Hidden 10 yrs ago 10 yrs ago Post by NarcissisticPotato
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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The Gifted
IC Our world has changed. Our civilization has changed more in the last five years than it has in over a century. Extreme advances in the fields of engineering and medicine have drove humanity forward in an increasingly more optimistic world. The survivors of the war became the heralds of the future - Professor Alto Ganze's expertise in the field of biological engineering and his ownership of notable technology giants paved the way for the massive boom of medical technology and even directly aided in the crafting of some of 2020's finest gadgets. With the help of a range of technopaths and other Metas, technology blasted forward at a speed that none could really keep up with. Needless to say, this new world is more connected to the system than it's ever been before. Of course, for others it's not so bright. After the Aperture disaster, the Government began working by themselves when it came to Metas. For a mercenary who simply desires to make a living from jobs that require a more violent touch, the government cracked-down hard. In this skewed world, you either live by the government's rules or you don't expose your powers whatsoever. Of course, criminal gangs still pay for Metas who can offer them aid but the life of a mercenary is no longer cost-effective. That's primarily why most became more professional and joined the corporate aspect of things. There's quite a bit of money to be made in private security these days and a Meta is always hired, no matter what their background states. Corporate Metas can also land massive contracting jobs out in the Far East as well where the pay is usually high. There does exist, however, a group of people who have had enough of the government. A group of people who have had enough of the Reformists and their aimless peace talks. A group of people who are not afraid to use violence to achieve their own political aims. Although it is exceptionally hard to even get near them, the Underground Movement has been running for quite a number of years. It's chain of command is unblemished because it's basically impossible for the government to get anyone into the group without their intents being immediately detected. Don't get me wrong, most members of the group simply don't believe that humanity and Metas can ever get along and all of this is going to descend down into war. Some of the more fundamental members of the group, however, take a direct hand in trying to bring this war about. The Reformist Council is a group of people all built around the ideas of integrating Metas into normal human society in a wholly peaceful way. Their ideals can sometimes seem unrealistic with the current climate of Meta-acceptance but that has yet to stop them. However, to Metas, the Reformists are so much more. They're the people who stand up to Meta discrimination and make sure to protect the Meta population. However, there does exist a shade in this group of people who are willing to destroy everything in the pursuit of justice. These people are just as dangerous as any Underground Movement Fundamentalist.
Hello everyone! First of all, I believe I should mention that I am not the sole GM of this, as much as my nice little ribbon dictates. Decisions made for The Gifted are purely democratic (unless it's something about the plot because I'll work with a limited number of people for that). My purpose is primarily as Admin for the RP because I'll be doing the organisation work but please note that most of the old-timers have an equal level of authority. Anyways, what we're aiming for in this RP is player freedom. When we were designing the plot, we wanted to have something that the Players could choose to follow and their choices affected the outcome. This will work on a reward-punishment sort of system where we'll judge if your actions have deemed you worthy of a reward in the plot or some form of punishment. Please note that these rewards and punishments are not a way to drag you into world-events; they just serve to create a world where your actions make a difference. By all means, engage in as many side-plots as necessary and I may even post a few on here just to get the creative juices flowing. Just to explain the groups, you still have the choice of what type of Meta your character is (Merc, Hero, Corp, none) but now you also have the choice of a faction to align yourself with. Like everything, you can choose to have no alliances to factions. I've set these factions up so that even if your character is "bad", they can still join the Reformists and become a member with darker intents. Even if your character is "good", they can join the Underground Movement by simply disagreeing with the Reformists. You're not locked into a certain faction, to put it simply. Also please note that if you find your character not fitting into a particular group, you can simply create your own (with some permission once you've explained them). This is a RP and what we're going for is people having fun. If something limits that then please, please, please say it to me or someone else. If you find your character not being interacted with then just mention it in the OOC and someone will pick up on it! Good luck and have fun!
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Hidden 10 yrs ago Post by Lord Santa
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Alright, I'll declare my presence. Also, in my opinion, if you have an entire week to waste, arc 1 and 2 are pretty good and I'd recommend you read them, but only if you have an entire week's worth of doing absolutely nothing. Otherwise, you'll have a hard time. Dunno who I'm telling this to, but it could be useful, right?
Hidden 10 yrs ago 10 yrs ago Post by Gentlemanvaultboy
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Name: Zachery Talbot Alias(s): The Owlman, John Doe Age: 30 Affiliations: Heroes Factions:Reformist Council Description: Basic description of your character in and out of costume. Feathers cover over 70% of his body, concentrated mostly on the upper body and tapering off around the legs which are mostly normal. Actually has wings which just sort of suck into his back when not in use. Most of the time wears a top hat with his neat little tail suit because he thinks it helps him look more ridiculous than horrifying. Powers: The Owlman has enhanced strength and reaction time, his claws being powerful enough to tear the roof off a car or leave deep gouges in stone. He has the enhanced senses of an owl, with superior sight and hearing to a normal person, in addition to the ability to pinpoint somethings location based solely on sound. He has wings and is capable of flight, but prefers not to use them since he can't wear a shirt with them out and he thinks that makes him look more like a monster. Finally his feathers have a supernatural sound damping quality, which they retain even if they fall from him. He can move in almost total silence. Incidentally, he also has a tougher digestion system and can turn his head completely around, but that's not likely to come up. The Owlman can not communicate normally. Owl physiology has stolen his voice and left him with only hoots and shrieks. Even writing and sign language are denied to him because of his giant talons. The best he can do without a dedicated translator and carve words into the ground or nearest wall. Skills: Hand to hand combat, tracking, wilderness survival. Equipment: None. Ranking: I'm thinking low to mid C but it's really up to you. (Optional) Brief History: Zachery Talbot ran away from society after transforming into a terrifying owl person in the summer of 09. Eight years later a Reformist inspection team, following long reported rumors of a strange creature haunting [Undisclosed] National Park, discovered him deep in the woods living in a crude, hand made shelter. It was shocking experience for all involved, mostly because it involved someone panicking and throwing lightning, but after a short, embarrassing misunderstanding/battle it was determined that the panicked creature that had fled into the depths of the woods was in fact a human being. What followed was a several month long expedition to not only find The Owlman, but to gain his trust and introduce him back into society. It was touch and go at a few places, but after seeing that these people too had strange powers, hearing their rhetoric about normalizing people like him, and being introduced to a very understanding telepath, The Owlman was slowly brought out of the woods. He figures that if someone like him can become a publicly adored superhero it will lead to more acceptance for others whose powers have rendered them into something you wouldn't want to meet in a dark alley. He wants to become the beacon that draws out the "monsters," because if he'd known that there was a community out there for him he might never have run away.
Hidden 10 yrs ago Post by NarcissisticPotato
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Zachery Talbot
That picture freaked me! Those eyes are creepy! Awesome work, accepted! It seems like you've actually thought about your character's primary motivations which is good.
Hidden 10 yrs ago Post by Gentlemanvaultboy
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Zachery Talbot
That picture freaked me! Those eyes are creepy!
Good to know it had the desired effect. Like, you just know people who look like that are marginalized even in the greater meta community.
Hidden 10 yrs ago Post by Mass City
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I will update part of Reyes's character.
Hidden 10 yrs ago Post by RoflsMazoy
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I'll probably also update my character for Arc 3
Hidden 10 yrs ago Post by NarcissisticPotato
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I'll probably also update my character for Arc 3
He's probably going to need updating, I kind of made him out to be a genius in the OP! Woops! :P
Hidden 10 yrs ago Post by RoflsMazoy
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He was a genius originally so it's kind of fine
Hidden 10 yrs ago 10 yrs ago Post by NarcissisticPotato
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He was a genius originally so it's kind of fine
Yes but he would be even more of a genius now! You did intend for him to have his own technology company, right?
Good to know it had the desired effect. Like, you just know people who look like that are marginalized even in the greater meta community.
Yeah he probably would be. Most Metas retain a majority of human-like traits which allows them to blend into the background but I imagine it would be very difficult for him.
Hidden 10 yrs ago Post by cunfuzzler
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You're accepting CSs still aye?
Hidden 10 yrs ago Post by Lord Santa
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yeah
Hidden 10 yrs ago Post by Kalas
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Karma is going to be a lot more fleshed out in this Arc. Not sure whether to have him chill out a bit, after teaming up with Elijah or have him quietly plotting the demise of everyone involved in his brother's death.
Hidden 10 yrs ago Post by Letter Bee
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He can plot out the demise of Isabella, who in turn wants to lay with him.
Hidden 10 yrs ago Post by BingTheWing
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Uh, may I? This looked and looks like a popular RP. ;P
Hidden 10 yrs ago Post by Letter Bee
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Of course you can!
Hidden 10 yrs ago Post by BingTheWing
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Hookay. The OP is just a little confusing, so some questions: What year and country is this set in? May we have foreign characters? What exactly are Heroes, Metas, or Corporates? What Factions are available, and what do they do?
Hidden 10 yrs ago Post by Letter Bee
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2020, and, yes, as long as they have a reason to be in the US. Heroes work for either themselves or the Government, Mercs are Metahumans who work for money, and Corporate Metas work for, well, corporations. Besides the Hero/Merc/Corporate distinction, there are two main factions: The Reformist Council - A group of Government Operatives, Honest Corporate Executives, and Civil Society Leaders who strive for peace and harmony between Metahumans and Normal Humans. However, some of them might go too far in the pursuit of justice. The Underground Movement - A group of Metahumans who refuse to believe that peace is possible between Metas and Normals, and so either want to 1.) hide from the Normals, or 2.) make war on them and take over. Some of them can be good guys who are just pessimistic about peace, others, well, others are not.
Hidden 10 yrs ago Post by Lord Santa
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It's in los angeles, btw
Hidden 10 yrs ago Post by Kalas
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He can plot out the demise of Isabella, who in turn wants to lay with him.
This will be hilarious :D
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