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Hidden 9 yrs ago Post by PrincessOfNothing
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PrincessOfNothing

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I guess, tho being impulsive and emotional aren't necessarily "human" traits
Hidden 9 yrs ago Post by Deadnaut
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Deadnaut Weapons Specialist

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Collab is up!
Hidden 9 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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So...what now?
Hidden 9 yrs ago Post by vietmyke
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GM
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vietmyke

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I'm drowning in coursework currently so.... not much...

I have an exam tomorrow morning, a research project due this coming tuesday, an exam the following wednesday, another exam thursday, and a performance on saturday.

My life is no bueno atm.
Hidden 9 yrs ago Post by Harbringer
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Harbringer Death to Asgard!

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*Laughs from under a pile of ecology papers*
Hidden 9 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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Lovely, glad I'm not the only one suffering
*glares at piles of art projects*
What we lack in exams, we make up for with projects every day...
Hidden 9 yrs ago Post by DMZ
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DMZ I have become rabbit, the destroyer of carrots!

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Next! Time's running out for you folks.
Hidden 9 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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Waiting for a Whoami post~
Hidden 9 yrs ago Post by Harbringer
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Harbringer Death to Asgard!

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Last assignment this sunday. I CAN DO IT
Hidden 9 yrs ago Post by Whoami
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coGM
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Whoami All things atmospheric...

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I can get something to you guy soon. No specific time though.
Hidden 9 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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Reading week is also coming up!
#ActuallyHasToReadDuringReasingWeekOTL
Hidden 9 yrs ago 9 yrs ago Post by Reaper
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Reaper Slayer of Dreams

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At the risk of sounding like an ass:

Maki already,
A) Pulled Trapp out of the lake
B) Powered down the Hellcat
C) Put the distress beacon on stealth mode

And D) She was never outside of the cockpit until the last part. I'm assuming you thought she opened up the cockpit to speak to Ackerman?

Was my phrasing too confusing/not explicit enough?

I'd also like to know exactly the extent of the damage the EMP did, because "overloading" circuits of really heavy machines usually means they can't be repaired in the field. Is the Hellcat out of commission until it's back at the Lincoln?
Hidden 9 yrs ago Post by DMZ
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Err....

Maki climbed out of the cockpit and waited to be picked up


You were out of the machine when they loaded you in, so yes, I used that explicit exit from it.

The winching out of the water was working on the assumption you didn't extract Trapp's machine completely out of the lake, but left it at a safe 'depth' so that he was above water. They removed the mechs from the lake completely.

The hellcat power down I noted, but didn't mention. Distress beacons on stealth mode are all fine by me, and I wasn't using that in my post. I did use the following two assumptions, logical from the perspective of an enemy pilot:

There is no such thing as an untraceable signal. I may not know what it is, but I can pick up a scrambled, jutted or fractured signal by catching everything in the area. Given that I can filter the traffic from the Coalition team, I will still have some odd nonsensical traffic left (your stealthed radio signal). I can't read it, but I know it's there. Hence, the logical thing would to be to shut it down to prevent any communication, no?

An enemy pilot will do whatever they can to make escape or rescue easier, right? So it's trivial to assume that they may have something that will enable them to turn their mech into a beacon, broadcast an SOS, send out scrambling signals and so on. Wouldn't a smart opponent take measures to prevent such a thing?

I'd have EMPd your machines regardless of any outgoing traffic, simply to prevent you from using it against me at any point. The fact that it most likely shuts down any help broadcasts is a plus.

The EMP doesn't kill your mech, especially since it is shut down. Plot armour dictates that your machine is simply out of commission for a while before the circuits return to normal and bleed the excess charge. It has no permanent effect on the mech and should wear off in a few hours. An EMP of that size wouldn't be able to completely kill anything big anyway.

Was I not explicit enough, or am I playing too smart/stupid?
Hidden 9 yrs ago 9 yrs ago Post by Kimiyosis
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Err....

<Snipped quote>

You were out of the machine when they loaded you in, so yes, I used that explicit exit from it.

The winching out of the water was working on the assumption you didn't extract Trapp's machine completely out of the lake, but left it at a safe 'depth' so that he was above water. They removed the mechs from the lake completely.

The hellcat power down I noted, but didn't mention. Distress beacons on stealth mode are all fine by me, and I wasn't using that in my post. I did use the following two assumptions, logical from the perspective of an enemy pilot:

There is no such thing as an untraceable signal. I may not know what it is, but I can pick up a scrambled, jutted or fractured signal by catching everything in the area. Given that I can filter the traffic from the Coalition team, I will still have some odd nonsensical traffic left (your stealthed radio signal). I can't read it, but I know it's there. Hence, the logical thing would to be to shut it down to prevent any communication, no?

An enemy pilot will do whatever they can to make escape or rescue easier, right? So it's trivial to assume that they may have something that will enable them to turn their mech into a beacon, broadcast an SOS, send out scrambling signals and so on. Wouldn't a smart opponent take measures to prevent such a thing?

I'd have EMPd your machines regardless of any outgoing traffic, simply to prevent you from using it against me at any point. The fact that it most likely shuts down any help broadcasts is a plus.

The EMP doesn't kill your mech, especially since it is shut down. Plot armour dictates that your machine is simply out of commission for a while before the circuits return to normal and bleed the excess charge. It has no permanent effect on the mech and should wear off in a few hours. An EMP of that size wouldn't be able to completely kill anything big anyway.

Was I not explicit enough, or am I playing too smart/stupid?


Be glad it was Maki's machine that you EMP'ed. If you hit Yuu's MAS, she would've started going through the apartment, ignoring the guns trained on her, while complaining/lecturing to most likely surprised Coalition soldiers about the different ways to shut down a machine without incurring as much damage, how to take care of the MAS, and the likely defense against different methods.

Oh gawd, what would happen if the Coalition captured Yuu....the amount of changes she would cause in the R&D 0.o

EDIT: On second thought....she might also be curled up on the ground clutching her left eye, if in the vicinity of an EMP
Hidden 9 yrs ago Post by Reaper
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Err....

<Snipped quote>

You were out of the machine when they loaded you in, so yes, I used that explicit exit from it.

The winching out of the water was working on the assumption you didn't extract Trapp's machine completely out of the lake, but left it at a safe 'depth' so that he was above water. They removed the mechs from the lake completely.

The hellcat power down I noted, but didn't mention. Distress beacons on stealth mode are all fine by me, and I wasn't using that in my post. I did use the following two assumptions, logical from the perspective of an enemy pilot:

There is no such thing as an untraceable signal. I may not know what it is, but I can pick up a scrambled, jutted or fractured signal by catching everything in the area. Given that I can filter the traffic from the Coalition team, I will still have some odd nonsensical traffic left (your stealthed radio signal). I can't read it, but I know it's there. Hence, the logical thing would to be to shut it down to prevent any communication, no?

An enemy pilot will do whatever they can to make escape or rescue easier, right? So it's trivial to assume that they may have something that will enable them to turn their mech into a beacon, broadcast an SOS, send out scrambling signals and so on. Wouldn't a smart opponent take measures to prevent such a thing?

I'd have EMPd your machines regardless of any outgoing traffic, simply to prevent you from using it against me at any point. The fact that it most likely shuts down any help broadcasts is a plus.

The EMP doesn't kill your mech, especially since it is shut down. Plot armour dictates that your machine is simply out of commission for a while before the circuits return to normal and bleed the excess charge. It has no permanent effect on the mech and should wear off in a few hours. An EMP of that size wouldn't be able to completely kill anything big anyway.

Was I not explicit enough, or am I playing too smart/stupid?


Well, somewhere in your earlier paragraphs I saw Ackerman mention something about Maki disappearing back inside her cockpit... So...

Ah well.

As someone who's actually been in an AFV, I can tell you that we don't usually carry anything more than a jumpstart cables and simple everyday wrenches and the like. So overloading circuits with an EMP usually means nothing can be repaired. Especially since I wasn't sure if we're going by the usual video game/pop culture EMP. To my knowledge, overloading circuits like that usually damages complex equipment for good.
Hidden 9 yrs ago Post by Kimiyosis
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<Snipped quote by DMZ>

Well, somewhere in your earlier paragraphs I saw Ackerman mention something about Maki disappearing back inside her cockpit... So...

Ah well.

As someone who's actually been in an AFV, I can tell you that we don't usually carry anything more than a jumpstart cables and simple everyday wrenches and the like. So overloading circuits with an EMP usually means nothing can be repaired. Especially since I wasn't sure if we're going by the usual video game/pop culture EMP. To my knowledge, overloading circuits like that usually damages complex equipment for good.


Any foil/copper wrapped cable may be working still, along with the reactor. At the very least, a PD weapon can be worked. Pretty sure the only thing viable would be kinetics, reactor(pretty sure no one wants to risk unprotected reactors), and most likely the cables connected to the reactor. Just jury-rig the reactor into a bomb and you're good to go :3!
Hidden 9 yrs ago 9 yrs ago Post by DMZ
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<Snipped quote by DMZ>

Well, somewhere in your earlier paragraphs I saw Ackerman mention something about Maki disappearing back inside her cockpit... So...

Ah well.

As someone who's actually been in an AFV, I can tell you that we don't usually carry anything more than a jumpstart cables and simple everyday wrenches and the like. So overloading circuits with an EMP usually means nothing can be repaired. Especially since I wasn't sure if we're going by the usual video game/pop culture EMP. To my knowledge, overloading circuits like that usually damages complex equipment for good.


I presume you mean this tidbit:

Ackerman grabbed the safety rail in the ceiling of his cockpit and leaned out to meet Ghost's knowing stare. Of course she noticed it. He gave a curt nod to the woman and watched her vanish into her machine.


Which refers to Ghost.

And yes, real world EMP can indeed permanently damage equipment until you replace the electronics, but given that we are in the future, you have plot armour, and technology has advanced, it's not unfeasible to have it merely shut down stuff for a while. Heck, you can shield from EMP in modern times, either with a massive capacitor or a set of shielded electronics.

Hidden 9 yrs ago Post by Kimiyosis
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<Snipped quote by Reaper>

I presume you mean this tidbit:

<Snipped quote>

Which refers to Ghost.

And yes, real world EMP can indeed permanently damage equipment until you replace the electronics, but given that we are in the future, you have plot armour, and technology has advanced, it's not unfeasible to have it merely shut down stuff for a while. Heck, you can shield from EMP in modern times, either with a massive capacitor or a set of shielded electronics.


You're forgetting the simplicity of Faraday Cages~
Hidden 9 yrs ago 9 yrs ago Post by DMZ
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And you happen to have one built into your mech? It can't protect the entire machine, only certain internal parts. So unless you have a very special kind of shield built into your armour, bad luck?

If Faraday cages were that easy to employ, every modern vehicle would have one. And while modern cars do act as Faraday cages, they still get shut down by EMP :P
Hidden 9 yrs ago Post by Whoami
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In an RP where giant mechanical robots are fighting it out in space, I think we can give realism a bit of leeway here, everybody. No need to argue get into a heated debate here.
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