Name: The Arian Collective
Location: (Somewhere near Techno, with five systems in their control.)
Flag:
Form of Govt: Theocracy
Applicable Leader(s):
Great Mother Velatrianna
Archon Eilmynis
History:
The Qoln as a race originated on a world known in their tongue as
Arian. Arian being largely rocky and mostly mountainous planet, produced a unique and interesting number of species. One such species proved to quickly dominate the world much as humans have done on Terra. Unlike human evolution, however, the Qoln as a race were progressively less violent and aggressive. This lead to long eras of peace throughout their early history. As the Qoln advanced toward the age of space travel, however, a shortage of resources had begun to tell. With smaller wars, skirmish, and larger battles for arable land had begun to divide the once united race. Three factions rose from this division, each centering around one of the great tribes they originated from.
As time passed, these three factions fought each other on and off, though mostly remained on peaceful terms. A century would pass before tragedy struck; in the form of a virile and highly cotangent plague. It was slow at first, whipping out smaller nests and colonies. It soon became an epidemic however, as whole cities panicked. The plague took years to take its toll, but it became apparent the male members of their race were most susceptible. Many died out before attempts at a cure saw any fruit. But it only delayed the inevitable. Quatrains were put in place, often taking the form of segregating males from females. It took years but eventually the male population seemingly died out entirely. Fate would have it, however, that a Yia emissary would come upon the dying race on the verge of extinction. A cure was quickly engineered due in large part to their superior research labs. However, without any way to procreate, the Qoln seemed to be a doomed species. The Yia managed to save the Qoln once again; perfecting an advanced form of genetic cloning that used the genes of surviving Qoln's to allow the creation of new ones.
In the current era, there still remains no male Qolns leaving the species as an all-female race. Due to the timely intervention of the Yia, they are heralded as something of gods by the Qoln as a whole.
Technology:
Qolns are masters of aerodynamics, and they understand the flow, buoyancy, and movement of air better than any other race. For example, the Qolns invented the
cargo kite, a device for the aerial transport of goods and equipment. This item is a marvel of aerodynamics that provides a means for Qolns to safely transport a considerable load without exhausting themselves. Qolns mastered a number of long range means of travel by air faster than most races, and this has carried on into their spacecarfts. Though they possessed fundamental understanding of space travel before the coming of the Yia, the intervention of the Technocracies own advanced sciences gave rise to a new golden age of space travel. The Qoln own creativeness and Oliocht Graviton technolgies proved to be a master combination. Qoln have discovered means of mass producing smaller weaker variations of the Graviton Drive, such as seen in their
zero suits. Qolns have since built up one of the most formidable navies on their side of the galaxy, easily possessing the most organized and powerful naval force in The Technocratic Federation Of The Oliocht. The Qoln have developed new ways of employing Graviton technology, Arian technological levels are vastly superior to the Vlayisk and is roughly on par with the Yia themselves. The Arian Collective has acquired a huge specialization in Nanotechnology. It is used in the daily life of almost every citizen under Qoln rule. It has versatile uses such as making spacecraft armor more laced and decreasing their mass, or improving the quality of products that are used in Qoln trading goods as well as medicinal uses. Qolni Nanites also have offensive purposes such as jamming enemy space craft, repairing their own, or even being used in strikes against enemy orbital structures. Arian FTL communications systems are also very specialized allowing them to field much larger fleets than the other Techno nations.
Weaponry and Defense
The Arian Collective pride themselves on their advancements in technology over some of the other The Technocratic Federation nations during the past one thousand years. The Arian has flourished by having a zealoius beleif on technological expansion, a way of thinking fostered by the Yia. Arian makes use of advanced gravity defence well emitters that are aimed at expelling away mass projectilas,
General Military Information:
Qlons are not particularly warlike, but they are quite territorial— especially during spring, when a flock is tending to its eggs. At such times, they tolerate no threat to their controlled space and drive off intruders with particular ferocity. Qlons rarely fight with each other, though flocks compete for territory at times. Qlon custom forbids such disputes during nesting season, but they may occur at any other time. A territorial dispute between Qlon flocks typically takes the form of a debate, with each side presenting its case for taking over the disputed land. Such debates can rage for days at a time. If the two flocks cannot come to agreement a representative from the Great Mother may come to settle the dispute, which by then is called a war, despite the lack of physical violence. If the chieftain is unavailable, trusted allies of other races may be called in to hear the complaints. Flocks in particularly remote areas may have no one to mediate their disputes.
In battle, Qoln prefer rapid fire weaponry and energy foot spikes as weapons. They also make extensive use of energy staffs and energy nets, firing them upon groups of enemies to restrict the foes’ mobility while maximizing their own. Qoln take full advantage of their flying ability and always take a three-dimensional perspective for their fights. They seek the high ground because it’s a good launching point for fire-teams and because an uphill slope slows down land-bound enemies. More experienced Qolns equipped with Zero G devices can stay aloft indefinitely, so they often zip across a battlefield and rain death down on their foes.
The Qoln military resembles a collection of tribal warrior bands with no national structure, as it is based heavily on the flocks that join it. Each flock organizes its own unit as the locals see fit, and elect a leader to command them. Units from populous nests are large and well-equipped, while those from farm roost may be only a few women with small arms. There is no uniform; everyone wears what they like, though some my paint their wings assorted clan colors. The Qoln military is not an irregular militia, however; those who serve are full-time professionals. The average Qoln skytalon has devoted 20-30 years studying the martial arts. Qoln are chosen to be warriors before they even hatch, and their education from their hatching point is dedicated to sharpening their mind and body for that sole purpose. When they retire, they possess an alarming proficiency for killing. Skytalon huntresses fight individually or in pairs, depending on the tactics preferred in their nest. One-on-one, a huntress is practically unbeatable, possessing profound tactical insight, a hunter's eye, and a dancer's grace combined with the natural affinity for flight.
Star Fleet
The Arian Collective starfleet is well organized, will armed, and possess sophisticated technology geared toward long range space naval conflicts. Arian Collective doctrine in naval battles calls for a heavy use and focus on starfighters from bombers, superioty fighters, and, blockad runners. The Qoln thus prefer using fleets composed mainly of carriers, frigates and fighters, embodying their hit-and-run mindset with a nimble swarm rather than a slower collection of vessels.
HWSS SirenThe most veteran of this caste are reserved for positions aboard Halcyon Carriers; leveraging the piloting skill of these elite Startalon allows the ship to host a veritable swarm of strike craft. Halcyon Carriers employ a number of systems to augment the combat effectiveness of their own fighter wings, as well as those of allies.
SS GuardianSC Acolyte CorvetteCulture: Every Qoln flock has a place it calls home—a dwelling that is either built into the side of a cliff or atop a tall outcropping of rock. The key feature of such a location is its inaccessibility: Creatures not capable of flying cannot reach, much less enter, a Qlon cliff dwelling unless the Qoln want them to. A typical Qoln dwelling is in the form of either a spiral tower (if the dwelling is built atop a cliff) or a rock-cut cave complex (if the dwelling is within the cliff). In either case, it will be divided into levels, each with its own T-shaped door (to accommodate the Qolns’ wings) leading to the open air and holes in the ceiling and floor that lead to neighbors within the complex.
On planets that lack the mountainous terrain they enjoy, most nests, or cities, are made up almost entirely of free-ranging tower structures.