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Hidden 10 yrs ago Post by Syben
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Syben Digital Ghost

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Achievements are the bane of my existence


I know your pain
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Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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If it wouldn't potentially cause a lot of mayhem, I would be cool to use trophies at the end of RPs. Some like, MVP, Most Awesome Moment, Best Character. Things like that. Up to the GM of course.

Or if we had yearly Guild Awards.
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Hidden 10 yrs ago Post by Shienvien
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Shienvien Creator and Destroyer

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Not sure whether giving trophies to GMs to distribute would be a good idea. Too many people with their own personal standards each - such trophies would be arbitrary at best. Besides, RPs themselves shouldn't turn into competitions.
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Hidden 10 yrs ago Post by StarWight
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StarWight Rising from the Burrow Downs

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Hey Mahz, I haven't been to the site in awhile, due to my....military adventure, LOL. But I come back to a site reminiscent of the old guild! Way to go, keep up the good work!
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Hidden 10 yrs ago Post by LegendBegins
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LegendBegins

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How will the trophy system be integrated when a user has multiple accounts that are connected in the future?
Hidden 10 yrs ago Post by Ruby
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Ruby No One Cares

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If it wouldn't potentially cause a lot of mayhem, I would be cool to use trophies at the end of RPs. Some like, MVP, Most Awesome Moment, Best Character. Things like that. Up to the GM of course.

Or if we had yearly Guild Awards.


Jorick did that for one of our Game of Thrones RPs. Although if I remember correctly our MVP award was for Most Verbose Player.
Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Not sure whether giving trophies to GMs to distribute would be a good idea. Too many people with their own personal standards each - such trophies would be arbitrary at best. Besides, RPs themselves shouldn't turn into competitions.


Damn phone keeps dropping the internet. But. in short(not trusting this phone), it probably wouldn't be a bad idea, it a bit arbitrary. There wouldn't be any need for the GMs to HAVE to do.it, and could be looked as as more of a recognition for a job well done in addition to completing the roleplay. Like looking at it and going "I got that for my character in "Allaria: A classical fantasy."

@Ruby I haven't played a Doubt in forever
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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perhaps there should some sort of limits to unlock awards in RPs? RP Post count, Time since RP start, RP finish, etc? The more numerous posts, longer duration etc. an RP has, the more awards a GM "unlocks"?

If its all free from the start, you'll start getting people creating filler RPs simply to get themselves awards.

Parameters should probably vary a bit between free, casual and advanced, but not sure entirely how, or how much.

and to open a dangerous, but somewhat important, can of worms:
Whats to stop GMs from things like "n+ trophies required to join"?

Hidden 10 yrs ago Post by Mahz
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Mahz ¯\_(ツ)_/¯

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How will the trophy system be integrated when a user has multiple accounts that are connected in the future?

It's pretty open ended, but nothing is impossible. Who knows what the trophy system or the multi-account system will look like in a few months.

If it wouldn't potentially cause a lot of mayhem, I would be cool to use trophies at the end of RPs. Some like, MVP, Most Awesome Moment, Best Character. Things like that. Up to the GM of course.

Or if we had yearly Guild Awards.

These are fun ideas. Reminds me of Goldeneye's multiplayer awards. I was under the impression that it's extremely rare for a roleplay to even reach an end/conclusion beyond just fizzling out.
Hidden 10 yrs ago Post by Mahz
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Mahz ¯\_(ツ)_/¯

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perhaps there should some sort of limits to unlock awards in RPs? RP Post count, Time since RP start, RP finish, etc? The more numerous posts, longer duration etc. an RP has, the more awards a GM "unlocks"?

If its all free from the start, you'll start getting people creating filler RPs simply to get themselves awards.

Parameters should probably vary a bit between free, casual and advanced, but not sure entirely how, or how much.

and to open a dangerous, but somewhat important, can of worms:
Whats to stop GMs from things like "n+ trophies required to join"?

I should introduce a Goblin Engineering trophy and award it to Ellri for consistently coming up with the most sophisticated contraptions.

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Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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perhaps there should some sort of limits to unlock awards in RPs? RP Post count, Time since RP start, RP finish, etc? The more numerous posts, longer duration etc. an RP has, the more awards a GM "unlocks"?

If its all free from the start, you'll start getting people creating filler RPs simply to get themselves awards.

Parameters should probably vary a bit between free, casual and advanced, but not sure entirely how, or how much.

and to open a dangerous, but somewhat important, can of worms:
Whats to stop GMs from things like "n+ trophies required to join"?


Nothing, really. But that's not stopping people from doing that now. Requiring X number of RPs participated in before joining. albeit I have seen anyone doing that so I'm assuming its safe. GMs would harm themselves more doing that anyway.

ruby. scratch what I said. hahaha.

Mahz they are, but these could help them survive, or even be given out at a death.
Hidden 10 yrs ago Post by Captain Jordan
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Captain Jordan My other rocket is a car

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<Snipped quote by Ellri>

Nothing, really. But that's not stopping people from doing that now. Requiring X number of RPs participated in before joining. albeit I have seen anyone doing that so I'm assuming its safe. GMs would harm themselves more doing that anyway.

ruby. scratch what I said. hahaha.

Mahz they are, but these could help them survive, or even be given out at a death.


This would be much easier to do once (if) Mahz makes his roleplayer "resume" as it were. The formal system of making and linking characters to different RPs. Which I'm very excited for.
Hidden 10 yrs ago 10 yrs ago Post by Mahz
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Mahz ¯\_(ツ)_/¯

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Latest Push:


- Introduced super-basic status system. UI needs work, sidebar needs to be refactored, but it's a start.
- When someone has a status set, it's reflected in their userbit along with when it was updated:


- Added some more clutter to the sidebar


(Wow, @GreatSalmon created a status 6 hours ago when I prematurely pushed the system online for 30 seconds. )

- As usual, not implemented yet on PMs, only posts.
- I need to mention this on the create-status form, but the status system doesn't support BBCode/formatting. The only thing it will do is auto-linkify a URL if you put one in your status. Added help text above form.
- Bug: I notice that the userbit status icon starts off in a shortform timestamp like "5m" but converts back into longform "6 min ago" whenever it updates on the client.
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Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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Heh. That wasn't even an attempt at something truly complex,@Mahz.

Blame it on the GM and worldbuilder in our blood. It loves complexity and consistency.
Hidden 10 yrs ago Post by Ringrose
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Ringrose

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@Mahz

Guild homepage looks so much like it's old self, hnnnngh nostalgia
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Hidden 10 yrs ago Post by RomanAria
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RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

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Is there / is there going to be some sort of limiting factor on statuses? Like you can only post one every five minutes or something? Because otherwise people may try to turn the status box into a chat pod or something. That was my first thought when I saw it, that it was a chatpod. (I know we have the IRC, but that's just what irrationally came to my mind.)
Anyway, don't let my question interrupt your discussion.
Hidden 10 yrs ago Post by Mahz
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Mahz ¯\_(ツ)_/¯

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Is there / is there going to be some sort of limiting factor on statuses? Like you can only post one every five minutes or something? Because otherwise people may try to turn the status box into a chat pod or something. That was my first thought when I saw it, that it was a chatpod. (I know we have the IRC, but that's just what irrationally came to my mind.)
Anyway, don't let my question interrupt your discussion.

Yeah, I need to implement more flood protection for the Guild in general.

Though if people turn the sidebar status box into a chat box, then that's emergent behavior that simply means that I need to work on a real chat box. :)

I think if users feel the need to bend a feature to their wants/needs, then I need to help them out.
Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Or just direct them to the IRC
Hidden 10 yrs ago Post by Captain Jordan
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Captain Jordan My other rocket is a car

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If you're allowing links in the status updates, can you restrict it to people who have X number of posts (like 5)? I'd hate to see spambots use it as a new vector for attack.
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Hidden 10 yrs ago 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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For some reason that thumbs-up rating thing annoys us. In particular, the label, "like" it has attached. Would it be better if named something like "approve"?

And on that status thing: for restrictions it could use some means for preventing people from using it as an extension of spam. Time limit between updates is logical, except it prevents fixing of spelling errors. Posts between updates is also impractical. Limiting number of edits per day/hour might work, but has the issue about spelling errors.
Each has advantages and disadvantages. Perhaps have it so that a new status won't show up on the list if you changed your status within the past 30 minutes? After all, the issue here is not so much that some people flood their own status changes as it is that they flood the public status message list.

And what if someone breaks guild rules in the status field? Do the mods have a tool to purge someone's status message?
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