Hidden 10 yrs ago Post by Letter Bee
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Well, with Klamath, you can help my Rangers expand north, and split up all that empty land into smallholdings?

@Dhin, is it all right if the Rangers had an agreement with the Klamath State Authority in which the former helps the latter expand in exchange for a say in how that land would be divided?
Hidden 10 yrs ago Post by Dinh AaronMk
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I'd prefer this to be RP'd out.
Hidden 10 yrs ago Post by Pepperm1nts
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I don't know if a military unit would have a say in that, though.

EDIT: I imagine the only way you'd have a say in that without being Klamath would be to play as someone high in the government, or as another state lending assistance for a role in how the annexed territories are handled. At this point, the NCR is made up of loosely unified states that compete, so nothing would be for free. Help would cost something. There is no good will among the states based on patriotism.
Hidden 10 yrs ago Post by Letter Bee
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Points taken. Anyway, is it okay to talk about general strategies in the OOC? In the last site where I played Nation Games, it was frowned upon to announce one's intentions even in the OOC, just in case someone accidentally/subconsciously metagames.

Edit: Saw the edit; points also taken.
Hidden 10 yrs ago Post by Pepperm1nts
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We've never minded that, and we (Aaron and I's group) are pretty strongly about telling good stories over trying to win like it's a video game, so it wouldn't really change the way we play if you made your intentions known in OOC. It would if you did in IC, though.
Hidden 10 yrs ago Post by Dinh AaronMk
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Someone could do that anyways by reading IC. But I've considered saying, "Yeah, I'm going to do this and that" as a sort of bragging, which gets on my nerves.
Hidden 10 yrs ago Post by Letter Bee
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I see. Well, my strategy, as seen on my Faction Profile, is to try and reconnect with the Mojave*, as well as expand to Oregon, claiming the relatively empty, fertile land, which can then be split up into smallholdings that are going to be given to Veteran Soldiers and other Landless people, turning them into free peasants with enough resources to defend themselves and fight for others, while at the same time not creating a class of landed estates and thus, an aristocracy. Basically, the Byzantine Theme System, if people had heard about that.

However, its seems to me that I caught myself in a bind, as I only have the ability to take the territory, not split it up.

Also, I plan to, if I get lucky and don't overextend myself, take some of the 14 Hydroelectric Dams on the Colombia River, using them to replace Hoover Dam. Is that viable?

*Perhaps The War opened up new mountain passes in Nevada?

Edit: Sorry, Dihn! Anyway, I'm not putting forth my intentions so that I can brag, but rather, because I want a viability check on whether I'm breaking some Real World or Fallout Rules.
Hidden 10 yrs ago Post by DELETED324324
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I will probably have a idea of what i'm doing and a cs to show it by Monday. The holidays have me pinned down.
Hidden 10 yrs ago Post by Pepperm1nts
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Note: Byrd will join up shortly, and his character will be closely associated with The Hub. The Hub will be controlled by me primarily, but his character will have a lot of influence too. This is so I can share the burden that comes with controlling The Hub.

Nation: The Hub, New California Republic
Location: Core Region, southern California
Icon: I 'unno
History: By 2281, The Hub had become one of the most important states in the NCR. Home to the Republic's most successful caravan companies, The Hub became the Republic's primary trading center. An economic powerhouse, The Hub was home to the largest community of traders and thriving businesses, making it an important place for trade and a vital stopping point for all major roads in the Republic. This brought immense wealth to the state, transforming The Hub into an economic giant able to exert its power to shift the politics of the Republic at a moment's notice.

A founding state of the New California Republic, The Hub played a major role in its politics. Where it could not assert its will politically, it did economically, often forcing its competitors into submission through economic warfare. A vital supply line to a rival state could be cut with the snap of a finger, and reinstated again once The Hub's wishes were met. Everything from chems to guns, food and material came from The Hub, and was supplied to all corners of the Republic through the use of its major caravan companies. The Hub could at times be a lifesaver, bringing settlements from the brink of starvation and cashing in favors down road from those whose life it saved. Other times, it was a killer. Sanctions and the re-routing of major trade routes to avoid passing through rival settlements, among other things, could break its enemies without a shot fired.

Though once home to a thriving criminal underground, The Hub has since been cleaned up to an extent. Criminal groups that threatened its existence and scared away business were swiftly dealt with and corruption on all levels saw a sharp decrease. A black market still exists, however, and goes undisturbed by the state's authority, The Hub Central Council, made up of representatives from the major caravan companies.

Following the disaster in the Mojave Wasteland, The Hub saw further liberties reestablished, and although still a part of the New California Republic, acts on a semi-independent basis with a powerful say in the Republic's policies, but with an increased freedom to act independently. This has lead to The Hub asserting its power over the rest of the states through political and economic means, getting what it wants through threats of economic destruction, or a halt to the delivery of vital supplies. It stands as the turbulent republic's largest settlement, its authority and power second to only Shady Sands itself -- though it's no secret The Hub pulls strings even in the capital.

The Hub has entered a period of cautiousness in the wake of the disaster in the Mojave. It has, as of recently, focused on dealing with the effects brought on by the bombs that saw its eastern interests destroyed and the NCR presence relied on to continue business withdrawn. It has put its energies towards strengthening its position in California even further and minimizing the damage caused by the Republic's recent failures.
Hidden 10 yrs ago Post by Dinh AaronMk
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Very good.

Approval stamped. Waiting on Byrd.
Hidden 10 yrs ago Post by Letter Bee
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To avoid bragging, can someone please talk with me about my plans privately? I want to know if 1.) They're viable, and 2.) if they're viable in a way they can make a better story.
Hidden 10 yrs ago Post by Byrd Man
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Single Character Application

Name: James Wallace

Physical Description: Wallace is a fifty year old white man with gray hair, blue eyes, and a strong jawline. He is the old movies' version of what a US President looks like, standing at just over six feet tall with a trim build. He often wears blue and black suits with matching ties and pins on his lapel, the two headed bear as a symbol of the NCR and a trident, the personal banner of Wallace Caravan Company

Bio:

James Wallace is the owner of Wallace Caravan Company, one of the founding corporations of the Hub. His ancestor, Elbert W. Wallace, had a successful overland caravan but he truly made his fortune by setting up lucrative trading routes up and down the Pacific coast, providing the NCR coastal cities with the goods and services they needed. At the time of James' inheritance of the company from his father, WCC had lost some of its luster due to the success of larger companies like Crimson Caravan. Through James' hard work he brought WCC back through striking out with further extension of its land and sea routes.

Sixteen years ago James gave up controlling stake in the WCC to run for a seat in the NCR House of Representatives. He was easily elected thanks to his business and political connections within the Hub. For the past sixteen years he has served in the House as the Chief Whip to Speaker Clayburn and sits on several important House committees, even chairing the Armed Service Committee. As the Hub's pointman, James is one of the most powerful men in the government. He has his own faction inside the House that he can call on to pass legislation, and his connections to the Hub's businessmen mean that any representative or senator in need of financial support for campaigns come to him when they want to get on the good side of the Caravans. Almost every congressman or politician in Shady Sands owes James Wallace a favor, and he has no qualms about cashing in on those favors when he needs them.
Hidden 10 yrs ago Post by Pepperm1nts
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@Bee: I guess they are do-able, but your biggest challenge will be getting any support to do it. You are a military unit. Military units don't really have a say in foreign policy; they are there to be the instrument of such policies, not the decision-makers. You could find some ways to influence the decision-making of the higher echelon once you are deployed somewhere, but that ability is going to very limited. Only generals would have some say on what gets done, but again, it's not really up to the military so a general's word is not always more important than that of the people in the capital. You could have some friends in high places, but that would only get you so far, and it depends on how important they are. Not to mention you'd need the support of many to change the course of major actions, not just a few high-ranking friends.

Being the Rangers, you are kind of at the mercy of higher powers. Sure, the Rangers are respected, and the word of their leader might mean something, but it's not nearly as important as that of the people calling the shots back in Shady Sands, or even that of generals.

If you want to make big changes, you're going to have to be something with more weight. A special forces group doesn't really have much political power. You'd have to be a well-known, respected general to influence the actions of those truly in charge, but that would only go a certain distance.

You can definitively make a new sheet, though, if you want to give your Rangers more connections, or if you want to play as a larger, more influential group, like a politically-savvy general in charge of an army group. That way, you have control of soldiers, but also get to talk to politicians who may follow your advice. Being a general, you may even be able to influence Ranger chiefs, but given the rivalry between Rangers and army regulars, that would be hard.
Hidden 10 yrs ago Post by Letter Bee
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Dangit all, on the one hand, the Rangers are badass. On the other hand, I see the logic in your words. Hmm, if I play as the State of Klamath, can I embark on an expansion policy, then? I won't even have to involve the Rangers; although if I plausibly can, then I will.
Hidden 10 yrs ago Post by Pepperm1nts
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As Klamath you could, yeah. Klamath doesn't have as much political power and leverage as, say, The Hub, so it'll be more at the mercy of the federal government than The Hub would be, but being one of the states in the northern frontiers would probably help it remain somewhat semi-independent, and so it would probably have the ability to act on its own to some extent. Klamath would still be better off seeking approval from Shady Sands, maybe through its representatives (which you could control), though. So yeah, they could try for approval in expanding northward, but I imagine it'd have to carry the weight itself. This means fielding its own workers and guards, since the Republic is out-stretched and probably still hurting from the Mojave. You could try to get help from other states, though, who may or may not agree to help, for a price.
Hidden 10 yrs ago Post by Letter Bee
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Thanks Pepperm1nt!
Hidden 10 yrs ago Post by VATROU
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Hey thanks for the PM Aaron. Though with the current RP I'm in over at the Fallout Forums. I won't have time to join, unless that falls through. Which would be a shame. Since the group and RP I'm in allows all sorts of Non Cannon crazy. Crazy like an Alaskan Nation with Mutated Moose called Wendigos, Four Armed Grizzly Bears called Great Mountain Bears, and to top it all off. SLAVER CLAUS!! MUHAHAHA. Yes I have a Slaver Claus character. Alaska has a town called North Pole. Which is well Christmas themed for this time of year. It has a Santa house and nick knacks. And all sorts of Elfy themed goodies.

Then of course it's a wild untamed Frozen Wasteland with trees and plant life in warmer months. And all sorts of nasties to kill you.

So considering you seem to want this RP more Cannonish and less Fan Fic. I don't have a Nation in mind. Though I could whip something up should things not work out for the other RP. Got a Capital Wasteland idea unless someone claims it in the coming months. Other than that. I don't know. Though honestly it wouldn't be too difficult to whip things out.. [Insert That's what she said joke here]
Hidden 10 yrs ago Post by Letter Bee
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Requesting another faction.

Name: The State of Klamath

Location: Klamath Falls, Oregon

History: Klamath is one of the most boring, yet prosperous, states of the NCR, populated by tough frontiersmen who trade Gecko Pelts, Farm Goods, and Bhramin with the Hub, choosing not to make waves, but at the same time, using its position in the fringes of NCR territory to its advantage, being close enough to have a say in how the Republic runs itself, yet far enough to retain a measure of semi-independence, which it uses to promote its own policies. While the Brahmin Barons maintain power in the state, it is much less than elsewhere in the NCR, due to competition from a rival bloc, that of the free peasant smallholdings situated along the frontier. These smallholdings, settled by veteran soldiers, were large enough to sustain said veteran soldiers and their arnament, but small enough not to count as an estate, and thus prevent the spectre of aristocracy.

Not merely that, but whenever the Agri-Barons tried to buy out said farms, or try to take them over some other way, the veteran soldiers would either band together and gather money and resources to defy said Agri-Barons, or, if faced with continued pressure, threaten to take up arms. It also didn't help the Barons that the State Government was controlled by these frontierspeople and smallholders, and, though the Federal Government had allowed the Brahmin and Agri-Barons free rein in the amount of acerage and herds that they could have, the Klamath State Authority had other ways of preventing their expansion through the use of zoning laws, state citizenship requirements for tax breaks on goods that can be bought and sold, and other state laws and loopholes.

This would have made Klamath disliked, if not for the fact that 1.) it was so distant, and 2.) the fact that it was economically unimportant to such places as the Hub, and 3.) the fact that Klamath kept the Gecko Pelts, Skin, and Meat flowing into the Hub, as well as other goods. It also didn't hurt that not only did the smallholders control the state militia, but they provided some of the bravest and most hardened volunteers for the NCR Army, especially in the Mojave Campaign. And it was said Mojave Campaign that provided the root of new frustrations.

The people of Klamath did not object to expansion, per se; what they objected to was expansion for the benefit of a few people and interests. If there was any direction to expand, it should be northward, towards land empty of most inhabitants except for cannibals, where, despite the effects of radiation, many fertile places remained. Not merely that, but they also saw how corrupt the NCR had become, and while they would never entertain outright treason, they would, however, act on their own within the legal framework of the NCR. And so, the Northern Exapnsion plan was developed; Klamath will, using its own resources, but with the support of the NCR Government (acquired through their representatives in the Senate), expand North into Oregon...

...Taking not only the fertile lands there, but also the 14 Hydroelectric dams in the area, some of which should either be intact, or repairable. These would provide an alternative to Hoover Dam. An ambitious project, but even a partial success can raise Klamath's profile, and thus the power it can bring to bear in the NCR Federal Government, as well as help defend against the other states. Not merely that, but the smallholding system, if extended, would create a class of landed, free, and relatively wealthy peasants that can counteract the existing power blocs, and support further reforms in the Senate.

Or so, it is assumed; but plans often go awry, even the best-laid ones.
Hidden 10 yrs ago Post by Dinh AaronMk
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So abandoning the Rangers for Klamath?
Hidden 10 yrs ago Post by Letter Bee
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Yeah, sorry about that.
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