Hidden 10 yrs ago Post by Eklispe
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5+4/2= 7 for initiative.
Hidden 10 yrs ago Post by Lugia
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Lolol, well, we know who's going last, then... it's a tie between Dorisma and Robert.
I'll let Dorisma go before Robert, though.

Oh, and, another thing to keep in mind, I just remembered what I was talking about with the whole 'fists break through armor' thing. They actually break through ARMOR, not necessarily defense.

Say, you had someone with three defense from Stamina, and five defense from a +5 full adamantium plate armor. Imagine that your usual damage by this point is 12-15.

You would to anywhere from 9-12 damage to him 'cause it doesn't break through 'Natural' armor, just 'Unnatural' armor, such as that plate armor, in the scenario above.
Hidden 10 yrs ago Post by Evanist
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Welp... i rolled a 5... agility at abou 11 i think... on ipad atm.
Hidden 10 yrs ago Post by Lugia
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I think Grey still has to roll for his initiative.
Hidden 10 yrs ago Post by The Grey Dust
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Oh right. That I do.

Karmatically I rolled a 6.

I guess I had no initiative to roll for it so.... Hence low.

That and Riley's far too busy observing these Zombie goblins to really destroy them.
Hidden 10 yrs ago 10 yrs ago Post by Lugia
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So... the turn order is...
Backstabs (17 INI)
Zombies (14 INI)
Trey (13 INI)
Deravan (11 INI)
R'lyeh (10 INI)
Dorisma (7 INI)
Robert (6 INI)

I will be editing my post regarding the zombies' and Backstabs' attacks.

Yikes... well, that luck is a cruel mistress.
Backstab's hit roll: 8 + 6 (from AGI)
Zombie's dodge roll: 16 + 1 (From LUCK)

And then...
Zombie's hit roll: FRIGGIN' 20!
My dodge roll: 6... -_-'
Damage roll: N/A
Damage dealt: 14
NOTE: From my character's previous chest injury, my max HP has been reduced to 13, so, I'm at -1, rather than 1, at the moment.
Hidden 10 yrs ago 10 yrs ago Post by Lugia
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Anyways, you guys (Namely Grey and Evanist) will do your damage and hit rolls in your posts.

Also, my post has been edited. @Ridlins you're next.

Oh, and if you people don't mind me coming up with music, then, well...
Dangerous Situation For when someone's dying, especially if that happens not only on the first turn, but the FIRST ACTION of a fight.

I guess while I'm waiting, notes on my condition.

Near Death: This character has negative health, and will lose 1 health for every action they SHOULD have taken. This character cannot attack, cast spells, use abilities, or move in this condition. Healing spells suffer a penalty, and will only heal half as much as normal to this character at this time. The character can try to 'stabilize' themselves once per action, however, this only has a 50% chance of success. This condition lasts until the victim has been brought at or above 0 health. The victim will also not be targeted by enemies when in this state.
Hidden 10 yrs ago Post by Evanist
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Robert.... Robert! ROOOOOBBBBBBEEEEETTTTTT!!!!!!!

Ok... so.... we need someone to cast a heal spell on him and save him lol. Please?
Hidden 10 yrs ago Post by The Grey Dust
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Well the only person that can do that I think is Robert and/or R'Lyeh.

"Hrm... It appears his condition is worsening. However I would first like to observe if this zombisim is infectious or not, so perhaps I shall wait a moment longer to see if Wasskal develops symptoms..."
Hidden 10 yrs ago Post by Lugia
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Well the only person that can do that I think is Robert and/or R'Lyeh.

"Hrm... It appears his condition is worsening. However I would first like to observe if this zombisim is infectious or not, so perhaps I shall wait a moment longer to see if Wasskal develops symptoms..."


Except I can't cast spells when I'm near death... also, I think R'lyeh's going to get yelled at by his teammates if he lets Robert die right now.
By the way, this brand of zombisim isn't infectious.
Hidden 10 yrs ago Post by The Grey Dust
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"But all the surely the select biological vectors and magical agents alone would make it infectious!"

Never have a scientist as a doctor <_>
Hidden 10 yrs ago Post by Lugia
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Well, he's only got 9 turns, and the others (Robert included) won't be too happy with him for this. Also, I did a quick roll, and it won't spread to Robert, at all. (Got a 20 for once)
Hidden 10 yrs ago Post by Evanist
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Ok... so... lets see...
On my turn, if Grey does not do anything...
Swipe the potion out of him of healing.
Use on Robert... or...

Hey Lugia... I wonder if we can have splash effect with the potion? XD Cause I do have throw.

I got a 12 on that... it might actually work...
Hidden 10 yrs ago Post by Lugia
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It wouldn't do anything, unfortunately. The potion has to be consumed for there to be any effect.
Hidden 10 yrs ago Post by Riddles
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Trey's hit roll: 18 + 12/2 = 24
Zombie's dodge roll: 10 + 2/2 = 11
Trey's damage roll: 4
Damage dealt: 4 + 18 - 1 = 21
Hidden 10 yrs ago Post by Lugia
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And... ONE SHOT! Lol.
Hidden 10 yrs ago Post by The Grey Dust
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I'll post tomorrow. Just shove it down his throat :P
Hidden 10 yrs ago Post by Evanist
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trying to see where the +18 comes in the calculation...

tired this morning, will check it tonight i guess.
Hidden 10 yrs ago Post by Lugia
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The +18 comes from his INT, Evanist.
Hidden 10 yrs ago Post by Evanist
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its just I am trying to understand with 12 int how it gets so much damage... but ya
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