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Hidden 10 yrs ago 10 yrs ago Post by IncredibleBee
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IncredibleBee

Member Seen 7 yrs ago

Username: IncredibleBee Character nickname: Bee Gender: Male Appearance: Bee appears as a very lean, pale looking man with a shaggy mess brown hair and the tiniest bit of stubble over his chin and lip. He has bags under his eyes, which are covered by a pair of rectangular glasses. His entire left arm is mechanical; you can hear a faint whir when it moves. Bee constantly wears a black suit and tie with black gloves, concealing the arm rather well. On his hip in a holster lies an ornate Japanese sword, and he carries a heavy attache case at his side. Personality: During the transformation process, Bee's own ego was strong, and his personality is largely in tact. Moreover, his avatar isn't anything he played so much as an amalgamation of stuff he thinks is cool, regardless or whether it's actually cool. In his world, Bee was a bitter introvert who spent most of his time talking about swords and watching anime. Here, though, he's gained a goal, and a sense of purpose. He has something to do. Generally speaking, he's actually rather lazy, and if it weren't for the fact that he gets to explore magical worlds of whimsy and adventure he'd probably sit at home watching anime all day. He'd even be content for the chance to just wander endlessly. Despite his aloof nature, his heart melts if he finds something particularly cute. He possesses a love for spicy foods, and loves showing off. In combat, he tends to stay aggressive, all the while spewing out terrible one-liners. Alignment: Protagonist Skills: Beforehand - Drawing - Cooking - Video games - A natural affinity for logistics - A nigh unhealthy love of medieval weaponry After the switch -Maximum Swordsmanship. Bee can wield swords in ways no human should. It's less like he's akin to a legendary master, and more like he's drawing directly from the source of inspiration those masters had. He can cut through space to attack from a distance by using iaido that fast. He can parry from impossible angles by using any part of his sword. He's capable of cutting through things swords shouldn't cleave with a focused strike reminiscent of Jigen, and at max speed, his blade can occupy multiple spaces to attack from different angles. Powers: Bee's most notable augment is his great strength and durability; he's capable of lifting and throwing tanks and similarly heavy objects. On top of this, his left arm is robotic, even more durable than the rest of his body. Its full power requires further augments and modifications to utilize. He can get by well enough just by tanking. Probably. -Summon Swords- Bee can summon any type of sword, from longswords to macahuitls to tachis. These range in size from the humble gladius to ridiculously large swords not designed for use by humans. If it can be called a sword, Bee can call it to his grasp. -Sword Spirit- Bee is now aware of a sword's "soul"- that is, the sword's essence, its being personified, containing the sum of that sword's history and culture. Though Bee is always aware of the sword's spirit, he can will it to be visible. -Arm Upgrade v2.0- In response to present danger, Bee's arm has unleashed several limiters. It now contains a collapsible shield, a chain fist, and a rocket punch attack. Equipment: Bee's primary weapon is Korbo, a Japanese O-katana. Its deep red hilt is contrasted nicely by the soft brown color of the ivory-capped scabbard, and the guard depicts falling ringo. The sword is a conceptual manifestation of Bee's own emotions. Its true power yet lies dormant; the seal must be broken by Bee's own love. Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by Professor_Wyvern
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Professor_Wyvern The Black Painting

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Username: Professor_Wyvern Character nickname: Rattlesnake Jack Gender: Male Appearance: Rattlesnake Jack is a tall man, with a runners build. His skin is dark like the desert sands. He has dark brown eyes, and dark black hair which, extends to the back of his neck. He wears a black cowboy hat, a black dustercoat, some well-worn dark blue jeans, and dark brown cowboy boots with the spurs attached. Over his face he wears a bright red bandana, hiding most of his face sans his eyes. On his belt he has two snake leather holsters which hold his two favorite guns. Personality: Rattlesnake Jack is a suave man, keeping an air of superiority in everything he does. And no little folk ain't gonna be runnin' the show. It's Rattlesnake Jack's show, and as such there is no trace of the former personality. He's a smug individual, who pines for adventure, and something worthy of his skills, as rustling cattle and Gunfights at High Noon have lost their luster. He's rather fond of taunting others, whether he is or isn't in combat, and enjoys mockery in all forms. He is a party animal, enjoying the saloons and always seeks to start bar-fights. While he is prone to some darker things, he has a good heart, and will go help out the innocent folk, probably while using the Sheriff's stolen horse to do so. Alignment: Protagonist Skills: Before - Puzzle Solving - Basic Knowledge of Western Mythology - Basic knowledge of philosophy After - Gunslinger God: Rattlesnake Jack is beyond human imagining when it comes to his skills with a gun. Any gun he possesses and gets a hold of, alongside easily wielding it, he can do feats beyond the impossible with. Bullets know that they should be shot when he has them, and are only to be reloaded into the gun when it is cool to do so, and that they do whatever Rattlesnake Jack would will them to do. Rattlesnake Jack is after-all, a Gunslinging God, who with his loyal guns can defy logic and reason itself, with his gun-skills. - Expert Horse-rider: Rattlesnake Jack is an expert. On horseback. He can easily ride horses. Powers: - Hammerspace: Rattlesnake Jack can open up a portal to a dimension which stores all the guns and bullets he could ever need, and take them with ease. All the guns/bullets in this hammerspace are linked to his soul and if the gun is out of the possession of Rattlesnake Jack it immediately teleports back into the hammerspace realm. - Fastest in the West: Blink and you'll miss him. Rattlesnake Jack can move at mind-boggling speeds which seem impossible for human perception to fully track down. It's easy to perform a train job when you can easily out-run the train. And Acquired From Hyrule's Crucible Manifest Destiny: Rattlesnake Jack is encompassing more than the wild spirit of the Wild West, but he contains its desire of expansion, and the formation of towns. So far he can only currently summon a Saloon, known as the Snake's Den. (which currently does not serve alcohol, but only Ginger Beer, Sarsaparillas and Milk. Serves very cheap and tasteless barbeque.) This Saloon, which Jack can spawn at will, is the spawn location for members of Jack's Posse. Jack which he can collect a limited amount of members per world he visits on his travels. Once selected as a Posse Member, they spawn in the Saloon, where Jack can retrieve them to help him do various tasks. When Rattlesnake Jack summons his saloon in a selected area, it (currently) can't be re-summoned on that world at a different location, but can be dismissed.
    Current Saloon Posse Members
  • Moe Le'Coir: A Bartender who has no other discernible skills besides maintaining a bar. He dresses in lavish attire, has a rail-thin frame, and a thick mustache and full head of hair.
  • Green: A Business Scrub, Rattlesnake Jack collected from his time on Hyrule. He has two abilities of note, shooting Deku Nuts (a rock like projectile), and the strength to move boulders. This strength only appears when pushing or pulling objects.
Horse With No Name: Rattlesnake Jack's trusty horse. It is a rather durable creature surviving in many environment types, and can take much damage thrown against it. Alongside that it is an incredibly fast creature, much like Rattlesnake Jack, but which goes twice as fast with each foot-step. Rattlesnake Jack can conjure his horse to come and stay at will. Guise of the Snake: Rattlesnake Jack can shape-shift into other creatures and forms. Though, so far he can only turn into other humanoids. He can do it instantaneously, which is more prone to leaving mistakes which people who are familiar with the person can notice, leaving it a less effective disguise. Or, he can do it through a lengthier process, much like a snake shedding its skin, which guarantees a perfect copy of the target. But the process can be quite harmful for Jack. Equipment: - Two Colt SAA Revolvers: He calls them Apache and Cherokee, they are his two favorite guns and as such he carries them around more than the other guns at his disposal - Inconspicuous Red Bandana: While it appears normal, if it is taken off by anyone besides Rattlesnake Jack, a new bandana that looks exactly the same will appear to cover his face. - A Waterskin - Deck of playing cards Other: Yippie kai-yay. Have Gun Will Travel. Password: Draco Ignis.
Hidden 10 yrs ago 10 yrs ago Post by Earnest Evans
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Earnest Evans Backdown Champion

Member Seen 5 yrs ago

Guess I should post my prospective character sheet here, too? I made a character! Username: Earnest Evans Character nickname: Cuban Pete Gender: Male Appearance:! Cuban Pete is everything that embodies a stereotypical clown. A perpetual smile is plastered on his face, masking his true emotions. His shoes honk and squeak as he moves, and his ruffled clothes sparkle and shine in incredibly annoying ways. Personality: Cuban Pete's has one goal: Find Clown Planet. He has lost all sense of ethics and basic human morality, but the power of his clown mask has forced him to act out in a desperate attempt at humor. His original human personality has been completely subsumed, and is unlikely to ever re-appear. In his search for comedy, Cuban Pete largely enjoys slapstick, using his powers and tools to make a mockery of every enemy he encounters. Alignment: Neutral Skills: *Cheatsheet: Cuban Pete's player has managed to compile a large sheet of recipes and procedures that allows him to cook many kinds of food, chemical, and mechanical device using the tools in his ship. *Robustness: Cuban Pete is a master of the improvised weapon. If he can swing it around, he can use it to great effect in combat. He is particularly skilled in knocking people down and out. *Scrap Master: Thanks to his ship's extensive suite of appliances, Cuban Pete can scrap any metal object for raw materials and use it to produce his own equipment. *Scientist: With a cheatsheet and his ship, Cuban Pete can produce a wide array of gadgets, trinkets, and gewgaws. These gadgets can do a wide variety of things, but are largely useless. Powers:* Hulk: Thanks to extensive genetic modification, Cuban Pete's body is made exponentially stronger. His skin has turned a neon green color, and he is nearly immune to being knocked over. *Telekinesis: Thanks to extensive genetic modification, Cuban Pete can psychically manipulate any objects up to the size of a man's torso, and can throw them around with enough force to cause severe bruises. *Heat Resistance: Thanks to extensive genetic modification, Cuban Pete is largely immune to the effects of heat. His body naturally adapts to any temperature extreme, from lava to liquid nitrogen. This does not make him immune to pressure sickness or toxic narcosis. *Mute: Thanks to extensive genetic modification, Cuban Pete is completely mute. He must rely on games of charades to communicate. Equipment: *Hand Teleporter: Stolen from the Research Director himself, Cuban Pete has a small device that opens a portal to his personal ship. It only allows two people to enter the portal before it closes. *Personal Ship: The lovely engineers of Space Station Thirteen have constructed a self-sustaining space ship, complete with chemical dispenser, three hydroponics trays, a microwave, an autolathe, a full research laboratory (with circuit designer), a robot parts construction appliance, and a small cargo bay with a direct link to Nanotrasen's Delivery Office he can use to order supplies *Backpack: Cuban Pete's backpack can hold up to five items of any size. *Standard-Issue Clown Gear: Forcibly turned into a clown, Cuban Pete has a clown mask, a bike horn, a "rainbow" brand crayon, two pairs of floppy, squeaky shoes, and a horrendously gaudy clown suit. Other: Cuban Pete follows whoever will provide the most fun, but particularly supports those who can get him to Clown Planet. Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by Prostagma
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Prostagma

Member Seen 6 yrs ago

Username: Prostagma Character nickname: Cirno Gender: F Appearance: Personality: Cirno is the strongest. Alignment: Protagonist Skills:
  • Dodging: Living in Gensokyo has made Cirno extremely good at dodging mass amounts of bullets.
  • Air Conditioning: She's a convenient way to stay cool in the summer. Also, she can make flavored popsicles; nobody is entirely sure how.
  • Beetle Sommelier: Cirno can differentiate between species of beetles by taste due to flying with her mouth open too much.
  • Youkai Knowledge: You don't live in the realm of youkai for 60 years without picking up some knowledge of their habits; Cirno can be reasonably expected to know the common abilities and weaknesses of most youkai.
Powers:
Equipment: The clothes on her back, a bottle of watermelon-flavored syrup Other: eh Password: Draco Ignis (My old Latin prof. would be furious)
Hidden 10 yrs ago 10 yrs ago Post by Shisa
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Shisa Rival Character

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Username: Shisa Character nickname: Utsuho Reiuji (Okuu) Gender: Female Appearance: ![enter image description here](http://i.imgur.com/6ifPyiB.png "Voted most likely to consume the world in eternal hellfire") Personality: To house a God in one’s own body, one must be rather empty-headed. Alignment: Neutral Skills: Massive Idiot- Has almost no skills other than managing the heat of old Hell, and is so stupid that any skills the user might have had become forfeit to her idiocy. Excellent Tool- Okuu, if left to her own devices, may do some very bad things because she doesn’t know any better. She is very good at following the orders of others, though, and can carry out directions given to her with some skill. Powers: Manipulation of Nuclear Fusion- Okuu can create and manipulate the immense power of nuclear energy. (6)- Okuu’s head is as thick as it is empty. Mind control or reading is impossible against her, and her immense dullness creates a 30-foot aura that prevents such attacks against the people around her. Stage 6 Boss- Okuu, being a stage 6 boss, is incredibly powerful and durable. She can lug around a gigantic metal control rod on her arm without so much as a thought and walks around with a foot encased in cement like it ain’t even a thing. She’s not very fast, but as powerful as she is she usually doesn't need to be. Hell Raven- Okuu is a Hell Raven, and as such is immune to high heat and attacks based on high heat. She can also fly using the wings on her back. Shrine of Yatagarasu- As her body houses the God of the Sun, she is immune to the side effects of nuclear energy including that which she creates. She could also theoretically bless others with this ability with the power of Yatagarasu, but she is too dumb to think that up on her own. Equipment: Control Rod- Okuu has a gigantic metal control rod she wears on her arm. She can use this to smack around her enemies with the force of a car or even utilize it as an arm cannon to shoot large concentrated beams of nuclear energy. Other: ![Subterranean Animism in a nutshell](http://i.imgur.com/5VGOEFc.png "Subterranean Animism in a nutshell") Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

Member Seen 3 yrs ago

These 3 are definitely being in. ----- Username: SoundStrumKeybearer (controlled by RokkuHoshi) Character nickname: Sonus (Previously Sound) Gender: Male Appearance: Hair like Riku, white instead of silver, clothes like Sora from KH2, and a frame like Terra with Roxas' face. In his Halloween form, he has a pumpkin mask which covers his left eye, a black cat mask over his right eye, both of which have "eye" holes as their mouths, allowing him to see, a pair of bat wings sprouting from his back (which do not allow him to fly because of their small size) and an overall black and orange Halloween-like appearance. His eyes also turn a dark orange and his sclera turn a light grey. Personality: Sonus is a comedian. He loves to make people laugh. That's not to say he's constantly spitting out jokes but he does have quite a few. He is also very good and serious during a fight or serious moment. He knows what to do and when to do it. He also loves to sleep. He can often be caught napping during the most boring scenes. Despite all his childish antics, he is incredibly wise, nearly wise enough to "predict" the future. Alignment: Protagonist Skills: Before: Sonus could always skateboard and had been taking Karate classes since he was a kid. Once he became a teenager, he began learning parcour. He didn't get far into it before being sucked into the multiverse. After: Sonus became a Keybearer, able to summon the strongest Keyblades (the Ultima Weapons from each game as well as Oathkeeper, Oblivion, Fenrir, Sleeping Lion, Metal Chocobo, Lionheart, Decisive Pumpkin, Pumpkinhead, etc.) from each Kingdom Hearts game. He also gained a Drive bar, a D-Link Gauge, Summon bar and Focus Gauge (allowing Shotlocks). Unlike Sora, Sonus can become his Halloween form at will. He also has his own Keyblade being a Keyblade Master. The blade is approximately the length of his arm and shaped like a straightened Katana. The key head is an extention of the blade shaped as an X on the back. The guard is a mere extension of the handguard of the katana, the design of the pseudo-nazi sign (similar to Ichigo's Bankai) wrapping around to the handle in a square. The key chain appears as a red string leading to a pair of Katana in an x over a heart. As a Keyblade Master, Sound can enter someone's heart and heal them of the darkness. This is also dangerous for both parties as it is possible to create heartless if the darkness is strong enough. Keyblades: Ultima Weapon(1-2-3-4-5) Oathkeeper and Oblivion, Fenrir, Sleeping Lion and Lionheart, Metal Chocobo, Decisive Pumpkin and Pumpkinhead, Photon Debugger, Two Become One, Guardian Soul, Light Seeker, Bond of Flame and Frolic Flame. His own Keyblade is named Shielding Heart. Shielding Heart can return hearts that have been lost to darkness. This only affects the hearts taken by Heartless and dark hearted people such as Xehanhort. STR +20, Magic +20, Length: Long, Rate: % Crit: 75. Except for Sheilding Heart, he dual-wields nearly all the Keyblades he's collected. Noxuss takes Oathkeeper and Oblivion while Noise wields Void Gear. The "Pumpkin pair", as Sound calls them, are his choice of weapons in his Halloween form. Drive Forms: In place of Valor, Wisdom and Master forms (like Sora) he has Seraphim, Zodiac and Magestic respectively, all three of which can be seen in [this video](https://www.youtube.com/watch?v=As2mwXNEcEg). Seraphim Form give Sonus a small boost in strength but quadruples his speed. Zodiac Form allows to use next-level spells he has not yet learned. (example: using Firaga instead of Fira) Magestic Form gives 8 times the speed and double the spell boost for half as long. In Seraphim form, he wields Sleeping Lion and Lionheart. In Zodiac Form, he wields Photon Debugger. In Magestic form, he wields Metal Chocobo and Guardian Soul. In Final form, the 5 forms of the Ultima Weapons float around him, one by each arm, 2 as an X across his back and the last one under his feet like a skateboard. Shotlocks: Sonus can only use 3 shotlocks: [Ultima Cannon](http://www.khwiki.com/Ultima_Cannon), [Multivortex](http://www.khwiki.com/Multivortex) and [Lightbloom](http://www.khwiki.com/Lightbloom). He can also create a keyblade for any world he visits as well as use a [Star Shard](http://kingdomhearts.wikia.com/wiki/Star_Shard) to quickly rush between different worlds. With the attached Wayfinder, Sonus can find his friends easily. Possible Upgrades: Can summon Vincent Valentine, Rinoa Heartilly and Noxuss, his nobody self. Summoning Noxuss automatically forces Sound into Noise, his heartless form. He can also send a beacon to Lea, Sora or Aqua, calling for their aid. Vincent: While Vincent is summoned, he has access to his Elements of Chaos, giving him stronger and faster attack combos as well as stronger level magic spells and spells he does not yet know. During this time Sonus also weilds Lightseeker and Two Become One Rinoa: While Rinoa is summoned, Sonus is temporarily "invincible". His health and magic regenerate at 10 points a second. Noxuss/Noise: This pair spends as much time fighting each other as their enemies. They are stronger and faster than Sonus but, because of their dislike of each other, they often only fight the enemies who get in the way of their fight. Sometimes Sonus can keep control over them both and force them to take their anger on the enemies before them. He holds Fenrir during this time. Lea: With Lea by his side, Sonus is immune to flames and his fire spells are stronger, through the Frisbee Lea gives him. This Frisbee sits on his head like a hat while he weilds Bond of Flame and Frolic Flame. Sora: Sora can do 3 things: heal Sonus to prevent his death, summon Simba, Peter Pan or Genie or separate into his anti-form and Roxas. Aqua: Aqua floats beside Sonus in her armor, giving Sonus an armor that seemed to be a fusion of Ventus' and Terra's. This armor allows Sonus to use both faster and stronger attacks, creating many deadly combos. Powers: Final Fantasy/Kingdom Hearts style Magic Password: Draco Ignis ----- Username: DJProfessorSteve13 (controlled by RokkuHoshi) Character nickname: Steve Gender: Male Appearance: Steve Personality: Steve is curious, slightly greedy and loves to dig. Alignment: Protagonist Skills: Before: Steve never worried about anything other than his games. He was lazy and usually spent time with friends online playing Halo, Gears of War, Battlefield, Lost Planet and, especially, Minecraft. He was very addicted to Minecraft. After: Steve can do every Minecraft skill, including collecting blocks of dirt, sand and other materials. He is good with sword and bow and can make a farm, animal pen or dungeon/mine just about anywhere. Powers: 30-spot Inventory (can hold up to 30 "stacks" (64 objects per stack) of items that are not tools, armor or weapons) In his 9 spots of quick select, he has his diamond sword, pick, hoe, ax and shovel as well as a stack water bottles, a map and a compass. Nether Eyes(12): When placed in an approximate circle, opens a portal between where he is and the End of Minecraft, summoning Endermen. Inventory-evolving: Every world he visits, he gets a new inventory with new items so he always has what he needs. Other: Steve has full diamond armor and 3 of each diamond tool, giving him more than enough to survive anywhere. Password: Draco Ignis ----- Name of Entity: Mad Hatter Can Fourth Wall breakers see this thread? Every other word. Appearance: Personality: The Mad Hatter is absolutely mad. How long have you existed in the Multiverse? Since Sheogorath and Discord became friends. Where in the Multiverse are you right now? Anywhere he wishes to be. Abilities: Reality Bending: He can alter small things in reality of any world he's in, such as what something is made of, but cannot effect people, special items or anything larger than a small house. Immortality: While his body can be killed, he will just pop out of his hat again until it is destroyed. Madness: Being a minor incarnation of Madness, it flows off him steadily, often changing the surrounding objects green, pink, purple or orange. Cheshire: he can call the Cheshire Cat to his side for a bit of extra Madness. Copycat: If he sees something he likes, he can pull an identical copy from his hat. Do you gain abilities from Crucible pieces? Not at all. Abilities gained from Crucible pieces: Not available. Origin/How you came to be: From the minds of everyone, the bit of madness that nobody noticed left, thought originally he began as a speck of madness inside the Crucible. What are your overall goals? What is it you wish to accomplish? Goals? Spread Madness! Anything else? He often switches accents and can do impossible movements. Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by Zero Hex
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Zero Hex

Member Seen 7 mos ago

Username: Zero Hex Character nickname: Ajax Diagorides Gender: Male Appearance: Ajax is an olive skinned and tanned man who stands at 7 feet tall and weighs around 500 pounds of which only 10% is made up of fat, giving him an imposing, remarkably muscular body. More closely resembling a powerlifter than a fighter or a bodybuilder in figure, Ajax is barrel-chested, with thick, sinewy arms and robust legs which end in burly hands and feet and a log-like neck holding up a head as large as the rest of his body, with a prominent jaw and chin as well as dark brown eyes, short, curly black hair and a thick but not overly long beard, overall bearing more than a passing resemblance to the Boxer of Quirinal. It’d be easy to mistake his build for being fat when covered by clothes, but the sheer definition of his muscles cannot be overstated and is readily obvious to anyone who lays eyes upon his exposed arms. If you need visual cues, think physiques like these. For clothing Ajax wears a white doric chiton which goes past the waist and ends just above the knees, strapped to his left shoulder with a pin. Rather than wear a normal girdle or sash, he instead wears a large brown leather belt with an oversized, circular golden buckle depicting an intricate solar disk hoisted by a pair of lions and held up by a pair of eagles, with a laurel wreath above and an olive one underneath so that they form a nearly complete circle around it all, while the belt itself is decorated with carvings of palm branches. Ajax also wears brown leather, hobnailed, sandal-like boots called caligae as well as a pair of cestus, strips of tough brown leather studded with iron and wrapped around the hands, wrists and up the forearm much like bandages to form crude gauntlets, with bands of fleece at the end to wipe away sweat and blood. Though they might pass for weapons, the truth is they don't really add anything, Ajax is strong and tough enough to not need them at all. Along the caligae and cestus, the white loincloth he wears underneath the chiton is as tough as he is. Alignment: Protagonist Skills before: Martial arts enthusiast (boxing in particular), knowledge of medieval arms and armor, vast knowledge of useless trivia about giant robots and other assorted nerdery, the ability to google rather than ask inane questions, several years’ experience playing soccer and rugby, fluent in spanish. Skills after (same as before but with the addition of): -Pankration: Literally translated as "all of might", pankration was founded as a blend of boxing and wrestling with hardly any rules in order to satisfy the need for a "total contest" when it came to unarmed combat. Perhaps the first known "everything goes" style of martial arts, only biting and eye-gouging were not acceptable, any other technique and attack was free game, making pankration a brutal sport. Ajax is a superlative practitioner, using his own brand that takes advantage of his inhuman physical attributes. Powers: -Herculean: As his physique might imply, Ajax is quite strong. Absurdly so, in fact. When you want to focus on muscles in such a setting where characters are readily defined as godlike and have a myriad of abilities, each of which one could base a character around more often than not, this is what you get. As strong as they come, across any universe, the upper limits of his sheer might remain to be seen and new heights are readily discovered as the previous ones are challenged. While he’s not particularly agile, the sheer power of his legs is enough to grant him explosive leaps and bounds that toss his body around faster than the eye can see as well as sustained dashes that can match low-level superspeed despite his mass. -Indestructible: You can’t really have one without the other, can you? Ajax’s entire body is impossibly resilient, as tough as he is strong, and it’s not just his muscles acting as armor as one might believe. His skin receives no real damage when confronted with the most powerful assaults, magical or otherwise. Human weak points, such as the eyes, the nose, the ears, the throat, the groin, hitting the jaw in certain ways, attacking organs directly, joints, pressure points, none of these apply to him. You could try and fire a modern anti-tank rifle down his mouth or into his eye and it would be the same as shooting him anywhere else, laughably ineffective. -Unstoppable: Ajax’s endurance is also otherworldly. While he can indeed still feel pain, especially for comedic purposes, he can easily shut it down and keep fighting unimpeded even if he runs into something that actually overcomes his vast defenses. He can fight at full steam for days on end with no ill effects before mild signs of exhaustion start appearing and it’d take a heavily prolonged, truly titanic effort to gas him out. He is also immune to harmful poisons, narcotics and the like, being able to take massive doses of lethal poisons, enough to instantly kill beings several times his size and weight, without being affected at all. -Savage: Some martial artists strive for a skill that empties the mind, highly increasing one’s abilities and providing a state of being where one’s mind is like a fortress. Well, this is the other side of the coin. Ajax has the animalistic instincts of a savage beast. His mind, while hardly impenetrable, is ultimately impossible to bring under heel from things such as psionic irruptions or mind altering effects due to his sheer wild ferocity. Furthermore, these instincts allow him to more readily sense danger and even deception, particularly things such as illusions or hallucinations, which he can readily see through. -Proud: Ajax is proud of himself. Proud of his strength, of the primitive, primal power it represents over power acquired through means such as money or influence. So much so, in fact, that he can pit his muscles against things that should be unaffected by mere brute force. He can use his body to inflict damage on things that would otherwise be unaffected by something as base as a human body and can also use his power to break through things such as tractor beams, ZPM fields, hold spells, psychokinetic assaults and the like. This power also cancels out attacks that would ignore physical defenses, forcing them to directly contend with his impossibly resilient body. -Restrained: The rather spectacular ability to not kill things and break stuff all the time despite being mind-bogglingly powerful. Ajax can control himself to such a degree that even his deadly strikes will not kill unless it’s otherwise noted that he’s going for killing blows, in which case things are likely getting reduced to a pulp. It’s just not fun if you’re always stomping everyone and everything and you can’t even have a rematch because you just spattered the other guy all over the wall. From the first set of upgrades gained out of OoT Hyrule: -Relentless: Ajax can now fight to the best of his abilities anywhere. The sky, deep underwater, the void of space, any battlefield you try to use to your advantage. He can ignore impediments such as lack of gravity and oxygen or magical effects specific to the location, anything that might render his attacks less effective, letting him operate under normal conditions at all times. -Perfect control: Ajax is able to perfectly exert and manipulate the force his body could produce at any time as long as he can move a single muscle, giving him access to a varied kinetic arsenal that extends beyond his previous ability to cause shockwaves and the like. Attacks done in this way still benefit from his "Proud" ability that lets his body affect things it shouldn't be able to. -Tag-team champion: Despite his obsession with man to man battles and finding someone who can fight him evenly or even defeat him, Ajax is no stranger to team battles. He's had a long career of both being part of a legitimate tag team and adventuring with groups of people and can thus create deadly combo attacks with anyone who he identifies as an ally. Equipment: -Championship belt: A magic belt and symbol of Ajax's many accomplishments in beating things up. As tough as he is, if not even tougher, it cannot be forcibly removed from him and he can summon it to his waist on command. With it, Ajax can regenerate his clothing at will, since it has a habit of getting destroyed or discarded in fights. It also serves as a videogame inventory of sorts, allowing Ajax to store a number of things "within" the belt and produce them on command. -Jug of intoxication: Drinking is kind of a must for a strong, manly man character, isn't it? What kind of a big guy can’t hold his booze? An Oenochoe, a smooth greek winejug as big as Ajax's head made out of polished bronze that contains a good amount of what can only be described as one of the vilest concoctions ever served, in the shape of a red wine. Its alcohol content of 97%, or 192 proof, defies science and its extremely potent taste made up of 7 flavors combined into a whole is almost impossible to explain, particularly since of those flavors, 5 of them are, in order, heavy mixtures of: opioids, depressants, stimulants, entactogens and hallucinogens which trigger every single conflicting impulse in your brain all at once. The sixth flavor, best described as a bitter, horrible feeling of crushing hopelessness, is but a single drop of panacea, the miraculous potion which serves to cure all ailments. Of course, considering the effects of the rest of this concoction, it doesn't do much except prevent all the other ingredients from killing the drinker. The final taste is that of a fairly strong red wine, quite pleasant. Other: Ajax started out as a pen and paper character, a Fighter who I narrated as using pankration. He was a physical powerhouse but also a skilled martial artist and sheer luck in dice rolls across the campaign meant that he never came under any serious risk and more or less punched his way through all opposition without much trouble. The group's GM even used the same character as an NPC in completely unrelated games on occasion, and he still never seemed to roll badly, turning him into a joke legend of sorts in my group. Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by Kalamadea
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Kalamadea ...Wut

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Kalama's sheet is currently being revamped to reflect the fact that avatar Kalama no longer exists due to merging with the real one. Username: Kalamadea Character nickname: Kalamadea; Kalama; Kala; Kal Gender: Male Appearance: Kalama's true form lacks a physical existence, meaning neither energy or matter. Energy naturally gathers within his form when he's in his divine form, the energy commonly manifesting as fire, but the form itself is completely invisible. It's merely a presence floating throughout the universe. His physical form, which he prefers, is, throughout all the times its had to be reformed, 6'3" tall, and weighs 250 lbs. Unlike a lot of animals, the muscle is not quite as dense as a lot, making his build a bit on the bulky side instead of being slim and packed. His musculature is not toned at all, it's just big and bulky. His shoulders are very broad and his torso is barrel-chested. Every scale on his body, including the front of his torso, is a fiery red, unlike a lot of dragons who have different colored front halves of their torsos compared to the rest of their body. He has an average-length snout compared to most dragons, with a similar shape as well. He's also completely wingless. He stands on digitigrade legs, similar in shape to the hind legs of a feral dragon. He has four toes on each foot. He also has a thick tail, as with most dragons. Unlike a lot of dragons seen within the furry fandom, he hasn't a single strand of hair on his body, lacking all forms of fluff. He also has deep green eyes, a common eye color with reptilian creatures, and the standard vertical slit pupils that most reptiles have. He also has a total of twelve horns on his body, which, like with most dragons, serve as channeling rods for the magic that allows them to breathe fire. He has two mid-sized ones on the back of his head, two smallish ones on his elbows, two large ones on his back where the wings would normally be, and six tiny ones on his lower jaw. All of his teeth fit neatly into his mouth, with no teeth poking out from within his mouth like a lot of dragons have, though, before his ascension, he did have two teeth poking from inside his mouth, even when it was closed. That was something he fixed when he ascended, however. Personality: Kalama is my fursona, so his personality matches mine and could not overtake mine or split off from it. He's the slightest bit arrogant, but his power is not what caused this. Rather, his high intellect is what causes this slight arrogance. He's not power hungry by any definition of the phrase, and actually wishes ascension didn't give him such vast power. As such, he only ever uses a fraction of his power, and if he were to use all of it, even by accident, he'd exile himself from whatever universe he was located in at the time. He does not want the power he has, which keeps him from abusing the power he has. Alignment: Protagonist Skills: Powers: Equipment: None Other: He serves as a guide for the Protagonists. Password: Draco Ignis Username: MetroidHunterPrime2112 (played by Kalamadea) Character nickname: Samus Aran; the Hunter Gender: Female Appearance:
Personality: Samus's will was considerably stronger than that of the player, and she quickly overtook his. Samus can be briefly described as the strong, silent type. She doesn't really talk unless she has to, mostly communicating through nods and hand gestures. Samus lets her actions speak for her instead of her words. Due to her parents being slaughtered in front of her along with everyone she knew, coupled with the harsh training of the Chozo, Samus grew into a hardened woman who barely, if ever, flinches in the face of danger. She doesn't tolerate nonsense, scoffing at people that screw around where they could be more efficient otherwise. It's not uncommon for people to tell Samus to loosen up, but she is simply incapable of doing so. Despite all these unpleasant characteristics, she is still very compassionate and would never abandon a civilization in need, with a few exceptions (namely, the Space Pirates). Samus has also proven to have a motherly aspect to her persona, as an encounter with a freshly hatched Metroid, which thought Samus was its mother, did not result in the Metroid's demise. Samus became attached to this infant Metroid, and it pained her to do what was necessary by turning it over to Galactic Federation researchers. Her motherly nature is further proven when she encounters this very same Metroid again on Zebes and witnessed its demise at the hands of Mother Brain. When Mother destroyed it, Samus flew into a rage and slaughtered the organic supercomputer, avenging the one creature that was the closest thing she had to her own child. Samus also showed on multiple occasions that she can be ruthless in combat, almost sadistic even. In several encounters with the Space Pirate military commander, Ridley, she shoved her arm cannon down his throat to cause as much damage as possible. This proves that she does whatever it takes to completely destroy her enemies, even blowing up entire planets to eliminate threats to the galaxy. Samus has also committed mass genocide for the good of the galaxy, eliminating not one, not two or three, but four different species that threatened the galaxy. The Metroids, Space Pirates, Ing, and X Parasites have all felt her retribution, though Metroids and Space Pirates somehow keep managing to return (the Metroids' return being a direct result of Space Pirate experiments), and the Space Pirates rightly fear her. Samus also destabilized Dark Samus on five different occasions, never batting an eye as she did. All of these prove that she does not care about having to bend morality to get things done. Despite this ruthlessness, Samus cares deeply for her friends, and will never abandon them. Even when she knows better, she continually insists on taking their place, as evidenced when Admiral Adam Malkovich sacrificed himself to save Samus. She tried to take his place, but he would not take no for an answer, much like Samus herself. She understood, even if she didn't like it, and it was thanks to that sacrifice that she was able to eliminate the X Parasites in her final mission on the BSL orbiting SR-388, and she was still able to reunite with him due to his consciousness being dumped into her new ship's computer. Alignment: Protagonist Skills: Before, he was quite the geek, knowing how to program in Java like the back of his hand. He was a very skilled reader, but that's about all the practical skills he had. He was an avid gamer, and was obsessed with Metroid. Powers: Most of Samus's abilities are technology based, with all but one of her powers being genetic. Genetically engineered body: Samus has been enhanced with the DNA of the Chozo, the race who raised her ever since she was two years old. This grants her enhanced physiology, making her strength, perception, speed, endurance, stamina, etc. considerably higher than a natural human being. This also grants her an extremely hardy body, able to survive in environments most humans cannot. Chozo Power Suit: If you thought the enhancements given by her DNA were enough, think again. This suit of powered combat armor takes her already enhanced body and enhances it even more.
Arm Cannon: This Chozo beam weapon has a multitude of offensive functions.
Visor: Samus's visor has multiple functions, which vary based on which visor she has selected.
Morph Ball: This compresses Samus into a ball that's approximately 24 inches in diameter.
Other:
Password: Draco Ignis Don't worry about the different sheet for this one; it's not actually an avatar. Username: Kalamadea Character nickname: Dark Samus Origin: Crafted by Phaaze to use as "ground forces", so to speak. When the new Phaaze came to be, it recreated Dark Samus and removed her will to conquer, replacing it with complete servitude to her creator. However, with Phaaze destroyed, she was freed of this servitude, returning to her old mindset of wanting to conquer all that exists. Where you wind up?: Phaaze originally, but after returning to the digital universe it's anyone's guess where she is right now. Gender: Female Appearance: Alignment: Unknown Personality: Cold, calculating, patient. Her personality is identical to that of Phaaze. She is also fiercely loyal to Phaaze. Skills: Excellent marksman Brilliant strategic mind Exceptional hand-to-hand combatant Powers: Echoes: Can create up to five perfect copies of herself called Echoes, which have all the same weapons and abilities as her, but they can only take a single hit before being destroyed. Merging with her Echoes will increase her power, but she cannot remain merged for long. Merging with all five makes her totally invulnerable, but she can only remain this way for up to 30 seconds and she cannot use any other powers while merged with five Echoes. She can only merge with all five once in any given battle. Each Echo she merges with grants her another Dark Samus's worth of power, but once she merges with it and loses the additional power, she cannot replace that Echo for the remainder of that fight, unlike with destroyed Echoes. Destroyed Echoes are easily replaced. Phazon-based divebomb ability: leaves an impenetrable energy field in place for a few seconds, giving her time to recover. Direct hits cause massive damage, and the attack also has considerable splash damage; quicker than Meteor Shot, but not quite as devastating. Splash damage only hits five foot radius. Flight Survivability: Can survive any atmosphere, as well as the lack thereof Superhuman strength Regeneration: While she doesn't possess a liquid body like avatar Dark Samus, she still has an impressive regeneration factor. She can regrow entire limbs in less than an hour, and can regrow her head in about six hours. She can recover from literally any wound save for massive destabilization, which would totally destroy her, forcing Phaaze to spend precious resources recreating her. Meteor Shot: By charging a vast amount of phazon energy, she can produce a massive burst of energy that causes massive damage to any that are directly hit by it, as well as causing severe splash damage for a ten foot radius. Charging takes 15 seconds. Morph Ball: Similar to Samus's Morph Ball ability. Phazon Boost: A phazon-powered version of Samus's Boost Ball ability, only she can ricochet off of obstacles and ram opponents, and the speed is far greater. Cloaking: Dark Samus can render herself totally invisible for half a minute. From her and Phaaze's third crucible piece, this cloak also makes her invisible to alternate means of detection, such as thermal imaging or Samus's Dark Visor. She can still be detected via psychic awareness, however. Highly resistant to phazon-based attacks Practically immune to all other forms of attack, meaning mundane attacks (meaning nonmagical and non-phazon attacks) are much more easily regenerated from. Magical attacks are also reduced damage, but phazon attacks do the highest damage, but even then, it's not that much. Dark Samus can take the full force of Samus's Hypermode and still put up a very good fight. Teleport: From her and Phaaze's second Crucible piece, Dark Samus can teleport up to thirty feet in any direction. Equipment: Corrupted Phazon Suit: Allows Dark Samus to use phazon-enhanced versions of various Samus abilities Corrupted arm cannon: Allows Dark Samus to use phazon-enhanced versions of various Samus weaponry. All phazon versions of Samus's weaponry are twice as powerful as their Samus counterparts. Phazon missiles: Exactly what they sound like Phazon Spreader: Phazon version of Samus's Ice Spreader; spreads phazon in a five foot radius from point of impact Phazon Scattershot: Exactly what it sounds like Phazon super missiles: Exactly what they sound like Phazon Beam: Identical to Samus's Hyper Beam, only Hypermode is not required. The power level of the Phazon Beam is equal to that of the Hyper Beam. Phazon Charge Beam: Phazon version of Samus's Charge Beam; required to use Phazon Spreader, Phazon Super Missiles, and Phazon Leech. Phazon Leech: From her and Phaaze's first Crucible piece, she gains a phazon version of Samus's Wavebuster After Phaaze absorbed avatar Dark Samus, real Dark Samus shared the crucible energy with Phaaze and gained the following. 1. She regains her ability to absorb energy from Phaaze. Using what would be a minuscule morsel of energy to Phaaze, she can return to full battle strength after thirty seconds of siphoning from Phaaze. This means healing all instability resulting from regenerating wounds, regaining lost Dark Echoes, etc. 2. Her absorption now absorbs from the nearest world rather than just Phaaze. Unlike Phaaze's devouring, hers will never affect the world in a noticeable way due to how relatively little she needs. 3. She gains a much, much smaller and less taxing version of the Phazon Zero Laser. It's two feet wide and deals about as much damage as the meteor shot, but has no blast radius. This can be used in conjunction with her Dark Echoes for some deadly synchronized attacks. 4 & 5. She gains two more Dark Echoes, increasing her maximum to six for a total of seven Dark Samuses at her disposal. 6. She can now send Dark Echoes to other worlds and go to worlds without Phaaze's aid. 7. Dark Echoes gain an increase in durability, becoming twice as tough compared to before. 8. She can now convert all forms of energy into a useful form. 9. She regains her Black Mist form, which allows her to become immune to all damage, but is unable to attack. In this form, she can absorb fallen avatars and gain their Crucible energy, but the catch is she gains some variation of one of their signature abilities, skills, or pieces of equipment. And from the Honey Mold, she is able to selectively absorb from certain areas on a world based on terrain and ecosystem, as well as gaining Fourth Wall Observance. From Chaos's corpse, Dark Samus absorbed his pyromancy, allowing her a limited ability to manipulate fire, though still not to the degree that Chaos himself was able to. Other: Unlike Avatar Dark Samus, the real Dark Samus cannot directly manipulate phazon or summon it. This is Dark Samus as she is in Metroid Prime 3: Corruption with a few additions because of Crucible pieces gained by Phaaze, which she also absorbed abilities from. Like Phaaze, she has total Fourth and Fifth Wall immunity. She also leads the antagonistic characters in this second incident. Password: Draco Ignis
Hidden 10 yrs ago Post by Belwicket
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Belwicket Guardian Gryphon

Member Seen 8 yrs ago

Username: Belwicket Character nickname: Chell Gender: Female Appearance: [Chell](http://static.giantbomb.com/uploads/scale_small/0/4344/1718813-portal_2_chell_large.jpg) Personality: Chell is very intelligent, often being able to solve the hardest of puzzles alone. She prefers not to talk but can and will if she needs to. Alignment: Protagonist Skills: Before: Intelligent, parcour skills, excellent balance. After: Increased intelligence, extreme parcour skills, inhuman balance. Powers: None Equipment: Portal Gun: Chell can use her portal gun to fire blue and orange portals, which will appear on any flat surface. Gel Gun: Chell can shoot Repulsion and Propulsion gels, allowing for higher jumps and faster runs respectively. White Grenades: Using these grenades do not cause an explosion. Instead, they turn into [turrets](https://lh3.googleusercontent.com/-EgKLvNIrHpQ/AAAAAAAAAAI/AAAAAAAAACo/Lrw-t9xSuu4/photo.jpg) to fire at anyone trying to hurt Chell. Purple Grenade: Using this has the same effect as the white ones, creating [Atlas](http://img3.wikia.nocookie.net/__cb20110516170352/half-life/en/images/1/12/Atlas_model.jpg) instead of a turret. Red Grenade: Like the purple, it does not create a turret. Instead, [P-body](http://img1.wikia.nocookie.net/__cb20110516170353/half-life/en/images/2/2c/P-body_model.jpg) comes to Chell's aid. Leg Bracers: Chell takes no fall damage because of the bracers on her legs. Companion Cube: Chell has a large [cube](http://i1.theportalwiki.net/img/thumb/3/34/Portal_Companion_Cube.png/175px-Portal_Companion_Cube.png) tied to her back. While nobody else can hear this cube, it gives Chell much advice. Other: Because Chell has the Blue and Orange portals, Atlas has been switched from Blue/Purple to Purple/Yellow and P-body has been switched from Orange/Red to Red/Green Password: Draco Ignis ----- Username: Runner (controlled by Belwicket) Character nickname: Runner Gender: Female Appearance: [Change the blue to black and the white to red.](http://www.newgames.net/files/image/Exit_Path.jpg) Personality: Unknown Alignment: Neutral Skills: Infinite Stamina. Powers: Flow: Through the use of Flow, Runner can increase her speed for faster runs and longer jumps. Rewind: When Runner dies, she rewinds five seconds. Double Jump: Self explanitory. Equipment: None Other: [Video](https://www.youtube.com/watch?v=KN8WQ5q2la0) Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by rawkhawk64
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rawkhawk64 Master Gamer

Member Seen 23 hrs ago

Here's all my characters. I made a few slight modifications, but nothing major. ### Protagonists Username: rawkhawk64 Character nickname: Rawk Gender: Male Appearance: Rawk stands at an even six feet tall, and weighs 200 pounds. He has shoulder-length brown hair, and brown eyes. Rawk has some musculature to him, but nothing noticeable. He can perform physical work, but his stamina and strength are nothing to write home about. Rawk likes to wear blue jeans, sneakers, and a brown hoodie over various t-shirts. Rawk is a big fan of video games, and all of his clothing is video game related. His hoodie even has a symbol of the Hylian Royal Family from the Legend of Zelda universe. However, he is a big fan of several other games, and has much lore memorized, especially Nintendo franchises. Personality: On the surface, Rawk comes across as a loner. He seems very anti-social, preferring to spend his time tinkering with technology, or play Chess. He has a very cynical view about people, and will trust the worst conclusion about people if given the chance. However, Rawk's intelligence will usually allow him to keep his thoughts to himself. However, once you get past the walls he's built, you'll find him to be a loyal and true friend, who will do anything in his power to help you. However, due to past trauma, once you hurt him, it'll be a while before he forgives you. However, the misdeed won't be forgotten, and you won't get as close as before. Dealing with Rawk requires someone with a lot of patience, and a level head. Rawk is also extremely persistent and stubborn, not giving up or backing down until a solution is found. He has an eidetic memory, recalling even the slightest details on a whim for a few minutes. Combined with high attention to detail and high perception, very little escapes Rawk's notice. Rawk is also a gamer, which he attributes his memory skills and attention to detail to. Alignment: Protagonist Skills: Before: Excellent strategist, above average marksman, above average swordsman, decent hand-to-hand, 170 IQ, eidetic memory, high attention to detail, high perception After: Expert strategist, excellent marksman, excellent swordsman, 700 IQ, perfect photographic memory, high perception Powers: Due to his high intelligence, Rawk gained several psychic abilites. **Technokinesis**: Rawk can control all manner of technology, bending it to his will. This allows him to hack a system without leaving a trace, entirely re-program a computer, or re-arrange its circuitry to make a mobile attacking force, if needed and among other viable applications. **Telekinesis:** Rawk can telekinetically control any solid object less than 200 pounds with his mind, so long as it's within a thirty foot radius. This allows him to set up barriers, deter enemy movement, and any other sort of environmental manipulation that he deems necessary. If any form of matter is within ten feet of him, he can manipulate it with relative ease. **Clairvoyance:** Rawk's mental prowess became so great once he entered the Cyber World, he became able to percieve things that ordinary people can not. Ghosts, all but the most psychically-blocked enemies... very little can hide from Rawk's mental perception. **Levitation:** Rawk can levitate himself off of the ground. This has many useful and practical applications. Increased gravity requires more mental concentration to achieve similar effects to Earth's gravity conditions, while less gravity requires less concentration. **Mediumship:** Rawk can communicate with any dead spirits he happens across. Useful for gathering intel. **Psychometry:** By touching an object, Rawk can gain perfect knowledge about an object or person, including unique attributes and any unknown-hidden information. One of his most hated abilities, as he learns more about people than they want him to know. This power is reactionary, and cannot be controlled. It's essentially constantly "on". **Retrocognition:** Rawk gets a perfect perception of past events by being in a location where something signficant has happened. **Telepathy:** Rawk can communicate with anyone, and can recieve anyone's thoughts that they actively broadcast. So... be careful what you think around him, as the ability is also one that is constantly "on". **Chess control:** Due to his expert strategy skills and high intelligence, when he entered the Cyber World, Rawk gained the ability to summon and control various Chess Pieces, each with their own strengths and weaknesses. He can control up to five Pieces at a time while doing other things. This is because he is subconsciously controling each piece, thus allowing the pieces freedom of movement at their discretion, but they each do as he would do. Each of the Pieces have the following attributes: **Common to all:** _Shared Fields of Vision_- The Pieces each see what all other active Pieces see. Rawk is also privy to this information. _Shared Thought Process_- Since Rawk is telepathically linked to each Piece, and each Piece to each other, their teamwork is flawless. **Pawn:** The weakest, but most useful, of the Pieces. The Pawn can fire off an energy-based attack at a rate of one per every three seconds. The attacks pierce through only the weakest of armors. However, the Pawn possesses the unique ability to mimic the form, sound, and any other attributes of anyone and anything. While replicating, the only things the Pawn does not recieve are abilities/powers unique to that person. Using some of his other Psychic abilities, Rawk can have the Pawn take the shape of someone significant to a foe. The Pawn also can Promote itself to another Piece, at the cost of the Pawn itself. If replicating someone's form, they will be shown to have a violent death, usually the body spontaneously exploding in a shower of blood. Rawk must Promote a Pawn in order to use other Pieces. **Knight:** This is the jack-of-all-trades Piece. Better than average melee and hand-to-hand combat, along with better than average defenses and rapid movement, make the Knight a tough enemy to deal with. The Knight's rapid movement is attributed to the horse he rides, which is a fierce and durable steed. Before the Knight can be harmed, his horse must be defeated. The horse can actually carry a second passenger with it, whether it be a fellow Knight that's horseless, or another Piece that's not a Rook. The Knight is a fierce fighter, never backing down until defeated. One knight alone is a decent threat to a Boss, but two or more Knights, or a Knight paired with a Rook or Bishop will give a Boss a very rough time indeed. The Knight likes to team up with Rooks and Bishops. **Equipment:** Dual cyber swords, each strapped to his wrist via rubber and plastic bracelets. His swords can never be separated from him, and he is immune to any damage caused by them. The rubber can stretch up to five feet before snapping back. Other: He travels with Link. **Pieces to be Gained:** **Rook:** The Rook is the most durable of pieces. Even Boss characters will take several minutes to fully penetrate the Rook's defenses, and several more defeating the Rook itself. The Rook can conjure walls at Rawk's discretion, protecting allies or halting enemy advances. The Rook's offensive arsenal consists of firing energy-bases arrow-shaped attacks at a rate of three per second. The "arrows" are only slightly stronger than the Pawn's attacks. However, the Rook can summon mobile dummy soldiers to distract a foe. They are better than average at melee and hand-to-hand combat. The Rook can also place archers on any walls it created, which are better than average marksmen. The dummies can be defeated in three hits by non-boss entities, and bosses can destroy them in one to two hits. **Bishop:** The second most offensively powerful Piece. The Bishop relies mostly on mid- to long-range energy-based attacks, but is able to fire three per second. The shots deal decent damage to foes in all but heavy armor. However, if the Bishop charges up its attack (two seconds to do so), then even foes in heavy armor are gonna be smarting. However, the Bishop is slow and only lightly armored, so it can't take more than three hits from a Boss character. However, when teamed up with a Knight, the Bishop can ride his horse for a significan speed boost. He also gains the Knight's invulnerability to harm until the horse is defeated. Bishops also like to team up with each other and Rooks. With each other, they can enter a formation that covers all sides of attack. With Rooks, Bishops gain a great defense with the Rook's Walls. The Bishop is able to see through the Rooks' walls in order to fire accurately. The Bishop's attacks will also phase through a Rook's walls, striking enemies as if there was no wall there. **Queen:** The most powerful Piece at Rawk's disposal. The Queen's speed and strength are unmatched among the Pieces, and only the Rook is more durable. The Queen is able to rapidly move around the battlefield, firing off energy attacks in all directions. The Queen is also able to manipulate dimensional energy (space) for rapid teleportation over short distances. Her presence also bolsters allies' attack strength, and giving them slightly more durability. When other Pieces or Rawk himself are near, they gain significant boosts to their offensive and defensive capabilities, to the point that Rawk could survive a potent concussive blast, and only be slightly bruised. --- Username: ZeldaMaster1998 (controlled by rawkhawk64) Character nickname: Link, Hero of Hyrule Gender: Male Appearance: ![Link TP Form](http://img4.wikia.nocookie.net/__cb20100624200028/zelda/images/9/9d/Link_Artwork_1_%28Twilight_Princess%29.png "enter image title here") Personality: Link overrode his controller's personality easily, and thus is now in full control of his own actions. He bears the Spirit of the Hero, meaning that he possesses an unbreakable spirit. Link is humble, yet brave; always willing to use his strength and valor to help those in need while showing no signs of cowardice. While he's not the most verbose person in the world, Link isn't mute either. He's always willing to engage in conversation and make new friends. His stubborn persistence even made friends with Rawk, and the two have become steadfast friends. Link knows when to be serious, and when he starts talking in a no-nonsense tone, it's be in your best interest to pay attention to what he is saying. Alignment: Protagonist Skills: Before entering, he was a huge gamer, one of Rawk's only true friends, but was very shy and a bit of a coward. Powers: Besides possessing some magic attacks, Link's powers are limited, and he relies on his equipment for combat. - **Din's Fire:** Link can use the spell in two ways: he can either shoot fireballs at his foes (Zelda's special from Smash Bros.) or in a protective fire dome that can destroy weak enemies and burn wood (Ocarina version). - **Farore's Wind:** Link can use the spell for short-range or long-range teleportation. Long-range teleportation requires a warp point. Link is allowed a maximum of three warp points per world, and creating another requires erasing a previously-made warp point. - **Nayru's Love:** A spell that stops any and all damage from Link and his allies. The spell lasts for a full minute, and can be used on allies. It's use rapidly drains Link's magic. Hidden Skills: Link possesses knowledge of how to use all of the Hero's Shade's Hidden Skills - **Back Slice:** Link rolls around his opponent, slashing them across their back - **Helm Splitter:** Link leaps over his opponent, striking at their head before landing behind them, still facing them. - **Shield Attack:** Link uses his shield to strike, knocking all but boss enemies down, and knocking projectiles off course - **Ending Blow:** Link stabs a downed foe in their chest, instantly killing them - **Mortal Draw:** Link keeps his weapons sheathed until his foe is within striking distance, then cleaves them in half with a powerful blow - **Jump Strike:** Link performs a standard jump attack, releasing a wave that knocks back stronger foes and defeats weaker ones - **Great Spin:** Link's spin attack unleashes a powerful wave that defeats all but the strongest of foes. It can even knock back bosses. Equipment: - Hammerspace Bag: Where Link stores most of his items. The bag is actually an alternate dimension of unlimited space, so he can store anything and everything he needs in it, and summon them at will as needed. - Master Sword: This blade is indestructible, and possesses the ability to vanquish evil and break spells and curses that involve powerful, dark magic. - Hylian Shield: First crafted by Lanayru the Thunder Dragon, this shield is completely indestructible. - Dual Hookshots/Clawshots: These allow Link to cross gaps, attaching to grapple points or embedding into certain surfaces; while Clawshots serve the extra purpose of being able to grab items. - Hero's Bow: Able to fire standard arrows. With magic, Link can fire Fire, Ice, or Light arrows. - Quiver: Allows Link to carry 60 arrows. Upgradeable. - Bomb Bag: Allows Link to carry up to 40 Bombs. Upgradeable - Boomerang: Can stun targets and sever medium-strength ropes. Can hit up to five targets. - Fire Rod: Grants Link limited pyrokinesis. - Ice Rod: Grants Link limited cryokinesis. - Pegasus Boots: When used, increases Link's speed to beyond superhuman levels. - Roc's Feather: When used, increases Link's agility to beyond superhuman levels. - Bottles: Link has 20 of them, and can carry many useful items. Currently, only 15 are filled. Five Red Potions (restores wounds), five Blue Potions (restores magic), and five Fairies (restore wounds when nearly dead) - Goron Tunic: Allows Link to withstand even a volcano's temperatures, but he's not fireproof. - Zora Tunic: Allows Link to breathe underwater. He can also swim fine, and is able to use any of his equipment (sans Fire Rod) and spells (sans Din's Fire) underwater. Other: He can gain any equipment from any LoZ game. This incarnation, while looking like TP, is actually not any of the other Links, but possesses the memories and skills of all the Links that ever existed. ### Antagonists Username: Sanicfan1991 Character nickname: Turbo Mecha Sonic, usually shortened to just Mecha Sonic Gender: Genderless, commonly referred to as male Appearance: ![Turbo Mecha Sonic](http://img1.wikia.nocookie.net/__cb20120929220913/smbz/images/5/58/SMBZ_Mecha_Sonic.png "enter image title here") ![Semi-Super Mecha Sonic](http://img1.wikia.nocookie.net/__cb20130719010921/smbz/images/3/3d/Semi-Super_Mecha_Sonic.png "enter image title here") ![Master Mecha Sonic/Metallix](http://fc05.deviantart.net/fs71/f/2011/026/7/1/master_mecha_sonic___smbz_by_delgatron-d3846u0.png "enter image title here") Personality: Mecha Sonic forced control from his original creator, who was only a prankster. Now, Mecha Sonic is a cruel and cold-hearted killing machine who loves to see people suffer and cares for nobody whatsoever but himself, showing no mercy to anyone, taking innocent lives. He also seems to view himself as a god. He views his opponents as being unworthy and do not deserve to have the power of the Chaos Emeralds or even live. In short, he's become pure evil. Mecha Sonic has displayed a very witty personality at times, though this is overridden when he loses something he wants. The thing that sets Mecha Sonic apart from the other Sonic robot models was his persistence. His goal was to do that which he was programmed to do: destroy Sonic and gather the Chaos Emeralds Alignment: Antagonist Skills/Powers: Before being sucked into Cyberspace, he was skilled in setting up pranks, but not much else. Mecha Sonic is incredibly fast and strong and uses martial arts style attacks in battle. He also possesses a machine gun and missile launcher in his arm although they are not used quite as often; the machine gun seems ineffective on his foes in many cases due to speed or defense, but the missile launcher is devastating to everyone, even himself. Mecha Sonic also uses energy beams and blasts in battle, the strongest of which must be charged up before use. Being made out of metal, Mecha Sonic has impressive defenses and can recover from most attacks rather quickly. He also possesses an energy shield reminiscent of the magnetic barriers in Sonic games. He can keep it up for two minutes, and it's unknown how much force is required to destroy it. Mecha Sonic is capable of flying at will due to built-in jets and can remain airborne for an unknown length of time, perhaps indefinitely. He can also roll into a ball and spin around in the same manner as Sonic, a technique he uses for attacking, defending, and mobility. Mecha Sonic can also copy abilities from any fighters he comes across, and use them as easily as an expert would. So far, Mecha Sonic has copied the following abilities: - **Sonic's Light Dash:** After charging, he can move so fast, time seems to stand still. - **Shadow's Chaos Control:** With no Chaos Emeralds or other sources of power, Mecha Sonic can perform flash steps. With Emeralds, he can teleport long distances, even traveling across universes. - **Shadow's Chaos Blast:** After charging, creates a massive explosion with a five foot radius. - **Shadow's Chaos Spear:** Fires a medium-strength blast at foes. Can be charged to the point that bosses will be severely damaged. - **Silver's Telekinesis:** By concentrating power, Mecha Sonic can manipulate his environment at will. - **M. Akuma's _Shun Goku Satsu_:** After M. Akuma tried to use this move on him and failed, Mecha Sonic copied the move is now able to use it at will. Although quite powerful unaided, Mecha Sonic can make himself even stronger by using the Chaos Emeralds. Although he can use all seven Emeralds to enter a Super form, he only needs four to power up. This Semi-Super form greatly increases Mecha Sonic's speed, power and defense, as well as making him even faster than Sonic. Semi-Super Mecha Sonic also needs less time to charge energy attacks and is capable of stronger energy attacks, including one that can destroy an entire island. When Mecha Sonic transforms into Metallix, he gains mastery over dual-wielding two blades, each two feet long. His power, speed, and defense are also increased even further, and he's able to use even the strongest energy attacks with little to no charge time. Equipment: Metallix only: Two purple-bladed laser swords, which can be controlled remotely. Other: Mecha Sonic has fallen under someone's control, though it's anyone's guess as to who's control it is. --- Username: StreetFighter68 (controlled by rawkhawk64) Character nickname: Master Akuma, or M. Akuma Gender: Male Appearance: ![Form 1](http://img1.wikia.nocookie.net/__cb20121204032208/streetfighter/images/thumb/2/2a/Bison_SFXT_Plain.jpg/279px-Bison_SFXT_Plain.jpg "enter image title here") ![Form 2](http://img2.wikia.nocookie.net/__cb20121204031430/streetfighter/images/thumb/3/31/Akuma_Sfxt_Plain.jpg/250px-Akuma_Sfxt_Plain.jpg "enter image title here") Personality: As seems to have happened to his friend, her character overrode her personality rather quickly, and by force. Master Akuma is an amalgamation of Akuma and Master Bison, both from the Street Fighter universe. Now, with their personalities merged, they are fiercely loyal to the same entity that controls Mecha Sonic. M. Akuma still lusts for battles with strong opponents, and wants nothing less than for his unknown master to control all of existence so he can rule his own universe. Akuma's warrior sense still holds strong, and he will only fight foes that he believes are worthy, or might become so. He prefers an even fight, though he will perform lethal sneak attacks. However, Bison's arrogance is present, and M. Akuma thinks of himself as nothing less than a god. He only sees his mysterious master as his superior. Alignment: Antagonist Skills: Her only notable skills were deception, trickery, and an aptitude for meanness. M. Akuma is a master of several forms of martial arts, including the specialized Ansatsuken art, which was developed to murder foes. Powers: M. Akuma may be arrogant, but Akuma's [Satusi no Hado](http://streetfighter.wikia.com/wiki/Satsui_no_Hado) mixed with Bison's [Psycho Power](http://streetfighter.wikia.com/wiki/Psycho_Power) makes M. Akuma able to back up his arrogance easily. M. Akuma also has several powerful moves at his disposal, including: - **_Gohadoken_:** Strong purple energy projectile that can be rapidly fired. It's use by M. Akuma is devastating to weak foes, and stronger foes will be left weakened by it. - **_Goshoryuken_:** Strong punch encased in purple flames that rips apart all but the strongest of armor. Can only be used by masters of Ansatsuken. - **_Tatsumaki Zankukyaku_:** A strong spinning kick that hits multiple times. Great for crowd control as well. - **_Hyakkishu_:** A flipping kick that can be used to rapidly close the distance to a foe. - **_Kongou Kokuretsuzan_:** M. Akuma gathers energy into his fist, before slamming it violently into the ground. This causes an earthquake, and a purple explosion of pure energy radiates five feet from M. Akuma. - **Psycho Crusher:** M. Akuma charges himself with energy, before flying at an opponent like a torpedo, causing a great amount of damage. - **Head Press:** M. Akuma jumps into the air, flips forward, and lands perfectly on a foes head, smashing them with great force. He then instantly backflips off of them, landing a safe distance away. Fatal to all but strong enemies and bosses. - **Psycho Cannon:** M. Akuma's other projectile attack, this energy-based projectile can cancel other projectile attacks. - **Psycho Punisher:** M. Akuma stomps on the ground, stunning his foe. He then grabs their head, and lifts them while levitating, charges his other hand with energy, and punches the in the gut. The charged energy then explodes out of their other side, causing grievous harm, and can be fatal if the wounds are not immediately tended to. - **_Shun Goku Satsu_:** M. Akuma's most powerful attack. At full power, it is fatal to anyone who is caught by it. M. Akuma glides rapidly at his foe, grabs them, and then rapidly pummels them mercilessly. It also destroys a targets soul. M. Akuma is also capable of flash steps, which he uses to dodge attacks and continue brutal combos. It should also be noted that with the mixing of the Satsui no Hado and Psycho Power, M. Akuma suffers none of the drawbacks from these abilities. Equipment: None Other: He is being controlled by the same entity as Mecha Sonic.
Hidden 10 yrs ago 10 yrs ago Post by Jerkchicken
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Username:Jerk Chicken Character nickname: J.C Gender: Male Appearance: A man in jeans with sandals and socks with a hoodie that when pulled makes knock-off Godzilla/Dinosaur design. Personality: Highly intelligent but chooses not to show it. This man is of a peculiar capricious temperament being cheery and calm enough on the most part. But on the other hand can be easily annoying with propensity to argue about inane things for the sake of it because of his boredom. Alignment:Neutral Skills: Before: cooking,fun posting, arguing, extremely tech-savvy, dancing, repair toasters, high iq After: Increased physical ability, zen mastery of arguing and fun posting, preternatural dancing ability, fighting really good, iq of 780 p Powers: Under your skin: Such is his skill for annoyance that is has evolved beyond the purely mental and become weaponized allowing him to pierce/ hit even the impregnable. Akashic Database: J.C. can commune with the invisible sphere that is part of every world, the noosphere, which contains the mental energies and knowledge of everything that has lives and has lived on the planet- by communing with the planet’s noosphere, J.C. can receive an understanding of all that is, was, and in some cases, will be thought or discovered on a world. Furthermore, through the power of his own anamnetic records he can commune with himself from past existences in meta-multiverses gaining knowledge beyond even that which the planet’s noosphere can provide by allowing him access to the noospheres of every incarnation of said world in the meta-multiverse. Ontological manipulation: Through mastering the art of Zen which states everything is an illusion , J.C. has gotten the ability to make things act very screwy in terms things that are perceived to be real/reality according to his whims which he uses for fun and profit but mainly fun . Platonic Ideals realization: J.C. has the ability to literally have always the perfect thing at hand. As he can materialize the perfect/ideal form that everything has according to Plato’s Theory of forms Oh my god J.C. a bomb!: Basically Aquateen style explosivity in mundane objects. Equipment: backpack Raps musics Glass pipe scarf 12 herbs and spices seemingly infinite supply of papers,tapes, markers, and spray paint Other: Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by JonxlatheLion
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Username: Derpikins Character nickname: Halindrix, hal, madness Gender: Unspecific Appearance: 6'1 anthro black lion with glowing green eyeless sockets, the light changes with his mood and also comes from most orifices. Personality: Halindrix is incredibly derpy, and unpredictable to the core. He loves to bounce around and do whatever he wants to do. Alignment: Neutral Skills: Same as deadpool, before and after Powers: He is able to create illusions, that not neccesarily all can see. But these illusions can seem real, even causing pain and other sensory reactions Madness: Being born of madness and insanity, he thrives in chaotic areas. Anywhere without any chaos, he will soon perish. But in a place that has more madness then order, he will be nigh unkillable. Removing all the madness in a world is the only surefire way to kill him, however. World Hop and teleportation He is able to change form at will, but is most powerful in his preferred composition. He is able to create matter into pure energy by eating it. Yep, eating it. He puts the matter into his body, and splits it into atoms. Then he absorbs the potential energy that is released during this process. Radioactive materials fuel him better, but unstable ones can have awkward effects. Due to his mass storage of energy, he can turn this energy into superficial matter, creating items. But the moment these items leave his hands, they turn back into energy, and that energy is lost. As long as he keeps hold of what he makes, he can do this indefinitely. Equipment: No starting equipment. Other: Hellooooooooooooooooooo Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by JonxlatheLion
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This character sheet has been deleted. Reason: Deemed 'against the ethics of the roleplay' by the new people.
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Username: Grandsword_Watcher JLM-001 (Controlled by Grandsword) Character nickname: Alpha Gender: Male Appearance: http://sta.sh/015pcnut7j7g Personality: His personality is a thing of slight mystery. he's usually withdrawn, though once someone gets to know him, he's shown to be an individual who cares much about his allies. Alignment: Neutral Skills: before: same as omega after: Same Powers: in his state as alpha, his body is largely composed of bio-mechanical components, save for his left leg, and his head. he has superhuman speed, enhanced strength and the ability to fire bolts of energy from his hands. to round these off, he is gifted with a staggering regenerative ability. so long as his head is not destroyed, he'll regenerate from most fatal injuries in minutes. his most staggering ability however, is his grasp of knowledge and Intel. he's able to retain a massive amount of knowledge, almost to the point of being a living computer. alpha is not without flaws however. as stated before, his regeneration is not fool proof, and can be stopped by destroying his head. From the Fifth and Sixth Crucible pieces, both gained in Stargate; Alpha gains his void reactor, which magnifies his power by ten, and allows him to shape his energy into constructs. also gains the ability to make spectral blades, mostly in the form of an add-on to his strikes. (http://www.youtube.com/watch?v=yRQCaxQIQfA) (think that, but with punches rather than slashes.) equipment: the blade of almera, a sacred sword, made to cut nearly anything. Other: alpha is unique, in that he is both a cannon, and a avatar. his half human, half indrian blood marking him as the former, and his body at time of entering the multiverse, being human in design, contributing the latter.
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Username: One_Of_Many_Many_In_One Character nickname: Omega Primus Origin: Tales of Alpha: Chapter Zero: Omega, An end begun. Where you wind up?: Metroid prime Gender: Male. Appearance: cloaked sans cloak Alignment: Neutral due to his one desire to revive his fallen family, but prefers to stick with the protagonists. Personality: His personality is very contradicting. While he is thoroughly cynical and nihilistic, he is at the same time devoted and protective, and even a Bit affable to the point that it makes him hard to hate. He doesn't lie, but he does keep secrets and tell half truths. He means well and is capable of being nice, but often ends up being sarcastic, especially so when he gives advice. He cannot approve of Alpha’s Ideals of self sacrifice, due to his own experience, but at the same time he cannot deny it due to the same reasons. Though there is an aura of danger about him, he in fact possesses a modest and considerate personality underneath his gruff exterior. Skills: Omega primus is a supremely skilled hand to hand martial artist, as well as a swordsman of few peers in skill. He has a highly tactical mind, which shows in his battle strategy of staying at range as much as he can. Powers: Omega primus posseses some of the same abilities of alpha, having been the First version of him to exist in what would become a cyclical, Inherited form of Existence, which begins with one with the destiny of “alpha” being exposed to the heart of the multiverse’s energies. And ends when Said being undergoes a tragedy grand enough to force them to abandon that name, and Take up the Title and station of “omega”. Thus, his existence is a paradox rooted in existence’s very core. As long as existence persists, his story and existence is retold through numerous incarnations. Normally, He as a conscious Being would not be able to manifest, his essence having been spread thin by numerous incarnations over the millennia. However, due to the Ambient power of the crucible and the presence of Alpha and omega in the multiverse; he was able to bind his Essence to his desire, and leach upon the ambient energy to manifest a Fully physical copy of his original body, undiluted by the Differences in appearance that latter incarnations had. However, that was a one time trick. If the manifested body dies, his essence would once again be spread among his incarnations. He shares the current alpha’s regeneration, although to a lesser enough degree that he still ages. he also has his informational abilities, but lacks alpha's total physical strength. And due to his paradoxical nature, he immune to effects of the forth wall, both in terms of being viewed, and having a view of all that is not immune to forth wall viewing, unless he so chooses to let one look into himself. He also can manifest the various weapons he wielded over the course of his existence, either to use as hand to hand implements or as projectiles. He more frequently uses the latter method. he can also call upon the snatcher, or it's moons to serve as transport. and, his final, most potent ability is that of his eternal testament. the eternal testiment is an ability omega primus gained after his death. despite being subsumed into the cycle, his actions in life qualified his spirit to sit upon earth's throne of heroes as a heroic spirit along with the possibility that one could summon him forth, this ascended the nature of his soul to something bordering divinity. allowing him to call his beloved family and friends to his side reguardless of what time passes. it is the ultimate expression of omega’s ideals. It is a Reality Marble that embodies his dreams and philosophies as both a patriarch and leader. As well as the bond formed with his allies and family. It is His life sublimated as an eternal image. Like how Truth’s Gate can be called the physical actualization of his soul, Eternal testament is the actualization of Omega’s determination and drive. It is an irregular Reality Marble compared to those used by others. Normally only a god or something beyond normal reality like primals are capable of materializing the environment inside their spirits, and as omega is technically neither, reproducing it alone is impossible for him. It comes about through the combined efforts of his family and those whom fought beside him in life, who all shared his desires and pledged allegiance to him in pursuit of a shared justice, even after death and becoming Heroic Spirits on their own as well. They and their leader recreate the cities in which they once lived and shared many joys and sorrows, as it is imprinted upon the heart of each man, woman and child, allowing them to bring about an urban expanse of a ruined city, the air choked with the smog of battle, yet it’s buildings still standing tall. Once fully materialized, the heavily armed array of soldiers slowly appears as mirage-like images and completely manifests as a diverse fighting force with the fierceness of a true army, and the drive of defending one’s home. The entire fighting force is composed of a peerless array of heroes and legendary warriors who have had their names ingraved in earth's very memory. all of whom personally fought with omega on the battlefield in defense of their home. They fought across the earthen continents during life, and no matter what they faced, enemy, fleet or fortress, they fought till the last. As a leader who only desired to protect those he loved, live more fully, and become a man more real than any other, he inspired them enough to leave upon them an impression of never-ending loyalty that not even death can conquer. They are able to break the rules of space and time to fight once more at the side of their leader, and like him, they wager everything that they are on the hopes they share.. They are his greatest treasure within the treasures that he has gathered in his long life, and more than mere followers and soldiers, they are his true friends. They display the violence that reveals omega’s Cynical world view without restraint, and he only takes pride in it. Their thunderous cries and their unconquerable spirit could split oceans, and even someone as jovial and exuberant as indralia would be left silent upon seeing such an army. The generated land is omega’s preferred battlefield due to the recreated cities allowing him to best display his reasons to fight and his preference of facing enemies directly, within areas he knows well. He generally leads the army at the front of the vanguard while atop a Steed, wielding a blade tipped version of his cane, but he can also freely use his weapons on foot within the confines of the Reality Marble if he wishes. Their battlefield, sublimed into eternity, can be actualized anywhere, and if he were to again set forth in protection of a world he claimed as home, all of his allies would hasten to him no matter his location. It’s believed that equipped with weapons from his own reserves, the army would be powerful enough to siege hell itself. Its strength is great enough that simply thinking about it can cause even empires to tremble. Omega is well prepared to face any threat that they may come against them, whether it is an Anti Unit attack directed at destroying only him at the head of the army, or something large like an Anti Army or Anti Fortress attack, and overcome it so that they can easily trample the enemy before they can launch the next attack. He can freely organize the positions of those that enter eternal testament, grouping them to keep allies safe and align enemies directly before his army. He can also choose where to deposit them after releasing it, though only within one hundred meters. Equipment: his cane and the various weapons he can summon Other: (i'm using this to outline his history) Omega primus was born upon a version of earth not unlike our own. however, this earth was linked, abeilt weakly with the multiverse at large. It's only strong link to it, a race known as the indrians. a link, that he represented in blood. a joint blood of two races provided by a king, and kept secret to protect him. his original name, was That of Jacob miller. for the first five or so years of his life, he lived as normal humans did. but one night, everything changed. the indrians, who were fighting a war against a force known as the Voidspawn, were looking for test subjects for a program meant to create elite agents of near godly power via infusion of energies from the nexus , the beating heart of the multiverse. but all the subjects before him died. they lacked a catalyst necessary to survive it's primal, ethereal energies. They lacked the Human Capability to evolve. where others were burned to a crisp by the sheer power, his Joint blood awakened. evolutionary capability, jumpstarted by indrian genes. and his body changed to accommodate the Nexus's power. but something went Wrong. rather than merely soaking it up, as the indrians intended, he was almost absorbed. for a most brief moment, he actually merged with the nexus. until for some reason, he fell out. for the next five years, he was subjected to various augmentations meant to maximize his powers and potential. he served as a watcher agent for decades, until he grew tired of the death and sacrifice. he fled from that life and tried to start anew upon earth. and for a while, it worked. he found love. a wife. and slowly, the two of them created a family of two generations together and for seventy years, for the first time..he was happy. truely, truely happy. but then..somehow, the indrians found that he was still alive. and they came to fear him. fear the concept of a being that could outlast them. fear a being touched by reality's heart. they didn't know any way to destroy him. so they did what they saw to be the next best thing. they bombarded earth. scorched it to the point where it was sterile. and stranded him on it's moon, to gaze upon the scorched remains of his home. to let his failure to protect the only people he had loved, break his spirit. and..for five years, he merely stood were he had been left. gazing at the earth. unflinching, unresting. but one day..he was called upon by old allies. a strange anomaly was hurtling through various worlds. they wanted him to find out why. he went across multiple worlds to find the answer. eventually, he did. a sentient, forth wall displaced world, known as the snatcher was sent off course into a sun at the multiverse's farthest end. At earth's Sun. by a being seeking to absorb the energy from the destruction of a multiverse charged world,and a sun. he diverted the snatcher's path. and in return, the world pledged it's allegiance to him. though the one that saved it wouldn't truly walk its surface again, the snatcher serves Omega's incarnations to this Very day. Ferrying them across dimensions to whereever they need, or desire to be.
Hidden 10 yrs ago 10 yrs ago Post by JonxlatheLion
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Character nickname: Gordon Freeman Gender: Male Appearance: Personality: Knowing, and quite wise. He's stubborn as all can be and doesn't give up on anything. He is a natural leader, inspiring others to fight with him as he hits the front lines. He is always willing to do what is right, and has shown this many times. Alignment:Protagonist Skills: Before: Same as deadpool After: Moderate marksman Extremely high intellect, Ph.D in theoretical physics. Complete mastery of using a crowbar in combat Powers: Gordon freeman cannot age, and is somehow... protected from death. It's almost as if a higher power is watching over him and keeping him alive by controlling the fates. This however means he cannot decide what happens to him, and must follow a certain path. Equipment: H.E.V Suit: A protective suit of armor that protects the user from radiation, and makes bullets and other physical attacks bounce off like nothing. A Crowbar: Does more damage than a broadsword, because fuck physics. SMG: Sub Machine Gun AR2: A fully automatic rifle that can also launch Combine Balls: football sized clumps of pure energy that will disintegrate anything they touch. RPG: Rocket Propelled Grenade launcher Grenades: Need i say more? Pistol: Simple, effective, small. Shotgun: For your closer range encounters. Phys Cannon: Able to lift just about anything, and then fling it at high speeds. Other: Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by KazeXDZ
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KazeXDZ Goth Nerd

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Scrap Sogna, I'm gonna be my Bleach OC. A very OP OC. Username: Kaze XDZ Character nickname: Akira Gender: Male Appearance: White, spiky, shoulder-length hair with black bangs sticking up. Bright green eyes. Tall, fit build. Hole in center of chest when wearing mask. Mask resembles white skull with red X and demonic teeth. For his first layer of clothing (other than his underwear) he wears a ripped up, black, long sleeve t-shirt. Over that, he wears white armor over his upper torso which resembles a ribcage. On his lower half, the ribcage design continues over his hips and thighs with a single piece running vertically along either side of each calf of his legs. Over this, he wears a Soul Reaper Shuhakusho with the top open. Over his feet he wears tabi (socks) and white boots with with a blue t-cross over the top. When the bone armor is inactive, it appears as a tiny ribcage charm on a silver chain. On his right hand, he wears a ring with a cross and a blue topaz in the center. Personality: Find out IC. Alignment: Protagonist Skills: Before: Parcour, Swordplay and eidetic memory. After: Can wield a a Soul Reaper Zanpakuto, am Arrancar Zanpakuto, a Quincy weapon and punch through concrete as easily as paper. All of this is because he is a combination of a Soul Reaper, an Arrancar, a Quincy and a Fullbringer and can control his spiritual pressure easily. This also allows him to use the Soul Reapers Shunpo (flash step), the Quincy HirenKyaku, the Arrancar Sonido. His previous skills have also improved exponentially though nowhere near as close as a master level. Powers: To make this part easy, I'm splitting it into 4 parts. Soul Reaper: Being unable to use Kido, he focuses purely on his sword's powers, mainly how to weild his Soul Reaper Zanpakuto, Kuro Tenshi (Black Angel), in Shikai and how to launch his Kuro Enko (black halo) circular wave attack. Arrancar: Being unable to use the Soul Reaper Kido, he instead has a Cero beam which he can fire from his left hand or Hollow Zanpakuto, Demonio Blanco (White Demon), when wielded. He can also use the Resurreccion form of his Hollow Zanpakuto, covering his left hand and arm in bone-like armor with clawed fingers, increasing his strength a hundred-fold. However, he cannot wield Demonio Blanco while Kuro Tenshi is released and vice versa. Wielding them both when sealed takes a toll on his body, limiting the amount of time he can battle. Quincy: Similar to the Cero, Akira can fire his own spiritual energy in a blast through his right palm. Focusing it through his ring, however, will make it 1/10 the size and 10 times the strength. He can also trade his ring for brass knuckles with 4 crosses, allowing him to shoot 4 beams, each being 1/100 the size of the ring's and 1/1000 of his own with the same proportionate power increase. (imagine 4 strands of glowing, blue silk flying from his fist to his target(s) before exploding on impact) Fullbringer: Through his Bone Charm necklace, Akira can summon his Fullbringer Armor which increases his strength, dexterity and agility. He can charge himself (like a saiyan) and launch himself in a ball of energy (like Sonic) to ricochet between 2 or more targets, causing exponential damage. This ability can also be used to launch him towards a distant enemy if needed. Equipment: Kuro Tenshi (Soul Reaper Zanpakuto, released with the command "Spread your wings", changes from large katana to claymore), Demonio Blanco (Hollow Zanpakuto, released with the command "Open your arms", changes from katana to bone-like armor covering left hand and arm), Quincy Ring (silver band with cross and blue topaz), Brass Knuckles (above, made of silver), Bone Charm (above) Other: Does not yet know how to use Hollow Mask for Visored abilities. Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by JonxlatheLion
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I have returned. Did you miss me, dear Avatars? Ah well, it makes no difference. The show is about to begin anew. And your souls will quiver to my Shadow
The Agent, The Virus, Maxwell Sanders Gender: Male Appearance: Can change his form as he pleases, but prefers the appearance of Maxwell from Don't Starve in a black and white checkered suit. Personality: Dark and cold, hardly feels emotions other than contempt and rage. He treats most as a inferior being, and acts with immense confidence. His goal is unknown to anyone but him. Alignment: Antagonist, but likes to mess around with the protagonist group. Skills: Before is same as deadpool After: Master puppeteer Master Actor Amazing Dancer Master Swordsman Powers: Darkness: Creates and controls anything he can imagine out of solid shadow. This shadow can be easily removed with light sources. Light: The polar opposite of Darkness, he can also create things out of solid light. This is easily removed with shadow based attacks. Fear: Can instill horrible fear in non-plot NPCs and non-boss enemies. Unholy Will: He is extremely durable, and does not take much physical damage from most attacks Born of Shadow: When in an area with lots of shadow, his power increases. Darkness Prevails: He is able to turn into shadow himself, moving among the walls, unable to be harmed physically. Teleportation: He can shrink into the ground and come out at any other location he pleases. But, it creates a loud BANG when he does so, and as such cannot be used to sneak up on anyone. Freak Show: A spin of his cape will allow him to turn an item (or small living being) into smoke, which is then stored within the cape. Another spin will make it reform. Puppeteer: He can create frail and physically weaker copies of himself made of wood and metal. These could be controlled from a distance away to ensure he is not actually hurt. Master of Puppets: Can make puppets of almost anything he can think of, preferring carnival-based puppets like strong men and clowns. These puppets are actually much more durable than maxwell's personal ones. Dimensional Being: Is able to bring things to and from dimensions much more easily using his shadow/light hands. He also is able to easily move between dimensions, and is aware of every dimension in existance. Equipment: A sword made of pure shadow, keeps to his waist even without a sheath. A cape made of fine black silk. Other: Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

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Username: Sgt.Easy Character nickname: Farseer Eldrad Ulthran Gender: Male Appearance: Eldrad emits an archaic aura. Displaying power beyond imagination. Confidence backed by millennia of skill and martial prowess. And no doubt, emitted so much swagger and arrogance in his step that one stupid enough may call Eldrad "foolish". Whatever uneducated plebeian who conducted that assessment is wholly wrong. Sharp pale blue eyes will stare back at you, cold and contempt. They are etched with rune, glowing bright as stars. His long pale blonde hair is done up in a business like fashion. He has a lithe physique, thin but powerful. Am acrobats physique to be exact. Personality: Eldrad himself is actually totally different from his appearance. He is warm and gentlemanly, kind and the person who finds friends easily. He is easy to stick with and swears to protect any of his loved ones. Of course, there is no light without shadow. Eldrad is quick to anger. Whether to taunt, insult to friends and family or otherwise, he will unleash unholy fire. Alignment: Protagonist Skills: Eldrad before cyberspace did not have much mind blowing skills. Sure he was a good swimmer and a good people person, he does not think these traits were useful in cyberspace. Afterwards, Eldrad overcame a drastic change. Enhanced bone structure, bones thick and flexible, faster agility, accelerated speed and a mind filled with wise knowledge and memories. His eyes were sharpened and perfected. His others were sharpened as well, though no to the extent of his eyes. Powers:
  • Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
  • Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance his abilities many-fold.
  • Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end.
  • Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks.
  • Force of Asuryan - The Farseer increasing the fighting abilities of friendly Allies.
  • Fortune - The Farseer looks into immediate future for an instant, allowing warriors a chance to dodge incoming fire which would have killed them.
  • Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect.
  • Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted.
  • Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them.
  • Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions.
  • Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place.
  • Augment - The Farseer acts as a conduit to extend the range of others' psychic powers.
  • Conceal - The air around the Farseer forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain.
  • Destructor - A huge blast of raw psychic power is unleashed by the Farseer to engulf his enemy.
  • Embolden - The Farseer projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism.
  • Enhance - This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors.
  • Executioner - The Farseer creates a monstrous, glowing psychic projection of himself, which engages the enemy in hand-to-hand combat.
  • Runecraft - At the heart of the Seer's abilities are runes, Wraithbone constructs which act as both a source and safeguard for their powers. The Seer draws energy from the Warp through these runes and uses them to focus that energy towards a given task. If too much energy is drawn in, or the Seer attempts a task beyond their capabilities, the rune will glow red-hot and, if the Seer continues, be destroyed. It is through these runes that Eldar Seers are able to avoid many of the Perils of the Warp that afflict lesser minds. Different runes represent different states of mind, as well as unlock different abilities. When they are ready, a new Seer will receive a personalized rune as their first, which acts as an anchor for their powers and allows the exploration of new abilities. As they grow in strength and experience, Seers acquire new runes and the ability to use them simultaneously, allowing for more powerful effects. These runes are kept close at hand, often in a special bag or case on the Seer's person. Runes are also connected to the Infinity Circuit on the Seer's Craftworld. It is through this connection that living Seers are able to seek the guidance of those who have passed on.
Equipment:
  • Armour of the Last Runes - The runic scripts upon Eldrad's breastplate of Eldar Armour are incredibly powerful wards against harm. One schooled in deciphering Eldar Lexicon runes would see they speak of enduring until the final dying of the light.
  • Staff of Ulthamar - This ancient Force Staff is always carried by the chief Farseer of Ulthwé, and forms a hyperspatial link with the Infinity Circuit of that Craftworld. Drawing on its power, Eldrad is able to access the wellspring of power and wisdom that flows through the Craftworld, enhancing his psychic powers.
  • Shuriken Pistol
  • Witchblade - A Witchblade is the standard weapon of Eldar Warlocks and Farseers, and is essentially a potent Force Weapon. When wielded by a psyker in melee combat, they are utterly devastating. Used to enhance and unleash the latent psychic power of the wielder, Witchblades are effective against all targets; humanoid, xenos, beast, daemon or vehicle. A Witch Blade contains a helix-shaped, crystalline psychic matrix embedded with runes to channel and focus a Seer's psychic energies.
  • Ghosthelm - The Ghosthelm is a helmet worn by Eldar Farseers. It incorporates intricate crystalline psychic circuitry which helps to mask the wearer's soul or spirit in the Warp, protecting them from the depredations of daemons and other Warp entities.
  • Wraithguard - The Eldar Wraithguard are not living warriors; they are artificial robotic constructs created from the complex psycho-plastic material, crafted by the Eldar of the Craftworlds, known as Wraithbone. Each Wraithguard has a Spirit Stone containing the soul of an elite Eldar warrior that was drawn out of the Infinity Circuit of a Craftworld. Wraithguard are smaller in size than Wraithlords, and carry a weapon known as a Wraithcannon which is a short-range, but potent weapon capable of opening a small rift into the Warp which sucks the target, or pieces of the target, within the Immaterium. When used against infantrymen, the result is invariably fatal. Due to their Wraithbone construction, Wraithguards can suffer damage that would cripple, or even kill, a living Eldar warrior and still continue to fight, making them useful in situations that would be suicide for living soldiers. They see through the Warp using what is known as "Wraithsight" but as the Warp is a tumultuous place, Wraithguards often have trouble discerning the true nature of realspace and so can find themselves blinded and unable to function effectively. Because of this tendency Wraithguard are often led into battle by Warlocks who help to guide them. Only in times of great need are the Eldar dead stirred from their slumber in the Infinity Circuits and brought to battle. The Eldar Craftworld Iyanden fields more Wraithguards and Wraithlords than any of the other Eldar Craftworlds, due to the heavy losses Iyanden suffered during the invasion of the Eastern Fringes of the galaxy by the Tyranid Hive Fleet Kraken. They even have specially trained psykers, known as Spiritseers, to aid the dead warriors during battle. These, however, are viewed by other Eldar as little more than necromancers.
  • Runes of Warding
  • Runes of Witnessing
Other: Password: Draco Ignis
Hidden 10 yrs ago 10 yrs ago Post by JonxlatheLion
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