Rilla is missing his waifu.
Most of the skill in war would come from using terrain to your advantage. It's only unfair if they spawn you closer to vital landmarks, but good maps can have plenty of hills and trees scattered around as long as one group isn't better and starting closer.
"Omg! Hax! No placing archers on hills! Arrrggghhhh!"
<Snipped quote by ImportantNobody>
That would only work if you had miles upon miles of terrain in which to maneuver around to get the best advantage. When given a standardized map nature is never symmetrical, therefore never fair.
The thing is, those are perfectly fine maps. They aren't said issue.
The issue comes when you actively have to fight with the Arena, instead of just the opponent. Like the Tilting Building, where you are less fighting the opponent and more dealing with the arena.
The boring ones are perfect for ranked fights, as they focus on skill. The things in them are fine, like kicking dirt or tossing sand. Not trees that randomly swing out and try hit you for coming to close, or a building that forces you run down its side.
<Snipped quote by Rilla>
Hmm, I had no idea Terminal was making those kinds of arenas.
The Arena is a contest between two writers engaging in a form of mental chess. Inserting an X-factor, such as a dynamic battlefield that requires the fighters to fight that as well and which ultimately can result in a loss because of those dynamics, becomes a hindrance. The field should never be such a dominate factor in an arena fight that it can cause a loss.
The Arena is a contest between two writers engaging in a form of mental chess. Inserting an X-factor, such as a dynamic battlefield that requires the fighters to fight that as well and which ultimately can result in a loss because of those dynamics, becomes a hindrance. The field should never be such a dominate factor in an arena fight that it can cause a loss.
<Snipped quote by Skallagrim>
I severely disagree, but we can just fight in the battles we feel comfortable with. No point in forcing you to fight in dynamic locations.
<Snipped quote by ImportantNobody>
Clearly you don't disagree since you stated that apples being thrown by trees is different that an occasional haphazard melee attack. We are not talking about being slapped by a tree or something along those lines, we are talking about the disruptive influences having an impact on the fight.
Hey,what would you think of a battle between airships with a group of five members on each.