Name: Hook
Other Names: Captain Hook, James Hook, James Smith (or Smithy), Jas, Pirate King
Real Name: Jas (James) Nedakh
Age: 853
Occupation: Pirate Captain - Ruler of Neverland
Appearance - Thirteen Years Ago (Age Eight-Hundred and Forty):
Appearance - Today (Age Eight-Hundred and Fifty-Three):
Personality Traits:
James has a fierce reputation, known as a dangerous and fearsome Captain of the Seas. Disbanding his true name long ago (very few people even know James Hook isn't his given birth-name let alone what his real name is) his reputation now spreads as the cruel and less than merciful Captain Hook. James, is a tormentor. He enjoys bullying others both verbally and physically. He is confident to the point of being highly cocky and arrogant, which only enables his mocking and ridicule towards others. He is not above name calling or putting people in their place for the sheer purpose of entertainment. He has a strong sense of humor, however probably one only understood by his shipmates.
He is of a dark nature, and takes great pride in his role as captain, and all he has achieved in this position. Whether it be his encounters with women, or all the gold and riches he has looted. With that said, he does enjoy the company of women and will often find himself in such company when he and his crew break on land, and find the nearest tavern. A great deal of his charm is revealed through his story telling. Having explored the world, he has a great deal of knowledge and can keep a crowd interested by the stories he has to share.
He has a skewed sense of honor, referring to himself as a man with a code of honor, however is not above killing needlessly should someone dare challenge him to such a fight. He is a determined and vindictive man, never one to back down from his purpose. Despite his rank as pirate, he speaks with eloquence and intelligence, which shows that he has a higher education than one would assume from that of a common pirate. He will never admit fear nor defeat, and never backs away from a fight or challenge. He is not trustworthy and can be quite deceitful at times. But then again, he is a pirate after all so one cannot expect much else.
Skills:
Even before becoming a pirate and adventurer, James was always skilled in physical and martial training. A talented sailor, James' skill in voyaging a ship is almost unmatched, even by Atlantean standards. Bolstering this skill is an inherent amount of skill when it comes to reading the stars for navigation. Because of this, he is able to journey across the seas without need for a map. However, he is a talented cartographer, and can chart maps completely unintelligible to anyone other than himself. To this end, he can also decipher the maps of others unless they are magically enchanted. James likewise has consummate knowledge and experience in regards to the sea. He is so skilled, in fact, that it's said he can even pinpoint the location of the legendary whale Monstro more likely than not.
A highly talented fighter and duelist, James displays master over both hand-to-hand combat and swordsmanship. Owing both to his training and his heightened physical abilities, James has never lost a duel. Being a pure-blood Atlantean, James, like all members of his race has strength, speed, stamina, senses, agility, reflexes, accuracy, durability, intelligence, healing time and flexibility that are far superior to that of the average person which he uses to his advantage.
Also, thanks to an old fairy friend Zarina, James has quite a sizable stash of Pixie dust in which he has learned to use over the last few years, though his uses are limited as Pixie dust is near impossible to come by, he has been known to use it to gain the upper hand should things not be going his way. Such effects of the Pixie dust vary; from allowing himself to fly temporarily to filling his foe's lungs with water and drowning them, despite being nowhere near any water.
On an off-handed note, James can also work a tattoo gun and has tattooed himself and many of his shipmates on a number of occasions. He also does piercings, having done his own ears and a handful of those on his crew.
Biography (Before Earth):
Spanning back over a great number of years, James (then known as Jas) was born in Atlantis into the royal family. The younger brother of the two, Jas grew up slowly in the shadow of his brother, though paved his own way even from childhood in an attempt to be a normal kid just like everyone else. Jas had no pride for his royal blood, in fact, he detested it. All his friends saw him differently, treated him differently, and oftentimes Jas could even hear them talking about him behind his back, afraid that if they didn't do what he said, they would get in trouble. For this reason, Jas eventually grew up without having friends, not wanting to have to subject others into feeling that they were forced to like him, so he spent his free time developing skills that could keep him entertained by himself for hours on end to pass the time by. So Jas took up learning how to fight, learning to read and write, studying the stars and other various skills that he could have fun with just by himself.
His older brother, Kashekim tried to be both a good brother and a friend to Jas, but he was well on becoming shaped to be the next Leader of Atlantis and was kept busy with learning other mundane skills that Jas had no interest in such as water magic, spiritual healing, alchemy and meditation. As both boys grew up, they grew further and further apart, having nothing in common with the other save for the blood that kept their hearts pumping (discount the life crystal that helped to prolong their already-long lives).
Despite the longevity of life that the crystals brought the Atlanteans, their lives couldn't go on forever. At the ripe old age of nearly three-thousand, Jas and Kashekim lost their father to death. The loss of their city's leader was a deep and heavy one, the mourning ceremony went on for months until finally Kashekim was named his successor completely and took up the mantle. With his brother now Chief Shaman, Jas felt even further away from his family than he did before, getting an overwhelming sense of 'not belonging' though for the time being, said nothing on the matter. He was still grieving for his father, after all.
A few hundred years later, with Jas now Three-Hundred and Eighty-One years old, his brother gave Jas a niece in which Jas took an immediate liking to, despite her royal blood that he grew up to hate so much. The two of them simply connected in a way that Jas hadn't experienced before; a bond of both family and friendship. He watched over Kidagakash often, putting in whatever time he could in having a hand in raising the young princess and once she was old enough, the two spent countless hours together talking more philosophically about what life had in store for them and where their paths would take them one day.
Interestingly enough, Kidagakash had taken an interest in Jas' learned skills and asked Jas to teach her privately, both knowing that Kashekim would throw a fit if he found out. Jas and Kida's relationship had already grown strained because of Kashekim, The Shaman had confronted Jas a number of times asking Jas to be more careful with his topics of conversation with Kidagakash, not liking the influence he had on her. Jas didn't listen, however, finding it to be in Kidagakash's best interest to be well-learned in any and all fields possible and trained her in private, just as she had asked, both in body and mind.
So as the years went on and the relationship between Kidagakash and Jas grew stronger, what was left with Jas' relationship with his brother grew weaker, reduced to nothing but squabbles on the streets and late-night scoldings that often-times stemmed from Jas' close relationship with his niece. Finally, one fateful night, at four-hundred and eighty-three years old, Jas had heard enough and left Atlantis, fully well knowing that he would never be able to return (such was the law of Atlantis). He hadn't been given the opportunity to say goodbye to Kidagakash, but it was just as well. Jas never was good with emotional situations. Washing his hands clean of his life in Atlantis, Jas formerly changed his name to a more appropriate translation, now going by James and whenever asked for his last name, he would snarkily reply with "Smith. Or, Smithy if you'd like."
Putting the last four-hundred-some years of learning various skills to use, James found himself in the life of a sailor, free to explore the world that was otherwise kept off-limits to him and live a life of freedom with a new name and as a new man. He made friends, enjoyed the company of women, took to raging, pillaging and plundering to get what he wanted with the addicting fuel of adrenaline coursing through his veins. As a pirate, James never felt more alive, he never felt more 'home.'
His journeys eventually landed him on an uncharted piece of land his fellow sailors called Neverland, and in so, James learned all there was about Neverland and it's special, magical properties that could keep one young forever. Turning his attention to the crystal he still wore around his neck, James realized that even Atlanteans grow old and died, but in Neverland, such a thing wasn't ever possible. So James did away with the crystal, and became a true pirate of Neverland, spending whatever time he wasn't sailing there and living the good life. Although not the sole inhabitants of Neverland, as James had learned with his brush encounters with The Lost Boys, the mermaids, the Indians, and even on a rare occasion a glimpse of a fairy, the pirates mainly kept to themselves, keeping their ships anchored on the bay and keeping to the small pirate town that had been created long before James was even born.
He spent many, many years happy here in Neverland (when he wasn't out traveling the world by sea, that is) but ever the greedy one, James just still wasn't at all satisfied with his life. He needed something a bit... more... so when a banished fairy came poking around looking for a place to call home herself, James jumped on the opportunity. He befriended the fairy, Zarina, he learned all there was about her and slowly but surely, eventually fell in love. The thought scared him, however, and he tried to keep his emotions back so when he found out about the Pixie dust and what it was capable of, he devised a plan that would get rid of his current problem with Zarina, as well as filling the new spot of adventure he was seeking. Upon a voyage around El Dorado, James (being first mate) slipped their captain some untraceable poison into his drink, and the captain soon after died. Devising up a plan with the rest of his crew, the entire ship ordered a sort of contest between himself and Zarina as to who would become the next captain.
Zarina did just as James knew she would, and stole the Pixie dust from her old home and brought it back to them. She was a little rusty on the workings of the dust, but after a few short years after being named captain, Zarina managed to get their ship to fly. Now that James had what he wanted, he performed a mutiny against her, cutting off Zarina's wings (so she could not follow them) and leaving her on a shore to die and take all that she had given them for himself. James didn't get away cleanly, however, as Zarina's pet crocodile had snapped it's powerful jaws over his right hand, cutting through skin, bone and muscle like hot butter and devoured it whole. Returning to his ship to tend to the stump he now had for a hand, James and his crew took off in their new flying ship and James hasn't looked back since, finding justice in what he had done to Zarina for the cost of his hand (despite the events happening in reverse order).
Now with a new name to don himself with, James gave himself the last name Hook (sounded better than Smith) and continues to sail the seas, even after Maleficent's take over. He pledged loyalty to her, yes, but he didn't need her help in taking over Neverland as he had done that nearly a hundred years before she had come to him. To this day, however, he refuses to call himself 'King' of Neverland, as that just reminds James of his life back in Atlantis, and those memories, coupled with the ones of Zarina, are better left in the past.
Biography (Life On Earth):
James never made it to Earth and doesn't know of it's existence.
Other:
James has an assortment of tattoos he has donned over the years, some of which are a
full back piece, left upper arm, right arm sleeve and right ribcage
He also has in his possession a sacred crystal necklace that he doesn't keep on his person anymore (not needing it now he spends most of his time in Neverland) he keeps it safely locked away in a place only he knows where. Just in case.
Theme Song:
The Good Life - Three Days Grace