Ok, here it is. Don't mind my dry and possibly snarky tone, i never intend for it to be insulting.
Shadowmelding, teleporting from place to place through shadow magic, and making himself purely ethereal in the process. He often looks like a shadowy wraith himself when in combat, shadowmelding from place to place, attacking, then disappearing in a stream of dark magic before anyone can attack him in return.
Keep in mind, teleporting is considered pretty high-level stuff, and for a good reason, so you might want to slap a cooldown, since it seems that you were aiming for a low-powered character here.
Shock-wave: Emanates a short-range concussive-blast from an open palm, can be directed into the ground for a wider surrounding effect, can also be used to propel the user in the opposing direction.
Fireblast: Emanates a mid-range focused burst of flame from a hand, in the direction of the user's choosing.
These two abilities lack any description of their power, and thus, there is no indicator as to what kind of damage you expect them to deal: whether the fireblast can roast a man inside a suit of armor, or just leave a painful, but ultimately survivable burns - this sort of thing. Also, you and your opponent might have a different understanding of what 'mid range' may be, so i suggest you be more concrete here as well.
Shadow-wielding: Wields the shadows to do the user's bidding, including effects very similar to telekinesis, or shadowcloaking...making oneself nearly invisible in the shadows.
The shadowcloacking part is clear, but the telekinesis is slightly confusing. Does it mean that he can move around shadows, or does it mean that he can turn the shadows into some sort of tangible object than can move around other objects? Or maybe even something else entirely?
Strength enchantment: Adds a substantial amount of force to an action using the enchanted item, or self.
Speed enchantment: Typically a self-enchantment, allows the user's actions and perceptions to speed to utterly supernatural amounts for as long as it is channeled. Generally used in short bursts.
Power enchantment: Adds a substantial amount of energy to an attack with the enchanted item, allowing it to cut some otherwise armored items, or damage beings less vulnerable to physical harm. Also makes the item present in an ethereal form as well as the physical.
Again, you need to specify the exact magnitude of these effects: 'utterly supernatural' and 'a substantial amount of force' can be interpreted in a variety of ways.
'running at 700 meters per second', 'lifting a ton overhead' and 'strong enough to bend a horseshoe with their hand' are the most commonly used descriptions for a character's physical capability, but similar measurements can apply to their abilities as well: 'with enough power to punch through 2 inches of solid steel', 'hot enough to boil iron'.
Also, can't help but point out that increasing force applied would increase an object's speed, which in turn, would increase its kinetic energy, thus, making these abilities almost entirely the same thing.
(F=ma, where 'a' is acceleration; v=at and E=1/2*mv^2, where 'v' is velocity)