<Snipped quote by Lugubrious>
Darn, I wanted suggestions not permission to get creative. I'm having such a hard time thinking of what to do.
Hmm. White Fang potentially having a covert op in the Dragon's Den casino. Perhaps the team, en route to the Dragon's Den by car, instead stops in an alley kinda near the place and the driver turns on the team, fighting all four with surprising proficiency before retreating. The team hurriedly pursues their assailant, tracking them to none other than the Dragon's Den. While they were attacked, which is clear evidence of some sort of illicit activity going on, they need to figure out if the White Fang is behind it or not, so two of the team members sneak into the backrooms while the other two make some noise out on the gambling floor to gather attention. After all is said and done, White Fang involved or not, potentially coming into contact with the driver again (the underling of a mafia-esque crime ring with influence at the casino) the team calls in SWAT, trusting them to deal with the problem but knowing because of what happened that this crime ring has fingers inside the Vale PD as well.
Or the team could actually get to the casino fine, separate when inside, mingling and discreetly trying to find anything suspicious. One team member turns up a secret passage, possibly by accident, and the team attempts to get inside. From there they can either descend into an underground warehouse or something or get caught, ready to be interrogated by whoever's responsible for this, only a for a mysterious and powerful fighter of your own creation to appear and help the heroes before vanishing.
All sorts of things. Make sure you give the players some room to move, though.