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Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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<Snipped quote by Cruallassar>

Exactly what do you need tips on? Arena role-plays are fundamentally 1x1 role-plays that center around combat for some reason. The most satisfying fights contain stories that advance the character and their back stories, establish rivalries and allies that can generate further conflicts and interactions.


Well...most specifically, what kind of thing is required for characters, if anything? Any templates or requirements? Also, any moderation, or simply common sense?
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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There is no set template, and yes, common sense. what do you think your character sheet requires? you must remember you can only use whats listed in your sheet, so what items/abilites do you want listed? the specifics of your character. etc.
Hidden 9 yrs ago Post by Tasuke
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@Drifting Pollen

Posted, by the way.
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Next bit is up for the NOVAS, if anyone is interested in following it.

Formation of the Generation
Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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There is no set template, and yes, common sense. what do you think your character sheet requires? you must remember you can only use whats listed in your sheet, so what items/abilites do you want listed? the specifics of your character. etc.


Alright then, I should be good for an arena fight @Dreaming.
Hidden 9 yrs ago Post by Vordak
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<Snipped quote by Rilla>

Alright then, I should be good for an arena fight @Dreaming.


Is the CS in your storage meant for arena combat? If so, i could provide some critique.
Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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<Snipped quote by Cruallassar>

Is the CS in your storage meant for arena combat? If so, i could provide some critique.


It is meant for RP in general...but yeah, Arena combat too. Certainly, I would love to have it.
Hidden 9 yrs ago 9 yrs ago Post by Vordak
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Ok, here it is. Don't mind my dry and possibly snarky tone, i never intend for it to be insulting.

Shadowmelding, teleporting from place to place through shadow magic, and making himself purely ethereal in the process. He often looks like a shadowy wraith himself when in combat, shadowmelding from place to place, attacking, then disappearing in a stream of dark magic before anyone can attack him in return.


Keep in mind, teleporting is considered pretty high-level stuff, and for a good reason, so you might want to slap a cooldown, since it seems that you were aiming for a low-powered character here.

Shock-wave: Emanates a short-range concussive-blast from an open palm, can be directed into the ground for a wider surrounding effect, can also be used to propel the user in the opposing direction.

Fireblast: Emanates a mid-range focused burst of flame from a hand, in the direction of the user's choosing.


These two abilities lack any description of their power, and thus, there is no indicator as to what kind of damage you expect them to deal: whether the fireblast can roast a man inside a suit of armor, or just leave a painful, but ultimately survivable burns - this sort of thing. Also, you and your opponent might have a different understanding of what 'mid range' may be, so i suggest you be more concrete here as well.

Shadow-wielding: Wields the shadows to do the user's bidding, including effects very similar to telekinesis, or shadowcloaking...making oneself nearly invisible in the shadows.


The shadowcloacking part is clear, but the telekinesis is slightly confusing. Does it mean that he can move around shadows, or does it mean that he can turn the shadows into some sort of tangible object than can move around other objects? Or maybe even something else entirely?

Strength enchantment: Adds a substantial amount of force to an action using the enchanted item, or self.

Speed enchantment: Typically a self-enchantment, allows the user's actions and perceptions to speed to utterly supernatural amounts for as long as it is channeled. Generally used in short bursts.

Power enchantment: Adds a substantial amount of energy to an attack with the enchanted item, allowing it to cut some otherwise armored items, or damage beings less vulnerable to physical harm. Also makes the item present in an ethereal form as well as the physical.


Again, you need to specify the exact magnitude of these effects: 'utterly supernatural' and 'a substantial amount of force' can be interpreted in a variety of ways.

'running at 700 meters per second', 'lifting a ton overhead' and 'strong enough to bend a horseshoe with their hand' are the most commonly used descriptions for a character's physical capability, but similar measurements can apply to their abilities as well: 'with enough power to punch through 2 inches of solid steel', 'hot enough to boil iron'.

Also, can't help but point out that increasing force applied would increase an object's speed, which in turn, would increase its kinetic energy, thus, making these abilities almost entirely the same thing.

(F=ma, where 'a' is acceleration; v=at and E=1/2*mv^2, where 'v' is velocity)
Hidden 9 yrs ago Post by Dreaming
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@Cruallassar Wonderful. Ranked or unranked?
Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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Ok, here it is. Don't mind my dry and possibly snarky tone, i never intend for it to be insulting.

<Snipped quote by Cruallassar>

Keep in mind, teleporting is considered pretty high-level stuff, and for a good reason, so you might want to slap a cooldown, since it seems that you were aiming for a low-powered character here.

<Snipped quote by Cruallassar>

These two abilities lack any description of their power, and thus, there is no indicator as to what kind of damage you expect them to deal: whether the fireblast can roast a man inside a suit of armor, or just leave a painful, but ultimately survivable burns - this sort of thing. Also, you and your opponent might have a different understanding of what 'mid range' may be, so i suggest you be more concrete here as well.

<Snipped quote by Cruallassar>

The shadowcloacking part is clear, but the telekinesis is slightly confusing. Does it mean that he can move around shadows, or does it mean that he can turn the shadows into some sort of tangible object than can move around other objects? Or maybe even something else entirely?

<Snipped quote by Cruallassar>

Again, you need to specify the exact magnitude of these effects: 'utterly supernatural' and 'a substantial amount of force' can be interpreted in a variety of ways.

'running at 700 meters per second', 'lifting a ton overhead' and 'strong enough to bend a horseshoe with their hand' are the most commonly used descriptions for a character's physical capability, but similar measurements can apply to their abilities as well: 'with enough power to punch through 2 inches of solid steel', 'hot enough to boil iron'.

Also, can't help but point out that increasing force applied would increase an object's speed, which in turn, would increase its kinetic energy, thus, making these abilities almost entirely the same thing.

(F=ma, where 'a' is acceleration; v=at and E=1/2*mv^2, where 'v' is velocity)

You mention that I seem to be going for a fairly low level character. I see a pointless comment and a question that should be brought up here. The comment is...I am waaaaay too used to my previous RP environment where realistically powered characters are required, and where more than one type of magic added to physical aptitude is heavily frowned upon...I should fix that...and the question is, what defines a low/mid/high level character? I assume low-level is something around the level of normal people, while high ranks as high as ultra-powerful demons, angels, and other beings challenging the limits of destructive godhood, but there are probably some almost-clearly defined transitions?

As for the rest, I'm actually trying to go for a somewhat mid-level character, but I may have to up his power levels a bit for that. That said, it seems like the major bit I need to improve here beyond that is details, am I correct?
Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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@Cruallassar Wonderful. Ranked or unranked?


And I'm going to make a decision I'm probably going to regret and say...ranked. Just as soon as I finalize my character.
Hidden 9 yrs ago Post by Vordak
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<Snipped quote by Vordak>
You mention that I seem to be going for a fairly low level character. I see a pointless comment and a question that should be brought up here. The comment is...I am waaaaay too used to my previous RP environment where realistically powered characters are required, and where more than one type of magic added to physical aptitude is heavily frowned upon...I should fix that...and the question is, what defines a low/mid/high level character? I assume low-level is something around the level of normal people, while high ranks as high as ultra-powerful demons, angels, and other beings challenging the limits of destructive godhood, but there are probably some almost-clearly defined transitions?

As for the rest, I'm actually trying to go for a somewhat mid-level character, but I may have to up his power levels a bit for that. That said, it seems like the major bit I need to improve here beyond that is details, am I correct?


There are no concrete boundaries as of now, and i think you've already got the gist of what there is to the levels system.

And indeed, it's the detail you're lacking.
Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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<Snipped quote by Cruallassar>

There are no concrete boundaries as of now, and i think you've already got the gist of what there is to the levels system.

And indeed, it's the detail you're lacking.


I've made a few edits to it...would that be something along the lines of better?
Hidden 9 yrs ago Post by Vordak
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<Snipped quote by Vordak>

I've made a few edits to it...would that be something along the lines of better?


Certainly, but there still are a few bits missing. First, the size of the fireblast is quite an important factor in determining the amount of damage done; second, the exact effects Shadow-weaving are still unclear (to me, at least); and finally, the power of his enhancemet abilities still remains undefined. I would also once again suggest you add a cooldown to his teleportation ability, since having him be capable of avoiding any sort of attack he can perceive is pretty OP.

well, and i can't help but point out that you can't have an increase in force without either mass or acceleration increasing as well. maybe what you're looking for is some sort of forcefield that envelopes the object and pushes away anything else that comes in contact with it. that would make a bit more sense - though ultimately, this is a negligible detail.
Hidden 9 yrs ago 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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<Snipped quote by Cruallassar>

Certainly, but there still are a few bits missing. First, the size of the fireblast is quite an important factor in determining the amount of damage done; second, the exact effects Shadow-weaving are still unclear (to me, at least); and finally, the power of his enhancemet abilities still remains undefined. I would also once again suggest you add a cooldown to his teleportation ability, since having him be capable of avoiding any sort of attack he can perceive is pretty OP.

well, and i can't help but point out that you can't have an increase in force without either mass or acceleration increasing as well. maybe what you're looking for is some sort of forcefield that envelopes the object and pushes away anything else that comes in contact with it. that would make a bit more sense - though ultimately, this is a negligible detail.


Regarding that teleportation bit...what I actually intend is...basically a 2-3 second cast time on the teleportation, plus a second or so completion time, (see Starcraft Zeratul's blink ability from which this was in part based off of) with much faster .5-1 second dimensional shift for the shadow travel ability, (based in part off of the flying thing the Harry Potter Death Eaters do, where they turn into dark magic and fly around, or the zippy lightstream flight form that the angels in Diablo do, for reference). So he is reliant on pure speed and reflexes if attacked with an ethereal attack, as opposed to a physical one, which assuming he had half a second to react, he could dimensional shift and evade. Please note that while ethereal, he can't attack either, and has to...at least in part...come out of shadow-travel, (which is visible) to attack. At all, not just physical enemies...he can't use his ethereal attacks either while shadow-traveling, while magically-based enemies can attack him with ethereal attacks, among other things/enemies. That seem like a suitable set of limitations? High cooldowns aren't exactly well-fitting on this character...

Also, regarding that negligible detail...I am aware of F=MA, however that is why this is magic, not science, it defies the laws of physics. The force-field idea you had is what I use for my sci-fi tech.

I'll have a few more edits made by the time you finish reading this.
Hidden 9 yrs ago Post by Dreaming
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@Cruallassar I have to interject on that last part. Magic is not a separate entity from physics, but simply another side to it. Science and magic are more closely related than you may think. Magic, on most occasions simply manipulates physics and interactions between objects that give the appearance of outright defying them, but most of the time does not actually break physical laws.

To increase the 'energy' of a sword strike, you'd need some form of increase in speed or mass, because an objects energy is determined by those two factors. There are many ways to increase an objects damage potential with magic without just saying 'cuz magic', because while it might be magic, every action in RP still needs to be at least somewhat logical.

just thought I'd give my two cent.
Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

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@Cruallassar I have to interject on that last part. Magic is not a separate entity from physics, but simply another side to it. Science and magic are more closely related than you may think. Magic, on most occasions simply manipulates physics and interactions between objects that give the appearance of outright defying them, but most of the time does not actually break physical laws.

To increase the 'energy' of a sword strike, you'd need some form of increase in speed or mass, because an objects energy is determined by those two factors. There are many ways to increase an objects damage potential with magic without just saying 'cuz magic', because while it might be magic, every action in RP still needs to be at least somewhat logical.

just thought I'd give my two cent.


Fair point. Though in that case, perhaps it would be possible/appropriate to modify the laws of physics to conjoin with magic...such as
F = (MA)(magic)? After all, magic routinely generates more energy/obtains more energy than it could possibly obtain via conventional means, why not use that energy to generate force, the same as telekinesis or other techniques? Also, that enchantment isn't actually meant to deal more damage for the most part...while it can, I intend to be using it as a defensive parry technique.
Hidden 9 yrs ago Post by Rilla
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*eats popcorn*
Hidden 9 yrs ago 9 yrs ago Post by Innue
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<Snipped quote by Dreaming>

Fair point. Though in that case, perhaps it would be possible/appropriate to modify the laws of physics to conjoin with magic...such as
F = (MA)(magic)? After all, magic routinely generates more energy/obtains more energy than it could possibly obtain via conventional means, why not use that energy to generate force, the same as telekinesis or other techniques? Also, that enchantment isn't actually meant to deal more damage for the most part...while it can, I intend to be using it as a defensive parry technique.


The specificity of how is important because people need to know if you are bending or breaking the rules of physics so they know how abilities will interact. It also makes it harder on us judges when we aren't certain what you are intending to do exactly.

Telekinesis would in most instances be considered a manipulation of the force equation in my mind. I wouldn't classify magic as a separate element of it.

Sidenote: I like having at least somewhat scientific explanations for how something is being done for sake of ease. :)
Hidden 9 yrs ago 9 yrs ago Post by Vordak
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@Cruallassar I have to interject on that last part. Magic is not a separate entity from physics, but simply another side to it. Science and magic are more closely related than you may think. Magic, on most occasions simply manipulates physics and interactions between objects that give the appearance of outright defying them, but most of the time does not actually break physical laws.

To increase the 'energy' of a sword strike, you'd need some form of increase in speed or mass, because an objects energy is determined by those two factors. There are many ways to increase an objects damage potential with magic without just saying 'cuz magic', because while it might be magic, every action in RP still needs to be at least somewhat logical.

just thought I'd give my two cent.


I love you.

jk lol, i don't, but i'm glad to see somebody with views on magic similar to mine
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