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Hidden 10 yrs ago Post by Durandal
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coGM
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Durandal Lord Commissar

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If you'd be up for having me, I call a Big Bad Nation. If one is not already set up, that is.
Kyelin
Feel free to post an app. Depends what you mean by Big Bad Nation. We have a faction that wants to eat everything but it isn't a nation per say
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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> Antimatter sublight missiles Any type of antimatter weapons for a "weak" navy is pretty powerful, hell its powerful for a strong navy. Nor were they mentioned in your app. Oh and any ground units with antimatter or smaller then a frigate better be damn rare.
duck55223
You forget that both you and I happen to have ships that carry giant swarms of antimatter missiles. If we were going with full scientific realism, then one of your missile frigates could destroy a planet's crust.
Keyguyperson
Since when are we full scientific? MWG has had MAGICAL PONIES MAN MAGICAL FLYING SPACE UNICORNS And I've just been reading books by this one guy, and every one of them have antimatter missiles as one of the primary weapons. Got me hooked, bro
WilsonTurner
Yeah, that's why antimatter weapons DON'T blow up planets in a single hit. To do that, you need handwavium. (Also, what is this book series? I must read them and absorb his power.)
Hidden 10 yrs ago 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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It's really good. Here, lemme find them... First: A standalone book by Michael McCloskey: "Force Cantrithor." Contains some interesting concepts for use. Second: books by a Mr. Raymond L. Weil @ http://raymondlweil.com/: - MOON WRECK -First Contact -Revelations -Secrets of Ceres -Fleet Academy - SLAVER WARS (Continuation of MOON WRECK) -Alien Contact -First Strike -Retaliation -Galactic Conflict -Endgame - GALACTIC EMPIRE WARS (Separate universe as MOON WRECK's) -GEW Destruction -GEW Emergence -GEW Rebellion I also have inspiration from the TRILISK series, by Michael McCloskey. More realistic space warfare was inspired by the book series of Ark Royal, by Christopher G. Nutall: -Ark Royal -The Nelson Touch -The Trafalgar Gambit A good series about magic thought through is the Schooled In Magic series, also by Christopher G. Nutall: -Schooled in Magic -Lessons in Etiquette -Study in Slaughter -Work Experience -The School of Hard Knocks Christopher G. Nutall: http://twilighttimesbooks.com/ Raymond L. Weil: http://raymondlweil.com
Hidden 10 yrs ago Post by Monkeypants
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Ok. So we have faster than light missiles now? If ftl drives are cheap and compact enough to fit on to missiles, I'm replacing all my capitol ships with carriers and utilizing warp capable drones for maximum wtf. If warp capable missiles are around... Why use any other weapons? Travels faster than an energy based weapon... Faster than a rail gun.. Plus you can fit super exotic warheads on them..
Hidden 10 yrs ago Post by Commodore Robot
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I'm praying to my horrible Stygian deities that Wilson just means Sublight in the sense of them just using whatever the hell his people use for STL drives or something.
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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FTL missiles are so insanely OP that they're worthless. Firing one in battle would be like using the Tsar Bomba as air support.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Sublight missiles are expensive, even more so with antimatter. Loading conventional warheads on them would be wasteful. And, antimatter probably wouldn't do as much damage against energy shields- much more damage to armor or the like. An ion cannon would be suitable for stripping a ship of its shields, while an antimatter missile would be much more likely to destroy a ship. I take inspiration from the books I read. In the books I've read, there are usually fleets under 1000 ships because of the simple fact that they are much easier to destroy than to mass produce them. With Draconian ships, shields are everything- if the shields fall, the ships are dead. And note that you can have a powerful weapon and not spam them. Everything has their good and bads- sublight missiles are direct line-of-sight weapons, moving too fast for anything but minor course changes. They aren't warping or anything- they're moving at sublight. Draconian ships use a larger sublight engine to move their ships, instead of engines or anything, with the exception of the transports. Shoot a certain set of vents with a weaker laser, and you could prevent a ship from entering hyperspace and escaping. Hit a different set, and it won't be able to move. A third set would destroy the gyroscopes- the ship wouldn't be able to change which direction its facing. And if a ship can only fire antimatter sublight missiles in a directly straight line, and they CAN still be shot down, even if there has to be some distance, then moving out of the way is an easy way to keep from being damaged. In other words: Sublight = under FTL. A ship at 20% sublight is going .2c Sublight is like a less powerful FTL drive, with less demand for energy and space Sublight missiles are too fast to change course- meaning that they are purely directional weaponry, at least on Draconian ships Sublight missiles are really expensive and act as a currency similar to that in Metro 2033, except more dangerous when used and less common, and not the primary currency.
Hidden 10 yrs ago Post by Monkeypants
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Calling something expensive really doesn't mean anything in an RP, just so you know. Regardless, I'm writing my intro post now. I was just seeing where a general plot was going before doing anything.
Hidden 10 yrs ago Post by Commodore Robot
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Meh, works for me. We're both in the reletavistic antimatter slinging game.
Hidden 10 yrs ago 10 yrs ago Post by ASTA
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ASTA

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What is the point of including an antimatter warhead on your missiles if they have such absurd performance? I mean really, 20 percent the speed of light? That's 59,958,491 meters-per-second, or roughly 134 million miles-per-hour. Any missile traveling with that degree of tempo is going to utterly obliterate any starship that it impacts regardless of the ship's armor's composition, the armor's thickness or whatever hoodoo magic power field that protects it.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Of course, I don't mean to actually use antimatter missiles to blow up planets. More like a really powerful tactical WMD. Focused, not giant massive city-crushing waves of explosives. If a missile hit a city, then yeah, the city'll be dead, but it's not going to crack the continental plate or anything, nor would there be radiation or anything.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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What is the point of including an antimatter warhead on your missiles if they have such absurd performance? I mean really, 20 percent the speed of light? That's 59,958,491 meters-per-second, or roughly 134 million miles-per-hour. Any missile traveling with that degree of tempo is going to utterly obliterate any starship that it impacts regardless of the ship's composition or magical power field that protects it.
ASTA
A) 20% sublight is the cruising speed for Draconian warships, which should get them to where they wanna go within a system within a decent timeframe without using FTL. B) You're not even in the roleplays- you left MWG, and you keep commenting in each. Perhaps if you're not going to participate, you should not. C) This is a roleplay. Realism is most certainly not the main thing. Oh, some things, yeah, but here, a railgun firing FTL-speed rounds would be more of a oh-crap-shield-dead-now, not a oh-crap-we-lost-thirty-ships. Summary: We are not that realistic. You need to stop talking where you won't join. That is an example. Good? Good.
Hidden 10 yrs ago Post by ASTA
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ASTA

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What is the point of including an antimatter warhead on your missiles if they have such absurd performance? I mean really, 20 percent the speed of light? That's 59,958,491 meters-per-second, or roughly 134 million miles-per-hour. Any missile traveling with that degree of tempo is going to utterly obliterate any starship that it impacts regardless of the ship's composition or magical power field that protects it.
ASTA
A) 20% sublight is the cruising speed for Draconian warships, which should get them to where they wanna go within a system within a decent timeframe without using FTL. B) You're not even in the roleplays- you left MWG, and you keep commenting in each. Perhaps if you're not going to participate, you should not. C) This is a roleplay. Realism is most certainly not the main thing. Oh, some things, yeah, but here, a railgun firing FTL-speed rounds would be more of a oh-crap-shield-dead-now, not a oh-crap-we-lost-thirty-ships. Summary: We are not that realistic. You need to stop talking where you won't join. That is an example. Good? Good.
WilsonTurner
It's not about being realistic, it's about you having a 0 sense of scale.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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What is the point of including an antimatter warhead on your missiles if they have such absurd performance? I mean really, 20 percent the speed of light? That's 59,958,491 meters-per-second, or roughly 134 million miles-per-hour. Any missile traveling with that degree of tempo is going to utterly obliterate any starship that it impacts regardless of the ship's composition or magical power field that protects it.
ASTA
A) 20% sublight is the cruising speed for Draconian warships, which should get them to where they wanna go within a system within a decent timeframe without using FTL. B) You're not even in the roleplays- you left MWG, and you keep commenting in each. Perhaps if you're not going to participate, you should not. C) This is a roleplay. Realism is most certainly not the main thing. Oh, some things, yeah, but here, a railgun firing FTL-speed rounds would be more of a oh-crap-shield-dead-now, not a oh-crap-we-lost-thirty-ships. Summary: We are not that realistic. You need to stop talking where you won't join. That is an example. Good? Good.
WilsonTurner
It's not about being realistic, it's about you having a 0 sense of scale.
ASTA
Actually, my scale extends as far as I can count- from potato to firetruck.
Hidden 10 yrs ago Post by Commodore Robot
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ASTA be droppin them mad truth bombs. Its also why I try to avoid numbers in my stuff so things don't come out being world killers by accident (helps that I'm a physics/engineering major, I can actually do the math if need be). It also occurred to me that you said .2c and not .02c (which itself is somewhere between FAST AND WAY TOO FAST). I mean, I don't mind the wacky bits of this RP (what with the magic and the nazi unicorns and whatnot) but it pains me a bit when the math is totally fraggin cray because I personally would like a consistent sense of scale about things. And I admit I am curious as to why ASTA keeps posting when they aren't actually in this, but honestly I find their occasional intrusion here (and looking back in the old threads there as well) to be both entertaining and/or factual. Ain't no reason to get too salty about it methinks.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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And waht Robot said. Herm, is 20% .2c or .02c?
Hidden 10 yrs ago Post by Commodore Robot
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Its .2, I just have bad reading comprehension I guess.
Hidden 10 yrs ago 10 yrs ago Post by Pepperm1nts
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I'll chime in and say this: The problem seems to stem from people's focus on game-like mechanics, as opposed to focusing on story-telling. If you want to end these debates about this or that being overpowered, you first need to terminate the focus on military units and technology. When you encourage people to list and describe every ship they have, and every unit, ect, you are encouraging people to play like it's a strategy game. You are making an RP where people look over each others' units and try to one-up them, or match them, or whatever, when they should instead be focusing on writing a cool story. You are encouraging the dick-waving. There would be no argument over what a bomb can and cannot do if you all focused on telling a good story together, as opposed to how many ships you have and what they are capable of. I've said this before and it is never met with support, but it has to be said. I'll go back to lurking now.
Hidden 10 yrs ago Post by Commodore Robot
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Gyar, the talking mint speaks truth. Though I'm a wee bit 'fraid that your words will fall on deaf ears my new compadre. Treating NRP like a hybrid of Calvinball and a strategy game has been an issue that has plagued this entire genre since the times of the old guild and before.
Hidden 10 yrs ago 10 yrs ago Post by Durandal
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coGM
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Durandal Lord Commissar

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Let's just take what Peppermint says: focus on the storytelling. We do not need to turn this into a game of mechanics, if that is what you want go to the table-top thread. Quit arguing about it and simply continue on. Operate under an unspoken 'everyone is more or less equal' agreement and we'll be fine. And as was stated by Duck a while ago no arguing in the OOC. Keep that to yourselves, I want this place staying friendly. ASTA, as informative as your posts are, the OOC is for people participating in the RP or planning to.
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