raw
GM
Avatar of Kalamadea

Kalamadea ...Wut

Member Seen 3 yrs ago

The formatting is a WIP due to having to port them from a site using SMF. I also have to change a few things in the sheets themselves to fit the reboot.

Username: Kalamadea

Character nickname: Kalamadea; Kalama; Kala; Kal

Gender: Male

Appearance: Kalama's true form lacks a physical existence, meaning neither energy or matter. Energy naturally gathers within his form when he's in his divine form, the energy commonly manifesting as fire, but the form itself is completely invisible. It's merely a presence floating throughout the universe. His physical form, which he prefers, is, throughout all the times its had to be reformed, 6'3" tall, and weighs 250 lbs. Unlike a lot of animals, the muscle is not quite as dense as a lot, making his build a bit on the bulky side instead of being slim and packed. His musculature is not toned at all, it's just big and bulky. His shoulders are very broad and his torso is barrel-chested. Every scale on his body, including the front of his torso, is a fiery red, unlike a lot of dragons who have different colored front halves of their torsos compared to the rest of their body.

He has an average-length snout compared to most dragons, with a similar shape as well. He's also completely wingless. He stands on digitigrade legs, similar in shape to the hind legs of a feral dragon. He has four toes on each foot. He also has a thick tail, as with most dragons. Unlike a lot of dragons seen within the furry fandom, he hasn't a single strand of hair on his body, lacking all forms of fluff. He also has deep green eyes, a common eye color with reptilian creatures, and the standard vertical slit pupils that most reptiles have. He also has a total of twelve horns on his body, which, like with most dragons, serve as channeling rods for the magic that allows them to breathe fire. He has two mid-sized ones on the back of his head, two smallish ones on his elbows, two large ones on his back where the wings would normally be, and six tiny ones on his lower jaw. All of his teeth fit neatly into his mouth, with no teeth poking out from within his mouth like a lot of dragons have, though, before his ascension, he did have two teeth poking from inside his mouth, even when it was closed. That was something he fixed when he ascended, however.

Personality: Kalama is my fursona, so his personality matches mine and could not overtake mine or split off from it. He's the slightest bit arrogant, but his power is not what caused this. Rather, his high intellect is what causes this slight arrogance. He's not power hungry by any definition of the phrase, and actually wishes ascension didn't give him such vast power. As such, he only ever uses a fraction of his power, and if he were to use all of it, even by accident, he'd exile himself from whatever universe he was located in at the time. He does not want the power he has, which keeps him from abusing the power he has. He's also very polite, a derp, and sometimes his mind is in the gutter. Well, a lot of times, actually.

Alignment: Protagonist

Skills:
Before
Extremely tech savvy
Decent swordsman
Decent marksman
Highly logical thinker
Skilled cellist
Decent mechanic
Skilled drafter

Afterwards, his skills remain the same, only completely mastered.

Powers:
Flame Manipulation: Kalama can manipulate fire to his will, even making it do things that it supposedly shouldn't do, such as harden to a solid form or compress.
Flame Conjuration: Kalama can conjure fire as he pleases.
Volcanic Affinity: Kalama is immune to fire and all related things. This includes stuff like magma and lava.
Polymorph: Kalama has a limited polymorph ability. He can shift into anything that's his same mass or less, but not greater. Mass he does not need is transferred to another dimension called the Out.
Due to his draconic ancestry, his strength, speed, stamina, endurance, etc. are considerably higher than that of a normal human being.

From the fourth crucible piece, gained from Bioshock 2, Kalama has gained;
Fiery Wings: Kalama gains the ability to materialize wings purely of fire and force them to solidify, allowing him to have wings without the extra mass of actual physical wings. They have a span of 14 feet and appear with their base meeting with the base of the horns on his back. This will grant him flight ability.

From that same piece, Kalama has also gained;
Improved Matter Emulation: Kalama's ability to make fire behave like matter is improved by granting him the ability to liquefy fire.

From the Fifth Crucible piece, gained in Stargate;
Higher Heat: Gained from the Fifth Crucible piece in Stargate, Kalama's temperature limit is increased, giving him the ability to use his fire to melt most metals. High-temperature metals like titanium cannot be melted, though.

From the Sixth Crucible piece, also in Stargate;
Draconic Shifter Physiology: Gained from the sixth Crucible piece, also from Stargate, Kalama gets the last few aspects of Shifter physiology he lacked. He has no need to take in an external source of water as long as the food he eats hasn't been dried. He can absorb all the water he needs from the air and the food he eats.

First Level Ascension: Gained from the seventh Crucible piece, from Dune; the name says it all. Kalama ascends a single plane of existence higher than the other avatars, gaining a significant boost to his abilities while in his physical form. This boost doubles his effective range for fire manipulation and increases his time limit for shapeshifting to nearly a week. This also grants him access to a Divine Form that lets him ditch his physical form, upon which it fades into flames to be stowed for safekeeping. He can have several base physical forms to choose from. While in his divine form, Kalama cannot be harmed, nor can he harm. He cannot willingly manipulate fire in this form, but fire is naturally attracted to him while in this form, so flames will gather in his location as he nears open flames. The Divine Form itself is neither matter or energy, but merely a consciousness floating through the area. A presence, nothing more. He also gains telepathy in this form, but he cannot access this telepathic ability in his physical form(s). The maximum number of physical forms he can have at this level is two, which he can choose his "loadout" of forms between each world. And, finally, he can break the fourth wall upon ascending.

Also from the seventh piece;
PED Suit: Kalama received Samus's PED suit from the seventh Crucible piece, which he gave to her soon after getting it.

From the Eighth Crucible piece gained in Fullmetal Alchemist: Brotherhood, Kalama has gained a Feral Form: Kalama's recently created feral form becomes an option, but having at least First Level Ascension is required since this is a separate body, rather than a form of his current one. It requires that he enter his Divine Form first, then enter his Feral Form. He looks much the same in this form, with two very obvious differences: he's much, much bigger (about 30 feet tall at the shoulder and 4000 lbs) and walks on four legs instead of the usual two. This form grants him vastly superior strength, durability, stamina, and speed compared to his anthro form, but he suffers a massive reduction of agility due to the much higher bulk factor of this form and that two legs are always better for agility than four. His scales are also much thicker in this form, granting protection similar to a human wearing a full suit of platemail, and the average size of his scales is about as big as a small human shield. Other than this, he's unchanged.

From the Crucible piece in One Piece, Kalama now has Second Level Ascension: Kalama ascends by another plane of existence, moving even farther from mortality. Now, as he nears death, time seems to slow slightly, and he can enter his divine form mere seconds from the moment when his physical form is destroyed. However, should his physical form be destroyed, he'll need time to recreate that form, so he's either out of the world until the others leave, or forced to take on a different physical form, if he has any alternate physical forms. He also gains limited fire manipulation in this form, able to draw bolts of fire from already existing flames and hurl them towards enemies.

Holy Fire: Gained from one of the three Crucible pieces in Don't Starve. This fire has a pure white appearance, and heals all good that it touches of any wounds it comes into contact with, and if the person's body is flushed with it, it can also cure any disease or poison. To those who have more good than evil within them, it will feel pleasantly warm. To those who have more evil than good in their hearts, however, it will burn hotter than the hottest pits of Hell itself, and it deals far higher damage against evil than standard fire does. This fire is completely useless against predatory creatures, as they aren't evil. This is only ever effective against sentient creatures. This fire is mostly used to deal with undead, such as vampires, zombies, and such, as well as demons.

Other:

Password: Amitermes Meridionalis

Username: MetroidHunterPrime2112 (played by Kalamadea)

Character nickname: Samus Aran; the Hunter

Gender: Female

Appearance:











Personality: Samus's will was considerably stronger than that of the player, and she quickly overtook his. She's cold, blunt, and cannot tolerate nonsense. She doesn't let anything get in the way of the job at hand. Some might say she lets the fact that she's the best bounty hunter alive get to her head, though, with how little she says, it's very difficult to tell for sure. But when she speaks, it's almost always worth listening to.

Alignment: Protagonist

Skills: Before, he was quite the geek, knowing how to program in Java like the back of his hand. He was a very skilled reader, but that's about all the practical skills he had. He was an avid gamer, and was obsessed with Metroid.

Powers: Most of Samus's abilities are technology based, with all but one of her powers being genetic.

Genetically engineered body: Samus has been enhanced with the DNA of the Chozo, the race who raised her ever since she was two years old. This grants her enhanced physiology, making her strength, perception, speed, endurance, stamina, etc. considerably higher than a natural human being. This also grants her an extremely hardy body, able to survive in environments most humans cannot.

Chozo Power Suit: If you thought the enhancements given by her DNA were enough, think again. This suit of powered combat armor takes her already enhanced body and enhances it even more.


Arm Cannon: This Chozo beam weapon has a multitude of offensive functions.


Visor: Samus's visor has multiple functions, which vary based on which visor she has selected.


Morph Ball: This compresses Samus into a ball that's approximately 24 inches in diameter.




Other:


Password: Amitermes Meridionalis

Don't worry about the different sheet for this one; it's not actually an avatar.
[hider=Dark Samus]Username: Kalamadea

Character nickname: Dark Samus

Origin: Crafted by Phaaze to use as "ground forces", so to speak. When the new Phaaze came to be, it recreated Dark Samus and removed her will to conquer, replacing it with complete servitude to her creator. However, with Phaaze destroyed, she was freed of this servitude, returning to her old mindset of wanting to conquer all that exists.

Where you wind up?: Phaaze originally, but after returning to the digital Multiverse it's anyone's guess where she is right now.

Gender: Female

Appearance:


Alignment: Phaaze

Personality: Cold, calculating, patient. Her personality is identical to that of Phaaze. She is also fiercely loyal to Phaaze.

Skills:
Excellent marksman
Brilliant strategic mind
Exceptional hand-to-hand combatant

Powers:
Echoes: Can create up to five perfect copies of herself called Echoes, which have all the same weapons and abilities as her, but they can only take a single hit before being destroyed. Merging with her Echoes will increase her power, but she cannot remain merged for long. Merging with all five makes her totally invulnerable, but she can only remain this way for up to 30 seconds and she cannot use any other powers while merged with five Echoes. She can only merge with all five once in any given battle. Each Echo she merges with grants her another Dark Samus's worth of power, but once she merges with it and loses the additional power, she cannot replace that Echo for the remainder of that fight, unlike with destroyed Echoes. Destroyed Echoes are easily replaced.
Phazon-based divebomb ability: leaves an impenetrable energy field in place for a few seconds, giving her time to recover. Direct hits cause massive damage, and the attack also has considerable splash damage; quicker than Meteor Shot, but not quite as devastating. Splash damage only hits five foot radius.
Flight
Survivability: Can survive any atmosphere, as well as the lack thereof
Superhuman strength
Regeneration: While she doesn't possess a liquid body like avatar Dark Samus, she still has an impressive regeneration factor. She can regrow entire limbs in less than an hour, and can regrow her head in about six hours. She can recover from literally any wound save for massive destabilization, which would totally destroy her, forcing Phaaze to spend precious resources recreating her.
Meteor Shot: By charging a vast amount of phazon energy, she can produce a massive burst of energy that causes massive damage to any that are directly hit by it, as well as causing severe splash damage for a ten foot radius. Charging takes 15 seconds.
Morph Ball: Similar to Samus's Morph Ball ability.
Phazon Boost: A phazon-powered version of Samus's Boost Ball ability, only she can ricochet off of obstacles and ram opponents, and the speed is far greater.
Cloaking: Dark Samus can render herself totally invisible for half a minute. From her and Phaaze's third crucible piece, this cloak also makes her invisible to alternate means of detection, such as thermal imaging or Samus's Dark Visor. She can still be detected via psychic awareness, however.
Highly resistant to phazon-based attacks
Practically immune to all other forms of attack, meaning mundane attacks (meaning nonmagical and non-phazon attacks) are much more easily regenerated from. Magical attacks are also reduced damage, but phazon attacks do the highest damage, but even then, it's not that much. Dark Samus can take the full force of Samus's Hypermode and still put up a very good fight.
Teleport: From her and Phaaze's second Crucible piece, Dark Samus can teleport up to thirty feet in any direction.

Equipment:
Corrupted Phazon Suit: Allows Dark Samus to use phazon-enhanced versions of various Samus abilities
Corrupted arm cannon: Allows Dark Samus to use phazon-enhanced versions of various Samus weaponry. All phazon versions of Samus's weaponry are twice as powerful as their Samus counterparts.
Phazon missiles: Exactly what they sound like
Phazon Spreader: Phazon version of Samus's Ice Spreader; spreads phazon in a five foot radius from point of impact
Phazon Scattershot: Exactly what it sounds like
Phazon super missiles: Exactly what they sound like
Phazon Beam: Identical to Samus's Hyper Beam, only Hypermode is not required. The power level of the Phazon Beam is equal to that of the Hyper Beam.
Phazon Charge Beam: Phazon version of Samus's Charge Beam; required to use Phazon Spreader, Phazon Super Missiles, and Phazon Leech.
Phazon Leech: From her and Phaaze's first Crucible piece, she gains a phazon version of Samus's Wavebuster

After Phaaze absorbed avatar Dark Samus, real Dark Samus shared the crucible energy with Phaaze and gained the following.

1. She regains her ability to absorb energy from Phaaze. Using what would be a minuscule morsel of energy to Phaaze, she can return to full battle strength after thirty seconds of siphoning from Phaaze. This means healing all instability resulting from regenerating wounds, regaining lost Dark Echoes, etc.

2. Her absorption now absorbs from the nearest world rather than just Phaaze. Unlike Phaaze's devouring, hers will never affect the world in a noticeable way due to how relatively little she needs.

3. She gains a much, much smaller and less taxing version of the Phazon Zero Laser. It's two feet wide and deals about as much damage as the meteor shot, but has no blast radius. This can be used in conjunction with her Dark Echoes for some deadly synchronized attacks.

4 & 5. She gains two more Dark Echoes, increasing her maximum to six for a total of seven Dark Samuses at her disposal.

6. She can now send Dark Echoes to other worlds and go to worlds without Phaaze's aid.

7. Dark Echoes gain an increase in durability, becoming twice as tough compared to before.

8. She can now convert all forms of energy into a useful form.

9. She regains her Black Mist form, which allows her to become immune to all damage, but is unable to attack. In this form, she can absorb fallen avatars and gain their Crucible energy, but the catch is she gains some variation of one of their signature abilities, skills, or pieces of equipment.

And from the Honey Mold, she is able to selectively absorb from certain areas on a world based on terrain and ecosystem, as well as gaining Fourth Wall Observance.

Other: Unlike Avatar Dark Samus, the real Dark Samus cannot directly manipulate phazon or summon it. This is Dark Samus as she is in Metroid Prime 3: Corruption with a few additions because of Crucible pieces gained by Phaaze, which she also absorbed abilities from. Like Phaaze, she has total Fourth and Fifth Wall immunity. She also leads the antagonistic characters in this second incident.

Password: Amitermes Meridionalis
Hidden 10 yrs ago Post by Kafka Komedy
Raw
Avatar of Kafka Komedy

Kafka Komedy Bearer of The Curse

Member Seen 3 mos ago

And CS posted.

Hidden 10 yrs ago Post by Kalamadea
Raw
GM
Avatar of Kalamadea

Kalamadea ...Wut

Member Seen 3 yrs ago

Charlie said
I thought I made him abit over powered by not putting parameters on the animal summoning.


True. I can accept him as is if you like, but if you want to add more you can.

Kafka, I'll say the same, but you actually do have a bit of an underpowered character. Consider that I have Dark Samus at more than full power here, if you know just how powerful Dark Samus is in Metroid Prime 3.
Hidden 10 yrs ago Post by Kafka Komedy
Raw
Avatar of Kafka Komedy

Kafka Komedy Bearer of The Curse

Member Seen 3 mos ago

Kalamadea said
True. I can accept him as is if you like, but if you want to add more you can.Kafka, I'll say the same, but you actually do have a bit of an underpowered character. Consider that I have Dark Samus at more than full power here, if you know just how powerful Dark Samus is in Metroid Prime 3.


I'll get right on fixing him up. I'm sure I can boost him up somehow.
Hidden 10 yrs ago Post by Rin
Raw
Avatar of Rin

Rin

Member Seen 5 hrs ago


Hope it's okay that I gave her that power. ^^; If need be I can totally BS a link between Roxie and what I gave Rin so um yeah. Also probably going to write up an antagonist character too but that can wait until it's not half-three in the morning. ^^;
Hidden 10 yrs ago Post by Psyga315
Raw
Avatar of Psyga315

Psyga315 From Shadows

Member Seen 2 yrs ago

Hidden 10 yrs ago Post by Kafka Komedy
Raw
Avatar of Kafka Komedy

Kafka Komedy Bearer of The Curse

Member Seen 3 mos ago

I've edited Taokafka. If you need more power, I can get rid of the Seithr restrictions, if you need less, I can get rid of the sixth sense.
Hidden 10 yrs ago Post by Charlie
Raw

Charlie

Member Offline since relaunch

I as well buffed me up
Hidden 10 yrs ago Post by Psyga315
Raw
Avatar of Psyga315

Psyga315 From Shadows

Member Seen 2 yrs ago

Hm... Are we allowed second characters or what's the story with that?
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet