Hidden 10 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

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Character name: Ro'Essel Criminal?: Exiled Convicted for: Her family failed to overthrow the Se'lela and as the highest genetic claimant left alive Ro'Essel was exiled to live among the dammed as her people think of the Oblivion Squadron Species: Ko'secti Gender: Female Age: 19 Ko'sect (43 terran) Appearance: Sexual orientation: Bi Height: 6'2" Weight: 162 Apparel: Her most common war attire is a type of cloth armor called Iridis silk that can resist most hand held ballistic weaponry and blades. Weapons: Long sword, Six throwing daggers, sling with 28 one ounce spheres and a medium laser pistol. Equipment: Medkit, comms, humidity collar and wrist computer. Personal starfighter: (Optional) Skills: Martial Arts, Melee weaponry, Tactics, Desert Survival an Linguistics. Weaknesses: Caffeine and Desert conditions Powers: Telepathy and Teleportation Omega Level. (As an Omega level teleportationist Ro'Essel is a living capital weapon when injected with an enhancement drug but use of this drug can cause her instant death. Omega talents are capable of causing people an up to entire worlds to vanish forever dependent on the amount of enhancement drug injected with the greatest level having a 97.87% chance of killing her. The drug is held by the Oblivion Squad's High command because the laws of her home world do not allow any there to kill her so they hope the other races will) Personality: Ro is a very intelligent and honest young woman who even considering her condition is never depressed. Open with her thoughts and feeling she can seem too blunt to many she's around. Brave she never fears nor is apprehensive about combat no matter the odds. Biography: Ro'Essel was a member of the Royal house's Na'Helar branch which recently tried to overthrow the Se'lela in a war of succession but lost. Few if any know the details of her former existence or the reason she was not killed but only exiled. What is known is that she is a very powerful and skilled fighter trained as all of her caste is in the arts of war. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Species name: Ko'Secti Appearance: Ko'Secti appear to be human at first glance but this only superficially as being a race descended from aquatic mammals their eyes have two eyelids and when they blush they are colored by jagged strips of either green, brown or in the case of royalty turquoise blue and pointed ears that have caused some humans to nickname them elves. Powers: As a race the Ko'Secti are telepathic but they also poses different mental powers as individuals which range from telekinesis, pryomancy and rarest teleportation. Strengths: Ko'Secti are about 25% stronger that humans their size an as a semi amphibious race can hold their breath for 30 to 45 minutes and dive to depths of nearly 200 meters Weaknesses: Ko'Secti have an acute sensitivity to caffeine which is poisonous to them and coming from a very humid world an being semi amphibious need to wear special clothing in dry environments or suffer wounds due to drying skin in less than four hours. Age scale: 75 to 200 years old determined by under coloration greens living 75 to 100, browns living 100 to 150 and the blues 125 to 200+ years of age. Culture: The Ko'Secti are because of their telepathic nature a very honest race and because of this have learned that other races are not. This leads them to be very cautious and suspicious of non telepathic races. Home world: Ko'Sect Rarity: 21 billion + on three worlds in their star system Government type - Matriarchal Monarchy: Ruled by genetic hereditary royalty who fight for the right to become Se'lela (Empress) who is the goddess mortal the Ko'Secti respect the powerful. Strength - The Ko'Secti are ruled by a war caste that seeks battle as a way to enter their highest aspiration of reincarnation or the court of their moon goddess. They prefer to fight with what many would see as archaic weaponry such as swords and even spears but do have acess to powerful high tech weaponry as well. Their Religion makes their war caste unshakable warriors in combat as well as masters of tactics which to them is another form of worship. Back story - The Ko'Secti were a subject race about 5,000 years ago to a powerful race they call Jen'hal (The Evil Ones) who practiced genetic manipulation an selective breeding on their people. The Jen'hal ruled over the Ko'Secti for 2,000 years till one day Se'lela rose up and led a major revolt against them and succeeded in their overthrow an eventual destruction. Her race was now free but Se'lela saw from her telepathic gestalt that the Jen'hal were not the only evil in the galaxy so even though they held the high tech created by their former masters the Ko'secti became an insular race that refused contact for nearly 2,000 years. Then there came Tonya Es'yatan (Tonya the Longwalker) who showed the war caste their true hearts. Isolation was removed and the three worlds of the Ko'secti began building starships that could leave their system using the tech remembered from their former masters. These ships they named the Black Daggers were and are powerful warships designed to fight but used only to protect the Ko'secti Home system and pursue those who they deemed enemies. Then they built the Seekers which were designed to explore beyond their system and controlled by a new war caste called the Sa'Essel (Celestial or Star Dragons). The Sa'Essel like other races are forbidden to set foot on the sacred world of Ko'sect because of their contact with outsiders. They accept their fate as a house apart knowing that by being such they are the direct servants of Se'lela second only to the royal house in her eyes. The Sa'Essel have fought several of the members of the races which they are now allied most battles due to a lack of honesty on their part. Now a member of the Galactic Union the Ko'secti have given aid in the form of starship technology and high tech armors, weapons and other tech. They do not however lend troops or ships to the cause as their system has never been attacked.
Hidden 10 yrs ago 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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I'm going to bed now. I'm not sure how much work I'll be able to get done on my character tomorrow, but either way I think it's best if you take a look at this before I get too far into that task. So anyway, here's the species description I wrote out tonight. It's not especially inhuman, but I'm not sure I want to deal with the complications of that right off the bat. Tell me what you think.
Hey, how are we all? Thought i'd post my proposed race before creating a character. Species name: Mesocricetians Appearance: Mesocricetians (mazo-cry-sate-ians) are typically stout-bodied, with tails shorter than body length, and have small, furry ears, short, stocky legs, and wide feet. They have thick, silky fur, which can be long or short, colored black, grey, honey, white, brown, yellow, red, or a mix, depending on the sub-species. They posess an upper and lower pair of large incisors, and have elongated cheek pouches that extend as far as their shoulders. Generally speaking, a Mesocricetian is around 3-4 feet high when on all fours, but can reach 6-7 feet if they stand on their back legs. Their front feet are akin to human hands, with stunted claws and only four fingers, but lack posable thumbs. Powers: None to speak of. Strengths: Mesocricetians are extremely flexible beings, despite their size and stocky build. They're also quite strong, and this coupled with their large incisors makes them formidable in close combat. They are able to communicate and hear in the ultrasonic range. Weaknesses: Despite their powerful build, Mesocricetians possess fragile bones, and cannot take the kind of beating they look like they could. Additionally, they are colour blind and nearsighted, forcing them to rely on their sense of smell. Age scale: 30 years is considered the average lifespan of both males and females. Culture: Mesocricetians are anarchists by nature, believing that no one creature has authority over the other. Their history has not been of competing nations, but of competing individuals. Naturally, they did not evolve same way as other races, and their population has always been small. However, with the advent of human contact, came outside intervention in the form of behavioural inhibitors. Over the last 100 years, nearly 90% of the Mesocricetian population has been implanted with microchips that greatly impair their natural aggression to each other. The consequence of this, is the rapid establishment of the Mesocricetians as a rising power. Birth rates have skyrocketed, and under careful human observation, their technology has reached plateaus that would have otherwise been impossible. However, a cultural void has taken the place of their inhibited aggression. Depression is widespread, and most Mesocricetians rely on a cocktail of anti-depressants to keep the suicide rate stable. No religion, and not much art to speak of. The Mesocricetians exist because they must; because alien ideals of unity, increasing life spans, flashing lights and political clout have to pay off at some point. Right? Homeworld: Meso Rarity: Mesocricetians now number in the hundred millions, thanks to the behavioural inhibitors. However, they are rarely seen anywhere other than their homeworld. Government type: Democracy, based on and established by Earth. Strength: Meso is a rising power, with its current industrial output sitting at roughly 50% of Earth's. Their fleets and ships are modelled on Earth's, with slight alterations. Though capable of mounting an effective defence of Meso, they are ill equipped for offensive warfare. Typically they assist Earth in its endeavours, and rely on it for defence in return. Backstory: See culture. Can expand if necessary.
Both sheets are good, loving the detail on each of them. I cant totally see humanity converting the Mesocrietian people to democracy, I mean America seems to try to do that nowadays, only makes sense that in the future its attempted with other species, hehe.
Character name: Ro'Essel Criminal?: Exiled Convicted for: Her family failed to overthrow the Se'lela and as the highest genetic claimant left alive Ro'Essel was exiled to live among the dammed as her people think of the Oblivion Squadron Species: Ko'secti Gender: Female Age: 19 Ko'sect (43 terran) Appearance: Sexual orientation: Bi Height: 6'2" Weight: 162 Apparel: Her most common war attire is a type of cloth armor called Iridis silk that can resist most hand held ballistic weaponry and blades. Weapons: Long sword, Six throwing daggers, sling with 28 one ounce spheres and a medium laser pistol. Equipment: Medkit, comms, humidity collar and wrist computer. Personal starfighter: (Optional) Skills: Martial Arts, Melee weaponry, Tactics, Desert Survival an Linguistics. Weaknesses: Caffeine and Desert conditions Powers: Telepathy and Teleportation Omega Level. (As an Omega level teleportationist Ro'Essel is a living capital weapon when injected with an enhancement drug but use of this drug can cause her instant death. Omega talents are capable of causing people an up to entire worlds to vanish forever dependent on the amount of enhancement drug injected with the greatest level having a 97.87% chance of killing her. The drug is held by the Oblivion Squad's High command because the laws of her home world do not allow any there to kill her so they hope the other races will) Personality: Ro is a very intelligent and honest young woman who even considering her condition is never depressed. Open with her thoughts and feeling she can seem too blunt to many she's around. Brave she never fears nor is apprehensive about combat no matter the odds. Biography: Ro'Essel was a member of the Royal house's Na'Helar branch which recently tried to overthrow the Se'lela in a war of succession but lost. Few if any know the details of her former existence or the reason she was not killed but only exiled. What is known is that she is a very powerful and skilled fighter trained as all of her caste is in the arts of war. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Species name: Ko'Secti Appearance: Ko'Secti appear to be human at first glance but this only superficially as being a race descended from aquatic mammals their eyes have two eyelids and when they blush they are colored by jagged strips of either green, brown or in the case of royalty turquoise blue and pointed ears that have caused some humans to nickname them elves. Powers: As a race the Ko'Secti are telepathic but they also poses different mental powers as individuals which range from telekinesis, pryomancy and rarest teleportation. Strengths: Ko'Secti are about 25% stronger that humans their size an as a semi amphibious race can hold their breath for 30 to 45 minutes and dive to depths of nearly 200 meters Weaknesses: Ko'Secti have an acute sensitivity to caffeine which is poisonous to them and coming from a very humid world an being semi amphibious need to wear special clothing in dry environments or suffer wounds due to drying skin in less than four hours. Age scale: 75 to 200 years old determined by under coloration greens living 75 to 100, browns living 100 to 150 and the blues 125 to 200+ years of age. Culture: The Ko'Secti are because of their telepathic nature a very honest race and because of this have learned that other races are not. This leads them to be very cautious and suspicious of non telepathic races. Home world: Ko'Sect Rarity: 21 billion + on three worlds in their star system Government type - Matriarchal Monarchy: Ruled by genetic hereditary royalty who fight for the right to become Se'lela (Empress) who is the goddess mortal the Ko'Secti respect the powerful. Strength - The Ko'Secti are ruled by a war caste that seeks battle as a way to enter their highest aspiration of reincarnation or the court of their moon goddess. They prefer to fight with what many would see as archaic weaponry such as swords and even spears but do have acess to powerful high tech weaponry as well. Their Religion makes their war caste unshakable warriors in combat as well as masters of tactics which to them is another form of worship. Back story - The Ko'Secti were a subject race about 5,000 years ago to a powerful race they call Jen'hal (The Evil Ones) who practiced genetic manipulation an selective breeding on their people. The Jen'hal ruled over the Ko'Secti for 2,000 years till one day Se'lela rose up and led a major revolt against them and succeeded in their overthrow an eventual destruction. Her race was now free but Se'lela saw from her telepathic gestalt that the Jen'hal were not the only evil in the galaxy so even though they held the high tech created by their former masters the Ko'secti became an insular race that refused contact for nearly 2,000 years. Then there came Tonya Es'yatan (Tonya the Longwalker) who showed the war caste their true hearts. Isolation was removed and the three worlds of the Ko'secti began building starships that could leave their system using the tech remembered from their former masters. These ships they named the Black Daggers were and are powerful warships designed to fight but used only to protect the Ko'secti Home system and pursue those who they deemed enemies. Then they built the Seekers which were designed to explore beyond their system and controlled by a new war caste called the Sa'Essel (Celestial or Star Dragons). The Sa'Essel like other races are forbidden to set foot on the sacred world of Ko'sect because of their contact with outsiders. They accept their fate as a house apart knowing that by being such they are the direct servants of Se'lela second only to the royal house in her eyes. The Sa'Essel have fought several of the members of the races which they are now allied most battles due to a lack of honesty on their part. Now a member of the Galactic Union the Ko'secti have given aid in the form of starship technology and high tech armors, weapons and other tech. They do not however lend troops or ships to the cause as their system has never been attacked.
Both race and character accepted. You can just edit your post in the characters section to your character's sheet.
Finished Drew up. I sent you a PM regarding him, Heat. Depending on that answer, he might change one more time, but you already know how, so you can probably determine whether you want to accept him or not off of that. :P
Answered your PM. I'll be accepting a couple more characters then we'll close it for the time being.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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6 throwing daggers? This girl knows what's up.
Hidden 10 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

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Ko'secti prefer to kill with as little tech as possible
Hidden 10 yrs ago 10 yrs ago Post by Zlatan Criceto
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Lemme know if you want something changing. Character name: Magnus Blackclaw Criminal?: Yes Convicted for: Seventythree counts of murder in the first degree, possession of illegal weapons, property damage in excess of 8.9 billion, conspiracy to cause mass fatalities, facilitating the production of improvised explosives, eight counts of murdering a member of the security services, grand theft auto, resisting arrest and two hundred counts of assault with intent to cause serious injury or death. Species: Mesocricetian. Gender: Male Sexual orientation: Straight. Age: 15, 35 in human years. Appearance: Magnus is a long haired Mesocricetian, meaning that the fur covering his body is roughly ten inches long, and tapers off into a 'cape' near his hindquarters. The colour of his fur can best be described as 'charcoal', with vertical stripes of white, black and grey going from one end of his body to the other. He has a nasty scar behind his left ear, which is coloured white (whilst the other is black), and new fur has yet to grow over it. His eyes, customary of his people, are black. Magnus' pointed nose is slightly crooked, and missing thin strips of fur across its length, whilst his incisors are yellow and nicked in places. Height: On four feet, roughly 5ft. On two feet, roughly 7ft. Weight: 321 ibs. Apparel: Magnus wears an improved version of the Mesocricetian Quadrupedal Ballistic Combat Armour (QBCA). QBCA is made from square fragments of plasma treated steel titanium bound together by a leathery synthetic anti-ballistic material known as targon, and forms a jumpsuit that protects a Mesocricetian's vital organs. The visual effect is not dissimilar to a turtle's shell, and so many refer to the QBCA affectionately as T-shell. As Mesocricetian soldiers move on all fours, and stand only to aim their weapons, the shoulder, back and arm areas of the QBCA are extra thick. The chest and stomach regions, therefore, are more susceptible to missiles. However, this allows Mesocricetians to maintain their dexterity. Magnus' version is made from the latest lightweight anti-ballistic materials, allowing him to move quickly and easily whilst still benefiting from the effectiveness of QBCA affords its user. Additionally, Magnus wears a Panzer Helm III, or PZH III. The Panzer Helm, designed by Earth's military, was developed especially for Mesocricetian infantry. Essentially, it is a thickly armoured helmet, covering the face, ears and neck with blast-resistant alloys. Moreover, each Panzer Helm comes fully equipped with 'Optical Assist' technology, which works to provide the otherwise near-blind Mesocricetians with almost 20/20 quality vision. Optical Assist also features night-vision and thermal imaging modes. Weapons: The Mount Sinai Munitions Corp MS-32K, Meso Variant. Smaller than the original, and lacking some of the range, the MS32KM is designed for the smaller arm-length of the Mesocricetians, making for a more comfortable grip. Equipment: Energy powered arc welder, capable of cutting through several types of materials. Personal starfighter: N/A Skills: Engineer, Systems Technician Weaknesses: Extremely susceptible to rapid temperature changes. Powers: Behavioural Inhibitor Off Switch - Magnus' Behavioural Inhibitor can be controlled by the team's designated leader. Deactivating it will instantly revert Magnus to his native mental state, and he will attack everyone. Whilst this may seem rather pointless, and potentially dangerous, a Mesocricetian's natural high aggression and resourcefulness can be an ace card when situations go to shit. Personality: Magnus is very quiet, and barely speaks. Although he does grunt a lot, in fact, grunting is all he seems to do. He will often zone out if someone talks to him about anything other than the mission, displaying his obvious disinterest in what they may have to say. Biography: Magnus lived an ordinary life as a dockyard systems engineer, grinding away 9 til 5 every day without much purpose - like many of his kind. One fateful morning during a routine logistical systems check, he suffered a serious head injury when a crane lost its grip on a container, and released it on top of him. Consigned to a coma for four weeks, Magnus' damaged behavioural inhibitor went undetected by hospital staff. Upon waking, he thanked those who had helped him back to health, promptly left the hospital, murdered a weapon's store owner, took a stash of guns and waged a one man war against his own peoples. Six days of death and destruction later, and Magnus was finally apprehended. Hundreds had been killed or wounded in a rampage that had torn half a city to pieces. Although originally sentenced to death, the Meso Supreme Court took mercy on him, noting that his actions were committed out of "diminished responsibility" due to his damaged behavioural inhibitor. His resourcefulness and ruthless efficiency during his killing spree grabbed the attention of a local human admiral, who had caught news of the tragedy. Morbidly impressed that a single Mesocricetian with no military background could do so much damage to a civilised and otherwise passive society, the admiral flagged Magnus' name to his superiors. Consequently, Magnus' impending life sentence with no chance of parole was automatically replaced by an ultimatum of joining Oblivion Squad. Not wanting to rot in a cell for the rest of his life, Magnus accepted.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Ko'secti prefer to kill with as little tech as possible
The joke here is that it's exactly the same amount as Alice is carrying.
Hidden 10 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

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Then Alice an Ro should at least have that in common
Hidden 10 yrs ago Post by SillyGoy
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SillyGoy Goius Sillius

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So, when will this ball be rolling?
Hidden 10 yrs ago Post by Inuyasha
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Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

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Looking to join this :) Will whip up a CS now. Should I post in the OOC or the Character Sheet section? Because certain GMs have different preferences on that
Hidden 10 yrs ago Post by Avanhelsing
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Ooc first.
Hidden 10 yrs ago 10 yrs ago Post by Inuyasha
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| Kevin Rose |
Criminal?: Yes Convicted for: Three counts of possession of illegal firearms and too many counts of drug trafficking and distribution Species: Human & Proud Gender: Male Sexual orientation: Heterosexual Age: 29 Weapons: Carries a .357 Magnum Rhino 50DS w/ Armor Piercing Rounds & a Masamune Plasma Knife (a regular hunting knife, however with the press of a button becomes superheated and can cut through things as tough as titanium). Equipment:
  • Augmented eyes -- can zoom in slightly, can activate nightvision, increased accuracy, thermal vision, and so forth
  • Cybernetic implants on his calf, bicep, quadricep, and thigh muscles. When these muscles are tired the implants kick them into an "overdrive" of sorts, injecting them with adrenaline and aiding them allowing for enhanced strength and running when needed.
Personal starfighter: N/A Skills:
  • Chemistry- Because of Rose's background in drugs he has extensive knowledge about chemicals and the chemistry behind them. For example he knows what to chemicals to mix to make a mustard nitrogen explosion and what chemicals to mix to make a hydroelectric acid to dissolve a body. This includes the ability to be able to easily identify chemicals and know what they do.
  • Gunplay- Sleazy crime required Rose to know how to properly use a gun. Rose is no prodigy marksman, but when staring down an iron sight he can hit most things with respectable ease.
  • Navigation / Steering Rose's trafficking has taken him all over the galaxy and as a result he knows his way around. He commonly steered "borrowed" Freight ships but has had experiences with all kind of ships.
Weaknesses: Rose is attempting to "cleanse" himself of his coke addiction. As one might imagine the withdrawal symptoms cause major drawbacks. Headaches, fatigue, etc. Powers: N/A Personality: Rose is very charismatic and charming; some people say he has a way with words. He loves to show people a fun time and can party like no one else. However, when the need arises he can be the brutal and ruthless Kingpin that he is -- showing no mercy whatsoever. It has sometimes been said that it bears an uncanny resemblance to a personality disorder, however this is not the case. Biography: Born to a poor family in the slums, Rose grew up in what was known as the Iron Jungle. It was an extremely industrialized city, with thick black coal and oil fumes permeating the air. In the Iron Jungle men would march to their work in coal mines or factories and come back covered in soot. It was in the underbelly of this city that Rose made his worth. Rose's family's economic standing got him involved with the wrong crowd fast. Wealthy businessmen would supply dealers with psychedelics and other drugs to sell on the streets for a quick dime. It didn't take long for Rose to get wrapped up in all of this; at the age of eleven he had sold his first bag of shrooms. However, his family was a broken home. His father had been killed in a drive-by shooting when he was only five, and his mother had been diagnosed with Osteosis (a form of joint paralysis) disabling her ability to work when he was fifteen. This forced Rose to turn his drug dealing hobby into a job. His rise to the top was a dirty one, even for a drug dealer. Double crossed deals, unsolved murders, and police informants all helped him gather enough influence to become the Kingpin that he was leading up to his arrest. He would employ many maneuvers to make the most profit possible. But he made a crucial mistake that dealers know never to make: he got addicted to his own product. After he got addicted to coke, it all went downhill from there. His addiction spiraled out of control until eventually he got caught in public high out of his mind. One thing led to another and the police officers on duty realized he was the highly wanted Jack Rose -- Kingpin of the Iron Jungle.
Hidden 10 yrs ago Post by Silver Fox
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Silver Fox Kitsune

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This is quite the nice full rp. But I'll ask if I'm allowed to join anyhow xD
Hidden 10 yrs ago Post by Avanhelsing
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It still is open I think.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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Apologies for the wait, I'll be on my computer in a half hour and then I'll review CSes and get the IC up.
Hidden 10 yrs ago Post by Inuyasha
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Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

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And... finished. Hope it's not too short.
Hidden 10 yrs ago Post by Avanhelsing
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Two Jacks. This should be interesting.
Hidden 10 yrs ago Post by Inuyasha
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Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

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Two Jacks. This should be interesting.
Oh lol, I didn't see the other Jack. I can change the first name if you guys want? After all he's called by his last name any ways. EDIT: I changed his name to Kevin =)
Hidden 10 yrs ago 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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Lemme know if you want something changing. Character name: Magnus Blackclaw Criminal?: Yes Convicted for: Seventythree counts of murder in the first degree, possession of illegal weapons, property damage in excess of 8.9 billion, conspiracy to cause mass fatalities, facilitating the production of improvised explosives, eight counts of murdering a member of the security services, grand theft auto, resisting arrest and two hundred counts of assault with intent to cause serious injury or death. Species: Mesocricetian. Gender: Male Sexual orientation: Straight. Age: 15, 35 in human years. Appearance: Magnus is a long haired Mesocricetian, meaning that the fur covering his body is roughly ten inches long, and tapers off into a 'cape' near his hindquarters. The colour of his fur can best be described as 'charcoal', with vertical stripes of white, black and grey going from one end of his body to the other. He has a nasty scar behind his left ear, which is coloured white (whilst the other is black), and new fur has yet to grow over it. His eyes, customary of his people, are black. Magnus' pointed nose is slightly crooked, and missing thin strips of fur across its length, whilst his incisors are yellow and nicked in places. Height: On four feet, roughly 5ft. On two feet, roughly 7ft. Weight: 321 ibs. Apparel: Magnus wears an improved version of the Mesocricetian Quadrupedal Ballistic Combat Armour (QBCA). QBCA is made from square fragments of plasma treated steel titanium bound together by a leathery synthetic anti-ballistic material known as targon, and forms a jumpsuit that protects a Mesocricetian's vital organs. The visual effect is not dissimilar to a turtle's shell, and so many refer to the QBCA affectionately as T-shell. As Mesocricetian soldiers move on all fours, and stand only to aim their weapons, the shoulder, back and arm areas of the QBCA are extra thick. The chest and stomach regions, therefore, are more susceptible to missiles. However, this allows Mesocricetians to maintain their dexterity. Magnus' version is made from the latest lightweight anti-ballistic materials, allowing him to move quickly and easily whilst still benefiting from the effectiveness of QBCA affords its user. Additionally, Magnus wears a Panzer Helm III, or PZH III. The Panzer Helm, designed by Earth's military, was developed especially for Mesocricetian infantry. Essentially, it is a thickly armoured helmet, covering the face, ears and neck with blast-resistant alloys. Moreover, each Panzer Helm comes fully equipped with 'Optical Assist' technology, which works to provide the otherwise near-blind Mesocricetians with almost 20/20 quality vision. Optical Assist also features night-vision and thermal imaging modes. Weapons: The Mount Sinai Munitions Corp MS-32K, Meso Variant. Smaller than the original, and lacking some of the range, the MS32KM is designed for the smaller arm-length of the Mesocricetians, making for a more comfortable grip. Equipment: Energy powered arc welder, capable of cutting through several types of materials. Personal starfighter: N/A Skills: Engineer, Systems Technician Weaknesses: Extremely susceptible to rapid temperature changes. Powers: Behavioural Inhibitor Off Switch - Magnus' Behavioural Inhibitor can be controlled by the team's designated leader. Deactivating it will instantly revert Magnus to his native mental state, and he will attack everyone. Whilst this may seem rather pointless, and potentially dangerous, a Mesocricetian's natural high aggression and resourcefulness can be an ace card when situations go to shit. Personality: Magnus is very quiet, and barely speaks. Although he does grunt a lot, in fact, grunting is all he seems to do. He will often zone out if someone talks to him about anything other than the mission, displaying his obvious disinterest in what they may have to say. Biography: Magnus lived an ordinary life as a dockyard systems engineer, grinding away 9 til 5 every day without much purpose - like many of his kind. One fateful morning during a routine logistical systems check, he suffered a serious head injury when a crane lost its grip on a container, and released it on top of him. Consigned to a coma for four weeks, Magnus' damaged behavioural inhibitor went undetected by hospital staff. Upon waking, he thanked those who had helped him back to health, promptly left the hospital, murdered a weapon's store owner, took a stash of guns and waged a one man war against his own peoples. Six days of death and destruction later, and Magnus was finally apprehended. Hundreds had been killed or wounded in a rampage that had torn half a city to pieces. Although originally sentenced to death, the Meso Supreme Court took mercy on him, noting that his actions were committed out of "diminished responsibility" due to his damaged behavioural inhibitor. Although some secretly feel that it was Meso's human benefactors who had averted the death penalty, seeing the potential in one such as Magnus. He was swiftly and quietly transferred to Oblivion Squad, and there he has remained for two years. Since his rampage, a new generation of robust and hardy behavioural inhibitors were commissioned for use on Meso. The main advantage of these new inhibitors, aside from their sturdiness, is the Meso Central Intelligence Agency's ability to monitor them, and identify any individuals at risk of repeating the Magnus Incident.
Only have an issue with the bio. Oblivion squad doesn't have a waiting list, it's usually brought up around or right after the trial, one can't be in it for two years. Everyone in this is new to the squad as a whole.
| Jack Rose |
Criminal?: Yes Convicted for: Three counts of possession of illegal firearms and too many counts of drug trafficking and distribution Species: Human & Proud Gender: Male Sexual orientation: Heterosexual Age: 29 Weapons: Carries a .357 Magnum Rhino 50DS w/ Armor Piercing Rounds & a Masamune Plasma Knife (a regular hunting knife, however with the press of a button becomes superheated and can cut through things as tough as titanium). Equipment:
  • Augmented eyes -- can zoom in slightly, can activate nightvision, increased accuracy, thermal vision, and so forth
  • Cybernetic implants on his calf, bicep, quadricep, and thigh muscles. When these muscles are tired the implants kick them into an "overdrive" of sorts, injecting them with adrenaline and aiding them allowing for enhanced strength and running when needed.
Personal starfighter: N/A Skills:
  • Chemistry- Because of Rose's background in drugs he has extensive knowledge about chemicals and the chemistry behind them. For example he knows what to chemicals to mix to make a mustard nitrogen explosion and what chemicals to mix to make a hydroelectric acid to dissolve a body. This includes the ability to be able to easily identify chemicals and know what they do.
  • Gunplay- Sleazy crime required Rose to know how to properly use a gun. Rose is no prodigy marksman, but when staring down an iron sight he can hit most things with respectable ease.
  • Navigation / Steering Rose's trafficking has taken him all over the galaxy and as a result he knows his way around. He commonly steered "borrowed" Freight ships but has had experiences with all kind of ships.
Weaknesses: Rose is attempting to "cleanse" himself of his coke addiction. As one might imagine the withdrawal symptoms cause major drawbacks. Headaches, fatigue, etc. Powers: N/A Personality: Rose is very charismatic and charming; some people say he has a way with words. He loves to show people a fun time and can party like no one else. However, when the need arises he can be the brutal and ruthless Kingpin that he is -- showing no mercy whatsoever. It has sometimes been said that it bears an uncanny resemblance to a personality disorder, however this is not the case. Biography: Born to a poor family in the slums, Rose grew up in what was known as the Iron Jungle. It was an extremely industrialized city, with thick black coal and oil fumes permeating the air. In the Iron Jungle men would march to their work in coal mines or factories and come back covered in soot. It was in the underbelly of this city that Rose made his worth. Rose's family's economic standing got him involved with the wrong crowd fast. Wealthy businessmen would supply dealers with psychedelics and other drugs to sell on the streets for a quick dime. It didn't take long for Rose to get wrapped up in all of this; at the age of eleven he had sold his first bag of shrooms. However, his family was a broken home. His father had been killed in a drive-by shooting when he was only five, and his mother had been diagnosed with Osteosis (a form of joint paralysis) disabling her ability to work when he was fifteen. This forced Rose to turn his drug dealing hobby into a job. His rise to the top was a dirty one, even for a drug dealer. Double crossed deals, unsolved murders, and police informants all helped him gather enough influence to become the Kingpin that he was leading up to his arrest. He would employ many maneuvers to make the most profit possible. But he made a crucial mistake that dealers know never to make: he got addicted to his own product. After he got addicted to coke, it all went downhill from there. His addiction spiraled out of control until eventually he got caught in public high out of his mind. One thing led to another and the police officers on duty realized he was the highly wanted Jack Rose -- Kingpin of the Iron Jungle.
Accepted.
This is quite the nice full rp. But I'll ask if I'm allowed to join anyhow xD
Sorry, think I'm gonna have to close it up. Two other people PM'd me about joining, I accepted one already. I didn't intend for it to get so full, but it took off. Check back later, I might reopen it. As of right now new sheets are closed. @orichalk sent in a species a page back and it was accepted, I'll of course allow them to make a character. @Comic has a character in work as well, I'l allow them to finish and submit it. I'm working on the IC now, it shall be up soon.
Hidden 10 yrs ago Post by Inuyasha
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Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

Member Seen 7 mos ago

yay acceptance feels good (◠﹏◠✿)
Hidden 10 yrs ago Post by Inuyasha
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Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

Member Seen 7 mos ago

Sorry to double post, but should I go ahead and post my character in the characters section?
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