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Hidden 8 yrs ago Post by Abillioncats
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Abillioncats Nyahahah you found me!

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That reminds me I still need to form an overwatch rpg....someday.
Hidden 8 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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@Asuras That's mah main Susano'o bruh.


I just started picking him up.
Hidden 8 yrs ago Post by Sho Minazuki
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Sho Minazuki P5 Hero

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<Snipped quote by Sho Minazuki>

I just started picking him up.


Some people say he's good, others say he's bad. He's very stompy once he gets going, but can fall flat against players who are more careful and skilled, thanks to needing to unlock his DP. He's fun as hell though.
Hidden 8 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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<Snipped quote by Asuras>

Some people say he's good, others say he's bad. He's very stompy once he gets going, but can fall flat against players who are more careful and skilled, thanks to needing to unlock his DP. He's fun as hell though.


Yea. From what I've seen of matches either he gets countered hard by opponents specifically playing to prevent unlocks or just simply never getting the opportunity to, or he gains momentum and starts steamrolling.
Hidden 8 yrs ago Post by Sho Minazuki
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Sho Minazuki P5 Hero

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Pretty much. If you were good with Terumi, he's actually not that difficult. Terumi experiences very much the same problems, but Susano'o has much stronger tools to deal with them, and a fairly decent mixup game with two standing overheads and of course some lows, not to mention he has very very good reach with some of his moves, especially j.5B.
Hidden 8 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Pretty much. If you were good with Terumi, he's actually not that difficult. Terumi experiences very much the same problems, but Susano'o has much stronger tools to deal with them, and a fairly decent mixup game with two standing overheads and of course some lows, not to mention he has very very good reach with some of his moves, especially j.5B.


I was never good with anyone, so... xD

I started "playing" (read: barely) in Continuum Shift original and tried picking up Mu-12, but I never really got into the scene though I wanted to. I told myself after Continuum Shift II I'd wait till Central Fiction and pick it up again, this time being more dedicated. I'm pretty much brand new to the game.
Hidden 8 yrs ago Post by Ookawa
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Ookawa The professional non-professional

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Question... what does a GM actually do...? <.< >.>
Hidden 8 yrs ago 8 yrs ago Post by Lucius Cypher
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@PyroDash888



Tl:Dr - A GM is the Game Moderator and decides what is okay and what game everyone is playing. They'll say if your character is okay, whether it's alright for you to play the monkey, what level of sexual deviancy is acceptable, and so forth. Whatever the GM says is law, and their final answer is the right one. Great power etc.
Hidden 8 yrs ago Post by Ookawa
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@PyroDash888



Tl:Dr - A GM is the Game Moderator and decides what is okay and what game everyone is playing. They'll say if your character is okay, whether it's alright for you to play the monkey, what level of sexual deviancy is acceptable, and so forth. Whatever the GM says is law, and their final answer is the right one. Great power etc.


Well, then. I guess my RP idea is not going to happen... ;-;
I simply do not have the endurance for this, even if I was called a "natural leader" by my classmates. I guess that has nothing to do with GM'ing on here. While I might have the patience, I am a bad loser, I freely admit that myself. I get way too emotionally invested into arguments and when it seems pointless for me to argue further because I am clearly losing, I get frustrated and might end up even crying... xD

So... not really suited for GM, no?
Hidden 8 yrs ago Post by Lucius Cypher
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@PyroDash888

Let me put it this way: You sound a lot like me. If I had to pretend you are like me, I think what you just need is a good Co-Gm at your back, or even better, be a Co-GM yourself. Find someone who's willing to take point on things, but also listen to your suggestions. Someone who everyone finds likeable and agreeable, while you feed them your ideas and plans. In a similar vein, you can argue with a player who disagrees with your idea or the GM's idea and know that you have someone on your side, while at the same time someone who can serve as a mediator between you and the player in question.

Don't GM by yourself. Find someone who'll be willing to help you and shares you dreams. Be careful that they aren't like me and actually plan to turn you into a figure head while you puppet them and all the other players for your nefarious schemes. However I do advocate you doing that yourself.
Hidden 8 yrs ago Post by Ookawa
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@PyroDash888

Let me put it this way: You sound a lot like me. If I had to pretend you are like me, I think what you just need is a good Co-Gm at your back, or even better, be a Co-GM yourself. Find someone who's willing to take point on things, but also listen to your suggestions. Someone who everyone finds likeable and agreeable, while you feed them your ideas and plans. In a similar vein, you can argue with a player who disagrees with your idea or the GM's idea and know that you have someone on your side, while at the same time someone who can serve as a mediator between you and the player in question.

Don't GM by yourself. Find someone who'll be willing to help you and shares you dreams.


Yeah, that's what I probably will end up doing, if it even works. For my RP idea, I'd need at least 7 people, best 14 to have one player for each Master and Servant. And the difficulty with the scenario is that, when a person leaves, there can't really be someone replacing them. Especially when the Master dies, the Servant disappears, too, which would eliminate 2 players in one go... I probably will have to think of something that would allow people to continue when a player they are connected to leaves...

@PyroDash888

Be careful that they aren't like me and actually plan to turn you into a figure head while you puppet them and all the other players for your nefarious schemes. However I do advocate you doing that yourself.


How do you even do that... O.O
I am so freaking innocent, I have no idea what the scheming would even accomplish xD
Hidden 8 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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Question... what does a GM actually do...? <.< >.>


A GM's duty is to ensure that a reasonable environment exists for RPing to occur. Deal with any issues that crop up, mediate between players, create a place for them to actually RP. True, you will also want to push your plot and setting, but in the end, an RPG means nothing if you have no players. If you have no players, you're better off writing a fanfic. So keep them happy. Make sure they have fun.
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Hidden 8 yrs ago Post by Lucius Cypher
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Yeah, that's what I probably will end up doing, if it even works. For my RP idea, I'd need at least 7 people, best 14 to have one player for each Master and Servant. And the difficulty with the scenario is that, when a person leaves, there can't really be someone replacing them. Especially when the Master dies, the Servant disappears, too, which would eliminate 2 players in one go... I probably will have to think of something that would allow people to continue when a player they are connected to leaves...


That does sound like a big challenge. I'd suggest that you let players make a master and servant, though that can be awkward when you have a player who's master is fighting another master who has their servants. Perhaps you could try using a Fate/Grand Order style instead? I'll admit that I've been in the Fate fandom for a while myself, and I've been briefly interested in potential Fate ideas. Because I'm a fool, if you ever consider starting this up, give me a call. I may relieve you of some burden.

How do you even do that... O.O
I am so freaking innocent, I have no idea what the scheming would even accomplish xD


You'll learn. And soon you're learn that your innocence is the ultimate weapon to manipulating others, because someone who is innocent cannot even think of how to control others. So when they're being wrapped around your fingers, they'll be none the wiser.
Hidden 8 yrs ago Post by Lugubrious
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@Pyrodash888 I would also give a Fate RP managed by you a chance, and be willing to help out in whatever way I can. This very morning, I went through the steps of creating a Servant to understand the whole thing better, and so I already have a character queued up for any such RP.
Hidden 8 yrs ago Post by SevenStormStyle
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SevenStormStyle Not an Authority Figure

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The only problem I've seen with Fate games is that there is always at least one superfan player who's like "Uhm, actually..." about everything you say or do. Just keep an eye out for those and you"ll likely be good.
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Hidden 8 yrs ago Post by Ookawa
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@Lugubrious@Lucius Cypher
I thank you both. I'll try to set the interest check up over the next 2 days. I'll be a tad bit busy, having a presentation on Tuesday.
But yeah, trying to at least do something tonight.
Hidden 8 yrs ago Post by Lucius Cypher
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No plebs Pyro~ hit me up sometimes and let's brainstorm or somfink.
Hidden 8 yrs ago Post by Ookawa
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You know something really stupid? When I was a bit less busy, mentally, my brain told me to name the FATE RP "FATE/Leave day: Limited Blade Ruins" ;-;
Makes no sense... other than being the exact opposite of FATE/stay night: Unlimited Blade Works
Sometimes I hate my brain xD
Hidden 8 yrs ago Post by NaraK
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@PyroDash888 It's like naming a Dark Souls RP "Bright Souls" xD
Hidden 8 yrs ago Post by Lucius Cypher
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How about calling your potential RP Fate/Vanished Day: Limit Blade Break. Truly the copycat of a copycat servant.
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