TGRPGIBU
They may seem like a bunch of letters but they actually mean something :) lol.
They may seem like a bunch of letters but they actually mean something :) lol.
The 42nd Gecko said
My plan is to present a framework, complete with all my parts complete and parts in place for the collaborator to complete left open/filled with placeholder. And if they don't like the ending, they can make their own pitch.
Rin said
Yeah, um... Remember that part where I said I don't like collabs and won't be doing them? ^^; Because I don't like collabs and won't be doing them.
j8cob said On the topic of player fights, collaboration posts are not mandatory though I personally like them. Post-by-post fights present more opportunities for those not involved directly, but naturally take longer. The end result's quality is still the same so it is up to the two fighters. However, it is mandatory that the two players determine who will win the fight beforehand. If that cannot be done in an orderly manner, I will step in. Likewise, if it is between me and another player and we cannot decide who would win, I will force another player to be the third party to mediate that. This is to keep things fun and fluid so I hope this concept doesn't get abused or made a mockery of.
Dblade26 said
So essentially the only things mandatory are that we determine who wins beforehand, and post-by-post fights are just fine, which is in fact my preference. My personal thought on Gecko's method is that scripting your fighter's moves out in advance without seeing what the other player is intending to do with their character or how they would react to your moves doesn't make sense, but I might be misunderstanding what he meant.
Rin said
Yeah, um... Remember that part where I said I don't like collabs and won't be doing them? ^^; Because I don't like collabs and won't be doing them.