and its thantos, another name for death, its actually deaths true name
Wait, hold on, I'm a little confused: if you guys are planning on putting this in the Advanced section, does this mean this isn't going to be a tabletop RP? I mean, I don't mind if that's the case (in fact, that will make it easier on me as I don't have any real experience with tabletop RPs), I just want to make sure I've got my facts straight.It will likely NOT be a straight tabletop game. Frankly I find the actual gameplay mechanics of OWOD to be relatively poor; what I very much do enjoy is the fluff and the representative values that their character generation system allows. It is good to know what your character can accomplish based on real world benchmarks--it is bad when a dagger is the king of combat weapons and combat devolves into rocket tag. As such, I will likely be using character generation and progression rules AS A GUIDELINE, but not rolling for everything that occurs unless the entire group really wants to. Make sense?
While I've never played in Dark Ages, I've got a couple of concepts for a "classic" (is that what we call that?) game of VtM. I'll keep my eye on the thread or what not to see where it goes. I could always just make an Assamite or a Salubri for kicks.Salubri would be a cool choice if we go Dark Ages, actually. Many of them sought refuge among the Tzimisce Voivodes after the Tremere destroyed their clan founder and began hunting them down. At least, that's what I've come to understand.
It will likely NOT be a straight tabletop game. Frankly I find the actual gameplay mechanics of OWOD to be relatively poor; what I very much do enjoy is the fluff and the representative values that their character generation system allows. It is good to know what your character can accomplish based on real world benchmarks--it is bad when a dagger is the king of combat weapons and combat devolves into rocket tag. As such, I will likely be using character generation and progression rules AS A GUIDELINE, but not rolling for everything that occurs unless the entire group really wants to. Make sense?Ah, okay. Thank you for clearing that up. As someone who is unfamiliar with the game mechanics of OWoF (though I'm slowly trying to work it out), I'm glad. Also, since we're voting, I'm fairly happy with whatever everyone else wants. I know slightly more about VtM than I do the Dark Ages, however I'm sure I can pick it up very quickly.
hey merlin, did you ever get werewolf running?I wish. I just had a hunter the Vigil die on me -.- no one appreciates the classics
Huh. Alright, sounds as though there's sufficient interest to get something going. I'll have an OOC up this afternoon.Killer! With two votes for VtDA before merlin came along with a double vote, does that mean we are going that way? Or have I mistallied?
its just a suggestion, but maybe have it where the vampires have to fight certain things other than hunters, like maybe rogue clans or members of a werewolf pack or something, but have the werewolves affected by their actual curse, only the full moon turns them, just a suggestion. all i know is my gangrel is gonna be a brutal character, not taking any BS, example: The gangrel having cornered the now defenseless hunter, grabs him by the throat and lifts him up off the ground with his brute strength and smiles happily at the badly injured hunter, and he slammed him against the wall and then started to brutally punch the hunter in the ribs till he broke them and then he dug his fingers in his side and in a swift motion dropped the hunter and caught him by the jaw and ripped out his bottom jaw, "You will lead by example, you pathetic welp" the gangrel smiled and he dragged the now dead hunter into the town square and crucified him up side down with his destroyed weapons below him and his heart ripped out, the following morning the public would see the hunter, the hero that slayed werewolves, beaten into a bloody mess and crucified in their town square, by that time the gangrel had vanished, unseen, but not fully gone; this is just a example of what my gangrel is like, with his temper and his no BS attitudeHey, if you're playing a Gangrel, you should check out the Road of the Beast. Most Gangrel in the dark ages are at least familiar with it. Keep in mind that the Road of Humanity hasn't caught on yet and is just one of many possible means to keep oneself from degenerating in to a mindless thing. The Road of Humanity is available, for sure, but many vampires are forced to rationalize their undead state in other ways. Some see themselves as predators (The Road of the Beast), some as cursed monsters (The Road of the Devil), some as being tested, blessed by or even raised up to join the divine (The Road of Heaven), still others cling to courtly ideals and notions of honor and duty (The Road of Chivalry) while others envision themselves as agents of chaos (The Road of Paradox), corruption (The Road of Typhon), or the teachings of Haqim (The Road of Blood). Also keep in mind that these are ideals that your character should have to try to live up to. They don't describe how a character should always behave. They describe how your character believes the ultimate vampire should behave, and therefore, what they, themselves, should strive for. Even a vampire on the Road of the Devil might not want to do evil, but he believes that it is his purpose in the greater scheme of things. And without this way of justifying his lust for blood by believing that he must strive to oppose the forces of goodness in the world, he would fall into a state of being a mindless, pathetic beast, driven only by the thirst for blood, and utterly incapable of forming the complex strategies that make one a true hunter.
Road of the beast you say. Well then. Im interested in that. And the road will be helpful. Cause in the long run he knows what he is and has no problem adapting to it.its just a suggestion, but maybe have it where the vampires have to fight certain things other than hunters, like maybe rogue clans or members of a werewolf pack or something, but have the werewolves affected by their actual curse, only the full moon turns them, just a suggestion. all i know is my gangrel is gonna be a brutal character, not taking any BS, example: The gangrel having cornered the now defenseless hunter, grabs him by the throat and lifts him up off the ground with his brute strength and smiles happily at the badly injured hunter, and he slammed him against the wall and then started to brutally punch the hunter in the ribs till he broke them and then he dug his fingers in his side and in a swift motion dropped the hunter and caught him by the jaw and ripped out his bottom jaw, "You will lead by example, you pathetic welp" the gangrel smiled and he dragged the now dead hunter into the town square and crucified him up side down with his destroyed weapons below him and his heart ripped out, the following morning the public would see the hunter, the hero that slayed werewolves, beaten into a bloody mess and crucified in their town square, by that time the gangrel had vanished, unseen, but not fully gone; this is just a example of what my gangrel is like, with his temper and his no BS attitudeHey, if you're playing a Gangrel, you should check out the Road of the Beast. Most Gangrel in the dark ages are at least familiar with it. Keep in mind that the Road of Humanity hasn't caught on yet and is just one of many possible means to keep oneself from degenerating in to a mindless thing. The Road of Humanity is available, for sure, but many vampires are forced to rationalize their undead state in other ways. Some see themselves as predators (The Road of the Beast), some as cursed monsters (The Road of the Devil), some as being tested, blessed by or even raised up to join the divine (The Road of Heaven), still others cling to courtly ideals and notions of honor and duty (The Road of Chivalry) while others envision themselves as agents of chaos (The Road of Paradox), corruption (The Road of Typhon), or the teachings of Haqim (The Road of Blood). Also keep in mind that these are ideals that your character should have to try to live up to. They don't describe how a character should always behave. They describe how your character believes the ultimate vampire should behave, and therefore, what they, themselves, should strive for. Even a vampire on the Road of the Devil might not want to do evil, but he believes that it is his purpose in the greater scheme of things. And without this way of justifying his lust for blood by believing that he must strive to oppose the forces of goodness in the world, he would fall into a state of being a mindless, pathetic beast, driven only by the thirst for blood, and utterly incapable of forming the complex strategies that make one a true hunter.
Even a vampire on the Road of the Devil might not want to do evil, but he believes that it is his purpose in the greater scheme of things. And without this way of justifying his lust for blood by believing that he must strive to oppose the forces of goodness in the world, he would fall into a state of being a mindless, pathetic beast, driven only by the thirst for blood, and utterly incapable of forming the complex strategies that make one a true hunter. - @Alchemical ChimeraThat is exactly how I wanted to make my char but I'll need some help with it, I'm still new with this so if you can help me that will be wonderfull.