I am decidedly against creating a new thread.
There is some refining to be done, mostly the revision of the OOC given that the Character Tab cleanup is already in process, but we've got a solid enough foundation. More solid than anything we're going to get trying to start from scratch.
And I've said it before, and I'll say it again; attempting an overarching plot didn't go great last time, and I don't see a point in trying again. At least among those I talk to (which is a substantial portion of the playerbase), people are more attached to the character dynamics than any overarching plot. Missions and subplots serve excellently for those in need of something more linear, when we have dedicated people to run them.
Any overhaul to the plot is going to suffer from the same issues we have now, but on an exponentially larger scale.
There is some refining to be done, mostly the revision of the OOC given that the Character Tab cleanup is already in process, but we've got a solid enough foundation. More solid than anything we're going to get trying to start from scratch.
And I've said it before, and I'll say it again; attempting an overarching plot didn't go great last time, and I don't see a point in trying again. At least among those I talk to (which is a substantial portion of the playerbase), people are more attached to the character dynamics than any overarching plot. Missions and subplots serve excellently for those in need of something more linear, when we have dedicated people to run them.
Any overhaul to the plot is going to suffer from the same issues we have now, but on an exponentially larger scale.