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Hidden 10 yrs ago 10 yrs ago Post by Card Captor
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Card Captor The passing through Kamen Rider

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Name: James/Jasmine Bondler Screen Name: 007 Age: 14 Nationality: England Personality: According to him, James is a hard boiled yet smooth operator. Able to keep calm under any sort of situation, with nerves of ice, just like his father...this would be a lie. While he does indeed try to act that way, his emotions sometimes get the best of him, much to his dismay. He feels that it makes him incapable of being like his father. While his father could suppress his concern for others and himself to put the mission first, James can't. He cares deeply about everyone, and is far too compassionate for a secret agent in his eyes Biography: James' father was one of the most skilled members of Britain's Secret Intelligence Service, or MI6. While his missions were all highly classified, one thing that wasn't was that his father, Shawn Connery Bondler, was the best in the business...until he was killed. James' mother (and by extentsion, him as well) never learned how he died, only that it happened on the day that James was born. Because of this, James grew up without a father figure in his life. In fact, all he had left of his father were some pictures, and four keepsakes that he was told his father took everywhere with him While he never knew exactly what his father did, he did know that it could be summed up as 'secret agent stuff', which he found really exciting. Growing up, young James was always obsessed with anything spy related, from books to comics to TV shows, he loved it all. It was because of this that James knew from a young age that he wanted to follow in his father's footsteps. However, he always doubted his ability to do so. While the characters in his favorite fictional stories were always cool and collected, unfazed by anything, James wasn't the same Having lost her husband to such a line of work, James' mother didn't want the same to happen to her only child, so one day she decided to send him to school in Italy when he was 11, hopping that getting him out of an environment with so much super spy fiction would end that dream...it didn't. Because Her husband died in service to the crown, James' mother received a pretty decent sized check every month to pay for things. As such, she was able to afford to send James to a school in Italy. She chose Italy because she had a sister with a house there who was rarely at home because of her job. During the beginning of summer break when he was just 13, he was a was caught up in an attack by a strange monster. A hit to the head by some debris knocked him out, so he doesn't know what happened during the attack. However when he woke up, he found something unbelievable had happened to him; he had become a girl. A nearby Magical Girl told him (now a her) that she had brought her back from the brink of death by making her a Magical Girl as well. While she believed that her father would have been able to remain calm in such a situation, James (or Jasmine, as she decided to call her female form) was not, and understandable freaked out. After calming down, the older Magical Girl taught her the basics of Magical Girl stuff, even discovering that her four keepsakes had become magical items. With help from her, she was able to learn how to use all of them over the course of summer break. When August came however, the Magical Girl left, saying that she had to return home With The Cufflinks, James was able to hid his secret from the world. Using them to maintain his male form in public. However because of his lack of experience, he couldn't keep it up indefinitely. When the older Magical Girl left, James did his best to stay away from that world, just wanting to be a normal boy. As such, the only Keepsake that saw regular use was The Cufflinks. However, it soon grew to be too much for Jasmine, ans she joined a team of Magical Girls to try and find a way to return to normal. Although because of the shame she felt from being stuck in a girl body, she kept the fact that she was really male a secret from her teammates Experience Level: First Act Skills: Marksman; Very good aim with a pistol. Some of his father's old friends sometimes took him down to a shooting range to practice Acrobatic; He worked out to be able to preform the same insane stunts that secret agents on TV could. Granted he only got to that level with magic, but even without it he's still pretty nimble. Stealthy; Also something that he felt he would need as a secret agent. Can bullshit like a master; This one seems to be more of a natural gift of his. James was always good at coming up with stories on the fly, and got good enough at acting to back them up Magical Power: Upon becoming a magical girl, James' Four Keepsakes from his dead father became magical items. When using their magical power, they turn gold
Hidden 10 yrs ago 10 yrs ago Post by XxFellsingxX
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XxFellsingxX Your Own Portable Ninja Friend

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Sam Linder Name: Sam Linder Screen name: TarotIX Age: 15 Appearance: See picture above for her wearing her magical girl costume. Nationality: England Personality: A girl of few words, Sam keeps herself to herself and has often been described by others as 'sullen'. She is mistrusting of all adults, except for her own parents, while at the same time looking down on all those her own age as being too immature. Thanks to this outlook, she has ended up driving away all potential friendships and has found herself alone, all the while wondering why nobody wants to talk to her. She keeps telling herself she's happier by herself, but in truth she is not only very lonely, but depressed with her loneliness. In order to distract herself from her solitude, she tends to spend a lot of her time (especially in class) daydreaming and fantasising. She has a lot of interest in fantasy and magic, and would often imagine herself as going on adventures and using magic to fight terrible monsters, that she was a hero in one of her favourite book series. This is perhaps why, since becoming a magical girl, Sam's depression has subsided a little, as she now feels like a hero in some fantasy novel, and she feels like she finally has a purpose in her life. However, just like her daydreams, Sam's life as a magical girl is merely an escape from the real world, a real world that could be lurking just around the corner. Biography: Sam has only been a magical girl for three months now. Before then, she had a relatively normal albeit very lonely life. She is incredibly close to her parents, especially her mother, both whom babied and spoiled their daughter. Mr and Mrs Linder were often concerned for their daughter during her early years as she seemed to have problems socialising with other children and teachers seemed to complain a lot about Sam not focussing in class, upon a meeting with a teacher, it was suggested that Sam might be autistic. Sam was referred to a child psychologist who eventually came to diagnose Sam as having Aspergers Syndrome. The child psychologist then informed Sam's current primary school of this and suggested they do their best to support Sam. Unfortunately, the school didn't have a proper Learning Support program and not many teachers seemed to understand, and as the years went on, they started to get more and more frustrated with Sam, either because she had a tendency to phase out and daydream during class, or because she needed more help when trying to learn. The fact that Sam didn't have any real friends or that some boys tends to mock or make fun of her didn't help. In her final two years of primary school, Sam did make a friend named Lucy, a real friend who shared her interests in fantasy and art and she was a little happier, but her schoolwork was still pretty low. When Sam made it to secondary school, things both got better and worse for her. They were better because her secondary school had a lot more knowledge on how to deal with Sam's Aspergers and were a lot more patient and helpful. But it was worse because Sam and Lucy ended up going to separate schools, and Sam found herself alone once more. Sam was able to make some friendly acquaintances who she could hang around with from time to time, but most of the time she spend by herself, still dreaming and imagining. Sam kept in contact with Lucy, and the two still continued to see each other. Then, when she was thirteen, Lucy transferred to Sam's school, and Sam was overjoyed to be back with her friend. However, Lucy, previously just as shy as Sam, ended up getting a whole group of friends within weeks, and started preferring hanging around with the group rather than just Sam. Lucy, of course, invited Sam to spend time with the group, but Sam didn't like sharing her best friend and often became upset or irritable with her friend, and the two of them slowly grew further apart. The bond between them came to an end finally when Lucy not only cut herself off from Sam, but also her other friends when Lucy started becoming boy-crazy. When Lucy finally go a boyfriend, Sam, full of jealousy, gave up on Lucy and started avoiding her. She hoped that Lucy would notice this behaviour and try to make up with her... ... but she never did. For ages, Sam became more and more irritable, becoming even more distant from the other students and her grades dropped dramatically. She kept on pretending to be ill a lot so as not to spend any time at school. Her mood became worse and worse. She spent all her time in her room, wasn't doing any work and some of the teachers were started to get annoyed with her attitude. Eventually, she stopped going to school altogether. Her parents didn't like it, but they weren't the best as forcing her to do things she didn't want to do, and suggested she retake the year again at the beginning of the next school year. Months past, and Sam became more and more distant, while her parents became a little bit more irritated with her as the days went by, though they tried not to show it. When the beginning of the next school years was close by, her parents and Sam started arguing a lot. Her parents wanted her to go back to school, but Sam didn't want to. During one particularly bad argument, Sam actually ran out of the house and ran away. She stayed in a shopping district for about an hour until she had calmed down and, realising how horrible she had been to her parents, burst into tears. In a moment of madness, Sam went to a nearby building and tried to throw herself off, telling herself that her parents and the world would be better off without her. However, she didn't succeed. She was saved by a magical girl, a girl who looked like a witch out of one of her fairy tale books. The girl's name was Annie, and she told Sam that she had to keep soldiering on despite of her sadness and loneliness and that "things would get better". Sam can't remember much after that, only that she woke up in her bed back home, her parents relieved to see her the next morning, though they didn't remember hearing her come in at night. Sam apologised to her parents, telling them she would go back to school. It was soon after that, beginning her new school year, that Sam discovered her ability to transform into a magical girl, with a costume that looked like a fantasy sorceress. Overjoyed with this, Sam started using her new powers, which soon got the attention of Annie again, who started teaching Sam the duties of a magical girl. The two worked as partners for a while, and formed a friendship. However, as Sam slowly gets more understanding of her powers, she starting to think about striking out on her own. Experience Level: Greenhorn Skills: - While not the most athletic, Sam has started taking fighting training since she became a magical girl, and has learned how to wield her staff like a bo staff, as this will be its only use until she learns proper magic. - Good at taking orders. As someone who has no faith in her ability to make crucial decisions, especially in battle, she will easily rely on the commands of others, especially those who she sees as the most capable. - Has an excellent memory for certain things if they interest her enough. - Surprisingly good at empathising with people and understanding people's feelings, thoughts and personalities. This is because she's a listener, not a talker. - Drawing and creating art. Magical Power: As a Greenhorn magical girl, Sam has yet to learn any real magic and only has the basic magical girl abilities. (For future reference, Sam's powers will be light-based when she starts to discover them.)
Hidden 10 yrs ago 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Name: Lindsey Helena Wells Screen name: errorBUSTER Age: 11 Nationality: English Personality: Lindsey is the classic example of a selfish, fight-happy magical girl who cares more about her own personal wants and whims than protecting the world from impending doom. However, she has a knack for finding herself on the right side of the law, and enjoys fighting Errors too much to let herself fall to badness. When she's not fightan', her Littleness can be found drinking grown-up tea, eating cakes and generally just doing as she pleases. She's used to a pampered life, and doesn't make nice if she isn't treated with the proper respect she so clearly deserves. More than anything else, she wants to be the "Absolute and ultimate, strongest and most awesome Magical Girl there is." This is her dream. Doesn't care much for ordinary life, and prefers to live almost entirely as a Magical Girl. Because of this, her "Mundane Life" skills are very lacking, as are her basic interpersonal skills required for making a living in a conventional friendship setting. Her combat-oriented mindset makes her a good pair with anybody else who likes fighting, but she also makes a good Protector-type when the time calls for it. She likes to ignore others and focus on herself, but she isn't cruel, and will rarely outright abuse somebody outside of a very specific personality archetype. While she's a good girl at her core, she is easily influenced by her ambition and selfishness, making it surprisingly easy to influence how she acts with well-thought out words or impressive actions. She makes decisions almost entirely based on herself, and sometimes doesn't take others into consideration, although she is definitely not without her ordinary share of feelings, and often comes to regret when she makes problematic decisions afterwards. Oh, and while she adores action and hot-blooded awesome magic battles, "Kicking back is fine too." Biography: Lindsey's tale is not a happy one, a trait she shares with many of those who have defied death... Once, she was the daughter of a lovely, well-off family living in modern London. Together, they forged a wonderful, peaceful family life the likes of which the world has never seen. Lindsey loved her parents, and they certainly loved her back. They pampered her with all the wants in the world, sending her to expensive classes and spending many a long, pleasant summer afternoon with her. However, no peace can last forever, and in a wicked twist of fate- They were attacked. A man, gangster type by the look of him, broke into their home late in the evening, and went after the wealth they kept hidden away in a bedroom safe. Hearing the commotion, Little Lindsey went to her parent's room, only to find them being held at knifepoint by a strange man. Without thinking about it, she lunged at the man, attempting to protect her parents from the person threatening her. Both her mother and father were slain, after she was tossed away uselessly by the much stronger, fully-grown man she had attacked. After that, the man moved on to her. She cursed her helplessness, despairing aloud at the cruelty of it all just when she thought her life was to be at an end. But then- She was saved. Ever since then, she's tried to make the most of her newly found life. She never forgot the helplessness she felt that day, and strives to become stronger so that she never has to feel that way again. Now that she knows of the threat, of the Errors being fought in the shadows of human society, she knows for sure. In order to create the happiness she seeks, she will have to do it; She'll have to become the absolute, strongest and most ultimate Magical Girl of them all. And nobody can stop her, because that is her wish. Experience Level: Magical Girl Skills: Dance - Back when she was ordinary, Lindsey was in a dance class for young girls. She incorporates this into pretty much everything she does, although she isn't conscious of it even when she pulls off a cute spin mid-fight. Naming Sense - Lindsey is a natural prodigy at the art, and often assists others by helping make up for their lack of skill with clever, and often extremely awesome names. Not Listening to Others - A skill which she has perfected to the max, allowing her to completely disregard what you have to say. You gotta problem with that? Being an Antagonist - While not a skill which she actively trains, she nonetheless shows a great deal of talent in this and is easily able to serve as a foil to any justice-spouting or obnoxiously cheerful magical girl. Oh, but she isn't actually that bad of a girl, she just likes to have fun is all... Magical Power: POWER UP - Lin's rather underdeveloped special ability, which draws upon her own base power and concentrates it into a single or multiple points. Even at this very basic, seemingly useless level, her destructive power is "Abnormally ridiculous", and a direct hit from a POWER UPPED attack would put all but the most durable foes out of commission. Her description for this technique is that she just "Moves all of her stat points into POWER", but in reality, she is drawing upon her bodily and magical energies, combining all of it into a single point and releasing it in an explosive discharge of power. She usually uses her power through a medium, specifically her hammer "Break Nuclear". While this makes her ability much more practical, as she doesn't suffer as much slowness while using it this way, it also greatly decreases her attack's destructive power, changing it from an "A+" to a "B+". The true nature of her ability is to draw upon the power of everything and to concentrate it all into herself to increase her destructive output to an unlimited degree. Until she realizes this, and learns to control it, she can never truly realize her potential as a Magical Girl.
Hidden 10 yrs ago 10 yrs ago Post by JSwiftTehPwnlordXD
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JSwiftTehPwnlordXD Self-declared Democratic President of North Korea

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Name: Caligetta Cavallerizzo Screen Name: IlBagattoSenzaNome Age: 14 Appearance: See above Nationality: Italian (Pizzone) Personality: Somewhat brash but incredibly full of bravado and a vital energy, perhaps to a flaw, Caligetta enjoys the company of close friends but disdains crowds and overly friendly strangers, but at the same time is often willing to defend someone she's never met if they're in a lick of trouble. She's very unused to the idea of tresspassing being more then an empty threat and lacks certain mental inhibtions about not ignoring signs telling her not to pass, and is suprsingly good at jumping fences. Has a strong disdain for overly feminine frilly dress-types, but secretly admires the style, though she'd rather spit on her own mother before admitting it. Having lived in a relatively isolated lifestyle for most of her life, she lacks expierence in romance but is quite interested in the concept. Raised in a rural agricultural lifestyle, her only real hobbies being shooting guns and racing horses, she has a general disdain for the certain complexities of a more urban lifestyle, and is often annoyed at not being able to get to a destination as fast as possible or having to wait on cars and traffic. Biography: The House (or more accurately barn) of the Cavallerizzo of Pizzone stretches back millenia, family tales suggesting that they had occupied their ranch since Rome fell. Of course, this is highly unlikely, but one must draw their pride from somewhere. In any case, Caligetta grew up in a town seemingly isolated from the metal fingers of time, and despite the TV and telephone she lived a life few in this modern age could. The Cavallerizzo, for at least as long as records traced back, had been horse ranchers, known for their excellent quality horses that had brought the occasional Venetian merchant or Turkish trader to their farm in search of their coursers. While they had diversified into cattle as the market for horses gradually fell, they still were a family known for their equestrian lineage, their family believed to have the last pure bred Neapolitan herd in Italy. Caligetta grew up among these animals and gained a connection to them only a few in our modern world have, racing among the fields, herding cattle, and chasing off local predators with a family revolver, all of which the near constant practice made her incredibly skilled at for her age. Growing up a robust young woman, she won her first horse race on her pony Slow Dancer at age 9, and managed to win a junior shooting competition at 10. Things seemed up for her, until one day, on a ride through the forest, she found herself confronted by some monster, a giant lump of growling fur and wooden spikes and blood, that tore through her beloved Slow Dancer like paper. The beast had begun to approach her until a girl, maybe a few years younger then her, shot an arrow through the creature, rending it in two. The girl helped her up, introduced herself, told her about who she was and what she did, and that by saving her life she was conscripted into this group, that she sadly had no choice in the matter. Putting on a brave face, while mourning her horse, Caligetta agreed, wanting revenge for whatever had taken away Slow Dancer from her. While her savior eventually disappeared, she eventually resolved to move to Rome in order to strike at the heart of the errors, and to join with other magical girls. However, she is also here to step up her horse racing, with her new mount "Trans-Europe Express," and keep on the legacy of Slow Dancer. She has begun her career and has managed to survive sucessfully and gain some degree of power, at least until now. Her focal seed is a metal amulet with hair from Slow Dancer's mane, taken after their first race together. She considers him to have saved her from death at the error's hand, despite the actions of the magical girl who saved her. Experience Level: Magical Girl (First Act) Skills: Master Equestrian, Skilled Sharpshooter, Good Eyes, Cattle Whisperer, Can Tie a Good Knot, Decent Cook, Deft Survivalist, Quite Agile, Has Literally Been Through This Rodeo Before, Cannot Drive At All, (JK)11/10 Lesbian(/JK?) Magical Power: (First Act) Page of Wands: She has the ability to manifest (and demanifest) two large revolvers at will. These revolvers come fully loaded and are in themselves magical, and can presumably block attacks, though less so then any physical weapon. Bullets shot from these weapons are not fixed in their trajectory, which can be altered or stopped by Caligetta to a significant degree, though they cannot switch directions without turning (they also are much less affected by friction). (First Act) Knight of Wands: She may manifest a mystical sable horse of unknown origins, apparently named Incitatus by what's inscribed into it's bridle, which has an incredible speed, agility, and reflexes, being able to leap between rooftops and gallop at the speed equivalent to a Formula One racecar without suffering negative effects, with only minor losses to turning. This horse can only manifest briefly outside of the near vicinity of it's rider, and attempts by Caligetta to get it to stud have failed, the horse apparently having no interest in other animals for reproductive purposes.
Hidden 10 yrs ago 10 yrs ago Post by Art of Fun
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Art of Fun oh dear

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Name: Tsukimon Arata Screen Name: 空WATARI物 Age: 16 Appearance: Tsukimon has a very 'intense' bearing, her eyes staring through most people rather than at them. Nationality: Japan Personality: Warrior-like to the core, but with the cover of a yamato nadeshiko. Tsukimon was raised to be both the perfect daughter and the ideal son, unquestioning, strong and loyal with a softness to them. This contradiction of an upbringing has created a girl who projects the air of someone important, the odd but functional combination of a charismatic princess and a warlord. Biography: The Arata, a once powerful family of warrior-nobility who turned to the underworld in the late 1700s. To this day, they enjoy vast amounts of wealth off of the debts and blood of others, although much of it is now money simply because they had money. The business world, local governments, the police, the yakuza – the Arata have their influence and power through out Japan. Their ways are still very much steeped in the 1700s, following a strict 'code' under which they operate. The son of the Arata oyabun would be the heir, and the daughter would be used to further the spread of influence. The son would be the 'warrior', and the daughter the 'politician'. This was not the case with Tsukimon. A rare single child of the Arata, and a daughter at that, left Tsukimon to fulfil both roles for her father, but she was far more attracted to the 'warrior' aspect of her upbringing than anything else. She took to the teachings of justice and order with no problem, all the while shunning any attempts to make her more 'princess' like beyond the purely aesthetic. Tsukimon is not a dumb girl. It did not take long for her to notice that the unsavoury actions of her family were far from the 'justice' she had been raised with, but kept her comments to herself. Rather than voice her troubles, she attempted to fix the wrongs she perceived – by challenging her father to a duel to decide who would lead the family. She was talented, but she was not an adult, nor did she have the experience of her father. An incredibly one sided match nearly lead to the death of Tsukimon, and it was as much guranteed...until that was not the case. Her first transformation lasted for no longer than two seconds, enough time for her body to react and win the duel, killing her father. He was not the only one to die that day, at least not from Tsukimon's perspective. She had, for all intents and purposes, lost. It was only the intervention of power beyond her own which saved her. She left her home in search of penance, all the while taking up the mantle of 'Magical Girl'. Experience Level: Veteran Skills: Swordsman – Tsukimon's ability would be nothing without her considerable talent with a sword. The Arata were a family of swordsmen prior to their business in the underworld, but they never ceased to refine their art. Even at the age of 11, Tsukimon could have been called a warrior of the blade, but her technique has reached new levels in her battles against the Errors. It follows that she is athletic. Calligraphy - One of the hobbies pushed upon her. Cooking - One of the hobbies pushed upon her. Magical Power: First Act - Izanagi, the Godspeed – The sole power of Tsukimon is her great speed, surpassing even the enhanced agility of a standard magical girl by several leagues. She can, in turn, process at these speeds. Second Act - Many Armed Kannon - A development on Izanagi, Tsukimon pushes her abilities to the limit for a brief moment, creating the heavenly illusion of having multiple arms, each swinging a blade in sync with one another. In total, there are 10 blows, occurring at a near-simultaneous speed. Divine Wind - If Many Armed Kannon is the limit of Tsukimon's speed, then Divine Wind is the limit of her power. Tsukimon makes use of an Iado form, sheathing her blade, and after a moment of focus, unsheathes her the blade with all her might. In combination with Izanagi, this creates a gust of wind comparable to a small, localized typhoon, easily devastating an entire street. First Act - Izanami, Eyes of Life and Death - Tsukimon has developed a form of battle precognition over her years as a Magical Girl, allowing her to accurately guess the next movement of an enemy up to two seconds prior to the action taking place, a long time for her. It cannot be called a 'power' as much as it is a trained instinct. She has yet to inform anyone of this ability.
Hidden 10 yrs ago Post by LaXnyd
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LaXnyd

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Name: Catherine Krause Screen name: Songofyourpeoples Age: 14 Nationality: Canada Personality: Catherine is someone who likes to appreciate the smaller joys of life - peace, quiet and a night sky unspoiled by city lights - or, alternatively the splendour of the bright lights of a nighttime city work perfectly well for her too. While she is normally a kind, helpful girl willing to help out people in need, she can occasionally fall too deep into focus when listening to or composing her own music and may be temporarily irritable if she is forcefully snapped out of it. Biography: Born in Germany, Catherine's family immigrated to Canada when Catherine was young. She spent her life there, eventually earning a citizenship when she was nine. She spent her days in school, had friends and lived a happy life. The traditional Canadian tale of an immigrant family achieving their dreams in the land of new beginnings that was Canada. Although her family had no particular history in the musical world, Catherine found herself attracted to the musical arts from a young age. Begging her parents, they began her with violin lessons, not discouraging her although they were not fully confident that her interest was genuine instead of a mere childish curiosity. However, when her instructor began speaking to her parents about Catherine's talent and enthusiastically suggested broadening her musical activities, her parents relented. Although their apartment was small, her parents still squeezed in a piano for her to practice with, and soon Catherine was performing songs far beyond what was expected of her age at recitals and concerts. It was her interest in music which dragged her into the entire mess, as it all began with a scholarship. Impressed with her musical talents, Catherine was invited to an exchange trip to Italy for a year to attend a school with a prestigious musical program. Agreeing, Catherine boarded a plane and headed for Italy. The plane never made it to Italy. From causes still yet unknown, the plane was forced to make a crash landing near the Appeline mountains. During the landing Catherine sustained massive burns which left her in an extremely dangerous state. Even as the other passengers called for help, Catherine lay on the wreckage of the plane, her life trickling away. That was when a Magical girl saved her. There was no great battle, no enemy to be saved from. It was just a simple question and an answer, and the girl took Catherine away and healed her injuries. Managing to contact her parents, Catherine assured them that she was alright and that she had indeed survived the crash. Expressing her desire to continue her time in Italy, she also now had a secret, second reason to stay in Italy - to discover the nature of her new abilities, responsibilities and duties as a magical girl. Experience Level: Magical Girl (First Act) Skills: Music: Aside from having experience on a wide variety of musical instruments, Catherine composes her own music. Although she will never admit it, she composed her own magical girl theme song. First Aid - when she first got her abilities as a magical girl, Catherine thought she could use it to heal her allies. While that turned out to not be the case yet, that did not stop her and she learned to heal the mundane, human way, enrolling herself in a first aid course. Voice Acting - Catherine is able to drastically change her voice to suit and imitate a variety of people, from six year old kids to mature women. She developed this skill as a hobby, and as such it is nowhere near a professional's skill. Magical Power: Time Manipulation - Catherine's magic manifests as the ability to interfere with her target's place with the flow of time. Abilities: First Act: Riavvolgere - The ability to rewind; by focusing her magic Catherine is (supposed to be) able to continually rewind someone or something such as wounds, theoretically being able to heal wounds and injuries by "reversing the state" to a point prior to the actual infliction of the wound, or she may be able to rewind an enemy's movements. Theoretically. In reality, this ability is, in terms of both net damage done to the opponent and in net healing capabilities for herself or her allies completely useless. While she is able to reverse the flow of time, she is unable to also stop the flow of time towards the future - as such, while she is able to force the state of her target to go back five seconds, for example, she is unable to keep the same target from moving five seconds into the future, resulting in a net gain of 0 seconds. In actual, practical combat she is only able to use this ability to keep things in statis, whether they be wounded comrades or enemies. She is unable to help them further, only able to keep them in place. While this ability may be useful in a team situation it had rendered her completely useless independently and as a result has made her much more reliant on allies than other magical girls.
Hidden 10 yrs ago 10 yrs ago Post by Rosette Christopher
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Rosette Christopher Smug Militant Nun

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Name: Hua Tsing Age: 14(Almost 15) Nationality: Republic of China Personality: Hua Tsing is both a lady and a boisterous girl cursed with the black mark of Chuunibyou. While in public, she is a proper lady, but in private she is a self styled Wuxia heroine who is obviously(and if not, should be) the center of attention. The capability to make flashy entrances, say haughty words, and defy standards is something she strives for. "Through inner strength and perseverance I will prevail!", "With the will to fight, no mountain will be to high to climb!", and "Destiny is in the hands of whoever has the will to shape it!" are regular lines for her. It can be said that the stronger her opponent is, the more iron her will to win is. She is an expert at trying to look cool, and making entrances is supposedly a specialty. Tsing is also a bit to nationalistic, though in a mostly harmless way. In public life(and when needed) she is a cool, calm, and collected young lady who lives in formality and is relatively normal otherwise. Despite her boisterous personality as a magical girl, she is fully capable of acting like a proper lady when in public with no problem. It can be said that both aspects of her personality are real, and she has achieved a true, inner balance. Biography: Despite being a magical girl, Tsing has had a rather uneventful life. Born to a more than well off family in Taiwan, she has had an actually good life. Born with a spirit to strive toward being better, she also had a deep love of old Chinese romances, along with Chinese culture. Further, she is someone who enjoys the newer wuxia stories and their original prototypes- something that led her to training in martial arts as a hobby. During a train ride, she had a near death experience when there was an emergency stop. She suffered extensive damage to her head when falling down and likely would've died if her condition wasn't stabilized by a magical girl and she was left at a hospital. After that, she formed a magical girl group with a few others and explored her abilities with them. She is currently in Italy for the long term because of certain educational opportunities and a desire to see Italian culture. Experience Level: Magical Girl (First Act) Skills: Wushu- An East Asian umbrella term for most full contact chinese martial art sports. Tsing loves Wushu because she loves Wuxia, and her skill has only increased after becoming a magical girl. She is a very athletic girl who constantly strives to be the best. Charisma- Befitting for a person in her magical girl group, she is naturally charismatic- Without a doubt, a true young lady who lives in formality. Cooking- She is an above average cook when it comes to chinese dishes, but if she's put near anything else, it will only end in tears and empty stomachs. Magical Power: (First Act) Bodhisattva Palm: Fist of the Enlightened Being- A technique that combines magical energy and life energy into a martial arts style based on breathing. It allows her to make the body itself a weapon, and her skill in martial arts is intertwined with Hua Tsings magical abilities. In simplified terms, this ability allows her to manipulate this energy in and around her body for various uses. When used in hand to hand combat, its possible to actually punch something without even physically touching it, or to punch through objects. When used against objects or living beings, its possible to destroy them inside out with her strikes. In an essense, one isn't only being attacked by her fists or body, but also this energy.
Hidden 10 yrs ago Post by Yuki Nagato
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Yuki Nagato Humanoid Interface

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Name: Jessica Sullivan Screen name: (Originally Mystic Ivy) Currently Saintly Ivy Age: 16 Appearance: (Words work, as does a picture. If you use a picture, place it at the top of the sheet) Nationality: America Personality: Enjoys caring for others and is always ready to make you a warm meal, quick to comfort others, but at the same time she will scold those she feels out of line and can come across as domineering. She does not like admitting she is wrong. Her take on protecting people is just that, invisible defenders, they should do their best to avoid revealing themselves but the protection of others comes first. Biography: Born into a well off family, her parents raised her to be a well-mannered young lady. When they would go out to parties and donate large amounts of money to charities, she would give her spare money to strangers and cook for her friends. Sure she could have had others to cook it for her, but she enjoyed the act of cooking herself. She was also well educated. Her parents could easily afford to send her to a private school and supplement her education with tutors. This left her with an education far exceeding that of a public school, but at the same time, so certain of her knowledge that she often refuses to admit she is wrong until shown solid evidence that she is wrong. Adding to her education and upbringing her parents forced fencing and violin onto her, claiming hobbies would make her more "well rounded," well, one of these would make her experience as a magical girl easier, the other would just be good for entertaining. She also practiced gymnastics of her own volition, helping increase her flexibility and agility and keeps her own portion of the garden as her own, declaring that she would care for it herself When she was twelve, she had left her house to spend time with her friends. One of them, Olivia, wandered off from the group and Jessica left the others to go find her. In an alley, she was attacked by a large creature. It looked more metal than flesh with rending metal claws and gnashing jaws of half metal and half teeth. Her rescuer swooped down and killed the beast. It was over in an instant. She barely even recalled looking at her savior, having no real recollection of the events or her appearance. She recalls the girl touching her and feeling a light, then she was gone. Jessica and her friends never found Olivia. The police investigation never turned up any leads and so Olivia vanished from their lives. Jessica decided to try and fight back against those creatures that had attacked her and most likely killed her friend, in order to protect others. She somehow knew about her new abilities, perhaps something her savior had said that she couldn't quite remember. Despite herself, she had trouble finding more of the monsters to fight, and the few she did, she couldn't quite defeat being forced to retreat, her fencing skills and sword proving inadequate to defeat them. In time she was taken under the wing of another, Claudette. During her time under Claudette, Jessica learned how to use her newfound power to defeat the errors, and eventually discovered her ability to control the growth and form of plants. Claudette told to try and fashion the plants into a weapon, but it proved difficult and inefficient as a sword, a club was unwieldy and barbaric, so she settled on a whip made from a rose. After a lot of trial and error and just as many bandages, Jessica had a weapon fit to use against the errors. When Jessica was 15, Claudette moved on, mostly because of the smaller number of errors appearing in the city. In that time, however, Jessica had learned how to strengthen her rose whip, so that it wouldn't break or be cut when striking metal or struck by something sharp, as well as enhancing her plant growth powers so that she could greatly enhance the speed with which a plant would sprout to full size, as well as grow just about anywhere, digging through concrete and metal to reach soil, even as a seed. Now, she's managed to talk her parents into letting her attend her final years of school, overseas, in Italy. Even in Europe, she her parents will send her money whenever she needs(but surely even this will have limits if she presses too hard). Experience Level: Veteran Skills: Fencing, gardening, cooking, athletic/gymnast, a plethora of useless trivia about various fictional series(including some magical girl anime), Exotic Weapons(Whips) Magical Power: Plant Manipulation(First Act): Allows Jessica to control the growth speed and pose plants, to an extent. This skill has almost no combat use without a little creativity. Rose Whip(First Act): Expanding on her Plant Manipulation, Jessica is able to craft certain melee weapons from plants, her favorite being the rose whip, which is basically and elongated and flexible rose stem, covered in thorns and enhanced by her magic, it causes deep cuts. It can be retracted back into a normal rose. Plant Manipulation Mk2(Second Act): Through use of her powers and practice, Jessica has unlocked further power and control over it, allowing her to almost instantly sprout a tree from a seed or use a vine as a weapon with which to grab and bind her opponent(as just a couple examples). She now carries seeds with her to use to sprout her plants, that can now grow in any terrain, provided they can still reach the soil below it, sometimes quite difficult in cities. This also allows her to redirect her rose whip, mid attack, however it causes a loss in momentum, and thus attack damage.
Hidden 10 yrs ago Post by Stephanie Dola
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Stephanie Dola

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Name: Silviana "Silvia" Amello Age: 14 Nationality: Italy (Milan) Personality: Silviana is always upbeat and filled with energy. The amount of energy and pep in her step she displays is merely a fragment of her true potential. If the full power of her upbeat happiness was to be released, the world itself would be changed forever. As one would expect from someone as energetic as her, she is incredibly optimistic, and its often infectious. Its really hard to be pessimistic and or sad around her, and one of her smiles is sure to make everybody who sees it smile as well. Despite her overbearing optimism, she is isn't an idealist, nor idiotic enough to not see the world around her. She very much understands the evil and cruelty in the world, and its partly why she is the optimist that she is. Its not that she enjoys making others happy (Not that it is a downside, she does enjoy making others smile), its too keep herself happy midst the world she lives in. Silvia is one who truly understands the evil and hardships that lurk around every corner in the world, but does all in her power to make sure the influences never manage to get a hold of her. As friendly as she seems, and really is, she truly believes herself to be the strongest Magical Girl. She often comes off as domineering, and while she doesn't do this on purpose, she isn't exactly going to deny it. With her heritage and idea that she is the best, she often acts like like she is of royalty, proper posture, speech, and so on. She fights to keep her people safe, as she regrets doing so through politics. Politics is JUST like a meguca fight. On top of that, she legitimately finds it fun. To sum her up, she is an kawaii princessu optimistic ball of energy who acts like ojou-sama she is better than the rest as nicely as she can. Oh, and she likes cats. That's important. Biography: Silviana was born the daughter of a famous politician within Italy. Her father had been serving as part of the Italian Parliament for several years now, and raised Silvia as his heiress. The Amello family was to become a long line of politicians, that would one day climb the letter to Prime Minister and or President. He had absolutely no faith in Silviana reaching this goal, nor did she, but maybe future generations would. Silvia was fine with this, and as long as she managed to become a known politician, she would be completing her reason to exist. She did ask her father why he was a politician, and why she should follow, with his answer being " To save those of our grand nation. " Since he was a politician, he was probably lying, but it did fool Silviana into adopting the same ideology. Sure, the rest of the world could be destroyed by Aliens, but as long as Italy was safe, it was fine by her. Silvia was on her way to a beautiful career until the night she was saved. It was a standard political dinner, with a good number of Italy's politicians located there. Italy is still one of the most catholic countries in the world, and arguably the most catholic within Europe, having the Vatican City within it's capital. Italy has been the target of several terrorist attacks, most of which have failed, but this one wouldn't. Similar to the 1969 Piazaa Fantana bombing, another region within the city of Milan was bombed, killing a decent number of politicians, including her father. Silvia was going to die on this night, but she was saved. Well, saved depending on how you look at it. Some wish for the sweet embrace of death, but since she wasn't one of them, she was thankful to be given another chance of life. She was even given the power to become a magical girl, so really, it was a win win situation. Besides that whole, dead Dad thing, and her political dreams in shambles. She knew that she would be targeted again, so she gave up those dreams, and would protect her people using her new gift. Experience Level: Magical Girl Skills: Lying: Given Silvia's political upbringing, she can lie with the biggest politicians in the world. Gymnastics: Something she picked up for her to be active, as no other activity really appealed to her. Keen eyesight: Silvia has extremely sharp eyesight, noticing small details that most wouldn't be able to notice, and being able to follow things moving at extreme speeds. Mathematics: Silvia can do calculations within her head. This mixed with her eyesight allows for her to make sure her aim is spot on. Magical Power: Raggio di Luce, Power From the Heavens: Silviana's power as a magical girl is her ability to have mobile artillery she can summon to assist her. She can aim and fire them at will, but it limits the amount she can use, and they aren't very accurate. If people were to man these weapons, they would increase with accuracy, and Silvia would be able to summon as much as she pleases. Of course, when she runs out of magical energy, she won't be able to summon more. They fire magical energy, but can use any projectiles you put into them. If the cannon fires magical energy instead of a projectile, it will disappear, and another must be summoned in its place. Each piece of the artillery is covered with Roman symbols.
Hidden 10 yrs ago Post by CrazyMoe
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CrazyMoe

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Name: Adalina Corvi Age: 14 Appearance: Up there Nationality: Italy (Sicily) Personality: Adalina is very sharp and has strong, albeit quite peculiar sense of justice. She is very serious about fighting Errors in order to set things right and won't tolerate any slip-ups from her fellow underlings. Her strictness with other magical girls stems mostly from idea that there only have to be so many magical girls, as long as they are perfectly trained and don't die, so that recruiting new ones as cannon fodder won't be necessary anymore. The less people there are in harms way, the better. Biography: Adalina was born as the daughter of a successful lawyer and his wife on the beautiful island of Sicily. Thanks to her father's work her family never had any money problems, they traveled whenever she had holidays, they had a big house with a swimming pool and even their own little yacht. In her childish naivete, she always thought that these happy times would continue for ever and ever. But of course, that wasn't the case. In a dark summer night, it already had been several months after her tenth birthday, her father woke her up and told her to quickly get dressed because they had to go on vacation right now. Adalina never had questioned things much before, so she did as she was told, got into the passenger seat of their Alfa Romeo and fell asleep again moments after. When she awoke again they were already passing through Naples and she realized that something was missing, or more precisely, someone. However, no matter how often she asked her father where her mother was, the answer was always the same: "I'll explain everything once we're there, so just be a good girl until then." 'There' in this case was a villa on the outskirts of Rome which, even though it wasn't as big or luxurious as their home, was quite nice to look at and most important of all, had a small pool too. After they had unloaded their luggage, which seemed awfully little for a vacation, and brought it inside, her father sat down with Adalina in her, as she would find out moments later, new bedroom in order to answer her questions. That day she learned a lot about her family, which she never even would've dreamed of. Apparently, her father had been working for the mafia for years and not only part time, while her mother was supposedly an undercover cop, who quite literally got under his covers with unexpected results. End of the story was that she quit her job and became a full time mother, however a major figure of the Sicily underworld had gotten wind of it recently and had sent someone to get rid of her and the rest of the family. Her father had managed to fend of the killer however not before he had managed to critically injure her mother, so the only possible way to save her was to call an ambulance for her, which of course would also invite the police, once the medics discovered the gun wounds and corpse. Long story short, they were in Rome now because they had to hide from the police and the mafia, while her mother was fighting for her life and probably would never see them again, even if she survived, because she would have to join a witness protection program to be completely safe. Adalina took it better than expected, as she started to cry like mad, ran out of the house and as far as she could away from the creature that called himself her father. She only stopped when it started to rain and she had to huddle under a tree in a park, so that she wouldn't get completely soaked. It was also there that she had her first contact with a being known as Error, when it tried to eat her. The big mouth and rows of teeth looked like an endless void that came closer and closer and would have surely swallowed her whole, if not for some girl in a frilly dress, who saved her at the last second and gave her the gift of being a magical girl. From that moment on she swore to herself that she would bring justice to those who thought they could get away with lying, killing, cheating and stealing. Not a double-faced justice like that of her father, who worked for good and bad alike, no true justice, her justice. Experience Level: Veteran Skills: Law knowledge: Since her father is a lawyer, she knows more than your average young girl about the things you're not allowed to do and what kind of punishment you'll have to face, if you do it anyway. Leadership: Adalina is convinced that she was born to be a leader and that she always gives the right orders at the right moment, in order to achieve perfect results. Punishment: Punishing others in the perfect way, so that they grow through the experience without taking (too much) damage. Personal Trainer: Going hand in hand with the above, she is also a competent, though demanding, training instructor, when it comes to magical girl or school related stuff. Yo-yo: Adalina mastered the ancient art of the Yo-yo and can even perform tricks with it. Magical Power: Adalina's Magical Power revolves around the concept of ultimate justice, with herself as the judge. Naturally, this also means that it is slightly biased, since it will never work against her, as of course she is the pinnacle of true justice. Records of Guilt (First Act): A book which let's her look into the past of any being on earth, allowing her to find out about the misdeeds they have done. Be it the stealing of cookies, putting a tack on the teachers chair or the killing of Magical Girls, nothing will be hidden from her, as long as they feel guilty about it and she knows their name. Wheel of Justice (First Act): Adalina's weapon of choice, a big wheel attached to a chain, which she normally carries around on her back. The damage it does increases exponentially to the amount of guilt someone or something has burdened themselves with in Adalina's eyes. Chains of Hell (Second Act): Much like her wheel, these chains get stronger, the more guilt someone possesses in her eyes. They appear from various magic circles around her target and are infinitely long. While they wrap around the enemy, they continuously twist and tighten, in order to rid them of any kind of mobility or way to free themselves. If they have done truly horrible stuff, then the chain can even manage to tear of appendages.
Hidden 10 yrs ago Post by BoundToPlay
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BoundToPlay Should have figured out gender before my handle

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Name: Oxana Golova Age: 13 Nationality: Russian Personality: A good brief description of Oxana's thoughts and feelings on life as well as being a magical girl is simple thus; 'All obstetrical are meant to be over come'. Oxana is a rather serious little girl, even before she was called to the rather serious work of facing monsters for the greater good of the universe. She was described as a '80 year old codger in a child's body' by members of her family. That not to say she is with out humor, it is just very rare. If anything her often to serious and straight forward attitude is the source of humor to others as she is left confused as to why people are laughing at what she had just said or done. She is stupidly courageous and dedicated to any task she under takes. Just as she us unlikely to turn her back on a half finished job, she is unlikely to turn or flee from a battle unless urged to do so by others. Her world is black and white, Do or Die, Wind or lose, Success or failure . There is no try in her vocabulary. Biography: Anna's Parents died in an major car crash when she was still not even a year old. She never knew her father or mother and has only ever seen them in pictures or old videos. She was Raised primarily by her grand father which likely explains a lot about her. Abram Golova, a former Spetsnaz operative. He has since retired from the military and runs his own Sambo establishment, teaching unarmed combat when he wasn't taking care of his dear grand child. A ridged and grizzled bear of a man who's military life styles has definitely rubbed off on his grand daughter. She spent much of her child hood following his advice and example of working her very hardest at everything she was tasked with. Diligent in school and at home, she even took to the rather rigors Sambo Training her grandfather offered her. Albeit a far watered down version compared to the classes her father gave to train young men looking to get work as body guards or when he was breaking in a troup of local military or police rookies, but training none the less) she even took to playing with a sort of ridged focus and calculation that made it seem more like a chore to some of her friends than actual fun and games. One day while while she was playing hide and seek with her friend ( she was the seeker and was systematically combing the near by woods for signs of anyone hiding ) she was suddenly attacked by a monster, a beast of metal and ice. She ran from it, driven by a deep fear that only surfaces when one is faced with the horrifyingly unknown of the world. When she could no longer continue to run and it seemed all hope was lost as Mysterious girl came from seemingly know where and engaged the Error in combat. A fierce battle ensued, a chunk of wood from a tree decimated by a swing of the beasts power limbs destroyed her left eye. But despite the grievous injury the monster was defeated and she was saved. She passed out shortly after and then woke to the sight of her grandfather as she lay in a hospital bed. When visiting hours were over and all others had left the Mysterious woman returned, apologized from not arriving sooner or being ably to save her eye. She also explained what her saving Oxana's life meant for her and how her life would never be the same. Oxana took to the calling with pride and fierce determination. The world had become black and white for her. There was evil out there, she had been saved by good and given the power to do good, and it was now her job to save the world from similar evil that once threatened her life. Experience Level:Magical girl, though still fairly green Skills: Sambo Style Hand to Hand. Think of Sambo as militarized Judo with Krav Maga Sprinkles; while there is sports Sambo, what Oxana's learned from her grandfather was military Sambo. With this understanding of martial arts even before she developed the greater strength and speed of the Magical girl she could have pushed around kids that were a head taller than her and thirty pounds heavier. Great diligances and focus: Oxana takes to tasks with all the intensity of croc attacking its prey. Once she got her teeth into a project, job, or goal she is almost impossible to shake loose from it. Resliant: Oxana, perhaps due to the virtues of her strict military up bringing, perhaps from practicing martial arts from a very young age, or maybe simple because she is from one of the colder corners of Russia, but she is a rather durable young woman. She Is rarely found complaining about unpleasant conditions of any sort or likewise put off or deterred by such things. Similarly she isn't all that intimidated by out and out pain either. Having a big jagged bit of wood crushing your eye and half fracturing your ocular socket will make most pain seem rather trivial to you to. Magical Power: "Shadow" Oxana has the ability to manipulate her Shadow. At first all she could do as make it larger or smaller despite the presence of or lack of light. When transformed to magical girl, when in complete darkness, or stretched to overlap natural shadows, her shadow appears as a white rather than a black one. She found with practice that she could manipulate it further into what she callas her three basic 'constructs'. The general strength and power of each various on how large she has stretched out her shadow. The more she spread and grows her shadow the less mobile she is able to be and the more of her stamina it drains. Construct Arms From her shadow a pair of great ghastly arms rise up to grip or strike at her foes. She can normalcy get two or three good solid movements out of them before they retreat back into her shadow. They aren't particularly fast or graceful but they are fairly strong. Best used for slowing down or restraining monsters or delivering a blow or two to stun unsuspecting errors. Construct pillar A swift and singular attack, unlike the more complicated arms. She raises a circular pillar up from her shadow like a dark column. Given it is blunt in nature its unlikely to really kill anything, but it shoots up with significant force, greater than what the arms constructs can produce. She has used this to sucker punch larger foes or launch smaller ones away. She has even used it to launch her self when she needs to get to or away someplace at a good speed. Construct Cloak. Her shadow wraps about her or up to 3 others and renders them one with the darkness, unable to be seen in what ever darkness they are blending into. A purely stealth skill, she personally cannot use her shadow to attack from this construct but can conceal others for the to prepare for an attack. If anyone makes a movement as significant as a step the concealment will be broken from the entire party. Best used for stake outs, sneak attacks, or disappearing when one doesn't wish to be found.
Hidden 10 yrs ago Post by Ookawa
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Ookawa The professional non-professional

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Name: Makoto Takai Screen name: No Errornet account at the current moment Age: 14 Appearance: When she is in her magical girl form, she wears a similar yellow-black pleated skirt, but she also wears pouches all over the place as well as several metal guards and back-holsters for 3 guns and a bow. Her hair also gets blue highlights at the tips. Nationality: Japan Personality: Makoto is extremely brash and almost tomboyish as well as pretty brazen while also being very physical, aka almost violent. With her words she is oftentimes painfully frank causing her to unintentionally hurt people with what she is saying. However, she is very bold and will never back out of any fight, no matter how much the odds are stacked against her. As well as that, she is very dependable and will not abandon her comrades and friends even if it should cost her own life. Although her flaws are pretty obvious and probably quite annoying for other people, her jokes and her normally fun attitude make up for it. And her cheeky side is mostly not harmful and also generally fun to spectate. Biography: The Takai family was a Yakuza-Clan, the Japanese Mafia, so Makoto grew up wielding all kinds of weapons and honing her physical abilities. At the age of 11, her father proudly presented her with the family heirloom, an old Japanese arquebuse, a Tanegashima, engraved with their clan symbol. This meant a lot for Makoto. For once, it meant, her parents had given up to produce a male heir, secondly they had made her the official heir of the Takai-Clan. So Makoto honed her gunnery skills, especially with weapons from the 18th and 19th century. On her 14th birthday, her Yakuza-mates gifted her a Pattern 1853 Enfield rifled musket on which she practiced day and night from now on with her new weapon so she could use it as some kind of sniper weapon. A bit later that year, her parents decided to take Makoto with them to a meeting with a Mafia-group they tried to have dealings with. However, upon landing on a private air strip north of Naples, her family got attacked by a group of mercenaries. Makoto had to watch as her entire family and all her friends got gunned down on the landing strip. The bullets that hit her, weren't lethal. Just as the mercs wanted to finish her off, a magical girl saved her and awakened her powers as magical girl herself. After experiencing the real horror of crime, Makoto decided to head into Rome to train how to be a magical girl, this time, to help people. Experience Level: Greenhorn Skills: Gunnery: Makoto is extremely skilled with guns, all kinds of guns. From the standard pistol to the rocket launcher and even traditional longbows, there is no projectile weapon she isn't able to use, or if she has never encountered it before, she is able to learn how to use it efficiently very quickly. Athleticism: Despite her looks, Makoto is extremely durable and physically strong. She can handle herself in most hand-to-hand engagements and can jump pretty well. Music: Although her training schedule was packed full in her childhood, Makoto still had the time to learn to play the E-Guitar. She'd loved to have learned more musical instruments, but for that, she didn't have enough room. Nevertheless, she enjoys listening to a lot of music in her downtime. Historical Knowledge: Even though her looks deceive, Makoto is the go-to person for questions of historical nature. She can tell you almost anything about history one can think of and if she doesn't know the answer to a given question, she will quickly come back to you with the correct one and have studied that new knowledge by hard. Magical Power: At this point in time, Makoto has no magical abilities. She currently relies on her skills with the gun to defeat her enemies.
Hidden 10 yrs ago 10 yrs ago Post by whiteprophet
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Name: Annie Marie Jones Screen Name: star_spangled_mage Age: 14 Experience Level: Magical Girl (First Act) Appearance: [working on image] Nationality: New York, NY, USA Personality: Annie is a nice girl, but a product of her time. She usually has music playing in her ear and a text message at her finger tips. She keeps her grades up and has a good relationship with her family, recently strained by the secret of using the magic cards, which her mother had not inherited. Though not particularly popular, Annie does have a serious and strong group of friends at school. Biography: Annie grew up with two parents, a baby brother, and a cat. On her twelfth birthday she was attacked by an Error that would have killed her if not for Mary Beth, a magical girl who Annie later discovered had been trained by her own grandmother. After the attack, Annie's grandma also revealed that she too had been a Magical Girl and had hoped her daughter, Annie's Mother, would be the next to learn. Instead, the talent did did not pass down through the generations and instead, fate chose another. Now it is Annie's turn to learn the magic and power of being a Magical Girl. Her grandmother and Mary Beth have brought her an old book with the key to her magical powers, which are only to be used against the Errors. Skills: Art - Annie has always had an affinity for drawing and painting what she sees, her hand and eye coordination being part of that skill. She uses this skill a lot as she masters and creates her own magic deck of cards. Mathematics - logic and numbers comes natural to Annie, though she may have a hard time explaining how she arrived at the correct answer. Public Transportation - growing up in Manhattan has given Annie a knack for figuring out railways, taxis, and even bus systems. It may not seem like an important skill until it's late, you're lost, and you just need to get home. Magical Power: Annie's magic comes from a book with magic drawn in it. These images represent powerful spells that can take a lot to master, which is represented by drawing your own set of cards. So far, Annie has successfully drawn four cards which include: "Hunter" - manifesting as a bow or gun, this spell is usually offensive but can also be used to track and observe a target "Gravity" - the gravity card can apply pressure as well as allow Annie to leap great distances and lighten heavy objects "Stone" - both petrification and sturdy protection, the stone spell can turn user or target into durable, immovable stone. "Wood" - a growth spell for plant and vegetation,this spell can bring renewed life as well.
Hidden 10 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Name: Seren Athena Belvedere Age: 13 Appearance: Blonde hair tied into a ponytail with a white bow-tie. She has clear blue eyes and a heart shaped face and large eyes. Her Magical Girl attire is a white and blue-trimmed tunic with a thin golden heart emblazoned on the center. Her outfit is sleeveless and she wears white arm-length gloves with golden bracers, silver hand guards, and a ring on each middle finger. She has a short golden cape that covers her shoulders and comes with a hood and with her personal 'coat-of-arms' emblazoned on it: two hands crossing together to form a pair of blue wings with a white shield at their center; wears white pants covered at the sides and back by a plain long skirt. The skirt itself parts in the middle, opening up space for her legs to move. Her Focus is embedded into the outfits chest area. Nationality: Welsh Personality: She's usually timid and shy and rarely likes to bring attention to herself. Often times, people even forget that she's there - not that she minds. Her belief is that she's most useful being in support, and as such it's not her job to be noticed. She's a hard worker in everything that she does. Very mature for her age, she always tries to think things through before acting - although this trait is hampered by inexperience and childish temperaments. Once, however, you do something that greatly displeases her, expect a stern scolding and a lecture. Even adults are subject to this, much to their bemusement. She rarely gets angry, and if she does she does not stay that way for long. Seren when it comes to other people is shy, but genuinely cares for their well-being, even those of people that she doesn't know. If you need a shoulder to cry on or person to listen to, then Seren would gladly show up. Biography: Seren is a bit more fortunate than other Magical Girls. Her family is complete and her daily life is relatively happy. What pushed her into becoming a Magical Girl was her death. In hindsight, perhaps she was not that fortunate. Her encounter with an Error happened little more than three years ago. She was separated from her parents, lost and tired. That was when the Error appeared. It was impossible for a Magical Girl to fight one without transforming, and they had enhanced capabilities beyond normal, so what more could a regular 9 year old do? Nothing much except to roll over and die. The error obliterated one whole side of her body, and she was definitely dead . . . except, she did not die. It was a team of Magical Girls, who upheld ideals of the most classic vein: fighting to protect people, treasuring smiles, and giving it their all. One of them possessed healing abilities that reached the pinnacle of a Magical Girls abilities. Seren woke up to the sight of them fighting the Error and her healer looking down at her with a smile as she explained the situation. As a girl that was already a firm lover of fairy tale ideals, the sight of these girls drew unrivaled admiration. When she was told that she had the same potential as them, she of course asked to become one immediately. It was a quick decision, aided by her hero worship at the time and her innate sense or responsibility. Since then, Seren has done her best to uphold her ideals of protecting people and being a defender of everyone's smiles. It's a slow process, and she was noted to be absolutely terrible at offense, but she tries anyway. To her, it's not so much as power but more on what you can do with it. Experience Level: Upper Greenhorn Skills: Finding good choke points, kiting, excellent at crowd control and over all is very good at defensive and retreating strategies. Her skill set is all tailored to defense. Personal skills involve cooking, cleaning, studying and singing. She can play the piano too. Seren's good at budgeting as well. Magical Power: Shields! Currently, she is only able to summon a set number of shields. The number grows or lessens depending on the size and strength of the shields she summons. They have no special attributes other than taking a lot of damage before breaking. Her summoning speed is of note though, as they appear as soon as she thinks of them and apparently have little drain on her. She has no abilities yet.
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