That reminds me I still need to form an overwatch rpg....someday.
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I just started picking him up.
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Some people say he's good, others say he's bad. He's very stompy once he gets going, but can fall flat against players who are more careful and skilled, thanks to needing to unlock his DP. He's fun as hell though.
Pretty much. If you were good with Terumi, he's actually not that difficult. Terumi experiences very much the same problems, but Susano'o has much stronger tools to deal with them, and a fairly decent mixup game with two standing overheads and of course some lows, not to mention he has very very good reach with some of his moves, especially j.5B.
@PyroDash888Generally speaking, a GM sets up the world for the players to do their thing in, setting up rules and limitations which the players abide by or play around with. Depending on the nature of the RP, a GM may do more then that. In say, a slice of life RP, the GM typically won't be doing much beyond playing their own characters and usual OOC business like checking character sheets, chatting with PC's, and maybe talking about lore. In more action-adventure or fantasy based (And I use fantasy in the terms of "Very unlike our own world", not just medieval and magic), a GM would be expected to have a deeper lore so that players could get a better understanding of "who" they are in this fantasy world and what they're doing.
There are also things that while not all GM's do, they are things that only GM's should be doing. As I said before, things like setting up the world the RP takes place in and looking over character sheets is one. If your RP takes place in a slice-of-life real world equivalent high school, there shouldn't be cyborg demon assassins trying to murder mystery the class unless the GM wants to go that direction. A Gm is also expected to mediate disputes between players or worse, between themselves and another player. This is the part where Gming can be annoying to do (By yourself anyways), because when you're inevitably working with other players, they will have different ideas then you.
For example, say you have a generic sword-and-sorcery fantasy RP. You're expecting the usual like humans, elves, witches, maybe a couple of demons for them edgy folk. And then someone wants to play a blob monster. While it's not necessarily outside that genre of fantasy, you have to make the decision of whether or not you'll allow someone to play as what is effectively a "monster". because if you do, it would set an example for others to try the same. Suddenly you have vampires and giants in the hands of PC's, or a horde of orcs if I happen to stop by. People may try to create the perfect assassin or just some overpowered wizard killer, because you've allowed a "Monster" to be played by a PC. Of course this is an exaggeration, but nonetheless it's something that as a GM you must try to curb. And the hard part would be that the players won't like it. They want to do this and you won't let them. if they're mature they'll accept your decision and just play what they can and enjoy it for what it is. Less mature ones would accuse you of stiffing their imagination or limiting their freedoms, and would either begrudgingly remain or just leave.
And yes, I'm trying to scare you out of GMing. Being a GM myself, I'll admit it's not fun. You have the responsibility to not only make sure that your world remains to make sense in the way you imagine it, but also to make your players happy. These two purposes do not share the same goals and often go against each other. Even as a Co-GM, you're just sharing the burden. Being a GM isn't something you do and just keep playing as a normal player. You have to make sure everyone has something to do, that whatever they do is possible, and handle the aftermath of whatever it is they just did. And you have to be careful about what you do too, because the rule zero of all GM's is this: The GM's word is law. You can disagree and disprove of a GM all you want, even if you're right, what the GM says goes. If they say the sky is a verdant green, it's a verdant green. It doesn't matter what science you have or whatever your twisted perception is. A GM is God, and with that power comes great responsibilities.
It's usually why no one wants to play against a GM PC in any combat situation, since no matter how "weak" they make a character, you're going up against a player who decides what happens in their world. And you're fighting what is effectively their avatar.
Tl:Dr - A GM is the Game Moderator and decides what is okay and what game everyone is playing. They'll say if your character is okay, whether it's alright for you to play the monkey, what level of sexual deviancy is acceptable, and so forth. Whatever the GM says is law, and their final answer is the right one. Great power etc.
@PyroDash888
Let me put it this way: You sound a lot like me. If I had to pretend you are like me, I think what you just need is a good Co-Gm at your back, or even better, be a Co-GM yourself. Find someone who's willing to take point on things, but also listen to your suggestions. Someone who everyone finds likeable and agreeable, while you feed them your ideas and plans. In a similar vein, you can argue with a player who disagrees with your idea or the GM's idea and know that you have someone on your side, while at the same time someone who can serve as a mediator between you and the player in question.
Don't GM by yourself. Find someone who'll be willing to help you and shares you dreams.
@PyroDash888
Be careful that they aren't like me and actually plan to turn you into a figure head while you puppet them and all the other players for your nefarious schemes. However I do advocate you doing that yourself.
Question... what does a GM actually do...? <.< >.>
Yeah, that's what I probably will end up doing, if it even works. For my RP idea, I'd need at least 7 people, best 14 to have one player for each Master and Servant. And the difficulty with the scenario is that, when a person leaves, there can't really be someone replacing them. Especially when the Master dies, the Servant disappears, too, which would eliminate 2 players in one go... I probably will have to think of something that would allow people to continue when a player they are connected to leaves...
How do you even do that... O.O
I am so freaking innocent, I have no idea what the scheming would even accomplish xD