I'm... Starting to have my doubts about this, sorry. Will see if I can shake them off but um we'll see.
Lord Santa said
By the way, I'll be making arch enemies for you all so look forward to that. It also seems like you guys have left room for improvement, which is good. But keep a specific power up in mind because I want to make some walls for you to break through and get stronger and stuff. Because the final boss is gonna be great and you'll need a lot of power to beat it and stuff.
RBYDark said
His character
VitaVitaAR said
Okay, um...I still really want to join this RP but I have some things to say. Conflicts between heroes is fine, but I also don't think they should be there to the point that it's incredibly obstructive to the rest of the RP. Someone who fights the other characters every time they try to take down villains I honestly feel would be a bit of a pain. I don't see why a character couldn't have a less extreme version of this. I would honestly get tired if every time I had my character fighting a villain another hero showed up to stop her. Especially when the villains are violent alien invaders or something like that. Maybe when they're more sympathetic or something, but, um... I don't even mind occasional fights breaking out but it shouldn't be a regular thing.I also think overplanning is a bit of a danger, and making sure you have unique villain figures is fun but is also a lot of work, especially for a first-time GM. I do have a suggestion in mind to remedy this, but it's one of those things that would need to be carefully regulated in order to work since...Sometimes people abuse being able to play villains and make kind of unfitting overly-dark characters.But it can also make for dynamic villains that the GM doesn't have to play.Perhaps you could make it so players MUST sign up as a hero before signing up as a villain?... And I'll emphasize the HERO part, even if they're kind of antiheroic they shouldn't basically be a villain calling themselves a hero or something.
Lord Santa said
Sounds good, accepted.With the whole hero conflict thing, I didn't mean that they would start fighting, I just figured that there might be some misunderstandings that lead to fights. I mean, my character looks like a demon and that could cause him some trouble. In reality, I want the characters to team up basically by circumstance to fight off whatever happens at night, So really, there won't be any unless someone really wants one... Also, in regards to the multiple villain thing, they're teaming up for the same goal in the end. They'll kind of end up coming out one at a time so it'll be easy enough to deal with, I think.
VitaVitaAR said
The thing is that with the characters as the are now there's going to be a lot more than just conflicts. Not all of them, but one thinks all crimes should be punishable by death, and one being introduced who will fight all the other heroes if they try to fight the villains.I honestly feel introducing player villains would help dial back a desire for the heroes to fight one another.